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Insomnia http://www.kvirc.net/] 04:01:32 *** Kylie [Kylie@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has joined #openttd 04:14:49 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 04:44:44 *** Eddi|zuHause [~johekr@p57BD5EA9.dip.t-dialin.net] has quit [] 04:44:58 *** Eddi|zuHause [~johekr@p5DC67B8C.dip.t-dialin.net] has joined #openttd 05:17:03 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 05:31:38 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 05:50:41 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 06:01:46 *** cmircea [~cmircea@86.124.221.88] has joined #openttd 06:19:05 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:28:22 <Ammler> yeah, we should sometimes fix the compiler to handle the new size of grfs :-/ 06:36:19 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 07:02:23 *** SpiderChord [addace10@ircip1.mibbit.com] has joined #openttd 07:03:23 <SpiderChord> Hi, I'm having issues with getting 1.2.1 installed on my computer(Ubuntu linux). 07:04:51 *** SpiderChord [addace10@ircip1.mibbit.com] has quit [] 07:16:43 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 07:16:46 *** mode/#openttd [+o Alberth] by ChanServ 07:17:10 <Alberth> hi hi 07:23:48 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 07:52:30 *** KouDy [~KouDy@144.43.49.60.kmr01-home.tm.net.my] has joined #openttd 07:52:30 *** KouDy1 [~KouDy@144.43.49.60.kmr01-home.tm.net.my] has quit [Read error: Connection reset by peer] 07:57:50 *** KouDy [~KouDy@144.43.49.60.kmr01-home.tm.net.my] has quit [Quit: Leaving.] 07:59:49 *** pugi [~pugi@host-091-097-004-116.ewe-ip-backbone.de] has joined #openttd 08:11:56 *** KouDy [~KouDy@182.41.49.60.kmr01-home.tm.net.my] has joined #openttd 08:20:29 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:21:41 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 08:26:28 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 08:39:31 <Terkhen> good morning 08:47:19 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Remote host closed the connection] 08:48:01 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 08:53:08 *** mal2_ [~mal2@port-92-206-75-36.dynamic.qsc.de] has joined #openttd 08:56:02 *** mal2__ [~mal2@port-92-206-18-133.dynamic.qsc.de] has joined #openttd 09:00:05 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 09:00:15 <planetmaker> moin 09:00:18 *** Strid_ [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 09:03:21 *** mal2_ [~mal2@port-92-206-75-36.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:07:17 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 09:07:31 <Wolf01> 'morning 09:13:38 *** Strid [~Strid@c-a1cfe455.04-372-6c6b701.cust.bredbandsbolaget.se] has joined #openttd 09:14:46 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has joined #openttd 09:14:58 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has quit [] 09:16:15 *** Achilleshiel [wouterh@chat-utelscin.scintilla.utwente.nl] has quit [Quit: Lost terminal] 09:16:59 *** wouterh [wouterh@chat-utelscin.scintilla.utwente.nl] has joined #openttd 09:17:15 *** mal2__ [~mal2@port-92-206-18-133.dynamic.qsc.de] has quit [Quit: Verlassend] 09:17:16 *** mal2__ [~mal2@port-92-206-18-133.dynamic.qsc.de] has joined #openttd 09:17:21 *** mal2__ is now known as mal2 09:17:40 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has quit [] 09:17:49 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has joined #openttd 09:21:51 *** pugi [~pugi@host-091-097-004-116.ewe-ip-backbone.de] has quit [] 09:31:10 *** frosch123 [~frosch@frnk-4d009532.pool.mediaWays.net] has joined #openttd 09:40:54 *** ivan` [~ivan`@li125-242.members.linode.com] has quit [Quit: ERC Version 5.3 (IRC client for Emacs)] 09:45:59 *** flaa [~flaa@188.141.45.124] has joined #openttd 09:46:06 *** ivan` [~ivan`@li125-242.members.linode.com] has joined #openttd 09:48:18 *** Biolunar [~mahdi@blfd-4d086c0e.pool.mediaWays.net] has joined #openttd 09:50:05 *** TomyLobo [~foo@91-66-115-249-dynip.superkabel.de] has joined #openttd 09:51:16 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 09:56:48 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 10:02:58 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 10:03:17 <Hyronymus> hello guys 10:03:22 <Hyronymus> question about devzone repository 10:03:53 <Hyronymus> I believe I succesfully commited a new set of files to my Dutch Town Names repo 10:04:03 <Hyronymus> http://dev.openttdcoop.org/projects/dutchtowns/repository 10:04:12 <Hyronymus> except I don't see them there :s 10:04:31 <planetmaker> commit != push 10:04:38 <Hyronymus> right 10:04:40 <Hyronymus> :p 10:04:43 <planetmaker> did you also push your new commit to the repo? :-) 10:04:47 <Hyronymus> no 10:04:50 <planetmaker> :-) 10:05:42 <Hyronymus> now I did 10:05:46 <Hyronymus> then commit? 10:06:20 <planetmaker> the order "first commit, then push" is quite ok. Now the devzone repo is updated 10:06:26 <Hyronymus> k 10:06:37 <Hyronymus> you may need the new version, planetmaker 10:07:06 <Hyronymus> no big change, just ran into an existing GRF ID when I tried uploading it to Bananas 10:07:15 <Hyronymus> really silly 10:07:45 <planetmaker> well, yeah. Indeed better keep them unique :-) 10:08:42 <Hyronymus> thx for the help 10:08:55 <Hyronymus> when I'm 80 I'll get the hang of it 10:08:57 <planetmaker> btw, Hyronymus: while a townname newgrf certainly doesn't "need" grf v8... you probably do not loose much, if you use it nevertheless. After all, not many will play earlier versions (just if you feel lazy there: don't feel bad about it :-) ) 10:09:04 <planetmaker> no problem, my pleasure 10:09:30 <Hyronymus> well, it's something to put in my thread 10:09:58 <planetmaker> yes, possibly. Does the readme supply a list of all possible names? :-) 10:12:01 <Hyronymus> what readme? 10:12:15 <Hyronymus> Hmm, I can make one easily 10:13:03 <planetmaker> hehe :-P 10:13:12 <planetmaker> the one which people can look at. E.g. ingame :-) 10:14:12 <Hyronymus> yeah, didn't think about that new feature 10:14:25 <Hyronymus> are there special requirements for the makeup 10:14:41 <planetmaker> there's no markup. Just a plain text file, utf-8 encoded 10:14:59 <planetmaker> you can make use of spaces as they're displayed using a mono font 10:15:09 <planetmaker> so that things align nicely 10:15:12 <Hyronymus> k 10:16:27 <Hyronymus> is there multi language support for readme's? 10:16:35 <Alberth> yes 10:16:41 <Hyronymus> Damned 10:16:43 <Hyronymus> :P 10:17:00 <Alberth> but I am not entirely sure about the details 10:17:07 <Hyronymus> good \o/ 10:17:27 <Alberth> I think the readme can have a language extension 10:17:41 <planetmaker> might be, yes 10:17:47 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 10:18:00 <frosch123> yeah, but i think bananas does not support it 10:18:36 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/docs/readme.ptxt <-- if you need an idea of what could go there, Hyronymus. Ignore section 5 though 10:18:56 * Alberth wonders where to find the details 10:19:07 <Alberth> (other than in the code :p ) 10:19:23 <Hyronymus> thx 10:19:29 <planetmaker> But... don't have a release depend on it :-) Rather release without than ponder to long on this. You can, after all, always release a new, updated version :-) 10:19:42 <planetmaker> *too long 10:20:04 <Hyronymus> and ptxt is supported by Bananas 10:20:20 <Hyronymus> zip is already up on the forums 10:20:46 <Hyronymus> http://www.tt-forums.net/viewtopic.php?f=67&t=51962&p=920422#p920422 10:20:59 <frosch123> Alberth: the bananas tos describe the filenames for untranslated stuff 10:21:08 <frosch123> for translated stuff it is likely only in the source 10:21:51 <planetmaker> Hyronymus: no, it must be .txt 10:22:02 <frosch123> it's readme.txt, readme_nl.txt 10:22:10 <planetmaker> the .ptxt is... just because I replace a few words in it by a script 10:22:31 <Hyronymus> I see, the GRF ID 10:22:36 <planetmaker> yup 10:23:08 <Hyronymus> German is _de? 10:23:27 <frosch123> readme_de.txt, readme_de_DE.txt, readme_de_CH.txt ... 10:23:27 <planetmaker> yep 10:24:09 <frosch123> though ottd has no de_CH 10:24:44 <planetmaker> nor actually de_AT 10:25:17 <frosch123> yeah, i guess we have only country codes for en and pt 10:25:36 <planetmaker> or de_BE or de_LU 10:25:47 <planetmaker> oh, we have for portuguise 10:25:54 <planetmaker> and chinese and norwegian 10:26:03 <Hyronymus> but just _de will do? 10:26:05 <frosch123> norwegian differs in the first code 10:26:06 <planetmaker> yup 10:26:12 <Hyronymus> k 10:26:15 <planetmaker> oh, ok. Norwegian then maybe not :-) 10:26:45 <frosch123> Hyronymus: if the locale is de_DE, it first checks for a readme_de_DE.txt, then readme_de.txt and finally readme.txt 10:26:50 <planetmaker> what is pt? 10:26:56 <frosch123> portuguise 10:26:56 <planetmaker> portugual... he :-P 10:27:15 <frosch123> pt_PT and pt_BR 10:27:18 <Hyronymus> quite a sequence :P 10:27:36 <frosch123> norwegian is nb_NO and nn_NO 10:28:16 <planetmaker> oh, the other way :-) 10:28:57 <frosch123> yeah, like de_CH, fr_CH, it_CH, gsw_CH :p 10:29:21 <frosch123> but well, we do not even have nl_BE 10:30:07 <planetmaker> :-) 10:30:19 *** LordPixaII [~pixa@79-68-106-153.dynamic.dsl.as9105.com] has joined #openttd 10:30:25 <planetmaker> fr_CH, fr_BE, fr_CA, ... :-P 10:30:45 <frosch123> i wonder what country is the smallest one with the most languages 10:30:51 <frosch123> maybe LUX ? 10:31:48 <planetmaker> you mean languages per inhabitant? 10:31:58 <frosch123> kind of :p 10:32:13 <planetmaker> your criterion is... ambiguous at best otherwise ;-) 10:32:39 <frosch123> well, let's say "official languages per inhabitant" 10:32:57 <frosch123> not "average number of languages spoken by inhabitant" 10:33:05 <frosch123> though that might be interesting as well 10:33:46 <frosch123> "average number of languages understood by inhabitants" would likely be something around india 10:34:01 <frosch123> lots of similar but different languages 10:35:29 *** ludde [~b@c80-217-210-102.bredband.comhem.se] has joined #openttd 10:35:35 <frosch123> unless we also accept german accents :) 10:35:40 *** Pixa [~pixa@85.210.77.136] has quit [Ping timeout: 480 seconds] 10:36:02 <Hyronymus> can you provide url's in a readme and will they work upon clicking? 10:36:10 <frosch123> no 10:36:18 <frosch123> but you can provide a url in the grf details 10:36:23 <Hyronymus> I don't think adding 4.256 names in readme is worth the lines 10:36:25 <frosch123> (even a localised one) 10:36:40 <planetmaker> Hyronymus: in the grf block you can provide the URL 10:36:52 <Hyronymus> k 10:37:10 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:GRF 10:37:46 <Hyronymus> btw, min_compatible_version : 8; is correct? 10:38:20 <planetmaker> nope 10:38:30 <planetmaker> that's the version you attribute to your newgrf yourself 10:38:40 <planetmaker> dunno what version you're at currently. Maybe 1? Or two? 10:38:58 <planetmaker> in the version: XXX line of the grf block 10:39:04 <Hyronymus> k, v2 then 10:39:11 <planetmaker> it's no openttd, no language, no whatever version. But just numeric 10:39:17 <Hyronymus> I think I spotted a typo in the link you gave planetmaker 10:39:25 <Hyronymus> shouldn't [url: <string>; beclosed with a ] 10:39:27 <planetmaker> fix it :-) 10:40:05 <planetmaker> I guess it should... there should be more such paranthesis. 10:40:23 * planetmaker tries to fix it 10:40:35 <Hyronymus> k 10:42:52 <planetmaker> done, thanks 10:45:13 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 10:46:40 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 10:46:43 <Hyronymus> planetmaker: you did the German translation of the lng last time, right 10:47:52 <planetmaker> possibly I did :-) 10:47:57 *** Pixa [~pixa@85.210.70.59] has joined #openttd 10:48:08 <planetmaker> Does it need a new translation? 10:48:15 <planetmaker> or an update? 10:48:24 <Alberth> or both :) 10:49:08 <Hyronymus> translation needed for the readme 10:50:30 <planetmaker> Oh... Ok, let's do that :-) 10:50:37 <planetmaker> Did you push the English one? 10:50:45 <planetmaker> *commit & push? 10:51:01 <Hyronymus> no, doing a last check 10:52:16 <planetmaker> k :-) 10:53:22 <Hyronymus> it's up 10:53:25 *** LordPixaII [~pixa@79-68-106-153.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 10:54:28 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:54:34 <planetmaker> ok, give me a few minutes for translation and pushing it to the repo, Hyronymus 10:54:42 <Hyronymus> no problem 10:56:01 *** LordPixaII [~pixa@85.210.76.175] has joined #openttd 10:56:48 <Hyronymus> nmlc: "dtnames.nml", line 17: Syntax error, unexpected token "[" 11:00:49 <frosch123> [ blabla ] means the blabla is optional 11:00:56 <frosch123> the [ ] do not belong to the syntax 11:01:00 *** Pixa [~pixa@85.210.70.59] has quit [Ping timeout: 480 seconds] 11:02:23 <Hyronymus> yeah 11:02:36 <Hyronymus> I have to make it a string 11:04:36 <frosch123> yeah, it is also translatable. if you have a translated website, you can specify different urls 11:04:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:04:56 <Hyronymus> neat 11:05:13 <planetmaker> Hyronymus: I've translated it. Shall I commit and push, or do you want to do that? 11:05:38 <planetmaker> http://paste.openttdcoop.org/show/1519/ 11:05:39 <Hyronymus> be my guest 11:06:13 <Hyronymus> super 11:06:58 <planetmaker> done. Now you need to pull 11:09:46 <Hyronymus> \o/ URL works 11:10:02 <planetmaker> :-) 11:10:33 <Hyronymus> readme works too 11:10:51 <planetmaker> for bananas you'd need to zip all, the *.grf, the readme*.txt into a zip and upload that 11:10:59 <Hyronymus> nÃŒr mal versuchem auf Deutsch 11:11:14 <planetmaker> s/nÃŒr/nun/ :-) 11:11:52 <planetmaker> I find the most troublesome version to check for me is Arabic or similar 11:12:03 <Hyronymus> auch gut 11:12:09 <Hyronymus> lol 11:12:10 <planetmaker> (any rtl language) ;-) Pefect! 11:12:21 <planetmaker> +r 11:12:22 *** KritiK [~Maxim@128-68-227-161.broadband.corbina.ru] has joined #openttd 11:12:49 <Hyronymus> ok, going to provide the Dutch translation now and then all up to Bananas 11:12:59 <planetmaker> :-) Nice, thanks :-) 11:13:18 <planetmaker> I really like to provide theme-style maps. And... that was a missing element :-) 11:13:39 <Hyronymus> and you know, I never saw your post of June 21st until today 11:14:29 <planetmaker> that was FooBar :-) 11:14:41 <planetmaker> he actually pointed me to the thread 11:15:05 <planetmaker> and "complained" that his nudge resulted in no action or reply ;-) 11:15:59 <Hyronymus> I feel guilty 11:16:08 <planetmaker> don't. Shit happens. 11:16:10 *** Pixa [~pixa@85.210.67.102] has joined #openttd 11:16:27 <planetmaker> it's easy to miss a single posting 11:16:40 *** tokai|mdlx [~tokai@port-92-195-102-208.dynamic.qsc.de] has joined #openttd 11:18:23 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 11:18:50 *** KingPixaIII [~pixa@85.210.71.159] has joined #openttd 11:20:38 *** LordPixaII [~pixa@85.210.76.175] has quit [Ping timeout: 480 seconds] 11:21:52 *** tokai|noir [~tokai@port-92-195-46-37.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:23:13 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 11:24:17 *** Pixa [~pixa@85.210.67.102] has quit [Ping timeout: 480 seconds] 11:25:26 <Hyronymus> you mind if I changte StÀdte- to Orts-, planetmaker 11:25:54 <planetmaker> I don't mind. 11:26:05 <planetmaker> though... depends. Where? 11:26:23 <Hyronymus> in your translated readme 11:27:21 <planetmaker> well, yes :-P. You mean everywhere? 11:27:32 <planetmaker> is any of that not a town? 11:27:41 <Hyronymus> quite 11:27:53 <Hyronymus> most names are from a villages 11:28:03 <Hyronymus> with a minortiy of pesseants :p 11:28:13 <Hyronymus> geez, my spelling is off today 11:28:34 <planetmaker> StÀdteliste -> Ortsliste (line 33) sounds a bit odd. All other places it sounds ok. 11:28:45 <planetmaker> *sounds ok when replaced 11:29:18 <Hyronymus> hmm 11:29:20 <planetmaker> hm... 11:29:25 <Hyronymus> :D 11:29:29 <planetmaker> then the first sentence sounds odd, too 11:29:46 <Hyronymus> yeah, but Ort is more true than Stadt 11:30:15 <Hyronymus> and if you find that odd, how about OrtsbÃŒcher 11:30:20 <Hyronymus> :D 11:30:45 <planetmaker> Should then read "Dieses NewGRF stellt 4256 niederlÀndische Ortsnamen jedweder GröÃe zur VerfÃŒgung". "OrtsbÃŒcher" is not a word I heart or read until today 11:31:11 <__ln__> *heard 11:31:21 <__ln__> good morning 11:31:42 <Alberth> but a language is always evolving :) 11:31:51 <Hyronymus> must be a genealogical thing then 11:32:28 <planetmaker> also not in that context. Those are possibly "Kirchenbuch" or similar. Or modern "Melderegister" 11:32:47 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Remote host closed the connection] 11:33:23 <Hyronymus> anyhow, the full paragraph then becomes: 11:33:24 <planetmaker> If you don't like it called "Stadt" let me revise it and commit an update 11:33:27 <Hyronymus> Dieses NewGRF stellt 4256 niederlÀndische Ortsnamen jedweder GröÃe zur VerfÃŒgung. 11:33:29 <Hyronymus> Namen groÃer Orte haben bei der Erstellung einer neuen Karte eine gröÃere 11:33:30 <Hyronymus> Wahrscheinlichkeit, gewÀhlt zu werden. 11:33:44 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 11:34:08 <Hyronymus> (sidetrack: https://www.vfst.de/apps/ortsbuch/) 11:34:26 <Hyronymus> planetmaker: feel free to commit a new version 11:35:57 <planetmaker> Hyronymus: do you have committed something which you did not yet push? 11:36:16 <Hyronymus> nope 11:37:46 *** glx [glx@2a01:e35:2f59:c7c0:1850:862:5656:5a3f] has joined #openttd 11:37:49 *** mode/#openttd [+v glx] by ChanServ 11:39:15 <planetmaker> there you go, updated 11:40:00 <Hyronymus> ty 11:41:44 <Hyronymus> is the German translation of the GPL licence legal btw 11:41:53 <Hyronymus> I just read that the official Dutch translation isn't 11:42:03 <planetmaker> No, it's not. But I say that in the last sentence there :-) 11:42:17 <planetmaker> Or try to. 11:42:42 <Hyronymus> lol 11:42:44 <planetmaker> Maybe it's not clear enough 11:43:07 <Hyronymus> let me push things 11:43:15 <Sacro> \o/ 11:43:22 <Rubidium> I wouldn't burn my fingers on translated licenses 11:44:10 <planetmaker> Rubidium: just the short text that it's GPL. Not the license itself 11:45:03 <planetmaker> Basically the statement that the programme *is* GPL v2 and that the user should have gotten a license along with the programme. It's not a translation of the license 11:45:04 <Hyronymus> oh, that's a clear difference indeed 11:54:07 <Hyronymus> boohoo 11:54:31 <Hyronymus> unknow file in pack: readme_de.txt 11:55:29 * Hyronymus kicks planetmaker 11:55:36 <planetmaker> outch 11:56:00 <planetmaker> might well be that bananananannaas doesn't yet like those translated readmes 11:56:13 * Hyronymus kicks Rubidium 11:56:44 <planetmaker> won't help. At least not quickly 11:56:49 <Hyronymus> lol 11:56:52 <planetmaker> Just supply it without translated readmes 11:57:10 <Hyronymus> I will 11:57:18 <planetmaker> They're not lost. But... just not yet supported on bananas. Only by openttd ;-) 11:58:03 <Hyronymus> It's on Bananas nnow though 11:58:05 <Hyronymus> \o/ 11:58:11 <planetmaker> \o/ 12:02:48 <Chris_Booth> \0 12:05:34 <Hyronymus> 0// 12:05:45 <Hyronymus> ~0~ 12:12:39 <NGC3982> ah. 12:12:45 <NGC3982> yes, the chain of command episode 12:13:01 * NGC3982 just saw what critics claim to be the best star trek episode ever. 12:13:04 <NGC3982> i must say, i agree. 12:15:13 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 13.0.1/20120614114901]] 12:24:09 <TomyLobo> is there some newgrf that adds drive-through depots? 12:26:33 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 12:33:34 <planetmaker> no 12:33:41 <planetmaker> that's not newgrf-able 12:36:24 <TomyLobo> too bad 12:38:03 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:38:48 <planetmaker> hi hi andythenorth :-) 12:38:59 <andythenorth> bonjour] 12:39:43 <andythenorth> anyone got suggestions that would inspire me to play the game? 12:39:52 <andythenorth> I tried playing yesterday and found I had zero interest 12:39:57 <andythenorth> kind of sad 12:40:01 <planetmaker> :-( 12:40:30 <NGC3982> andythenorth: make something new. 12:40:35 <NGC3982> or simply stop play for some time 12:40:37 <frosch123> andythenorth: maybe play without any grfs at all, to rediscover the contrast 12:40:48 <NGC3982> my time spent in openttd is somewhat of a sinus formed process. 12:40:52 <Alberth> what bothered you in particular? 12:41:00 <andythenorth> didn't like the map 12:41:05 <andythenorth> didn't like FIRS, too many industries 12:41:10 <andythenorth> didn't like the distribution of industries 12:41:22 <andythenorth> no goal or purpose 12:41:30 <andythenorth> couldn't be bothered to decide where to start 12:41:31 * Alberth is working on that :p 12:43:29 <frosch123> andythenorth: also play arctic or tropic 12:43:46 <frosch123> arctic mountainious, with low variety 12:44:11 <andythenorth> what map size? 12:44:30 <frosch123> 128x256, something which you can finish fast 12:44:36 <frosch123> default industries, high number 12:44:40 <andythenorth> what is 'finish' please? :) 12:44:50 <frosch123> all primary industries > 70% 12:45:10 <frosch123> all towns connected 12:45:30 <andythenorth> goals! 12:47:03 * andythenorth wanted a YACD game 12:48:36 <frosch123> anyway, don't play with any of your grfs. play with some where you can complain to others 12:49:40 * andythenorth wants to play canadian set 12:49:42 <andythenorth> meh 12:50:48 <NGC3982> andythenorth: 64x64 is fantasticly fun for a few hours play. 12:51:24 <planetmaker> andythenorth: try Dutch 12:51:41 <frosch123> on 64x64 you should set all borders to land though, else it's really only one hour of play 12:52:05 <NGC3982> indeed 12:57:27 <andythenorth> hm 12:57:30 <andythenorth> one hour GS 12:57:50 * andythenorth wonders if GS can measure elapsed time (allowing for pause etc) 12:57:54 <andythenorth> system clock? 12:58:11 <frosch123> i think gs can access the system clock 12:58:24 <andythenorth> could be the missing challenge :) 12:58:32 <frosch123> they can also pause the game, while still running themelf 12:58:50 <Alberth> if you can build during pause, pause has little meaning :p 12:59:04 <frosch123> gs can change the settings 13:03:51 <andythenorth> no build during pause :) 13:04:05 <andythenorth> deliver 1,000t to Funtown within 1 hour 13:04:06 <andythenorth> etc 13:06:29 <planetmaker> like that, yes 13:08:56 <andythenorth> far more achievable than a big elaborate scenario over hundreds of years 13:09:35 <NGC3982> hm, i fail to find anything on this, but do the FIRS industry set (by default) close industries at all? 13:10:02 <andythenorth> what does the ingame readme say about it? 13:10:20 <NGC3982> let's see 13:10:27 <NGC3982> oh, i can access it in the game 13:10:28 <NGC3982> neat 13:11:45 <planetmaker> :-) 13:12:10 <NGC3982> ah, there we are. "industries won't close unless closure is enabled by parameter". 13:12:18 <NGC3982> i didnt actually know about the readme button. 13:12:49 <TomyLobo> is there any option to allow multiple airports per station? 13:13:08 <frosch123> no 13:13:09 <NGC3982> TomyLobo: last time i checked, not without a patch. 13:13:22 <frosch123> there is not even a patch for that :p 13:13:37 <NGC3982> last time i asked, there was? 13:13:57 <NGC3982> i was on this subject some months ago, afaik. 13:13:57 <frosch123> i doubt that 13:14:17 <andythenorth> might be newairports you're thinking of? 13:14:27 <frosch123> maybe you confuse someone saying "it can't be that hard" with "i have a patch for it" 13:14:31 <TomyLobo> my intercontinental airport is getting crowded :D 13:14:40 <NGC3982> frosch123: i guess. :-) 13:14:40 <TomyLobo> with both passengers and planes 13:18:28 <andythenorth> maybe the game needs a 'war' layer of gameplay :) 13:18:35 <NGC3982> :D 13:18:48 <andythenorth> most things can be blown up already 13:19:34 <andythenorth> ho, could we have warcraft 1 style 'fog of war' 13:19:40 <andythenorth> maybe without the war 13:19:45 <andythenorth> you have to found your hq 13:19:53 <andythenorth> then you only get to see the map as you build routes 13:20:20 * Alberth sprinkles tracks all over the map 13:20:36 <andythenorth> http://classic.battle.net/war2/basic/fog.shtml 13:21:12 * andythenorth -> diy store, chores 13:21:45 <NGC3982> ooh 13:21:51 <NGC3982> fog of war in openttd would be awesome. 13:21:51 <NGC3982> :D 13:21:55 <NGC3982> ..and a bit hard. 13:22:15 <andythenorth> you have to build signal boxes and such to get visibility 13:22:17 <Alberth> warcraft was still nice, it removed enemies that you could not see :p 13:22:23 <NGC3982> andythenorth: ;) 13:22:32 <TomyLobo> fog of war without war? 13:22:44 <NGC3982> mustard gas. 13:22:55 <andythenorth> "fog of transportation empire construction" ? 13:22:56 <Alberth> TomyLobo: just call it LOS (line of sight) 13:23:01 *** George [~George@212.113.107.39] has joined #openttd 13:23:02 <NGC3982> all pax and food trains go with negative profit upon running trough it 13:23:02 <NGC3982> :D 13:23:20 <TomyLobo> lol 13:23:28 <Alberth> you'll get runaway trains too :) 13:23:45 <TomyLobo> and bank trains get robbed 13:24:36 <NGC3982> yes! 13:24:59 <andythenorth> bbl 13:25:00 <NGC3982> i had this in mind when i hypothesized a soviet openttd map 13:25:07 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:25:27 <NGC3982> radioactive areas where you must bring medical supplies, and trains that run trough with pax and food get ruined 13:26:09 <NGC3982> and, the areas spread if medical supplies (or iodine) 13:26:47 <planetmaker> NGC3982: make appropriate newgrfs and game scripts... (though I'm not sure it's appropriate for the peaceful game OpenTTD is) 13:28:15 *** Guest1404 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 13:29:20 <NGC3982> planetmaker: it is just a fun thought, of course. a soviet map with some serious parameters and grf would though be a real treat. 13:29:31 <NGC3982> there is a lot of special industries and trains from the area, that said. 13:29:59 <planetmaker> you should talk to George. Or possibly, if you speak Russian, join the Russian OpenTTD site 13:30:05 <NGC3982> (forgetting the crazy radioactive stuff/soylent people/siberian work camps) 13:30:07 <NGC3982> hehe 13:30:09 <planetmaker> they might help you along 13:30:14 <NGC3982> ill see what the internet has to say about it 13:30:16 <NGC3982> :) 13:30:18 <planetmaker> and have newgrfs unknown to the outsiders 13:30:40 <NGC3982> when googling, i noted that the russian community seems very ..big? 13:32:03 <planetmaker> I'm not sure... but most likely not small :-) 13:44:14 <szaman> i would be fun to make a scenario of II World War when nazi army is in leningrad and stalingrad, and your task is to supply army from germany, but polish underground constantly blows tracks up :P 13:44:19 <szaman> i/it 13:46:52 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 13:47:31 *** HerzogDeXtEr1 [~Flex@88.130.185.38] has joined #openttd 13:48:25 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:52:50 *** HerzogDeXtEr [~Flex@88.130.172.159] has quit [Ping timeout: 480 seconds] 14:23:46 <TomyLobo> yeah, there arent enough ww2-themed games out there, let's make another 14:58:27 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:01:51 *** peter1138 [~petern@lachesis.fuzzle.org] has joined #openttd 15:01:54 *** mode/#openttd [+o peter1138] by ChanServ 15:13:01 *** LordAro [5194f459@ircip3.mibbit.com] has joined #openttd 15:13:26 <LordAro> afternoon ladies 15:18:32 <LordAro> @logs 15:18:33 <DorpsGek> LordAro: http://irclogs.qmsk.net/channels/openttd 15:18:50 <peter1138> Hello girl 15:19:27 <LordAro> :P 15:19:32 * LordAro looks at logs 15:19:58 <LordAro> "19:18:55 < frosch123> LordAro: you are on windows, aren't you?" <-- nope, i'm afraid 15:20:21 <LordAro> well, actually i am at the moment, but not my computer 15:20:33 <LordAro> and no OTTD, so i can't test 15:20:41 <NGC3982> when accidently clicking "send trains to depot" in the train status window, how do i un-make them visit the depot? 15:20:55 <NGC3982> it halts everything for fifteen minutes 15:20:56 <NGC3982> :( 15:20:59 <LordAro> "19:20:31 < Rubidium> LordAro: what's the point of that feature?" <-- dunno, it was on the todo list 15:21:44 <LordAro> "19:20:31 < Rubidium> ...the ones you would like to have the text files of you can't get the text files from" <-- true, but i've done all i can at my end, the rest is up to you :P 15:23:16 <LordAro> sorry about the disconnect, not my fault :L 15:25:31 <planetmaker> NGC3982: load autosave ;-) 15:33:05 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 15:36:00 *** pugi [~pugi@host-091-097-004-116.ewe-ip-backbone.de] has joined #openttd 15:47:01 <CIA-4> OpenTTD: rubidium * r24386 /trunk/src/lang/slovak.txt: -Fix: remove broken plurals from slovak 15:49:52 <NGC3982> planetmaker: harr. ;) 15:52:14 * peter1138 grumbles at netstumbler not working with his wifi card 15:53:34 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:56:36 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 16:07:04 * LordAro grumbles about the routers inability to go through a couple of walls.. 16:08:25 <Eddi|zuHause> TEAR DOWN THIS WALL! 16:09:51 <NGC3982> :( 16:10:15 <Rubidium> buy a heavier and more sturdy router and give it more momentum when attempting to make it go through walls 16:11:52 *** Guilux [~Guilux@chenapan.net] has quit [Remote host closed the connection] 16:11:56 *** Guilux [~Guilux@chenapan.net] has joined #openttd 16:19:20 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 16:19:30 <NGC3982> if i set station_lenght to 64, build a 64 tile station and then set it back to 16 - what happends to the 64 tile station? nothing? 16:20:05 <planetmaker> it will happily remain 16:21:31 <frosch123> if it is non-regular, it might loose some of its acceptance area 16:22:00 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 16:22:43 <NGC3982> \o/ 16:22:48 <NGC3982> non-regular? 16:23:50 <Eddi|zuHause> non-rectangular 16:36:29 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 16:36:39 <LordAro> Rubidium/Eddi|zuHause: :D i realised this, and thought about rewording it, but clearly i forgot :) 16:57:02 <dihedral> zoi 17:01:24 *** pjpe [b8af1d68@ircip4.mibbit.com] has joined #openttd 17:05:05 * Alberth zaves hi 17:05:32 <planetmaker> zallo 17:06:19 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:06:42 <Alberth> zoi andy 17:07:03 <andythenorth> bloody swiss :) 17:07:07 <planetmaker> zelcome back :-) 17:07:27 <andythenorth> zimbledon 17:14:06 <CornishPasty> zhat's going on? 17:15:34 <LordAro> zederer won 17:15:51 <frosch123> it's annoying when you cannot remember why you made some code so complicated 17:15:53 <FLHerne> zhy ze 'z's? :P 17:15:57 <LordAro> for the zevenths time 17:16:30 <LordAro> Zihedral messed up a while back 17:16:38 <LordAro> zis is fun :) 17:18:08 <andythenorth> zennis 17:18:41 <cmircea> Speaking of station_lenght, is the warning still applicable? At what does the game noticeably start to slow down because of it? 17:19:51 * andythenorth zas been zondering 17:19:57 <frosch123> it just increases the cpu time to deliver goods from houses to stations quadratically 17:22:37 <andythenorth> instead of things that make playing with trains better, what else could we do with the game? 17:23:11 <andythenorth> we have stable game, with networking, well-defined content APIs, content distribution service, GS etc 17:23:32 <andythenorth> now what could we do to bend and break it for new interesting game play? :D 17:23:49 <cmircea> frosch123, that's not that bad. 17:23:50 <andythenorth> because 'make stuff a bit more realistic' is hardly interesting :P 17:24:16 <cmircea> Is there any way to reduce property maintenance for airports? In my games it's completely impossible to make ANY money. 17:24:31 <cmircea> Five city airports are 100m a year to maintain, planes make 10-20m. 17:25:14 * Alberth read 'm' as meter, and wondered about the long airport :) 17:25:49 <cmircea> hah 17:25:51 <michi_cc> cmircea: Where's the problem? Five aircraft per airport and your good ;) 17:25:52 <Alberth> planes fully loaded? 17:26:00 <cmircea> Yeah. 17:26:26 <cmircea> michi_cc, they spent most of the time circling. 17:26:59 <michi_cc> But you can change these cost, just like all other costs, with a base cost NewGRF. 17:27:15 <cmircea> I used pb_build, I doubt that affects maintenance. 17:27:25 <cmircea> michi_cc, also 10-20m was for 10 planes, not each. 17:27:55 * andythenorth ponders making tetris in game 17:28:12 <andythenorth> GS generates trains as 'pieces' 17:28:18 <andythenorth> player has to route them 17:28:35 <andythenorth> actually more like the handheld version of Bomber Man where you have to catch stuff 17:28:55 <michi_cc> AFAIK pb_build is quite old already and still uses GRFv7. If that is so, airport maintenance is modified concurrently with airport construction cost. 17:29:07 <andythenorth> or something like lemmings 17:29:19 <andythenorth> GS starts a train, player has n pieces of track 17:29:27 <andythenorth> and has to route to another depot before the train crashes 17:29:33 <andythenorth> player can't stop the train 17:29:57 <andythenorth> and we need to disable train reversing and have crash instead at end of line 17:31:06 <frosch123> andythenorth: let the gs build a maze of tracks and let it randomly spawn trains 17:31:20 <frosch123> it's the job of the player to avoid crashes with only start/stop 17:31:41 <frosch123> or maybe track modifications 17:31:52 <Alberth> andythenorth: that game is called pipemania 17:32:08 <andythenorth> I coded a train version of Pipemania for the release of Railroad Tycoon 3 17:32:10 <andythenorth> in Flash 17:32:14 <andythenorth> it was a promo 17:32:34 <andythenorth> I made a mistake - you could loop the train and sit racking up points 17:32:52 * Alberth has also seen a wooden train game much like you describe 17:32:57 <andythenorth> or we could do a "Wages of Fear" mod http://en.wikipedia.org/wiki/The_Wages_of_Fear 17:33:02 <andythenorth> trucks transport nitro-glycerin 17:33:11 <andythenorth> you have to build safe but fast routes, or they explode 17:34:21 <CIA-4> OpenTTD: translators * r24387 /trunk/src/lang/ (lithuanian.txt vietnamese.txt): 17:34:21 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:34:21 <CIA-4> OpenTTD: lithuanian - 92 changes by Stabilitronas 17:34:21 <CIA-4> OpenTTD: vietnamese - 28 changes by nglekhoi 17:36:17 <cmircea> michi_cc, that's really bad. That might be it. 17:36:51 *** KouDy [~KouDy@182.41.49.60.kmr01-home.tm.net.my] has quit [Quit: Leaving.] 17:37:22 * andythenorth is looking for silly entertaining things that can be patched in a week with GS, newgrf, maybe some patches 17:37:29 <frosch123> andythenorth: can't you just add kieselgur to the trucks? 17:37:51 <andythenorth> silliness only needs to provide a few evenings worth of play to be worth doing 17:38:14 * andythenorth googles kieselgur 17:38:23 <andythenorth> frosch123: only if you mine it somewhere :P 17:39:18 * andythenorth doesn't want to invent new projects that take 3 or 4 years, like FIRS :) 17:40:18 *** Night_Terrors [addace10@ircip1.mibbit.com] has joined #openttd 17:40:18 <andythenorth> frosch123: kieselgur pit http://en.wikipedia.org/wiki/File:KieselgurNeuohe4-2.jpg 17:40:57 <Night_Terrors> Hi, I'm having troubles installing 1.2.1 on Ubuntu 12.04. 17:41:42 <frosch123> andythenorth: you can recolour the firs sandpit to yet another colour :p 17:41:49 <andythenorth> yup 17:47:34 * andythenorth ponders pacman 17:49:24 <Alberth> Night_Terrors: in what way? 17:50:06 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 17:53:23 <Night_Terrors> If I install using the Software Center, it displays as 1.1.4 and I know of no ways to upgrade. 17:54:08 <Night_Terrors> Of course I could just be making a newbie mistake since I'm new to Ubuntu. 17:54:32 <Alberth> that could be right, 3rd party repos are slow in updating 17:54:52 <Alberth> better uninstall and download the generic linux binary from the site 17:55:39 <Night_Terrors> Alright. 17:58:25 <Night_Terrors> What is the library named as? 17:58:43 <Alberth> ? 17:59:09 <Alberth> http://www.openttd.org/en/download-stable 17:59:37 <Night_Terrors> Oh nevermind I found it. I might need help going through the installation process of the library. Point me to a guide or something if you need to. 18:01:29 <Alberth> the readme file schould be sufficient, else there are plenty of knowledgeable people here :) 18:01:53 <Alberth> and some of them are even awake :p 18:02:22 <Alberth> Zuu: version 3: http://devs.openttd.org/~alberth/diffs/nogo_cargomonitor/ 18:05:01 <Night_Terrors> Heh, yeah. I tried asking at like 0200 this morning and no one was here. 18:10:47 <Night_Terrors> It installed just fine. Thanks for the help. 18:11:08 *** Night_Terrors [addace10@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:15:16 *** roadt [~roadt@114.96.143.63] has quit [Ping timeout: 480 seconds] 18:15:38 <Eddi|zuHause> @calc 28555+35286+36801 18:15:38 <DorpsGek> Eddi|zuHause: 100642 18:15:57 <Eddi|zuHause> @calc 28555+35286+36801+1756642 - 2000000 18:15:57 <DorpsGek> Eddi|zuHause: -142716 18:16:22 <cmircea> Weird issue - TTRS + FIRS = all town buildings look like banks. This doesn't happen if I add FIRS after generating a game. Only in 1920. 18:16:37 <Alberth> cmircea: known issue 18:16:41 <andythenorth> I thought FIRS disabled with TTRS 18:16:51 <cmircea> Alberth, any workarounds? 18:17:00 <Alberth> ditch TTRS :) 18:17:02 <Eddi|zuHause> cmircea: afair there was a fixed TTRS around 18:17:14 <cmircea> Alberth, but I like it :< 18:17:23 *** Illegal_Alien [~Illegal_A@ipd50adc22.speed.planet.nl] has joined #openttd 18:17:25 <Eddi|zuHause> cmircea: ever tried checking the TTRS thread? 18:17:26 <cmircea> Looks like 1930 only has a couple buildings looking like banks 18:17:33 <cmircea> Eddi|zuHause, no idea where it is xD 18:18:50 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 18:20:29 <cmircea> Eddi|zuHause, found the fixed version, seems good. 18:20:57 <cmircea> Any bridge newgrf that works with NuTracks? 18:21:04 <Eddi|zuHause> all of them 18:22:33 <planetmaker> andythenorth: Foobar and myself specifically hacked TTRS to work with FIRS... 18:22:40 <andythenorth> k 18:23:18 <cmircea> Eddi|zuHause, afaik TBRS doesn't support any new tracks. Graphics I mean. 18:23:35 <Eddi|zuHause> have you actually tried it? 18:24:03 <cmircea> Not yet 18:24:22 <cmircea> In the meantime, is there any way to stop the game from filling the whole map with trees? It's ridiculous really. 18:25:11 <Rubidium> cmircea: yes 18:25:15 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 18:25:23 <cmircea> Rubidium, any details? 18:25:35 <planetmaker> adv. settings -> tree growth 18:25:38 <cmircea> oh 18:26:16 <cmircea> planetmaker, in-game placement of trees? 18:27:44 <planetmaker> that one, yes 18:28:28 * andythenorth wonders how to make a "Smokey and the Bandit" challenge in game 18:28:34 <andythenorth> 'deliver beer to the rodeo' 18:28:45 <cmircea> planetmaker, doesn't do much for temperate really. 18:28:46 <andythenorth> "don't get caught by the cops" 18:29:02 * Alberth points to the just posted patch 18:29:14 <cmircea> planetmaker, using the improved algorithm when generating. 18:29:58 <Alberth> don't get caught is quite tricky though 18:30:09 <Alberth> no idea how to realize that 18:30:28 <andythenorth> let the GS build roadworks - anywhere 18:30:32 <CIA-4> OpenTTD: frosch * r24388 /trunk/src/ (error.h error_gui.cpp lang/english.txt openttd.cpp): -Fix [FS#5233]: Do not consider not finding a particular base set critical; just load a different one and display an in-game error later on. 18:30:58 <andythenorth> you have to deliver within a time limit 18:31:08 <andythenorth> no need to actually have a 'get caught' mechanic 18:31:15 <andythenorth> that's way too much code for too little benefit 18:31:38 <andythenorth> you get one truck, and unlimited road pieces 18:31:47 <andythenorth> but you have to build routes around the GS placing roadblocks 18:31:57 <andythenorth> also avoid trains and stuff 18:32:42 <andythenorth> hmm 18:32:50 <andythenorth> it would be useful if GS could blow up vehicles 18:33:17 <andythenorth> we have explosion and everything else needed already, just needs a new trigger 18:34:03 <Eddi|zuHause> DesasterScripts! 18:35:11 <andythenorth> ottd is a little too serious imho 18:35:28 <andythenorth> when I played original ttd, I spent most of my time crashing monorails into buses 18:35:58 <frosch123> i still do that if i forget to disable ais since my last ai debug session 18:36:05 <Eddi|zuHause> when i played TTD i haven't even got to electric for over 5 (real) years 18:36:11 <Eddi|zuHause> well, no 18:36:14 <Eddi|zuHause> TT original 18:36:15 <frosch123> (not that i mind ais, but i dislike them spamming the map with roads) 18:36:26 <Eddi|zuHause> i never actually played "pure" ttd 18:37:17 <andythenorth> kind of wondering if our game is a bit in the shadow of what the train nerds did when they created TTDP 18:38:32 <frosch123> andythenorth: just take a look at yapf cost parameters 18:38:51 <frosch123> then ttdp is in the shadow when it comes to train nerds 18:39:29 <Eddi|zuHause> andythenorth: what makes you think the train nerds actually left :p 18:39:36 <andythenorth> do we have any train nerds present here tonight? :) 18:40:04 <frosch123> Vsomethingsomething is here 18:40:43 * andythenorth tried being a train nerd when younger 18:40:49 <andythenorth> really didn't work for me 18:41:34 <cmircea> What's a good 3-way junction for double tracks? 18:41:51 <frosch123> the one that fits the landscape shape 18:42:15 <cmircea> I have plenty of empty spacer. 18:42:29 <frosch123> boring map then :) 18:42:31 <Rubidium> andythenorth: does working with plannings of trains and measurements with trains of rail count as "train nerd"? 18:42:49 <cmircea> frosch123, in this place anyway xD 18:42:57 <Alberth> cmircea: when you build with the landscape, every junction is different 18:42:58 <andythenorth> Rubidium: no 18:43:10 <frosch123> cmircea: maybe terraform some hills to make it more interesting :p 18:43:22 <cmircea> frosch123, I have mountains, but on the other side of the map xD 18:43:23 <andythenorth> do you collect numbers? Do you try and achieve mileage with specific locomotives or units? 18:44:00 <Rubidium> andythenorth: actually, I can calculate the milage of specific locomotives with certain numbers ;) 18:45:44 <frosch123> maybe rb wants to add an ultra-detailed track-maintenance game mechanics to ottd 18:46:37 <Rubidium> would be pretty realistic 18:46:48 <Rubidium> including asking for stuff to be measured that isn't actually there 18:47:52 <frosch123> does the moon influence track abrasion? 18:48:40 <frosch123> is the track effort of an engine lower when it's full moon? 18:49:08 <andythenorth> the moon affects earth moving apparently 18:49:18 <planetmaker> frosch123: sure 18:49:25 <andythenorth> there are land tides, I thought this was april fools, but apparently true 18:49:44 <planetmaker> tides of the solid Earth are about 50cm in height 18:50:04 <planetmaker> and of course the attractive force of the moon is the same over sea than over land 18:50:12 <andythenorth> this affects people driving large yellow machines apparently 18:50:27 <andythenorth> if you're trying to move dirt around, and it's moving on it's own there can be issues 18:50:32 <andythenorth> no idea what :P 18:50:40 <planetmaker> hu, what? 18:51:01 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 18:51:25 <frosch123> planetmaker: yeah, but likely the ratio between te and cargo weight is still the same 18:51:39 <frosch123> so we can disregard that influence in ottd 18:51:45 <planetmaker> frosch123: yes. Except the tiny difference in height ;-) 18:52:05 <planetmaker> which for all practical reasons is not or at best hardly measurable 18:52:16 <frosch123> anyway, iirc noone liked my suggestion to add a va2 variable for the moon phase 18:52:49 <Rubidium> but do we know the precise moment of the moon phase in the future? 18:53:25 <Rubidium> after all, we don't even know how many seconds it will be until 00:00:00 UTC on 01-01-2020 18:53:27 <frosch123> depends on the precision :) 18:53:53 <frosch123> Rubidium: we know the number of seconds in unix time 18:57:35 <Alberth> we do? not someone sneakingin an extra second somewhen? 18:57:46 <Alberth> s/gin/g in/ 18:58:34 <frosch123> well, some unix seconds are longer than others 19:01:09 <Alberth> and /me was thinking only microsoft seconds varied in length! :p 19:02:03 <frosch123> ms only changed the ordering of time 19:02:32 <frosch123> "50 seconds" left is followed by "30 minutes left" is followed by "20 seconds left" or so 19:03:51 <Alberth> ROFL! 19:03:54 <planetmaker> Rubidium: we do know the exact moments... astronomer's don't use UTC. But rather JD or, if needed, UT 19:04:53 <Rubidium> planetmaker: but trains and airlines use the common time, which would be UTC. As such OpenTTD would use that (or one of its derived time zones) 19:05:07 <planetmaker> :-) 19:05:09 <Rubidium> interestingly... the definition of the second has changed twice since 1967 19:05:49 <Alberth> is 1967 significant? 19:05:50 <Rubidium> 1967 is when they stopped a second being 1/86400th of a mean solar day 19:05:52 <frosch123> it changed? i thought the leap-seconds mess is only to not change it? 19:06:06 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 19:06:29 <Rubidium> in 1967 it became X periods of caesium 133 19:06:44 <Alberth> frosch123: no, it's about having equal length of every second 19:07:05 <Rubidium> in 1997 they limited it to caesium at rest 19:07:30 <Rubidium> and then in 1999 they defined an ambient temperature as well 19:07:49 * andythenorth ponders using GS to do something like a Berlin Siege scenario 19:08:02 <andythenorth> 'no building road / rail within 100 tiles of this town' 19:08:09 <andythenorth> 'deliver x cargo per day by air' 19:08:24 * andythenorth knows war is out of scope, but still, could be interesting 19:08:42 <Alberth> but airports are hopeless for large amounts of cargo 19:08:59 <frosch123> andythenorth: just buy a lot of land around it 19:09:14 <andythenorth> Alberth: that's a challenge right? 19:09:22 <frosch123> and put stuff on it that cannot be bridged 19:09:31 * Alberth would consider it impossible 19:09:32 <frosch123> and make it so low that it cannot be tunneled 19:10:24 <Alberth> frosch123: make a mountain to max height and one to min heigh :) 19:13:32 <andythenorth> can GS prevent route building? 19:13:47 <andythenorth> or is GS too low-frequency? 19:15:23 <andythenorth> I could just try writing one and see for myself :P 19:15:41 <andythenorth> but I'm in a mood to be one of those people who just talks talks instead of codes codes 19:16:12 <Alberth> ok, can you explain how to crash nml? 19:16:23 <andythenorth> yes 19:16:31 <andythenorth> reference a string that doesn't exist 19:16:42 <andythenorth> possibly you need to reference it as a substr 19:17:02 <andythenorth> would sample code be easier? 19:17:11 *** peter1138 [~petern@lachesis.fuzzle.org] has quit [Quit: leaving] 19:17:16 <Alberth> what is a substr? a function? 19:17:49 * Alberth always likes copy/paste code to reproduce faults 19:18:04 <Alberth> but you're in a talk mood :) 19:18:29 <andythenorth> Alberth: got a check out of FISH? 19:19:21 <Alberth> not at the moment 19:19:28 <andythenorth> if you use r749, it's deliberately broken for you to test with 19:20:07 <andythenorth> [brb] 19:20:16 <Alberth> thanks 19:20:48 <andythenorth> you need to use the 'makefish.sh' script to build 19:21:09 <andythenorth> if the build succeeds, the shell script will then fail for you (hard coded to my filesystem) 19:21:16 <andythenorth> but the build will fail ;) 19:23:39 <Alberth> good, you don't want it to work by accident ;) 19:23:47 *** Bob2004 [02657dc3@ircip1.mibbit.com] has joined #openttd 19:27:17 <Alberth> confirmed, it boomed at nml 19:28:28 <Alberth> will have a look later this week 19:28:31 <Alberth> good night al 19:28:32 <andythenorth> Alberth: it's missing the string '2_diesel_cycloidal' or such in this case 19:28:46 <andythenorth> change it to '2_diesel' in the cfg, and it will build 19:28:47 <andythenorth> and bye 19:28:51 <Alberth> andythenorth: nml should tell me :) 19:29:01 <andythenorth> only if you add a print ;) 19:29:18 <andythenorth> it helps to know what the error *should* be I find :) 19:29:25 <andythenorth> kind of like a perverted unit test :P 19:29:47 <Alberth> I made a note, thanks, and good bye 19:30:04 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 19:30:08 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 19:40:35 <__ln__> http://www.theverge.com/2012/7/7/3143099/jolla-meego-startup-ex-nokia-employees 19:48:34 *** Jupix2 [~jupix@88.193.17.110] has quit [Ping timeout: 480 seconds] 19:50:57 *** Chris_Booth is now known as Guest2537 19:51:03 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 19:55:47 *** Guest2537 [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:58:44 <Hirundo> frosch123: Can you tell if r22926 (extended act1 fix) will be backported to 1.2? 19:59:50 <planetmaker> fix... usually yes 20:01:36 <andythenorth> http://www.toptruckgames.com/game/train-mania.html 20:02:28 <planetmaker> Hirundo: do you see any reason to not backport it? 20:02:45 *** Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has joined #openttd 20:02:54 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 20:02:55 <frosch123> in the specs i said 1.3 now 20:02:58 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 20:03:08 <planetmaker> oh 20:03:10 <planetmaker> hm 20:03:14 *** Bob2004 [02657dc3@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:03:14 <frosch123> but only to not make versions checks too complicated 20:03:58 <frosch123> but there is no reason to not backport 20:05:53 <Hirundo> question is, if nml should use the feature (after 1.2.2 is released) 20:06:07 <planetmaker> hm, ho 20:06:53 <planetmaker> that is a different question... 20:07:02 <Hirundo> yes indeed 20:07:13 <planetmaker> As much as it hurts me, but I think it should not before NML 0.4 20:08:07 <planetmaker> That said... would it hurt to support an NML 0.3 and 0.4 branch in parallel? 20:08:36 <planetmaker> where 0.4 requirements is 1.3.0-alpha support (thus changes) and 0.3 is OpenTTD 1.2 branch support 20:09:27 <Hirundo> For ext act1 only, it's TMWFTLB imo 20:10:02 <Hirundo> I don't know if there are other features, that need 1.3 (apart from some new variables etc) 20:10:57 <planetmaker> A few new ones (like the railtype signals). But they don't break the NewGRF compatibility as much as ext. A1 20:13:14 <planetmaker> New variables are easily dealt with within a NewGRF. Action1 format is not... so if we offer no means to make NewGRFs for OpenTTD 1.2.0 when implementing ext. A1 we might defer it. 20:13:29 <planetmaker> I don't like the choices :-) 20:14:04 <planetmaker> what happens when OpenTTD 1.2.0 finds a NewGRF with an ext. A1 as of now? 20:14:24 <Hirundo> feces meets fan 20:15:42 <Hirundo> you basically can't load a extA1 grf in 1.2.0 20:16:04 <planetmaker> that's what I thought. Hmpf 20:17:51 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has joined #openttd 20:18:10 <Hirundo> http://dev.openttdcoop.org/issues/3739 <- set target version to 0.4 20:19:02 <cyph3r> Someone just connected to a server and asked "Hi, I've never played this before, where can I download some HD graphics? Also, where can I start building?" 20:19:08 <cyph3r> People these days... 20:19:44 <planetmaker> well. what did you reply? :-) 20:20:22 <cyph3r> I told him to download Sim City. 20:32:10 <andythenorth> these monster truck-style flash games are too addictive :P 20:32:37 <NGC3982> cyph3r: harr. 20:42:05 <andythenorth> hmm 20:42:08 <andythenorth> if making a truck game 20:42:17 <andythenorth> top down view 20:42:21 <andythenorth> don't have just one speed 20:42:29 <andythenorth> don't make the truck explode if I touch the edge of the road 20:42:37 <andythenorth> don't have steering that won't return to center at all 20:42:41 * andythenorth -> bed :P 20:42:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:47:41 <NGC3982> :D 20:55:36 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:58:01 <Terkhen> good night 21:00:01 <planetmaker> good night here, too 21:05:50 <dihedral> cyph3r, LOL 21:11:04 <frosch123> night 21:11:07 *** frosch123 [~frosch@frnk-4d009532.pool.mediaWays.net] has quit [Remote host closed the connection] 21:15:04 * NGC3982 realized ctrl+click stop trains. 21:30:14 <Wolf01> 'night 21:30:16 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 21:47:20 *** mal2 [~mal2@port-92-206-18-133.dynamic.qsc.de] has quit [Remote host closed the connection] 21:51:59 *** Pixa [~pixa@85.210.64.166] has joined #openttd 21:52:17 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120704090211]] 21:56:41 *** KingPixaIII [~pixa@85.210.71.159] has quit [Ping timeout: 480 seconds] 21:57:43 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:05:18 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:08:28 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 22:28:05 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 22:30:33 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd 22:41:22 *** Illegal_Alien [~Illegal_A@ipd50adc22.speed.planet.nl] has quit [Read error: Connection reset by peer] 22:51:55 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 22:54:23 *** ludde [~b@c80-217-210-102.bredband.comhem.se] has quit [Ping timeout: 480 seconds] 23:02:33 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:05:50 *** Biolunar [~mahdi@blfd-4d086c0e.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 23:10:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:14:00 *** TomyLobo [~foo@91-66-115-249-dynip.superkabel.de] has quit [Quit: Standby mode...] 23:27:24 *** KritiK [~Maxim@128-68-227-161.broadband.corbina.ru] has quit [Quit: Leaving] 23:32:08 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:38:38 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 23:54:11 *** guru3_ [~guru3@81-224-161-252-no225.tbcn.telia.com] has joined #openttd 23:54:11 *** guru3 [~guru3@81-224-161-252-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 23:56:38 *** kkimlabs_ [~kkimlabs@VPNRASA-WLAN-01.NATPOOL.NYU.EDU] has joined #openttd