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Log for #openttd on 27th October 2013:
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08:51:32  <Terkhen> good morning
08:51:53  <Taede> mornin
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08:55:18  <V453000> evening
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09:07:21  <zydeco> greetings, comrades
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09:24:03  <Wolf01> hi hi
09:25:17  <planetmaker> bon jour
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09:48:14  <Wolf01> o/ Alberth
09:50:37  <Rubidium> 'oi
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09:57:14  <Alberth> hi hi
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11:39:45  <frosch123> Taede: i fail to reproduce fs#5793
11:41:01  <Taede> what happens instead, does it get handled correctly?
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11:41:54  <frosch123> yes
11:42:17  <frosch123> i started with -D -g bla.sav
11:42:35  <frosch123> do you maybe have some other save loaded before?
11:42:41  <Taede> yes
11:42:50  <Taede> we tried loading the game via adminport/rcon
11:42:56  <Taede> on a running server
11:43:09  <frosch123> i would think that something is not properly cleared/reset when loading a game
11:43:22  <frosch123> so something from the old save survives the loading and does not match the new game
11:43:32  <Taede> old save would be a randomly-generated map
11:43:43  <frosch123> but likely with vehicles and stuff?
11:43:53  <Taede> no, bare map
11:43:58  <frosch123> hmm
11:44:03  <Taede> just towns and industries
11:44:07  <Taede> no companies
11:44:39  <andythenorth> o/
11:45:16  <Taede> just start it with -D and it should generate a random map, then use rcon to load one of the savegames
11:47:26  <planetmaker> frosch123, you are free to join #openttdcoop.dev to test that :-)
11:47:41  <planetmaker> hello also :-)
11:47:42  <Taede> actually, .dev works fine now as we sorted the newgrfs
11:47:53  <planetmaker> true. Easy to remove them again :D
11:48:01  <Taede> yup
11:48:58  <Taede> i think the trick is that the newer savegames do have vehicles, and cargodist. when it fails to load, it doesnt unload everything correctly and it cant generate a new random map
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12:39:59  <frosch123> some of the more rarely used windows in ottd are really wtf :)
12:40:46  <andythenorth> :)
12:40:58  <andythenorth> personally, I'd vote the vehicle colour gui as wtf
12:41:10  <frosch123> i am currently at custom currency
12:41:11  <andythenorth> "oh my, I have to both check the box AND set the colour in a drop down"
12:41:15  <frosch123> why are there blue buttons :p
12:41:19  <planetmaker> :-)
12:41:20  <DorpsGek> Commit by fonsinchen :: r25915 trunk/src/station_cmd.cpp (2013-10-27 11:51:14 UTC)
12:41:21  <DorpsGek> -Fix: Unrestricted flow was counted incorrectly when invalidating flow.
12:41:27  <planetmaker> consistent GUI ftw :D
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12:42:58  <andythenorth> consistency is over-rated
12:45:01  <frosch123> well, there are two levels of consistencies :)
12:45:15  <frosch123> one is about having ok/cancel buttons in all windows in the same order
12:45:28  <frosch123> one is about opening a window and not knowing how to use it :)
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12:46:16  *** Eddi|zuHause2 is now known as Eddi|zuHause
12:47:12  <Eddi|zuHause> yeah, i'm seriously puzzled by "[no] [yes]" windws every time :P
12:53:13  <andythenorth> Cancel | Do Thing
12:53:24  <andythenorth> always a winner
12:53:31  <andythenorth> except when you need something different
12:55:05  <alluke> why cant scenario editor accept .sav files
12:55:16  <alluke> continupus renaming gets annoying
12:55:22  <Eddi|zuHause> because nobody made it happen
12:55:34  <Eddi|zuHause> just change the filter in the load window
12:55:38  <Eddi|zuHause> 10LOC
12:55:51  <Eddi|zuHause> possibly apply different colours
12:55:54  <Eddi|zuHause> another 10LOC
12:56:09  <Eddi|zuHause> expect your patch in 2 hours :)
12:56:47  <Eddi|zuHause> (i won't be here then, anyway)
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13:10:39  <frosch123> https://secure.openttd.org/wiki/Todo_BigGUI <- Eddi|zuHause: i also have a new list of thing to do :p
13:13:03  <Eddi|zuHause> i did swear to never touch GUI code ever again :p
13:13:18  <Eddi|zuHause> anybody seen my cell phone?
13:13:32  <Eddi|zuHause> i had it in my hand yesterday thinking "put this somewhere you remember"
13:13:48  <Eddi|zuHause> and that's always when i will never find them again :p
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13:17:25  <Eddi|zuHause> oh it somehow fell under between bed and matrace... i wonder how that worked
13:54:23  <zydeco> mattress*
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14:21:22  <juanjo> hi
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14:26:38  <kero> hi
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14:36:53  <andythenorth> @seen danmack
14:36:53  <DorpsGek> andythenorth: danmack was last seen in #openttd 22 hours, 50 minutes, and 13 seconds ago: <DanMacK> Hey all
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15:59:47  <DorpsGek> Commit by frosch :: r25916 /trunk (8 files in 4 dirs) (2013-10-27 15:09:41 UTC)
15:59:48  <DorpsGek> -Add: GUI sprite for the smallmap cargoflow button. (frosch, planetmaker, V453000)
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16:57:02  <sla_ro|master> i
16:57:05  <sla_ro|master> hi
16:58:00  <planetmaker> hello
16:58:07  <kero> Mmh I'm maybee wrong, but wasn't it possible to zoom the mini-map more some time ago ?
17:00:05  <planetmaker> I'm quite sure not :-)
17:00:56  <kero> mmh ok ... Probably an old memory of an old state of the cargodist patch
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17:01:41  <Supercheese> You can zoom it out
17:01:45  <kero> It would be nice to be able to have a greater zoom.
17:01:48  <Supercheese> I take it you mean zoom in
17:01:54  <kero> I confirm.
17:03:16  <kero> I'm telling that because some industries (little industries) are really hard to find on the mini-map. Sometimes impossible to see.
17:04:13  <Supercheese> Yeah, 2-tile town industries are difficult
17:04:30  <Supercheese> Even with the very helpful 'hover over name and flash on map'
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17:16:28  <planetmaker> kero, select the industry view on the minimap. And select the type you're interested in
17:16:33  <planetmaker> The blinking should be rather obvious
17:17:07  <kero> With some industries, even with the blinking you don't them at all
17:17:07  <Supercheese> Key word being "should", as it isn't always
17:17:15  <kero> + see
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17:20:58  <kero> mmh didn't thought about that before, but de-activating town names makes it easier to find them
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17:25:45  <Alberth> yep, I disable town names always directly, it's not interesting enough :)
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17:29:20  <Supercheese> same
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18:35:14  <DorpsGek> Commit by translators :: r25917 trunk/src/lang/spanish.txt (2013-10-27 17:45:08 UTC)
18:35:15  <DorpsGek> -Update from WebTranslator v3.0:
18:35:16  <DorpsGek> spanish - 1 changes by Terkhen
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19:35:26  <Supercheese> Would it be a good idea to post my WIP Latin translation on the forums? Are there enough folks who know Latin to help proofread?
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19:38:09  <planetmaker> only one way to find out :-)
19:38:23  <Supercheese> Valid
19:38:27  <planetmaker> worst what could happen is that a bunch of people call you 'nut head' or so :-)
19:39:20  * Rubidium knows he's bad enough in Latin not to try proofreading it
19:45:52  <Eddi|zuHause> i know practically nothing of latin
19:51:21  <Supercheese> I'm very glad for the Latin translation of Wesnoth, it is a wealth of relevant computer game terminology
19:52:28  <Rubidium> maybe ask in their (=wesnoth-la) IRC channel
19:52:51  <Supercheese> Indeed, I had considered that
19:53:23  <Supercheese> Of course, someone familiar with OTTD would be best suited to the task
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19:55:14  <planetmaker> I would actually expect at least one to four people make some reasonable comments :-)
19:55:40  <planetmaker> reviewing a lot of 4k strings is a lot though :-)
19:55:44  <Supercheese> Man, as if OTTD didn't have enough strings, Wesnoth has ≈ 62766 strings
19:56:02  <planetmaker> hoho :-)
19:56:20  <planetmaker> But they have stories to tell. So, yes :-)
19:56:23  <Supercheese> http://www.wesnoth.org/gettext/index.lang.php?version=branch&package=&lang=la
19:57:58  <Rubidium> too bad roman numeral are kinda unusable in OpenTTD
19:58:43  <Supercheese> Roman numerals are bleh for anything other than about 1-20
19:59:01  <Supercheese> I have no problems with using arabic numerals everywhere
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20:10:58  <Eddi|zuHause> i'm pretty sure even the romans would have switched to arabic numbers somewhen in the last 2000 years
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20:11:07  <Supercheese> I learned more about the history of various world currencies when translating them to Latin than I ever have before
20:12:15  <Supercheese> Apparently more than half of all European currencies were some variant of "crown" (corona)
20:12:47  <Eddi|zuHause> when were the arabic numberals widely introduced to europe? 16th century?
20:12:57  <Supercheese> krone, krona, koruna, krooni, etc.
20:13:09  <planetmaker> or from 'gold'
20:13:24  <Eddi|zuHause> yeah, a lot of the german currencies
20:13:41  <peter1138> bum bum bum, satellite of love
20:14:05  <Eddi|zuHause> one of the more weird currency names is "Taler" (from german "Tal" = "valley")
20:14:15  <frosch123> sounds like blÃŒmchen, but i hope that was never translated to english
20:14:18  <Eddi|zuHause> ("Dollar" is derived from that)
20:14:53  <planetmaker> I doubt that "Taler" comes from "Tal"
20:15:03  <frosch123> Eddi|zuHause: heller, taler, mark, kreutzer, schilling, more?
20:15:08  <Supercheese> Yep, I translated "Slovenian Tolar" as "Dollarium Slovenicum"
20:15:08  <planetmaker> rather from zahlen
20:15:21  <planetmaker> betalen
20:15:22  <frosch123> there is also "talent"
20:15:25  <Supercheese> cf. US Dollar = "Dollarium CFA"
20:16:20  <kero> Little question: why the FIRS industries' boxes show a string "Cargo waiting to be processed", as they actually process immediately (all) cargo ?
20:16:35  <Eddi|zuHause> planetmaker: well, very likely that some "etymologies" are actually "back-interpretations"
20:16:52  <frosch123> kero: because ottd has no feature to suppress that string
20:17:04  <frosch123> it is displayed for all custom production mechanics
20:17:40  <kero> oh, that's the thing. thx
20:17:46  <Eddi|zuHause> because when TTDPatch introduced the production callback, it assumed that everyone who used that would use the stockpile mechanism
20:18:04  <Eddi|zuHause> and openttd just ported over the behaviour
20:19:09  <kero> Je vois.
20:19:53  <andythenorth> that industry window is on the list of 'things I ought to learn how to patch'
20:20:08  <andythenorth> although my motivation to try and patch stuff is pretty much nil, due to the spec arguments :P
20:21:34  <kero> I was wondering if maybee only *some* industries in *some* particular context are stockpiling
20:21:42  <Eddi|zuHause> just amend the spec by a flag "no stockpiles with production callback"
20:22:26  <Eddi|zuHause> which makes the callback called immediately on input cargo, and suppresses that display
20:22:49  <Rubidium> must say Latin wikipedia pages about recent stuff are easier to have their meaning guessed than old Latin texts ;)
20:23:34  * kero discovers that there actually is a latin version of wiki
20:24:19  <frosch123> in school we used latin publications of the eu commission
20:24:36  <kero> Rubidium : that's probably because sentences construction is closer to modern ones
20:24:39  <frosch123> you could cheat by reading news in advance to latin class
20:24:53  <kero> it's like medieval latin: easier to read as Livius or Sallustius
20:25:04  <Rubidium> kero: more because many newer words need to be constructed
20:25:10  <kero> also
20:25:35  <Rubidium> http://la.wikipedia.org/wiki/Interrete <- how long does it take before you know what that means?
20:25:50  <kero> nice :)
20:27:18  <kero> some traductions are ... problematics
20:27:24  <Supercheese> "Quod non est in interreti non est in mundo."
20:27:28  <kero> Civitates foederatae americae
20:27:31  <Supercheese> Heh
20:27:40  <kero> I would more say Res publicae foederatae
20:28:30  <Supercheese> "Id inveni in interreti, profecto verum est!"
20:32:33  <andythenorth> Eddi|zuHause: so add another definition to industry prop 1A, presumably on bit 18? http://newgrf-specs.tt-wiki.net/wiki/Action0/Industries#Special_industry_flags_to_define_special_behavior_.281A.29
20:34:18  <Eddi|zuHause> sounds reasonable
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20:40:28  <Eddi|zuHause> andythenorth: the flag would make sure that "legacy" industry sets won't change behaviour, and new grfs can make a conscious decision
20:40:36  <frosch123> there is already a production callback which is called immediately btw :)
20:40:43  <andythenorth> I'm looking for the code now
20:40:49  <andythenorth> slowly :P
20:41:00  <andythenorth> one day I'll cave and get an IDE
20:41:03  <Eddi|zuHause> frosch123: i really wouldn't know
20:41:19  <Eddi|zuHause> frosch123: maybe that is the solution for andy's problem?
20:41:34  <frosch123> https://secure.openttd.org/wiki/Frosch/New_Results#CB_37:_Industry_window_acceptance.2Fcargo_text <- you can also implement that :p
20:42:05  <frosch123> both won't help ais
20:43:17  <Eddi|zuHause> CB18 for industries?
20:43:26  <andythenorth> frosch123: your spec on cb37 looks good
20:43:32  <andythenorth> dunno if I can implement it :P
20:43:58  <frosch123> Eddi|zuHause: isn't cb18 a curseword?
20:44:04  <andythenorth> conditionally displaying text depending on a single bit - I can probably manage :P
20:44:07  <Eddi|zuHause> possibly
20:44:23  <Eddi|zuHause> it's working fine for stations, it's just for trains the specs are useless
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21:14:27  <andythenorth> @seen kyosuke
21:14:27  <DorpsGek> andythenorth: I have not seen kyosuke.
21:14:47  <andythenorth> @seen kyosuke1989
21:14:48  <DorpsGek> andythenorth: I have not seen kyosuke1989.
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21:19:55  <Eddi|zuHause> @seen kyo*
21:19:55  <DorpsGek> Eddi|zuHause: I haven't seen anyone matching kyo*.
21:20:25  <Eddi|zuHause> @seen *
21:20:25  <DorpsGek> Eddi|zuHause: * could be <last> (29 seconds ago), Eddi|zuHause (29 seconds ago), andythenorth (5 minutes and 37 seconds ago), frosch123 (36 minutes and 26 seconds ago), Supercheese (51 minutes and 55 seconds ago), kero (52 minutes and 45 seconds ago), Rubidium (54 minutes and 49 seconds ago), planetmaker (1 hour, 5 minutes, and 3 seconds ago), peter1138 (1 hour, 6 minutes, and 44 seconds ago), Alberth (3 (50 more messages)
21:21:07  <Eddi|zuHause> if i use "@more", there could be some awesome higlight list :=)
21:21:26  <andythenorth> :P
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21:23:09  <planetmaker> yeah right :D
21:23:55  * Supercheese was already pinged
21:24:39  <Eddi|zuHause> but this "<last>" thing is intriguing
21:24:45  <Eddi|zuHause> @seen <last>
21:24:45  <DorpsGek> Eddi|zuHause: <last> was last seen in #openttd 5 seconds ago: <Eddi|zuHause> but this "<last>" thing is intriguing
21:24:53  <Supercheese> haha
21:25:29  <Eddi|zuHause> @whois <last>
21:25:41  <Eddi|zuHause> that apparently doesn't exist
21:25:59  <Eddi|zuHause> @whoami
21:25:59  <DorpsGek> Eddi|zuHause: I don't recognize you.
21:26:09  <Eddi|zuHause> i wouldn't think so :)
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21:28:07  <Supercheese> Well.
21:28:40  <Supercheese> @whoareyou
21:28:42  <Supercheese> awww
21:29:02  <DorpsGek> supercheese: i am dorpsgek, you should know that
21:29:11  <Supercheese> Delayed response
21:29:36  <DorpsGek> do you think i am watching irc all day, just in case someone highlights me?
21:29:49  <Supercheese> Trolling by proxy, eh?
21:31:18  <Taede> its a hobby common among bot-owners
21:31:26  <Supercheese> I would imagine
21:31:48  <Eddi|zuHause> it's not a bot, it's a tiny chinese person living in a box in holland
21:32:28  <DorpsGek> i live in france
21:32:57  <Eddi|zuHause> it's all greek to me :p
21:32:59  <Supercheese> Hah, awesome argument: "I can't add a NewGRF to an already existing savegame so I [wrote a patch to do it instead]."
21:33:28  <Eddi|zuHause> i couldn't get myself to respond...
21:33:28  <Supercheese> "(and it's fun to do too)"
21:34:23  * Supercheese should update his grf to use the new objects-at-mapgen feature
21:35:04  <Supercheese> although perhaps I should add more objects first...
21:36:30  <planetmaker> hehe, I know that thought, Supercheese ;-)
21:36:58  <frosch123> you need at least one
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21:37:49  <planetmaker> one what?
21:38:01  <frosch123> one object
21:38:23  <frosch123> without any object you will have a hard time to use the mapgen feature
21:38:26  <planetmaker> well... :-) you can't disable default objects
21:38:58  <planetmaker> so it kinda works already without newgrf objects
21:39:16  <planetmaker> though... that's not new ;-)
21:39:55  <frosch123> oh, i am sure someone will complani that the lighthouse count is no longer randomised :p
21:40:16  <frosch123> and asks for a switch to enable the old behaviour
21:41:11  <planetmaker> that's a bit hard to notice
21:41:18  <planetmaker> but yeah, feasible :-)
21:42:15  <planetmaker> could be solved by another property: count_random_range or so :-)
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21:43:36  <frosch123> it's amazing what differences people notice
21:43:44  <frosch123> andythenorth: you can ask for danmack now
21:43:56  <andythenorth> him gone :|
21:44:02  <andythenorth> nvm we had pm :)
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21:52:08  <Supercheese> Man, are capitalization inconsistencies worthy of reporting? I keep finding them as I'm translating...
21:52:17  <Supercheese> I've reported 2, IIRC
21:53:05  <Eddi|zuHause> sure
21:53:08  <frosch123> they are more interesting than ln's ship speed
21:53:10  <Eddi|zuHause> if you don't, nobody does
21:53:33  <Supercheese> I think the list will keep growing, I'll just submit one complete report when I've gone through everything
21:54:07  <Eddi|zuHause> as long as you actually write them down when you see them :)
21:54:10  <Supercheese> indeed
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22:03:40  <Supercheese> I'm always amazed how Google translate can be at times so accurate and other times so hilariously wrong
22:04:02  <Supercheese> when both things to be translated appear to be of equal difficulty
22:04:50  <Rubidium> probably because it already translated one of them and a human corrected it
22:05:14  <Supercheese> True enough, I've been correcting things as I go along
22:13:03  *** HerzogDeXtEr1 [~flex@i59F6A710.versanet.de] has joined #openttd
22:13:22  <Supercheese> Someone seems to have mistranslated almost the entirety of Lorem Ipsum, though
22:13:45  <Supercheese> Or rather, bothered translating it at all
22:15:22  <planetmaker> who would be that insane?
22:16:10  <Supercheese> A good question, but various bits of it keep popping up when going English -> Latin, it's unmistakably lorem ipsum
22:16:26  <planetmaker> :-)
22:17:42  <peter1138> But I must explain to you hjow all this mistaken idea of denouncing pleasure and praising pain was born...
22:18:27  *** HerzogDeXtEr [~flex@i59F6A9D7.versanet.de] has quit [Ping timeout: 480 seconds]
22:19:25  <peter1138> So... what?
22:20:02  <andythenorth> nowt
22:20:08  <Supercheese> Dolorem, non lorem
22:20:22  <Eddi|zuHause> delorean?
22:21:43  * andythenorth is remarkably retarded at maths
22:21:52  <andythenorth> I just had to count 15 on my fingers to be sure that 15 is actually 15
22:21:59  <Supercheese> hehe, "maths"
22:22:05  <andythenorth> 'counting'
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22:22:28  <Eddi|zuHause> it's actually fun to see what different kinds of people *think* that maths is :p
22:22:38  <andythenorth> was worried I had an obiwan :P
22:22:40  *** sla_ro|master [~sla.ro@85.186.160.35] has quit []
22:23:28  <Eddi|zuHause> typical conversation: "you studied maths, can you calculate this?" ... "no, i can't calculate this, because i studied maths"
22:23:55  <andythenorth> but can you count? :P
22:24:06  <planetmaker> nah, the set is dense
22:24:08  <frosch123> there are 3 types of mathematicans
22:24:12  <frosch123> those who cannot count
22:24:17  <frosch123> and those who cannot calculate
22:24:34  <planetmaker> it's more fun, if you write it as 10
22:24:39  <andythenorth> poll: to count aloud to 15, how many numbers do you say?
22:24:44  <andythenorth> (integers only)
22:24:50  <frosch123> thats a cs joke then, not a math one :p
22:24:55  <Eddi|zuHause> 10 is for computer scientists :)
22:24:55  <planetmaker> :-)
22:25:08  <Rubidium> andythenorth: starting at 1 or 0?
22:25:12  <frosch123> usually cs and math jokes are distinct
22:25:18  <Eddi|zuHause> andythenorth: any number larger than 4 is something that mathematicians don't touch
22:25:23  <andythenorth> Rubidium: and that is the problem :P
22:25:27  <frosch123> though there are some jokes which work for both math and physics
22:25:33  <Eddi|zuHause> there's computers for that stuff
22:25:37  <andythenorth> if we conventionally started counting at 0, life would be easier
22:25:54  <peter1138> We do.
22:26:04  <peter1138> You just don't need to say it...
22:26:05  <andythenorth> who's we?
22:26:08  <frosch123> Eddi|zuHause: at least you use a computer, not a cellphone :p
22:26:27  <Eddi|zuHause> physicist: 3 is prime, 5 is prime, 7 is prime, 9 is a measurement error, 11 is prime, 13 is prime -> all odd numbers are prime
22:26:27  <peter1138> Is there a difference these days?
22:26:55  <Rubidium> andythenorth: I would've said 21 numbers (when starting at 0)
22:27:11  <Rubidium> andythenorth: in Dutch
22:27:31  <__ln__> Eddi|zuHause: related: http://mathoverflow.net/questions/14069/lowest-multiple-of-n-that-is-also-a-power-of-2
22:28:04  <planetmaker> there's also several distinct ways to fence-in a lion ;-)
22:28:22  <Rubidium> andythenorth: http://paste.openttdcoop.org/show/2751/
22:28:42  <frosch123> Eddi|zuHause: did you know, the double value of an even prime is always a square number
22:28:56  <Eddi|zuHause> yes, i did know that
22:29:18  <Rubidium> frosch123: and the square root is always a prime, right?
22:29:32  <Eddi|zuHause> planetmaker: you mean the one where lions live in the desert instead of the savannah?
22:29:32  <frosch123> really? wow
22:29:38  <Rubidium> the square root of that double prime that is
22:30:12  <planetmaker> desert, savannah. whatever. But yeah
22:30:39  <frosch123> well, my favorite one is still the discussion between a lawyer, a priest and a physicist about the advantages of having a wife or a girlfriend
22:30:49  <planetmaker> hehe
22:30:57  <Eddi|zuHause> planetmaker: i mean, there's loads of things you can postulate when talking about the empty set :p
22:31:06  <frosch123> is my assumption correct, that everyone knows it? :p
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22:31:49  <Rubidium> frosch123: nope
22:32:03  <Supercheese> There are infinite, "Lawyer, priest, and ____" jokes
22:32:33  <frosch123> ok, lawyer: i have seen so many divorces, always go for the girlfriend. you can safe a lot of trouble
22:32:45  <frosch123> priest: go got the wife, it's the only honest way
22:33:31  <frosch123> physicist: ideally have both, one wife and one girlfriend. then the wife thinks you are with the girlfriend, and the girlfriend thinks you are with the wife. and you can be at the lab all day without being bothered
22:33:46  <Eddi|zuHause> a sociologist, a physicist and a mathematician go to a foreign country
22:34:07  <Eddi|zuHause> the sociologist sees two black sheep and shouts out: in this country all sheep are black
22:34:32  <Eddi|zuHause> the physicist says: no, you can't deduce that, you can only say "there are at least two black sheep in this country"
22:35:05  <Eddi|zuHause> the mathematician says: no, you can't deduce that either, you can only say "there are at least two sheep that are black on at least one side"
22:47:07  <MNIM> Eddi|zuHause: the philosopher will say: Well, how do you really know these sheep are really black?
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22:47:36  <MNIM> And the UN representative will say: These sheep must feel terribly discriminated.
22:48:35  <Eddi|zuHause> in all likelyhood they would be female sheep
22:49:50  <MNIM> The feminist will of course say they are being oppressed by the patriarchist farmer
22:53:19  <frosch123> and the sheep will say: if this disguise works, the farmer won't recognise us, and we can escape
22:54:15  <andythenorth> how silly
22:54:19  <andythenorth> sheep say 'baa'
22:54:28  <andythenorth> this joke is inaccurate
22:55:00  <frosch123> oh, they say, "baa, trying to reach the kitchen through the chimney was a terrible idea"
22:55:24  <MNIM> Pfeh. they should've learned from santa clause
22:56:02  <frosch123> apparently santa is a racist or so
22:56:11  <frosch123> or the dutch one at least
22:57:14  <Rubidium> yeah... someone pretending to be from the UN isn't really liked because of her comments
22:58:05  <MNIM> frosch123: yeah, that's where the UN representative joke was stabbing at :P
22:58:53  <Supercheese> Here we go again: http://translate.google.com/?hl=en#en/la/customised
22:59:13  <Rubidium> but if sinterklaas is considered racist, then santa claus is racist as well because of using dwarfs
22:59:28  <MNIM> Supercheese: inaccurate much?
22:59:43  <Supercheese> Indeed, I was just discussing this
22:59:54  <frosch123> Rubidium: dwarfs? not pixies?
22:59:54  <MNIM> Rubidium: not to mention an animal abuser!
23:00:03  <MNIM> frosch123: ehhh, the jury
23:00:10  <MNIM> 's still out on which
23:00:14  <MNIM> damn enter keeyyyyy
23:01:03  <MNIM> Supercheese: also, fun thing: when translating 'lorem' from latin to latin you get 'lorem ipsum'
23:01:35  <Supercheese> And then this happens: http://translate.google.com/?hl=en#la/en/lorem
23:01:44  <MNIM> yeah
23:02:11  <MNIM> also, apparently 'amet gaudia' means 'residential joys'
23:02:41  * MNIM distrusts google translate now.
23:03:22  <Rubidium> MNIM: why is the jury still out? The UN "representative" already formed an opinion and the research hasn't finished yet (heard even stories the research hasn't started yet); that person making the statement is part of that UN invesigation.
23:04:32  <andythenorth> ach I should go to bed :P
23:04:39  <Rubidium> night andy
23:05:08  <Rubidium> hope you aren't blown away by the events of tomorrow ;)
23:07:50  <MNIM> Rubidium: the jury isn't out yet about whether they are dwarves or pixies, sorry for the confusion
23:08:27  <MNIM> but yeah, she spoke before her turn, that's for sure
23:09:42  <andythenorth> bye
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23:10:21  <Eddi|zuHause> wtf are you talking about?
23:14:21  <MNIM> Eddi|zuHause: well, basically, this one UN person got stupid and blabbered that sinterklaas (basically the dutch (original!) version of santa clause) was racist
23:14:29  <MNIM> cue a big outrage
23:14:52  <Eddi|zuHause> when was that?
23:15:51  <frosch123> Eddi|zuHause: http://www.spiegel.de/panorama/gesellschaft/niederlaender-demonstrieren-fuer-schwarze-nikolaushelfer-a-930246.html <- from today
23:16:06  <MNIM> http://www.telegraph.co.uk/news/worldnews/europe/netherlands/10393916/Dutch-Black-Pete-Christmas-custom-may-be-racist-warns-UN.html
23:16:09  <MNIM> oh
23:16:10  <MNIM> heh
23:16:43  <Eddi|zuHause> http://www.youtube.com/watch?v=0kRAKXFrYQ4
23:16:55  <__ln__> should it be african american pete?
23:16:58  <MNIM> Pretty much
23:17:09  <MNIM> moses /owned/ santa
23:17:34  <frosch123> anyway, about every fairy story is violent and discriminating
23:17:49  <Wolf01> 'night all
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23:20:22  <__ln__> is it racist that someone is black?
23:21:28  <MNIM> Yeah well, basically black peter is supposedly a throwback to slavery. :d
23:22:31  <Eddi|zuHause> do kids still play "who's afraid of the black man?" today? :p
23:23:12  <frosch123> it's alternated with "who's afraid of the white woman"
23:23:21  <Eddi|zuHause> http://www.spielewiki.org/wiki/Wer_hat_Angst_vorm_Schwarzen_Mann
23:23:33  <Eddi|zuHause> apparently "white shark" :)
23:24:03  <MNIM> hahaha
23:25:34  <Eddi|zuHause> "FÀnger: Wenn er aber kommt? Rest: Dann laufen wir davon!" <-- i don't remember ever hearing these two lines
23:26:07  <frosch123> Eddi|zuHause: http://de.wikipedia.org/wiki/Schwarzer_Peter <- there is no alternate name for that
23:26:29  <__ln__> :D the finnish wikipedia claims that the black man is nowadays often replaced with iceman or "green man". or because talking about "man" is sexual discrimination, sometimes "who's afraid of the ice person / green person"
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23:29:41  <MNIM> frosch123: actually...
23:29:41  <MNIM> http://de.wikipedia.org/wiki/Zwarte_Piet
23:29:57  <MNIM> They leave it untranslated, apparently
23:30:46  <frosch123> yeah, because the translation would be something different :p
23:31:06  <Eddi|zuHause> but why would a person from turkey not have black people in his employ?
23:31:43  <Eddi|zuHause> MNIM: the translation is in the first line
23:32:10  <MNIM> In meant as main page name. :P
23:32:29  <Eddi|zuHause> well, yes, then it would be the page frosch123 linked
23:33:01  <frosch123> hmm, actually, the page says that it's the same in dutch
23:33:05  <frosch123> the game and the guy
23:33:16  <Eddi|zuHause> frosch123's page focuses on the game
23:33:32  <Eddi|zuHause> where your page focuses on the santa clause thing
23:33:55  <__ln__> santa is always white, and a man, btw.
23:34:16  <MNIM> It's silly, really
23:34:24  <frosch123> __ln__: nah, he has so much white beard that you cannot tell the face colour
23:34:28  <Eddi|zuHause> well it _WAS_ weird when i saw a "Weihnachtsfrau" the first time
23:34:40  <frosch123> and the hands are in gloves
23:34:58  <MNIM> there's black dudes who paint themselves white to play sinterklaas, while white people paint themselves to play pete
23:35:22  <Eddi|zuHause> but it could be like in lord of the rings: "there are dwarf women, but the humans can't distinguish them because they also have beards"
23:35:31  <MNIM> Oh, by the way, the UN better not touch the pepernoten.
23:35:55  <Eddi|zuHause> well there's always Spekulatius :)
23:35:56  <frosch123> Eddi|zuHause: usually i see "weihnachtsfrau" costumes, when passing the beate uhse shop
23:36:07  <Eddi|zuHause> frosch123: no, not that kind :)
23:36:29  <MNIM> because if they touch the pepernoten it means WAR
23:36:34  <MNIM> >:/
23:36:41  <Eddi|zuHause> also: http://www.youtube.com/watch?v=zmQDt7jVdXQ
23:37:16  <MNIM> >.<
23:38:44  <Eddi|zuHause> i think i saw the first women dressed as santa in kindergarten when i was about 5 years old
23:38:55  <frosch123> Eddi|zuHause: what have santa, the easer bunny and the stork in common?
23:39:34  <MNIM> They do inappropriate things with your mom?
23:39:41  <Eddi|zuHause> frosch123: what's the difference between the yeti and a good 3rd clarinetist?
23:39:55  <frosch123> MNIM: yeah, about that
23:40:04  <MNIM> Eddi|zuHause: the Yeti makes itself invisible?
23:40:04  <Eddi|zuHause> the yeti was actually spotted :)
23:40:09  <MNIM> Oh, close :P
23:42:29  <Eddi|zuHause> what is the difference between a clarinet and a mouse?
23:43:31  <Eddi|zuHause> you don't hear the mouse squeaking through the whole orchestra
23:45:31  <frosch123> you were the tuba guy, right?
23:46:35  <Eddi|zuHause> how'd you guess? :p
23:46:53  <Eddi|zuHause> http://www.youtube.com/watch?v=Se5CBogDuYU <-- i never realized there was a dalek
23:55:31  <frosch123> night
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