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00:00:34 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has left #openttd [] 00:02:41 <peter1138> hhgiwehgiwehg 00:03:11 <peter1138> well 00:03:18 <Supercheese> Still broken? 00:07:34 <peter1138> no 00:12:33 <Markk> Eddi|zuHause: :D 00:12:46 <Markk> Eddi|zuHause: Is the new airport in Berlin finally done? 00:14:39 *** topher [topher@206.222.170.89.rev.sfr.net] has quit [] 00:15:16 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:19:32 <peter1138> but gfxfillrect only takes colours, not palettes 00:24:30 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 00:24:33 *** mode/#openttd [+v glx] by ChanServ 00:26:14 <peter1138> hmm 00:34:31 <NGC3982> :( 00:38:15 <peter1138> what? 00:41:06 <peter1138> weird 00:41:08 <peter1138> it works for trains 00:41:41 <NGC3982> :( 00:41:54 <Eddi|zuHause> just remove the other vehicle types :p 00:42:47 <peter1138> it works for planes too 00:43:12 <Eddi|zuHause> planes are useless 00:43:16 <peter1138> and ships 00:43:29 <Eddi|zuHause> ships are too slow 00:43:33 <NGC3982> but fun! 00:43:39 <peter1138> but not RVs 00:43:53 <Eddi|zuHause> RVs are too small 00:45:47 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 00:46:29 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 00:48:03 <peter1138> ooookay 00:48:07 <peter1138> it works 00:48:10 <peter1138> just not for egrvts 00:49:01 <Eddi|zuHause> they use custom recolour maps? 00:49:36 <peter1138> yeah :S 00:54:11 <peter1138> can't grfcodec -d it :S 00:54:18 <peter1138> must be nml though 00:54:28 <peter1138> it decoded up to 51000 nfo sprites so far 00:54:50 <peter1138> Error while decoding sprite, got 3, wanted 4, at 8499854: Success 00:55:20 <peter1138> 8499854 is the end of the fie 00:55:22 <peter1138> *file 00:57:48 <Eddi|zuHause> "Error: Success" these are the greatest of them all :p 00:58:10 <Supercheese> hahaha 00:58:36 <peter1138> Error while decoding sprite, got 3, wanted 4, at 8499854: No such file or directory 00:58:43 <peter1138> it says that on first try 00:58:47 <peter1138> and Success on the second try 00:58:55 <peter1138> so it's using an invalid errno 00:58:56 <Eddi|zuHause> maybe your grfcodec is outdated? 01:00:11 <peter1138> nope 01:01:34 <Pokka> ho ho 01:01:38 <Pokka> ice industries 01:01:42 *** pugi [~pugi@host-091-097-018-078.ewe-ip-backbone.de] has quit [] 01:01:57 <Pokka> this sounds like a bad idea 01:02:17 <Eddi|zuHause> can't be worse than ice trains :p 01:03:37 <peter1138> oh well, it's an 8MB newgrf 01:03:51 <peter1138> i'll assume it contains a local copy of the 2cc recolour maps :S 01:04:10 <Pokka> ? 01:04:14 <peter1138> egrvts2 01:04:30 <peter1138> mahoooosive newgrf which doesn't decode properly 01:04:36 <Pokka> why would it contain a local copy of the 2cc recolour maps? 01:04:40 <Pokka> which aren't that big? 01:05:14 <Supercheese> Ice industries? 01:05:27 * Supercheese 's NewObject set includes ice objects... 01:05:41 <peter1138> cos it has recolouring options 01:05:53 <Pokka> hmm 01:06:00 <Eddi|zuHause> i don't know about egrvts, but GermanRV has autogenerated recolourmaps for 2cc+cargo recolouring (around 1000 in total) 01:06:05 <Pokka> house trange :) 01:06:15 <peter1138> then i've just done all this for no reason! 01:06:49 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has joined #openttd 01:06:53 <Pokka> all egrvts2's fault 01:07:23 <Supercheese> it doesn't have 32bpp or extra zoom gfx does it? 01:07:30 <peter1138> no 01:07:40 <Supercheese> sheesh, how'd it get 8 MB 01:07:46 <peter1138> hmm 01:08:54 <peter1138> it's got 51000 nfo lins 01:08:56 <peter1138> *lines 01:09:45 <Supercheese> No sources available... :S 01:09:54 <Supercheese> None I've found anyway 01:10:09 <Eddi|zuHause> 393072 cets.nfo 01:10:30 <Eddi|zuHause> (wc -l, that is) 01:10:56 <Supercheese> Hmm, I wonder how many .nfo lines my grfs have, I never look at the nfo 01:11:17 <Eddi|zuHause> nml doesn't generate the nfo by default ;) 01:11:25 <Supercheese> Yep 01:11:46 <peter1138> heresy! 01:11:48 <Supercheese> A measly 1527 01:12:05 <Supercheese> that's including all the translations I got 01:12:09 <Eddi|zuHause> hearsay? 01:12:14 <Eddi|zuHause> are we in court? 01:12:16 *** Guilux [~Guilux@chenapan.net] has joined #openttd 01:12:22 <peter1138> no heresey 01:12:26 <peter1138> no heresy 01:12:32 <Supercheese> here-ish 01:12:37 <Supercheese> sort-of-here 01:12:59 <Supercheese> Good lord, NFO is atrocious 01:13:22 <Eddi|zuHause> it's not that bad, if it's commented :p 01:13:44 <Supercheese> It... is that bad 01:13:47 <peter1138> oh well 01:13:49 <Supercheese> but that's a matter of opinion 01:13:59 <peter1138> ukrs2 works 01:14:02 <peter1138> and av8 works 01:14:26 <Supercheese> Well, Pikka-code is likely superior code :P 01:14:28 <peter1138> and fish works 01:14:33 <peter1138> just egrvts2 smells! 01:15:04 <Pokka> how does it have 51000 lines? 01:15:14 <Pokka> it doesn't have /that/ many vehicles, and they don't do that much. 01:15:21 <peter1138> lots of sprites 01:15:28 <peter1138> lots of action 9/D lines 01:15:36 <Supercheese> sound effects? are those encoded directly in the nfo? 01:15:45 <Supercheese> no, they're waved 01:15:47 <Supercheese> nevermind 01:16:44 <peter1138> egrvts1 works! 01:17:08 <Supercheese> there are two egrvts2s, IIRC 01:17:11 <Supercheese> which are you decoding? 01:17:19 <peter1138> none at the moment 01:17:25 <Supercheese> are/did 01:17:29 <peter1138> r181 it says in game 01:17:35 <peter1138> 175 it says in the directory 01:17:58 <Supercheese> There's also eGRVTS2_WIP2.grf 01:18:05 <Supercheese> which is older and less complete 01:18:06 <peter1138> o_O 01:18:19 <Supercheese> eGRSTS2-nml.grf is the newest methinks 01:18:32 <Supercheese> heh, with that typo? or did I somehow make that... 01:20:27 <Supercheese> No, typo was Zephyris' 01:20:28 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=51977&start=160#p1045780 01:21:08 <Supercheese> does that one, perchance, decompile? 01:21:46 <Supercheese> nope, errored out 01:22:12 <peter1138> Error while decoding sprite, got 3, wanted 4, at 8499844: No such file or directory 01:22:18 <Supercheese> same error 01:22:26 <Pokka> D: 01:22:54 <Supercheese> eGRVTS2_WIP2.grf decompiles 01:23:04 <Supercheese> but as I said, it's much older :S 01:23:12 <Pokka> you're not wrong 01:24:06 <Supercheese> what is needing to be extracted? 01:24:35 <Pokka> you're also not wrong about all the action 9s, Ds, and sheesh, 6s. 01:24:38 <Pokka> who uses action 6? 01:25:21 <Supercheese> NML? 01:26:53 <Pokka> then NML is a twit 01:27:23 <peter1138> well, GRM 01:27:49 <Pokka> it appears grfcodec can't manage to generate the png, presumably because it's too big 01:29:41 <Pokka> hmm 01:29:47 <Pokka> or it's the sounds it trips over on? 01:31:41 <peter1138> not sure 01:34:56 <Pokka> it seems to break after the first wav sprite 01:35:15 <Pokka> and fails to output the wav 01:35:45 <peter1138> that's the only wav in the grf 01:35:46 <Supercheese> You can extract spritesheets 01:36:13 <Supercheese> Hmm, grfcodec picks wrong palette by default 01:37:06 <Pokka> well, it's the only one in the outputted nfo 01:37:09 <Pokka> hence "first" :) 01:38:07 <Pokka> 11 01 00, okay, it's the only one then 01:38:41 <peter1138> rather a lot of cargo variants 01:39:29 <Pokka> mad if you don't 01:40:36 *** jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 01:56:11 *** HerzogDeXtEr1 [~Flex@i59F6ABBE.versanet.de] has quit [Read error: Connection reset by peer] 02:03:24 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 02:03:42 *** Biolunar [mahdi@blfd-4d08f2f5.pool.mediaWays.net] has quit [Quit: My life for Aiur] 02:40:59 *** Superuser [~root@host86-152-172-169.range86-152.btcentralplus.com] has quit [Quit: Leaving] 03:13:27 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:19:36 *** cyph3r [~Miranda@ip-78-45-93-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! 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Usually all projects which I'm involved, you just call make to do all things for you 08:38:46 <planetmaker> then you don't need to remember any syntax. Nor which files 08:39:32 <planetmaker> mingw should also come with a flavour of make. So just try 'make' in the main checkout dir of a project you might have gotten 08:39:53 <Supercheese> Was trying things with one of my own project to start 08:40:00 <Supercheese> I'll check out an existing makefile 08:41:22 <planetmaker> I've created https://dev.openttdcoop.org/projects/make-nml/repository to allow using adopting it for new projects 08:42:05 <planetmaker> that is a dummy newgrf itself and easily adopted (all you usually should need to adopt is directly in the Makefile) 08:42:26 <Supercheese> Yeah, first repo I browsed to uses that template f 08:42:27 <Supercheese> file* 08:47:59 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 08:48:51 <planetmaker> otherwise... gcc -C -E - < file.pnml > file.nml 08:52:08 <Supercheese> Huh, weird syntax 08:53:06 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 08:53:25 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:53:28 *** mode/#openttd [+o Alberth] by ChanServ 08:53:29 <planetmaker> hi Alberth 08:53:43 <Alberth> moin planetmaker :) 08:57:21 * Alberth is pondering to start a newgrf translation webservice project 08:57:32 <Alberth> nice scrabble word :p 08:58:06 <planetmaker> :-) 08:58:24 <planetmaker> do cookies help in the decision? :D 08:59:00 <Alberth> I was going to try doing it without cookies :) 08:59:23 <Alberth> do you know any existing attempts? 09:00:22 <planetmaker> not of a web service kind. You know all wrt translations which I do. 09:01:05 <planetmaker> but I wonder whether that'll not need some more string abstraction on the newgrf side 09:01:33 <planetmaker> similar to the container format which now splits data; so that strings are split from data 09:01:34 <Alberth> what's "string abstraction" ? 09:01:53 <planetmaker> though... maybe the action4 can just be placed trailing to the grf 09:02:05 <planetmaker> but they then shouldn't change the NewGRF grfID 09:02:18 <planetmaker> though... that's separate. 09:02:35 <planetmaker> bah. /me is now confused 09:02:46 <Alberth> please translate to english? 09:03:00 *** user54367644 [~user@216.172.142.252] has joined #openttd 09:03:06 <Alberth> hi user54367644 09:03:36 <Alberth> what is the problem with strings in newgrfs? 09:03:48 <planetmaker> Alberth, I think the biggest decision which needs be made is / are 09:03:56 <planetmaker> - how do you obtain the (English) strings? 09:04:05 <planetmaker> - how do you provide the translated strings? 09:04:15 <planetmaker> - how are the translated strings supplied to the authors or users 09:04:29 <planetmaker> and... I'm not clear on any of these three fundamental questions 09:05:08 <Supercheese> Now, to separate and #include, I should have done this before my .nml file reached 1040 lines... 09:05:48 <Alberth> only 1040 lines? I have seen Java code of 3000 lines :) 09:05:57 <planetmaker> 1000 lines is still managable. FIRS has 25k+ lines ;-) 09:06:03 *** user54367644 [~user@216.172.142.252] has quit [Read error: Connection reset by peer] 09:06:14 *** user54367644 [~user@211.234.225.119] has joined #openttd 09:06:24 <Supercheese> Surely FIRS is separated and #included, no? 09:06:41 <planetmaker> yes... it's even meta-programmed 09:06:57 <Supercheese> .py -> .nml -> .grf or so, eh 09:07:03 <planetmaker> yeah 09:08:05 <Supercheese> Yo dawg, I heard you like abstraction, so we put abstraction in your abstraction... 09:08:23 <Supercheese> or abstracted your abstraction, I guess :) 09:08:40 *** heffer [felix@hyperion.fk.cx] has joined #openttd 09:09:22 *** heffer [felix@hyperion.fk.cx] has quit [Remote host closed the connection] 09:09:36 *** heffer [felix@hyperion.fk.cx] has joined #openttd 09:10:06 <Alberth> I see two kinds of users for such a service; at the newgrf-side, you have complete files that you can exchange; at the translator side you have sets of strings 09:11:20 <Alberth> the only thing specific to newgrf, is the syntax of the files (meta-data mostly) and the strings, so you can verify correctness 09:13:18 <Alberth> that's easy to abstract away in a separate module, so you can also handle other syntax, eg AIs or GSes 09:13:28 <planetmaker> lol... if I concatenate all Makefile parts... it ends up already at 456 lines :D 09:14:04 <Alberth> :) 09:14:15 <Alberth> perhaps throw away all comments? :D 09:14:56 <planetmaker> 352 then ;-) 09:15:30 <Alberth> hmm, I think you have too many variables in your Makefile then :p 09:15:41 <planetmaker> re translations: so you get the translation files delivered from the authors? 09:15:56 <planetmaker> or via an URL or alike? 09:16:09 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 09:16:39 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 09:16:40 <Alberth> definitely an URL, you can build a form-like web-page, or have a upload/download page 09:16:44 <Wolf01> moin 09:16:44 <Alberth> hi Wolf01 09:17:26 <Alberth> you just need to define the syntax of such a file 09:21:44 *** bb10 [~bb10@bb10x.org] has quit [Ping timeout: 480 seconds] 09:28:31 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 09:28:59 <planetmaker> Alberth, so... if I provide an URL it will automatically retrieve it regularily (and discard translations of strings not present there anymore)? 09:30:16 <Alberth> At the moment, I assume you bring updates to the application, and pull updates when you see fit 09:30:34 <Alberth> but of course these things are easy to arrange in anyway you like 09:30:55 <Supercheese> So, grf authors upload their english.lngs in need of translating, translators see the strings needed, they submit and then... I guess other.lngs are returned to the grf authors somehow? 09:32:13 *** user54367644 [~user@211.234.225.119] has quit [Ping timeout: 480 seconds] 09:32:46 <Alberth> grf authors also upload translations 09:32:53 <Alberth> from the project 09:33:05 <Supercheese> should stuff other than english exist, yeah 09:33:06 <Alberth> and download all those files again 09:34:13 <Alberth> a translation with 0 translated strings is also a translation, just a very empty one ;) 09:35:41 <Supercheese> Heh, well it sure sounds like a great idea :D 09:37:56 <Alberth> the general idea is easy, the problems come when you try to realize it ;) 09:39:25 *** user54367644 [~user@211.234.220.25] has joined #openttd 09:42:22 <Terkhen> good morning 09:42:37 <planetmaker> hi Terkhen 09:45:06 <V453000> I did some more fiddling and discovered more of my issues, http://paste.openttdcoop.org/show/2055/ //BORK does not randomize with the power, BUT the 2 visual random_switches do ... which leads me to believe that it is something related to randomizing train stats and making them dependent ... which I do not see why is not working, but is there any way to overcome this? 09:45:10 <V453000> also hi :) 09:49:32 *** user54367644 [~user@211.234.220.25] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 09:56:04 <planetmaker> Supercheese, can you remind me: what for is TILE_CLASS_VOID needed? 09:56:18 <planetmaker> could it be instead like INVALID_TILE? 09:56:46 <Supercheese> the name of the named constant can be whatever, it just seems TILE_CLASS_VOID is consistent with the other tile classes 09:57:30 <planetmaker> yes... I guess there won't be other invalid tiles 09:58:39 <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:List_of_tile_classes seems to cover all other values except 0x07 09:59:03 <planetmaker> yes. pull NML tip :D 09:59:09 <Supercheese> :) 09:59:37 <Supercheese> changing code now... 10:00:13 <Supercheese> Oh hmm, now that I have MinGW, I wonder if that Notepad++ syntax-highlighter-autogen script will work... 10:08:52 <Supercheese> Yep :D 10:09:39 <planetmaker> :-) that's nice 10:10:59 <Supercheese> It's a very neat feature, whoever first came up with syntax highlighting for programming languages was a genius 10:11:08 <peter1138> newgrf.cpp is 9179 lines 10:11:10 <peter1138> this is scary 10:11:38 <peter1138> newgrf* is 25k lines 10:11:58 <Supercheese> The files from http://dev.openttdcoop.org/documents/24 are a little out of date though, perhaps they could do with some updating 10:12:11 <Supercheese> or, well, a new addition rather 10:12:56 <planetmaker> yes... *someone*, you know. Someone who uses notepad++ even 10:13:11 <V453000> you have a NML syntax highlighter for np++? 10:13:20 <planetmaker> look at the link. Obviously :D 10:13:22 <Supercheese> See that link there 10:13:34 * planetmaker didn't know anymore either 10:13:52 <V453000> :D 10:14:26 <Supercheese> Hmm, I suppose fancy-colored highlighting wasn't invented at least until color computer displays were :P 10:14:38 <planetmaker> :D 10:14:58 <planetmaker> Supercheese, I'd not count on that... you can do stuff with the font type (italic, bold...) 10:15:25 <planetmaker> heffer, thanks for the pillow patch. Applied now to NML trunk. Will also be in next release 10:15:44 <heffer> planetmaker: great news! thank you for applying 10:16:36 <Supercheese> Pillow... you guys are making me sleepy :O 10:17:03 * Alberth makes a nice hot tea with honey for Supercheese 10:17:06 <heffer> gotta love pillow :D 10:17:44 <Alberth> I already liked PIL, Pillow is even better? 10:18:07 <Supercheese> Hmm, I wonder if "zzzzzzz" is a universally-accepted colloquial-text-ism for sleeping 10:18:33 <Supercheese> text-colloquialism... texloquialism? 10:18:50 <Supercheese> I guess you could speak it, although it'd be a tad difficult 10:19:36 <V453000> nice :)) thanks 10:19:40 <heffer> Alberth: well it's 1. maintained and 2. heading for python 3 compatibility 10:20:03 <Alberth> that's 2 points ahead already :) 10:21:28 <heffer> the version that will be in the Fedora 19 branch shortly does have python 3 compatibility already 10:21:36 <heffer> see https://fedoraproject.org/wiki/Features/Pillow 10:22:39 *** HerzogDeXtEr [~Flex@i59F6ABBE.versanet.de] has joined #openttd 10:27:40 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:41:15 <Alberth> nice, still running F17 here :) 10:46:24 <Supercheese> Good night; valete & estote laeti! 10:46:37 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 10:52:50 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:54:20 <peter1138> pom te pom 10:54:23 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 10:54:31 <drac_boy> hi 10:55:32 <peter1138> still working on rgb recolours 10:55:34 <peter1138> woo 10:56:27 *** frosch123 [~frosch@frnk-590feed9.pool.mediaWays.net] has joined #openttd 10:56:27 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 10:58:14 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 11:05:12 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 11:09:15 *** andythenorth is now known as andythedoom 11:13:30 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 11:14:13 <peter1138> shame about egrvts2 11:15:43 <andythedoom> ? 11:16:49 <peter1138> egrvts2 provides its own copies of the cc recolouring maps 11:17:18 <peter1138> which overrides my ... beautiful non-hacky code 11:26:59 <peter1138> andythedoom, did you see http://www.youtube.com/watch?v=ilnzJBkWfIE last night? 11:28:18 <andythedoom> oh 11:28:20 <andythedoom> sliders :) 11:28:32 <andythedoom> now just make it apply to individual vehicles ;) 11:28:39 <andythedoom> then all the livery freaks will wet themselves :) 11:28:46 <andythedoom> wee everywhere 11:28:49 <andythedoom> just like my house 11:29:08 <peter1138> eh, it applies to liveries already 11:29:17 <andythedoom> I mean on a per-vehicle basis 11:29:25 <andythedoom> clickety on the vehicle 11:29:36 <peter1138> i keep considering group colours 11:29:42 <peter1138> but not per-vehicle 11:29:53 <andythedoom> oh the livery freaks will be sad 11:30:06 <andythedoom> how else will they construct a prototypical representation of the UK? 11:30:26 <peter1138> phasing out mercury! 11:30:29 <peter1138> what about venus? 11:30:52 <andythedoom> how mercurial 11:30:59 <andythedoom> hmm 11:31:02 <andythedoom> who's got my P60? 11:31:05 <andythedoom> is it you? 11:31:10 <peter1138> yes i stole it 11:31:12 <andythedoom> I need it for tax return purposes 11:33:45 <peter1138> sorry 11:33:47 <peter1138> but the dog ate it 11:33:56 <peter1138> along with my homework :S 11:34:16 <peter1138> lol what 11:34:21 <peter1138> youtube has video effects and shit these days :S 11:34:36 <V453000> :D custom colours, awesome 11:40:41 *** user54367644 [~user@120.136.104.33] has joined #openttd 11:42:50 *** user54367644 [~user@120.136.104.33] has quit [] 11:43:32 <andythedoom> ho ho 11:43:50 <andythedoom> this is an excellent troll of the v2.0 thread :) 11:43:51 <andythedoom> http://www.tt-forums.net/viewtopic.php?p=1062427#p1062427 11:44:15 <andythedoom> "better ratio between tiles/km" is a genius lol-wut 11:44:19 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 11:47:25 <V453000> LOL 11:48:17 <V453000> it is getting awesome 11:48:51 *** pugi [~pugi@dyndsl-095-033-171-158.ewe-ip-backbone.de] has joined #openttd 11:52:55 <andythedoom> see, the moon landings WERE faked http://gizmodo.com/5977205/why-the-moon-landings-could-have-never-ever-been-faked-the-definitive-proof 11:57:43 <TrueBrain> fonsinchen: you do know that the last compile of Cargodist failed because you didn't rebase to a compilable version of trunk, right? :) 11:58:03 <TrueBrain> the CF did nothing wrong, for a change :P 12:01:08 <andythedoom> hey 12:01:11 <andythedoom> it's TrueBrain! 12:01:19 <TrueBrain> no! IT IS NOT TRUE! 12:01:45 <fonsinchen> uh? 12:03:39 <drac_boy> heh? 12:04:06 * fonsinchen tries to "make bundle" with that version now. 12:04:08 <andythedoom> now what eh? 12:04:10 * andythedoom is bored 12:04:16 <TrueBrain> poor andy :) 12:04:19 <andythedoom> have a cake? 12:04:22 <andythedoom> write some code? 12:04:28 <andythedoom> skin Alberth's translator thingy? 12:04:30 <TrueBrain> cake? Why cake?! 12:04:35 <andythedoom> dunno 12:04:38 <andythedoom> there is cake here 12:04:40 <andythedoom> I could eat it 12:04:43 <TrueBrain> which translator thingy? :) 12:04:58 <andythedoom> a newgrf thingumy 12:05:05 <fonsinchen> in fact ... 12:05:08 <TrueBrain> awh, I was hoping he made WT4 :( 12:05:22 <andythedoom> Alberth: where is your thingummy? 12:07:16 <fonsinchen> Sorry TrueBrain, when it said "cp: target `/bamboo/bundle/game/' is not a directory" I was just automatically assuming it had some problem with disk space again. 12:07:31 <fonsinchen> Turns out I was wrong. 12:07:39 <TrueBrain> I know ;) 12:07:45 <TrueBrain> I know, because a nightly had the same issue P 12:07:52 <TrueBrain> I assumed someone had told you 12:08:21 <V453000> excellent my check came from NASA :DDDD 12:08:25 <V453000> that guy is great 12:09:17 <fonsinchen> Well, the previous version is pretty stable and not much has been happening in trunk in the mean time. I'll concentrate on getting the reservation thing right before rebasing again. 12:10:15 <Alberth> andythedoom: http://dev.openttdcoop.org/projects/eints 12:10:49 <Alberth> TrueBrain: who knows what it might become :) 12:11:41 <TrueBrain> DOUH ITUHHHHHH :P 12:13:44 <Alberth> are there other differences than the number of languages and strings, and the syntax of the files? 12:16:37 <peter1138> woo, rgb remaps survive saveload 12:16:55 <TrueBrain> Alberth: depends .. do you support {P}, {G} and all that other shit? 12:17:01 <TrueBrain> do you validate parameter count and positioning? 12:17:14 <TrueBrain> (no clue what NewGRF supports :P) 12:17:29 <TrueBrain> and the main difference I guess would be that it has to read SVN diffs, and be able to make SVN commits ;) 12:17:41 <Alberth> eventually, yes, I do have plans to check sanity of strings in that area too 12:18:08 <TrueBrain> you do know where the source of WT3 is, right? Just so you can get an idea of how I solved those issues ... in 1 word: very ugly :P 12:18:56 <Alberth> for now, I assume I get complete files 12:19:29 <Alberth> and I have a separate part dealing with syntax issues and checking strings stuff 12:20:19 <Alberth> but for now, I assume just plain text as strings :) 12:23:01 <peter1138> hmm 12:23:10 <peter1138> i guess i need to free a memblock 12:23:25 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 12:23:43 <peter1138> otherwise this is going to fill up the sprite cache with remaps :p 12:24:18 <Alberth> :) 12:27:51 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 12:28:33 <peter1138> http://fuzzle.org/~petern/ottd/pikka.png 12:28:40 <peter1138> obnoxious colour scheme! :D 12:29:26 <Alberth> somewhat orange/yellow-ish :) 12:30:39 <V453000> is that in trunk now? 12:31:06 <peter1138> no 12:31:15 <peter1138> it's just a local save for the game we played 12:31:24 *** Progman [~progman@p57A19AA2.dip.t-dialin.net] has quit [Quit: Progman] 12:31:28 <peter1138> but look at egrvts2 being awkward on the right :p 12:31:40 *** Progman [~progman@p57A19AA2.dip.t-dialin.net] has joined #openttd 12:35:30 <Rubidium> peter1138: looks like that company was called Easy with its subsidiaries EasyBoat, EasyTrain, EasyBus, EasyTruck, EasyChopper and EasyJet ;) 12:37:00 <peter1138> heh yeah 12:37:29 <peter1138> i guess some of av8 uses custom remaps 13:02:44 <andythedoom> peter1138: nothing wrong with those colours 13:03:11 <andythedoom> whatever happened to a fixed palette though :( 13:03:21 <andythedoom> life only has 256 colours, who could ever need more? 13:04:14 <andythedoom> hmm 13:04:21 <andythedoom> pay-to-play servers 13:05:38 <Terkhen> I hope we don't sink to that :P 13:07:32 <andythedoom> definitely wouldn't cause politics :P 13:26:36 <peter1138> andythedoom, what about a fixed palette? 13:27:24 *** andythedoom is now known as andythenorth 13:27:45 <andythenorth> peter1138: Simon Foster chose colours in 1994, why aren't they good enough forever more? 13:27:48 <andythenorth> except orange 13:27:50 <andythenorth> which smells 13:28:11 <peter1138> i thought people wanted more colours :S 13:28:19 <andythenorth> don't trust people 13:28:38 * andythenorth is being silly 13:28:41 <andythenorth> more colours are good 13:29:01 <drac_boy> heh 13:29:10 <drac_boy> theres one problem as I've often noticed tho... 13:29:38 <drac_boy> too-similar colours ... kinda silly when a station look like its player #4's when its actually #6's 13:30:14 *** HerzogDeXtEr [~Flex@i59F6ABBE.versanet.de] has quit [Read error: Connection reset by peer] 13:32:07 *** HerzogDeXtEr [~Flex@i59F6ABBE.versanet.de] has joined #openttd 13:35:22 <andythenorth> peter1138: this remap is player-owned stuff only? Or industries as well? 13:36:08 <peter1138> player only atm 13:36:47 <peter1138> although ... 13:36:59 <peter1138> if you can provide a custom colour map in newgrf, then that should work 13:37:16 <peter1138> i extended the colour map "format" 13:38:08 <andythenorth> I don't actually want to change them :) 13:38:27 <andythenorth> but I had to prevent some company colours being used in FIRS 13:38:33 <andythenorth> for reasons of good taste 13:38:45 <andythenorth> wondered if it screws with that - doesn't, don't care :) 13:38:54 <peter1138> no 13:39:07 *** user54367644 [~user@120.136.104.33] has joined #openttd 13:39:15 <peter1138> only thing with providing custom remaps is you lose the any-colour ability 13:46:27 *** roadt [~roadt@60.168.86.166] has quit [Remote host closed the connection] 13:47:07 *** roadt [~roadt@60.168.86.166] has joined #openttd 13:47:10 *** roadt [~roadt@60.168.86.166] has quit [Read error: Connection reset by peer] 13:47:18 *** user54367644_ [~user@120.136.104.33] has joined #openttd 13:47:52 *** roadt [~roadt@60.168.86.166] has joined #openttd 13:48:58 *** user54367644 [~user@120.136.104.33] has quit [Read error: Connection reset by peer] 13:48:59 *** user54367644_ is now known as user54367644 13:50:02 *** user54367644_ [~user@211.234.225.8] has joined #openttd 13:57:06 *** pugi [~pugi@dyndsl-095-033-171-158.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 13:57:19 *** user54367644 [~user@120.136.104.33] has quit [Ping timeout: 480 seconds] 13:57:54 *** user54367644_ [~user@211.234.225.8] has quit [Read error: Operation timed out] 14:02:21 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 14:10:01 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 14:10:26 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 14:11:48 <Pokka> av8 references the default 2cc maps, peter 14:13:48 <peter1138> yes 14:16:33 <Eddi|zuHause> "Canada put a norwegian maple leaf on their new banknotes" 14:16:46 *** jasperthecat1 [63304048@ircip1.mibbit.com] has joined #openttd 14:17:22 <peter1138> Pokka, hmm, how is that even done? 14:18:09 <peter1138> ah the base is returned as a variable. cunning. 14:18:52 <Pokka> yes 14:18:58 <Pokka> thanks to matchpan iirc 14:19:00 <peter1138> you refernece them directly so they're used 14:19:04 <peter1138> *reference 14:20:29 <peter1138> which is fine, just incompatible. hmm. 14:20:53 <Pokka> oops :) 14:21:16 <peter1138> well you can do things like swap colour1 & colour2 14:21:25 <peter1138> gives you the same scheme but reversed 14:21:34 <peter1138> but that's not going to work with this 14:21:45 <Pokka> which is what I use it for 14:22:27 <Pokka> av8 aircraft refit into normal, reverse, alt and "blank" (either white or grey) colour schemes 14:26:21 <peter1138> yeah, only normal (and letting ottd add the offset) will work 14:41:06 <peter1138> yeah no way around that 14:41:27 <peter1138> rm -rf :S 14:55:52 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 14:56:29 <Eddi|zuHause> file not found: :S 14:59:14 <peter1138> hurr hurr 15:00:49 *** roadt [~roadt@60.168.86.166] has quit [Read error: Connection reset by peer] 15:01:35 *** roadt [~roadt@60.168.88.116] has joined #openttd 15:13:58 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:15:56 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 15:16:33 *** jasperthecat1 [63304048@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 15:24:04 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 15:25:22 *** bb10 [~bb10@bb10x.org] has joined #openttd 15:54:32 *** Pulec [pulec@unaffilated.amunak.net] has quit [Quit: Pulce sezrali] 15:59:04 <V453000> 500 Internal Server Error upon updating NUTS :d 16:08:31 <peter1138> dbg: [sprite] LoadNewGRF: Currently 71602 sprites are loaded 16:08:36 <peter1138> so much for 16384 sprites :p 16:08:56 <peter1138> and that's without multiple vehicle-of-the-same-class sets 16:09:39 <peter1138> yay, spritecache memory leak fixed 16:15:56 <Eddi|zuHause> 16k sprites are enough for anybody 16:17:11 <peter1138> i wasted at least 200KB on remaps! 16:17:39 <peter1138> which is not unlikely as RGBA remaps are 1281 bytes 16:17:43 *** Biolunar [mahdi@blfd-4db0f059.pool.mediaWays.net] has joined #openttd 16:18:00 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 16:22:48 <V453000> hm 16:22:58 <V453000> is something wrong on my end or is that bananas issue? :d 16:24:13 <Eddi|zuHause> it very well could be an aftershock of the recent server downtime 16:24:35 <Eddi|zuHause> in that case, you should talk to TrueBrain or Rubidium 16:27:15 <V453000> that is what I thought 16:27:38 <V453000> I guess you just highlighted them so I will see if I can catch them later :) thanks 16:29:05 <TrueBrain> Eddi: the services are online; I guess it is really an internal server error, as in: something is wrong with the upload 16:30:13 <TrueBrain> V453000: you can try musa; it might give you more clues about what goes wrong 16:30:35 <V453000> what does musa mean? 16:30:49 <TrueBrain> its a command line utility to upload stuff to BaNaNaS 16:30:54 <frosch123> monkey upload service ape 16:31:06 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 16:31:09 <frosch123> TrueBrain: that's not what he asked :p 16:31:13 <V453000> what : D 16:31:23 <V453000> im on windows mind you 16:34:55 *** andythenorth is now known as pokkka 16:36:24 <pokkka> ho ho 16:36:35 <pokkka> the v2.0 thread continues to attract very witty trolls 16:37:27 <frosch123> start a thread about firs 2 16:37:33 <pokkka> good point 16:37:52 <pokkka> am I going to get moderatised for trolling? 16:38:15 <Pokka> yes 16:38:16 <frosch123> maybe heqs heqs will feature witches riding vehicles 16:38:36 <Pokka> witches' riding vehicles? 16:38:53 <pokkka> BROOM 16:38:54 <frosch123> "heqs heqs" sounds like something witches would say 16:39:11 <peter1138> hoqvs hoqvs? 16:39:20 <Pokka> him too 16:39:26 <pokkka> that's just vapourware 16:39:30 <pokkka> it will never ship 16:39:35 <Pokka> I should do hoqvs as boxes 16:39:40 <Pokka> like fish and tai 16:39:48 <Pokka> release first, draw later 16:40:13 <peter1138> boxes! 16:40:17 <peter1138> like cets 16:40:39 <pokkka> hmm 16:40:50 <pokkka> is there a var that lets my newgrf know if date cheat was used? 16:40:55 <pokkka> I want to make troll.grf 16:41:11 <pokkka> no vehicles available until 20k years after game start 16:41:15 <pokkka> no cheating allowed 16:41:35 <Pokka> fancy 16:41:36 *** pokkka is now known as andythenorth 16:42:31 *** Pokka is now known as andyanorse 16:43:26 *** andythenorth is now known as peter1139 16:43:42 *** andyanorse is now known as andythenorth 16:44:00 <andythenorth> oops 16:44:09 *** andythenorth is now known as GladysPronck 16:45:00 <frosch123> you can change your nick, but you cannot change your colour 16:46:18 <GladysPronck> well said, Fred Gibson 16:46:32 <frosch123> i only know fred colon 16:46:40 <V453000> hmmm TrueBrain will I be able to do that? :D 16:47:04 <GladysPronck> do you only know fred colon? 16:47:15 <TrueBrain> I see no reason why not; but someoe should explain it to you I guess how it works :P 16:47:33 <GladysPronck> what about fred mercury, from the planet of the same name? 16:47:41 <TrueBrain> no clue where it ended, the project; I know musad (the services itself) is up and running ... 16:48:07 <TrueBrain> anyway, 90% of the time you get a 500 error, it is because you packed your tar wrong for one reason or the other 16:48:20 *** peter1139 is now known as frosch456 16:48:24 <TrueBrain> the other 10% means a system error :P 16:48:58 *** GladysPronck is now known as Pongo 16:49:07 <V453000> hm 16:49:18 <V453000> I think I packed the zip exactly the same way as I always do, but lets try again 16:49:46 <peter1138> hmm, i wonder if egrvts2 is broken, or grfcodec 16:50:53 *** LordAro [~LordAro@host217-43-119-33.range217-43.btcentralplus.com] has joined #openttd 16:50:58 <frosch456> trying to decompile it? 16:51:04 <Pongo> or all three 16:51:10 <frosch123> frosch456: everything you say highlights me :s 16:51:21 <peter1138> :S 16:51:24 <frosch456> and me 16:51:27 <TrueBrain> I get this strange urge to start kicking people for all the names they take on 16:51:50 <frosch456> it's all andythenorth's fault 16:51:56 *** frosch456 is now known as gues 16:52:03 *** gues is now known as andythenorth 16:52:12 <TrueBrain> isn't it always? 16:52:21 <andythenorth> slander 16:52:30 <andythenorth> what do we want in FIRS 2? 16:52:32 <andythenorth> a port? 16:53:00 <frosch123> yeah, port it to gameboy generation 1 16:53:14 <andythenorth> certainly hadn't considered that 16:53:16 <Pongo> andy, I thought last night 16:53:17 <andythenorth> not a bad idea 16:53:27 <Pongo> ice industries for a 19th century D; 16:53:34 <andythenorth> priority cargo? 16:53:41 <Pongo> moderately 16:53:46 <andythenorth> I had a thought 16:53:49 <Pongo> deliver to meat packing plants 16:53:56 <andythenorth> trying to make one grf that covers 200 years of gameplay is a bum-ache 16:54:01 <Pongo> :) 16:54:09 <Pongo> is it? 16:54:12 <andythenorth> yes 16:54:22 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 16:54:22 <Eddi|zuHause> make 2 grfs that each cover 100 years 16:54:26 <peter1138> difficult to split it out for industries 16:54:36 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:54:52 <andythenorth> herp 16:55:01 <andythenorth> the blocker is usually industry closure 16:55:04 <andythenorth> it's unpleasant :P 16:55:31 <andythenorth> which leaves a 'realism' problem :P 16:55:55 <Pongo> industry closure is fun 16:56:21 *** Eddi|zuHause [~johekr@p5DC677B0.dip.t-dialin.net] has quit [Remote host closed the connection] 16:56:36 *** Eddi|zuHause [~johekr@p5DC677B0.dip.t-dialin.net] has joined #openttd 17:00:29 <Eddi|zuHause> it's easy: players have the choice, either "uniform" industry set without closure, or "timeline based" industry set with closure 17:01:01 <andythenorth> I think FIRS is the uniform set 17:01:07 <andythenorth> Pongo can make the other one 17:01:16 <V453000> TrueBrain: I am pretty confident I did everything exactly the same way as before, but somehow it worked now 17:01:22 <V453000> thank you anyway, sorry for the panic :) 17:01:28 <V453000> im good at making panic :) 17:01:37 *** pugi [~pugi@dyndsl-095-033-171-158.ewe-ip-backbone.de] has joined #openttd 17:01:39 <TrueBrain> panic? Didnt pick up on that :) 17:01:43 <frosch123> V453000: he had enough time to plug out the coffee machine 17:01:43 <TrueBrain> but glad you could upload it now :) 17:02:02 <Eddi|zuHause> V453000: don't worry, computers are well known for doing different things every time you enter the same input 17:02:22 <TrueBrain> deterministic is not for computers 17:02:24 <V453000> I know Eddi I lost my faith in the hideous computers long time ago :P 17:02:34 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:05:55 <peter1138> SpComb's run out of coal :S 17:09:19 <SpComb> it's not sustainable 17:09:48 <Eddi|zuHause> switch to green energy! 17:10:02 <peter1138> silly steel mills want coal 17:10:29 <Eddi|zuHause> that's all Pongo's fault 17:15:24 *** tokai|mdlx [~tokai@port-92-195-87-13.dynamic.qsc.de] has joined #openttd 17:17:41 <andythenorth> I am the passenger 17:21:26 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:28:14 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 17:28:49 <peter1138> nah nah nah nah nahnahnah naaaaah 17:30:53 <andythenorth> everybody's talking at me. Can't hear a word they're saying 17:32:31 <frosch123> andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy andy! 17:34:05 <Pongo> where's the new game then, peter? 17:35:06 <peter1138> well 17:35:12 <peter1138> what do you want? 17:35:14 <peter1138> same ? 17:35:32 <Pongo> unless anyone has better ideas 17:35:41 <Pongo> make sure inflation is off at the beginning this time :D 17:35:44 <peter1138> object tiles? 17:35:50 <Pongo> perhaps we should firs 17:35:59 <peter1138> firs no tai? 17:36:05 <Pongo> yes 17:36:07 <peter1138> tai houses? 17:36:10 <peter1138> does that work? heh 17:36:18 <Pongo> should do 17:36:24 <peter1138> goal? 17:36:41 <Pongo> only if you want to 17:39:38 <andythenorth> do a small FIRS? 17:39:40 <peter1138> firs 0.8.4? 17:39:41 <andythenorth> not a big one 17:40:19 <andythenorth> don't do the arctic economy, it needs improverising :P 17:40:43 <peter1138> nuts! 17:41:20 <Pongo> yes 17:41:29 <peter1138> ukrs 17:41:36 <Pongo> mebe 17:41:55 <peter1138> hovs uk bus set :D 17:43:11 <andythenorth> hoqvs! 17:44:25 <peter1138> hm, you can't independently allow ships/trains to make 90 deg turns 17:46:02 <andythenorth> nope 17:46:10 <andythenorth> then andythenorth whines that ships are broken :P 17:46:13 <peter1138> similar industries per town? 17:46:27 <andythenorth> the prevent 90' ships thing should be binned 17:46:55 <peter1138> disasters on :p 17:47:29 <Pongo> yes 17:47:42 <V453000> it is worthless for trains just as well, andy 17:47:50 <V453000> 90deg should always be off 17:47:59 <andythenorth> V453000: nah, for trains it's valid I reckon 17:48:12 <andythenorth> for hysterical raisins 17:48:18 <V453000> apart from the fact that it looks awful, also functionally it makes dead ends a lot harder to create, which can be very vital 17:48:24 <V453000> ah 17:48:27 <V453000> okay :d 17:48:49 <andythenorth> although Real Men Make Choices 17:48:53 <andythenorth> Parameters Are For Sissies 17:49:02 <andythenorth> &c. 17:49:22 <FLHerne> andythenorth: Nah. Parameterise everything, so your users can make choices :D 17:49:35 <andythenorth> yeah right 17:49:43 <andythenorth> because users know best :P 17:49:59 <Pongo> just make every property of every vehicle a parameter 17:50:04 <Pongo> set design made easy :D 17:50:08 <FLHerne> They think they do ;-) 17:50:24 <andythenorth> Pongo: did you miss my proposal to extend the spec? 17:50:32 <andythenorth> every sprite becomes a parameter 17:50:39 <andythenorth> player can enter arbitrary nfo to replace it 17:50:44 <FLHerne> Parameterise everything, and then make choices about the sane defaults :D 17:50:44 <Pongo> yes 17:51:07 <andythenorth> Pongo: this way a player can have exactly what they want BUT they never have to code a grf 17:51:15 <Pongo> yes 17:51:20 <andythenorth> so it's ideal for People Who Can't Code 17:51:22 <Pongo> a brilliant wheeze 17:51:48 <andythenorth> FLHerne: what's 16^2 17:51:53 <andythenorth> ? 17:54:25 <FLHerne> 256 17:54:36 <FLHerne> Or so my calculator widget tells me :D 17:54:46 * FLHerne is suffering from lack of geek-fu 17:55:28 <andythenorth> ok, so let's say you have 16 parameters 17:55:38 <andythenorth> how many combinations do you have to test before releasing a grf? 17:55:55 <andythenorth> 16? 16! ? 16^2 ? 17:56:11 <FLHerne> 2^16? 17:56:27 <FLHerne> Only 65k :D 17:56:34 <andythenorth> depends if the parameters are orthogonal or not 17:56:48 <andythenorth> if you can guarantee they're orthogonal, life got easier 17:57:30 * andythenorth -> bathtime 17:57:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:04:57 <peter1138> hmm 18:05:50 <peter1138> so 18:05:54 <peter1138> firs 18:05:57 <peter1138> new game 18:06:02 <peter1138> andy always runs away 18:06:07 <peter1138> bathtime, what is he, 6? 18:06:39 <FLHerne> peter1138: His kids are (ish), aren't they? 18:06:59 * FLHerne probably missed some form of joke :P 18:07:11 <peter1138> who's coming on? 18:15:50 <peter1138> guess i'll have to... play with... myself 18:17:12 <FLHerne> peter1138: I might. What trains/style? 18:17:20 <peter1138> u 18:17:22 <peter1138> krs 18:17:22 <peter1138> 2 18:17:32 <peter1138> as usual 18:17:44 <FLHerne> Ah. No idea what 'usual' is :P 18:17:52 <peter1138> ukrs2 18:17:56 <peter1138> :p 18:18:04 <FLHerne> GS/competitive? Realisticish? 18:18:09 <FLHerne> Just whatever? 18:18:14 <peter1138> whatever 18:18:16 <peter1138> it's a game :p 18:18:21 <peter1138> no gs 18:19:05 <FLHerne> Sounds interesting :-) 18:19:21 <peter1138> you need newstats.grf 18:19:37 <peter1138> all the rest is on banananananananas 18:19:44 <FLHerne> Current version, presumaby? 18:20:16 <peter1138> think so 18:21:54 <FLHerne> What OTTD? 18:22:00 <peter1138> 24917 18:23:22 <Pongo> shamefur dispray 18:24:34 <peter1138> wut? 18:25:28 <TinoDidriksen> TGS Podcast 18:25:49 <frosch123> on saturday? 18:26:04 <TinoDidriksen> Was in reference to Pongo's line. 18:29:33 <FLHerne> Got it, finally 18:29:50 * FLHerne got lost in openttd.org and then forgot how to use tar :P 18:34:42 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:45:46 <DorpsGek> Commit by translators :: r24922 /trunk/src/lang (5 files) (2013-01-19 18:45:35 UTC) 18:45:47 <DorpsGek> -Update from WebTranslator v3.0: 18:45:48 <DorpsGek> finnish - 2 changes by jpx_ 18:45:49 <DorpsGek> hebrew - 14 changes by taleinat 18:45:50 <DorpsGek> serbian - 5 changes by SweetAbsinthe 18:45:51 <DorpsGek> swedish - 2 changes by spacejens 18:45:52 <DorpsGek> ukrainian - 48 changes by Norby89 18:47:00 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:47:03 *** mode/#openttd [+v glx] by ChanServ 18:49:12 <Pongo> ho ho firs cheaty station ratings 18:49:17 <Pongo> too many passengers for peter1138 18:50:10 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:50:51 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 18:51:14 <peter1138> it's 1882 18:51:29 <peter1138> platforms shouldn't be chockablock 18:57:09 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 19:05:40 *** roadt [~roadt@60.168.88.116] has quit [Ping timeout: 480 seconds] 19:09:02 *** pjpe [ae5f38bd@ircip2.mibbit.com] has joined #openttd 19:09:05 *** pjpe [ae5f38bd@ircip2.mibbit.com] has left #openttd [] 19:10:46 *** skassem [633b68a7@ircip1.mibbit.com] has joined #openttd 19:11:02 <skassem> HELLO GUY 19:11:29 *** skassem [633b68a7@ircip1.mibbit.com] has quit [] 19:12:38 <Eddi|zuHause> yes. 19:13:21 <frosch123> are you sure you were that single guy he meant? 19:17:44 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 19:19:51 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 19:25:42 <Eddi|zuHause> who else could he have meant? 19:26:22 <frosch123> someone slighty deaf maybe 19:26:37 <Eddi|zuHause> i'm clearly the most awesomest person in here 19:27:32 <frosch123> ah, so you claim to be a person 19:27:56 <frosch123> usually only non-persons emphasize it like that 19:28:14 <DorpsGek> i want to become a real boy 19:28:29 <LordAro> O.o 19:36:15 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 19:37:07 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:41:19 <Pongo> I'm winning! 19:42:45 <Pongo> how does an iron works make metal out of wood? 19:43:19 <andythenorth> charcoal innit 19:43:23 <andythenorth> from the forest 19:43:43 <andythenorth> or as we say round here the Forest http://en.wikipedia.org/wiki/Forest_of_Dean 19:43:47 <andythenorth> where special folk live 19:44:20 <andythenorth> 'Who killed the bears?' 19:44:57 <andythenorth> I think it's a silly industry myself 19:55:09 <Pongo> where's this FLHerne then 19:57:29 <FLHerne> Pongo: Took a while to find the right OTTD version, then got distracted and didn't get around to joining ;-) 19:59:17 <frosch123> FLHerne: just use latest version 19:59:31 <FLHerne> frosch123: I found it now :P 19:59:39 <FLHerne> In fact, some time ago 19:59:58 <frosch123> yeah, latest from some time ago was the greatest 20:00:00 * FLHerne is now trying to install the wrong version of webkit :P 20:22:59 <peter1138> timetable ui is way too fiddly :( 20:25:05 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:26:57 *** apiecux [~apiecux@ui89-892t.21z4-ee.ldti.srv.parano.me] has joined #openttd 20:27:01 <apiecux> hello 20:27:55 <apiecux> I've created a scenario, and when I try to play with it, a crappy newgrf is selected, and I can deselect it 20:28:13 <apiecux> I don't find any way to edit the scenario to remove this newgrf from it 20:28:17 <apiecux> how can I do? 20:28:47 *** pjpe [ae5f38bd@ircip2.mibbit.com] has joined #openttd 20:28:53 <FLHerne> apiecux: What grf 20:29:17 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 20:29:52 <FLHerne> apiecux: Removing NewGRFs from savegames can cause permanent damage to that savegame, or cause unpredictable crashes at any point in the future :-( 20:30:07 <FLHerne> (scenarios are a special form ov savegame) 20:30:40 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:30:41 <FLHerne> It's possible to remove grf, but not supported, and the advisability of doing so depends massively on what the grf s 20:30:46 <FLHerne> *is 20:30:48 <apiecux> the grf introduces new trains, so I don't think it will break anything if I remove it from a scenario without anything else than cities 20:31:58 <FLHerne> apiecux: I think removing vehicle grfs is usually safe if none of those vehicles exist 20:32:15 <FLHerne> You might want to see if someone else has an opinion on it though ;-) 20:32:47 <apiecux> I'v found a way in the forum, by enabling scenario_develope 20:33:04 <apiecux> (and I've made a save of the scenario file before :) ) 20:33:52 *** pjpe [ae5f38bd@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:34:04 <FLHerne> apiecux: Well, give it a try then - but if your game crashes halfway through, don't pester the devs :P 20:34:14 *** pjpe [ae5f38bd@ircip3.mibbit.com] has joined #openttd 20:34:27 <apiecux> it worked, thanks :) 20:34:31 <FLHerne> I think plans exist for a better scenario format at some point, which might help :-) 20:34:33 <Eddi|zuHause> it used to be that removing a vehicle grf removed all trains, even the original ones 20:34:36 *** pjpe [ae5f38bd@ircip3.mibbit.com] has left #openttd [] 20:34:41 <apiecux> and it was clear that my scenario didn't depend on the newgrf 20:36:21 <apiecux> Eddi|zuHause: ok you are true, there is no any vehicles when I launch a game with that scenario :.) 20:38:07 <peter1138> `pfft 20:38:16 <peter1138> it used to be that removing a vehicle grf didn't remove all trains 20:38:18 <peter1138> and then crashed :p 20:38:22 <FLHerne> Perhaps try adding another train grf? 20:38:40 <FLHerne> OpenGFX+ should do if you like the original vehicles 20:39:44 <peter1138> resetengines doesn't do the trick? 20:40:01 <frosch123> if you use the beta, it should reenable the vehicles when starting a scenario 20:40:20 <frosch123> in older versions you can try "resetenginepool" 20:40:34 <frosch123> it works as long as there are no vehicles :) 20:40:47 <apiecux> ok I try it :) 20:42:37 <Stimrol> Is it possible to ban ip range in the game, like 70.100.*.* 20:43:18 <apiecux> it worked, thx :) 20:43:52 <Sacro> Stimrol: why not use a firewall? 20:44:16 <frosch123> yes, it is possible 20:44:29 <Stimrol> because I always have to call my IPS to make any changes to my router 20:45:51 <peter1138> Stimrol, CIDR notation is supported 20:46:13 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 20:48:27 <Stimrol> so I could do like this banip 198.51.100.0/22 to ban what next 1024 ip (according to wiki) 20:48:39 <peter1138> yeah i think so 20:48:41 <peter1138> been a while :p 20:48:58 <peter1138> it's changed a bit since i wrote it 20:49:04 <peter1138> and as usual i didn't document it properly 20:49:20 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 20:49:27 <Stimrol> :) 20:50:00 <Stimrol> It is anoying to have server, when all this funny griefers coma along and switch ips like there is no tomorrow 20:51:40 <andythenorth> griefers 20:51:45 * andythenorth knows about them 20:51:52 <andythenorth> there is a bad one called pikka 20:53:03 <frosch123> yeah, and he hides behind varying vocals 20:53:38 <peter1138> could be worse 20:53:40 <peter1138> like voxels 20:53:43 <peter1138> or whatever they were 20:54:03 <frosch123> yeah, or he could figure out that there are more vocals to choose from when including other languages 20:54:07 <frosch123> like ÀöÌ :p 20:54:52 <frosch123> oh, it's vowels apparently 20:54:57 <Stimrol> would be nice like to add to autopilot that same ip could mostly fund two companies and you have to use !resetme, then also force Player to change name to something else than player :) 20:55:15 <Stimrol> funny people :) 20:57:07 <andythenorth> peter1138: gone away? 20:57:38 <Eddi|zuHause> wasn't "w" a vowel in some language? :p 20:57:43 <peter1138> `welsh 20:57:58 <peter1138> but nobody listens to the welsh 20:58:01 <peter1138> cos you can't understand them 20:58:28 <Eddi|zuHause> i wouldn't even know how to pronounce that 20:58:57 <frosch123> Eddi|zuHause: are w and l vowels in german? :p 20:59:37 <Eddi|zuHause> sometimes u is not a vowel in english 21:01:03 <peter1138> lies 21:01:41 *** Pongo [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 21:02:51 <Stimrol> maybe capital U then :) 21:03:40 <peter1138> which cases? 21:04:26 <Stimrol> this kind of YOU :D 21:04:42 <peter1138> yeerrsss 21:05:04 <Stimrol> bad joke :) 21:06:40 <frosch123> Eddi|zuHause: http://en.wikipedia.org/wiki/Close_back_unrounded_vowel <- does not look like a w 21:08:58 <peter1138> w has the sound of OO as in boot and shoot, or of U as in pull. Note, however, that W can also be used as a consonant with the English W sound. 21:10:34 *** pjpe [ae5f38bd@ircip1.mibbit.com] has joined #openttd 21:10:45 *** pjpe [ae5f38bd@ircip1.mibbit.com] has left #openttd [] 21:11:07 <peter1138> The landscape is always 2 squares smaller than the dimensions specified in the new game settings (for example, 64x64 is always 62x62). 21:11:10 <peter1138> heh 21:11:11 <peter1138> is it always 2 now? 21:11:19 <peter1138> used to be 1 21:11:48 <Rubidium> peter1138: disable freeform map edges 21:11:59 <frosch123> http://paste.openttdcoop.org/show/2056/ <- i wrote that "fix" 21:12:00 <Rubidium> (in the advanced settings) 21:12:06 <frosch123> but i am not sure whether it should be fixed :p 21:12:57 <frosch123> selecting a 126x254 map size looks weird at most 21:13:16 <peter1138> "why can't i have 128x256 any more?" 21:14:10 <Sacro> complain to the pope 21:15:20 <peter1138> frosch123, make it a patch option :p 21:15:32 <frosch123> haha :) 21:16:04 <peter1138> call it realistic map size just to confuse everyone 21:16:11 <frosch123> i could also append a "-ish" to all numbers 21:16:21 <frosch123> 128-ish x 256-ish 21:16:55 <frosch123> unit system: imperial, metric, si, realistic ? 21:18:58 <__ln__> did you just say the r word 21:20:42 <frosch123> we said it twice, that makes it void 21:21:09 *** HerzogDeXtEr1 [~Flex@i59F6C9B9.versanet.de] has joined #openttd 21:21:11 *** HerzogDeXtEr [~Flex@i59F6ABBE.versanet.de] has quit [Read error: Connection reset by peer] 21:22:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 21:23:22 *** LordAro is now known as Guest5107 21:23:23 *** LordAro [~LordAro@host217-43-26-123.range217-43.btcentralplus.com] has joined #openttd 21:23:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 21:28:32 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 21:28:55 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 21:29:10 *** Guest5107 [~LordAro@host217-43-119-33.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:34:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 21:40:01 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [] 21:43:57 *** joey8 [~JoeEvans@host86-137-43-172.range86-137.btcentralplus.com] has joined #openttd 21:47:49 <andythenorth> hmm 21:47:52 <andythenorth> custom bridgeheads 21:47:54 <andythenorth> might be useful 21:47:58 <andythenorth> that or diagonal bridges 21:48:05 <andythenorth> but diagonal bridges smell of wee 21:48:09 <Supercheese> Wii? 21:48:37 <Supercheese> Digaonal everything 21:48:51 <Supercheese> Just rotate your monitor 45° 21:50:01 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 21:50:02 <Supercheese> How would diagonal tunnels/bridges even work 21:50:15 <Supercheese> Start on two half-tiles? 0_o 21:50:18 <Maedhros> diagonal level crossings! 21:50:35 <andythenorth> Eddi|zuHause did that 21:50:46 <Supercheese> "there's a patch for that" 21:50:55 <Supercheese> even diagonal stations 21:51:03 <Eddi|zuHause> well, i butchered Maedhros' old patch 21:51:28 <Maedhros> heh, well you kept finding problems with my version 21:52:01 <Eddi|zuHause> yes, i actually solved the most pressing one 21:52:34 <Maedhros> did you? cool 21:52:44 *** LordAro [~LordAro@host217-43-26-123.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:52:51 <Maedhros> what happened to it all, then? 21:53:07 <Eddi|zuHause> i made this patch that closes adjacent level crossings simultaneously http://www.tt-forums.net/viewtopic.php?f=33&t=46091&start=0 21:53:34 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:53:40 <Eddi|zuHause> which is more flexible than the hacked two-tile-closing in the old diagonal crossing patch 21:55:00 <Eddi|zuHause> and then on top of that i tried to update the diagonal crossing patch, reshuffling some bits on the map array: www.informatik.uni-halle.de/~krause/diagonal_and_adjacent_crossings_r22664.diff 21:55:10 <Eddi|zuHause> all that's missing now is the drawing part 21:55:22 <Eddi|zuHause> which i couldn't figure out since too much changed with railtypes and all 21:55:32 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/diagonal_crossings_r5911_drawing_part.diff 21:59:12 <peter1138> hmm 22:00:42 <Maedhros> Eddi|zuHause: nicely done! can't say i understand any of it any more though ;) 22:05:33 <Wolf01> I should update the sloped stations patch, but I forgot how to write code 22:05:56 <Rubidium> so did I ;) 22:06:16 <peter1138> i should update the curvy stations patch 22:06:22 <peter1138> but i forgot how to finish anything 22:07:03 <Supercheese> Errr, does the OBJ_FLAG_NOT_ON_LAND flag not work in the Scenario editor? 22:07:21 <Supercheese> or hmm, did I screw something up badly 22:07:51 <Supercheese> Yeah, haha, bad copypaste strikes yet again 22:08:47 <Wolf01> the hilarious thing is that I work as a software developer, but 2 weeks ago when I updated the local copy of OpenTTD and I gave a look to the code, the first thing which I sais was "WTF it's written here?" 22:09:01 <Wolf01> *said 22:09:28 *** joey8 [~JoeEvans@host86-137-43-172.range86-137.btcentralplus.com] has quit [Quit: Leaving] 22:10:31 <Eddi|zuHause> i never finished anything in my life 22:11:33 <andythenorth> I finished the first episode of Doom 22:11:37 <andythenorth> not much else 22:11:47 *** Devroush36 [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:13:04 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 22:13:27 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:14:47 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 22:15:46 <frosch123> Eddi|zuHause: keep on going; if you stick to it you might manage immortality 22:16:10 <Supercheese> Must refrain... form trolling the version 2.0 thread 22:16:28 <frosch123> isn't that its only purpose? 22:17:10 <Supercheese> Good point 22:19:49 <Terkhen> both trolling and making suggestions that would require a rewrite of OpenTTD 22:19:56 <Terkhen> although the frontier between those two is not very clear 22:20:04 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 22:23:56 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:26:10 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has quit [Ping timeout: 480 seconds] 22:30:57 <andythenorth> peter1138: no more game? 22:31:01 * andythenorth could use bed tbh 22:31:18 <peter1138> stopping for now 22:31:30 <andythenorth> +1 22:31:55 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 22:33:19 <andythenorth> hrm 22:33:31 <andythenorth> had a pm asking me to help with this thread http://www.tt-forums.net/viewtopic.php?f=31&t=64068 22:33:41 <andythenorth> title was 're: FIRS etc' 22:33:53 * andythenorth is a bit wtf :P 22:34:47 <peter1138> :p 22:39:15 <andythenorth> hmm 22:39:19 <andythenorth> Johnnie says FIRS is too big 22:39:20 <andythenorth> he's right 22:39:21 <andythenorth> nvm 22:39:34 <andythenorth> but Zebedee says time for bed 22:39:39 <peter1138> crazytalk 22:39:44 * andythenorth is going to go and listen to people driving badly on snow 22:39:50 * andythenorth lives on a hill 22:39:54 <andythenorth> on a blind corner 22:39:58 <oskari89> andythenorth: Played with FIRS, it's quite nice actually 22:40:01 <oskari89> Not too big 22:40:02 <andythenorth> smells 22:40:09 <andythenorth> I should rm it 22:40:18 <andythenorth> or just never release 22:41:13 <peter1138> how do planes 22:41:19 <peter1138> land on dredging sites? 22:42:07 <oskari89> Eddi|zuhause: ^ there was talk of diagonal level crossings and stuff, I think that overlays could be rather easily implemented 22:42:26 <andythenorth> peter1138: that is a nice question 22:42:40 <oskari89> I do not know exactly, but i think so 22:43:30 <Eddi|zuHause> oskari89: well, the code is there, the sprites are there: http://users.informatik.uni-halle.de/~krause/diag_cross.png 22:43:38 <Eddi|zuHause> knock yourself out 22:43:55 <peter1138> update the railtype specs 22:44:04 <Eddi|zuHause> that too 22:44:34 <Eddi|zuHause> especially in a backwards-compatible way 22:44:34 <peter1138> level crossing sprites, 10 pieces, hmm 22:45:22 <peter1138> disallow diagonal crossings if the sprites are missing :p 22:45:41 <Eddi|zuHause> peter1138: nah, just use the fallback sprites should be fine 22:45:52 <peter1138> what's 24 to 31? 22:46:00 <peter1138> toyland? 22:46:08 <Eddi|zuHause> toyland monorail 22:46:11 <peter1138> hmm 22:46:29 <oskari89> Hmm 22:46:43 <__ln__> when's DB going to start ICE traffic to london? 22:46:59 <peter1138> they should start ICE traffic on my local line 22:47:03 <peter1138> cos that's DB-owner 22:47:05 <peter1138> *owned 22:47:12 <peter1138> it's not electrified mind you 22:47:24 <__ln__> not all ICEs need electrification 22:47:26 <peter1138> no 22:47:46 <oskari89> peter1138: Yes, disallowing diagonal crossings if the sprites are missing, OR use those ones as default instead of missing ones 22:47:49 <Eddi|zuHause> there are diesel ICEs :p 22:47:56 <peter1138> actually they own the TOC, probably not the actual line 22:48:01 <Maedhros> i don't think sending diesels through the tunnel would go so well... 22:48:05 <peter1138> ICE-TD? 22:48:21 <Eddi|zuHause> yes, those 22:48:46 <frosch123> Maedhros: london has experience with underground steam trains 22:48:52 <frosch123> so, diesel can't be that bad :p 22:48:56 <Maedhros> heh 22:49:57 <Eddi|zuHause> they have trucks and cars in >8km long tunnels, why should trains be a problem? 22:50:02 <peter1138> ... 22:50:09 <Eddi|zuHause> it's just they're too cheap to upgrade the ventilation 22:50:28 <peter1138> the diesels were for my line, not the tunnel :p 22:51:13 <Eddi|zuHause> peter1138: not every german branch line has an ICE either :p 22:51:31 <Eddi|zuHause> (although some politicians rather liked that) 22:52:56 <peter1138> i suppose 75mph DMUs are okay 22:53:01 <peter1138> just not as cool 22:53:27 <andythenorth> and so to bed 22:53:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:53:33 <Eddi|zuHause> peter1138: also, the train that "ran away" in sweden with the cleaning lady on board was owned by DB 22:53:44 <peter1138> heh 22:54:40 <Eddi|zuHause> allegedly it was parked without the brakes on so they wouldn't freeze 23:01:06 <peter1138> hmm, i guess multistop docks breaks oilrigs 23:09:25 <frosch123> night 23:09:29 *** frosch123 [~frosch@frnk-590feed9.pool.mediaWays.net] has quit [Remote host closed the connection] 23:11:10 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 23:11:40 <Eddi|zuHause> peter1138: how so? 23:12:25 <Eddi|zuHause> just have 4 "bays" at the sides of the oilrig station, and consider the ones blocked by non-water-tiles to be occupied 23:13:24 <peter1138> eh, no i mean my code breaks it, not a conceptual problem 23:14:13 <peter1138> i probably not ought to abuse roadstops for it either 23:14:40 <peter1138> it's just complicating things :p 23:14:51 <peter1138> seemed a reasonable idea originally 23:18:13 <Eddi|zuHause> well, ideally all *stops should be the same conceptually 23:18:29 <Eddi|zuHause> platforms, road bays, ship bays, airport bays 23:19:13 <peter1138> feel free to code that 23:19:55 <peter1138> it's just a little with docks cos the stop->xy isn't the place where ships stop 23:20:26 <peter1138> otoh 23:20:33 <peter1138> looking at my code i don't see why it's not working :p 23:21:03 <Eddi|zuHause> i know that problem :p 23:21:33 <peter1138> + if (IsTileType(tile, MP_WATER)) { 23:21:36 <peter1138> hmm 23:21:39 <Eddi|zuHause> i have some code that, if you hit "print" once, it prints once, and if you hit "print" a second time, it prints four times 23:21:48 <peter1138> that'll be it 23:22:00 <peter1138> if the dock is surrounded by industry tiles 23:24:07 *** Pokka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has joined #openttd 23:24:44 <peter1138> although looking at the code that change shouldn't be there 23:24:45 <peter1138> hmm 23:25:19 <peter1138> bet it no longer works at all now :p 23:25:30 <Pokka> stop that 23:25:52 <peter1138> i was right 23:29:30 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 23:29:42 <Eddi|zuHause> what's an octomom? 23:30:02 <Eddi|zuHause> sounds like a bond villain 23:31:36 <Supercheese> Perhaps it was truncated, Octomom-something... Octomoment? Octomomentum? 23:31:45 <Supercheese> Octomoment of momentum? 23:38:36 <peter1138> it works 23:38:52 <peter1138> but not for oil rigs :p 23:39:30 <peter1138> i changed the ship_station area from dock tile to docking location 23:39:46 <peter1138> means the stupid iteration in the pathfinder can go 23:39:58 <Pokka> duh @ the "severe performance problem" thread 23:40:22 <Pokka> can someone explain to me why people play 2048* maps 23:40:28 <Pokka> with high towns and high industries 23:41:16 <Supercheese> 8.4 MB .sav 23:41:35 <Pokka> after 240 years of playing the map he's only ever interacted with about 5% of the towns on the map. He could have played a 256*256 map and saved on processing all that map he's never going to use :) 23:41:50 <Pokka> the map 23:44:24 <Supercheese> I suggested he use a smaller map 23:45:04 <Supercheese> I can't remember ever playing a game larger than 512x512 23:45:27 <peter1138> hmm, no, doesn't work. damn. 23:51:24 * Maedhros would sometimes like 384^2 maps 23:51:45 <Maedhros> 512^2 seems far too big, but sometimes i want more space than 256^2 23:51:47 <peter1138> blank half the map :) 23:52:11 <peter1138> well obviously not half 23:52:11 <Pokka> 256*512? 23:53:38 <Maedhros> yeah, it's a first-world problem, really :p 23:53:38 <Supercheese> 512x256 and 256x512 maps are nice 23:54:01 <Supercheese> or make a 512x512 with lots of water around the edges, effectively reducing the size 23:55:14 <__ln__> meanwhile in bulgaria: http://www.youtube.com/watch?v=HYrY2PS4qSs 23:55:17 <peter1138> i hear simutrans allows it 23:55:33 <planetmaker> well. I played larger maps than 512^2. But... 1024^2 is not really playable till the end for many 23:55:52 <Supercheese> Did... did that assassin forget to chamber a round? 23:55:57 <Supercheese> What a colossal moron -_- 23:58:02 <Supercheese> Well, he thankfully failed 23:58:44 <peter1138> they're going into him somewhat 23:58:52 *** Celestar_ [~vici@mnch-5d8543a4.pool.mediaWays.net] has joined #openttd 23:58:55 <Supercheese> He rather deserves it