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00:15:16 *** cypher [~Miranda@ip-213-220-193-181.net.upcbroadband.cz] has quit [Quit: Miranda IM! 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" 05:02:05 <Supercheese> does that help? 05:02:28 <Supercheese> hmm I just realized the grammar of that sentence fails 05:04:15 * Supercheese is slightly confused as to what the sentence should say. 05:04:26 <Supercheese> "Note that callback may be called from the purchase list, using vehicle variables is not possible. Or CB_RESULT_REVERSED_VEHICLE to the returned vehicle ID to display the vehicle backwards. " 05:04:42 <Supercheese> Should it be or *add* ... to the returned ID? 05:05:06 <BadBrett> hmm 05:07:08 <BadBrett> i don't get it 05:09:01 <BadBrett> that callback isn't even called when changing direction... or am I wrong? 05:09:43 <Supercheese> I don't really know either, sorry 05:09:51 <BadBrett> perhaps i explained the issue in a bad wat 05:09:54 <BadBrett> *way 05:11:49 <BadBrett> if i have a two part engine... when travelling in one direction Part1 is the engine and Part2 is the tender... but if I reverse the train, Part2 suddenly becomes the engine... it's like each part is reversed but not the order 05:12:18 <Supercheese> Hmm 05:12:22 <BadBrett> this isn't a problem with trams and such, because it doesn't matter which part comes first... 05:13:17 <BadBrett> well, i'll another look at it tomorrow... eddi should know this 05:13:24 <BadBrett> *have 05:14:48 <BadBrett> thanks anyway 05:14:53 <Supercheese> you're welcome 05:15:52 *** telanus [~telanus@105-236-59-157.access.mtnbusiness.co.za] has joined #openttd 05:26:16 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:31:46 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 05:34:02 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 05:34:59 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 05:48:49 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 05:53:19 <planetmaker> moin 06:10:39 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 06:11:34 <Flygon> Moin? 06:13:07 <planetmaker> http://en.wikipedia.org/wiki/Moin 06:13:17 <Markk> Moin 06:15:17 <Supercheese> "Moin" rhymes with "coin" or not? 06:15:32 <Markk> Could do. 06:15:32 <planetmaker> yes 06:15:47 <Markk> Funny thing about german btw. 06:15:57 <planetmaker> hm? 06:16:07 <Markk> When I went to Berlin I wanted to know how to say "bye". 06:16:13 <Supercheese> Which funny thing? I'm sure German has zillions, like any other language :P 06:16:15 <planetmaker> tschÌà 06:16:26 <Markk> And I heard some german folks saying: "tschÃŒss". 06:16:33 <Markk> But I thought they said "ciao". 06:16:40 <Markk> So I said "ciao". 06:16:45 <Markk> But no one noticed. :D 06:16:47 <planetmaker> that's just as fine 06:16:54 <planetmaker> both is common 06:17:17 <Markk> ah 06:18:07 <Markk> But is it pronounced in the same way? 06:18:21 <planetmaker> not exactly 06:18:50 <planetmaker> tschau vs. tschÃŒÃ, if you pronounce both German 06:19:08 <Markk> Ah. 06:19:42 <planetmaker> and there's also tschö - a more southern dialect form of it 06:21:06 <szaman> à is deprecated AFAIK 06:21:25 <planetmaker> maybe. I don't care 06:22:14 <planetmaker> it was the only acceptable spelling when I went to school 06:22:18 <szaman> ok, not always Fuà stayed as Fuà for example :-) 06:22:31 <szaman> https://en.wikipedia.org/wiki/Ã#Usage_before_the_spelling_reform_of_1996 06:23:43 <planetmaker> so if the rule is à after long vowel then tschÌà is still correct by my way of pronounciation 06:24:52 <szaman> yes, my bad :-) 06:25:28 <BadBrett> i learned that it's perfectly okay to write "Imbissstand" nowadays... it looks ridiculous 06:25:53 <szaman> i'm a Pole so i could never learn german anyway :P 06:27:26 <szaman> 12 years of learning and nothing :P 06:27:38 <Flygon> planetmaker: Sorry for the delay, I gotcha now x3 06:27:50 <Flygon> Figured it was as such... but my language skills aren't fantastic 06:28:00 <Flygon> Either way, g'day! 06:28:38 <planetmaker> still you then probably speak better German than I Polish, szaman ;-) 06:31:12 <szaman> hehe, maybe, but i really know only some words after all these years 06:32:52 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Read error: Connection timed out] 06:35:11 *** DDR_ [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 06:37:12 <Supercheese> So wait, in German *all* nouns are capitalized? 06:37:40 <planetmaker> hehe... "lance armstrong bug" ;-) https://plus.google.com/117091380454742934025/posts/7CK29YNwKT6 06:37:50 <planetmaker> yes, nouns are capitalized 06:38:34 <Supercheese> fascinating 06:39:07 <Supercheese> well, at least it's a highly regular rule 06:40:54 <szaman> all numbers are written together 06:41:19 <szaman> as one word 06:41:26 <Supercheese> sixhundredtwentyfour, eh? 06:41:31 <szaman> yep 06:41:34 <szaman> well 06:41:41 <szaman> sixhoundredfourandtwenty 06:41:43 <planetmaker> yes. But you only write numbers up to 12 in letters. The rest as... surprise! numbers 06:42:11 <planetmaker> in normal texts that is :-) 06:42:29 <Supercheese> Well it sure beats "fourscore and seven" ;) 06:42:44 <planetmaker> quatre-vingt-douze 06:43:19 <BadBrett> i'm gonna listen to some stefan raab prank calls now 06:48:07 <szaman> there is a joke in Poland about german language: In german even birthday wishes sound like a death sentence 06:49:06 <planetmaker> But I rather suspect history to play the major role in that rather than the actual language... 06:50:37 <Supercheese> Good night folks 06:50:43 <Supercheese> valete omnes 06:50:43 <planetmaker> sleep well 06:50:53 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 16.0.1/20121010144125]] 06:51:03 <szaman> i think all that left between Germans and Poles after all the history is to laugh sometimes about it 06:51:23 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:51:26 <planetmaker> :-) 06:51:28 <szaman> of course within reason 06:53:54 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has quit [Ping timeout: 480 seconds] 06:55:39 <BadBrett> it was quite weird last time I visited Germany... it was quite common that 20-year olds went up to us and apologized for the war 06:56:27 <__ln__> the war that sweden didn't even participate? 06:56:34 <BadBrett> exactly 06:56:57 <Terkhen> good morning 06:57:16 <__ln__> probably the 20-yeard-olds didn't participate it either, though. 06:57:20 <__ln__> -d 06:57:20 <planetmaker> moin Terkhen 06:58:03 <BadBrett> but i never understood how they could feel guilt over something that happened almost 50 years before they were born 06:58:25 <szaman> if any German would want to appologize Pole for the war, a bottle of vodka would appear in a second :) 06:59:30 <planetmaker> sorry szaman, I couldn't help it. 06:59:35 <planetmaker> Where's the vodka now? :D 07:00:03 <szaman> well, there is before 12 am here :P 07:00:13 <planetmaker> guess my time ;-) 07:01:16 <planetmaker> also, today is a no-alcohol day ;-) 07:01:27 <szaman> Zagreb time? 07:01:39 <planetmaker> likely, too, yes ;-) 07:01:51 <BadBrett> it is? i just put beers in the fridge 07:02:16 <szaman> oh, you're German :] 07:02:34 <szaman> but wait, what no-alcohol day? 07:03:04 <planetmaker> I just decided that when I woke up :P 07:03:08 <szaman> my friend from warsaw visits me today, i've already bought 2 bottles of wine 07:03:30 <szaman> and he won't come with empty hands 07:03:35 <BadBrett> false alarm 07:03:51 <planetmaker> my Czech and Japanes collegues didn't come empty-handed yesterday either ;-) 07:04:03 <szaman> oh, THAT no-alcohol day 07:04:25 <BadBrett> it all makes sense now 07:04:30 <szaman> drink orange juice *before* gtoing to sleep after drinking 07:05:05 <szaman> or eat a lemon :P 07:05:13 <planetmaker> :-) 07:05:39 <szaman> its better to go to the toilet twice a night than to be dried out for the next day 07:06:36 <BadBrett> 2 litres of milk always seems to do the trick 07:06:37 <szaman> worse if you're so drunk you don't mind to piss without going to the toilet :P 07:06:49 <__ln__> my mother's german friends were coming to visit us in finland, and my grandfather commented that by saying something like "just as i had finished driving the germans out of the country, now they're coming back!" (well that was meant to be a joke, i suppose) 07:07:13 <planetmaker> hehe 07:07:29 <szaman> sinister joke 07:10:30 <szaman> - how many gears has french tanks? - five, but there're all reverse 07:13:10 <BadBrett> hah 07:13:52 <szaman> (sorry for wrong grammar) 07:22:08 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 07:24:57 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 07:27:26 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 07:35:41 <nickshanks> hi, how do you turn off trees? I would like to see the tiles better 07:36:41 <szaman> if you search through the menubar you'll find another bar with options to turn off trees and other things 07:36:55 <peter1138> X/Ctrl-X 07:37:37 <nickshanks> i don't see a menu bar (am on windows) 07:38:20 <szaman> nevermind, just use the X/Ctrl-X shortcut ;] 07:38:41 <Terkhen> I think he means the button toolbar that is at the top of the screen in all games 07:38:58 <szaman> yep toolbar, i missed that word 07:41:40 <nickshanks> ahh, the gear button has a Transparency Options item. I missed that, although I did see the two items at the bottom for transparent buildings and signs 07:43:00 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:43:11 *** HerzogDeXtEr [~Flex@88.130.161.153] has quit [Read error: Connection reset by peer] 07:43:14 <planetmaker> yes... transparency is also still a bit inconsistent in that respect 07:43:23 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 07:44:05 <NGC3982> X might be the only keyboard shortcut i use in OpenTTD 07:44:16 <NGC3982> And DEL for clearing up stuff on the screen 07:44:21 <Flygon> What about CTRL? :p 07:44:25 <NGC3982> Oh, yes 07:44:26 <nickshanks> keyboard shortcuts are not shown in the menus 07:44:27 <NGC3982> Of course 07:44:30 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:44:31 <NGC3982> Both Shift and CTRL 07:44:44 <nickshanks> what do shift and control do? 07:44:55 <Flygon> CTRL is... it depends on the function 07:44:56 <planetmaker> shift generally is cost estimate 07:45:06 <nickshanks> pssh, why would you want that? 07:45:11 <nickshanks> ;) 07:45:12 <planetmaker> ctrl is... something the tooltip usually tells you (just hover mouse for a few secons) 07:45:25 <nickshanks> ahh yes, okay i understand 07:45:28 <Flygon> eg. when terraforming land, holding CTRL changes it from a diamond shape, to a square shape 07:45:45 <nickshanks> oh? 07:45:56 <planetmaker> indeed keyboard shortcuts are not listed. But... that's also difficult. They're user-configurable in hotkeys.cfg 07:46:13 <Flygon> As in, the tool's mass spread 07:46:16 <NGC3982> I just noticed something new, by the way 07:46:16 <Flygon> Not the squares themselves :p 07:46:26 <Flygon> OpenTTD is forever isometric! :p 07:46:30 <NGC3982> CTRL+click items in a goto-list 07:46:39 <NGC3982> Takes you too the location! \o/ 07:46:40 <nickshanks> by the way, I work on freecol, freeciv and freeorion 07:46:46 <planetmaker> dimetric to be precise ;-) 07:47:18 <planetmaker> all nice games 07:47:42 <Flygon> nickshanks: Work on? 07:47:55 <nickshanks> although at the moment I am at work, and using a windows machine, my normal machine is a mac 07:48:10 <BadBrett> whoa 07:48:11 <nickshanks> flygon: i have commit pvdgs for freecol 07:48:16 <nickshanks> not yet for the others 07:48:20 <BadBrett> i love colonization 07:48:21 <Flygon> Oh wow, nice 07:48:36 <Flygon> I liked you before, I like you even more now 07:48:47 <nickshanks> and i've never played TTD but am an avid fan of Railroad Tycoon 2 07:49:03 <BadBrett> RRT > RRT2 ;) 07:49:16 <Flygon> I only got into TTD because a friend got me to play it 07:49:31 <nickshanks> ahh, that once happened to me with Diablo 2 07:49:33 <Flygon> According to him, I liked trains enough :p 07:49:38 <Markk> Same here, but with OpenTTD. 07:49:41 <Markk> Speaking of trains. 07:49:48 <Flygon> Well, I started on OpenTTD, anyway 07:49:49 <Markk> I downloaded Trainz Driver to my phone today. 07:49:53 <Flygon> But I meant the series in general 07:49:56 <Markk> It's bloody awesome. 07:50:33 <planetmaker> freecol.org feels remarkably empty to me today 07:50:38 <nickshanks> Markk: i wish trains in my country could be controlled by mobile phones, then i would be able to hold it up while i ran to the platform 07:50:44 <Flygon> Train driving... the most monotonuous 100k/yr job there is 07:50:50 <NGC3982> Markk: Trainz Driver? 07:51:11 * NGC3982 have actually piloted quite a few trains now. 07:51:15 <szaman> speaking of freecol.org, what happened to freeciv.net - it supposed to be freeciv in HTML5 07:51:28 <Flygon> Wait, actual trains? Or virtual? 07:51:44 <NGC3982> My girlfriend is working on Db-regio 07:51:48 <NGC3982> Actual trains 07:51:52 <Markk> NGC3982: Yes. 07:51:59 <Flygon> Ah, wow 07:52:01 <Flygon> Niiiiice! 07:52:24 <Flygon> Here, it's really hard to get into the profession (here, being, Australia) 07:52:30 <nickshanks> so anyways, my idea is to infiltrate the OpenTTD team and add features from RRT2 :) but don't tell anyone 07:52:31 *** pugi [~pugi@dyndsl-095-033-155-162.ewe-ip-backbone.de] has joined #openttd 07:52:42 <NGC3982> X61, X14, X2, and so on 07:52:43 <NGC3982> http://www.flickr.com/photos/appemobile/7948379930/in/photostream 07:52:44 <NGC3982> :) 07:52:46 <Markk> NGC3982: Costs 0.99 USD/7 SEK atm, usually costs 2.99 USD. 07:52:46 <BadBrett> ...you're too late 07:52:49 <BadBrett> that's my job 07:52:54 <NGC3982> Markk: But, what is it? 07:52:55 <Flygon> eg. Metro opened up for train driver jobs, and over 3000 people applied. Only 3% of applicants got past the first step of applying. 07:53:05 <Markk> NGC3982: Have you never heard of Trainz? 07:53:05 <Markk> :S 07:53:07 <szaman> planetmaker: do you have any information about freeciv.net ? 07:53:32 <nickshanks> szaman: magyar vagy? 07:53:41 <Flygon> Is X a specific class of train? Or are the X and numbers combined to be individual classes? 07:53:44 <planetmaker> uhm... no, why? I mean... I played freeciv a few times, but well... 07:53:57 <Flygon> Sorry for these silly questions, but overseas classification systems are confusing :p 07:54:24 <NGC3982> Markk: No, i have no idea. 07:54:26 <szaman> nickshanks: pole and hungarian, two nephews :] 07:54:35 <planetmaker> that page looks remarkably... plain, szaman ;-) 07:54:53 <nickshanks> your name looks hungarian that's all 07:55:08 <planetmaker> but you should probably look at freeciv.org (not .net) 07:55:12 <szaman> planetmaker: i saw many sites including wikipedia to link freeciv.net as HTML5 version of freeciv 07:55:40 <NGC3982> Flygon: X14/X61/X2 is a complete set of pax trains 07:55:45 <planetmaker> you better ask freeciv devs about that then openttd devs ;-) 07:55:46 <NGC3982> http://en.wikipedia.org/wiki/SL_X60 07:55:47 <szaman> nickshanks: szaman = shaman in polish 07:55:55 <NGC3982> For instance. 07:55:55 <planetmaker> s/then/than/g 07:56:08 <NGC3982> It's pretty boring driving them just in normal traffic 07:56:09 <dihedral> good morning gents 07:56:14 <planetmaker> salut dihedral 07:56:16 <NGC3982> But i see the fascination some people have. 07:56:19 <Flygon> Ahh, so it's X being the designation of the model 07:56:21 <dihedral> hey ho pm 07:56:26 <NGC3982> Flygon: I guess. 07:56:36 <Flygon> Finally, a country that uses a sensible Australia-like classification system :p 07:56:48 <Flygon> Except for all the times where you run out of letters in the alphabet, hahaha 07:56:57 <NGC3982> :P 07:57:30 <Terkhen> nickshanks: I never played RRT, which features do you miss from it? 07:57:32 <Flygon> Even worse when you've had classes retired from service, to make room for new trains... that use the same letter 07:57:42 <Flygon> And then the old trains end up being used again, with the same letter :p 07:57:50 <NGC3982> Indeed 07:57:51 <Markk> Flygon: X is the designation for electric powered multiple units in Sweden: http://en.wikipedia.org/wiki/Multiple_unit 07:58:15 <NGC3982> http://en.wikipedia.org/wiki/File:Mar2003-etr302-010203codogno.jpg 07:58:15 <NGC3982> <3 07:58:23 <NGC3982> That looks so cool. 07:58:27 <Flygon> Oh, so X actually encompasses multiple different types of EMU's? 07:58:31 <BadBrett> @Terkhen: openttd is lacking the economy part... in RRT, you can become successful even with a tiny railroad by doing smart investments 07:58:35 <Markk> Flygon: yes. 07:58:41 <Markk> Flygon: That's when the number comes in. 07:58:42 <Flygon> Oh, okay, that's confusing 07:58:46 <Flygon> Heh 07:58:54 <Markk> Is it? 07:59:01 <Flygon> Here, they're 100% seperated by letters 07:59:26 <Flygon> And then you get individual locomotives/railcars being seperated by number 07:59:46 <Markk> Each letter says which train type it is. 08:00:01 <Markk> Okey 08:00:24 <Flygon> Though, this gets quite confusing with local EMU's which, as far as I'm aware, all use M and T for motor cars, and trailers... despite there being EMU's that run across the network that are from 1920 to 2012... can't exactly say Victoria is consistant, I guess 08:00:48 <Markk> We have letter + number and then there is a for numbers that is individual for each train/wagon. 08:00:56 <Flygon> Ahh, right 08:01:02 <Flygon> Okay, that makes sense :) 08:02:05 <Markk> Yer :) 08:02:17 <NGC3982> So, an X2 is the version 2 of X1? 08:02:26 <Markk> hm? 08:02:27 <Markk> No. 08:02:43 <Markk> X2 has nothing to do with X1, exept both are EMU. 08:02:43 <nickshanks> Terkhen: okay, here's a rundown: build while paused, allows you to lay down routes without time elapsing rather than the current unpause-click-pause rubbish; rotate map, helps give better angles when choosing routes; cost to build displayed above cursor as you drag track, instead of requiring estimates; can upgrade stations by clicking on them (if space is available) instead of having to build another one next to it 08:03:08 <NGC3982> Markk: Since i notice an age difference that correlates to the number placed after X.. 08:03:22 <Flygon> I guess you could say that Victoria uses the exact same system for the Metro EMU's (eg. individual classes being seperated by number blocks of xyy, where x is the class, and y are the individual units) 08:03:41 <NGC3982> But yes, true. X2(000) and X14 have quite a bit of nothing in common. 08:03:43 <NGC3982> I guess. 08:04:33 <BadBrett> actually... 08:04:49 <BadBrett> X2 has kind of something to do with x1... 08:04:50 <Terkhen> BadBrett: that's true, IMO we should try to extend GS to allow custom ecobomic models, but of course you have to decide how to deal with NewGRF interference first 08:05:27 <BadBrett> <@Terkhen> I know very little about GS, but it sounds interesting 08:05:30 <Flygon> Though, the problem is... is that we've had every single unit be renumbered, because a beurocrat thought it'd be a good idea to resort all of the classes into different numbers (despite the old system working perfectly fine) 08:05:38 <Markk> NGC3982: But the numbers after X has nothing to do with anything. 08:05:43 <Markk> NGC3982: It's just a number. 08:05:54 <NGC3982> Markk: So, the correlation between age and the number is just a coinsidence? 08:05:59 <Markk> Yes 08:06:03 <NGC3982> Ah, i see. 08:06:17 <BadBrett> the X2 configuration was actually tested in an X1 :) 08:06:23 <Markk> yes 08:06:24 <NGC3982> Im used to X14/X2 as old trains, and X61 as new trains. 08:06:26 <NGC3982> And that's about it 08:06:27 <NGC3982> :P 08:06:41 <Markk> NGC3982: There is a train called X20 that quite a bit older than X2. 08:06:51 <Markk> Same with X10, X10p and so on. 08:08:05 <Markk> NGC3982: http://sv.wikipedia.org/wiki/Lista_%C3%B6ver_svenska_loklittera 08:08:09 <BadBrett> do you remember this one? hard to believe that it made 222 km/h 08:08:11 <BadBrett> http://www.lokman.se/pendeltag/x1/X1_3015_Spa_030922.jpg 08:08:36 <NGC3982> Markk: Oh! 08:08:43 <Flygon> http://en.wikipedia.org/wiki/Victorian_Railways_X_class_(diesel) Every time I hear 'X(number)' being mentioned... I keep thinking you're talking about this :p 08:08:50 <Markk> BadBrett: Yep. 08:09:01 <NGC3982> A commuter train for 222km/h? 08:09:04 <Markk> No. 08:09:20 <NGC3982> That sounds a bit ..not true? 08:09:20 <Markk> NGC3982: "Som ett första steg inför utveckling av ett framtida snabbtÃ¥g (som flera Ã¥r senare skulle bli X 2000) hade man X1-enheten 3015 som provfordon. 3015 hade försetts med mycket starkare drivmotorer samt utrustning för lutning i kurvor." 08:09:20 <NGC3982> :D 08:09:25 <Flygon> 222km/h? I am impressed 08:09:28 <Markk> NGC3982: "Sommaren 1970 nÃ¥dde X1 3015 en hastighet pÃ¥ 222 km/h mellan Töreboda och Skövde pÃ¥ VÀstra stambanan, vilket Àr hastighetsrekord för X1. Efter ha anvÀnds fÀrdigt i diverse testkörningar monterades samt bortkopplades testutrustningen och enheten kördes i normal SL-trafik fram till sin skrotning 2006." 08:09:29 <NGC3982> Aha 08:09:31 <Terkhen> nickshanks: build while paused is implemented (check advanced settings), the biggest problem with rotate map is requiring 4x sprites for terrain/buildings, that way of displaying costs would be quite nice, given how stations work in OpenTTD (specially NewGRF ones) I don't know how to tackle that feature 08:09:42 <NGC3982> Markk: Thought so 08:10:27 <nickshanks> terkhen: you don't need any new graphics, just flip the existing sprites 08:10:33 <NGC3982> What does our normal rail system support? I guess 210km/h (as with the SJ SnabbtÃ¥g) is the top limit.. 08:10:52 <Flygon> nickshanks: I think what he's saying is, is that it'd look quite weird with quite a few sprites 08:11:03 <Terkhen> BadBrett: I recommend grabbing a nightly and trying silicon valley or NoCarGoal... I don't know if there are others already 08:11:25 <nickshanks> als long as sprites are rectangles or squares, it should work 08:11:26 <NGC3982> Markk: "SnÀlltÃ¥gslok" 08:11:27 <NGC3982> Markk: :DDD 08:11:33 <Markk> NGC3982: 200km/h and 250km/h is common today. 08:11:36 <Markk> NGC3982: mm 08:11:42 <Terkhen> and I'm saying that some stuff such as industries are not symmetrical 08:11:54 <NGC3982> Markk: Where is 250km/h common? 08:12:24 <Markk> NGC3982: On newly built tracks. 08:12:42 <nickshanks> 1x1, 2x2 etc can be drawn without change; 2x1, 3x2 etc can be drawn horizontally flipped on +90 & +270 deg 08:12:48 <Markk> NGC3982: Like on Botniabanan and on Grödinebanan. 08:12:53 <Markk> NGC3982: "Schnellzug". 08:12:58 <NGC3982> Markk: Haha 08:13:00 <nickshanks> only T-shaped buildings and such would cause a problem 08:13:01 <NGC3982> Markk: Oh, i see. 08:13:55 <NGC3982> Markk: Ive traveled on quite a few RC1's (Green Cargo) and the normal X numbered trains between Little County and Scania. 08:14:09 <Markk> Mkay 08:14:32 <NGC3982> The advantages of having a lady in the business. 08:14:58 <Flygon> I love how you guys can say 200-250kmph like it's casual 08:14:58 <nickshanks> another problem with OpenTTD is that click targets are too small, for example when trying to load the topmost saved game, i often click "Parent Directory" in error 08:15:14 <Markk> Flygon: 200-250km/h it really slow. 08:15:16 <Flygon> Here, you say 160km/h, and you have everyone scrambling around screaming "That's impossible!" 08:15:20 <NGC3982> And - by far the most bizarre thing ive ever encountered - was traveling with a Infranord Rail Adjuster. 08:15:29 <Markk> Flygon: Sweden is seriously behind in development of hi-speed trains. 08:15:31 <Markk> :/ 08:15:37 <Flygon> Australia isn't? 08:15:49 <NGC3982> Markk: What's the top speed of SJ's X3? 08:16:03 <Flygon> The fastest trains ever get designed to operate at here, is around 200km/h 08:16:03 <Markk> NGC3982: SJ? 08:16:09 <Markk> NGC3982: X3 isn't owned by SJ. 08:16:14 <Flygon> But track condition tends to limit them from 130 to 160km/h 08:16:14 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 08:16:15 <Markk> Flygon: oh 08:16:18 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 08:16:19 <Markk> That sucks. 08:16:22 <Flygon> Yes 08:16:23 <NGC3982> Markk: https://www.sj.se/sj/jsp/polopoly.jsp?d=18253&a=169855&l=en 08:16:27 <Markk> Flygon: But 200km/h. 08:16:32 <Markk> NGC3982: http://sv.wikipedia.org/wiki/X3_%28t%C3%A5g%29 08:16:37 <Markk> NGC3982: It's Arlanda Express. 08:16:52 <Markk> NGC3982: SJ 3000 != X3 08:16:52 <Markk> ... 08:17:03 <Flygon> 200km/h has only ever been achieved, at least locally, in speed trials... I've actually been around tracks when that's happened (the trials, that is) 08:17:18 <Markk> NGC3982: SJ 3000 is a trademark, just like X2000. 08:17:33 <NGC3982> I was making some weird comparison, i guess. 08:17:37 <Flygon> Going by how much the whole area shook, I can only assume that part of the reason this wouldn't happen, is because many segments of track aren't even built to handle 180kmph+ 08:17:38 <Markk> NGC3982: And the trains are just normal Regina trains (X53 I think), top speed of 200-250km/h. 08:18:02 <NGC3982> Markk: X55, apparently 08:18:12 <Markk> That's probably correct. 08:18:28 <NGC3982> How boring. 08:18:46 <Markk> I was really into trains for 4-5 years ago, before the "SJ 3000". 08:18:56 <Flygon> Markk: http://upload.wikimedia.org/wikipedia/commons/d/d5/VL44_New_VLine_Livery.JPG What qualifies as face blisteringly fast in Australia 08:19:23 <Markk> :D 08:19:24 <Markk> Diesel? 08:19:27 <Flygon> Yes 08:19:29 <Markk> haha 08:19:32 <Flygon> Diesel-Hydralic 08:19:36 <Markk> Fancy. 08:19:46 <Flygon> Which... will bite V/Line in the ass should they ever decide to use 25kV electric 08:20:02 <Markk> We don't have so much diesel trains. 08:20:05 <Markk> (so many?) 08:20:14 <Flygon> Of course not, you're all smart enough to use overhead wires 08:20:19 <Markk> Yer 08:20:53 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 08:21:12 <peter1138> D-H is sadly common here too :-( 08:21:13 <Terkhen> nickshanks: http://www.tt-forums.net/viewtopic.php?f=29&t=7204 08:21:16 <NGC3982> Markk: We don't? 08:21:17 <Flygon> Funny story with the VLocity trains, actually... they do have secondary electric motors, added late in design, because the default Diesel-Hydralic arrangement didn't give enough horsepower to go through certain hills @ 180km/h (normal operating speed is 160km/h, but you're perimitted 10% overspeed) 08:21:48 <Terkhen> WRT clicking, I use a bigger font 08:21:59 <Markk> NGC3982: nope, not really. 08:21:59 <Flygon> So technically, they're a Diesel-Hydralic, Diesel-Electric, and Battery-Electric (batteries are there for if the fuel runs out... and to start the engines :p) DMU 08:22:08 <NGC3982> Markk: For some reason, we still use diesel Y1/Y32 trains in Little County. 08:22:12 <NGC3982> KrösatÃ¥gen, for instance. 08:22:43 <Flygon> As it turns out, it's insanely expensive to maintain such an arrangement... V/Line didn't actually expect them to become popular enough to necessitate replacing nearly the entire V/Line fleet with them 08:22:46 <peter1138> best bit about 3rd rail is the lovely flashes 08:22:50 <NGC3982> As far as i know, DSB don't have the money to replace them. :( 08:23:39 <Markk> NGC3982: Yes, that's one of the few. 08:23:43 <nickshanks> Flygon: this is the only pic I can find of a eurostar and a javelin together: http://citytransport.info/NotMine/395002_and_a_eurostar_Ashford_Internationala.jpg 08:24:05 <Flygon> NGC3982: How old are they? We're using vintage Diesel locomotives for mainline freight in Australia, still 08:24:08 <NGC3982> Markk: That might a local observation, though. 08:24:17 <NGC3982> Flygon: The Y32's arent that old, afaik. 08:24:36 *** DDR_ [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Read error: Connection timed out] 08:24:49 <Flygon> http://en.wikipedia.org/wiki/Victorian_Railways_T_class_(diesel) Still in service, since the mid-50s 08:24:57 <NGC3982> They are for some reason the most healthy looking trains i have ever seen 08:25:00 <peter1138> hmm, eurostars are 20 years old now o_O 08:25:25 <NGC3982> http://i53.tinypic.com/2zxtv7t.jpg 08:25:26 <Flygon> NGC3982: Well... if you do ever decide to get rid of them, Australia'll somehow make their lifespan be 80 years :p 08:25:46 <Flygon> nickshanks: The Eurostar is the one on the top? 08:26:42 <Markk> This is the best website about Swedish trains: http://www.jarnvag.net/ 08:26:48 <Markk> Unfortunaly it's in Swedish. 08:26:49 <peter1138> my local railway operator (DB) runs a couple of BR class 121s 08:26:51 <Flygon> Railfans here tend to make jokes about the Javelin trains, because they're manufactured by Hitachi... some of the oldest EMU's still used by Metro Melbourne are the Hitachi fleet (almost 40 years in service) 08:26:58 <Markk> http://translate.google.com/translate?sl=sv&tl=en&js=n&prev=_t&hl=sv&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.jarnvag.net%2F&act=url 08:27:05 <Markk> So click on that link instead. 08:27:06 <Flygon> The Hitachi are so nitorious, there's even sightings threads for them 08:27:28 <peter1138> which is a single-car diesel unit from the 1960s 08:27:32 <Flygon> So basically, anyone going to Britian will say they saw a Javelin train as a Hitachi :p 08:27:54 <Markk> "Lokguide" means "Engine guide", so that's the one you want to click. 08:28:28 <Flygon> peter1138: I'm really impressed with British railcars... they seem to have this ability to absolutely refuse to die 08:28:47 <peter1138> i've been on it, it's horrible 08:28:52 <peter1138> so very very slow 08:28:56 <Flygon> I've never ridden one 08:29:20 <Flygon> There isn't that many preserved Victorian railcars here, sadly 08:29:32 <Flygon> Lots were one-offs, and lots were scrapped, because they kept failing 08:29:57 <Flygon> Didn't help that we tended to have very primative railway engineering compared to the rest of the world 08:31:02 <nickshanks> Flygon: yes 08:32:23 * Flygon nod 08:32:31 <nickshanks> Flygon: it's not that british rail cars refuse to die, it's just that new ones are built to 1960's specs, and weathered before being introduced 08:32:39 <Flygon> The Javelin looks clearly much less worn out 08:32:51 <peter1138> http://www.youtube.com/watch?v=9UT4x4YjagU 08:33:19 <nickshanks> (that was an attempt at humour by the way) 08:33:52 <Flygon> I took it as serious 08:34:11 <Flygon> Australia is very behind the times still, hahaha 08:35:41 <Flygon> It's hard to believe we want to build a 400kmph HSR between Melbourne and Sydney 08:36:06 <peter1138> wanting and doing are two separate things 08:36:23 <Flygon> Depends how you define doing 08:36:31 <Flygon> We've had at least 6 case studies since 1981 08:37:03 <planetmaker> haha. And we have a several maglev tracks in Germany. Going by "want" in the past 08:37:27 <Flygon> The only thing that can be seen as having gotten out of any of them, are the 160kmph trains scattered around the country 08:38:21 <Flygon> eg. around 1981, NSWGR decided to order a 'fast train' fleet, the result that came out is the XPT 08:38:41 <Flygon> Which is basically a BR Intercity 125 regeared for 160kmph operation =/ 08:45:41 <Flygon> planetmaker: Frankly... Maglev would be perfect for the Melbourne-Sydney HSR 08:46:19 <Flygon> No need to tunnel, because you can just climb up and down grades without giving a damn... the Melb-Syd HSR would be going through what's basically Australia's only mountain range 08:46:33 <peter1138> what? 08:46:43 <Flygon> But, the powers that be are insistant on 400km/h Iron Rail is the solution 08:47:09 <Flygon> peter1138: Maglev can climb on sharp grades much more easily than conventional rail 08:47:53 <Markk> Hm, why don't we put some wings on the trains, and sort of, transport them in the air to the destination? 08:48:00 <Flygon> Taking advantage of this could theoretically push down the cost of construction to below that of Iron Rail for the same speed, because of not having to build so many bridges and tunnels through a mountain range 08:48:07 <Flygon> Markk: We've done that already 08:48:15 <Flygon> And now we have one of the world's busiest air routes 08:48:21 <Markk> :D 08:48:37 <Flygon> And Sydney refuses to build a second airport... alongside that, there is heavy curfews on the Sydney airport 08:51:03 <nickshanks> my old train to work: http://upload.wikimedia.org/wikipedia/commons/9/9a/S_Bahn_Muenchen.JPG got me to work on time more often than my current train: http://upload.wikimedia.org/wikipedia/commons/6/68/317342_AND_317340_Peterborough.JPG :( 08:51:04 <Flygon> Now you can see why the Melb-Syd HSR campaign is gaining traction 08:52:04 <NGC3982> My eyes. 08:52:06 <NGC3982> The colors :( 08:52:14 <Flygon> What's wrong with the colours? 08:54:16 <Flygon> http://upload.wikimedia.org/wikipedia/commons/7/77/VicRail_Trains_for_the_80s_poster.jpg Can't possibly be any worse than this! 08:54:43 <peter1138> Mem: 8198516k total, 7538784k used, 08:54:46 <peter1138> ^ modern software :-( 08:55:09 <Flygon> Lucky bugger 08:55:26 <peter1138> Swap: 1951888k total, 1934932k used, < as well, lol 08:55:39 <Flygon> I only have 4GB of RAM D: 08:55:57 <nickshanks> flygon: that train needs more spikes on the front. i don't think it's deadly enough to pedestrians 08:55:59 <peter1138> closed *one* app and mem used dropped to 4.3GB 08:56:18 <Markk> Mem: 7955 5312 2643 0 159 2077 08:56:24 <nickshanks> was that app openttd? :) 08:56:28 <Markk> Using 5312 MB. 08:56:40 <Flygon> nickshanks: Nah, the one that kept killing pedestrians was the Victorian Railways L-class :p 08:57:27 <nickshanks> oh crap, i just realised: "Victorian Railways" probably doesn't mean trains from 1850, but trains from the state of victoria 08:57:50 <Flygon> http://upload.wikimedia.org/wikipedia/commons/8/8d/L1162.jpg We used to have a long distance electric line... early in it's years, people would constantly get smashed into by L-classes because they thought they'd be as noisy as VR's Diesel fleet 08:58:07 <Flygon> As it turns out, the L-class is one of the quietest locomotives ever built in Australia 08:58:30 <peter1138> no, openttd uses hardly anything 08:58:32 <peter1138> it was monodevelop 08:58:44 <Flygon> Anyway, I gotta go 08:58:49 <Flygon> Need to drop someone off 08:58:56 <nickshanks> I can only forgive people who are hit by supersonic trains 08:58:57 <peter1138> cliff? 08:59:15 <nickshanks> for everyone else, it's their own stupidity 09:00:09 <nickshanks> this looks interesting, but most of these projects seem dead now: http://freetrain.sourceforge.net/forum/viewtopic.php?f=11&t=14 09:01:15 <Flygon> Annnnd she's taking her time 09:02:46 <Flygon> nickshanks: Level crossing accidents are practically an epidemic here 09:02:59 <Flygon> And probably the only reason the VLocity fleet aren't run @ 200kmph+ 09:04:02 <Flygon> Strangely, most accidents happen with the locomotive fleet... which are renowned for being flying bricks 09:04:04 <Flygon> Okay, gotta go 09:05:06 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [] 09:06:27 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:12:38 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: No route to host] 09:19:21 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 09:19:45 *** Guest2999 [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 09:21:15 *** George [~George@212.113.107.39] has joined #openttd 09:22:01 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 09:24:08 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:25:39 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 09:27:52 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: No route to host] 09:28:02 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 09:31:05 <Soft> why do my aircrafts keep crashing all the time ._. 09:31:22 <Flygon> Are you using Large Aircraft in Small Airports? 09:31:30 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 09:31:31 <Soft> Yes 09:31:39 <Soft> Is that a bad thing 09:33:24 <Flygon> The crash chance every time an aircraft lands is 5%, if it's a Large Aircraft in a Small Airport 09:36:44 <Flygon> Otherwise, it's 0.1% 09:37:00 <Flygon> I'm not sure how often Helicoptors crash, though... never had one crash 09:37:50 <Soft> oh okay, now I just need to figure out how to fit a large airport into tightly populated area 09:38:05 <Flygon> Could use Feeder Routes 09:38:21 <Flygon> Or bulldoze a lot... or place it on the outer rim of the city 09:38:24 <__ln__> build it underground... hmm, no 09:39:21 <Flygon> Well 09:39:26 <Flygon> Actually 09:39:37 <Flygon> An underground Blimp/Heliport could be pretty cool 09:39:59 <Soft> Hmm I think I will go with bulldozing, the city pretty much covers all of the land in a small island so 09:40:14 <Soft> Or maybe I could expand the island a little 09:41:18 <Flygon> Expand the island 09:41:31 <Flygon> Try to expand the pie, not eat more of the existing pie :p 09:50:06 <peter1138> http://www.entechworld.com/images/services/runway-1.png < trying to reach the underground runway 09:56:36 <Flygon> Heh 10:01:29 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:04:10 <Markk> sla.ro is offline, yes. 10:04:50 <Markk> peter1138: :D 10:13:03 <szaman> planetmaker: it's after 12, so, my proposition: http://webtrunki.pl/pics/trunki_photo/2/trunek_2070_org.jpg :] 10:13:31 <planetmaker> :D 10:17:09 <szaman> i love these "pure-fect" bottle designs of wyborowa 10:22:45 <szaman> not to mention how it looks when is iced hard in a post-soviet icebox without thermostat :P 10:31:48 <nickshanks> Question: When I do a ?-click on some buildings, they say things like Cargo accepted: Passengers, 2/8 Mail, 2/8 Cargo. What exactly does this mean? 10:32:36 <Eddi|zuHause> nickshanks: when you place a station near buildings, the 2/8 etc. of all buildings are summed up, and if you get to 8/8, the station accepts mail 10:33:21 <Eddi|zuHause> so you'd need at least 4 of these buildings to accept mail or goods, but one will suffice for passengers 10:33:30 <nickshanks> if I have, say, three buildings accepting Passengers, does that mean I get 3x the revenue for delivering passengers to that town? 10:33:35 <Eddi|zuHause> no 10:33:43 <Eddi|zuHause> everything above 8/8 is irrelevant 10:33:48 <nickshanks> okay, thanks! 10:34:45 <Eddi|zuHause> (you do, however, get more passengers the more buildings you have within reach) 10:35:41 <nickshanks> is there a way to see how many passengers/mail/cargo is generated per unit of time, and how quickly they dissipate if not transported? 10:36:12 <Eddi|zuHause> when you click on the town, you see an account of the total number of passengers produced 10:36:30 <Eddi|zuHause> and they only dissipate if your station rating drops below 50% 10:36:54 <nickshanks> station rating? 10:37:13 <Eddi|zuHause> if you click on the station, you get a rating 10:37:37 <Eddi|zuHause> which depends mainly on how much is waiting, and how long ago the last vehicle picked something up 10:37:45 <nickshanks> ok 10:39:13 <nickshanks> the city panel says passengers/mail last month: X, max: Y is that referring to generated, transported, something else? 10:39:45 <Eddi|zuHause> you get Y if you cover all houses, and have 100% rating (which is almost impossible) 10:40:25 <Eddi|zuHause> if you have 60% rating and cover half the houses, X is 0.6*0.5*Y 10:40:31 <Eddi|zuHause> (roughly) 10:41:11 <Eddi|zuHause> X is how much actually appeared at your stations 10:41:36 <nickshanks> use busses to cover the other half, right? 10:41:43 <Eddi|zuHause> yes 10:41:56 <Eddi|zuHause> but there are many possiblilties :) 10:42:08 <nickshanks> airports on either side of a town 10:42:26 <nickshanks> pop. 224 10:42:41 <Eddi|zuHause> that is not a lot :) 10:43:52 <nickshanks> but if they are multi-milionaires with private jets each, maybe they need two airports 10:48:41 *** lugo [bc6f57fe@ircip4.mibbit.com] has joined #openttd 10:56:23 <Flygon> Two Intercontinental Airports 10:59:56 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has joined #openttd 11:30:14 <lugo> http://i.imgur.com/bbg8Y.jpg ... time for an unrealistic aircraft set, V453000? :P 11:30:30 <V453000> hell no :) 11:30:35 <V453000> aircraft is dumb 11:31:06 <V453000> also if it is unrealistic then it has nothing to do with already taken photos ;) 11:31:18 <Flygon> lugo: That's an FBA drone with two giant bombs 11:31:22 <Flygon> FBI ffff 11:39:20 <NGC3982> V453000: Aircraft's not dub >:(. 11:39:27 <NGC3982> Oh, oops. 11:39:33 <NGC3982> It might be dub, though 11:39:36 <NGC3982> But not dumb. 11:40:05 <V453000> well if you declare building 2 airports, buying vehicles, and sending them there not dumb, then I am not sure what is dumb 11:41:52 <V453000> especially compared to train networks, obviously 12:03:03 <Soft> So I built a heliport but I don't seem to be able to purchase helicopters anywhere 12:06:12 <lugo> Soft: you need a hangar in order to do that.. 12:07:05 <Flygon> lugo: Depends... what if he's too late in the game? And isn't using NewGRF's? 12:08:27 <lugo> that's step 2 :P 12:10:23 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 12:11:58 <Soft> Im in the 2080's 12:12:02 <Flygon> Yeah 12:12:09 <Flygon> I think you've gone too far... 12:12:58 <Markk> I love to play it until the year ~2200 to 2400. 12:13:13 <Markk> The cities grows extremely much in that time. 12:13:22 <Soft> There are no helicopters in the future o_O 12:13:39 <Flygon> Well 12:13:53 <Flygon> I'd say use the... whatsitcalled 12:14:07 <Flygon> AV8 or something NewGRF, the one with the Blimps and Zepplins 12:14:11 <nickshanks> i have a concept called a Rabbit Hole 12:14:18 <Flygon> They have some really nice late-game coptors 12:14:35 <nickshanks> an evacuated underground tunnel 1000 kms long 12:15:08 <Flygon> Is this in OpenTTD, or real life? 12:15:11 <nickshanks> with electromagnetically driven public vehicles 12:15:14 <nickshanks> in my head 12:15:17 <Flygon> Ah, right 12:15:20 <Flygon> So, basically 12:15:25 <Flygon> Maglev vactubes 12:15:41 <nickshanks> yep, underground, going between capital cities 12:16:26 <nickshanks> no driver, passengers just press a button, get in the next one to arrive, and give a destination 12:16:29 <Flygon> You know what'd be very useful? 12:16:37 <nickshanks> lots of money? 12:16:38 <Flygon> A Sydney-LA 8000kmph Vactube 12:16:52 <Flygon> It'd 100% revolutionize trans-Pacific shipping 12:17:02 <nickshanks> it'd only be useful to porn actors who wanted to live in Sydney 12:17:17 <Flygon> Though, more likely, it'd become a radial vactube from Hawaii 12:17:32 <Flygon> eg. Hawaii'd branch out to LA, Syd, and Tokyo 12:17:42 <Flygon> Or Beijing... perhaps both 12:18:25 <nickshanks> we should persuade china to build one 12:18:35 <Flygon> Nah 12:18:43 <Flygon> China has a spotty train safety record 12:18:59 <Flygon> I'd only trust an Australian, American, Japanese, or European builder 12:19:02 <nickshanks> since they get off on splurging money on massive public works projects 12:19:22 <Flygon> ...seriously, not even the French TGV is legally allowed to go over 115km/h in most Australian railways 12:19:32 <Flygon> Because it wouldn't meet crash safety standards :B 12:20:00 <nickshanks> britain is still suffering from a chronic lack of in-cab signalling 12:20:16 <Flygon> nickshanks: Come to Australia 12:20:31 <nickshanks> ok, okay then 12:20:49 <szaman> poland started to install in-cab signaling in recent year AFAIK 12:20:52 <Flygon> We've succeeded in having British tube employees being terrified when they've ridden in (then Connex) Metro train cabs 12:20:54 <nickshanks> i'll just go to australia, cos some guy on the internet told me to 12:21:21 <Flygon> Simply because one of the things holding the rails in place, were wooden planks 12:21:28 <Flygon> This is in the underground subway system of Melbourne 12:21:33 <nickshanks> those are called Sleepers 12:21:35 <Flygon> No 12:21:38 <Flygon> It wasn't the sleeper 12:21:38 <nickshanks> hehe 12:21:44 <Flygon> They were sleeperless tracks 12:21:55 <nickshanks> those are called ruts in the road 12:22:01 <Flygon> Problem is 12:22:04 <nickshanks> ;) 12:22:05 <Flygon> The tracks came loose 12:22:10 <Flygon> The maintainence solution? 12:22:23 <Flygon> Use some wooden two-by-fours and wedge it between the wall and the rail 12:22:35 <Flygon> I'll need to find some photos 12:22:40 <nickshanks> great until it rains, and the wood expands 12:23:19 <nickshanks> this is what happens in britain: http://2.bp.blogspot.com/_TbyiCtmeFSs/TNvyC2LlcrI/AAAAAAAAAio/nYK9ZV-C68U/s1600/PotterBarAccident.jpg 12:23:20 <Flygon> This was underground 12:23:30 <Flygon> ... 12:23:33 <Flygon> How the heck? 12:23:38 <Flygon> Nearly said a very bad word, just then 12:24:40 <Flygon> http://www.theage.com.au/victoria/city-loop-safety-slammed-20121025-286v5.html Well... it isn't wooden planks 12:24:47 <Flygon> But this should give you enough details :p 12:25:10 <nickshanks> "The train passed over a faulty set of points which failed, causing the rear set of wheels to travel onto a parallel line. The train then flipped over and came to rest wedged between the platform and the building structures. Seven people lost their lives and another 76 were injured. The accident was caused by a collection of maintenance errors." 12:25:32 <Flygon> ... 12:25:40 <Flygon> Absolutely unbelievable 12:26:13 <Flygon> The worst we usually get around here is this: http://www.vicsig.net/suburban/spencerst/20030203-sss-394m-n463-small.jpg 12:26:47 <Flygon> The end result was that the Comeng got rebuilt, and the N-class locomotive got a tyre change and a new windshield... they both otherwise survived okay, and nobody got killed :B 12:27:43 <nickshanks> one of the people killed in that crash i showed was an old woman walking below the (elevated) platform, who got hit by falling debris 12:27:56 <Flygon> Oooouch... 12:28:00 <Flygon> http://www.vicsig.net/index.php?page=suburban§ion=sss 12:28:35 <nickshanks> that crash was 5 miles from where I live, but two years before there was another one in my own town, where four died (i think) 12:28:55 <Flygon> This is unbelievable 12:29:04 <Flygon> I thought Britian had much better safety standards than that... 12:29:14 <nickshanks> https://www.google.co.uk/search?q=hatfield+crash 12:29:16 <Flygon> Almost all rail accidents here are suicides and rail crossing crashes 12:29:48 <nickshanks> we don't count suicides 12:30:05 <Flygon> Ah 12:30:06 <Flygon> We do 12:30:12 <Flygon> They impact on the driver, very very badly 12:30:35 <Flygon> http://images.theage.com.au/2009/09/13/728761/1409train-420x0.jpg ...would you believe that nobody got injured from this, not even the crew? 12:31:18 <Flygon> The injuries sustained happened because of the driver exiting the cab 12:31:49 <Flygon> Still 12:31:57 <Flygon> I am utterly astounded Britian can have such horrid accidents 12:31:59 <nickshanks> yes, sure, but generally suicides don't kill anyone but the idiot 12:32:01 <Flygon> Given how strong your rail culture is 12:32:13 <nickshanks> i created this article: http://en.wikipedia.org/wiki/List_of_rail_accidents_in_the_United_Kingdom 12:33:25 <Flygon> I presume you're not the only contributor? 12:34:53 <Flygon> http://en.wikipedia.org/wiki/Kerang_train_accident Worst accident that I can think of happening locally, in recent time (keep in mind, the state I live in, is bigger than Britian, and a tad bigger than Poland) 12:34:57 <nickshanks> no, it's much expanded since i created it 12:35:26 <Flygon> Ahh 12:35:27 <Flygon> Gotcha 12:39:48 <Flygon> I've always been terrible at contributing to Wiki articles 12:41:48 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 12:44:08 <Flygon> "In 1884 at Little River, two enginemen and one passenger were killed and 486 persons injured when two trains crashed into ono another head on. The accident came about through a station-master leaving his little girl in charge, and she gave a staff to a train, and enabled it to proceed, whereas she should have held it until the train coming in the opposite direction had arrived." 12:44:15 <Flygon> ...holy hell 12:44:19 <Flygon> Times have changed, indeed 12:50:33 <Pinkbeast> These days we have motorists to take care of that sort of thing. :-( 12:54:26 <nickshanks> is there any record of what happened to that little girl as she grew up 12:56:10 <Flygon> nickshanks: It's pre-federation Australia 12:56:11 <Flygon> So... 12:56:13 <Flygon> Who knows? 12:56:23 <Flygon> Victoria was full of Irishmen back then 13:07:39 <NGC3982> Ah, the irish 13:07:50 <NGC3982> Making a fuzz about not being british for a few hundred years. 13:09:33 <szaman> https://en.wikipedia.org/wiki/Szczekociny_train_collision - this year in poland 13:10:43 <szaman> head-on at nearly 100km/h 13:10:43 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 13:11:24 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 13:13:05 <Flygon> szaman: I heard 13:13:09 <Flygon> It was all over the news here 13:15:11 <szaman> the main reason why such tragedies are happning in poland is because autions for construction works are resolved only by price 13:15:20 <szaman> auctions 13:15:30 <Flygon> Ahh... 13:15:35 <Flygon> Here, if works are done 13:15:39 <Flygon> We shut down the line 13:15:42 <Flygon> Because of exactly this 13:16:25 <dada__> damn 13:16:30 <dada__> that's awful 13:16:34 <Flygon> It is 13:17:02 <dada__> aren't you the same Flygon from tasvideos? 13:17:21 <Flygon> Ever notice how Bisqwit was always trying to get me into OpenTTD 13:17:25 <szaman> well, this works could be done safely if "better" contractor have been chosen 13:17:31 <Flygon> And it turned out that someone that wasn't him got me into it? :p 13:17:42 <dada__> I didn't know he was trying to get anyone into openttd 13:17:53 <dada__> but then I haven't seen him around lately, except on youtube in his esoteric programming videos 13:18:27 <Flygon> Best we not discuss that 13:19:06 <dada__> well, anyway, I'm sickly addicted to openttd these days 13:19:13 <dada__> not really too active on tasvideos anymore 13:19:23 <Flygon> It seems we've both moved on 13:19:38 <Flygon> I'm going between addicted, and distracted by other things/work :p 13:20:07 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 13:20:09 <andythenorth> bonsoir 13:20:16 <dada__> well, main reason for why I'm not that active anymore is because I got pretty sick earlier this year and I'm still recovering and so I'm trying to take it easy with regard to doing things, like making encodes 13:20:22 <V453000> hi andy :) 13:20:26 *** llugo [bc6f57fe@ircip3.mibbit.com] has joined #openttd 13:20:37 *** lugo is now known as Guest3115 13:20:37 *** llugo is now known as lugo 13:21:30 <Flygon> I wish for us to stop discussing TASVideos 13:23:39 *** Guest3115 [bc6f57fe@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:23:55 <dada__> I'm not 13:24:45 <planetmaker> bon jour, andythenorth 13:24:50 <Flygon> Alright 13:24:52 <Flygon> Thank you 13:25:47 <Belugas> hello 13:27:10 <Flygon> Yo 13:28:20 <andythenorth> ariverdici 13:28:21 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 13:29:45 <TyrHeimdal> openttd needs to come back to the ipad :/ 13:30:06 <TyrHeimdal> would be epic 13:32:25 <Ammler> it would not long hold there, someone would come by and request drop because they think, it is a illegal ttd copy :-) 13:33:30 <Ammler> but unofficial ports are avaialbe, aren't? 13:33:36 <TyrHeimdal> I read somewhere that there was some communication between the developer of the ipad version and the original studio 13:33:52 <TyrHeimdal> there was 13:33:58 <TyrHeimdal> I bought it as well 13:34:01 <TyrHeimdal> but it was pulled 13:34:33 <dada__> how much time/effort do you guys spend on ships? it seems like half my time is spent on them. for some reason I love making canals everywhere. 13:34:50 <TyrHeimdal> ^^ 13:35:14 <Ammler> [15:33] <TyrHeimdal> I bought it as well <-- you had to pay? 13:35:16 <Flygon> I rarely use ships 13:35:22 <Flygon> Except for fringe cases 13:35:24 <Flygon> Such as oil 13:35:38 <TyrHeimdal> Ammler: hmmm, good question actually... don@t remember 13:35:42 <Flygon> And 19th centery mass cargo transprt 13:35:48 <Flygon> But even then, they've been so slow 13:35:54 <TyrHeimdal> IÂŽd have to check 13:35:59 <Flygon> It's been more profitable for me to create artificial islands 13:36:04 <Flygon> And build bridges across the ocean 13:36:07 <TyrHeimdal> but then open part should suggest it should have been free :P 13:36:53 <dada__> http://wedemandhtml.com/tmp/Colonialist%20Oppressors%20Ltd.,%2028-11-2195.png 13:37:07 <michi_cc> TyrHeimdal: You'll wait a long time unless Apple rescinds its ban on GPL software in the app store. 13:37:37 <TyrHeimdal> michi_cc: they have a policy agianst GPL there? for real? 13:37:48 <TyrHeimdal> if thatÂŽs the case, thatÂŽs bad 13:38:43 <Flygon> Wow 13:38:47 <michi_cc> The app store terms of service are incompatible with GPL (they take some rights you have under GPL) and Apple choose to resolve that by removing all GPL software and not by changing its ToS. 13:39:40 <TyrHeimdal> heh, thatÂŽs apple for ya ^^ 13:39:54 <Flygon> dada__: I've never been good at building pretty networks 13:40:27 <dada__> well, for ships, timetables are everything 13:40:29 *** rellig [~rellig@argon247.server4you.de] has joined #openttd 13:40:56 *** rellig [~rellig@argon247.server4you.de] has quit [] 13:40:59 <dada__> if you play with breakdowns off like me it's not difficult, all you gotta do is set up a constant waiting time for the station for ships 13:41:27 <Flygon> Hmm 13:41:44 <Flygon> Timetables always throw me off... seems hard to manage without a routes feature, too 13:42:21 <Flygon> eg. You create a timetable for a route, and assign vehicles to it... but, ehhh 13:42:28 <TyrHeimdal> i never got why one would use timetables actually 13:42:29 <dada__> my largest city is starting to become pretty large 13:42:32 <Flygon> I can see how that'd become confusing... I just confused myself 13:42:41 <Flygon> TyrHeimdal: There can be good reasons 13:42:53 <dada__> well, timetables are used to prevent the "bunching up" effect 13:43:29 <dada__> ships show the effect the most noticeably, they all bunch up into one supership instead of nicely spreading out, which is what you want to aim for 13:43:35 <TyrHeimdal> but wonšt that be hugly complex when the number of trains go up? 13:43:46 <TyrHeimdal> ah 13:43:56 <TyrHeimdal> so more for ships then anything else..? 13:43:57 <dada__> I don't have much timetable experience with trains, but it can be of use there too 13:44:06 <dada__> only have been using them for a little while 13:44:30 <Flygon> Ah, yeah 13:44:44 <Flygon> Only thing I've really timetabled is trains 13:44:52 <dada__> it's basically just a way to keep them all in sync, to make sure that trains/vehicles reach the station at a frequent interval, instead of in random intervals 13:44:58 <Flygon> But I find them confusing, without seeing it in 24 hour time... 13:45:10 <dada__> random intervals lower the efficiency/station rating 13:45:39 <TyrHeimdal> even for non-passanger transports? 13:45:49 <__ln__> *passenger 13:46:17 <TyrHeimdal> would think an industry would be happy if it got itÂŽs stuff out as fast as possible 13:46:36 <__ln__> *its 13:47:11 <TyrHeimdal> ln, both are true 13:47:34 <dada__> basically, the longer the industry's cargo lies waiting at the station, the worse 13:47:44 <dada__> frequent intervals means they don't wait for so long 13:57:10 *** lugo [bc6f57fe@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:58:30 <dada__> http://wedemandhtml.com/tmp/Colonialist%20Oppressors%20Ltd.,%2010-11-2197.png 13:58:57 <dada__> I should get around to signalling and activating my train line over there 13:59:24 <Flygon> I could never build such pretty networks... 13:59:36 <Flygon> All I end up doing is plopping down trams, and a train, and off I go 13:59:58 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/chicagostation.png And then turn it up to 11 13:59:59 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:00:01 <dada__> well, I care more about how things look than about efficiency or anything else :P 14:00:12 <dada__> hehe that's neat tho 14:00:42 <dada__> looks very high capacity 14:01:18 <Flygon> Absurdly so 14:01:38 <Flygon> I have enough Tram routes to need more alphabet letters @.@ 14:02:13 <Flygon> Thing is, though 14:02:19 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/brusseltransit.png All I seem to build is massive stations @.@ 14:02:23 <Flygon> Nothing particulary... pretty 14:02:48 <Flygon> I felt kinda guilty at increasing the max station size for that one 14:06:50 <dada__> looks quite good, I need to do more high capacity stuff 14:06:55 <dada__> I should get into openttdcoop 14:07:05 * planetmaker usually can't increase max station size for things like that. 14:07:42 <Flygon> Ehh 14:07:46 <Flygon> I'd be pretty bad with coop 14:07:54 <Flygon> https://dl.dropbox.com/u/2651992/Art/Other/Victorian%20Railways%2C%2027th%20Jul%201953.png Also, I've had my share of disasters 14:11:44 <Pinkbeast> I confess the ottdcoop chaps seem utterly mad to me 14:13:05 <Flygon> Agreed 14:13:10 <Flygon> Annd I'm pretty nuts 14:17:46 <planetmaker> Might be related to my default max_station_spread being 64, though ;-) 14:18:03 <Flygon> Hahaha 14:18:07 <Flygon> Mine's usually 32... 14:18:14 <Flygon> But it's been pushed up, for some games >_> 14:21:19 <Ammler> sation_spread 64 is way too small, it should be map size ;-) 14:23:14 <peter1138> cheat! 14:26:06 <V453000> utterly mad? :( 14:26:07 <dada__> ah, looks like I can quit playing openttd for now, finally got some work to do 14:30:40 <Soft> What should I do with old vechiles? Should I command them to a depot, clone them and sell the old ones one by one or is there an easier way. 14:31:51 <peter1138> depends what you want to do with them... 14:32:00 <peter1138> though it sounds like you want autorenew 14:32:21 <Soft> I dont really know, the game just keeps informing me that they are very old 14:33:22 <peter1138> http://wiki.openttd.org/Advanced_Settings/Vehicles#Autorenew 14:33:51 <peter1138> hmm, that page talks about openttd.cfg but not the settings window o_O 14:34:45 <Soft> Oh thats just what I was looking for, thanks 14:42:22 *** krinn [~krinn@224.68.206.77.rev.sfr.net] has joined #openttd 14:46:58 <krinn> hi, i see something odd: AISign.IsValidSign(id) return true for a sign own by NONE/DEITY while the function use return si != NULL && si->owner == _current_company; 14:47:16 <Pinkbeast> V453000: That's not necessarily a bad thing - for example I am a great admirer of Joff Summerfield, who rode around the world on a penny-farthing recently, the second person to do so ever (and the first one didn't build his own bike first). But that was utterly mad. :-) 14:47:33 <V453000> :P 14:47:45 *** HerzogDeXtEr [~Flex@88.130.161.153] has joined #openttd 14:48:53 <krinn> and of course current_company just cannot be NONE/DEITY in an AI 14:49:14 <planetmaker> krinn, anybody can edit the sign of another company (or unaffiliated signs) 14:50:20 <krinn> well, the AI version state it only return valid for your own company, and the si->owner == _current_company might be there for that 14:50:44 <krinn> but the odd thing, is that it still return true, so something is weird with the si->owner check 14:50:46 <V453000> Pinkbeast: you could always join openttdcoop :P 14:51:25 <krinn> planetmaker, and of course the sign really exist, but not own by the ai company, so it should remain hidden and return false no? 14:51:59 <planetmaker> dunno... what should it do? Not sure 14:52:10 <planetmaker> Both makes sense. Under certain disjunct use cases 14:53:13 <krinn> well, the sign exist, but own by deity/none 14:53:39 <krinn> but the Ai version of IsValidSign return true 14:54:02 <planetmaker> which is not isValidOwnSign ;-) 14:55:07 <krinn> { 14:55:07 <krinn> const Sign *si = ::Sign::GetIfValid(sign_id); 14:55:07 <krinn> return si != NULL && si->owner == _current_company; 14:55:07 <krinn> } 14:55:21 <krinn> that's the AISign.IsValidSign function 14:57:00 <Pinkbeast> V453: Or I could set off towards Constantinople on an ordinary. But either seems unlikely, I fear. 15:03:43 <V453000> how come 15:05:27 <Pinkbeast> Well, in the one case, jolly dangerous and while I like cycling, you can have too much of a good thing. In the other... it's not really how I play OTTD. For example, I shudder gently at any kind of logic construction. 15:07:39 * NGC3982 is getting ready for the masquerade. 15:07:41 <NGC3982> http://www.flickr.com/photos/appemobile/8122218720/in/photostream 15:11:43 <V453000> I dont think logic constructions are in any way shape or form a key aspect :) 15:14:54 <Pinkbeast> I'm counting any piece of track laid for a purpose other than trains travelling along it 15:15:24 *** mahmoud [~KEM@ALyon-158-1-64-63.w90-29.abo.wanadoo.fr] has joined #openttd 15:19:06 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 15:21:42 <Kitty> 26 15:22:25 *** cypher [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has joined #openttd 15:26:35 *** BtbN [~btbn@btbn.de] has joined #openttd 15:27:15 *** frosch123 [~frosch@frnk-590d5c7a.pool.mediaWays.net] has joined #openttd 15:31:13 <peter1138> i love adhoc coop play 15:32:03 <peter1138> i also like to use some ships & aircraft, so openttdcoop is out for me :p 15:41:34 <Pinkbeast> ... although I would like some more signalling features so one doesn't have to lay that logic track, yes, I know, do your own, etc. 15:42:05 <peter1138> programmable signals... probably a patch for that somewhere 15:43:36 <Pinkbeast> There is a progsig patch but there's obviously a lot more could be done with signals 15:48:42 <Terkhen> IMO the order mess should get fixed before we get into programmable signals :P 15:49:24 <peter1138> what mess? 15:56:19 <NGC3982> Im sorry, but i think i need to turn to this channel for something strange. 15:56:40 <NGC3982> Im looking for a western/cowboy based intro scene to an anime series. The anime series is based on a NES/SNES game. 15:56:46 <NGC3982> Does it ring any bells? 16:00:32 <Terkhen> the order GUI mostly; I don't use comple orders much but it seems to be complicated 16:00:40 <NGC3982> Oh, i found it. Never mind the OT. 16:00:59 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 16:01:18 <Terkhen> the most complex thing I do is transfer and leave empty 16:09:27 *** Arendtse1 [arendtsen@tux.nerdheaven.dk] has joined #openttd 16:09:52 *** Arendtsen [arendtsen@tux.nerdheaven.dk] has quit [Read error: Connection reset by peer] 16:11:39 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:16:00 <Soft> Coconut run 2 from openmsx really remainds me of crash bandicoot games O_o 16:17:01 *** DanMacK [~AndChat61@74.198.9.222] has joined #openttd 16:17:18 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has joined #openttd 16:19:15 *** supermop [~daniel_er@rrcs-208-125-10-83.nyc.biz.rr.com] has joined #openttd 16:27:32 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:27:35 *** mode/#openttd [+o Alberth] by ChanServ 16:28:16 <Alberth> oi 16:32:00 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:32:58 <Terkhen> hi Alberth 16:38:28 <Alberth> hi 16:40:09 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 16:41:12 *** telanus1 [~telanus@105-236-59-157.access.mtnbusiness.co.za] has joined #openttd 16:47:58 *** telanus [~telanus@105-236-59-157.access.mtnbusiness.co.za] has quit [Ping timeout: 480 seconds] 16:48:53 <frosch123> hai albert, hola terkhen :) 16:50:17 <Terkhen> hi frosch123 :) 16:54:39 *** DanMacK [~AndChat61@74.198.9.222] has quit [Ping timeout: 480 seconds] 16:58:32 *** krinn [~krinn@224.68.206.77.rev.sfr.net] has quit [Remote host closed the connection] 17:03:09 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 17:03:39 *** DanMacK [~AndChat61@74.198.9.140] has joined #openttd 17:06:38 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 17:07:57 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:09:33 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:15:37 *** Progman [~progman@p57A1A24F.dip.t-dialin.net] has joined #openttd 17:18:03 *** DanMacK [~AndChat61@74.198.9.140] has quit [Ping timeout: 480 seconds] 17:19:32 <dada__> love them maps with lots of hills 17:19:37 <dada__> just too easy if it's all flat 17:20:19 <Terkhen> increase the sea level a bit too :) 17:20:30 * Terkhen likes hilly peninsulas and islands 17:33:14 *** glx [glx@2a01:e35:2f59:c7c0:dd9a:4ba1:8125:b684] has joined #openttd 17:33:17 *** mode/#openttd [+v glx] by ChanServ 17:38:17 <DorpsGek> Commit by terkhen :: r24626 /trunk/src (group_gui.cpp road_cmd.cpp) (2012-10-25 17:38:12 UTC) 17:38:18 <DorpsGek> -Fix [FS#5432]: MSVC 2010 warnings. 17:44:05 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 17:45:22 <DorpsGek> Commit by translators :: r24627 /trunk/src/lang (catalan.txt unfinished/tamil.txt) (2012-10-25 17:45:14 UTC) 17:45:23 <DorpsGek> -Update from WebTranslator v3.0: 17:45:24 <DorpsGek> catalan - 5 changes by arnau 17:45:25 <DorpsGek> tamil - 190 changes by aswn 17:46:54 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:53:57 <__ln__> hmm, it's snowing at this time of year 17:56:05 <frosch123> is that realistic? 18:04:44 <Zuu> I've heard and seen pictures of it further north. However no snow here. 18:12:22 <Kjetil> It snowed here earlier today 18:18:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:18:42 <Alberth> hi andy 18:19:01 <Eddi|zuHause> __ln__: until a few days ago, we had 24°C 18:22:55 <MNIM> I had 22C until yesterday, now it's half that 18:23:53 <frosch123> -125C ? 18:25:15 <Alberth> or 0x116 perhaps 18:25:23 <MNIM> frosch123: C, not K! 18:27:00 <Alberth> MNIM: then you're missing about 125 degrees :p 18:30:25 * Rubidium wonders whether MNIM would use the same phrasing when it's -22C and becomes -11C. Did the temperature half? 18:31:04 <Rubidium> s/half/halve/? 18:31:19 <MNIM> if I were a good mathematician, I would. 18:31:25 <MNIM> ...I am not a good mathematician. 18:34:53 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 18:35:18 <Wolf01> oddink o/ 18:36:41 <Alberth> evenink Wolf01 18:50:17 <Wolf01> tranquillity lane this evening too? 18:51:12 <Rubidium> oh... you want something to talk about. I have something with Italian subtitles you might like 18:54:27 <Rubidium> Wolf01: especially for you: http://www.youtube.com/watch?v=Yz7TD9FpRTw 18:54:57 *** HerzogDeXtEr1 [~Flex@88.130.182.178] has joined #openttd 18:55:17 <Wolf01> lolwhut? it's worse than teletubbies 18:55:40 <Wolf01> at least they are pretty :P 18:56:39 <Rubidium> can you imagine another song of that same group was #1 for 17 weeks? 18:59:41 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:00:23 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:01:49 *** HerzogDeXtEr [~Flex@88.130.161.153] has quit [Ping timeout: 480 seconds] 19:02:02 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 19:06:19 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 19:06:28 *** DanMacK [~AndChat61@74.198.9.136] has joined #openttd 19:22:03 *** KyleXY is now known as KyleSrv 19:22:07 *** KyleSrv is now known as KyleXY 19:22:46 *** KyleXY is now known as Guest3151 19:22:49 *** DanMacK [~AndChat61@74.198.9.136] has quit [Ping timeout: 480 seconds] 19:23:58 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has joined #openttd 19:24:13 <drac_boy> hi 19:25:36 <DorpsGek> Commit by zuu :: r24628 /trunk/src/script/api (script_road.cpp script_road.hpp) (2012-10-25 19:25:31 UTC) 19:25:37 <DorpsGek> -Fix: Document and enforce precondition start != end for ScriptRoad::RemoveRoad and ScriptRoad::RemoveRoadFull 19:26:21 *** Guest3151 is now known as KyleXY 19:29:09 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 19:31:12 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 19:39:06 *** swissfan91 [5e0450aa@ircip4.mibbit.com] has joined #openttd 19:39:23 *** oskari89 [~oskari89@62-241-226-131.bb.dnainternet.fi] has quit [] 19:39:24 *** swissfan91 [5e0450aa@ircip4.mibbit.com] has quit [] 19:44:39 *** KritiK [~Maxim@95-25-50-247.broadband.corbina.ru] has joined #openttd 19:50:21 *** telanus1 [~telanus@105-236-59-157.access.mtnbusiness.co.za] has left #openttd [] 20:05:11 <DorpsGek> Commit by zuu :: r24629 trunk/bin/ai/regression/regression.txt (2012-10-25 20:05:04 UTC) 20:05:12 <DorpsGek> -Fix (r24628): Also update regression test 20:22:33 *** Chris_Booth [~chatzilla@host86-172-187-158.range86-172.btcentralplus.com] has joined #openttd 20:28:32 *** Chris_Booth [~chatzilla@host86-172-187-158.range86-172.btcentralplus.com] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0/20121017073013]] 20:34:28 *** perk11 [~perk11@46.242.10.233] has joined #openttd 20:37:53 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:39:29 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 20:47:46 <MNIM> what the heck 0.0 20:47:51 <MNIM> there's ottd for android? 20:48:05 <Kjetil> OTTD for everything 20:48:21 <Rubidium> MNIM: no, OpenTTD *on* Android 20:48:24 <MNIM> well, except for ios. 20:48:32 <MNIM> 'cause screw iCrap? 20:48:39 <Rubidium> MNIM: there was OpenTTD *on* iOS 20:48:45 <Rubidium> but Apple doesn't like it 20:49:14 <MNIM> hehehe 20:49:20 <MNIM> same thing, really. 20:49:21 <MNIM> anyway. 20:49:29 * MNIM DL-s the F out of ottd 20:49:38 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot!] 20:49:53 <Rubidium> for OpenTTD *for* Android you first need to do many changes to the UI before it's touchscreen usable 20:52:40 <drac_boy> heh 20:53:16 * drac_boy is still waiting to be able to run ottd along ttdxp yet but will just play with the latter alone for the time being till then 20:54:18 <Rubidium> huh? You can run both next to eachother, can't you? 20:55:39 <andythenorth> eh? 20:55:51 <drac_boy> its either 1. complains about being a window exe and not run or 2. wouldn't even network at all 20:56:00 <drac_boy> but I'll rather not rant about it 20:56:01 <frosch123> andythenorth: is snow a subtype of water cargo? 20:56:13 <andythenorth> frosch123 I have no idea :) 20:56:15 <drac_boy> snow cargo? 0_0 what kind of funny idea is that now 20:56:22 <andythenorth> I thought we didn't discuss subtypes any more? 20:56:32 <frosch123> exactly, we are only trolling 20:56:34 <andythenorth> ask Michael in the forums 20:56:37 <Kjetil> snow cargo isn't that dumb 20:56:44 <andythenorth> snow is a valid cargo 20:56:50 <andythenorth> in snowy places, they truck a lot of snow 20:57:10 <Kjetil> Getting rid of the snow in cities is a huge challenge during the winter 20:57:50 <andythenorth> use fire 20:57:58 * drac_boy would rather just pack down the snow and/or set it into an artifical ski/sled hill nearby 20:57:58 *** xaroth [~Xaroth@254-058-128-083.dynamic.caiway.nl] has quit [Ping timeout: 480 seconds] 20:58:15 <drac_boy> otherwise they shouldn't had built a large car-depending population there in first place ;) 20:58:47 <frosch123> http://www.youtube.com/watch?v=mV2xpf3AN4s <- that's how it was done in my home town 20:59:05 <frosch123> well, i guess it is still done that way 21:00:41 <andythenorth> oh mogs 21:01:14 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 21:02:12 <andythenorth> in the uk stuff just stops when it snows 21:02:49 <frosch123> yeah, places with > 50 cm snow can deal better with it, than places with < 10 cm 21:03:27 <frosch123> > 2m it gets complicated again :) 21:03:43 <Kjetil> then it's time to dig in 21:03:48 <Rubidium> why does it get more complicated with >2m? 21:03:56 <andythenorth> just more costly 21:03:57 <andythenorth> http://foremost.ca/index_vehicles.php 21:04:11 <Rubidium> it gets pretty messy when it starts to thaw 21:04:15 *** TrueBrain_ [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 21:04:29 *** TrueBrain_ is now known as TrueBrain 21:04:39 <Rubidium> but while it's freezing the snow should pretty much stay up and you'd be able to make 'canals' in the snow 21:07:13 *** DanMacK [~AndChat61@74.198.9.245] has joined #openttd 21:07:42 *** DanMacK [~AndChat61@74.198.9.245] has quit [Remote host closed the connection] 21:07:57 *** DanMacK [~AndChat61@74.198.9.245] has joined #openttd 21:09:54 *** xaroth [~Xaroth@254-058-128-083.dynamic.caiway.nl] has joined #openttd 21:14:35 <frosch123> night 21:14:38 <Kjetil> http://www.youtube.com/watch?v=GK5OdrwJsuo - snowclearing at the airport 21:14:38 *** frosch123 [~frosch@frnk-590d5c7a.pool.mediaWays.net] has quit [Remote host closed the connection] 21:15:18 <Terkhen> good night 21:16:59 *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:20:59 <andythenorth> night 21:21:00 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:29:32 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 21:37:09 *** DanMacK [~AndChat61@74.198.9.245] has quit [Ping timeout: 480 seconds] 21:43:26 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 21:44:40 <Wolf01> 'night all 21:44:41 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:44:44 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:54:32 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 21:57:27 *** perk11 [~perk11@46.242.10.233] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:57:57 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has left #openttd [I'm done being in this room!] 21:58:37 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:58:40 *** Stimrol [~Stimrol@88.149.50.18] has joined #openttd 21:59:51 <__ln__> http://abcnews.go.com/Blotter/dutch-warship-destroys-pirate-mother-ship/story?id=17554703 22:01:20 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 22:08:49 <MNIM> hehe. suckers tried to open fire on some of the best trained regular soldiers in the world. 22:08:53 <MNIM> baaad idea. 22:19:01 *** mahmoud [~KEM@ALyon-158-1-64-63.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:22:19 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 22:22:48 *** Soft [~soft@dyn58-80.yok.fi] has quit [Ping timeout: 480 seconds] 22:27:02 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 22:28:46 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has joined #openttd 22:30:18 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 22:46:14 *** Progman [~progman@p57A1A24F.dip.t-dialin.net] has quit [Remote host closed the connection] 22:58:42 <supermop> anyone want to play a game tonight? 23:01:57 *** supermop [~daniel_er@rrcs-208-125-10-83.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:10:38 *** keoz_ [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 23:26:54 *** keoz_ [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz_] 23:28:29 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has quit [Quit: keoz] 23:28:37 *** keoz [~keikoz@58.90.76.86.rev.sfr.net] has joined #openttd 23:35:44 *** Kiffira [4404ae0d@ircip2.mibbit.com] has joined #openttd 23:36:06 *** Kiffira [4404ae0d@ircip2.mibbit.com] has quit [] 23:36:54 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:38:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:50:47 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 23:59:24 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds]