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Please replace your old line with this line and help me take over the world of IRC.] 00:44:02 <Wolf01> 'night 00:44:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 01:08:30 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 01:11:46 *** kero [~keikoz@202.4.69.86.rev.sfr.net] has joined #openttd 01:17:17 *** Eddi|zuHause [~johekr@p57BD41FE.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:20:47 *** Eddi|zuHause [~johekr@p57BD41FE.dip0.t-ipconnect.de] has joined #openttd 01:20:52 *** treaki_ [3499406963@p4FDF716B.dip0.t-ipconnect.de] has joined #openttd 01:27:30 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:28:01 *** treaki__ [9505f7bb21@p4FF4A4DB.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:37:23 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:46:36 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 01:58:54 *** montalvo [~montalvo@host109-151-42-35.range109-151.btcentralplus.com] has quit [Quit: Textual IRC Client: www.textualapp.com] 02:05:11 *** tycoondemon2 [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Read error: Connection reset by peer] 02:05:25 *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd 02:20:40 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 02:22:05 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 02:29:20 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has quit [Quit: Standby mode...] 02:34:17 *** Lord_Aro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 02:38:48 *** LordAro [~LordAro@sns61-104.york.ac.uk] has quit [Ping timeout: 480 seconds] 02:52:13 *** LuHa [~LuHa@175.203.104.220] has joined #openttd 02:52:15 *** Lord_Aro [~LordAro@sns61-83.york.ac.uk] has quit [Ping timeout: 480 seconds] 02:53:51 *** roadt_ [~roadt@114.96.133.49] has joined #openttd 02:55:37 *** Progman [~progman@p57A19DF2.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 03:05:16 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:30:22 *** HerzogDeXtEr [~flex@i59F6DEE2.versanet.de] has joined #openttd 03:36:23 *** HerzogDeXtEr1 [~flex@i59F6BD75.versanet.de] has quit [Ping timeout: 480 seconds] 03:48:37 *** LuHa [~LuHa@175.203.104.220] has quit [Remote host closed the connection] 03:57:07 *** kero [~keikoz@202.4.69.86.rev.sfr.net] has quit [Quit: kero] 04:01:05 *** roadt_ [~roadt@114.96.133.49] has quit [Ping timeout: 480 seconds] 04:33:40 *** roadt_ [~roadt@114.96.133.49] has joined #openttd 05:18:16 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:46:00 *** roadt_ [~roadt@114.96.133.49] has quit [Ping timeout: 480 seconds] 06:46:02 *** Eddi|zuHause [~johekr@p57BD41FE.dip0.t-ipconnect.de] has quit [] 06:46:16 *** Eddi|zuHause [~johekr@p57BD471E.dip0.t-ipconnect.de] has joined #openttd 07:17:15 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:25:04 *** Jomann [~abchirk@g231086015.adsl.alicedsl.de] has joined #openttd 07:32:10 *** abchirk_ [~abchirk@e179072103.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 07:32:39 <andythenorth> o/ 07:54:30 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 08:04:49 *** Japa__ [~Japa@117.201.98.184] has quit [Ping timeout: 480 seconds] 08:30:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:34:41 *** sla_ro|master [slamaster@78.97.205.68] has joined #openttd 08:37:47 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 08:44:01 *** waterfoul [~waterfoul@host-239-146-220-24.midco.net] has joined #openttd 08:44:57 <waterfoul> I've built a cyclotron and the signals seem to be working correctly but instead of the train going around and the train manintaining speed it stops. any ideas? 08:46:52 <V453000> yeah, apart from cyclotrons being stupid and useless, you can still either enable 2way eol setting, or stop building them :P or both! 08:46:57 <V453000> both is the best option 08:46:59 <Eddi|zuHause> coop stuff silently assumes that you enabled the hidden setting "pf.yapf.rail_two_way_eol" 08:47:42 <waterfoul> ok, I've got a merge that keeps slowing down the main line because the train isn't ar top speed, any better suggestions to fix this? 08:47:55 <V453000> it is actually mentioned on some pages Eddi 08:48:08 <V453000> yeah add another line waterfoul 08:49:27 <Eddi|zuHause> the setting is actually silly, as most stuff you can build in a way that it works without this setting 08:49:43 <waterfoul> any docs on the setting? my googlefu is failing 08:50:11 <Eddi|zuHause> you change hidden settings on the console 08:50:29 <waterfoul> right but before I change it I want to know what it does 08:50:43 <Eddi|zuHause> or in the openttd.cfg (won't apply to your savegame) 08:50:45 <V453000> most stuff == with idiotic pathfinding penalty counting and poor reliability (recounting values upon edits?), not to mention that some things like mainly the key sending trains to dead ends is not possible I think 08:50:48 <V453000> so yeah 08:51:41 <V453000> http://wiki.openttdcoop.org/Two-way-Signals 08:51:54 <V453000> btw Eddi I am fairly confident that cyclotron isnt quite "a coop thing" 08:51:58 <waterfoul> thanks 08:52:08 <V453000> for one because it isnt really useful for bigger networks 08:52:32 <V453000> people lazy to add more lines just use it in hope that it will be enough to improve their one line 08:52:45 <V453000> which isnt exactly the fitting logic :P 08:52:48 <Eddi|zuHause> V453000: don't challenge my prejudices! 08:53:00 <V453000> !! :D 08:53:21 <waterfoul> right but the side line isn't injecting enough traffic to warrant a mainline, I was just after merging at top speed 08:53:42 <V453000> in fact cyclotron doesnt even seem to exist on our wiki :D 08:54:01 <V453000> get better accelerating trains waterfoul :) 08:54:11 <waterfoul> using the LEV4 08:54:18 <V453000> yeah thats about the worst you can get 08:54:32 <waterfoul> are any of the other levs better? 08:54:41 <V453000> lev3 accelerates considerably better 08:54:54 <V453000> for one because it is half the length so you can use more of them 08:55:04 <V453000> aaaaand they are slower so they reach the top speed quicker 08:55:22 <V453000> obviously SH40 is even better in acceleration but kind of boring to use that slow train :) 08:55:26 <V453000> perhaps try some train set 08:55:39 <Eddi|zuHause> i thought you'd answer like "use the slugs!" :p 08:55:57 <V453000> nay :D 08:56:32 <Eddi|zuHause> use CETS (but that doesn't have any fast freight wagons) 08:56:45 <Eddi|zuHause> (nor any maglev) 08:56:47 <V453000> :DDD 08:56:53 <V453000> nor anything else almost? :D 08:56:59 <V453000> or NUTS, it has everything :P 08:57:05 <Eddi|zuHause> it has about 1000 engines :p 08:57:13 <V453000> without sprites (. 08:57:33 <Eddi|zuHause> it has coloured boxes now, instead of green boxes 08:57:46 <V453000> lol 08:57:57 <V453000> thats pretty much what my steamer tenders look like right now :D 08:58:36 * andythenorth reads up 08:58:38 <andythenorth> eh? 08:58:45 <andythenorth> hmm 08:59:02 <andythenorth> isn't the most efficient route one line per train? 08:59:11 <V453000> what 08:59:15 <andythenorth> that avoids all this merging crap and such 08:59:27 <andythenorth> that's how I play when I care about speed 08:59:32 <V453000> :| 08:59:39 <Eddi|zuHause> that also severely limits your capacity per space 08:59:40 <V453000> andythenorth please :D 09:04:06 <andythenorth> so with YACD, the best pax networks (especially at game start) are dense clusters 09:04:19 <andythenorth> and adding more nearby nodes is good, even if they are small villages 09:04:26 <andythenorth> does the same apply for cdist? 09:05:26 <andythenorth> also how do I figure out where passengers want to go? 09:05:41 <andythenorth> YACD tells me the destinations, including unmet demand 09:07:39 <Eddi|zuHause> cargodist plays much different, it doesn't force you to cover all sources/destinations 09:08:20 <V453000> cargodist doesnt force you to use cargodist, its perfect :D 09:08:21 <V453000> :DDD 09:08:26 <Eddi|zuHause> in yacd this is a real hassle in the early game with lots of different industries/cargos 09:08:53 <V453000> in yacd the easiest AND best network = web of stations, no junctions, just station---station connections 09:09:11 <andythenorth> so I have 4 nodes connected in my pax network. But how do I know which to connect next? 09:09:18 <V453000> mainly because stations solve all the redistribution, not to mention the "local destinations" 09:09:26 <V453000> any :D 09:10:31 * andythenorth wonders where passengers are going 09:10:32 <planetmaker> moin 09:10:37 <andythenorth> everything is 'via' 09:10:48 *** Tom_Soft [~id@37.140.125.71] has joined #openttd 09:10:58 <andythenorth> I don't get how people can demand to go 'via' 09:10:59 <Eddi|zuHause> click on "via-destination-source" and change that to "destination-via-source" 09:11:05 <andythenorth> ok 09:11:31 <andythenorth> that makes more sense 09:11:47 <andythenorth> oh but I still have to build the routes 'via' 09:11:55 <andythenorth> so just adding more capacity to the destination is no good? 09:12:05 <Eddi|zuHause> "via" is which next stop they take 09:12:22 <andythenorth> why is the demand expressed for routing, not for destination? o_O 09:12:25 <Eddi|zuHause> this can be used to find bottlenecks in your network 09:12:27 * andythenorth is very confused 09:12:51 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:13:12 <andythenorth> does cdist even have a concept of demand? 09:13:13 <Eddi|zuHause> if your train has not enough capacity, people pile up for "via" while they may have lots of different "destinations" 09:13:20 <andythenorth> is my thinking faulty? 09:13:38 <Eddi|zuHause> yes. demand is fixed 09:13:49 <Eddi|zuHause> demand is calculated on distance 09:14:10 <Eddi|zuHause> i.e. if you connect two power stations to one coal mine, the closer one will get more cargo 09:14:53 <Eddi|zuHause> for symmetric cargos like passengers, demand equals production 09:16:37 <andythenorth> so how do I see demand? So I know which routes to build? 09:16:40 <andythenorth> I can't see any demand view 09:17:01 <Eddi|zuHause> in cargodist there is no demand before you make a route 09:17:40 <andythenorth> so I have to build the route to create demand? 09:17:44 <V453000> turning cargodist off is always a solution andythenorth :P 09:17:46 <V453000> yes 09:17:48 <Eddi|zuHause> yes 09:18:03 <andythenorth> hmm 09:18:35 <andythenorth> so if I add a node to my small pax network, the other vehicles will make less money? 09:19:10 <andythenorth> as some of their pax cargos will be re-routed to the new node? 09:19:39 <Eddi|zuHause> no-ish, because the cargo from the new node, plus the increased distance, may generate more income overall 09:41:58 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:50:08 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 09:53:20 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 09:53:23 *** mode/#openttd [+o Alberth] by ChanServ 09:56:06 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:56:09 *** mode/#openttd [+v tokai|noir] by ChanServ 10:01:48 *** tokai|mdlx [~tokai@port-92-195-97-142.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 10:17:00 *** Japa [~Japa@117.201.98.105] has joined #openttd 10:21:36 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 10:22:47 *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 10:23:37 *** roadt_ [~roadt@114.96.133.49] has joined #openttd 10:24:28 <andythenorth> when are flat docks being added? :( 10:24:47 <andythenorth> construction for river docks is stupid 10:26:51 <V453000> train stations are flat? 10:27:18 <V453000> remove ships \o/ 10:28:12 <andythenorth> V453000: I like your thinking 10:28:20 <andythenorth> I think it is practical, and gets stuff done 10:28:35 <V453000> see :D 10:29:37 <V453000> oh yeah and I just discovered that my templates seem to have one of the / \ directions a thing moved 2px horizontally, 1px vertically :D so it isnt a problem but it isnt symmetrical :D 10:33:55 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 10:33:55 <Alberth> nobody will notice :) 10:34:40 <V453000> sure, people wont, I very do when I try to align two templates together XD 10:35:19 <planetmaker> ^ reason enough to fix probably :D 10:35:32 <V453000> exactly :D 10:35:34 <V453000> but sometime later :d 10:35:44 <V453000> everything is "working" atm :D 10:35:51 <V453000> the "" is strong :D 10:36:28 <planetmaker> :) 10:38:05 <V453000> I can always blame andythenorth anyway 10:38:30 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 10:49:56 <andythenorth> meh 10:50:01 <andythenorth> I should have put a GS in this game 10:50:05 <andythenorth> sandbox is so boring 10:50:54 <V453000> play the game instead of wishing for wtf features :P 10:50:56 <V453000> is my GS :P 10:51:30 <andythenorth> how do you avoid being bored? 10:51:41 <andythenorth> I've connected a few towns, now it's 'meh' 10:52:01 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 10:54:21 <Alberth> then you're done; you don't need to play the game until the year 5000000 10:55:20 <Eddi|zuHause> andythenorth: you try transporting ALL the passengers it throws at you 10:56:20 <V453000> idk how you managed to do that andy, but I generally have serious traffic problems after like 2-4 years of playing and need to expand many tracks alrey 10:56:23 <V453000> already* 10:57:33 <V453000> PERHAPS you are playing with the WRONG newGRFs? :D :P 10:58:51 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:02:56 <andythenorth> I have 1 line per train, what kind of traffic problems can happen there? :) 11:03:04 <andythenorth> (none) 11:09:17 <Eddi|zuHause> andythenorth: the "traffic problems" are "can't carry all cargo" 11:10:27 <andythenorth> I think I should stp 11:10:29 <andythenorth> meh 11:10:39 <andythenorth> I think I should stop playing 'full' FIRS 11:10:41 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:10:54 <andythenorth> too much choice, not enough high volumes of same cargo 11:12:08 <V453000> oh yeah until you supply firs very quickly, it gets boring super fast 11:12:34 <V453000> I am still saying that original/opengfx+ industries are best and most fun for playing :) 11:12:43 <Eddi|zuHause> i wouldn't know, i get too meddled up with serving passengers to really take care of cargo 11:12:56 <andythenorth> also in 1870, everything takes so long to arrive 11:13:01 <andythenorth> building long routes is meh 11:13:08 <andythenorth> so can only connect nearby industries 11:13:11 <andythenorth> and there are no RVs 11:13:17 <andythenorth> nor planes 11:14:00 <planetmaker> you definitely need to play with egrvts2 horses then or so :-) 11:14:07 <V453000> :D 11:14:14 <V453000> andy go use nuts or else :P 11:14:19 <V453000> no pre-1920 rubbish 11:14:36 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 11:16:49 <peter1138> BUT IT@S UNREALISTIC!!!!111 11:17:44 *** Progman [~progman@p57A18BB1.dip0.t-ipconnect.de] has joined #openttd 11:19:27 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has joined #openttd 11:22:21 <andythenorth> unrealistical 11:23:23 <andythenorth> next year I definitely write a GS 11:23:35 <andythenorth> with tedious micro-management 'challenges' 11:23:41 <andythenorth> like the casual games my kids play 11:23:43 * andythenorth is serious 11:23:53 <V453000> :D 11:23:55 <V453000> well shit 11:24:07 <V453000> hi peter1138 (: 11:24:18 * andythenorth starts a new game 11:24:35 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd 11:26:17 *** Japa_ [~Japa@112.79.36.33] has joined #openttd 11:26:19 <andythenorth> wish minimap remembered last size I opened it :D 11:29:49 *** LordAro [~LordAro@sns61-83.york.ac.uk] has quit [Ping timeout: 480 seconds] 11:30:49 <Alberth> you do know that you can set the default size of windows? 11:31:44 *** Japa [~Japa@117.201.98.105] has quit [Ping timeout: 480 seconds] 11:32:16 <andythenorth> o_O 11:33:15 <andythenorth> units are pixels? 11:34:20 <andythenorth> that's pretty awesome 11:34:46 <andythenorth> super useful 11:36:29 <Alberth> http://devs.openttd.org/~alberth/set_default_size.png 11:36:54 <andythenorth> oh 11:36:58 <andythenorth> that's what that button does :o 11:36:58 <Alberth> blame frosch for that feature :) 11:37:07 * andythenorth edited the config file :P 11:37:28 <Alberth> lol 11:37:41 <Alberth> works too :) 11:39:06 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has joined #openttd 11:40:47 <andythenorth> favourite new feature for me 11:41:06 <andythenorth> most of my favourite features are UI improvements, not gameplay stuff :P 11:48:57 *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 11:49:41 *** wakou2 [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has joined #openttd 11:52:01 *** Japa__ [~Japa@117.214.3.137] has joined #openttd 11:52:11 * peter1138 ponders playing a game. 11:52:19 <peter1138> Probably not OpenTTD... 11:53:37 <LordAro> you can play that? 11:54:03 <LordAro> peter1138: KSP is always good fun 11:54:15 * andythenorth plays a lot of Dice Wars 11:54:24 <LordAro> if only my screen didn't freeze every time i played it... 11:54:43 <peter1138> I only have the demo of KSP. 11:55:22 <andythenorth> I should have turned off rivers in this game 11:55:28 <andythenorth> rivers are misleading 11:56:07 *** roadt_ [~roadt@114.96.133.49] has quit [Ping timeout: 480 seconds] 11:56:42 <LordAro> peter1138: :O shame on you 11:56:52 <LordAro> you just missed a sale as well, i think 11:57:18 *** Japa [~Japa@112.79.36.203] has joined #openttd 11:59:25 *** Japa_ [~Japa@112.79.36.33] has quit [Ping timeout: 480 seconds] 11:59:38 <andythenorth> V453000: I figured out how to have a fun game :) 11:59:39 <andythenorth> use trains 12:01:10 *** Ristovski [~rafael@89.205.3.77] has joined #openttd 12:03:05 *** Japa__ [~Japa@117.214.3.137] has quit [Ping timeout: 480 seconds] 12:06:23 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 12:07:48 <andythenorth> ships on rivers have the most stupid routing :) 12:08:34 <andythenorth> how do I enable 90' turns? 12:09:07 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 12:09:17 <LordAro> you don't? 12:09:46 <andythenorth> ugh 12:09:56 <andythenorth> ships are borked, I'm deleting this one 12:10:06 <andythenorth> it's too boring to figure this crap out 12:10:37 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [] 12:11:36 <andythenorth> prize for 'most wanted, most discussed, but most useless feature' goes to rivers 12:12:37 <Eddi|zuHause> only if you do it wrong 12:14:10 <V453000> andythenorth discovered this game has trains 12:14:11 <V453000> :D 12:14:27 <andythenorth> Eddi|zuHause: I don't understand how to do it right 12:14:33 <andythenorth> where are the docs? 12:14:53 <andythenorth> all I can find in wiki is this http://wiki.openttd.org/Lively_Rivers 12:15:09 *** Japa_ [~Japa@117.201.98.29] has joined #openttd 12:15:39 <andythenorth> I get other results, but nothing useful 12:20:24 <andythenorth> I do have friends who think 'figuring out the bugs in the implementation' makes a good game 12:20:33 <andythenorth> I am not made that way :( 12:21:37 <andythenorth> is 90' turns now a cfg only setting? Or am I just missing it? 12:21:52 <LordAro> andythenorth: might be in expert settings 12:21:57 <planetmaker> advanced settings in GUI 12:21:58 <LordAro> try searching 12:22:28 <andythenorth> I did already :P 12:22:45 *** Japa [~Japa@112.79.36.203] has quit [Ping timeout: 480 seconds] 12:22:53 <planetmaker> trains section. advanced or expert level 12:22:59 <andythenorth> oh 12:23:05 <andythenorth> so advanced != expert 12:23:13 <andythenorth> and 'all settings types' isn't all 12:23:38 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 12:23:56 <andythenorth> thanks :D 12:24:24 *** roadt_ [~roadt@114.96.133.49] has joined #openttd 12:25:07 <planetmaker> you need two times 'all', on each axis once 12:25:16 <andythenorth> why do we forbid 90' turns for ships? Is there some bug related to it? 12:25:25 *** frosch123 [~frosch@frnk-5f742d83.pool.mediaWays.net] has joined #openttd 12:25:40 <planetmaker> probably it only looks foolish. Like it does for trains, too 12:29:54 <andythenorth> routing on rivers is pretty borked with 90' forbidden 12:30:40 <Eddi|zuHause> it's even worse with original pathfinder :p 12:32:26 <andythenorth> he 12:32:29 <andythenorth> maybe I should try it :) 12:32:37 <andythenorth> I haven't had much to complain about today 12:35:06 <frosch123> just make sure there is a buoy every 4 turns 12:35:11 <frosch123> :p 12:35:52 <andythenorth> biab 12:35:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 13:28:30 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 13:38:44 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 13:39:17 <Wolf01> hello 13:43:49 <Alberth> hello Wolf01 13:44:06 <Alberth> how's Italy today? 13:45:54 <Wolf01> sunny, here 13:46:31 <Alberth> ha, it's sunny here too 13:46:50 <__ln__> lies, the sun can't be in two countries at the same time 13:47:09 <Taede> how about 3? its sunny here too 13:48:07 <LordAro> sunny in chilly old northern england too 14:03:52 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 14:09:43 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 14:16:53 <Eddi|zuHause> i haven't seen the sun in ages 14:22:11 <LordAro> Eddi|zuHause: try opening the curtains? :p 14:32:00 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:32:54 <NGC3982> Morning. 14:35:33 *** HerzogDeXtEr [~flex@i59F6DEE2.versanet.de] has quit [Read error: Connection reset by peer] 14:37:48 <Stimrol> Hello, I am starting openttd 1.3.3. and it always crashes with three top lines "no protocol specified" anyone know what this could be? 14:39:02 <Stimrol> It works to start a server with autopilot 14:40:26 <planetmaker> did you build that openttd yourself? 14:40:39 <planetmaker> what OS do you run and how do you start that openttd? 14:42:46 <Stimrol> no I dl the generic binaries for 64bit, I use ubuntu 13.04 14:43:16 <planetmaker> and you try to start openttd so you can normally play on your desktop? 14:43:32 <planetmaker> might be that ubuntu removed support for X-windows 14:43:39 <Stimrol> start it with ./openttd that crashes but I can start the server with ./autopilot.tcl 14:43:43 <planetmaker> and uses now its own display server 14:43:52 <planetmaker> just a random guess, though 14:44:11 <Stimrol> no they havent :) (jet) 14:46:12 <Stimrol> I think I know what is wrong. This is my fault. I copied the files to another user because I run a server, but I am guessing that this user doesn't have access to my particular window session 14:46:30 <planetmaker> ^ wanted to suggest that :-) 14:46:47 <Stimrol> I have to log in as to the session as that user. 14:46:55 <planetmaker> or export your display 14:46:55 <LordAro> planetmaker: iirc, they didn't remove X in 13.04 14:47:29 <peter1138> Nor 13.10 14:47:33 <planetmaker> export DISPLAY=localhost:0.0 14:47:59 <planetmaker> so they decided to not do that. good for them 14:48:06 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 14:48:13 <peter1138> They were never going to remove support for X. 14:49:22 <Stimrol> thanks for the help anyway, always good to word things and then understand them yourself 14:52:18 <peter1138> Heh, 13.04 was before Mir was even announced... 14:52:23 *** DarkAceZ [~BillyMays@50.107.53.200] has joined #openttd 14:55:12 <Alberth> planetmaker: better enable X11 forwarding through ssh 14:57:19 *** sla_ro|master [slamaster@78.97.205.68] has quit [] 15:35:02 *** wakou2 [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has quit [Quit: Konversation terminated!] 15:53:06 *** Progman [~progman@p57A18BB1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 15:58:46 *** rubenwardy [~rubenward@host81-151-200-169.range81-151.btcentralplus.com] has joined #openttd 16:03:27 <LordAro> peter1138: http://www.greenmangaming.com/s/gb/en/pc/games/simulation/kerbal-space-program/ ;) 16:16:50 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 16:33:52 *** GriffinOneTwo [~oftc-webi@adsl-68-125-34-203.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 16:36:38 *** Pereba [~UserNick@179.186.29.5.dynamic.adsl.gvt.net.br] has joined #openttd 16:40:22 *** sla_ro|master [slamaster@78.97.205.68] has joined #openttd 16:43:21 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 16:43:37 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has joined #openttd 16:46:39 *** DarkAce-Z [~BillyMays@50.107.53.200] has joined #openttd 16:51:20 *** DarkAceZ [~BillyMays@50.107.53.200] has quit [Ping timeout: 480 seconds] 16:57:13 * andythenorth wonders 16:57:21 <andythenorth> can I check for 90' being on, from a grf? 16:59:01 <planetmaker> you can't 16:59:05 <andythenorth> action D can't do it? 16:59:13 <andythenorth> appears not 16:59:16 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/TTDPatchFlags <-- doesn't list it 17:00:22 <andythenorth> oh well :( 17:00:43 <planetmaker> why would a NewGRF care about *path finder* settings? 17:01:32 <andythenorth> I wanted to disable river ships if 90' is turned on 17:01:42 <andythenorth> (disable 90') 17:01:52 <andythenorth> nvm 17:07:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 17:09:26 <andythenorth> do I need to use transfer orders with cdist? 17:17:11 <peter1138> 90 foot? 17:18:14 <peter1138> 90 minute? 17:20:47 <andythenorth> sharp turns :P 17:23:54 <peter1138> What does ' have to do with °? 17:24:35 <andythenorth> too lazy to unicode :P 17:24:59 <andythenorth> in what way does "90 apostrophe-thingy" not convey my meaning? :P 17:31:52 *** DarkAce-Z is now known as DarkAceZ 17:33:40 <andythenorth> so how do other people build ship depots on rivers? 17:33:47 <andythenorth> screenie? 17:34:01 <planetmaker> add a harbour basin from canal tiles 17:34:16 <peter1138> Hmm, TS 2014 is missing some pretty fundamental sounds 17:34:29 <peter1138> Like... wheels on the track sounds... 17:38:43 <andythenorth> hmm 17:38:49 <andythenorth> these IH wagons weigh 100t each 17:38:50 <andythenorth> oopsie 17:41:30 <LordAro> http://awescience.com/2013/12/01/beware-chinese-make-the-infinite-hard-drive/ 17:42:19 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has quit [Read error: Connection reset by peer] 17:43:59 *** LeandroL [~leandro@190.189.0.224] has quit [Ping timeout: 480 seconds] 17:46:49 *** rubenwardy [~rubenward@host81-151-200-169.range81-151.btcentralplus.com] has quit [Quit: You may notice this notice is not worth noticing] 17:49:14 *** wakou2 [~stephen@host86-150-26-69.range86-150.btcentralplus.com] has joined #openttd 17:50:21 <andythenorth> hmm 17:50:33 <andythenorth> changing a wagon's weight changes it for already-built instances 17:50:36 <andythenorth> interesting 17:52:11 <andythenorth> frosch123: you did the 'save window size' feature? 17:52:49 *** Superuser [~superuser@cpc11-lewi15-2-0-cust98.2-4.cable.virginm.net] has joined #openttd 17:56:06 *** LeandroL [~leandro@190.189.0.224] has joined #openttd 18:00:38 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 18:03:23 *** Tom_Soft [~id@37.140.125.71] has quit [Ping timeout: 480 seconds] 18:13:25 <frosch123> andythenorth: yes, window size and sticky state 18:13:37 <andythenorth> it's really nice 18:13:43 <andythenorth> saves lives 18:15:21 <frosch123> i think it was based on suggestion forum discussion which annoyed me 18:17:04 <frosch123> people getting lost in saving window positions in save games and such, while default size is way easier 18:23:34 <andythenorth> default ftw 18:23:48 <andythenorth> removes a large set of tiny irritations 18:39:16 <andythenorth> hmm 18:39:38 <andythenorth> is it now recommended to use explicit orders for servicing? 18:40:22 <planetmaker> depends on what you want. But I'd recommend that as you better control where the train goes without network considerations 18:40:41 <planetmaker> otherwise you need to know the look-ahead length for finding a depot. 18:40:52 <andythenorth> how would I find that out? 18:40:53 <planetmaker> Or need to place depots *before* branches instead of after 18:41:09 <andythenorth> I used to have success placing a PBS signal 1 tile before depot 18:41:13 <andythenorth> but that no longer seems to work 18:41:20 <planetmaker> find out what? The look-ahead for depots is iirc around 20 tiles 18:41:25 <andythenorth> I have trains on 70 day servicing that haven't serviced for 2 years 18:41:31 <andythenorth> they drive straight past depots 18:41:44 <planetmaker> they only look for a depot occasionally 18:44:09 <andythenorth> I don't know how I'd play this game without being in this channel :) 18:44:20 <andythenorth> it's completely baffling without help 18:45:03 <planetmaker> :-) 18:45:22 <andythenorth> irc-assisted play :P 18:46:35 * andythenorth should be more generous to newly arrived players :( 18:46:52 <andythenorth> I have been playing since 1994 or so, and I'm confused 18:52:02 <andythenorth> oh 18:52:07 <andythenorth> yogscast live near me 18:52:08 <andythenorth> how odd 18:52:15 * andythenorth just discovered that 18:58:32 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:58:35 *** mode/#openttd [+v glx] by ChanServ 19:01:46 *** adf89 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 19:04:28 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 19:06:54 <andythenorth> this dock-with-an-entrance-lock isn't so bad https://dev.openttdcoop.org/attachments/download/5621/dock.png 19:13:01 <andythenorth> hmm 19:13:22 <andythenorth> if I have two steel mills close to each other, and lots of iron and coal mines, is it cheating to deliver to both mills? 19:13:54 <planetmaker> how is that cheating? 19:13:56 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 19:14:05 <planetmaker> it's more difficult to deliver to both 19:14:14 <andythenorth> I find delivering all to one harder 19:14:19 <andythenorth> more congested stations 19:14:25 <andythenorth> already I'm cheating by using boats 19:14:50 <andythenorth> oh 19:14:52 <andythenorth> GS idea 19:15:27 <andythenorth> for 3 types of industry, achieve a minimum production level at each 19:15:43 <andythenorth> think of it as inverse Silicon Valley 19:15:59 <andythenorth> frosch123: can I tempt you? o_O ^ 19:16:18 <andythenorth> (for all instances of the type on the map) 19:18:07 <frosch123> what? 19:18:26 <frosch123> how do you achieve a minimum production level? 19:18:38 <frosch123> win at game start? 19:19:01 <frosch123> [19:02] <andythenorth> yogscast live near me <- what does that mean? yes, they live in britain :p 19:19:23 <frosch123> or did you just meet your neighbours? :p 19:19:50 <andythenorth> frosch123: kind of :) 19:19:58 <andythenorth> I didn't meet yogscast 19:20:02 <andythenorth> anyway - minimum = target 19:20:12 <andythenorth> i.e. achieve x output per month 19:20:39 <frosch123> so, maximum production overall while minimum production per single industry? 19:20:51 <frosch123> maximum distribution? 19:21:30 <andythenorth> could be 19:21:50 <andythenorth> I was thinking something simple like 'every steel mill on the map must produce at least 200t per month' 19:21:52 <andythenorth> or such 19:22:02 <andythenorth> there's some detail about industry closure and other nonsense 19:22:16 <frosch123> maximise the production of the industry with least production? 19:22:49 <frosch123> so, boost one industry, then magic bulldoze other instances? :p 19:23:52 <andythenorth> he he 19:24:05 <andythenorth> ok, so maybe there's an easy win condition 19:24:36 <andythenorth> at least n instances? 19:24:45 <andythenorth> it's basically SV, but distributed 19:24:52 <frosch123> so, sillicon valley, but without the town restriction? 19:24:59 <andythenorth> kind of yes 19:25:08 <andythenorth> easy way to think of it 19:25:10 <Wolf01> [17:51:31] <LordAro> http://awescience.com/2013/12/01/beware-chinese-make-the-infinite-hard-drive/ <- I have a 1000TB PATA hard disk here, at least is how the bios recognizes it, but I can't write or read from it :( 19:25:28 * andythenorth biab 19:25:31 <andythenorth> baby washing time 19:25:39 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 19:25:41 <LordAro> Wolf01: :( 19:25:48 <LordAro> wait, 1GB PATA? 19:25:52 <Wolf01> yeah 19:25:53 <LordAro> no 19:26:06 <LordAro> 1PB PATA?? 19:26:33 <Wolf01> yes that 19:26:43 <Wolf01> I don't recognize the exact model 19:26:55 <Wolf01> *remember 19:26:58 <LordAro> sounds like some sort of overflow error on attempting to read a dead hard drive :L 19:27:31 <Wolf01> for sure, it died some years ago with all my stuff in it 19:27:37 <LordAro> :( 19:27:42 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 19:28:25 <Wolf01> but it was spectacular when I showed it to the technician 19:30:44 <frosch123> there used to be times where you could format your floppy drive to have a higher capacity 19:30:53 <frosch123> by reducing overhead data 19:35:15 <DorpsGek> Commit by translators :: r26140 trunk/src/lang/turkish.txt (2013-12-01 18:45:09 UTC) 19:35:16 <DorpsGek> -Update from WebTranslator v3.0: 19:35:17 <DorpsGek> turkish - 41 changes by wakeup 19:48:48 *** gelignite [~gelignite@i528C3275.versanet.de] has joined #openttd 19:48:48 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has quit [Read error: Connection reset by peer] 19:49:05 *** Super_Random [~kvirc@75-102-176-79.d2.itctel.com] has joined #openttd 20:05:31 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 20:05:34 *** mode/#openttd [+o Alberth] by ChanServ 20:06:28 *** roadt_ [~roadt@114.96.133.49] has quit [Ping timeout: 480 seconds] 20:12:22 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:13:03 <Alberth> o/ 20:14:24 <andythenorth> o/ 20:14:38 <Alberth> playing a new game? 20:14:42 <andythenorth> frosch123: are you +1 or -1 to a GS that is basically tied to FIRS (as an idea?) 20:14:46 <andythenorth> Alberth: yup 20:14:59 <andythenorth> I sulked a bit about one game, then started a new one 20:15:53 <frosch123> i don't think i am the typical firs player 20:16:27 <andythenorth> I suggest it only so that production amounts can be tied to a specific known newgrf 20:17:31 <Alberth> I think it's a valid strategy to target a specific newgrf, you can use knowledge about it to enhance the GS 20:17:52 <Alberth> Obviously, it's more limited in use though ;) 20:17:58 <andythenorth> [shrug] 20:18:05 <andythenorth> 100% of nothing or 50% of something :P 20:18:21 <frosch123> well, if it is about the balancing only 20:18:55 <andythenorth> it's about target production amounts at secondary industries 20:19:15 <andythenorth> a refinement would be excluding certain known industries with special behaviour 20:19:26 <andythenorth> but the basic idea might suck, so refinement can wait 20:20:02 <frosch123> well, you could give the gs some presets "suitable for firs arctic", "suitable for default toyland", ... 20:20:17 <andythenorth> that would be neat 20:20:31 * andythenorth considers compiling a GS using FIRS codebase :P 20:20:35 <andythenorth> so that industry IDs are known 20:20:57 <frosch123> gs have no access to the industry ids 20:21:06 <andythenorth> nvm :) 20:21:13 <frosch123> they use the global ids, newgrf have local ids 20:21:24 <frosch123> but you can detect input/output cargos 20:26:53 <andythenorth> useful 20:27:06 <andythenorth> hmm 20:27:18 <andythenorth> building docks on corner slopes - would need new sprites.... o_O 20:27:56 * andythenorth has all the little ideas that come from playing a game :P 20:27:56 <frosch123> Alberth: should we deploy the current eints state wrt. gs? 20:28:08 <andythenorth> my newgrfs are getting fixed much faster than usual today :P 20:28:37 <frosch123> andythenorth: as long as you do not fall for the V-style of fixing :p 20:28:48 <andythenorth> defined as...? :) 20:28:55 <Alberth> patch doesn't apply any more 20:29:01 <frosch123> "remove aircraft" 20:29:04 <frosch123> and such 20:29:11 <frosch123> "remove ..." 20:29:18 <andythenorth> I like 'remove' 20:29:42 <andythenorth> fixes bugs :) 20:29:50 <Alberth> I spend to day on codechanges to make the change of string commands eventually possible 20:30:06 <Alberth> so now I have to redo the gs patch queue 20:30:48 <Alberth> which shouldn't be very hard, but will take a few eveninks 20:32:24 <frosch123> oh, gs-awards actually uses {CHECKMARK} and {CROSS}:s 20:32:46 <frosch123> and even {RIGHT_ARROW} :s 20:33:21 <Alberth> :p 20:34:37 <Alberth> strgen needs to be fixed :p 20:34:44 <frosch123> looks like, from the gs on devzone, gs-awards has the most variety of string commands 20:49:49 <andythenorth> hmm 20:49:56 <andythenorth> autorefit is borked 20:50:24 <andythenorth> identical wagons in a consist 20:50:32 <andythenorth> 1 is refitting as ordered, the other is ignoring the order 20:50:54 *** waterfoul [~waterfoul@host-239-146-220-24.midco.net] has quit [Quit: ~ Trillian - www.trillian.im ~] 21:00:42 <andythenorth> the way CHIPS tiles flicker between cargos is quite amusing :P 21:00:55 <andythenorth> could stations cascade waiting cargos in some sensible way to their tiles? 21:01:03 <andythenorth> in groups of 4 or such, from N tile? 21:01:14 <andythenorth> or dividing tiles between waiting cargos? 21:04:34 <frosch123> i thought eddi wanted to code that stations display cargo accoding to throughput, not waiting cargo 21:05:48 <frosch123> maybe the easiest way out is to include the cargo of waiting trains into the station display 21:06:01 <frosch123> so cargo only vanishes when the train leaves 21:06:57 <andythenorth> hmm 21:07:23 <andythenorth> I like the indication that there is lots of stuff waiting 21:07:33 <andythenorth> it's just funny when the thresholds cross :) 21:07:44 <andythenorth> so 600t of steel is surpassed by 601t of goods 21:07:47 <andythenorth> and entire station changes :) 21:07:54 <frosch123> well, you would still see when cargo is waiting 21:08:04 <frosch123> but you would not have the flickering when a train in waiting for full load 21:08:22 <frosch123> but, ok, with firs 100% cheat you have no waiting trains 21:08:31 <andythenorth> I don't use that 100% :) 21:08:33 <andythenorth> it's silly 21:08:49 <frosch123> it's the V method 21:08:57 <frosch123> remove everything :) 21:09:12 <frosch123> ships, aircraft, breakdowns, station rating :p 21:09:13 <andythenorth> actually... 21:10:15 <andythenorth> https://dev.openttdcoop.org/attachments/download/5622/station_cargo.png 21:10:42 <andythenorth> that's interesting 21:11:28 <andythenorth> do stations show the cargo with lowest ID or something? 21:11:37 <andythenorth> or latest delivered to station? 21:12:09 <andythenorth> yeah, so if any steel is waiting, that station shows steel 21:12:22 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/Action2/Stations#numlittlesets.2C_numlotssets 21:12:32 <andythenorth> yeah, reading that now :) 21:12:47 <frosch123> ignore the "12" and the "4095" :p 21:13:25 <andythenorth> so it depends on labels in an action 3? 21:13:53 * andythenorth reads CHIPS code 21:19:51 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:27:46 *** tokai|mdlx [~tokai@port-92-195-117-238.dynamic.qsc.de] has joined #openttd 21:30:51 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:35:01 <andythenorth> oopsie 21:35:10 <andythenorth> 1.95m litres of alcohol waiting 21:36:39 <peter1138> Drink it. 21:45:31 *** Japa_ [~Japa@117.201.98.29] has quit [Read error: Connection reset by peer] 21:45:54 *** Japa_ [~Japa@117.201.98.29] has joined #openttd 21:51:24 *** bdavenport [~davenport@chronos.rpi.mindlesstux.com] has quit [Ping timeout: 480 seconds] 21:51:54 <andythenorth> hmm 21:52:13 <andythenorth> is there a horrible hack to offer constructing trams without catenary? 21:55:16 <andythenorth> also 21:55:21 <andythenorth> how do I teach cdist to re-route? 21:55:34 <andythenorth> it's sending 98% of cargo via one tram route 21:55:42 <andythenorth> with single 75t vehicle 21:55:48 <andythenorth> instead of via 4 x 300t train 21:56:00 <planetmaker> it will adopt to new routes. But the lead time might be larger than you expect 21:56:09 <planetmaker> Adoption to capacity in other links takes time 21:56:25 <andythenorth> it's been about 3 game years so far 21:56:27 *** skyem123 [~skyem123@cpc1-walt4-0-0-cust432.13-2.cable.virginm.net] has quit [Quit: Leaving] 21:56:42 <planetmaker> should be long enough 21:56:53 <andythenorth> the trains are not using full load 21:56:55 <andythenorth> the tram is 21:57:00 <andythenorth> does that matter for cdist? 21:59:09 *** tokai|mdlx [~tokai@port-92-195-117-238.dynamic.qsc.de] has quit [Quit: c('~' )o] 22:01:12 <Alberth> old assigned cargo won't change route, I think 22:01:51 <Alberth> cdist looks at the load of the line, look at the colour of the connections at the link grapgh 22:02:49 <Alberth> good night 22:03:08 <andythenorth> night Alberth 22:03:09 <planetmaker> g'night, Alberth 22:03:41 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:07:40 *** adf89 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf89] 22:07:41 *** Progman [~progman@p57A18BB1.dip0.t-ipconnect.de] has joined #openttd 22:14:50 *** sla_ro|master [slamaster@78.97.205.68] has quit [] 22:21:08 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:21:11 *** mode/#openttd [+v tokai] by ChanServ 22:25:03 <frosch123> night 22:25:07 *** frosch123 [~frosch@frnk-5f742d83.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:28:33 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 22:42:35 <andythenorth> cdist !love engineering supplies etc 22:51:34 *** Hazzard [~oftc-webi@c-67-174-253-44.hsd1.ca.comcast.net] has joined #openttd 22:52:55 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 23:00:02 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 23:21:16 <Wolf01> 'night all 23:21:21 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:32:35 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 23:33:33 *** adf88 [~Thunderbi@87-207-189-111.dynamic.chello.pl] has joined #openttd 23:35:15 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 23:40:31 *** DabuYu [DabuYu@128.250.79.189] has joined #openttd 23:40:49 *** gelignite [~gelignite@i528C3275.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 23:52:19 *** GriffinOneTwo [~oftc-webi@adsl-68-125-34-203.dsl.irvnca.pacbell.net] has joined #openttd 23:57:25 *** TomyLobo [~foo@91-65-117-9-dynip.superkabel.de] has quit [Quit: Standby mode...] 23:58:19 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 23:59:49 *** adf88 [~Thunderbi@87-207-189-111.dynamic.chello.pl] has quit [Quit: adf88]