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00:00:20 <frosch123> night 00:00:26 *** frosch123 [~frosch@frnk-590f4f27.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 00:01:37 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Quit: Leaving] 00:06:31 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 00:19:38 *** fjb is now known as Guest2166 00:19:40 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 00:20:03 *** TomyLobo [~foo@91-65-210-133-dynip.superkabel.de] has quit [Quit: Standby mode...] 00:22:29 *** amiller [~amiller@pool-96-255-47-217.washdc.fios.verizon.net] has joined #openttd 00:26:25 *** Guest2166 [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:35:03 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has joined #openttd 00:44:14 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:44:39 *** HerzogDeXtEr1 [~Flex@i59F6BD3A.versanet.de] has quit [Read error: Connection reset by peer] 00:50:26 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:23:45 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 01:34:52 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has joined #openttd 01:36:09 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:41:53 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has quit [Quit: Live long and prosper] 01:54:19 *** cypher [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 03:00:45 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has quit [Quit: AdiIRC is updating to v1.9.2 Beta Build (030813-1) 64 Bit] 03:01:24 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has joined #openttd 03:06:58 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 03:07:02 <SamanthaD> \o 03:52:28 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 04:04:58 *** montalvo [~montalvo@101.166.155.98] has joined #openttd 04:17:37 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has quit [Quit: AdiIRC - changing standards (www.adiirc.com)] 04:18:15 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has joined #openttd 04:18:25 <krinn> morning humans (and animals) 04:56:01 *** Eddi|zuHause [~johekr@p5DC6724C.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD553A.dip0.t-ipconnect.de] has joined #openttd 05:19:35 *** montalvo [~montalvo@101.166.155.98] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 05:25:44 *** xT2 [~ST2@188.250.228.65] has joined #openttd 05:30:20 *** ST2 [~ST2@188.250.228.223] has quit [Ping timeout: 480 seconds] 05:30:20 *** xT2 is now known as ST2 05:39:36 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 05:58:29 *** montalvo [~montalvo@101.166.155.98] has joined #openttd 06:03:09 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 06:07:41 *** amiller [~amiller@pool-96-255-47-217.washdc.fios.verizon.net] has quit [Ping timeout: 480 seconds] 06:39:31 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 06:42:35 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 06:42:38 *** mode/#openttd [+o Alberth] by ChanServ 06:49:22 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 06:52:44 <SamanthaD> Is there an easy way to automatically transition a train from a traditional train to an EMU? 06:53:02 <SamanthaD> (trainset considers an EMU to be all engines) 06:57:53 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 06:58:23 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 07:09:47 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:14:22 <Supercheese> which trainset? 07:18:35 *** Devroush [~dennis@91.181.169.81] has joined #openttd 07:18:38 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:22:40 <SamanthaD> Supercheese: Dutch trainset 2 07:22:59 *** Devroush [~dennis@91.181.169.81] has quit [Read error: Connection reset by peer] 07:23:18 *** Devroush [~dennis@91.181.169.81] has joined #openttd 07:23:46 <Supercheese> I'm presuming autoreplace doesn't do all you want it to? 07:25:02 <SamanthaD> Supercheese: Well... for one thing autoreplace doesn't let me turn a traincar into an engine 07:25:17 <SamanthaD> it's okay, I'm halfway done replacing all my rolling stock by hand 07:25:22 <planetmaker> you're aware of "keep length" option? 07:25:29 <SamanthaD> yes 07:25:40 <planetmaker> good morning also :-) 07:25:44 <V453000> cant make more engines than before regardless :P 07:25:44 <SamanthaD> oh yeah! 07:25:44 <V453000> hi 07:25:45 <SamanthaD> morning! 07:26:00 <SamanthaD> know what would be great? A feature where you could autoreplace an entire train 07:26:06 <Alberth> +1 07:26:11 <Supercheese> There's A Patch For That⢠07:26:18 <Alberth> aka "consist replacement" :) 07:26:25 <SamanthaD> "Replace any train that matches this engine with these cars with this other train" 07:26:28 <SamanthaD> yes! 07:26:30 <planetmaker> yes, would be great 07:26:58 <SamanthaD> when I'm done playing this game I'll look into the source and see if I can't hammer out a patch 07:27:31 <SamanthaD> I'm not very familiar with OpenTTD code, or C++ for that matter... 07:27:45 <krinn> a GS can do that easy too 07:28:02 <SamanthaD> a gamescript could do a full train autoreplace? 07:28:26 <krinn> yes 07:28:28 <SamanthaD> enh, I need the practice 07:28:33 <SamanthaD> and I'd love to get involved with this project 07:28:49 <SamanthaD> it's my favorite toy! 07:29:17 <planetmaker> yes... but a GS for that task might be the wrong tool :-) 07:30:58 <krinn> well, i think it can even do better 07:31:36 <SamanthaD> do you suppose a full const autoreplace ought to have an option of saving the rolling stock? 07:32:14 <krinn> well, it could check your money, and then decide to sent your train that you wish replacemeent to depot to change them : better than autoreplace that wait a depot visit 07:32:36 <SamanthaD> the other thing that could really use a patch is refitting partial trains. I've got a lot of EMUs that refit to passengers or mail but I could really use 25/75 splits 07:32:42 <planetmaker> oh, that's not necessarily better, krin. 07:32:56 <planetmaker> if you play with regular servicing, that's the best time in my eyes 07:33:01 <SamanthaD> yes, that would mess up timetables for one 07:33:03 <planetmaker> otherwise you disrupt normal traffic quite a lot 07:33:44 <SamanthaD> also, the autoreplace code is already pretty smart about seeking a depot when its needed 07:33:45 <krinn> well, it can change record each train, change railtracks, recreate new train and reput the same order 07:34:10 <krinn> that's what an ai do, so can as gs 07:34:45 <krinn> does autoreplace change over diff railtype? 07:34:51 <SamanthaD> on the other hand, we're talking about a feature that really ought to be in the core game 07:35:02 <SamanthaD> krinn: yes, as long as the depot can support both types 07:35:25 <krinn> well, the GS will swap the depot and the complete rails before 07:35:31 <SamanthaD> krinn: and there's a NewGRF that provides a "universal" railtype to ease the transition from rail -> monorail -> maglev 07:36:20 <krinn> i use that universal thing, but boring to recreate the trains and reput same orders everywhere 07:36:35 *** ntx [~ntx@dsl-hkibrasgw3-58c027-185.dhcp.inet.fi] has joined #openttd 07:36:38 <SamanthaD> I'm tearing my hair out here :p 07:37:00 <SamanthaD> I've been playing this game for 100 game years 07:37:07 <SamanthaD> I normally don't run a game this long for this to be an issue 07:37:10 <SamanthaD> but I really like this map :3 07:37:21 <planetmaker> krinn, you know shared orders? 07:37:27 <krinn> lol /restart SamanthaD 07:37:40 <krinn> you cannot shared orders with a 0 vehicle 07:38:05 <SamanthaD> krinn: send the old vehicles to one depot, create the new vehicles in another depot 07:38:09 <SamanthaD> that way you can share orders between them 07:38:23 <planetmaker> krinn, send old trains to depots. convert rails. build new depots. build new train, share orders, sell all old trains, delete old depots 07:38:25 <krinn> well, boring with lot of trains 07:38:42 <SamanthaD> nobody's arguing that it's not boring ;) 07:38:48 <Alberth> don't convert, build new tracks instead 07:39:01 <SamanthaD> oh! that *IS* fun 07:39:01 <planetmaker> :-) 07:39:13 <SamanthaD> hard to do with my favorite map geometries 07:39:17 <krinn> and while building my AI i see it does that easy 07:39:27 <SamanthaD> 512 x 64 doesn't really give much room to build more than one trunk line 07:39:50 <planetmaker> play 2048x64 ;-) 07:39:51 <Alberth> also, with newer tracks, it is unlikely that you need the same amount of trains 07:40:07 <Alberth> or the same length or the same setup 07:40:26 <planetmaker> yeah... wagon capacity changes significantly 07:40:33 <krinn> Alberth, sending a few train to depot for deletion isn't as boring as recreate x trains (even less than the previous number) 07:40:37 <SamanthaD> krinn: It's not a matter of a GS not being able to do it, it's a question of whether or not people should have to load a gamescript as a work around for what ought to be a feature in the core game 07:41:21 <planetmaker> the question is: shall "upgrade everything" be an easy task really 07:41:40 <SamanthaD> Maybe it should be an option? 07:41:50 <SamanthaD> If it should be difficult I think it should be difficult and fun 07:41:52 <krinn> like all feature, you can use it or not 07:42:00 <SamanthaD> nobody likes "difficult because it's a huge, mindless chore" 07:42:01 <krinn> but not offering it is boring imo 07:42:29 <planetmaker> it's not realistic either to mass-convert all rail (!!invalid argument!!) 07:42:35 <Alberth> SamanthaD: it is not trivial to do in general, train consists that you have may not exist any more, or there are more choices 07:43:13 <krinn> planetmaker, as realistic as convert an aircraft or a train or a bus to a newer version 07:43:28 <SamanthaD> Alberth: Well, what if the interface worked like this: On the left is a list of all the extant consists in your network and on the right is a train building interface that we all know and love? 07:43:31 <planetmaker> that's more realistic. You sell old and buy new, krinn 07:43:49 <planetmaker> that's normal life-cycle. But removing all existing infrastructure? 07:44:05 <krinn> planetmaker, well you think it's more realistic the pdg of a company must use hammer and replace the tracks himself ? 07:44:23 <Alberth> SamanthaD: I didn't know we had such an interface :) but yeah, something in that direction 07:44:29 <krinn> planetmaker, well, i don't think the pdg of sncf ever change one rails himself 07:44:39 <planetmaker> yes. :-) The whim of the manager makes things built instantaneously 07:44:43 <SamanthaD> krinn: I think the realistic way would be to build an entirely new network without disrupting the old network until the new network is 100% ready 07:44:47 <planetmaker> Thus his or her errors are really expensive 07:44:50 <V453000> purrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr 07:45:02 <SamanthaD> Alberth: You know... the interface that you use when you build a new train! 07:45:18 <Alberth> I don't love it! :) 07:45:25 <krinn> planetmaker, tbh if a feature that change all tracks and trains exist, go on, ask even 10x the price : everyone will use it 07:45:25 <SamanthaD> haha! 07:45:28 <V453000> whats the issue of using universal rail? 07:45:29 <planetmaker> krinn, as said, realism is not a valid argument for or against. Fun is :-) 07:45:38 <SamanthaD> Alberth: You would do it differently? 07:45:53 <planetmaker> and yes, everyone would use it possibly. Except realism freaks. Which we also have loads 07:46:05 * SamanthaD is a realism freak 07:46:09 <Alberth> At the scale of openttd, I think you need consist-based management 07:46:22 <krinn> planetmaker, and so? they will cry for an option they have the right to just... not use 07:46:24 <SamanthaD> using British buses with my Dutch trainset is freaking driving me insane 07:46:25 <Alberth> but the current way is much easier to get into 07:46:29 <Alberth> + the game 07:47:15 <planetmaker> hm. But the idea of such window is not bad... 07:47:23 <planetmaker> two columns 07:47:29 <SamanthaD> Alberth: You mean, like, adding multiple wagons at a time? I'm not sure how that would even work... 07:47:29 <krinn> planetmaker, considering a realism freak will find the pdg of the company doing the work himself more realistic than delegating it to his peons :) 07:47:31 <planetmaker> one existing, the other replacement 07:47:44 <planetmaker> where replacement has a checkbox with "just renew" (current autorenew) 07:47:55 <planetmaker> alternatively you can drag-and-drop a new consist there 07:48:11 <planetmaker> it just needs some intelligent filtering so that you don't need to do that on a per-train-basis 07:48:14 <SamanthaD> So... question... in addition or a complete replacement for the current autoreplace? 07:48:18 <Alberth> SamanthaD: more like setting up a train template first, and using that to create actual trains 07:48:24 *** aquse [~aquse@78-61-50-22.static.zebra.lt] has joined #openttd 07:48:34 <Alberth> replacement, imho 07:48:47 <SamanthaD> Alberth: Oh! I like that! Like how on CoOp they leave one train in the depot and just clone it? 07:49:13 <planetmaker> no, no, we don't leave it in depot. We put them in a show room on the map ;-) 07:49:26 <SamanthaD> :p 07:49:32 <Alberth> yes, but without the idle train collecting dust :) 07:50:10 <SamanthaD> I just clone from the "groups of trains" dialog 07:50:26 <V453000> you dont need the train yard for normal games really, you can just clone trains from the network 07:50:27 <planetmaker> yes... though groups may contain also different trains 07:50:28 <V453000> same effect 07:50:29 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has joined #openttd 07:50:39 <Alberth> I know, I do that too 07:50:39 <planetmaker> convenience, V453000 :-) 07:50:42 <LordAro> /o 07:50:47 <V453000> sort of :) 07:50:48 <Xaroth|Work> o/ 07:50:51 <planetmaker> hi 07:50:57 <V453000> just that "trains catching dust" isnt an argument :P 07:50:59 <SamanthaD> Xaroth|Work: Hello! 07:51:12 <SamanthaD> trains should catch bugs, not dust 07:51:31 <aquse> You guys play on any servers? 07:51:33 <Alberth> V453000: I was not claiming it to be a valid argument :) 07:51:39 <V453000> :P 07:51:59 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has joined #openttd 07:52:30 <planetmaker> aquse, yes... those which I own ;-) 07:52:46 <SamanthaD> Question: Do you folks think it would be better to hack a consist autoreplace on top of the current system or to do away with the old system and perhaps re-implement it on top of the new system? 07:52:48 <planetmaker> in parts 07:53:03 <SamanthaD> in terms of interface, not code 07:53:04 <aquse> planetmaker Which ones you own? 07:53:11 <planetmaker> replace current replacement thing by new consist one, SamanthaD 07:53:24 <Aristide> HI ! 07:53:24 <planetmaker> and possibly integrate autorenew 07:53:33 <planetmaker> aquse, #openttdcoop 07:53:53 <SamanthaD> planetmaker: that's what I was thinking... consist replace plus a macro of sorts 07:53:55 <aquse> I'll join it, lemme just get my ZNC server on these channels. 07:56:25 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has quit [Quit: Leaving] 07:56:52 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 07:57:14 *** Ecoste [~Ecoste@2a01:7e00::f03c:91ff:fe69:33b2] has joined #openttd 07:57:33 *** aquse [~aquse@78-61-50-22.static.zebra.lt] has quit [] 07:57:39 *** Ecoste is now known as AquSe 07:57:48 <AquSe> There. 07:58:47 *** DabuYu [DoubleYou@128.250.79.186] has quit [] 08:01:15 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has quit [Quit: Leif Eriksson uses AdiIRC. Shouldn't you? [www.adiirc.com]] 08:02:17 <SamanthaD> Alright, well... let me finish goofing around with this game :3 08:02:59 <planetmaker> macro... yes. depends on which kind :-) 08:05:13 <SamanthaD> planetmaker: a little tool that does something akin to "create an autoreplace rule such that each consist with containing this vehicle should be replaced by this other vehicle in that location" 08:05:40 <SamanthaD> I mean... it would generate as many autoreplace rules as needed to replace each car of type A to a car of type B 08:06:28 <SamanthaD> do you think people would really miss being able to say "replace all X with Y" when it comes to trains? 08:07:58 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has joined #openttd 08:11:14 <NGC3982> Morning. 08:11:21 <SamanthaD> Morning NGC3982 08:11:46 *** Wolf01 [~wolf01@host241-234-dynamic.0-87-r.retail.telecomitalia.it] has joined #openttd 08:12:05 <Wolf01> hello 08:12:18 <Supercheese> 'night 08:12:25 *** Supercheese [~Superchee@98.145.153.126] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 22.0/20130618035212]] 08:12:44 <Alberth> hello 08:16:14 <SamanthaD> hello Wolf01 08:18:17 <planetmaker> SamanthaD, consist replacement - in my mind - works like that you define a (group of) trains which will be replaced by another type of train 08:18:29 <planetmaker> no fancy per-wagon rules. just this train by that train 08:18:33 <planetmaker> much easier to grasp 08:19:06 <planetmaker> anyway... lake. BBQ. And the last czech beer :D 08:19:12 <SamanthaD> Have fun! 08:19:20 <SamanthaD> planetmaker: and thanks for your input 08:19:20 <planetmaker> see you all (much) later or tomorrow 08:32:32 <AquSe> Cya 08:38:01 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 08:45:57 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 08:47:48 <V453000> can a railtype newGRF use all 0-15 rail IDs? 08:48:13 <V453000> with e.g. original train set 08:48:27 <V453000> I guess I would need to disable the original rails first? 08:49:27 *** Progman [~progman@p57A19F67.dip0.t-ipconnect.de] has joined #openttd 08:49:44 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 08:50:06 <Eddi|zuHause> you cannot disable the original railtypes, you can only change them 08:51:06 <V453000> :D 08:52:39 <V453000> so 0 1 2 3 has to be rail, elrl, mono, mglv? 08:56:01 *** Devroush367 [~dennis@91.181.169.81] has joined #openttd 08:56:06 *** Devroush [~dennis@91.181.169.81] has quit [Ping timeout: 480 seconds] 08:57:47 *** TomyLobo [~foo@91-65-210-133-dynip.superkabel.de] has joined #openttd 09:04:30 <V453000> :D IT WORKS :D 09:04:31 <V453000> :D 09:04:31 <V453000> :D 09:07:42 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 09:08:43 <Alberth> \o/ 09:09:08 <LordAro> i don't care if it's techically inaccurate, it's still funny http://i.imgur.com/6u3dd.jpg 09:10:31 <Alberth> :) 09:10:51 <V453000> MURDER 09:14:16 <SamanthaD> HAHA 09:14:20 <SamanthaD> only if you kill -s 9 09:19:39 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Quit: Leaving] 09:19:46 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 09:20:46 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:23:52 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [] 09:23:58 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 09:27:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 09:27:41 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has quit [Remote host closed the connection] 09:27:45 *** pugi [~pugi@host-091-097-016-155.ewe-ip-backbone.de] has joined #openttd 09:30:19 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has joined #openttd 09:34:24 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 09:34:40 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:36:14 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:39:18 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 09:48:33 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 10:15:56 <roboboy> what is the linux command for creating a diff file? 10:16:14 <LordAro> which version control system? 10:16:26 <roboboy> SVN 10:16:48 <LordAro> "svn diff > outfile" 10:16:58 <roboboy> ok 10:21:44 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 10:25:16 <roboboy> and Thank you 10:37:02 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 10:43:08 *** cypher [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 10:43:57 <Zuu> LordAro: If you want to make a more readable patch, add "-U 5", "-U 10" or even more, which increase the number of context rows (deafult=3) 10:44:15 <LordAro> i did not know that :L 10:44:41 <Zuu> Of course, if the patch is very long, -U 10 may be too extreme, but if you only have a few changes, it helps reviewing the patch to extend the number of context rows. 10:47:21 <roboboy> well my patch only changed one line 10:48:40 *** HerzogDeXtEr [~Flex@i59F6BD3A.versanet.de] has joined #openttd 11:10:11 <TrueBrain> well, my patch changes nothing! SO! THERE! I WIN! 11:11:02 *** montalvo [~montalvo@101.166.155.98] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 11:14:33 *** montalvo [~montalvo@101.166.155.98] has joined #openttd 11:21:38 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 11:21:41 *** mode/#openttd [+v tokai|noir] by ChanServ 11:27:09 <Eddi|zuHause> i have even more patches that i never wrote 11:27:26 *** tokai|mdlx [~tokai@port-92-195-85-47.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 11:31:22 *** Progman [~progman@p57A19F67.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 11:41:22 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 11:42:08 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 11:59:32 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 12:00:39 *** frosch123 [~frosch@frnk-4d009def.pool.mediaWays.net] has joined #openttd 12:05:31 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 12:17:45 *** tokai|mdlx [~tokai@port-92-195-103-100.dynamic.qsc.de] has joined #openttd 12:22:40 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has joined #openttd 12:23:11 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:27:56 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 12:33:06 *** guru3_ [~guru3@90-224-111-173-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 12:36:56 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 13:09:16 *** cypher [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:13:17 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 13:16:05 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 13:18:22 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has joined #openttd 13:30:44 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 13:55:04 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 13:55:38 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has joined #openttd 14:13:16 <frosch123> http://paste.openttdcoop.org/show/2458/ <- submitting something like that to ottd would result in "can be done with newgrf". what would widelands guys do? :p 14:15:04 <AquSe> They would do it with newgrf. 14:16:07 <frosch123> widelands does ini file scripting 14:16:14 <AquSe> shh 14:16:40 <frosch123> and yes, that means that the same key can appear multiple times in a section , and that the order defines execution order 14:16:55 <frosch123> (at least it looks like that) 14:18:02 <Xaroth|Work> o_O 14:18:19 *** kais58___ [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has quit [Remote host closed the connection] 14:20:48 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 14:23:12 <Eddi|zuHause> frosch123: working on infinite mines? :p 14:23:33 <Eddi|zuHause> PS: i always thought widelands lacks trains :p 14:23:52 <frosch123> yeah, but the latter is harder to do i believe 14:24:15 <frosch123> and yes, i hope above patch does infinite mines and well, and limited trees, fish and stones 14:24:37 <frosch123> which should hopefully now allow me to fill the whole map with active economy 14:25:01 <frosch123> instead of slowly moving over the map and leaving useless desert behind 14:25:06 <Eddi|zuHause> in my mind it was something like "train station" is a kind of warehouse (like dock), and rail lines are laid like ordinary paths, but can only end at a station 14:25:45 <frosch123> well, it should require manual routing and orders :) 14:27:04 *** kais58___ [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has joined #openttd 14:27:35 <Eddi|zuHause> trains would in that case run automatically like ships 14:27:50 <frosch123> that's boring 14:28:01 <frosch123> and ships were the most broken thing in s2 14:28:14 <frosch123> haven't checked whether widelands has something like that 14:28:37 <frosch123> large distance transport needs manual routing/loading/unloading 14:28:53 <Eddi|zuHause> they have a multiplayer scenario with ships, but afaik, "exploring" is not implemented yet 14:29:00 <frosch123> hmm, so what tribe to play? 14:29:14 <frosch123> i play without fog :p 14:29:16 <Eddi|zuHause> whenever i set "random", i end up with empire :p 14:29:34 <Eddi|zuHause> "exploring" as in "send out to build a remote dock" 14:29:56 <frosch123> what is more fun? pig farms, fish breeders or game keepers? 14:30:32 <frosch123> anyway, since i changed mines to not run out 14:30:43 <frosch123> maybe atlanteans, because they have no deeper mines? 14:30:43 <Eddi|zuHause> with empire you're totally lost if the starting location doesn't allow marble mines 14:31:09 <Eddi|zuHause> what i missed in widelands is s1-style "random" maps 14:31:12 <frosch123> stating location does not matter, i am playing non-competitive on a huge map 14:31:46 <frosch123> yeah, i looked into mapgen a few minutes ago 14:31:59 <frosch123> but there is no obvious way to alter the resource distribution 14:32:08 <frosch123> all resource types have just equal probability 14:32:15 <frosch123> which does not match the ingame requirements at all :p 14:32:28 <frosch123> so mapgen maps always have way too much stone, and way too few coal 14:32:59 <Eddi|zuHause> just make coal from trees :p 14:33:26 <frosch123> yeah, but that has something like factor 8:1 14:33:50 <Eddi|zuHause> (that is horribly inefficient, as it requires like 5 trees, but it can only store 8, so it can't have continuous production) 14:34:08 <frosch123> which is fine, and i used it before, but then the next problem is iore 14:34:53 <frosch123> so, stable economy ftw! 14:35:02 <Eddi|zuHause> frosch123: re endless mines: there's somewhere a calculation that "empty" mines have a 1:20 chance of producing something, maybe you can just alter that to 1:1 or 1:2 14:35:11 *** Devroush [~dennis@91.181.169.81] has joined #openttd 14:35:23 <Eddi|zuHause> (that would imply you can set mines anywhere) 14:35:44 <frosch123> nah, that's like playing ottd on a flat map 14:35:56 <frosch123> there must be map restricitons to force you into insane track layouts 14:36:16 <AquSe> You guys talking about a mod or wat D: 14:36:35 <frosch123> i just don't like that hills are completely useless once they run out of resources 14:36:52 <Eddi|zuHause> yeah. i understand your problem 14:36:54 <frosch123> and they also run out way to fast, it's hardly worth to build the production faciilites :p 14:37:22 <frosch123> and to move everything is like starting a new game 14:37:30 <frosch123> and somewhat limits your overall size, which i do not like :p 14:37:41 <Eddi|zuHause> that must be your gameplay style. on the preconstructed maps against AIs i usually run out by the time i can easily overrun the AI :p 14:37:56 <Eddi|zuHause> so technically it IS balanced :) 14:38:02 <frosch123> ok, if there would be trains to efficiently import raw ore from distant mines :p 14:38:36 <frosch123> Eddi|zuHause: overrunning the ai is not the goal 14:38:46 <frosch123> i want to fill the map with running economy 14:38:56 <frosch123> and stockpile 100k of knights and bread 14:38:56 <Eddi|zuHause> probably not :) 14:39:00 *** Devroush367 [~dennis@91.181.169.81] has quit [Ping timeout: 480 seconds] 14:39:43 <frosch123> hmm, ok, let's try empire 14:39:51 <frosch123> just to see how worker upgrades work 14:40:03 <Eddi|zuHause> frosch123: maybe you want to mod it that only the deep(est) mines run endlessly (i.e. prevent amount changing from 1 to 0) 14:40:33 <Eddi|zuHause> then you're still forced to upgrade the mines 14:40:40 <frosch123> bah, wrong map choice 14:46:47 <frosch123> oh, new buttons in the military builingd 14:46:55 <frosch123> prefer rookies :) 14:47:41 <AquSe> Is there a way to make bridge building possible if the height of the start and end isn't the same? 14:48:00 <frosch123> it can differ by one :p 14:48:16 <AquSe> But not by 2 ): 14:48:34 <frosch123> build a hill on one side, or lower the terrain on the other side 14:48:41 <AquSe> Yeah, I know. 14:48:41 <frosch123> or, go somewhere else 15:31:45 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has joined #openttd 15:48:04 *** The_Dude [~Miranda@ip-213-220-219-55.net.upcbroadband.cz] has joined #openttd 15:50:01 *** amiller [~amiller@pool-96-255-47-217.washdc.fios.verizon.net] has joined #openttd 15:55:27 *** montalvo [~montalvo@101.166.155.98] has quit [Quit: Textual IRC Client: www.textualapp.com] 15:57:47 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 16:03:32 *** tst [id@37.140.96.203] has joined #openttd 16:14:55 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 16:16:05 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 16:18:19 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:32:13 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:37:30 *** The_Dude [~Miranda@ip-213-220-219-55.net.upcbroadband.cz] has quit [Quit: Bye] 17:01:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:01:50 *** mode/#openttd [+v glx] by ChanServ 17:12:09 *** tst [id@37.140.96.203] has quit [Read error: Connection reset by peer] 17:12:23 *** tst [id@37.140.96.203] has joined #openttd 17:14:30 <Eddi|zuHause> hm, S1 certainly doesn't do "rushes" the same way as S2 or widelands does 17:17:33 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has joined #openttd 17:18:01 <megakacktus> So I was hacking away at my filelist filter last night 17:20:36 <megakacktus> in SetDataTip(STR_BLAH,STR_BLAH_TWO), are the STR_BLAH arguments defined in the string system? 17:20:42 *** The_Dude [~Miranda@ip-213-220-219-55.net.upcbroadband.cz] has joined #openttd 17:21:29 <Eddi|zuHause> STR_WHATEVER is defined in english.txt 17:22:44 <megakacktus> okay 17:25:45 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 17:30:57 *** tst [id@37.140.96.203] has quit [Ping timeout: 480 seconds] 17:31:00 *** The_Dude [~Miranda@ip-213-220-219-55.net.upcbroadband.cz] has quit [Quit: Bye] 17:32:18 *** Theophillus [~TheDude@2a02:2b88:2:1::1d73:1] has joined #openttd 17:35:09 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 17:43:30 <megakacktus> so far this is what I have... it doesn't compile tho :( 17:43:31 <megakacktus> http://pastebin.com/rWJBFTtJ 17:45:24 <DorpsGek> Commit by translators :: r25646 /trunk/src/lang (croatian.txt japanese.txt) (2013-08-03 17:45:15 UTC) 17:45:25 <DorpsGek> -Update from WebTranslator v3.0: 17:45:26 <DorpsGek> croatian - 2 changes by VoyagerOne 17:45:27 <DorpsGek> japanese - 1 changes by guppy 17:48:43 <frosch123> megakacktus: what fails? 17:49:05 <megakacktus> error: 'WID_FILTER_BOX' was not declared in this scope 17:49:11 <frosch123> your enum value is named WID_SL_FILTER_BOX 17:49:31 <megakacktus> well 17:49:40 <megakacktus> Maybe I should check my own work :) 17:49:44 <frosch123> also, your editor does weird things with whitespace 17:49:59 <megakacktus> I used tabs in vim 17:50:13 <megakacktus> I realized my mistake and corrected it 17:59:07 <megakacktus> does anyone here use vim for ottd development? 17:59:20 <frosch123> albert does 17:59:30 <frosch123> but he's not here 17:59:36 * blathijs nominally does, though I hardly code on openttd anymore :-) 18:00:30 <LordAro> D: 18:00:47 <blathijs> megakacktus: Looks like openttd sources need shiftwidth=8 softtabstop=8 tabstop=8 noexpandtab for vim to make things work as expected 18:02:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:02:58 *** tst [id@37.140.96.203] has joined #openttd 18:09:10 <frosch123> eh, what, soldiers now leave military building themself to for training 18:15:27 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:18:57 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has quit [Ping timeout: 480 seconds] 18:19:10 <Eddi|zuHause> they leave if a better soldier is approaching 18:19:15 <Eddi|zuHause> afair 18:19:43 <Eddi|zuHause> presumably they don't do that if you select "prefer rookies", but i haven't tested 18:22:13 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 18:30:17 *** Jomann [~abchirk@g229104165.adsl.alicedsl.de] has joined #openttd 18:37:17 *** abchirk_ [~abchirk@f052022130.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:47:24 *** tst [id@37.140.96.203] has quit [Ping timeout: 480 seconds] 18:48:47 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has joined #openttd 18:55:24 <Eddi|zuHause> man this guy must have like a hundred knights in his castle 19:00:36 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 19:04:32 <Eddi|zuHause> but his military strength is continuously dropping, so i must be doing something right :) 19:09:43 <frosch123> can't say the same 19:09:58 <frosch123> opponents military strength is still growing faster than mine :p 19:10:19 <scshunt> what game? 19:10:23 <frosch123> not sure whether it is due to my mines, or the automatic soldier blanancing 19:10:28 <frosch123> but ai seems way stronger 19:10:29 <Wolf01> ottd crusades edition 19:10:33 <frosch123> than last time i played 19:17:01 <scshunt> Wolf01: huh 19:17:29 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has quit [Ping timeout: 480 seconds] 19:17:56 <frosch123> scshunt: actually s1 for eddi, patched wl for me 19:20:23 <Eddi|zuHause> yay castle is down 19:20:33 <Eddi|zuHause> now for the rest of his houses 19:25:07 <Eddi|zuHause> there seems to be some bug where houses show white flags even though they're close to the enemy 19:32:56 <Eddi|zuHause> man these last few are persistent... i should maybe wait for some trained soldiers instead of immediately sending out the untrained 19:33:06 <Eddi|zuHause> although that has worked out fine so far... 19:43:57 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:45:31 <Eddi|zuHause> especially nasty are those people randomly running about, clinging to the last patches of land. they block everything... 19:45:59 <frosch123> yeah, never burn the last warehouse 19:50:41 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has joined #openttd 20:01:16 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 20:01:34 <megakacktus> So my little patch compiles successfully, but it doesn't appear to make any change to the interface 20:04:08 <megakacktus> I'm more than a little confused 20:05:00 <megakacktus> here's the diff http://pastebin.com/5sG6bRVb 20:05:20 <megakacktus> The editbox doesn't do anything yet, I just want it to sit there for the time being 20:07:44 <megakacktus> any suggestions? 20:08:04 <Zuu> megakacktus: I miss the OnEditText or similar member 20:08:44 <Zuu> Eg. a method which is called when the edit box receives an event. Look on another window with an Edit box for how that is done. 20:08:56 <krinn> anyone got a script/url for missing braket check ? 20:09:13 * krinn hates vim 20:09:34 <megakacktus> Zuu: Do I need to derive the load window from the QueryStringBaseWindow as well? 20:09:54 <Zuu> You probably also need to define the text buffer somewhere. Before multiple edit boxes was introduced, that was made by overriding a different window class from usual. But how you do it now is not somthing I know by heart but wolud need to look up. 20:10:18 <Zuu> Eg. have a look on the sign list window. 20:10:44 <Zuu> It has a filter text (which was one of my first larger patches) 20:11:06 * Zuu likes vim 20:11:08 <megakacktus> which file is it in? 20:11:12 * megakacktus uses vim 20:11:18 <Zuu> probably src/sign_gui.cpp 20:11:47 * megakacktus takes a look... 20:12:10 <Zuu> krinn: There is no reason to fear vim. :-p 20:12:35 <Zuu> But if you don't like it, use something else. 20:12:36 <krinn> i don't want to learn 10x keyboards to use something 20:12:56 <krinn> yeah, but i lack the braket checks, so i need a script for that 20:13:02 <megakacktus> Zuu: what does this window do in the actual game? 20:13:24 <Zuu> megakacktus: It shows a list of all (text) signs in the game. 20:14:06 <Zuu> In the landscape toolbar there is a button to build signs. All signs that are constructed in the game will then show up in this window. 20:14:30 <megakacktus> Where do I find the window? 20:14:45 <megakacktus> I know how to place signs but I can't find the window :-/ 20:15:09 <Zuu> 5:th button menu, last item. 20:15:22 <Zuu> The same button as you open the minimap 20:15:34 <megakacktus> ohok 20:15:38 <megakacktus> *oh ok 20:16:22 <Zuu> There is also a text filter in the online content window, but that window is probably a more complicated example. 20:17:36 *** amiller [~amiller@pool-96-255-47-217.washdc.fios.verizon.net] has quit [Remote host closed the connection] 20:18:25 <Eddi|zuHause> ooh, finally one came through :p 20:18:48 <Eddi|zuHause> it's not even "the last warehouse", even patches of land not connected to a warehouse cause this "issue" 20:19:37 <Zuu> Hmm, someone removed the posibility to unfocus the sign list edit box using the escape key. Now you need to use the mouse to exit typing and close that window. 20:20:13 *** amiller [~amiller@pool-96-255-47-217.washdc.fios.verizon.net] has joined #openttd 20:21:56 <megakacktus> is there a good tool to measure distances in pixels on my screen? 20:22:33 <Zuu> Print screen, paste in your favoruite bitmap paint tool. 20:22:33 <Eddi|zuHause> if it's straight use the autorail tool, otherwise the level land tool might do it 20:22:59 <Eddi|zuHause> a tile always has the same amount of pixels (on normal zoom) 20:26:27 <megakacktus> What does SetResize() do for a widget? 20:27:35 <megakacktus> I mean SetResize(int, int) 20:29:35 <Zuu> I would lookup the definition/declaration of the method and read the Doxygen comment for it as well as possible looking at the code of the method if I'm still uncertain about what it does. 20:30:09 *** HerzogDeXtEr1 [~Flex@i59F6A816.versanet.de] has joined #openttd 20:33:48 <Zuu> It is also possible to use the doxygen browser at docs.openttd.org, but I personally tend to just use the methods in Visual Studio to lookup where a method is defined/declared as I have the full source of OpenTTD right at my finger tips. 20:35:41 *** HerzogDeXtEr [~Flex@i59F6BD3A.versanet.de] has quit [Ping timeout: 480 seconds] 21:02:41 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 21:06:08 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 21:08:56 <krinn> ok, if anyone interrest, try geany (text editor), that little thing is nice 21:11:43 <frosch123> Zuu: ESC clears the filter 21:11:52 <frosch123> but ok, if it is already empty it could unfocus 21:13:30 <Zuu> Now you can open the window all using keyboard, find the sign, hit enter to get there, but then you need to use the mouse to close the window. (to open the window using hotkey, you need to bind a global hotkey to it, which is not set by default) 21:14:45 <frosch123> http://paste.openttdcoop.org/show/2459/ <- something like that? 21:15:30 <frosch123> hmm, does not work :p 21:18:32 <frosch123> megakacktus: SetResize in the widget tree defintion sets the resize step size of a widget 21:18:41 <frosch123> (0, 0) means not resizeable 21:18:55 <frosch123> (1, 0) only resizeable in X, (10, 0) only resizeable in X in steps of 10 pixels 21:19:24 <megakacktus> okay 21:19:45 <frosch123> and no, you do not need to derive from QueryStringBaseWindow anymore 21:19:52 <frosch123> i guess that class does not even exist anymore :p 21:21:11 <megakacktus> Yeah, the wiki is horribly out-of-date 21:21:34 <megakacktus> I tried following the instructions there for adding an editbox and it popped about 10 errors :p 21:23:09 <megakacktus> ah well 21:23:34 <megakacktus> I need to go, see you all later 21:23:39 *** megakacktus [~debussy@67-6-68-247.mpls.qwest.net] has quit [Quit: Live long and prosper] 21:26:57 <DorpsGek> Commit by frosch :: r25647 trunk/src/window.cpp (2013-08-03 21:26:49 UTC) 21:26:58 <DorpsGek> -Add: If an editbox is configured to be cleared with ESC, but the editbox is already empty, unselect the editbox instead. 21:29:16 <Zuu> frosch123: Looks good. I've verified that UnfocusFocusedWidget should mark the widget as dirty 21:32:10 *** Progman [~progman@p57A19F67.dip0.t-ipconnect.de] has joined #openttd 21:39:01 *** Djohaal [~Djohaal@177.40.2.199] has joined #openttd 21:48:18 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:51:47 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has joined #openttd 21:54:05 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has quit [] 21:54:42 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has joined #openttd 22:10:35 *** Progman_ [~progman@p57A1AFAA.dip0.t-ipconnect.de] has joined #openttd 22:13:48 *** Progman [~progman@p57A19F67.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:13:53 *** Progman_ is now known as Progman 22:18:21 *** LordAro [~LordAro@host81-158-56-249.range81-158.btcentralplus.com] has quit [Quit: Leaving] 22:28:22 <Wolf01> 'night 22:28:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:42:10 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 22:42:26 *** Uranium [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Quit: Leaving] 22:45:14 *** pugi [~pugi@host-091-097-016-155.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 23:05:13 *** Aristide [~quassel@ALyon-156-1-163-236.w90-14.abo.wanadoo.fr] has quit [Remote host closed the connection] 23:07:50 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has quit [Quit: AdiIRC is updating to v1.9.2 Beta Build (040813) 64 Bit] 23:08:28 *** Pereba [~UserNick@179.186.17.47.dynamic.adsl.gvt.net.br] has joined #openttd 23:13:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 23:13:53 *** mode/#openttd [+v tokai|noir] by ChanServ 23:19:12 *** tokai|mdlx [~tokai@port-92-195-103-100.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:24:55 *** Devroush [~dennis@91.181.169.81] has quit [] 23:29:58 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 23:39:22 *** TomyLobo [~foo@91-65-210-133-dynip.superkabel.de] has quit [Quit: Standby mode...] 23:52:49 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:56:50 *** tanog [~oftc-webi@79.97.102.11] has joined #openttd 23:56:59 <tanog> hey any tech support here? 23:57:31 <tanog> i have a pretty weird problem on multiplayer 23:59:06 <tanog> when i join a multiplayer game it goes into not responding even tho i can see the game playing perfectly in the background+ people talking in chat