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00:00:26 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 00:06:34 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 00:23:03 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 00:26:34 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 00:26:56 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 00:39:58 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 00:40:38 <Mazur> I read: nobody has quit (Read error: Connection reset by peer) 00:42:18 <Eddi|zuHause> @seen nobody 00:42:18 <DorpsGek> Eddi|zuHause: I have not seen nobody. 00:43:43 <Eddi|zuHause> now __ must complain sbout DorpsGek's grammar :P 00:53:00 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 00:54:08 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 00:57:38 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 01:37:35 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 01:51:37 *** pugi [~pugi@dyndsl-091-096-045-192.ewe-ip-backbone.de] has quit [] 02:37:50 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has quit [Quit: WeeChat 0.4.1] 02:38:06 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has joined #openttd 03:58:05 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 03:58:21 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 04:00:28 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 04:02:31 *** joho [~joho@takamachi.nanoha.se] has quit [Remote host closed the connection] 04:02:44 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 04:03:35 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 04:56:02 *** Eddi|zuHause [~johekr@p57BD5633.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD43DE.dip0.t-ipconnect.de] has joined #openttd 05:18:51 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 05:49:58 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 05:56:25 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Operation timed out] 05:56:30 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 06:36:29 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 06:38:33 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:38:36 *** mode/#openttd [+o Alberth] by ChanServ 06:40:38 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 06:41:07 <Alberth> moin 06:49:54 *** adit [~Adit@120.168.1.136] has joined #openttd 06:50:33 *** adit is now known as Guest556 06:51:22 *** Guest556 [~Adit@120.168.1.136] has quit [Remote host closed the connection] 06:54:41 *** NICKLOM [~Adit@120.168.0.218] has joined #openttd 06:56:13 *** NICKLOM is now known as adit 06:56:38 *** wakou2 [~stephen@host109-154-46-44.range109-154.btcentralplus.com] has joined #openttd 06:59:54 *** adit [~Adit@120.168.0.218] has quit [Quit: used jmIrc] 07:33:19 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:42:37 *** sla_ro|master [~sla.ro@89.137.75.224] has joined #openttd 07:44:59 <DorpsGek> Commit by rubidium :: r25312 /trunk/src (5 files in 3 dirs) (2013-06-01 07:44:53 UTC) 07:45:00 <DorpsGek> -Fix-ish: missing spaces after comma + realignment of tables; quite boring with -x -w 07:51:11 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 08:03:16 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 08:07:36 <Alberth> :) 08:08:42 *** Prof_Frink [~proffrink@87.115.172.69] has quit [Remote host closed the connection] 08:10:01 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:13:52 *** pugi [~pugi@host-091-097-070-020.ewe-ip-backbone.de] has joined #openttd 08:51:45 *** permagreen [~donovan@204.195.27.175] has joined #openttd 08:59:31 *** Progman [~progman@p57A192A1.dip0.t-ipconnect.de] has joined #openttd 09:21:57 *** namad8 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd 09:26:21 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has quit [Ping timeout: 480 seconds] 09:28:11 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 09:29:38 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Ping timeout: 480 seconds] 09:33:51 *** adit [~Adit@120.168.0.73] has joined #openttd 09:34:23 *** adit is now known as Guest570 09:35:34 *** Guest570 is now known as adit 09:40:57 *** adit is now known as Guest571 09:41:11 *** adit [~user@180.248.40.66] has joined #openttd 09:41:46 <Alberth> stable connection seems quite hard to get :) 09:43:38 *** Guest571 [~Adit@120.168.0.73] has quit [Ping timeout: 480 seconds] 09:53:26 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 10:03:38 *** adit is now known as Guest574 10:04:36 *** Guest574 [~user@180.248.40.66] has quit [Read error: Operation timed out] 10:07:22 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 10:24:57 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:47:08 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 10:49:18 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 10:51:15 *** HerzogDeXtEr [~Flex@i59F6C1A9.versanet.de] has joined #openttd 10:52:56 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:01:48 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 11:02:17 <Wolf01> moin 11:06:35 <Alberth> moin 11:08:40 *** frosch123 [~frosch@frnk-4d009ee5.pool.mediaWays.net] has joined #openttd 11:09:34 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 11:09:57 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:19:13 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 11:22:59 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:36:38 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 11:37:01 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:49:13 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 11:53:03 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 12:04:05 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 12:05:56 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 12:20:58 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 12:22:44 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 12:30:13 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Read error: Connection reset by peer] 12:36:58 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 12:52:09 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 12:53:59 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 12:54:26 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day] 12:54:52 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 12:58:19 *** adit [~Adit@120.168.1.40] has joined #openttd 12:58:43 *** adit is now known as Guest591 12:58:55 *** Guest591 is now known as adit 13:01:03 *** adit [~Adit@120.168.1.40] has quit [] 13:20:54 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 13:23:20 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 13:29:24 *** tokai|mdlx [~tokai@port-92-195-95-17.dynamic.qsc.de] has quit [Quit: c('~' )o] 13:36:00 *** Eddi|zuHause [~johekr@p57BD43DE.dip0.t-ipconnect.de] has quit [] 13:39:51 <frosch123> "Hello My Name Is Filip, Me And My Friend Were Both 13 years old and would like to lern a little bit about coding, if your intrested in tetching us please send back a mail." <- should openttd open a teaching division? 13:40:49 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 13:41:06 <fonsinchen> I'm back 13:43:30 <V453000> just send them an easy quest what to code frosch123 :) without high expectations 13:43:47 *** wakou2 [~stephen@host109-154-46-44.range109-154.btcentralplus.com] has quit [Quit: Konversation terminated!] 13:44:09 <frosch123> V453000: any suggestion? :) 13:44:31 <frosch123> maybe i should just link them to the compile yourself guide 13:44:52 <V453000> you are asking me about coding 13:45:01 <V453000> not the best idea :P 13:45:14 <V453000> all I know is that it runs on rainbow 13:45:17 <perk11> frosch123: ask them to add threads to openttd 13:45:40 <V453000> compiler is something like a unicorn-powered wheel which outputs fun stuff out of wtf letters, numbers and other characters 13:46:44 <frosch123> which letter is the most wtf? "^"? 13:47:03 <Alberth> 2? 13:48:36 <Alberth> frosch123: suggest to learn Python first 13:49:56 <perk11> yeah like this http://www.learnpython.org 13:50:59 <Alberth> oh, I've always wanted to learn C :) 13:51:37 <frosch123> which one? k&r? 13:53:11 <Alberth> int foo(int bar) { <-- apparently not 13:54:23 <frosch123> haha, i would be surprised if a tutorial would cover k&r :p 13:54:57 <Alberth> :) 13:56:28 <Alberth> perk11: XML parsing is missing :( 13:56:59 <perk11> well I guess because it's not a basic feature 13:58:54 <Alberth> list comprehension is also not so comprehensive if you don't know it already :p 14:00:45 <perk11> well I don't actually write a lot in python but in my experience lists are used there very often :) 14:01:10 <perk11> oh there's an emty page for XML tutorial 14:01:13 <perk11> didn't notice :) 14:02:50 *** LadyHawk [~LadyHawk@00016f0e.user.oftc.net] has joined #openttd 14:02:53 <frosch123> hmm, i remember some python bootcamp site... 14:03:01 <frosch123> Alberth: weren't you involved into something like that? 14:03:05 <LadyHawk> hi all 14:03:23 <frosch123> it also covered shell and regex and such 14:03:45 <LadyHawk> i'm playing ottd again for a bit and cannot remember how to alter the lookahead setting in the console for the train pathfinding.. can someone remind me please? 14:03:46 <Alberth> not that I am aware 14:04:09 <Mazur> I'm sure I can drag up a K&R tutorial, think I have one in my bookcase. 14:04:25 <LadyHawk> i found some settings in the wiki but the console just tells me ERROR: command not found 14:04:47 <Mazur> Check your spelling yet? 14:04:59 <Rubidium> welcome back fonsinchen 14:05:03 <perk11> it's setting setting_name 14:05:14 <perk11> not just setting_name 14:05:39 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 14:05:42 *** mode/#openttd [+v tokai] by ChanServ 14:06:34 <fonsinchen> I've just pushed a fix for the desync in cargodist. 14:06:57 <LadyHawk> ? so with the YAPF routing.. and the setting 'rail_look_ahead_max_signals' i want to change to 6 14:06:57 <perk11> is it totally fixed? 14:07:04 <LadyHawk> what is the command format of that? 14:07:09 <fonsinchen> I haven't figured out the 140 misrouted crates in your savegame. I will add some asserts to catch those things next time, though. 14:07:42 <fonsinchen> The git branch looks a bit messy atm. I will clean it up soon. 14:08:29 <LadyHawk> or rather, change it to 2 14:09:13 <perk11> LadyHawk: it says it's an unknown setting 14:09:36 <LadyHawk> http://wiki.openttd.org/Yet_Another_Pathfinder 14:09:43 <LadyHawk> so what is the *actual* setting then? 14:09:56 <Rubidium> fonsinchen: yeah, I broke it in a few places, didn't I ;) 14:10:05 <perk11> LadyHawk: setting yapf.rail_look_ahead_max_signals 2 14:11:05 <Alberth> 'listsettings' suggests a "pf." prefix before "yapf" 14:11:21 <perk11> worked without pf for me 14:11:34 <Alberth> maybe it's smart :) 14:11:40 <LadyHawk> thanks a ton 14:11:41 <perk11> but it's for the current game only 14:11:54 <perk11> if you want it for newgame change openttd.cfg 14:12:03 <LadyHawk> maybe this command line should be in the wiki 14:12:18 <LadyHawk> i didn't know what was missing from it :) 14:12:24 <fonsinchen> That wasn't much of a problem. I'm happy you merged some code into trunk. My bug fixes floating on top of the cd branch are somewhat ugly, though. 14:12:47 <Alberth> LadyHawk: feel free to add it 14:13:10 <LadyHawk> current game only is what i was looking for.. some games i make to deliberately cram as much traffic onto a bit of track as possible with the fastest flow through possible 14:13:23 <perk11> http://wiki.openttd.org/Console 14:13:25 <Alberth> it may save you from searching it again later :) 14:13:30 <perk11> I belive set is an alias for setting 14:13:53 <LadyHawk> and with the signals looking ahead so high, trains keep blocking off rail mergers while they shouldnt because they see traffic way too far in front of them 14:14:07 <Alberth> perk11: looks that way indeed 14:14:41 <perk11> LadyHawk: not sure what are you talking about, but there should be another solution 14:15:21 <LadyHawk> i'm all ears? 14:16:07 <perk11> could you provide a save? 14:16:31 <LadyHawk> i have nowhere to upload it but i have a save i can give you yes 14:17:50 <Alberth> http://filebin.ca/ ? 14:18:25 <frosch123> http://www.software-carpentry.org/ <- ah, found the site i remembered alberth linked to me (indirectly) :p 14:19:11 <Alberth> oh that one :) that's for real scientists only :D 14:19:38 <perk11> :D 14:20:21 <heffer_> on fedora 19+ i managed to build the RC1 of 1.3.1 but not 1.3.1 due to https://bugzilla.redhat.com/show_bug.cgi?id=962047 14:20:42 <heffer_> therefor we'll probably have to wait for that to be fixed before seeing 1.3.1 on Fedora 19+ 14:20:44 *** heffer_ is now known as heffer 14:21:08 <frosch123> yeah, intenal compile failures are quite random :) 14:21:10 <Rubidium> heffer: yay ;) 14:21:16 <LadyHawk> hm 14:21:18 <frosch123> touch some random chars and ti works again 14:21:30 <perk11> heffer_: you can use alternate gcc version? 14:21:48 <Rubidium> and clang isn't useful either: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=709212 14:21:53 <LadyHawk> Your file is now available a few different ways: 14:21:53 <LadyHawk> With a filename: http://filebin.ca/j7Kllaf8QFE/merger.sav 14:21:53 <LadyHawk> Without a filename (default used): http://filebin.ca/j7Kllaf8QFE 14:22:02 <heffer> perk11: well, not when building for the official fedora repos 14:22:15 <perk11> oh 14:22:43 <LadyHawk> that's with lookahead on 4.. if you set the lookahead in that save to about 7 or so, or whatever the default is, that merger block on the screen will blockup fast 14:23:01 <heffer> i have to use whatever the build systems use 14:23:14 <perk11> LadyHawk: wow that looks mad 14:23:15 <heffer> on F19+ this is gcc-4.8.0-8.fc19.x86_64 14:23:32 <LadyHawk> yeah 14:23:48 <LadyHawk> long trains would be an easy solution but that specific game isn't about that 14:23:56 <LadyHawk> it's about the amount of traffic.. the more, the better 14:24:04 <LadyHawk> to try to get it to flow right 14:24:17 <LadyHawk> it's a challenge 14:24:57 <LadyHawk> the trains still don't behave right but the lower the lookahead, the better they behave 14:25:07 <LadyHawk> i just cant reduce it any further because it'll break the depot blocks 14:25:37 <perk11> I set it to 7 and don't see where a problem is 14:26:00 <LadyHawk> preferrably if there's a setting so you can set trains to ignore anything after the 1st signal they come across, that would fix the issue completely 14:26:55 <perk11> why you use PBS that could be passed through in reverse direction? 14:27:08 <perk11> use one-way 14:27:33 <LadyHawk> ? 14:28:06 <LadyHawk> it's an old save but all pbs signals i can see are one way 14:28:35 <LadyHawk> and the whole thing is already blocked up for me, all the trains queued up.. that's bad 14:28:40 <LadyHawk> on lookahead 8 14:29:03 <LadyHawk> trains stop and wait because they see 'no clear path' they look ahead too far 14:29:12 <LadyHawk> while the signal in front of their faces is green 14:29:16 <LadyHawk> and they should keep going 14:29:22 <LadyHawk> rather than stop and block everything off 14:29:29 <perk11> LadyHawk: http://home.perk11.info/tmp/this.jpg 14:29:41 <LadyHawk> they are one way? 14:29:46 <perk11> no they are not 14:29:57 <perk11> but where exactly do they stop? 14:30:14 <LadyHawk> those ones can be fed with a normal one way signal 14:30:20 <LadyHawk> said the description on them 14:31:01 <perk11> those are just like one way PBS 14:31:11 <perk11> except they can be passed through in other direction 14:31:17 <perk11> as there were no signal 14:31:53 <LadyHawk> so looking at that block.. what signals should i be using? 14:32:05 <perk11> one-way PBS 14:32:22 <perk11> the last one in the signal selection menu 14:33:54 <DorpsGek> Commit by frosch :: r25313 /trunk/src (9 files) (2013-06-01 14:33:48 UTC) 14:33:55 <DorpsGek> -Fix: Do not assume '8' to be the broadest digit, but test all of them. 14:34:13 <LadyHawk> done 14:34:22 <LadyHawk> but that still doesn't fix my lookahead issue 14:34:47 <perk11> I still don't get it 14:35:36 <LadyHawk> 1 train will happily block off 2 out of the 3 flow through paths, if it sees a train 5 green signals ahead of its go-straight-over path 14:35:41 <LadyHawk> by switching to a different path 14:35:54 <LadyHawk> because it 'sees' this train and applies an extra penalty that tells it to switch 14:35:56 <perk11> ah you meant that 14:35:57 <LadyHawk> it sees too far ahead 14:36:17 <perk11> well it doesn't know it blocks other trains 14:36:41 <LadyHawk> true, but i dont wait it to see anything other than the first green signal in front of its face :) 14:36:45 <perk11> maybe priority will help you 14:36:46 <LadyHawk> that would solve the issue 100% 14:37:06 <perk11> http://wiki.openttdcoop.org/Priority 14:37:16 * LadyHawk investigates 14:38:22 <fonsinchen> http://www.tt-forums.net/viewtopic.php?f=33&t=63796&p=1079861#p1079861 14:38:27 <perk11> but presignals don't work well with crosses like that 14:38:32 <fonsinchen> Maybe someone wants to comment that ... 14:40:36 <perk11> so this article actually desribes how to make an efficient merger http://wiki.openttdcoop.org/Merging_Tracks 14:41:53 <LadyHawk> i'm not sure this priority thing is something i can use.. because it just adds extra waiting time that does the opposite of what i try to do 14:42:15 <LadyHawk> the mergers i've been all over.. the one there is more efficient with stupidly large amounts of traffic 14:42:22 <LadyHawk> the one i use i mean 14:43:05 <perk11> you know there's such traffic in openttdcoop games 14:43:09 <perk11> or even more 14:43:25 <perk11> and it's solve with mergers described on a link above 14:47:20 *** kero [~keikoz@152.4.69.86.rev.sfr.net] has joined #openttd 14:47:52 <LadyHawk> i've changed the one way signals after the pbs block into 2 way so trains pick 'any' rather than 'track they think they need' and no change in behaviour 14:48:29 <LadyHawk> trains still refuse to pick the green signal in front of their face if there's a train somehwere on the track in range of their 'lookahead' setting 14:48:49 <perk11> that's a downside of PBS, yes 14:49:23 <perk11> you either accept it or build a complex merger using priorities and presignals 14:49:34 <perk11> or change pathfinder setting as it turns out :) 14:49:57 <perk11> but it might lead to blocks if the traffic stops somewhere ahead I guess 14:52:39 <LadyHawk> i'm trying to wrap my head around the other yapf settings atm 14:52:45 <LadyHawk> setting different penalty values 14:52:53 <LadyHawk> whether that's something i can use 14:54:37 <LadyHawk> despite the 'oi leave me alone' warning slapped on it 14:54:41 <LadyHawk> sounds fun XD 14:58:50 <perk11> you need something like this http://wiki.openttdcoop.org/File:Mergers_43InnerOuterExtra.png but 7->3 instead of 4->3 15:00:56 <LadyHawk> i'd have to rebuild that to see how trains behave on it to be honest 15:01:22 <LadyHawk> i've found if you go straight from 7-3 it blocks up.. too much merging with trains having no options to move 15:01:27 <LadyHawk> that's why i went 7-5-3 15:02:24 <LadyHawk> i'll see if i can go 7-4 rebuild that link-3 15:02:25 <LadyHawk> or something 15:02:37 <LadyHawk> see if it can even deal with 207 trains 15:04:56 <LadyHawk> first thing i'm going to do is see which lines connect to which lines what signals it's using because that looks interesting with entrance/exits 15:05:05 <perk11> LadyHawk: this is what we had to build for 10->5 in the last game http://home.perk11.info/tmp/PSG259%20Transport%2c%202518-12-08.png 15:06:00 <LadyHawk> howmany trains were running over that block? 15:06:54 <perk11> 627 15:08:49 <LadyHawk> hmm 15:09:17 <LadyHawk> on that link you gave me.. 15:09:49 <perk11> yes? 15:09:52 <LadyHawk> the 2 lines on the outsides have the option to go to 2 of the 3 lines... and the inner 2 lines have the option of going wherever they feel like 15:10:01 <LadyHawk> but none cross their own paths 15:10:06 <LadyHawk> in the process 15:10:12 <LadyHawk> hence entrance/exits rather than pbs 15:10:39 <DorpsGek> Commit by frosch :: r25314 /trunk/src (3 files) (2013-06-01 15:10:32 UTC) 15:10:40 <DorpsGek> -Fix (r25313): If '0' is the broadest digit, 0 * sum(10^i, i=0..(n-1)) is not the broadest n-digit number. 15:10:41 <DorpsGek> -Fix [FS#5562]: Proper size-estimation for numbers with n digits. 15:10:57 <perk11> yes as I said you'll have to rebuild it, not just change signals 15:11:05 <LadyHawk> yeah 15:11:24 <LadyHawk> it's kinda complicated which is adding to the challenge,.. it's good lol 15:11:50 <LadyHawk> but i must say i hate the look of it so i want to move the lines over a bit as well XD 15:21:44 *** DarkAce-Z [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 15:22:19 <LadyHawk> i'm not sure about this setup 15:24:40 <SineTheCreator> i shouldn't have built airports. god they're overpowered :/ 15:24:47 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 15:25:20 <planetmaker> good evening 15:25:29 <SineTheCreator> hey planetmaker 15:26:10 <SineTheCreator> btw, while i'm here - i'm using the trains in the north american renewal set and while realistic they are incredibly expensive. is there a way to lower the costs a little? 15:26:41 <LadyHawk> i really am not sure about this setup as i'm recreating it... because.. they choose a path based on current availability.. but by the time they actually hit the merger, it may well be blocked.. too much space in between 15:26:58 <SineTheCreator> also, is there a newgrf that does a similar thing for planes? 15:27:13 <Pinkbeast> AV8 15:27:25 <frosch123> planetmaker: hi, did you swim home? :) 15:28:15 <planetmaker> actually no. It was a day without much rain 15:28:27 <planetmaker> but overcast at ~15°C and strong winds 15:30:12 <SineTheCreator> Pinkbeast: av8'rs aircraft, i remember that now. thanks :D 15:33:53 <perk11> LadyHawk: that's intentional. In 4->3 some trains WILL have to wait 15:34:00 <perk11> just because it's less paths available 15:34:14 <LadyHawk> lol 15:34:35 <LadyHawk> just noticed i broke my game by setting lookahead to 1 signal 15:34:47 <LadyHawk> i think it's more like 1 tile rather than 1 signal 15:35:15 <LadyHawk> bf coming to get me, i'll battle on another day =) 15:35:20 <LadyHawk> ty for the thelp perk11 15:35:35 <LadyHawk> it's appriciated =) 15:36:04 <perk11> LadyHawk: I think you'd like building in openttdcoop style :) Check their wiki when you have time 15:36:25 <LadyHawk> will do 15:36:39 <LadyHawk> quitting now to avoid my laptop join/quit spamming 15:36:45 *** LadyHawk [~LadyHawk@00016f0e.user.oftc.net] has quit [Quit: Boldly going forward coz we can't find reverse!] 15:47:28 <apiecux> there is a city (a megalopolis) which is not big (on ground), but the population doesn't grow up event when I buy new buildings.. what can be the reason? 15:48:21 <planetmaker> replacing existing buildings 15:48:31 <apiecux> it is not big, but there is enough space to create new buildings 15:49:28 <apiecux> (it is between other cities, I have looked what tiles are owned by this one) 16:22:28 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:34:42 <Ristovski> planetmaker: can't ottd use vector graphics? 16:35:01 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 16:38:18 *** thphwh [~thphwh@host-92-9-59-24.as43234.net] has joined #openttd 16:38:31 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 16:39:26 *** thphwh [~thphwh@host-92-9-59-24.as43234.net] has quit [] 16:40:52 <Rubidium> Ristovski: no 16:41:20 <Rubidium> apiecux: you might have overbuilt the "spawn" tile of the town (right below the town name) 16:41:27 <Ristovski> Rubidium: How so? 16:41:44 <Rubidium> Ristovski: because nobody implemented it 16:41:59 <Ristovski> Rubidium: I mean, if it could be implemented :D 16:42:07 <Ristovski> I mean, I wanted to ask if it would even work 16:42:25 <Rubidium> I see no reason why it would 16:42:31 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Man who run behind car get exhausted] 16:42:41 <Rubidium> not work 16:42:52 <Rubidium> except that is might be very slow 16:43:00 <Ristovski> yeah, I guess it would be 16:43:45 <Ristovski> Rubidium: would allow infinite zoom levels tho 16:43:51 <Ristovski> without loosing quality 16:44:20 <Rubidium> infinite zoom in looks the same in both 16:44:47 <Ristovski> hmm 16:45:18 *** gelignite [~gelignite@i5387AFC7.versanet.de] has joined #openttd 17:08:59 <apiecux> Rubidium: what do you mean by "overbuilt"? 17:09:42 <Rubidium> replaced by a station, industry or something like that 17:10:25 <apiecux> ah ok 17:10:34 <apiecux> that's probably the reason 17:39:11 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has joined #openttd 17:39:41 * LordAro waves 17:41:57 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has quit [] 17:42:19 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has joined #openttd 17:43:12 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has quit [] 17:43:29 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has joined #openttd 17:44:15 <LordAro> that's better 17:45:09 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 17:45:40 <DorpsGek> Commit by translators :: r25315 /trunk/src/lang (5 files) (2013-06-01 17:45:29 UTC) 17:45:41 <DorpsGek> -Update from WebTranslator v3.0: 17:45:42 <DorpsGek> catalan - 33 changes by arnau 17:45:43 <DorpsGek> croatian - 4 changes by VoyagerOne 17:45:44 <DorpsGek> indonesian - 8 changes by Yoursnotmine 17:45:45 <DorpsGek> vietnamese - 19 changes by myquartz, nglekhoi 17:45:46 <DorpsGek> welsh - 5 changes by kazzie 17:46:51 * Alberth waves 17:47:19 <LordAro> hai Alberth 18:10:03 *** kero [~keikoz@152.4.69.86.rev.sfr.net] has quit [Quit: kero] 18:46:02 *** TheDude [~oftc-webi@2.237.broadband7.iol.cz] has joined #openttd 18:46:14 <TheDude> hello there 18:47:20 <TheDude> could you give me a hint please? 18:47:36 <TheDude> I am trying to generate template for GS library for some function I added with squirrel_export.sh 18:48:00 <TheDude> but it is not added in generated template and also removed from game_instance.cpp 18:48:20 <TheDude> now I remember there was some guide for this, but I was unable to find it again :-( 18:53:02 <Alberth> is there? 18:53:34 <Alberth> I only know there is a src/script/api/squirrel_export.sh shell script 18:54:30 <LordAro> there is: http://wiki.openttd.org/OpenTTDDevBlackBook/NoAI/Adding_a_squirrel_function 18:55:03 <LordAro> some of the filepaths might be outdated, but it's mostly all there 18:55:20 <LordAro> ..i think :L 18:56:13 <Alberth> useful, thanks 18:56:41 *** Prof_Frink [~proffrink@189.106.112.87.dyn.plus.net] has joined #openttd 18:58:29 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:58:32 *** mode/#openttd [+v glx] by ChanServ 19:02:52 <V453000> Message: Assertion failed at line 153 of /home/openttd/svn-publicserver/src/cargoaction.cpp: cp_new->Count() <= this->destination->reserved_count 19:02:54 <V453000> :< 19:03:40 <TheDude> thanks LordAro 19:06:26 <TheDude> but seems it is outdated 19:12:36 *** LadyHawk [~LadyHawk@00016f0e.user.oftc.net] has joined #openttd 19:18:26 *** DarkAceZ [~BillyMays@50.107.53.195] has joined #openttd 19:34:23 <TheDude> also what I want to add to squirrel scripts is new class and not a function 19:34:58 <TheDude> and launching squirrel_export.sh in api folder does not generate new templates for it 19:38:17 <LordAro> you might have to add it to squirrel_export.sh, or something 19:43:02 *** samu [~oftc-webi@240.57.37.188.rev.vodafone.pt] has joined #openttd 19:43:09 <samu> sup 19:44:26 <LordAro> TheDude: it seems your file should be included automagically: " 19:44:26 <TheDude> hm, there is no lines for it 19:44:33 <LordAro> "for f in `ls ../*.hpp`; do" 19:44:37 <TheDude> it would need to extend the generating script 19:44:52 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:44:57 <LordAro> you have a corresponding .hpp file, i assume? 19:44:58 <TheDude> nono, I have no new file, I added new class to script_townlist 19:45:05 <TheDude> to hpp and cpp 19:45:42 <TheDude> but the squirrel_export.sh does not found the new class then 19:45:53 <TheDude> maybe it is not built for generating templates for new classes 19:45:59 <LordAro> well it should - it finds other classes 19:46:06 <TheDude> hm, true 19:46:22 <TheDude> but it does not, maybe I skipped something 19:47:10 <LordAro> TheDude: indeed 19:47:26 <LordAro> can you post your diff? (e.g. paste.openttdcoop.org) 19:47:58 <TheDude> sure 19:48:00 <frosch123> is there any other hpp file with two classes? 19:48:10 <TheDude> what do yo umean frosch? 19:48:15 <TheDude> let me post the diff 19:48:23 <frosch123> maybe it only works for one class per file 19:48:47 <LordAro> frosch123: nope (e.g. script_townlist.hpp) 19:48:55 <frosch123> ok, just guessing :) 19:49:09 <TheDude> http://paste.openttdcoop.org/show/2302/ 19:49:32 <TheDude> in in script_townlist.hpp are already two classes, I added third 19:50:30 <TheDude> actually I made all templates manually some time ago and it runs well, but after some time I found out those templates should be generated automatically, so I am trying to do it the right way now 19:51:16 <LordAro> and this compiles fine? 19:51:16 <TheDude> but as LordAro said, classes should be generated too 19:51:22 <TheDude> yes 19:51:53 <TheDude> with the templates I did manually 19:53:20 <LordAro> "../../network/luuk_cb.h" looks suspicious :P 19:54:07 <TheDude> yes, it is old luukland code ;-) 19:54:27 <TheDude> but even if I omit functions from external files, the class wont be found 19:54:27 <LordAro> they released it? 19:54:30 <TheDude> no 19:54:41 <LordAro> in that case, boo, hiss, etc 19:54:42 <TheDude> I am from old luukland team 19:54:44 <LordAro> :L 19:55:07 <TheDude> what is this negative emotions doing here :p 19:56:08 <LordAro> i think you'll probably find that everything luukland's servers did can now be done with goal scripts 19:56:20 <TheDude> not all 19:56:27 <TheDude> but very much indeed 19:56:31 <LordAro> most things, anyway 19:56:48 <TheDude> I know 19:56:55 <TheDude> but it is not that easy, you know 19:58:10 <LordAro> well, nothing about your code indicates that there's anything wrong 19:58:21 <LordAro> you sure your squirrel code is fine? 19:58:26 <LordAro> it should work :) 19:59:16 <LordAro> as far as i can tell 19:59:18 <LordAro> :L 19:59:54 <TheDude> yes 20:00:02 <TheDude> as I said, it works and runs on server 20:00:25 <TheDude> maybe I should move it to script_town as a function and not do it as a class 20:00:35 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Quit: Konversation terminated!] 20:00:51 <LordAro> maybe :L 20:02:23 <LordAro> what does the luukland code do that can't be done via goal scripts or the admin port? i'm struggling to thing of anything... :L 20:02:39 <LordAro> i never really played on the server much 20:02:44 <LordAro> *servers 20:03:50 <TheDude> well 20:04:20 <TheDude> house destroying when town supply is not sufficient, private areas protection 20:05:01 <TheDude> town generation conditions, like small towns under 500 pop 20:05:06 <TheDude> and some details 20:05:13 <LordAro> can goal scripts not do that? 20:05:16 <TheDude> but I dont know what all can admin port do 20:05:20 <TheDude> no 20:05:25 <TheDude> but even if it can 20:05:30 <LordAro> could've sworn they could :L 20:05:35 <TheDude> should we rewrite whole code just because of that? 20:05:55 <TheDude> well, tell that to btpro and n-ice communities, they will be very happy if that worked alraedy 20:06:06 <TheDude> they use admin port and GS 20:06:52 <TheDude> you know, situation is, we have working robust code, rewriting it to AP and GS makes not much sense, as we would spend huge amount of time just to get the same or limitied functionality 20:07:00 <TheDude> I believe you can understand that 20:07:12 <LordAro> well, obviously it is preferable that you use a default/vanilla/unmodified version of ottd, as then support can be provided when things go wrong 20:07:38 <TheDude> what support you mean? 20:07:44 <LordAro> bugs, etc 20:07:55 <LordAro> even missing features, to some extent 20:08:02 <TheDude> well 20:08:23 <TheDude> bugs, if we discover bug we think is from vanilla, we test it on vanilla and then report it 20:08:30 <TheDude> otherwise it is our bug and we solve it 20:08:37 <LordAro> troo 20:08:54 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Remote host closed the connection] 20:09:37 <LordAro> but still, no one (at this 'end') is very keen on you hacking the network protocols like you do 20:09:42 <TheDude> and I guess most of the features we would want doesnt make sense in openttd anyway 20:10:11 <LordAro> as desyncs etc caused by your servers get reported to 'us' 20:10:36 <TheDude> that is sad, I am sorry about that 20:11:34 <LordAro> you should be :P 20:11:35 <TheDude> we try to instruct people to ask us first, but we dont have desync errors for a long time, the code is written by people who understand desync problem 20:11:40 <TheDude> I truly am 20:11:51 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 20:12:06 <TheDude> but I guess you dont get much bug reports that would fall into that category, or do you? 20:12:14 <LordAro> very few 20:12:43 <LordAro> although i do remember at least one that was from your servers 20:13:06 * LordAro sees if he can find it 20:13:20 <planetmaker> Generally. If you play with modified servers: announce them modified 20:13:29 <planetmaker> protocol and versions are for a reason 20:13:42 <planetmaker> provide custom downloads, if you play with custom versions. simple 20:14:09 <planetmaker> and use goal scripts for goals. Provide proper patches for enhancements, then possibilities in future versions increase 20:14:51 <planetmaker> you're basically leaching on others work. And burden them with "fame" for your errors and needless works. While craving for the fame of "nice" servers 20:14:57 <planetmaker> sounds ... not so nice 20:15:11 <TheDude> shame on us 20:16:16 <planetmaker> yeah. Only take. Little get back. From developer's perspective 20:16:33 <planetmaker> that's something I find personally very sad 20:16:46 <TheDude> our code is not convinient in openttd anyway 20:16:51 <TheDude> unless you want mysql in it ;-) 20:17:06 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 20:17:09 <planetmaker> In the mid term it would be *much* more profitable for all, if this were openly handled 20:17:14 <TheDude> and we get back the servers where people can play 20:17:26 <planetmaker> we are. People like you not. That saddens me 20:18:20 <planetmaker> yeah. *you* get. And take. And give? People the idea playing a game they don't actually play 20:18:49 <TheDude> I meant give back 20:19:20 <TheDude> I am sorry it troubles you 20:19:28 <TheDude> but we gave back some code actually 20:19:40 <planetmaker> we give *all* code. 20:19:52 <planetmaker> without conditions and questions asked 20:20:04 <planetmaker> well. without questions asked. Condition is the license 20:20:05 <TheDude> yes, thanks for that 20:21:05 <TheDude> but you had to count with a chance someone will take it and not give it back, and that is us, we joined the dark side of the power :) 20:21:09 <planetmaker> "Oh, I played OpenTTD and I could do X and Y on server Z" - "No, you did not play OpenTTD. You played a hacked, personally modified version..." 20:21:10 <V453000> and you cant give code back because 20:21:14 <planetmaker> You know how often I explain that? 20:21:29 <TheDude> yes, it is hacked 20:21:40 <__ln__> LordAro: how is ls ../*.hpp better than just ../*.hpp? 20:21:50 <samu> there were some desyncs and unexpected packet or invalid packets on my game a few days ago, but then again, I belive it was my internet anyway. 20:22:01 <LordAro> __ln__: don't ask me, i didn't write it :L 20:22:05 <planetmaker> No problem with hacks. But *claim* they're hacks. You go under the pretense of NOT cheating while you heavily do 20:22:26 *** tokai|mdlx [~tokai@port-92-195-35-225.dynamic.qsc.de] has joined #openttd 20:22:35 <TheDude> we do not cheat, and on our site is mentioned the servers are heavily patched 20:22:57 <planetmaker> I do not see that when I just launch OpenTTD and join a server 20:23:10 <TheDude> you may had some personal problems with Luukland, but exclude me from that please 20:23:17 <planetmaker> and people don't read. We have different versions for that reason 20:24:15 <TheDude> exactly, most people cant tell the difference anyway 20:24:45 <LordAro> the point is that they can't tell the difference when things go wrong either 20:24:45 <planetmaker> yeah. Forgery 20:24:49 <TheDude> and if they dont like our gameplay, they quit 20:25:20 <planetmaker> and I really wonder: why do you go through these length. To patch. To hack. Each year. And ... not invest that amount of time you spend there to generally improve the game? 20:25:40 * LordAro -> afk 20:25:41 <samu> Luukland uses NewGRF 20:25:43 <LordAro> have fun all 20:25:52 <samu> i don't like NewGRFs anyway 20:25:53 <LordAro> don't get too ragey :) 20:26:10 <planetmaker> I only get sleepy and bored. And no answer 20:27:00 <TheDude> well, there is no answer that would satisfy you anyway 20:27:12 <planetmaker> you never tried 20:27:36 <TheDude> I joined luukland after the patch was there 20:27:54 *** tokai [~tokai@00012860.user.oftc.net] has quit [Read error: Operation timed out] 20:28:11 <TheDude> why they went to those lengths? well, there was no other way to do city building, which was the main goal, the way they wanted at that time, which is 2009 20:28:15 <TheDude> so they did a patch 20:28:27 <TheDude> with lot of goals and mysql connection 20:28:50 <TheDude> so they could provide some game data to web and for players 20:29:13 <TheDude> patching does not take much time you know, only developping new things does 20:31:43 <planetmaker> so you now told (again) what that patch did (and does?). Why do you still use it while there's a proper interface now, the admin port? 20:32:37 <TheDude> as I also did told, GS and AP, even while it is improving more and more, it is still way behind compared what we have in our patch for years 20:33:10 <samu> GS is goal script? 20:33:14 <TheDude> and even if it wasnt, rewriting it is useless 20:33:24 <planetmaker> "we" -> you part of luukland. Comparison wrong? ;-) 20:33:33 <TheDude> luukland is no more actually 20:33:43 <TheDude> Luuk quited the openttd world 20:33:51 <planetmaker> why is writing it in a framework which is generally supported useless? Every OpenTTD player could potentially profit 20:34:11 <Rubidium> planetmaker: you lose your edge? 20:34:12 <planetmaker> As well as your patch maintenance. Or is the real fear that you would loose part of your perceived "specialness"? 20:34:52 <TheDude> because rewriting is to omuch work, and now we are only two left, too busy for that 20:34:58 <TheDude> we are maunly maintaing it 20:35:08 <samu> Game Script or Goal Script? 20:35:13 <samu> GS? 20:35:35 <TheDude> General Store 20:35:53 <TheDude> why do we not make it public 20:36:08 <planetmaker> "everyone could do it" ;-) 20:36:27 <TheDude> there are some stuff in it, that are indeed not good for making public, like the mysql code, we do not want to show our database, as it is secret community stuff 20:37:44 <TheDude> there is already an interface with AP and GS, running on n-ice and btpro, that is the way to use now 20:37:56 <planetmaker> good one 20:38:33 <planetmaker> or you mean an interface to use the official API for GS and AI? 20:38:44 <planetmaker> interface for API... sounds queer 20:39:59 <samu> hmm a question: is it possible to alter company performance rating score criteria or scale it dependant on map size or Game Script? 20:40:15 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 20:40:35 <planetmaker> make your own GS with your own scores, samu 20:40:49 <samu> so it's possible?! 20:41:44 <samu> change 120 vehicles to get 100 rate points to 240 vehicles to get the same 100 points? 20:43:04 <planetmaker> probably 20:43:36 <samu> ^_^!!! me likes it 20:44:07 <planetmaker> good night 20:44:26 <Ristovski> Good night! 20:46:09 *** Djohaal [~Djohaal@177.16.121.95] has joined #openttd 20:48:24 <samu> 256x256 map size would be the baseline 20:49:15 *** X-Frank-X [~frank@095-096-099-146.static.chello.nl] has joined #openttd 20:49:32 <samu> 2048x2048 - 64x bigger, woah, 7680 vehicles to get 100 points :o 20:50:14 <frosch123> maybe we get intel or amd sponsoring then 20:50:42 <V453000> lol 20:51:33 *** X-Frank-X is now known as Frank|BTPro 20:54:12 <samu> wasn't that aware how big that map size is 20:55:03 <V453000> it only shows how pointless it is to play more than 1k*512 20:55:20 <V453000> cause you cant really ever fill it 20:56:30 <Rubidium> http://www.cs.technion.ac.il/events/2013/1806/ <- might be an interesting talk, but I doubt I'll make it on time 20:57:54 *** Eddi|zuHause [~johekr@p57BD43DE.dip0.t-ipconnect.de] has joined #openttd 20:58:08 <frosch123> didn't that guy mailed us some years ago? 20:58:19 <Rubidium> yup 20:59:14 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 21:01:19 <frosch123> their personal includes a lot of "lead" 21:02:06 <Rubidium> yeah, it's a scam ;) 21:02:07 <frosch123> http://www.allmystery.de/i/tbe8992_bauarbeiter-als-manager-einer-arbeitet-v.jpg 21:02:15 <Rubidium> they're just researching lead 21:02:23 <Rubidium> (Pb) 21:02:40 <frosch123> :) 21:03:33 <Rubidium> that reminds me of https://i.chzbgr.com/maxW500/7522095872/h161F00C0/ 21:03:38 <samu> oops, autorenew conflicting with refit orders hummph: 21:03:57 <samu> can't go away from game or risk stopped ships 21:04:38 *** TheDude [~oftc-webi@2.237.broadband7.iol.cz] has quit [Remote host closed the connection] 21:05:13 <samu> woah there's ppl on my game, that's a miracle, lol 21:06:17 <samu> when I say max clients: 4, does it could me as client? 21:06:25 <samu> count* 21:15:54 <Rubidium> I reckon is does 21:16:26 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Few women admit their age. Few men act theirs.] 21:18:28 *** gelignite [~gelignite@i5387AFC7.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:19:02 *** Chrill [~chrischri@c83-253-84-230.bredband.comhem.se] has joined #openttd 21:20:20 *** tokai|mdlx [~tokai@port-92-195-35-225.dynamic.qsc.de] has quit [Quit: c('~' )o] 21:20:38 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:20:41 *** mode/#openttd [+v tokai] by ChanServ 21:21:33 <samu> just remembered some idea I had while playing a month ago 21:21:41 <samu> auto-loan 21:21:43 <samu> lol 21:25:51 <samu> it would display my current cash based on a fake max loan 21:26:08 <samu> while my real loan would be auto-adjusted 21:27:16 <samu> bad idea for competitive servers though 21:28:11 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 21:29:32 *** Frank|BTPro [~frank@095-096-099-146.static.chello.nl] has quit [] 21:30:12 <samu> It would adjust automaticaly depending how I'd spend my money 21:30:56 <samu> no longer displaying not enough cash errors, unless I was indeed already max loaning 21:40:48 <frosch123> night 21:40:51 *** frosch123 [~frosch@frnk-4d009ee5.pool.mediaWays.net] has quit [Remote host closed the connection] 21:56:35 *** LadyHawk [~LadyHawk@00016f0e.user.oftc.net] has quit [Quit: Boldly going forward coz we can't find reverse!] 21:58:04 <samu> can i prevent a town from building on slopes, but not players? 21:58:29 <samu> all towns in fact 21:59:09 <V453000> I would suggest to prevent towns from building roads in general 22:00:06 *** DDR [~chatzilla@d108-180-70-43.bchsia.telus.net] has joined #openttd 22:00:22 <samu> that's a dilema, I want them to expand freely except building on slopes, at least coast slopes, they block ships 22:00:32 <samu> even with buildings 22:00:55 <V453000> why do you want towns to expand freely 22:01:04 <V453000> if people use them, they need to care for them anyway, so they need to build roads 22:01:10 <V453000> if nobody needs them, they dont obstacle 22:01:13 <V453000> win-win 22:01:37 <V453000> plus if people actually care for them, they probably want a specific road layout to their desire, not some random or grid one as defined by the game 22:04:48 <LordAro> night all 22:05:13 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has quit [Quit: Lost terminal] 22:09:24 <Eddi|zuHause> if you disable town roads, you have to pay maintenance 22:13:02 <V453000> lol 22:19:43 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 22:27:09 *** permagreen [~donovan@204.195.27.175] has quit [Quit: USER DEAD IMMINENT] 22:28:26 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Quit: Konversation terminated!] 22:29:36 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 22:49:09 *** sla_ro|master [~sla.ro@89.137.75.224] has quit [] 22:51:47 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:59:21 <samu> lol, why do I laugh at this... 23:03:16 <samu> http://sdrv.ms/10Qhmh9 23:20:57 <Wolf01> 'night all 23:21:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:22:43 *** samu [~oftc-webi@240.57.37.188.rev.vodafone.pt] has quit [Quit: Page closed] 23:29:20 *** samu [~oftc-webi@240.57.37.188.rev.vodafone.pt] has joined #openttd 23:30:47 <samu> oops, I triggered a crash 23:32:43 <samu> an evil one, it screws my desktop composition 23:34:06 <samu> I can reproduce it too, well, reporting it 23:34:09 <samu> brb 23:38:10 *** Djohaal_ [~Djohaal@177.16.121.95] has joined #openttd 23:40:50 <samu> http://dev.openttdcoop.org/zBase/issues 23:41:12 <samu> http://dev.openttdcoop.org/projects/zBase/issues 23:47:59 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:50:39 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd