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Log for #openttd on 16th March 2014:
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07:50:05  <George> is there a nml property for var E2 (Current vehicle's movement state)?
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07:53:49  <Phreeze> goodday
07:56:24  <Phreeze> anybody watched formula1 ?
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07:57:43  <andythenorth> moin
07:59:54  <Phreeze> yop
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08:31:13  <Phreeze> haha this is amazing: https://www.youtube.com/watch?v=uvbgq2Ni2uE
08:31:34  <Phreeze> snowplow at highspeed :D just watched a flick about a steamengine that's used to plow snow
08:33:12  <andythenorth> I suppose putting classes in the moduel __init__ is bad
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08:34:57  <andythenorth> module *
08:56:41  <Phreeze> just about to hear the australian national anthem, sounds nice
08:56:48  <Phreeze> compared to many others
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09:07:34  <Wolf01> hi hi
09:07:57  <__ln___> ciao ciao
09:08:37  <andythenorth> wonder why the game is so dog slow on OS X now
09:08:48  <andythenorth> if I turn off 'full animation' it's acceptable
09:16:18  * andythenorth inserts terrible puns into code
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09:34:01  <andythenorth> hurgh
09:34:16  <andythenorth> importing modules where the name is given as string
09:36:06  <andythenorth> might be better to not do that
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09:48:08  <Phreeze> is " used for commuters" or "used for commuting passengers" the better choice ?
09:49:56  <__ln___> http://narf-archive.com/pix/9ac489c5feb787db17ac902f84c75a86b38c51bd.jpeg
09:52:11  <Alberth> I'd prefer the latter, as I have no idea what "commuters" are
09:54:17  <LordAro> Alberth: people who travel to work
09:54:22  <LordAro> usually >10 miles
09:55:41  <Alberth> makes sense, assuming Phreeze listed two sentences that are closely related :)
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09:58:03  <andythenorth> Alberth: importing modules by looping over a list of module names (strings) - stupid idea?  More trouble than it's worth?
09:58:58  <Alberth> I'd think so, but you may want to look into a plugin system for Python to realize that
09:59:28  <Alberth> I have never been much of a fan of plugin systems, too tricky in adding code you didn't intend to have
10:00:17  <andythenorth> I'll just ignore it
10:00:27  <andythenorth> tmwftlb
10:00:36  <Alberth> another reason for me is that static analysis by eg pylint or epydoc becomes difficult, but that may not be a problem for you
10:01:29  <andythenorth> it's also a bit magical
10:01:53  <Alberth> you always try to do these weird things, I wonder why
10:02:29  <Alberth> could it be you really want to be able to read data files, but with more power than plain text?
10:03:06  <Alberth> so it gets wrapped in Python syntax, but then you get to load these python files, which isn't really easy
10:04:41  <Alberth> you really need to specify code that gets executed? ie what if you use json as input?
10:05:27  <Alberth> that's "dead" data, no way to execute the json stuff, but apparently something in your setup will go wrong then
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10:06:24  <Phreeze> Alberth, if you know german, commuters are "Pendler"
10:07:04  <Alberth> If you really need execution of code, I'd switch to making my own data language, but that may be more work than you want/need.
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10:08:08  <Alberth> Phreeze: from the context, I gather what they are. My point was mostly that "commuters" may be a term that is not known to everybody, a little more simpler wording may be easier for those users.
10:08:22  <Phreeze> dictionary says, it's ok ^^
10:08:44  <Phreeze> it's an unread additional text for trains, so nobody cares anyway ;)
10:09:36  <Alberth> so you're asking while you already made up your mind?  :)     (either is fine by me, you asked, I answered. You are free to ignore my answer)
10:13:27  <Phreeze> i hoped that someone would know both terms, and tell me what's the usual usage^^
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10:13:31  <Phreeze> other question:
10:13:58  <Phreeze> in the train item, a train can have the proeprty length: 1.. 8 , so how do i tell it, my train has length 9 ? just leave the 8 ?
10:17:03  <Alberth> Phreeze: you have the hope that the entire world agrees that some term is universally better than another related term?  :)
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10:18:30  <Phreeze> lol
10:18:40  <Phreeze> i dont ask the world, i ask the irc channel ^^
10:18:55  <__ln___> http://jennypeng.me/2048/
10:19:20  <planetmaker> moin
10:20:06  * Alberth waves hi
10:20:54  <Phreeze> hiskill __ln___
10:20:59  <Phreeze> hi pm
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10:35:42  <Phreeze> watching black sabbath live from a 2013 concert, lol that old ozzy osbourne is still alive :D
10:36:05  <Phreeze> running around like E.T.....
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10:43:40  <Phreeze> in the depot, which sprite is used for the display of the engine ?
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10:59:34  <Alberth> there is a separate sprite for that, afaik, but no idea how to specify that
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11:12:17  <Pikka> full animation is the devil's work
11:12:24  <andythenorth> Alberth: fwiw, what I was thinking about was __import__('module_name')
11:12:28  <andythenorth> I don't think I should
11:12:36  <andythenorth> bonsour Pikka
11:12:45  <Pikka> bongiorno
11:13:00  <andythenorth> Pikka: I believe devils can be rented on amazon mechanical turk
11:13:06  <andythenorth> maybe you could pay for the problem to go away?
11:13:19  <Pikka> I prefer to just turn full animation off
11:13:20  <Alberth> ok, never studied that primitive, an dI don't think I want to :)
11:14:27  <andythenorth> I think I'd regret it
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11:26:54  <andythenorth> quak
11:27:22  <frosch123> hola
11:46:08  <Phreeze> animation is cool, i really like on the steamers on the nars set
11:46:57  <Pikka> "full animation" is the water/fire/flashinglight palette cycling.
11:47:31  <Phreeze> flashinglight is easy ^^
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11:53:58  <andythenorth> we hate subtype refits that are just for controlling graphics?
11:54:45  <Alberth> let all graphics run free !
11:55:02  <Pikka> we do, andythenorth!
11:55:22  <andythenorth> we do!
11:55:24  <andythenorth> I do
11:55:26  <andythenorth> shame
11:55:42  <andythenorth> I'd like a way to let players have optional graphics for containers
11:55:48  <andythenorth> without having a specific truck for it
11:56:21  <andythenorth> do we also hate the trailers changing on articulated trucks if refitted?
11:56:32  <Pikka> flatbed + goods or anything without specific graphics = containers
11:57:01  <andythenorth> containers are a bit more special in IH and Squid - they're a limited range of express cargos
11:57:10  <andythenorth> that may make no sense in RL, but it seems to work
11:58:00  <V453000> not having every cargo with specific sprites =bad :P
11:58:29  <andythenorth> I'll just include container trucks :P
11:58:57  <Pikka> define "every cargo", V453000 :)
11:59:18  <V453000> every cargo :)
11:59:28  <V453000> aka in 1 game, no two cargoes look the same
11:59:55  <Pikka> so you have 4294967296 variations of every vehicle?
12:00:04  <V453000> yes?
12:00:08  <andythenorth> he does
12:00:13  <andythenorth> you should see his spritesheet
12:00:16  <Phreeze> he means probably cargotype ?
12:00:19  <Pikka> fancy
12:00:21  <andythenorth> he's not even generating graphics
12:00:28  <andythenorth> all drawn and placed manually
12:00:36  <andythenorth> but he says he has 'no time' ;)
12:00:38  <Alberth> pixel perfect
12:00:58  <Taede> is it any surprise he doesnt have any time left?
12:01:23  <frosch123> you just have to find tasks that he can do in parallel to drinking beer
12:01:44  <Phreeze> i like it when i start a 3d game, and VLC just crashes everytime. thx win8
12:01:51  <Phreeze> (cause was fine in win7..)
12:01:57  *** Randominty [~Randomint@124-168-209-61.dyn.iinet.net.au] has quit []
12:02:03  <V453000> http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_TANKER.png http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_FLATBED.png http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_HOPPER.png
12:02:11  <V453000> 3 files for one generation of wagons
12:02:17  <V453000> (means all cargoesú
12:02:18  <V453000> )
12:02:56  <andythenorth> I am just going to make container trucks over-capacity and too fast
12:02:59  <andythenorth> that will sort it out
12:03:07  <V453000> lol
12:03:17  <Phreeze> he probably has little dwarfs that draw all those pixels
12:03:26  <andythenorth> Pikka: what is correct number of RVs?
12:03:41  <andythenorth> for 1870-2020
12:04:01  <Pikka> 10>x>40
12:04:29  <andythenorth> I have 40
12:04:41  <andythenorth> thinking of putting courier vans back in
12:04:45  <andythenorth> for mail + valuabalalalles
12:05:14  <Pikka> valuebaubles
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12:06:00  <Pikka> I have 17, including passenger trams. but I'm not as into trucks as some people.
12:06:36  * andythenorth is quite into trucks
12:07:45  <andythenorth> Pikka: do you use HEQQQSSes
12:07:47  <andythenorth> ?
12:08:06  <Pikka> I have it loaded but I don't often use the veehicles therein
12:09:54  <andythenorth> HEQSes must die
12:10:06  <Pikka> must they?
12:10:18  <andythenorth> too big, too silly, too bored of seeing it
12:10:36  <andythenorth> also it's 1.5.1
12:10:38  <andythenorth> so 'done'
12:10:47  <Pikka> splendid
12:10:49  <andythenorth> someone should fix the clay refit bug though
12:12:35  <frosch123> yeah, it's easier to get things undone than done
12:13:03  <V453000> andythenorth: in case you needed some small cargo sprites which would fit on trucks http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/RailWagons_1st_Flatbed.png
12:13:19  <andythenorth> I am short on ducks
12:13:22  <andythenorth> thanks, that's useful
12:13:33  <V453000> :)
12:13:39  <Pikka> make sure they're in a row
12:13:47  <andythenorth> bubble is nice
12:14:15  <V453000> IT IS UNREALISTIC
12:14:18  <V453000> -> cannot be nice
12:15:52  <andythenorth> does anyone actually transport mail by truck?
12:15:56  <andythenorth> I only use trains
12:16:04  <V453000> inside of the town, sometimes
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12:20:10  <andythenorth> bbl
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12:39:40  <Flygon> Okay, since my translator's a tad busy
12:39:47  <Flygon> I'm going to have to outsource this to somewhere odd
12:40:03  <Flygon> Does anyone here natively speak or write French without any use of machine translators?
12:40:10  <Flygon> I want to have a three word sentence translated
12:41:50  <Phreeze> me
12:42:14  <Phreeze> what's the sentence ?
12:43:36  <Phreeze> Flygon
12:43:42  <Flygon> Ah, sorry
12:43:47  <Flygon> Got distracted by someone
12:44:12  <Flygon> "The Petite Flower", where Petite doubles as both a name for the (female) character and her statue
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12:44:16  <Flygon> stature*
12:44:26  <Flygon> Her physical stature. Her social stature is undefined.
12:46:06  <Flygon> This will be a title for an artwork
12:46:37  <Flygon> The character in question isn't literally a flower, but the flower is metaphorical
12:48:24  <Phreeze> La petite fleur
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12:49:05  <Flygon> I owe you one, mate
12:49:07  <Flygon> Thank you :)
12:49:15  <Phreeze> as "petite" means "small", with an "e" as it's female, "fleur" means "flower"
12:49:25  <Phreeze> even google translate would do the job there xD
12:49:32  <Flygon> x3 I distrust Google Translate
12:49:45  <Flygon> If it can't handle Finnish, if it can't handle Asian Finni- I mean Japanese
12:49:52  <Flygon> I will not bother with it
12:50:07  <Flygon> I want a human doing my ambiguous translation work
12:50:11  <Flygon> I can trust a human :)
12:50:14  <Flygon> Thank you
12:50:35  <Phreeze> finnish is too hard ;)
12:51:15  <Flygon> Good thing I know a surprising amount of Finns O_o
12:51:16  <Phreeze> srsly, i don't even know what "beer" means in finnish
12:51:21  <Flygon> They may be perfectionist bastards
12:51:27  <Flygon> But they're the right sort of bastards
12:51:42  <Phreeze> must be something like starköl or so xD
12:51:43  <Flygon> And have a language so cromulently untranslatable via Google that it makes for fantastic art titles!
12:52:11  <Flygon> Though
12:52:25  <Flygon> My friend and I broke the language completely when we came up with the title "Munitusmuna"
12:52:32  <Flygon> Which... had Finns asking us what it means
12:57:11  <Phreeze> lol
12:57:27  <Phreeze> hm..was just finishing a DMU and just realized it had no lights....oops
12:58:26  <Flygon> Been there, done that
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13:19:01  <V453000> [14:14] <@Jam35> !password [14:14] <@coopserver> Jam35: combat [14:15] <@coopserver> *** Game still paused (connecting clients, number of players) [14:15] <@coopserver> *** Jam35 has joined [14:15] <@coopserver> *** Game still paused (number of players) [14:15] <@Jam35> how is 'combat' in ottd code
13:19:09  <V453000> EXPLAIN :D
13:21:24  <Phreeze> CAPS!
13:22:44  <Phreeze> is it possible to code an articualted 9/8 + 9/8 train ?
13:23:06  <Phreeze> i wonder if it overlaps in the ----- view or not
13:23:28  <frosch123> V453000: disaster_cmd.cpp
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13:23:56  <frosch123> combat aircraft and combat helicopter
13:24:09  <frosch123> Phreeze: you can do by making vehicles articulated
13:24:21  <Phreeze> will try and see
13:24:32  <Phreeze> Trial and error, best programming philosophy
13:24:35  <frosch123> many sets use multiple articulated parts for longer vehicles, while not every part has a visible sprtie
13:25:10  <Phreeze> yeah, it's easy to use shorter parts
13:25:18  <Phreeze> but with longer...hm..i'll see and learn
13:45:27  <V453000> it is possible to code above 8/8 for a single vehicle?
13:45:36  <V453000> even if it is, it is terribly stupid idea
13:45:52  <V453000> 8/8 is what is functionally best
13:45:57  <V453000> and its multipliers
13:46:24  <V453000> I also have trains which look shorter, but they always keep the 8/8 thing
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13:54:26  <Pikka> but the gaaaaaaps
13:55:06  <V453000> -> draw properly for 2x 4/8 or 8/8 or make the vehicle give together a multiplier of 8/8? :D
13:55:08  <Phreeze> gaps are eliminated by shorter than 8 trains
13:55:08  <V453000> easy
13:55:26  <Phreeze> but i got an emu, that is longer than standard
13:55:29  <V453000> which can cause brutal bugs withtrain length phreeze
13:56:00  <Phreeze> which type of bugs ?
13:56:06  <V453000> like trains saying 4.0 in depot but not fitting in 4 tile stations, trains saying 4.0 and slowing down in 4 tile curves
13:56:09  <V453000> the shit that shouldnt happen
13:56:38  <Phreeze> technically it's an 8+8 train ;)
13:56:49  <Phreeze> just grafically, it has to look longer
13:57:08  <V453000> obviously size of the sprite doesnt matter, as long as it stays 8/8, it is fine
13:57:22  <Phreeze> i think i just shorten the gfx for that articulated to 8/8
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13:57:54  <frosch123> V453000: the issue with vehicles longer than 8/8 is, that a train can traverse a tile on horizontal/vertical track without any vehicle being on the tile. thus it is possible to remove the track between two wagons
13:58:10  <frosch123> luckily ottd forbids vehicles specifiying such lengths in the first place :)
13:58:26  <V453000> 1/8 breaks everything already
13:58:54  <V453000> therefore correct number of 3/8, 5/8 or 7/8 just as much
13:58:55  <Pikka> if it does, that's surely a bug and should be reported? :)
13:58:57  <V453000> not sure about 2/8
13:59:07  <V453000> Pikka: I did, I was told it is not quite solvable
13:59:20  <frosch123> i think it was solved
13:59:25  <V453000> in fact when I was testing UKRS 2
13:59:30  <V453000> was? :d
13:59:37  <V453000> remember the name/Id?
13:59:49  <frosch123> michi_cc, likely in 1.2
14:00:01  <V453000> I mean name of ticket
14:00:49  <V453000> well, even if that, 8/8 functionally is a very good standard ;)
14:02:16  <frosch123> "Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block FS#2379, FS#3569 (r23290) "
14:02:21  <Phreeze> it's good for wagons...
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14:02:42  <frosch123> the very last item on 1.2 changelog :p
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14:05:04  <V453000> will have a look later frosch123 (: thanks regardless
14:09:02  <Flygon> Wait
14:09:09  <Flygon> Is it possible for articulated vehicles
14:09:14  <Flygon> To articulate into themselves?
14:09:30  <Flygon> eg. having jocabs bogies show by having the bogie be seperate from the carriages it's under
14:09:35  <Flygon> And when the carriages turn on a sharp curve
14:09:45  <Flygon> The carriages are 90 degress angled from eachother
14:09:55  <Flygon> But the jocabs in the middle is 45 degreed from them
14:10:09  <Flygon> And the bogie would be literally underneath the carriage sprite?
14:10:13  <Flygon> Or is the system too limited?
14:10:20  <Pikka> no, it is not possible to do that
14:10:30  <Flygon> Perkele
14:10:41  <Flygon> That throws a lot of ideas into jeaopardy
14:10:43  <Flygon> ...
14:10:46  <Flygon> jeopardy
14:10:56  <Pikka> I mean
14:10:58  <V453000> you mean a 2-part wagon having a 3rd part in between?
14:11:53  <Flygon> I mean a wagon having the wheels/axles/bogie be physically seperate from the wagon itself
14:11:56  <Flygon> And to move independantly
14:12:04  <Flygon> As they do irl with jocabs on tight curves
14:12:24  <V453000> I have no idea about trains irl
14:12:30  <V453000> but why would wagon be separate from wheels :d
14:12:38  <V453000> though I think you could do that
14:12:46  <Flygon> http://msts.steam4me.net/electric/images/vic_b_2003.jpg
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14:12:52  <Flygon> Notice how there's three bogies for two carriages
14:12:58  <Flygon> The middle bogie holds BOTH carriages
14:13:02  <V453000> have wheels as first 3/8, then 2/8 middle - sprtiw with wagon, and then 3/8 again with wheels
14:13:21  <Flygon> To be represented ingame, the wheels would have to be UNDER the two carriage sprites
14:13:38  <V453000> I dont see how would that work
14:13:47  <V453000> I cant even imagine that on the sharp corner
14:14:01  <Flygon> If I had any drawing skill outside of boobs on a calculator, I'd show you what I mean
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14:14:31  <V453000> boobs are nice
14:14:39  <Flygon> Not the ones I draw on a tablet
14:15:54  <Flygon> Either way, the curves are sharp enough that jocabs on a Tram made more sense than an articulated tram wiht two bogies each
14:16:45  <Flygon> And having this representable ingame would be a beautiful little touch
14:20:36  <Phreeze> flygon, 3 parts are not possible
14:20:46  <Phreeze> either the vehicle is a 3 part or 2 part
14:20:46  <Flygon> Yes, I gathered that
14:20:59  <Phreeze> bogies are fixed ;)
14:21:12  <Flygon> I still think it's quite misrepresentative
14:21:29  <Flygon> Particulary since it's a distinctive feature for some vehicles
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14:30:08  <Phreeze> which means ?
14:32:23  <Flygon> Having the axles fixed to the tramcar itself looks silly for the trams with jocabs bogies
14:32:50  <Flygon> Because this means their (exposed, in the case of the B-class Tram) bogies splits into two axles/bogies when curving in OpenTTD
14:32:51  <Flygon> Anyway
14:32:54  <Flygon> I gotta sleep
14:32:58  <Flygon> Hyvaa yota!
14:36:28  <Phreeze> ^^
14:36:35  <Phreeze> openttd has only 8 directions
14:36:44  <Phreeze> some pixels to draw a train
14:36:50  <Phreeze> that's so limited, you cant watch over those details
14:37:35  <planetmaker> draw the trains in 4x. Then you have quite some room for details
14:37:45  <planetmaker> And you'll gather a HUGE fanclub
14:37:48  <planetmaker> promise
14:38:05  <planetmaker> and you won't have time for the next three years :P
14:40:29  <Phreeze> haha
14:40:39  <Phreeze> i wonder where that guy is, who draw that western style 32bpp
14:40:53  <Phreeze> it looks fantastic, but was never released
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14:44:56  <Phreeze> wb
14:45:37  <andythenorth> so if I add some kind of mail / valuables truck, like a UPS package car, or an armoured post truck
14:45:43  <andythenorth> how many generations does it need?
14:45:52  <planetmaker> 2
14:45:54  <andythenorth> can I just do one, with 65mph or so, from 1930?
14:46:01  <planetmaker> or 3 if you take the horse carriage
14:46:06  <andythenorth> tram before about 1930
14:46:07  <planetmaker> or 4 if you invent a future version
14:46:21  <andythenorth> 1930-1970, 1970-2020
14:46:36  <andythenorth> 50mph, 70mph
14:46:40  <Phreeze> or 5 if you want to draw one for the mars set ;)
14:46:48  <andythenorth> I don't want to draw any :P
14:46:59  <planetmaker> then use one :D
14:47:16  <andythenorth> stats upgraded, invert the colours?
14:47:18  <andythenorth> done?
14:47:24  <andythenorth> one sprite :P
14:47:32  <Phreeze> lol
14:47:34  <planetmaker> well. yeah. Just make it technically two vehicles
14:47:37  <Phreeze> a "ball"
14:48:04  <planetmaker> start to become a recolouring-maniac, too :P
14:50:55  <andythenorth> recoloring is easy :)
14:51:04  <andythenorth> code does that
14:51:15  <planetmaker> then indeed use that. No problem
14:52:05  <Phreeze> damn i'm just to stpid to figure out how to offset the articulated part of a train
14:52:38  <planetmaker> just like non-articulated ones
14:55:12  <Phreeze> not really, as if i change the offset in the template, it's changed for both parts
14:55:28  <Phreeze> so i created a template for the articulated length 9/8 train
14:55:41  <Phreeze> and wont to fix the glitch by adjusting the offset
14:57:00  <planetmaker> 9/8 will glitch. As a single articulated part (just as single vehicle) can only be 8/8 length and drawing code is made to tailor that
14:57:48  <planetmaker> thus two 9/8 following eachother will probably always look bad
14:58:08  <Phreeze> train is coded 8/8. so if the graphics is 4 pixels wider, i just wanted to set the "x" offset -4
14:58:38  <Phreeze> ah yes, but i forbit adding additional cars
14:58:41  <planetmaker> well. But that means it overlaps its allowed space to the front. So yes, it will glitch
15:00:27  <andythenorth> these step vans probably haven't changed much since 1950s
15:00:27  <andythenorth> http://worldcarslist.com/images/grumman/grumman-step-van/grumman-step-van-12.jpg
15:00:43  <andythenorth> at least, at TTD scale, the differences are zero http://www.cartype.com/pics/6013/full/dodge_route_van_48.jpg
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15:03:22  <andythenorth> if you want 9/8 vehicles you need magic
15:06:12  <Phreeze> i *%çç%&/* the 9/8, i'll convert the crap to 8/8 now
15:06:16  <Phreeze> wasted 2hours on the shit
15:06:28  <Phreeze> @step vans: they onvolved in aerodynamics...backwards
15:15:45  <andythenorth> Phreeze: you're doing trains?
15:15:52  <Phreeze> yes
15:15:55  <Phreeze> kind of...
15:16:00  <andythenorth> nml?
15:16:03  <Phreeze> yep
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15:16:28  <Phreeze> i'm not a pro and tought myself using the NML tutorial
15:16:49  <Phreeze> for now i use the pixel tool to create gfx, and then modify it in PS
15:17:08  <andythenorth> for what it's worth, it took me more than a week to add 9/8 and 10/8 vehicles to Iron Horse
15:17:29  <andythenorth> and it would have been longer without stealing ideas from Eddi
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15:27:08  <Eddi|zuHause> loads more ideas where those came from :p
15:27:21  <andythenorth> what do we think about randomising between containers and box trailers at build time?
15:27:32  <andythenorth> randomising is tedious?
15:28:18  <Eddi|zuHause> randomising is not a big problem
15:29:05  <Eddi|zuHause> i randomize 1st/2nd/3rd class
15:29:28  <andythenorth> no pikka :P
15:29:49  <andythenorth> I think I know what pikka thinks
15:30:07  <andythenorth> pikka thinks 'have fewer trucks'
15:30:08  <andythenorth> :P
15:30:56  <andythenorth> a _slow_ 150t heavy haulage truck is a stupid novelty, right?
15:31:07  <andythenorth> I want to add it because it would look good, but it has zero use
15:31:29  * andythenorth removes it
15:31:39  <frosch123> just make it run 300 km/h downhill
15:32:05  <Eddi|zuHause> andythenorth: HEQS
15:32:10  <andythenorth> +0.5
15:32:36  <andythenorth> I am out to eliminate HEQS in my games :P
15:32:37  <frosch123> if you cannot make reaonsable vehicle differences with engine statistics, add the driver personality
15:32:38  <andythenorth> but yeah
15:32:51  <andythenorth> frosch123: that overlaps with a thought I had about drivers ;)
15:33:16  <andythenorth> Can I randomise the 'driver' for each vehicle at construction time? o_O
15:33:18  <frosch123> subtype refit "french driver"
15:33:20  <andythenorth> what else is cb36 for ?
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15:42:15  <andythenorth> so I deleted two trucks, and can fit 2 mail trucks in
15:42:19  <andythenorth> 'yay' etc
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15:44:42  * andythenorth wonders how many trucks in ogfx+
15:45:25  <andythenorth> 27
15:45:58  <andythenorth> quite minmmmal
15:46:53  <andythenorth> only 4 buses and 3 trams
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15:55:08  <Eddi|zuHause> light/heavy/bus/tram times new vehicle every 20 years for 100 years => ca. 24
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15:57:54  <Eddi|zuHause> could also do single/trailer/dump/bus/tram => ca. 30
15:58:30  <andythenorth> I am pretty happy with 'truck' and 'specialist trucks' which comes out at 32
15:58:39  <andythenorth> it's high, but I don't mind
15:58:47  <andythenorth> it's the buses and trams that make it silly :P
15:59:25  <andythenorth> 8 buses and trams seems high for 1870-2000
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16:15:28  <Eddi|zuHause> can't have enough busses and trams :=
16:15:30  <Eddi|zuHause> :)
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17:57:07  <Phreeze> nobody watching Nascar ?
18:02:03  <andythenorth> Eddi|zuHause: see any purpose for fast inter-city coaches?
18:02:05  <andythenorth> or is that trains?
18:02:39  <Eddi|zuHause> andythenorth: not the right person to ask
18:03:24  <andythenorth> how do you do cdist pax between smaller towns?
18:03:30  <andythenorth> or you don't?
18:10:09  <Eddi|zuHause> let me phrase it this way: you don't solve the game's bias against trains by not including effective alternatives
18:11:03  <Eddi|zuHause> i'd probably be more inclined to use busses if the game came with pre-built roads between towns
18:14:04  <frosch123> you know there is a gs for that
18:14:25  <Eddi|zuHause> yeah, i just didn't play for a long time :)
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18:17:09  <andythenorth> pikka's AI solves it too ;)
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18:27:22  <Phreeze> why prebuild roads ?
18:27:28  <Phreeze> they are cheap, easy to place
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18:36:27  <Xaroth|Work> Phreeze: why would anybody want to watch a few dozen cars take left turns for hours upon ends?
18:36:55  <Phreeze> cause if you're not deaddumb, you know that it's not only leftturms
18:36:56  <Phreeze> n
18:37:17  <Phreeze> morea action going on than in F1, so why not
18:41:38  <Eddi|zuHause> that assumes people wuld be interested in F1 in the first place
18:42:27  <Phreeze> if they are not interested in motorsports, i assume they wont watch either ^^
18:43:14  <Xaroth|Work> I used to like F1, before they dumbed it down
18:43:19  <Xaroth|Work> now it's just nascar without the rednecks
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18:45:22  <DorpsGek> Commit by translators :: r26403 /trunk/src/lang (belarusian.txt swedish.txt) (2014-03-16 18:45:15 UTC)
18:45:23  <DorpsGek> -Update from WebTranslator v3.0:
18:45:24  <DorpsGek> belarusian - 91 changes by Wowanxm
18:45:25  <DorpsGek> swedish - 1 changes by spacejens
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18:52:53  <frosch123> i thought f1 is mostly about the rules, and how to circumvent them
18:53:13  <frosch123> s/circumvent/interpret/
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19:06:36  <Eddi|zuHause> i don't know where i heard this, but there is a sport where the only rule is that a game can never be repeated with the same rules
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19:09:10  <frosch123> there is "dragon poker" in the MYTH series
19:09:21  <frosch123> by robert asprin
19:44:08  <NGC3982> What is a MYTH series.
19:44:44  <frosch123> http://en.wikipedia.org/wiki/MythAdventures
19:51:27  <andythenorth> I think this would clip bridges http://www.heavyequipmentforums.com/showthread.php?20249-Hayes-trucks-in-the-logging-industry&p=477316&viewfull=1#post477316
19:52:04  <NGC3982> I bit of an issue when you guys release a new version is that my players will have to re-build their stuff on the never-ending servers.
19:52:14  <NGC3982> In Sweden, it's a "I-landsproblem".
19:52:16  <NGC3982> :--)
19:52:50  <frosch123> have you heard about savegames?
19:56:58  <NGC3982> Hehe, i know.
19:57:36  <NGC3982> Where do i find install files on older OpenTTD versions? I notice the site does not contain a link to any kind of archive.
19:59:14  <Phreeze> http://www.openttd.org/en/download-stable/0.5.2
19:59:23  <Phreeze> replace the number by the one you want
19:59:34  <Phreeze> 2nd google link ;)
19:59:44  <NGC3982> Really?
19:59:48  <NGC3982> Why, thank you.
19:59:54  <Phreeze> no prob
20:02:07  <frosch123> remains the question what google wants with 0.5.2
20:13:20  <andythenorth> also
20:13:36  <andythenorth> is it weird if a truck switches between dump trailer and covered hopper trailer?
20:13:38  <andythenorth> at stations
20:15:38  <frosch123> no
20:15:42  <frosch123> next question
20:16:01  <andythenorth> why?
20:16:10  <andythenorth> nothing else changes appearance in the game
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20:16:15  <frosch123> because every trailer can be covered
20:16:27  <frosch123> the driver may just be too lazy to put it on, if not required
20:16:50  <frosch123> dbset switched coveredness of train hoppers already 10 years ago
20:18:50  <andythenorth> ho
20:18:57  <andythenorth> I really like these lime kilns, dunno why http://www.rmweb.co.uk/community/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=291603
20:21:18  <andythenorth> this is quite different to a normal dump truck though, no? http://img3.photographersdirect.com/img/13725/wm/pd3425544.jpg
20:22:37  <NGC3982> I wonder why you don't build tank units to be placed partly on-top of the trucks rear part.
20:22:38  <Eddi|zuHause> there's no reason why a truck can't switch trailers at station
20:23:07  <andythenorth> I'm going to try it
20:23:10  <andythenorth> and see if it's weird
20:23:26  <andythenorth> there's no reason we don't do lots of things, except we just don't :)
20:23:40  <andythenorth> trains could switch wagons?  But they don't :P
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20:24:52  <frosch123> trains mostly always drive the same routes with the same cargo type
20:25:05  <frosch123> pax trains drive the same anyway
20:25:16  <frosch123> cargo trains mostly transport regular heavy load
20:25:20  <frosch123> also mostly the same routes
20:25:26  <frosch123> just the containers may change
20:27:44  <Eddi|zuHause> well there used to be "local cargo" trains which did loads of shunting, but someone decided that it wasn't economical enough, so it's not done very often anymore
20:29:14  <andythenorth> I was referring purely to the game :)
20:29:38  <andythenorth> I could just make a universal wagon type and switch graphics, but I think it would be...odd?
20:29:56  <frosch123> check nuts
20:30:26  <Eddi|zuHause> i'll probably provide that as an option for CETS
20:30:26  <andythenorth> I have :D
20:30:30  <frosch123> it has the regular types hopper, flatbed and tanker; and an universal in addition
20:31:01  <frosch123> it just has no covered box vans, for known reasons
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20:31:46  <andythenorth> anyone use HEQS?
20:32:01  * andythenorth is having an idea
20:32:22  <frosch123> i use heqs trams in about every game
20:32:39  <andythenorth> what about the mining trucks/
20:32:40  <Eddi|zuHause> maybe: open wagon: autorefit to all cargos except liquid, hopper: larger capacity but no autorefit
20:32:40  <andythenorth> ?
20:33:22  <andythenorth> iirc, the open wagons in IH refit ~everything
20:33:30  <frosch123> i think i built some crawlers some time for some insane downhill route
20:33:38  <andythenorth> actually, so do the general cargo trucks in this RV set
20:33:48  <frosch123> but i do not remember ever having build regular trucks
20:34:34  <frosch123> Eddi|zuHause: so, meanwhile you also agree with livestock cabriolets?
20:34:53  <Eddi|zuHause> frosch123: what?
20:35:09  <Eddi|zuHause> frosch123: cows were often transported in open wagons
20:35:09  <andythenorth> IH open car: refits everything but pax, mail
20:36:06  * andythenorth ponders
20:38:00  <andythenorth> hurgh, as usual, problem is realism
20:40:14  <Eddi|zuHause> only if you make it one
20:40:38  <andythenorth> I am trying to find a way to sidestep it
20:41:02  <Phreeze> [21:31:49] andythenorth )) anyone use HEQS?
20:41:03  <Phreeze> i am :)
20:41:25  <Phreeze> tram-narrow gauge valuables thingy
20:41:30  <Phreeze> if that is from HEQS...
20:41:49  <andythenorth> that is a HEQS thingy probably
20:44:06  <Eddi|zuHause> Phreeze: unless you mean the CarGoTram from GermanRV
20:44:32  <Phreeze> nope
20:44:35  <Phreeze> i have longvehicles too
20:44:44  <Phreeze> but i think its Heqs
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20:45:06  <Eddi|zuHause> i think you can filter the engine list by GRF
20:45:41  <andythenorth> hrm
20:45:52  <andythenorth> so I delete two other trucks and add some open bulk trucks
20:45:55  <andythenorth> problem solved
20:46:12  <andythenorth> dunno what problem it was
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21:42:15  <Eddi|zuHause> EEEVIL, i got a 4096 :p
21:42:59  <__ln___> 4096 of 2048?
21:43:06  <Eddi|zuHause> yes
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21:43:23  <__ln___> well done
21:43:59  <Eddi|zuHause> score of 44368
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21:55:35  <Eddi|zuHause> aww, game over :/
21:55:51  <Eddi|zuHause> 51336
21:56:33  <frosch123> night
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21:57:49  <__ln___> i suppose there is already need for a support group like "2048s anonymous"
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22:03:03  <NGC3982> Wat.
22:03:38  <__ln___> NGC3982: you're not even a power of 2.
22:05:05  <andythenorth> RV set is 50% done
22:05:12  <andythenorth> as long as you don't mind all trucks looking same
22:05:20  <andythenorth> and stats are nonsense
22:05:29  <NGC3982> My size is equivalent.
22:08:36  *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Remote host closed the connection]
22:11:41  <Eddi|zuHause> andythenorth: congratulations, you're almost as far along as CETS :=
22:11:43  <Eddi|zuHause> :)
22:11:59  <andythenorth> it took you a weekend to get that far?
22:16:06  <Eddi|zuHause> well, somewhat :)
22:16:18  <Eddi|zuHause> with interruptions... ;)
22:17:05  <Eddi|zuHause> from my first experiments with longer wagons to current state, maybe 4 years?
22:17:41  <andythenorth> I am cheating
22:17:48  <andythenorth> copy-paste another set :P
22:18:02  <Eddi|zuHause> oh, december 2007...
22:20:40  <andythenorth> :)
22:20:44  <andythenorth> also sleeping time for andythenorth
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22:21:01  <peter1139> There should be a patch for that.
22:23:39  <glx> in your usual place ?
22:27:08  <peter1139> Probably
22:32:40  <Eddi|zuHause> arrest the usual suspects!
22:37:50  <Wolf01> 'night all
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22:38:17  <NGC3982>  ERROR: XBPyThread::stop - script /storage/.xbmc/addons/plugin.video.youtube/default.py didn't stop in 5 seconds - let's kill it
22:38:20  <NGC3982> :(
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