Config
Log for #openttd on 14th June 2012:
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06:43:27  <dihedral> hello :-)
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07:11:41  <telanus> ollah
07:13:55  <dihedral> hello :-)
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13:45:44  <Belugas> hello
13:46:14  <__ln___> Belugas: the canadian is causing trouble over here again
13:47:02  <Belugas> who the hell is the canadian?
13:47:17  <__ln___> stephen elop
13:49:12  <__ln___> i just wanted to share this piece of information even though there's probably not much you can do about it
13:53:37  <planetmaker> for me there's only one "the canandian" ;-) And he's in this channel :-P
14:06:56  <Belugas> who the hell is stephen elop>  I only know of stephen harper and i don't like him at all
14:07:21  <cornishpasty> Belugas: CEO of Nokia
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14:09:33  <Belugas> thanks cornishpasty.  and why is he causing trouble?  he wants to stop ottd to run on his devices?
14:09:48  <cornishpasty> Belugas: no idea, I'm not __ln___
14:11:50  <Belugas> planetmaker, i think i know who you are talking about :)
14:12:14  <planetmaker> hehe :)
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14:56:58  <andythenorth> TrueBrain: grfs have bananas metadata right?  And metadata is fields?  And field values are arbitrary (e.g. string), or from a taxonomy (e.g select), or range (date)
14:57:25  <andythenorth> so all this stuff about categorising is just a filter stack
14:59:01  <andythenorth> if we could inspect the actions in the grf we'd know what it provides
14:59:13  <andythenorth> 'includes trains'
14:59:21  <andythenorth> 'includes houses'
14:59:22  <andythenorth> etc
14:59:50  <andythenorth> inspecting the grf might be too magucal :P
15:05:24  <andythenorth> hmm
15:05:36  <andythenorth> give em accounts, then saved searches :P
15:05:44  <andythenorth> rss feeds of their search
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15:07:53  <andythenorth> API!
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15:09:02  <andythenorth> js widget rendering search results
15:10:08  <andythenorth> embed links to all openttcdoop grfs on ottdcoop site, all pikka grfs on pikka site, all usa grfs on usa set site etc
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15:21:35  <ben1066> Is there any way to make the android version more usable
15:21:42  <ben1066> it always seems that everything on screen is too small
15:22:40  <Rubidium> 1) there is no android version, 2) the version that you have is just the normal version that runs on android, 3) not without a massive amount of effort or a significantly bigger screen
15:23:10  <ben1066> Ah okay
15:23:26  <ben1066> There isn't any way to make the UI more touch friendly?
15:23:31  <Rubidium> 4) none of the official developers work on an android version
15:24:07  <Rubidium> 5) design rules for the user interface are: min 640x480 screen and a mouse pointer
15:24:36  <ben1066> And let's see, android goes down to 240x320 with a fat finger :p
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16:03:33  <Sacro_> this isn't right
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16:03:55  <Sacro> better
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16:22:11  <supermop> hi
16:24:44  <Terkhen> hello
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16:26:12  <LordAro> howdy
16:26:15  <Terkhen> hi LordAro
16:36:54  <planetmaker> ben1066: of course there is a way. But that way involves the path of creating a repo and supplying patches :-)
16:37:34  <ben1066> Wait, you mean effort :P Na, I'm just kidding
16:37:44  <ben1066> I like programming, but I'm crap at UI design
16:37:45  <planetmaker> the quoted 640x480 are what the current UI is designed for. Doesn't mean there can't be different solutions for smaller devices (though I wonder whether that's useful, especially given that even han..
16:38:04  <planetmaker> ...even handheld devices have an increasingly higher screen resolution
16:38:12  <ben1066> True
16:38:16  <ben1066> But that doesnt help the SIZE of UI
16:38:20  <ben1066> The buttons are tiny
16:38:27  <planetmaker> yes, true.
16:38:38  <planetmaker> you know the opengfx biggui newgrf?
16:38:51  <planetmaker> it allows all ui sprites in 1.5x and 2x zoom
16:39:17  <planetmaker> it can be loaded statically so that it not needs activation for each game
16:39:38  <planetmaker> despite that, not all of the UI scales in all cases properly afair
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16:39:51  <Terkhen> I don't think that biggui would make a difference
16:39:57  <Terkhen> the control is too bad, at least on a phone
16:39:59  <team-pedro> i need help
16:40:11  <planetmaker> Terkhen: sure. But it's one step on a probably long road
16:40:31  <Terkhen> IMO the biggest problem with android support is that it would need a separate interface, and maintaining two interfaces would be a PITA :)
16:40:33  <team-pedro> haha funny lol
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16:40:42  <planetmaker> like... better support for touch devices. On OSX there are some rudimentary support, but...
16:40:45  <Terkhen> team-pedro: we can't help you if we don't know your problem
16:41:22  <team-pedro> ok, im trying to start an internet server (which will appear on the list) how do i do this plz?
16:41:25  <planetmaker> Terkhen: yes, that'd be the PITA, if you have a completely different UI. Not sure it's needed entirely though. But possibly
16:41:40  <planetmaker> team-pedro: just start it as dedicated server and be done
16:41:43  <planetmaker> make sure ports are clear
16:41:46  <planetmaker> read multiplayer.txt
16:41:51  <planetmaker> @ports
16:41:51  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
16:42:06  <Terkhen> team-pedro: http://wiki.openttd.org/Dedicated_server
16:43:13  <Terkhen> planetmaker: I tested it yesterday, maybe I made a poor selection wrt to how mouse is handled (the android app has a menu at the beginning that lets you choose)
16:43:45  <Terkhen> but even if it had better touch support the game interface would still be poorly suited for a small touchscreen
16:44:02  <planetmaker> aye. Well. I play openttd with a touchpad for years. That works for me. But ofc that still has "mouse" buttons
16:44:14  <team-pedro> i just tried the -D and it doesnt like it
16:44:24  <planetmaker> team-pedro: that's no error description
16:44:35  <team-pedro> problem with shortcut
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16:44:56  <planetmaker> -D is not -d
16:45:06  <Terkhen> team-pedro: and if you don't give us better error descriptions we will not be able to help you :)
16:45:07  <planetmaker> (if you didn't notice the difference)
16:45:18  <team-pedro> thats what i did and no luck
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16:45:32  <planetmaker> what's "that"
16:45:48  <planetmaker> you didn't quote a single complete line yet. Neither of input nor output
16:45:50  <team-pedro> i put -D and the end of the target
16:45:55  <planetmaker> How are we even supposed to start helping you?
16:46:10  <planetmaker> we don't even know which OS you're on yet
16:46:14  <team-pedro> says the target is not valid
16:46:19  <team-pedro> windows 7
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16:46:47  <planetmaker> you need to have openttd in the path or be in the proper dir
16:46:53  <planetmaker> you know the command prompt?
16:47:16  <team-pedro> whats that
16:47:24  <planetmaker> if you just want to host a game from your home machine, just start it normally in non-dedicated mode
16:47:48  <planetmaker> http://en.wikipedia.org/wiki/Command_Prompt
16:48:03  <team-pedro> right i would like to have a game where me and my brother can play, he live 2hrs away from mand we are both on the internet
16:48:06  <Terkhen> team-pedro: if you don't know what is the command prompt it will be quite easier for you to do what planetmaker says; just start a non-dedicated server
16:48:16  <Terkhen> team-pedro: see http://wiki.openttd.org/Server
16:48:19  <planetmaker> team-pedro: ok, then don't bother with a dedicated server
16:48:23  <cornishpasty> planetmaker: Can you please explain to me how to do a very basic task on my own computer?
16:48:36  <planetmaker> cornishpasty: I'm afraid, I can't
16:48:44  <Terkhen> the link I just posted explains what you need to do, step by step
16:48:51  <team-pedro> ok thank you
16:48:55  <Terkhen> yw :P
16:49:07  <planetmaker> cornishpasty: as I have way too few info
16:49:18  <planetmaker> and the more basic the more difficult in general
16:49:18  <cornishpasty> planetmaker: exactly :P
16:49:31  <planetmaker> your point?
16:49:38  <cornishpasty> I was pretending to be team-pedro
16:50:05  <planetmaker> err.. yes. thank you
16:50:17  <cornishpasty> Don't thank me, wtf?
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17:09:24  <SpComb> start by going to myottd... oh wait, no, that was 2008
17:13:01  <team-pedro> stilll cant work this out yet
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17:14:52  <andythenorth> ho
17:15:01  <andythenorth> my two year old fails to understand the rules of a shunting puzzle
17:15:01  <andythenorth> http://en.wikipedia.org/wiki/Train_shunting_puzzle
17:15:12  <andythenorth> he just picks up thomas and puts him on another track :P
17:15:21  <team-pedro> lol
17:15:42  <TrueBrain> not to his father, I assume? :D
17:15:43  <team-pedro> andy maybe you can help, i would like to set up a server
17:15:45  <andythenorth> shunting puzzle with wooden train is challenging, the magnets are polarised (obv) differently on each end of the wagon
17:15:48  <SpComb> godmode
17:15:50  <Terkhen> andythenorth: sounds like a fine solution to me
17:16:00  <andythenorth> lateral thinking, literally
17:16:11  <Terkhen> team-pedro: as I said before, no one can help you if (s)he does not know your problem
17:16:14  <Terkhen> ask your questions directly
17:16:24  <team-pedro> ok ok
17:16:30  <Terkhen> that's faster for everyone involved :)
17:16:41  <team-pedro> to set a server to i have to change the target name?
17:16:44  <andythenorth> screenshots can help if you're using a gui
17:17:21  <planetmaker> andythenorth: it's actually clever thinking of your 3-year old. He#s thinking out of the box. Something which adults have to learn again ;-)
17:17:34  <planetmaker> He well trancendents the problem ;-)
17:18:05  <team-pedro> its a little confus on how to set the server up
17:18:33  <andythenorth> planetmaker: good thinking yes, but he fails to win :P
17:18:42  <planetmaker> :-D
17:18:56  <planetmaker> he does the OpenTTD-way of winning: "I set my own goal" :-)
17:19:01  <andythenorth> does ottd have a shunting puzzle in it?
17:19:12  <andythenorth> maybe it should :P
17:19:18  <planetmaker> I'm sure you can make one. After all you can make an ALU just with trains
17:19:39  <andythenorth> also, should I play Dwarf Fortress?  Every game I ask says 'no'
17:19:53  <team-pedro> i would like to set a server for me and my bro, do i change the target name on my desktop?
17:19:55  * planetmaker has not heard of it
17:20:12  <Terkhen> team-pedro: what's a target name?
17:20:26  <team-pedro> "C:\Program Files\OpenTTD\openttd.exe"
17:20:33  <planetmaker> ehm...
17:20:36  <planetmaker> no
17:21:03  <team-pedro> then what do i change
17:21:07  <planetmaker> please just start openttd
17:21:07  <Terkhen> team-pedro: why do you prefer the dedicated solution to the non-dedicated one?
17:21:10  <andythenorth> TrueBrain: you saw my comments wrt bananas above?
17:21:19  <planetmaker> and follow the steps on http://wiki.openttd.org/Server
17:21:19  <Terkhen> please use http://wiki.openttd.org/Server
17:22:34  <team-pedro> me and my bro did the stuff on the start new mutliplayer game but couldnt find it on the list of other servers
17:22:53  <planetmaker> your router blocks it probably
17:23:16  <planetmaker> @ports
17:23:16  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
17:23:19  <team-pedro> do i have to find the router and change some settings in there then
17:23:30  <planetmaker> ^^ your routers must support to forward these ports
17:23:42  <team-pedro> ok ill have a look
17:23:43  <planetmaker> so you might need to change some setting there
17:23:47  <team-pedro> ok
17:25:06  <TrueBrain> andythenorth: read, yes; but that is about it. It read like random mind-sparkles?
17:25:18  <andythenorth> that yes
17:25:24  <andythenorth> the filter stack I am serious about
17:25:34  <andythenorth> all the tree stuff I find perplexing tbh
17:26:02  <Nat_aS> Hey andy
17:26:02  <andythenorth> filter stacks are pretty common, and we can probably do it with filter in place,
17:26:05  <TrueBrain> no clue what you mean really, but please take all suggestions / ideas to the forum
17:26:08  <andythenorth> sure
17:26:08  <TrueBrain> otherwise they might get lost
17:26:23  <Nat_aS> if it were possible, would RVs that take up the whole road and can't be passed be a good idea?
17:26:30  <andythenorth> you probably have a filter stack in Jira
17:26:39  <Nat_aS> maybe RVs going the other way would pull over to let the larger truck pass.
17:27:07  <andythenorth> if Eddi|zuHause gets his way, and every tile is a state machine, then yes, that would be nice
17:27:13  <andythenorth> :D
17:27:31  <team-pedro> any idea where those settings would be?
17:27:51  <planetmaker> in your router...
17:27:53  <Nat_aS> basicly make your dump trucks into mini trains
17:27:55  <Nat_aS> :P
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17:28:45  <planetmaker> quak
17:29:05  <team-pedro> ok so as long as it lts TCP and UDP it should work ok
17:29:47  <frosch123> moin :)
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17:30:14  <TrueBrain> andythenorth: I am designing a system at work, so my mind is not really at BaNaNaS, or at english for that matter :P
17:30:22  <TrueBrain> just happy to be home atm :D
17:30:29  <Terkhen> hi frosch123
17:31:39  <frosch123> hola terkhen :)
17:36:02  <CIA-2> OpenTTD: translators * r24343 /trunk/src/lang/ (german.txt polish.txt vietnamese.txt):
17:36:02  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:36:02  <CIA-2> OpenTTD: german - 1 changes by Jogio
17:36:02  <CIA-2> OpenTTD: polish - 36 changes by wojteks86
17:36:02  <CIA-2> OpenTTD: vietnamese - 3 changes by nglekhoi
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17:40:32  <andythenorth> I just found my new favourite game http://precisionlabels.com/shunt/jpage330.html
17:43:44  <Nat_aS> that's not Dwarf fortress
17:44:10  <andythenorth> isn't it?
17:44:13  <andythenorth> frick
17:44:22  <Nat_aS> also requires IE4
17:44:25  <Nat_aS> who uses IE
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17:45:54  <andythenorth> most of the world
17:45:59  <andythenorth> but not IE 4 :P
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17:47:51  <Wolf01> hello
17:49:34  <Alberth> hello Wolf01
17:50:17  <Sacro> Nat_aS: my dwarfs all died :(
17:50:27  <frosch123> hai albert :)
17:50:33  * andythenorth might have to play this game
17:50:43  <andythenorth> seems to be a direct metaphor for life
17:51:12  <andythenorth> losing is winning
17:52:47  <Wolf01> dwarfs fortres?
17:52:49  <Wolf01> +s
17:54:33  <Nat_aS> yes
17:54:51  <Nat_aS> CUrrently my fortress is being raided by kobalds
17:54:59  <Nat_aS> and I still can't figure out the military UI
17:55:00  <Nat_aS> :C
17:55:08  <Wolf01> I hate that game, too much micro-management
17:56:01  <Wolf01> I once had a similar game, way more simple, which I enjoyed very much
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17:58:13  <Alberth> theme-hospital? :)
17:58:48  * andythenorth has been pondering inventing (stealing?) a new tycoon / sim game
17:59:00  <andythenorth> Sid Meier's Railroads basically sucked according to reviews
17:59:15  <andythenorth> and I cba to get tied into a commercial game
17:59:20  <andythenorth> I considered buying Tropico
18:00:44  <Wolf01> tropico is good
18:00:56  <Wolf01> I have the first two
18:01:57  <Alberth> settlers?
18:02:05  *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds]
18:02:45  * andythenorth has ideas
18:02:49  <andythenorth> first....stories :P
18:02:59  <andythenorth> oh dear
18:03:01  <andythenorth> ideas
18:05:33  <ben1066> who here is knowledgable on the way OpenTTD does pathfinding?
18:06:32  * Alberth thinks it's done by magic
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18:08:39  <frosch123> yay, a "WITH!!!" in a topic title :)
18:08:42  <ben1066> I wondered how it did it, trucks are the nearest to what im looking to do
18:09:15  <ben1066> And Im guessing roads and tracks etc, are completely tile based?
18:09:50  <frosch123> ottd is tile based
18:09:50  <Alberth> everything is tile based
18:10:11  <ben1066> Figures
18:10:23  <frosch123> all pathfinders work on rail-ish tracks, also road vehicles and ships
18:10:35  <frosch123> the pathfinders yapf and npf are A*
18:10:45  <frosch123> there are various cost functions for different types of tiles
18:10:59  <frosch123> depending on signal states, slope, curves,...
18:11:48  <andythenorth> hmm
18:11:51  <frosch123> [20:18] <frosch123> yay, a "WITH!!!" in a topic title :) <- he's from uk, so probably underaged: don't flame him! :)
18:11:58  * andythenorth plots an ideal game
18:12:29  <andythenorth> I liked the industry / business sim from railroad tycoon 3 (not the train bit)
18:12:37  <ben1066> How fast is A* on an alright PC 3 years ago
18:12:53  <andythenorth> take the construction / freeform fun from ottd (or minecraft, which I don't play but do look at on other people's screens sometimes)
18:12:59  *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO]
18:13:00  <ben1066> how many routes could you solve/second or w/e
18:13:29  <frosch123> ben1066: http://en.wikipedia.org/wiki/A*
18:13:41  <frosch123> the speed of pathfinders always depend on the problem to solve
18:13:47  <Alberth> ben1066: depends on your branching factor
18:13:58  <ben1066> Hmm
18:14:07  <andythenorth> take the 'nuke' option from lemmings :P
18:14:09  <frosch123> generally troublesome is when there are many paths with almost equal cost
18:14:15  <ben1066> WHats the most youd reasonably want to calculate a second
18:15:03  * andythenorth thinks it would be fun to let players play as industry owners, and also as town mayors [dictators]
18:15:07  <frosch123> it is said that at 2000 trains it starts to get quite slow
18:15:07  <Alberth> ben1066: beter ask the question the other way around, how many units do you need to move
18:15:21  <frosch123> no idea, how many crossings are reached by 2000 trains per second
18:16:09  <Alberth> ben1066: it also depends on the programming language, and how you implement it
18:16:17  <Alberth> so any number is quite useless
18:16:27  <Alberth> instead just program it, and try it
18:17:04  <Alberth> but A* is mostly defacto standard for routing, so it will probably do good enough for you
18:18:18  <ben1066> I guess
18:18:33  <ben1066> I was just wondering if it was viable with units into the thousands really
18:19:18  <frosch123> the number of units does not really matter
18:19:27  <frosch123> it's the type of terrain
18:19:36  <ben1066> Itd be 2d, with limitations
18:19:39  <frosch123> and whether units share paths, or usually do not meet
18:20:01  <ben1066> units cant collide
18:20:17  <frosch123> i do not mean colissions
18:20:25  <frosch123> i mean caching
18:20:27  <ben1066> Ah
18:20:32  <ben1066> Itd be of limited use
18:20:37  <ben1066> since their surroundings also change
18:20:43  <frosch123> if one units finds a path, and others go the same, the pf can share them
18:20:45  <andythenorth> can we have a nuke option?
18:20:52  <ben1066> Hence the issue of speed, since their routes would need to be updated relatively often
18:20:58  <andythenorth> basically call the 'crash' disaster on every vehicle you own
18:21:08  <frosch123> ben1066: well, the assumption of A* is that the whole world is known
18:21:18  <ben1066> Well it is
18:21:21  <frosch123> if you have limited sight, you have to use other exploration algorithms
18:21:24  <ben1066> Nono
18:21:28  <ben1066> It knows the whole world
18:21:32  <ben1066> its just that it MAY change
18:23:03  <Alberth> you can use D*
18:23:16  <Sacro> sigh, iudiots
18:23:28  <Sacro> yes, i'm aware my in-addr.arpa address is reversed
18:23:31  <frosch123> the map also changes in ottd :)
18:23:52  <andythenorth> frosch123: I updated that vehicle weight post
18:23:55  <andythenorth> thanks
18:24:24  * andythenorth has another silly idea
18:24:30  <andythenorth> 'go north'
18:24:35  <andythenorth> 'there is a train on this tile'
18:24:37  <Alberth> andythenorth: we have a nuke option of the program afaik, some magic key combination crashes the program in debug mode
18:24:46  <andythenorth> 'go west'
18:24:51  <andythenorth> 'there are 3 trees on this tile'
18:24:53  <frosch123> go north to meet andy?
18:24:57  <frosch123> sounds reasonable
18:24:59  <andythenorth> 'go east'
18:25:09  <andythenorth> 'this tile is coast.  I can see a sign on this tile'
18:25:23  <andythenorth> 'go south'
18:25:38  <andythenorth> 'there is a town here.  Would you like to read the town stats?'
18:25:48  <andythenorth> I bet we could do it, for easter
18:26:03  <ben1066> sounds like..oh what's that olde game
18:26:04  <andythenorth> we just walk the map array surely?
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18:42:37  <Alberth> but most tiles are highly uninteresting, with twisty passages into every direction
18:49:08  <andythenorth> rain on my parade :P
18:49:18  <andythenorth> allow people to modify the landscape :P
18:49:47  <andythenorth> imagine building your transport empire, meanwhile there are lots of MUD players running around in a text adventure, modifying your landscape ;P
18:50:03  <andythenorth> and some other players dictating industry orders and town growth
18:50:12  <andythenorth> it would be insanely awesome
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18:53:37  <andythenorth> would we make each tick wait until all players had made their turn?
18:54:14  <Alberth> nah, then people cannot stop playing and admire the trains passing by
18:54:50  <andythenorth> they have to admire the trains via text description :P
18:55:03  <andythenorth> we don't actually walk around the map in pictures :D
18:55:26  <andythenorth> ho ho ho
18:55:41  <andythenorth> we could do a flat rendering of the scene
18:55:46  <andythenorth> using only – views
18:55:48  <Alberth> http://www.ascii-art.de/ascii/t/train.txt
18:55:57  <andythenorth> nice
18:59:44  <TrueBrain> andythenorth: your reply, I do understand :P
19:00:15  <frosch123> the "[Blog]" tag is new, isn't it?
19:00:18  <frosch123> quite fitting :)
19:01:41  *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds]
19:01:52  * frosch123 likes andy's tl;dr
19:03:26  <TrueBrain> frosch123: yes, I added it, as people thhought it was about IS :P
19:04:17  <frosch123> haha :)
19:04:23  <Terkhen> now they'll think it is a blog about a developer coding IS :P
19:04:28  <Terkhen> it is not that easy to stop wishful thinking
19:04:37  <TrueBrain> poor Terkhen
19:04:41  <TrueBrain> does it keep you awake at night?
19:05:58  <Terkhen> me? no :P
19:06:14  <andythenorth> nothing keeps me awake at night any more
19:06:18  <Terkhen> I barely play OpenTTD anymore so I don't think about new features
19:06:23  <TrueBrain> Terkhen: pfew :D
19:06:29  * andythenorth used to be awake a lot worrying one thing or another :P
19:06:50  <andythenorth> now I eat my sleep like a person in a famine :P
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19:33:54  <andythenorth> when are these being added to HEQS? http://www.youtube.com/watch?v=rWtJqdzw5as&feature=related
19:34:19  * andythenorth ponders some newgrf work
19:38:11  <Alberth> when they have been built for real?
19:39:00  <andythenorth> they haven't
19:39:53  <Belugas> ho... i see what __ln___ was referring... Nokia cutting 10000 jobs
19:39:55  <Belugas> bad bad
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19:51:12  <TrueBrain> wb
19:51:25  * Zuu says the same
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20:05:06  <Terkhen> good night
20:07:00  * FLHerne wonders why everyone is joining and/or leavin
20:07:08  <FLHerne> good night, anyway :-)
20:07:14  <andythenorth> frosch123: opinionions on BANDIT offsets?
20:07:15  <andythenorth> http://dev.openttdcoop.org/attachments/download/3081/bandit-r551M.zip
20:07:21  <andythenorth> I compiled it for you ;)
20:07:36  <valhallasw> FLHerne: 'Did the server get restarted or something?' is pretty close
20:08:01  <valhallasw> FLHerne: the connections between two irc servers was closed, which means the network was split in half
20:08:34  <valhallasw> so you see 80 people leave, those 80 people saw you (among others) leave
20:10:30  <frosch123> andythenorth: your readme has quite some default values :p
20:10:39  <andythenorth> ho does it :)
20:10:42  <andythenorth> I didn't look
20:11:00  <frosch123> changelog is equally interesting :p
20:11:17  <andythenorth> he
20:11:25  <frosch123> you have no website?
20:11:43  <andythenorth> apparently not :P
20:11:55  <andythenorth> I'm at rev 551, but not very close to a release :P
20:12:06  <andythenorth> I think I released FISH at r30 or something :P
20:12:09  <frosch123> none of my grfs ever reached r551 :p
20:13:34  <frosch123> are the tires blinking or is that a rolling animation?
20:13:37  <andythenorth> blinking
20:13:45  <andythenorth> they should be removed :P
20:13:52  <andythenorth> I got distracted by offsets and such
20:14:22  <andythenorth> the offsets are...a bit odd in corners
20:14:57  <andythenorth> and very odd in depot view :)
20:15:15  <frosch123> i think your vertical view is too low
20:15:28  <andythenorth> plausible
20:15:53  <frosch123> (trailer of dragon in north direction)
20:15:54  <andythenorth> I should say - the articulated trucks: the sprites are 4/8, but the vehicle is 2/8
20:16:08  <andythenorth> yes the vertical looks too low there
20:16:34  <frosch123> same for south
20:16:49  <frosch123> the other directions seem to fit for the dragon
20:16:56  <frosch123> does the rest use the same offsets?
20:17:25  <andythenorth> yes, templated
20:17:46  <andythenorth> Grizzly / 352 are different length
20:17:52  <andythenorth> so actually different template
20:18:07  <andythenorth> you see cropping in depot?
20:19:47  <andythenorth> http://dev.openttdcoop.org/attachments/download/3082/depot_cropping.png
20:20:03  <frosch123> the grizzly looks also weird in horizontal and vertical direction
20:20:56  <frosch123> applies to all vehicle lists and also the vehicle details
20:21:17  <andythenorth> k
20:21:59  <andythenorth> work for me then
20:22:03  <andythenorth> thanks ;)
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20:23:56  <frosch123> you're welcome :)
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20:45:41  <frosch123> night
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20:49:03  <andythenorth> hm
20:49:22  * andythenorth just made some trucks
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21:49:05  <Wolf01> 'night all
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