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Log for #openttd on 15th June 2012:
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02:05:10  <m1n3cr4f7> new site to get premium minecraft upgrades, no info needed: http://totallyfreeminecraft.com/ supplies are limited so get yours now!
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03:01:20  <aasmith> is there any disadvantage to always using a "full load" order vs regular?
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03:01:45  <Rubidium> yes
03:02:36  <Rubidium> if you move passengers around not all stations generate the same amount of passengers, so the service interval depends on the slowest producer instead of the fastest
03:02:50  <aasmith> i guess it extends the delivery time of the cargo? i.e. the time spent at the station is counted towards the total time?
03:02:52  <aasmith> hmm
03:03:01  <aasmith> ahh, i see
03:03:17  <Rubidium> furthermore, when an industry shuts down or reduces production full load can block mainlines
03:03:44  <aasmith> because of a backload of trains waiting?
03:03:47  <Rubidium> so load + a time to load (partly timetabled) probably works better
03:03:55  <aasmith> i see
03:05:04  <aasmith> so, if for anything but passengers, and using a suitable amount of yard to accomodate extra trains, "full load" should be ok?
03:06:20  <Rubidium> also the delivery time might drop, but the load factor of the vehicle and total production is increased, so on total the slight loss in per-cargo-unit profit is outweighed by the improved per vehicle profit
03:06:34  <Rubidium> and the larger amount of cargo that's transported
03:06:55  <aasmith> yes, my original reason for using full load is to increase the production rate of said producer
03:07:10  <aasmith> thanks!
03:07:19  <Rubidium> full load doesn't necessarily increase the production of the producer
03:07:26  <aasmith> i hadnt found much discussion of full load vs regular elsewhere.
03:07:31  <aasmith> oh?
03:07:32  <aasmith> well
03:07:39  <Rubidium> it (usually) increases the station rating
03:07:50  <Rubidium> and a higher station rating gives a higher chance of production increase
03:07:51  <aasmith> sure, i am coupling that with having an empty train ready to move it right after
03:08:03  <aasmith> so i think both of those factors should help?
03:08:13  <Elukka> ideally you always have a minimum of two trains for an industry
03:08:14  <aasmith> it=in
03:08:20  <Elukka> so that there is always one train loading
03:08:29  <aasmith> Elukka: just started doing that in my new game today :)
03:08:30  <Rubidium> but it's still possible to get a factory with bad rating get maximum production and a factory with perfect rating can still close
03:08:49  <aasmith> :(
03:08:57  <Elukka> when i see there isn't a train loading i add another one (or make existing ones longer if they're not my network's max length)
03:09:24  <aasmith> yep
03:09:26  <aasmith> good stuff
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13:03:51  <andythenorth> lo
13:06:24  <telanus> hi
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13:33:02  <Terkhen> hello
13:33:12  <andythenorth> lo Terkhen
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14:51:35  <Belugas> hello
14:51:44  <Rubidium> good morning Belugas!
14:52:28  <Rubidium> some great weather for me the next two weeks (compared to the weather I had)
14:53:04  <Rubidium> i.e. the minimum temperature the next weeks will be roughly the max temperature of the last few weeks
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14:57:43  <Rubidium> moin, what's with andy? ;)
14:59:19  <andythenorth> bonjour
14:59:24  <andythenorth> holidays are with andy
14:59:44  <Terkhen> holidays! time to be productive!!
14:59:46  <Rubidium> yay, where's andy and family going?
15:00:23  <andythenorth> 10 days, no laptop, no work, no ottd
15:00:27  <Terkhen> bah
15:00:29  <Terkhen> :P
15:00:49  <andythenorth> first laptop break I've had since 2008
15:00:58  <andythenorth> I used to have 1-2 per year :P
15:01:25  <andythenorth> going to italy
15:01:43  <andythenorth> how many euros shall I buy?
15:02:12  <Rubidium> as many as you need
15:02:42  * Rubidium might be passing London today (well, today for my biological clock)
15:03:06  <Terkhen> italy is nice :)
15:03:08  <Rubidium> depending on the direction of the wind
15:03:14  <andythenorth> italy is nice
15:03:31  <andythenorth> Rubidium: are you in space?  On the ISS?
15:03:52  <Rubidium> the area around Naples didn't look so right
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15:04:42  <Rubidium> andythenorth: no, just flying by plane near London International Airport
15:05:18  <FLHerne> London International Airport???
15:06:01  <Rubidium> FLHerne: yes
15:06:08  <Rubidium> http://en.wikipedia.org/wiki/London_International_Airport
15:06:08  <FLHerne> Oh, Canada?
15:06:14  * FLHerne just looked it up
15:06:43  <andythenorth> you'll fly over DanMacK
15:07:14  <Rubidium> hooray ;)
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15:07:40  <andythenorth> https://www.facebook.com/people/Dan-MacKellar/644581742
15:10:56  * Rubidium is off for some breakfast and flying
15:11:06  <Rubidium> maybe I'll see you at YVR later today
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15:13:03  <Belugas> true that, sir Rubidium !
15:13:11  <Belugas> i do hope it goes better by the day :)
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15:59:08  <andythenorth> this truck looks like it would try and drive out from under the 5th wheel (see the side shot)
15:59:09  <andythenorth> http://www.commercialmotor.com/big-lorry-blog/vintage-mack-still-going-strong....and-so-is-its-owner
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16:03:21  <MNIM> that's a pretty cool truck
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16:37:13  <Eddi|zuHause> andythenorth: i have no idea what that means
16:42:59  <andythenorth> Eddi|zuHause: if the fifth wheel pivot is above or behind the rear axle....when the truck accelerates there is a tendency for the front to lift.  The trailer weight then acts behind the rear axle, lifting the front further
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16:45:49  <andythenorth> mentioned here under 'the cookie cutter' http://www.vannattabros.com/truck.html
16:53:32  * andythenorth searches for the truck rodeo videos
16:55:35  <Rubidium> you never guess where I'm now ;)
16:56:55  <andythenorth> chipping sodbury?
17:00:12  <Rubidium> see... I was right! ;)\
17:00:58  <andythenorth> http://www.youtube.com/watch?v=dGXDJqrlOaM&feature=related
17:01:02  <andythenorth> ^ trucks
17:01:08  <andythenorth> [what else] :P
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17:05:27  <andythenorth> this for HEQS? http://www.youtube.com/watch?v=8zcbitdaSGQ&feature=related
17:08:54  <Terkhen> andythenorth: now that I have released a new version of ogfx-rv, I need HEQS with support for refit in stations :)
17:09:26  <andythenorth> hmm
17:09:40  <andythenorth> how's your nfo?
17:10:17  <Rubidium> oh cool... my flight's on the departure boards ;)
17:10:30  <Terkhen> andythenorth: a mixture of lack of understanding and nightmares, why?
17:10:45  <andythenorth> not planning to work on HEQS for a while ;)
17:10:48  <Terkhen> meh
17:10:50  <Terkhen> :(
17:10:51  <andythenorth> sorry
17:12:04  <Rubidium> andythenorth: and I thought you were going to research Italian big trucks for about two weeks ;(
17:12:49  <andythenorth> italy has small trucks
17:13:21  <andythenorth> except this: http://www.vincelewis.net/acco.html
17:18:15  <andythenorth> Terkhen: iirc, it's just an action 0 prop you need to add to the trucks
17:18:17  <andythenorth> then recompile
17:18:23  <andythenorth> compiling is *very* quick
17:18:33  <andythenorth> and grfcodec should be available for you
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17:24:03  <Terkhen> sorry, I'm too spoiled by nml :)
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17:31:47  <Wolf01> evenink!
17:32:26  <Rubidium> good morning Wolf01
17:33:24  <Wolf01> oh no, it happened again.. I forgot to reset the time machine clock and now I must go back to work
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17:35:39  <Wolf01> hello Alberth
17:35:43  <Alberth> hi hi
17:35:55  <CIA-2> OpenTTD: translators * r24344 /trunk/src/lang/ (korean.txt polish.txt):
17:35:55  <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:35:55  <CIA-2> OpenTTD: korean - 4 changes by telk5093
17:35:55  <CIA-2> OpenTTD: polish - 1 changes by wojteks86
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17:50:26  <andythenorth> hmm
17:50:32  * andythenorth realises what we're missing
17:50:37  <andythenorth> wooden train grf
17:50:56  <andythenorth> http://www.google.com/search?hl=en&client=safari&rls=en&q=brio+train&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&biw=1276&bih=668&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi&ei=M3jbT_LXAYSQ0AW814XbCg
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17:51:21  <Rubidium> though seem easy to draw in Blender
17:51:48  <Nat_aS> Oh, I tought of a Thomas the Tank engine grf
17:52:04  <Nat_aS> is it possible to make it so only one of a specific engine can be built at a time?
17:52:08  <Alberth> nah, chugginton trains
17:52:30  <Alberth> Nat_aS: make it *very* expensive
17:52:53  <Nat_aS> that will prevent them from building any though
17:53:04  <Nat_aS> I want to force the player to use one of each engine.
17:54:29  <andythenorth> chuggington will get your ass comprehensively sued
17:55:27  <andythenorth> wooden train, we need new tunnels
17:55:40  <Nat_aS> and new tracks
17:55:42  <Nat_aS> :V
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17:55:44  <andythenorth> http://www.amazon.co.uk/Bigjigs-Toys-Grey-Stone-Tunnel/dp/B000YBL7LQ
17:55:59  <Nat_aS> wooden tracks would be cool
17:56:13  <Nat_aS> maybe make the ones with the riddges electric
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18:09:37  <andythenorth> let's invent things!
18:10:11  * andythenorth invents extreme cargo aging: take too long to deliver, cargo explodes
18:10:19  *** brambles_ [brambles@79.133.200.49] has quit [Quit: leaving]
18:10:25  <andythenorth> taking out your vehicle and any neighbouring infrastructure
18:10:53  * Alberth orders some more apache helicopters for andy
18:11:29  <andythenorth> hmm
18:11:34  <andythenorth> newgrf can do it
18:11:40  <Rubidium> doesn't (old) dynamite do that; it goes with a bang when handled with lots of shocks
18:11:43  <andythenorth> 'if cargo is too old, call disaster on this square'
18:12:11  * andythenorth invents hovercraft
18:12:17  <andythenorth> frosch123 had a patch for that once
18:12:22  <andythenorth> didn't work brilliantly :)
18:13:00  <frosch123> it made crashes more realistic
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18:15:49  <Luukland> evenin'
18:17:20  <andythenorth> let's invent industry tiles that can produce things in their own right
18:26:13  <FLHerne> Now that we have autorefit, there should be a conditional order jump for 'If train is carrying [cargotype]...'
18:27:36  <FLHerne> It's annoying having to send trains to multiple destinations, even if not all of them are carrying cargo going that way :-(
18:28:25  * andythenorth never used conditional orders
18:28:33  <andythenorth> they seem insanely fragile and complicated
18:29:10  * FLHerne hasn't used them a lot, but wants them for this particular use-case ;)
18:31:33  <FLHerne> All I can do at the moment is 'goto [unloading place 1]', [if train is now empty go and reload], [else goto unloading place 2], etc
18:32:07  <FLHerne> Or just fund all the industries in the same place so I can send all cargo to the same station... :P
18:36:39  <Belugas> pom te pom
18:37:37  * Belugas enjoy Closer (further away), remix of NIN-Closer
18:37:44  <Belugas> my favorite remix
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18:44:42  <Rubidium> good morning!
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18:51:44  <andythenorth> Belugas: guess you heard the Jonny Cash version of Hurt?
18:52:24  <Belugas> yeah
18:52:26  <Belugas> boring
18:52:43  <Belugas> Jeff Martin did it better, i think
18:52:56  <Belugas> but just becasue i'm a die hard fan of Jeff...
18:52:57  <andythenorth> interestink
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19:24:23  <Nat_aS> a lot of conditions are nonsensical
19:24:43  <Nat_aS> like ones that are specific to the engine itself, and are thus unlikely to change
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19:54:23  <Belugas> mmh... is it a normal behaviour that, when applying a patch in tortoise git, the system commits the patch automatically?
19:54:26  <Belugas> i hate that
19:54:39  <Belugas> not safe at all, in my book.
19:55:24  <Belugas> well.. honestly,. it's because tortoise SVN works differently... it patches, than it allows you to commit afterward
19:55:53  <Belugas> and i'm a guy who does not changes his habits easily ;)
20:02:45  <Alberth> sounds unwanted to me too :)
20:03:18  <Alberth> but git history is much more flexible than svn :)
20:04:57  <Alberth> good night
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20:11:21  <Belugas> true, i can see that now
20:11:26  <Belugas> ho... gone...
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20:31:36  <Sacro> \o/
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20:44:11  <michi_cc> Belugas: A git commit is purely local and can easily be amended or nuked with reset, so I can't see anything not safe with it ;)
20:44:40  *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd
20:44:49  <ZxBiohazardZx> meh sup
20:45:53  <Belugas> true, but let say, i wanted to verify before commiting how the patch application went
20:46:01  <Belugas> like, a bt paranoiac, let say
20:46:36  <Belugas> by the way, found out that the Tortoisemerge tool (not within contextual menu) works exactly as I wanted it to be
20:46:47  <Belugas> reset?
20:46:49  <Belugas> mme..
20:48:03  <Belugas> haaa.. reset...
20:48:04  <Belugas> ok :)
20:48:46  <ZxBiohazardZx> andythenorth around?
20:48:50  <ZxBiohazardZx> usually you are so :P
20:49:02  <andythenorth> hello
20:49:13  <Terkhen> good night
20:49:14  <ZxBiohazardZx> just read some stuff on simuscape
20:49:32  <Belugas> night Terkhen :)
20:49:34  <ZxBiohazardZx> your having concerns on your work being stolen / copied by any of the artists in the non-public section?
20:53:41  <ZxBiohazardZx> or was the lines i read just an example/sarcasm?
20:55:37  <__ln___> @seen CIA-2
20:55:37  <DorpsGek> __ln___: CIA-2 was last seen in #openttd 3 hours, 19 minutes, and 42 seconds ago: <CIA-2> OpenTTD: polish - 1 changes by wojteks86
20:56:28  <ZxBiohazardZx> referring to http://paste2.org/p/2053891
20:56:37  <ZxBiohazardZx> haha freaking CIA's bailing out once more....
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20:57:55  * Belugas gone
20:59:15  * ZxBiohazardZx pokes andythenorth with the paste2 link: you need me to check something or?
20:59:39  <andythenorth> ZxBiohazardZx: it was example, but not sarcasm
20:59:49  <ZxBiohazardZx> hmmz alright
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21:00:35  <ZxBiohazardZx> if you have any reasonable doubts then just contact either me or SAC, investigations are always possible by us, and i can assure you that from all work i have seen i didnt see similar works on most of the tt forums or other repos's i know of
21:00:55  <andythenorth> k
21:00:57  <andythenorth> ta
21:02:01  <ZxBiohazardZx> but yeah copyright infrigement is impossible to rule out, monitoring i think is the best solution, reporting any concerns to the forum/owners usually works ( i think if you contatct orudge or the mods in tt-forums a similar act works)
21:02:23  *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd
21:06:20  <ZxBiohazardZx> so whats everyone up to lately :P
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21:16:39  <andythenorth> writing job ads, in my case
21:17:15  <ZxBiohazardZx> :P
21:17:28  <ZxBiohazardZx> hmmz screw this, i have to go again, stupid real life is bitchy lately
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21:32:01  <andythenorth> yeah so...bedtime
21:32:06  * andythenorth away for a while
21:32:09  <andythenorth> bye
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22:26:07  <frosch123> night
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22:35:10  <Luukland> nn
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22:42:57  <Wolf01> 'night
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