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00:06:46 *** [1]gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 00:11:03 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 00:11:03 *** [1]gpsoft is now known as gpsoft 00:21:27 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 00:31:47 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 00:41:16 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 00:41:16 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 00:47:41 *** Progman [~progman@p57A19D4C.dip0.t-ipconnect.de] has joined #openttd 00:48:10 *** luaduck is now known as luaduck_zzz 00:49:13 *** roadt__ [~roadt@114.96.139.76] has joined #openttd 01:16:34 *** Progman [~progman@p57A19D4C.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 01:25:56 *** Haube [~michi@77-21-133-191-dynip.superkabel.de] has quit [Read error: Connection reset by peer] 01:26:58 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 01:30:23 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 01:33:28 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 01:58:08 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 02:32:37 *** Randominty [~Randomint@124-168-209-61.dyn.iinet.net.au] has joined #openttd 02:47:40 *** roadt_ [~roadt@223.240.100.47] has joined #openttd 02:53:52 *** roadt__ [~roadt@114.96.139.76] has quit [Ping timeout: 480 seconds] 03:31:01 *** HerzogDeXtEr1 [~flex@88.130.178.5] has quit [Quit: Leaving.] 03:35:27 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has quit [Ping timeout: 480 seconds] 03:51:03 *** tststts [~id@31.207.170.205] has joined #openttd 03:52:00 *** gelignite [~gelignite@i528C3301.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 04:10:57 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:14:52 *** qwebirc27053 [~oftc-webi@c-71-235-10-190.hsd1.nh.comcast.net] has quit [Remote host closed the connection] 04:16:44 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 04:27:39 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:29:13 *** Djohaal [~Djohaal@189.58.24.120.dynamic.adsl.gvt.net.br] has quit [Quit: Leaving] 05:50:52 *** MJP [~mjp@hq.z77.fr] has quit [Ping timeout: 480 seconds] 05:56:02 *** Eddi|zuHause [~johekr@p5DC668F7.dip0.t-ipconnect.de] has quit [] 05:56:17 *** Eddi|zuHause [~johekr@p57BD5A68.dip0.t-ipconnect.de] has joined #openttd 05:59:40 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 06:21:44 *** bdavenport [~davenport@chronos.rpi.mindlesstux.com] has joined #openttd 07:00:19 *** Supercheese [~Superchee@98.145.80.103] has quit [Quit: Valete omnes] 07:42:12 *** Pereba [~UserNick@179.186.16.52.dynamic.adsl.gvt.net.br] has quit [Remote host closed the connection] 07:50:05 <George> is there a nml property for var E2 (Current vehicle's movement state)? 07:53:31 *** PhreeZZzzzZzzz [~p@vodsl-4744.vo.lu] has joined #openttd 07:53:40 *** PhreeZZzzzZzzz is now known as Phreeze 07:53:49 <Phreeze> goodday 07:56:24 <Phreeze> anybody watched formula1 ? 07:57:28 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:57:43 <andythenorth> moin 07:59:54 <Phreeze> yop 08:14:15 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:28:32 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:30:48 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 08:31:13 <Phreeze> haha this is amazing: https://www.youtube.com/watch?v=uvbgq2Ni2uE 08:31:34 <Phreeze> snowplow at highspeed :D just watched a flick about a steamengine that's used to plow snow 08:33:12 <andythenorth> I suppose putting classes in the moduel __init__ is bad 08:34:27 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 08:34:57 <andythenorth> module * 08:56:41 <Phreeze> just about to hear the australian national anthem, sounds nice 08:56:48 <Phreeze> compared to many others 08:57:16 *** tststts [~id@31.207.170.205] has quit [] 09:01:35 *** sla_ro|master [slamaster@95.76.164.39] has joined #openttd 09:06:57 *** Wolf01 [~wolf01@host58-55-dynamic.182-80-r.retail.telecomitalia.it] has joined #openttd 09:07:34 <Wolf01> hi hi 09:07:57 <__ln___> ciao ciao 09:08:37 <andythenorth> wonder why the game is so dog slow on OS X now 09:08:48 <andythenorth> if I turn off 'full animation' it's acceptable 09:16:18 * andythenorth inserts terrible puns into code 09:22:18 *** Progman [~progman@p57A18F6A.dip0.t-ipconnect.de] has joined #openttd 09:34:01 <andythenorth> hurgh 09:34:16 <andythenorth> importing modules where the name is given as string 09:36:06 <andythenorth> might be better to not do that 09:46:15 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has joined #openttd 09:46:18 *** mode/#openttd [+o Alberth] by ChanServ 09:48:08 <Phreeze> is " used for commuters" or "used for commuting passengers" the better choice ? 09:49:56 <__ln___> http://narf-archive.com/pix/9ac489c5feb787db17ac902f84c75a86b38c51bd.jpeg 09:52:11 <Alberth> I'd prefer the latter, as I have no idea what "commuters" are 09:54:17 <LordAro> Alberth: people who travel to work 09:54:22 <LordAro> usually >10 miles 09:55:41 <Alberth> makes sense, assuming Phreeze listed two sentences that are closely related :) 09:55:43 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 09:56:15 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 09:58:03 <andythenorth> Alberth: importing modules by looping over a list of module names (strings) - stupid idea? More trouble than it's worth? 09:58:58 <Alberth> I'd think so, but you may want to look into a plugin system for Python to realize that 09:59:28 <Alberth> I have never been much of a fan of plugin systems, too tricky in adding code you didn't intend to have 10:00:17 <andythenorth> I'll just ignore it 10:00:27 <andythenorth> tmwftlb 10:00:36 <Alberth> another reason for me is that static analysis by eg pylint or epydoc becomes difficult, but that may not be a problem for you 10:01:29 <andythenorth> it's also a bit magical 10:01:53 <Alberth> you always try to do these weird things, I wonder why 10:02:29 <Alberth> could it be you really want to be able to read data files, but with more power than plain text? 10:03:06 <Alberth> so it gets wrapped in Python syntax, but then you get to load these python files, which isn't really easy 10:04:41 <Alberth> you really need to specify code that gets executed? ie what if you use json as input? 10:05:27 <Alberth> that's "dead" data, no way to execute the json stuff, but apparently something in your setup will go wrong then 10:05:59 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 10:06:24 <Phreeze> Alberth, if you know german, commuters are "Pendler" 10:07:04 <Alberth> If you really need execution of code, I'd switch to making my own data language, but that may be more work than you want/need. 10:07:10 *** tokai|mdlx [~tokai@port-92-195-108-142.dynamic.qsc.de] has joined #openttd 10:08:08 <Alberth> Phreeze: from the context, I gather what they are. My point was mostly that "commuters" may be a term that is not known to everybody, a little more simpler wording may be easier for those users. 10:08:22 <Phreeze> dictionary says, it's ok ^^ 10:08:44 <Phreeze> it's an unread additional text for trains, so nobody cares anyway ;) 10:09:36 <Alberth> so you're asking while you already made up your mind? :) (either is fine by me, you asked, I answered. You are free to ignore my answer) 10:13:27 <Phreeze> i hoped that someone would know both terms, and tell me what's the usual usage^^ 10:13:31 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:13:31 <Phreeze> other question: 10:13:58 <Phreeze> in the train item, a train can have the proeprty length: 1.. 8 , so how do i tell it, my train has length 9 ? just leave the 8 ? 10:17:03 <Alberth> Phreeze: you have the hope that the entire world agrees that some term is universally better than another related term? :) 10:17:42 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 10:18:30 <Phreeze> lol 10:18:40 <Phreeze> i dont ask the world, i ask the irc channel ^^ 10:18:55 <__ln___> http://jennypeng.me/2048/ 10:19:20 <planetmaker> moin 10:20:06 * Alberth waves hi 10:20:54 <Phreeze> hiskill __ln___ 10:20:59 <Phreeze> hi pm 10:23:36 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 10:35:42 <Phreeze> watching black sabbath live from a 2013 concert, lol that old ozzy osbourne is still alive :D 10:36:05 <Phreeze> running around like E.T..... 10:42:10 *** Progman [~progman@p57A18F6A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 10:43:40 <Phreeze> in the depot, which sprite is used for the display of the engine ? 10:45:49 *** commanderz [commanderz@b.clients.kiwiirc.com] has joined #openttd 10:51:01 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 10:59:34 <Alberth> there is a separate sprite for that, afaik, but no idea how to specify that 10:59:53 *** commanderz [commanderz@b.clients.kiwiirc.com] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:01:18 *** commanderz [~guest@212.79.108.89] has joined #openttd 11:09:51 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection] 11:11:01 *** commanderz [~guest@212.79.108.89] has quit [Ping timeout: 480 seconds] 11:12:17 <Pikka> full animation is the devil's work 11:12:24 <andythenorth> Alberth: fwiw, what I was thinking about was __import__('module_name') 11:12:28 <andythenorth> I don't think I should 11:12:36 <andythenorth> bonsour Pikka 11:12:45 <Pikka> bongiorno 11:13:00 <andythenorth> Pikka: I believe devils can be rented on amazon mechanical turk 11:13:06 <andythenorth> maybe you could pay for the problem to go away? 11:13:19 <Pikka> I prefer to just turn full animation off 11:13:20 <Alberth> ok, never studied that primitive, an dI don't think I want to :) 11:14:27 <andythenorth> I think I'd regret it 11:16:57 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 11:20:00 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 11:23:26 *** frosch123 [~frosch@frnk-5f742edd.pool.mediaWays.net] has joined #openttd 11:26:54 <andythenorth> quak 11:27:22 <frosch123> hola 11:46:08 <Phreeze> animation is cool, i really like on the steamers on the nars set 11:46:57 <Pikka> "full animation" is the water/fire/flashinglight palette cycling. 11:47:31 <Phreeze> flashinglight is easy ^^ 11:49:07 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:53:58 <andythenorth> we hate subtype refits that are just for controlling graphics? 11:54:45 <Alberth> let all graphics run free ! 11:55:02 <Pikka> we do, andythenorth! 11:55:22 <andythenorth> we do! 11:55:24 <andythenorth> I do 11:55:26 <andythenorth> shame 11:55:42 <andythenorth> I'd like a way to let players have optional graphics for containers 11:55:48 <andythenorth> without having a specific truck for it 11:56:21 <andythenorth> do we also hate the trailers changing on articulated trucks if refitted? 11:56:32 <Pikka> flatbed + goods or anything without specific graphics = containers 11:57:01 <andythenorth> containers are a bit more special in IH and Squid - they're a limited range of express cargos 11:57:10 <andythenorth> that may make no sense in RL, but it seems to work 11:58:00 <V453000> not having every cargo with specific sprites =bad :P 11:58:29 <andythenorth> I'll just include container trucks :P 11:58:57 <Pikka> define "every cargo", V453000 :) 11:59:18 <V453000> every cargo :) 11:59:28 <V453000> aka in 1 game, no two cargoes look the same 11:59:55 <Pikka> so you have 4294967296 variations of every vehicle? 12:00:04 <V453000> yes? 12:00:08 <andythenorth> he does 12:00:13 <andythenorth> you should see his spritesheet 12:00:16 <Phreeze> he means probably cargotype ? 12:00:19 <Pikka> fancy 12:00:21 <andythenorth> he's not even generating graphics 12:00:28 <andythenorth> all drawn and placed manually 12:00:36 <andythenorth> but he says he has 'no time' ;) 12:00:38 <Alberth> pixel perfect 12:00:58 <Taede> is it any surprise he doesnt have any time left? 12:01:23 <frosch123> you just have to find tasks that he can do in parallel to drinking beer 12:01:44 <Phreeze> i like it when i start a 3d game, and VLC just crashes everytime. thx win8 12:01:51 <Phreeze> (cause was fine in win7..) 12:01:57 *** Randominty [~Randomint@124-168-209-61.dyn.iinet.net.au] has quit [] 12:02:03 <V453000> http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_TANKER.png http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_FLATBED.png http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SHIP_HOPPER.png 12:02:11 <V453000> 3 files for one generation of wagons 12:02:17 <V453000> (means all cargoesú 12:02:18 <V453000> ) 12:02:56 <andythenorth> I am just going to make container trucks over-capacity and too fast 12:02:59 <andythenorth> that will sort it out 12:03:07 <V453000> lol 12:03:17 <Phreeze> he probably has little dwarfs that draw all those pixels 12:03:26 <andythenorth> Pikka: what is correct number of RVs? 12:03:41 <andythenorth> for 1870-2020 12:04:01 <Pikka> 10>x>40 12:04:29 <andythenorth> I have 40 12:04:41 <andythenorth> thinking of putting courier vans back in 12:04:45 <andythenorth> for mail + valuabalalalles 12:05:14 <Pikka> valuebaubles 12:05:21 *** HerzogDeXtEr [~flex@88.130.178.5] has joined #openttd 12:06:00 <Pikka> I have 17, including passenger trams. but I'm not as into trucks as some people. 12:06:36 * andythenorth is quite into trucks 12:07:45 <andythenorth> Pikka: do you use HEQQQSSes 12:07:47 <andythenorth> ? 12:08:06 <Pikka> I have it loaded but I don't often use the veehicles therein 12:09:54 <andythenorth> HEQSes must die 12:10:06 <Pikka> must they? 12:10:18 <andythenorth> too big, too silly, too bored of seeing it 12:10:36 <andythenorth> also it's 1.5.1 12:10:38 <andythenorth> so 'done' 12:10:47 <Pikka> splendid 12:10:49 <andythenorth> someone should fix the clay refit bug though 12:12:35 <frosch123> yeah, it's easier to get things undone than done 12:13:03 <V453000> andythenorth: in case you needed some small cargo sprites which would fit on trucks http://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/RailWagons_1st_Flatbed.png 12:13:19 <andythenorth> I am short on ducks 12:13:22 <andythenorth> thanks, that's useful 12:13:33 <V453000> :) 12:13:39 <Pikka> make sure they're in a row 12:13:47 <andythenorth> bubble is nice 12:14:15 <V453000> IT IS UNREALISTIC 12:14:18 <V453000> -> cannot be nice 12:15:52 <andythenorth> does anyone actually transport mail by truck? 12:15:56 <andythenorth> I only use trains 12:16:04 <V453000> inside of the town, sometimes 12:18:19 *** gelignite [~gelignite@i528C3692.versanet.de] has joined #openttd 12:20:10 <andythenorth> bbl 12:20:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 12:24:59 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 12:25:36 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 12:27:35 *** roadt_ [~roadt@223.240.100.47] has quit [Quit: æ犻] 12:32:37 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 12:39:40 <Flygon> Okay, since my translator's a tad busy 12:39:47 <Flygon> I'm going to have to outsource this to somewhere odd 12:40:03 <Flygon> Does anyone here natively speak or write French without any use of machine translators? 12:40:10 <Flygon> I want to have a three word sentence translated 12:41:50 <Phreeze> me 12:42:14 <Phreeze> what's the sentence ? 12:43:36 <Phreeze> Flygon 12:43:42 <Flygon> Ah, sorry 12:43:47 <Flygon> Got distracted by someone 12:44:12 <Flygon> "The Petite Flower", where Petite doubles as both a name for the (female) character and her statue 12:44:12 *** MJP [~mjp@hq.z77.fr] has joined #openttd 12:44:16 <Flygon> stature* 12:44:26 <Flygon> Her physical stature. Her social stature is undefined. 12:46:06 <Flygon> This will be a title for an artwork 12:46:37 <Flygon> The character in question isn't literally a flower, but the flower is metaphorical 12:48:24 <Phreeze> La petite fleur 12:48:45 *** gpsoft [~gpsoft@host86-145-130-241.range86-145.btcentralplus.com] has joined #openttd 12:49:05 <Flygon> I owe you one, mate 12:49:07 <Flygon> Thank you :) 12:49:15 <Phreeze> as "petite" means "small", with an "e" as it's female, "fleur" means "flower" 12:49:25 <Phreeze> even google translate would do the job there xD 12:49:32 <Flygon> x3 I distrust Google Translate 12:49:45 <Flygon> If it can't handle Finnish, if it can't handle Asian Finni- I mean Japanese 12:49:52 <Flygon> I will not bother with it 12:50:07 <Flygon> I want a human doing my ambiguous translation work 12:50:11 <Flygon> I can trust a human :) 12:50:14 <Flygon> Thank you 12:50:35 <Phreeze> finnish is too hard ;) 12:51:15 <Flygon> Good thing I know a surprising amount of Finns O_o 12:51:16 <Phreeze> srsly, i don't even know what "beer" means in finnish 12:51:21 <Flygon> They may be perfectionist bastards 12:51:27 <Flygon> But they're the right sort of bastards 12:51:42 <Phreeze> must be something like starköl or so xD 12:51:43 <Flygon> And have a language so cromulently untranslatable via Google that it makes for fantastic art titles! 12:52:11 <Flygon> Though 12:52:25 <Flygon> My friend and I broke the language completely when we came up with the title "Munitusmuna" 12:52:32 <Flygon> Which... had Finns asking us what it means 12:57:11 <Phreeze> lol 12:57:27 <Phreeze> hm..was just finishing a DMU and just realized it had no lights....oops 12:58:26 <Flygon> Been there, done that 12:58:48 *** gpsoft [~gpsoft@host86-145-130-241.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 13:19:01 <V453000> [14:14] <@Jam35> !password [14:14] <@coopserver> Jam35: combat [14:15] <@coopserver> *** Game still paused (connecting clients, number of players) [14:15] <@coopserver> *** Jam35 has joined [14:15] <@coopserver> *** Game still paused (number of players) [14:15] <@Jam35> how is 'combat' in ottd code 13:19:09 <V453000> EXPLAIN :D 13:21:24 <Phreeze> CAPS! 13:22:44 <Phreeze> is it possible to code an articualted 9/8 + 9/8 train ? 13:23:06 <Phreeze> i wonder if it overlaps in the ----- view or not 13:23:28 <frosch123> V453000: disaster_cmd.cpp 13:23:49 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has left #openttd [Konversation terminated!] 13:23:56 <frosch123> combat aircraft and combat helicopter 13:24:09 <frosch123> Phreeze: you can do by making vehicles articulated 13:24:21 <Phreeze> will try and see 13:24:32 <Phreeze> Trial and error, best programming philosophy 13:24:35 <frosch123> many sets use multiple articulated parts for longer vehicles, while not every part has a visible sprtie 13:25:10 <Phreeze> yeah, it's easy to use shorter parts 13:25:18 <Phreeze> but with longer...hm..i'll see and learn 13:45:27 <V453000> it is possible to code above 8/8 for a single vehicle? 13:45:36 <V453000> even if it is, it is terribly stupid idea 13:45:52 <V453000> 8/8 is what is functionally best 13:45:57 <V453000> and its multipliers 13:46:24 <V453000> I also have trains which look shorter, but they always keep the 8/8 thing 13:50:16 *** ABCRic [~ABCRic@a79-168-244-115.cpe.netcabo.pt] has joined #openttd 13:54:26 <Pikka> but the gaaaaaaps 13:55:06 <V453000> -> draw properly for 2x 4/8 or 8/8 or make the vehicle give together a multiplier of 8/8? :D 13:55:08 <Phreeze> gaps are eliminated by shorter than 8 trains 13:55:08 <V453000> easy 13:55:26 <Phreeze> but i got an emu, that is longer than standard 13:55:29 <V453000> which can cause brutal bugs withtrain length phreeze 13:56:00 <Phreeze> which type of bugs ? 13:56:06 <V453000> like trains saying 4.0 in depot but not fitting in 4 tile stations, trains saying 4.0 and slowing down in 4 tile curves 13:56:09 <V453000> the shit that shouldnt happen 13:56:38 <Phreeze> technically it's an 8+8 train ;) 13:56:49 <Phreeze> just grafically, it has to look longer 13:57:08 <V453000> obviously size of the sprite doesnt matter, as long as it stays 8/8, it is fine 13:57:22 <Phreeze> i think i just shorten the gfx for that articulated to 8/8 13:57:53 *** Djohaal [~Djohaal@189.58.24.120.dynamic.adsl.gvt.net.br] has joined #openttd 13:57:54 <frosch123> V453000: the issue with vehicles longer than 8/8 is, that a train can traverse a tile on horizontal/vertical track without any vehicle being on the tile. thus it is possible to remove the track between two wagons 13:58:10 <frosch123> luckily ottd forbids vehicles specifiying such lengths in the first place :) 13:58:26 <V453000> 1/8 breaks everything already 13:58:54 <V453000> therefore correct number of 3/8, 5/8 or 7/8 just as much 13:58:55 <Pikka> if it does, that's surely a bug and should be reported? :) 13:58:57 <V453000> not sure about 2/8 13:59:07 <V453000> Pikka: I did, I was told it is not quite solvable 13:59:20 <frosch123> i think it was solved 13:59:25 <V453000> in fact when I was testing UKRS 2 13:59:30 <V453000> was? :d 13:59:37 <V453000> remember the name/Id? 13:59:49 <frosch123> michi_cc, likely in 1.2 14:00:01 <V453000> I mean name of ticket 14:00:49 <V453000> well, even if that, 8/8 functionally is a very good standard ;) 14:02:16 <frosch123> "Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block FS#2379, FS#3569 (r23290) " 14:02:21 <Phreeze> it's good for wagons... 14:02:26 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 14:02:42 <frosch123> the very last item on 1.2 changelog :p 14:02:55 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:05:04 <V453000> will have a look later frosch123 (: thanks regardless 14:09:02 <Flygon> Wait 14:09:09 <Flygon> Is it possible for articulated vehicles 14:09:14 <Flygon> To articulate into themselves? 14:09:30 <Flygon> eg. having jocabs bogies show by having the bogie be seperate from the carriages it's under 14:09:35 <Flygon> And when the carriages turn on a sharp curve 14:09:45 <Flygon> The carriages are 90 degress angled from eachother 14:09:55 <Flygon> But the jocabs in the middle is 45 degreed from them 14:10:09 <Flygon> And the bogie would be literally underneath the carriage sprite? 14:10:13 <Flygon> Or is the system too limited? 14:10:20 <Pikka> no, it is not possible to do that 14:10:30 <Flygon> Perkele 14:10:41 <Flygon> That throws a lot of ideas into jeaopardy 14:10:43 <Flygon> ... 14:10:46 <Flygon> jeopardy 14:10:56 <Pikka> I mean 14:10:58 <V453000> you mean a 2-part wagon having a 3rd part in between? 14:11:53 <Flygon> I mean a wagon having the wheels/axles/bogie be physically seperate from the wagon itself 14:11:56 <Flygon> And to move independantly 14:12:04 <Flygon> As they do irl with jocabs on tight curves 14:12:24 <V453000> I have no idea about trains irl 14:12:30 <V453000> but why would wagon be separate from wheels :d 14:12:38 <V453000> though I think you could do that 14:12:46 <Flygon> http://msts.steam4me.net/electric/images/vic_b_2003.jpg 14:12:47 *** commanderz [~guest@212.79.108.89] has joined #openttd 14:12:50 *** dotwaffle [~dotwaffle@00013104.user.oftc.net] has joined #openttd 14:12:52 <Flygon> Notice how there's three bogies for two carriages 14:12:58 <Flygon> The middle bogie holds BOTH carriages 14:13:02 <V453000> have wheels as first 3/8, then 2/8 middle - sprtiw with wagon, and then 3/8 again with wheels 14:13:21 <Flygon> To be represented ingame, the wheels would have to be UNDER the two carriage sprites 14:13:38 <V453000> I dont see how would that work 14:13:47 <V453000> I cant even imagine that on the sharp corner 14:14:01 <Flygon> If I had any drawing skill outside of boobs on a calculator, I'd show you what I mean 14:14:02 *** Pikka [~Octomom@d58-111-70-207.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 14:14:31 <V453000> boobs are nice 14:14:39 <Flygon> Not the ones I draw on a tablet 14:15:54 <Flygon> Either way, the curves are sharp enough that jocabs on a Tram made more sense than an articulated tram wiht two bogies each 14:16:45 <Flygon> And having this representable ingame would be a beautiful little touch 14:20:36 <Phreeze> flygon, 3 parts are not possible 14:20:46 <Phreeze> either the vehicle is a 3 part or 2 part 14:20:46 <Flygon> Yes, I gathered that 14:20:59 <Phreeze> bogies are fixed ;) 14:21:12 <Flygon> I still think it's quite misrepresentative 14:21:29 <Flygon> Particulary since it's a distinctive feature for some vehicles 14:25:02 *** commanderz [~guest@212.79.108.89] has quit [Ping timeout: 480 seconds] 14:30:08 <Phreeze> which means ? 14:32:23 <Flygon> Having the axles fixed to the tramcar itself looks silly for the trams with jocabs bogies 14:32:50 <Flygon> Because this means their (exposed, in the case of the B-class Tram) bogies splits into two axles/bogies when curving in OpenTTD 14:32:51 <Flygon> Anyway 14:32:54 <Flygon> I gotta sleep 14:32:58 <Flygon> Hyvaa yota! 14:36:28 <Phreeze> ^^ 14:36:35 <Phreeze> openttd has only 8 directions 14:36:44 <Phreeze> some pixels to draw a train 14:36:50 <Phreeze> that's so limited, you cant watch over those details 14:37:35 <planetmaker> draw the trains in 4x. Then you have quite some room for details 14:37:45 <planetmaker> And you'll gather a HUGE fanclub 14:37:48 <planetmaker> promise 14:38:05 <planetmaker> and you won't have time for the next three years :P 14:40:29 <Phreeze> haha 14:40:39 <Phreeze> i wonder where that guy is, who draw that western style 32bpp 14:40:53 <Phreeze> it looks fantastic, but was never released 14:44:33 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 14:44:56 <Phreeze> wb 14:45:37 <andythenorth> so if I add some kind of mail / valuables truck, like a UPS package car, or an armoured post truck 14:45:43 <andythenorth> how many generations does it need? 14:45:52 <planetmaker> 2 14:45:54 <andythenorth> can I just do one, with 65mph or so, from 1930? 14:46:01 <planetmaker> or 3 if you take the horse carriage 14:46:06 <andythenorth> tram before about 1930 14:46:07 <planetmaker> or 4 if you invent a future version 14:46:21 <andythenorth> 1930-1970, 1970-2020 14:46:36 <andythenorth> 50mph, 70mph 14:46:40 <Phreeze> or 5 if you want to draw one for the mars set ;) 14:46:48 <andythenorth> I don't want to draw any :P 14:46:59 <planetmaker> then use one :D 14:47:16 <andythenorth> stats upgraded, invert the colours? 14:47:18 <andythenorth> done? 14:47:24 <andythenorth> one sprite :P 14:47:32 <Phreeze> lol 14:47:34 <planetmaker> well. yeah. Just make it technically two vehicles 14:47:37 <Phreeze> a "ball" 14:48:04 <planetmaker> start to become a recolouring-maniac, too :P 14:50:55 <andythenorth> recoloring is easy :) 14:51:04 <andythenorth> code does that 14:51:15 <planetmaker> then indeed use that. No problem 14:52:05 <Phreeze> damn i'm just to stpid to figure out how to offset the articulated part of a train 14:52:38 <planetmaker> just like non-articulated ones 14:55:12 <Phreeze> not really, as if i change the offset in the template, it's changed for both parts 14:55:28 <Phreeze> so i created a template for the articulated length 9/8 train 14:55:41 <Phreeze> and wont to fix the glitch by adjusting the offset 14:57:00 <planetmaker> 9/8 will glitch. As a single articulated part (just as single vehicle) can only be 8/8 length and drawing code is made to tailor that 14:57:48 <planetmaker> thus two 9/8 following eachother will probably always look bad 14:58:08 <Phreeze> train is coded 8/8. so if the graphics is 4 pixels wider, i just wanted to set the "x" offset -4 14:58:38 <Phreeze> ah yes, but i forbit adding additional cars 14:58:41 <planetmaker> well. But that means it overlaps its allowed space to the front. So yes, it will glitch 15:00:27 <andythenorth> these step vans probably haven't changed much since 1950s 15:00:27 <andythenorth> http://worldcarslist.com/images/grumman/grumman-step-van/grumman-step-van-12.jpg 15:00:43 <andythenorth> at least, at TTD scale, the differences are zero http://www.cartype.com/pics/6013/full/dodge_route_van_48.jpg 15:02:12 *** luaduck_zzz is now known as luaduck 15:03:22 <andythenorth> if you want 9/8 vehicles you need magic 15:06:12 <Phreeze> i *%çç%&/* the 9/8, i'll convert the crap to 8/8 now 15:06:16 <Phreeze> wasted 2hours on the shit 15:06:28 <Phreeze> @step vans: they onvolved in aerodynamics...backwards 15:15:45 <andythenorth> Phreeze: you're doing trains? 15:15:52 <Phreeze> yes 15:15:55 <Phreeze> kind of... 15:16:00 <andythenorth> nml? 15:16:03 <Phreeze> yep 15:16:17 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Remote host closed the connection] 15:16:28 <Phreeze> i'm not a pro and tought myself using the NML tutorial 15:16:49 <Phreeze> for now i use the pixel tool to create gfx, and then modify it in PS 15:17:08 <andythenorth> for what it's worth, it took me more than a week to add 9/8 and 10/8 vehicles to Iron Horse 15:17:29 <andythenorth> and it would have been longer without stealing ideas from Eddi 15:19:04 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 15:27:08 <Eddi|zuHause> loads more ideas where those came from :p 15:27:21 <andythenorth> what do we think about randomising between containers and box trailers at build time? 15:27:32 <andythenorth> randomising is tedious? 15:28:18 <Eddi|zuHause> randomising is not a big problem 15:29:05 <Eddi|zuHause> i randomize 1st/2nd/3rd class 15:29:28 <andythenorth> no pikka :P 15:29:49 <andythenorth> I think I know what pikka thinks 15:30:07 <andythenorth> pikka thinks 'have fewer trucks' 15:30:08 <andythenorth> :P 15:30:56 <andythenorth> a _slow_ 150t heavy haulage truck is a stupid novelty, right? 15:31:07 <andythenorth> I want to add it because it would look good, but it has zero use 15:31:29 * andythenorth removes it 15:31:39 <frosch123> just make it run 300 km/h downhill 15:32:05 <Eddi|zuHause> andythenorth: HEQS 15:32:10 <andythenorth> +0.5 15:32:36 <andythenorth> I am out to eliminate HEQS in my games :P 15:32:37 <frosch123> if you cannot make reaonsable vehicle differences with engine statistics, add the driver personality 15:32:38 <andythenorth> but yeah 15:32:51 <andythenorth> frosch123: that overlaps with a thought I had about drivers ;) 15:33:16 <andythenorth> Can I randomise the 'driver' for each vehicle at construction time? o_O 15:33:18 <frosch123> subtype refit "french driver" 15:33:20 <andythenorth> what else is cb36 for ? 15:39:16 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has joined #openttd 15:42:15 <andythenorth> so I deleted two trucks, and can fit 2 mail trucks in 15:42:19 <andythenorth> 'yay' etc 15:43:10 *** Progman [~progman@p57A18F6A.dip0.t-ipconnect.de] has joined #openttd 15:44:42 * andythenorth wonders how many trucks in ogfx+ 15:45:25 <andythenorth> 27 15:45:58 <andythenorth> quite minmmmal 15:46:53 <andythenorth> only 4 buses and 3 trams 15:52:03 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 15:55:08 <Eddi|zuHause> light/heavy/bus/tram times new vehicle every 20 years for 100 years => ca. 24 15:56:48 *** Brumi [~quassel@78-131-41-191.pool.digikabel.hu] has quit [Remote host closed the connection] 15:57:54 <Eddi|zuHause> could also do single/trailer/dump/bus/tram => ca. 30 15:58:30 <andythenorth> I am pretty happy with 'truck' and 'specialist trucks' which comes out at 32 15:58:39 <andythenorth> it's high, but I don't mind 15:58:47 <andythenorth> it's the buses and trams that make it silly :P 15:59:25 <andythenorth> 8 buses and trams seems high for 1870-2000 16:00:23 *** luaduck is now known as luaduck_zzz 16:09:15 *** HerzogDeXtEr1 [~flex@88.130.181.59] has joined #openttd 16:13:25 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 16:15:28 <Eddi|zuHause> can't have enough busses and trams := 16:15:30 <Eddi|zuHause> :) 16:15:38 *** HerzogDeXtEr [~flex@88.130.178.5] has quit [Ping timeout: 480 seconds] 16:17:28 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has quit [Quit: Page closed] 16:52:42 *** commanderz [~default@212.79.108.89] has joined #openttd 16:54:49 *** commanderz [~default@212.79.108.89] has quit [Read error: Connection reset by peer] 16:56:45 *** CommanderZ [~Commander@212.79.108.89] has joined #openttd 16:57:26 *** CommanderZ [~Commander@212.79.108.89] has left #openttd [] 16:58:01 *** CommanderZ [~Commander@212.79.108.89] has joined #openttd 17:08:14 *** Hazzard [~43aefd2c@188.cimarosa.openttdcoop.org] has joined #openttd 17:11:42 *** CommanderZ [~Commander@212.79.108.89] has quit [Ping timeout: 480 seconds] 17:16:41 *** triad [~triad@5-13-84-130.residential.rdsnet.ro] has joined #openttd 17:21:06 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 17:24:17 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:28:52 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:30:40 *** CommanderZ [~Commander@212.79.108.89] has joined #openttd 17:38:41 *** CommanderZ [~Commander@212.79.108.89] has quit [Ping timeout: 480 seconds] 17:39:37 *** Knogle [~knogle@x1-6-28-c6-8e-97-e8-d2.cpe.webspeed.dk] has joined #openttd 17:49:47 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 17:54:09 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 17:54:24 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 17:57:07 <Phreeze> nobody watching Nascar ? 18:02:03 <andythenorth> Eddi|zuHause: see any purpose for fast inter-city coaches? 18:02:05 <andythenorth> or is that trains? 18:02:39 <Eddi|zuHause> andythenorth: not the right person to ask 18:03:24 <andythenorth> how do you do cdist pax between smaller towns? 18:03:30 <andythenorth> or you don't? 18:10:09 <Eddi|zuHause> let me phrase it this way: you don't solve the game's bias against trains by not including effective alternatives 18:11:03 <Eddi|zuHause> i'd probably be more inclined to use busses if the game came with pre-built roads between towns 18:14:04 <frosch123> you know there is a gs for that 18:14:25 <Eddi|zuHause> yeah, i just didn't play for a long time :) 18:15:25 *** triad [~triad@5-13-84-130.residential.rdsnet.ro] has quit [Quit: Leaving] 18:15:42 *** CommanderZ [~Commander@212.79.108.89] has joined #openttd 18:17:09 <andythenorth> pikka's AI solves it too ;) 18:20:43 *** Supercheese [~Superchee@98.145.80.103] has joined #openttd 18:25:29 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 18:27:22 <Phreeze> why prebuild roads ? 18:27:28 <Phreeze> they are cheap, easy to place 18:27:51 *** CommanderZ [~Commander@212.79.108.89] has quit [Ping timeout: 480 seconds] 18:34:51 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 18:36:27 <Xaroth|Work> Phreeze: why would anybody want to watch a few dozen cars take left turns for hours upon ends? 18:36:55 <Phreeze> cause if you're not deaddumb, you know that it's not only leftturms 18:36:56 <Phreeze> n 18:37:17 <Phreeze> morea action going on than in F1, so why not 18:41:38 <Eddi|zuHause> that assumes people wuld be interested in F1 in the first place 18:42:27 <Phreeze> if they are not interested in motorsports, i assume they wont watch either ^^ 18:43:14 <Xaroth|Work> I used to like F1, before they dumbed it down 18:43:19 <Xaroth|Work> now it's just nascar without the rednecks 18:44:37 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 18:44:58 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 18:45:22 <DorpsGek> Commit by translators :: r26403 /trunk/src/lang (belarusian.txt swedish.txt) (2014-03-16 18:45:15 UTC) 18:45:23 <DorpsGek> -Update from WebTranslator v3.0: 18:45:24 <DorpsGek> belarusian - 91 changes by Wowanxm 18:45:25 <DorpsGek> swedish - 1 changes by spacejens 18:46:30 *** Aristide [~quassel@81.253.61.54] has joined #openttd 18:49:12 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 18:52:53 <frosch123> i thought f1 is mostly about the rules, and how to circumvent them 18:53:13 <frosch123> s/circumvent/interpret/ 18:59:23 *** Aristide [~quassel@81.253.61.54] has quit [Quit: No Ping reply in 180 seconds.] 18:59:45 *** Aristide [~quassel@81.253.61.54] has joined #openttd 19:01:27 *** HerzogDeXtEr1 [~flex@88.130.181.59] has quit [Quit: Leaving.] 19:06:36 <Eddi|zuHause> i don't know where i heard this, but there is a sport where the only rule is that a game can never be repeated with the same rules 19:07:04 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 19:09:10 <frosch123> there is "dragon poker" in the MYTH series 19:09:21 <frosch123> by robert asprin 19:44:08 <NGC3982> What is a MYTH series. 19:44:44 <frosch123> http://en.wikipedia.org/wiki/MythAdventures 19:51:27 <andythenorth> I think this would clip bridges http://www.heavyequipmentforums.com/showthread.php?20249-Hayes-trucks-in-the-logging-industry&p=477316&viewfull=1#post477316 19:52:04 <NGC3982> I bit of an issue when you guys release a new version is that my players will have to re-build their stuff on the never-ending servers. 19:52:14 <NGC3982> In Sweden, it's a "I-landsproblem". 19:52:16 <NGC3982> :--) 19:52:50 <frosch123> have you heard about savegames? 19:56:58 <NGC3982> Hehe, i know. 19:57:36 <NGC3982> Where do i find install files on older OpenTTD versions? I notice the site does not contain a link to any kind of archive. 19:59:14 <Phreeze> http://www.openttd.org/en/download-stable/0.5.2 19:59:23 <Phreeze> replace the number by the one you want 19:59:34 <Phreeze> 2nd google link ;) 19:59:44 <NGC3982> Really? 19:59:48 <NGC3982> Why, thank you. 19:59:54 <Phreeze> no prob 20:02:07 <frosch123> remains the question what google wants with 0.5.2 20:13:20 <andythenorth> also 20:13:36 <andythenorth> is it weird if a truck switches between dump trailer and covered hopper trailer? 20:13:38 <andythenorth> at stations 20:15:38 <frosch123> no 20:15:42 <frosch123> next question 20:16:01 <andythenorth> why? 20:16:10 <andythenorth> nothing else changes appearance in the game 20:16:13 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:16:15 <frosch123> because every trailer can be covered 20:16:27 <frosch123> the driver may just be too lazy to put it on, if not required 20:16:50 <frosch123> dbset switched coveredness of train hoppers already 10 years ago 20:18:50 <andythenorth> ho 20:18:57 <andythenorth> I really like these lime kilns, dunno why http://www.rmweb.co.uk/community/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=291603 20:21:18 <andythenorth> this is quite different to a normal dump truck though, no? http://img3.photographersdirect.com/img/13725/wm/pd3425544.jpg 20:22:37 <NGC3982> I wonder why you don't build tank units to be placed partly on-top of the trucks rear part. 20:22:38 <Eddi|zuHause> there's no reason why a truck can't switch trailers at station 20:23:07 <andythenorth> I'm going to try it 20:23:10 <andythenorth> and see if it's weird 20:23:26 <andythenorth> there's no reason we don't do lots of things, except we just don't :) 20:23:40 <andythenorth> trains could switch wagons? But they don't :P 20:24:47 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 20:24:50 *** mode/#openttd [+v glx] by ChanServ 20:24:52 <frosch123> trains mostly always drive the same routes with the same cargo type 20:25:05 <frosch123> pax trains drive the same anyway 20:25:16 <frosch123> cargo trains mostly transport regular heavy load 20:25:20 <frosch123> also mostly the same routes 20:25:26 <frosch123> just the containers may change 20:27:44 <Eddi|zuHause> well there used to be "local cargo" trains which did loads of shunting, but someone decided that it wasn't economical enough, so it's not done very often anymore 20:29:14 <andythenorth> I was referring purely to the game :) 20:29:38 <andythenorth> I could just make a universal wagon type and switch graphics, but I think it would be...odd? 20:29:56 <frosch123> check nuts 20:30:26 <Eddi|zuHause> i'll probably provide that as an option for CETS 20:30:26 <andythenorth> I have :D 20:30:30 <frosch123> it has the regular types hopper, flatbed and tanker; and an universal in addition 20:31:01 <frosch123> it just has no covered box vans, for known reasons 20:31:38 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 20:31:46 <andythenorth> anyone use HEQS? 20:32:01 * andythenorth is having an idea 20:32:22 <frosch123> i use heqs trams in about every game 20:32:39 <andythenorth> what about the mining trucks/ 20:32:40 <Eddi|zuHause> maybe: open wagon: autorefit to all cargos except liquid, hopper: larger capacity but no autorefit 20:32:40 <andythenorth> ? 20:33:22 <andythenorth> iirc, the open wagons in IH refit ~everything 20:33:30 <frosch123> i think i built some crawlers some time for some insane downhill route 20:33:38 <andythenorth> actually, so do the general cargo trucks in this RV set 20:33:48 <frosch123> but i do not remember ever having build regular trucks 20:34:34 <frosch123> Eddi|zuHause: so, meanwhile you also agree with livestock cabriolets? 20:34:53 <Eddi|zuHause> frosch123: what? 20:35:09 <Eddi|zuHause> frosch123: cows were often transported in open wagons 20:35:09 <andythenorth> IH open car: refits everything but pax, mail 20:36:06 * andythenorth ponders 20:38:00 <andythenorth> hurgh, as usual, problem is realism 20:40:14 <Eddi|zuHause> only if you make it one 20:40:38 <andythenorth> I am trying to find a way to sidestep it 20:41:02 <Phreeze> [21:31:49] andythenorth )) anyone use HEQS? 20:41:03 <Phreeze> i am :) 20:41:25 <Phreeze> tram-narrow gauge valuables thingy 20:41:30 <Phreeze> if that is from HEQS... 20:41:49 <andythenorth> that is a HEQS thingy probably 20:44:06 <Eddi|zuHause> Phreeze: unless you mean the CarGoTram from GermanRV 20:44:32 <Phreeze> nope 20:44:35 <Phreeze> i have longvehicles too 20:44:44 <Phreeze> but i think its Heqs 20:45:02 *** HerzogDeXtEr [~flex@88.130.181.59] has joined #openttd 20:45:06 <Eddi|zuHause> i think you can filter the engine list by GRF 20:45:41 <andythenorth> hrm 20:45:52 <andythenorth> so I delete two other trucks and add some open bulk trucks 20:45:55 <andythenorth> problem solved 20:46:12 <andythenorth> dunno what problem it was 20:51:35 *** sla_ro|master [slamaster@95.76.164.39] has quit [] 20:51:51 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzzâŠ] 21:08:10 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Read error: Connection reset by peer] 21:08:10 *** KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:08:12 *** KritiK_ is now known as KritiK 21:20:03 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:24:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Quit: Leaving] 21:28:19 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 21:34:36 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has joined #openttd 21:35:35 *** Phreeze [~p@vodsl-4744.vo.lu] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.21 :: www.esnation.com )] 21:42:15 <Eddi|zuHause> EEEVIL, i got a 4096 :p 21:42:59 <__ln___> 4096 of 2048? 21:43:06 <Eddi|zuHause> yes 21:43:07 *** Pereba [~UserNick@179.186.16.52.dynamic.adsl.gvt.net.br] has joined #openttd 21:43:23 <__ln___> well done 21:43:59 <Eddi|zuHause> score of 44368 21:52:44 *** gelignite [~gelignite@i528C3692.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:55:35 <Eddi|zuHause> aww, game over :/ 21:55:51 <Eddi|zuHause> 51336 21:56:33 <frosch123> night 21:56:36 *** frosch123 [~frosch@frnk-5f742edd.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:57:49 <__ln___> i suppose there is already need for a support group like "2048s anonymous" 22:01:57 *** Alberth [~hat@2001:980:272e:1:be5f:f4ff:feac:e11] has left #openttd [] 22:02:26 *** Aristide [~quassel@81.253.61.54] has quit [Remote host closed the connection] 22:03:03 <NGC3982> Wat. 22:03:38 <__ln___> NGC3982: you're not even a power of 2. 22:05:05 <andythenorth> RV set is 50% done 22:05:12 <andythenorth> as long as you don't mind all trucks looking same 22:05:20 <andythenorth> and stats are nonsense 22:05:29 <NGC3982> My size is equivalent. 22:08:36 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Remote host closed the connection] 22:11:41 <Eddi|zuHause> andythenorth: congratulations, you're almost as far along as CETS := 22:11:43 <Eddi|zuHause> :) 22:11:59 <andythenorth> it took you a weekend to get that far? 22:16:06 <Eddi|zuHause> well, somewhat :) 22:16:18 <Eddi|zuHause> with interruptions... ;) 22:17:05 <Eddi|zuHause> from my first experiments with longer wagons to current state, maybe 4 years? 22:17:41 <andythenorth> I am cheating 22:17:48 <andythenorth> copy-paste another set :P 22:18:02 <Eddi|zuHause> oh, december 2007... 22:20:40 <andythenorth> :) 22:20:44 <andythenorth> also sleeping time for andythenorth 22:20:51 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:21:01 <peter1139> There should be a patch for that. 22:23:39 <glx> in your usual place ? 22:27:08 <peter1139> Probably 22:32:40 <Eddi|zuHause> arrest the usual suspects! 22:37:50 <Wolf01> 'night all 22:37:55 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:38:17 <NGC3982> ERROR: XBPyThread::stop - script /storage/.xbmc/addons/plugin.video.youtube/default.py didn't stop in 5 seconds - let's kill it 22:38:20 <NGC3982> :( 22:43:11 *** retro|cz [~retro@ip-89-176-82-80.net.upcbroadband.cz] has joined #openttd 22:48:31 *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd 23:02:09 *** Progman [~progman@p57A18F6A.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:02:30 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:03:35 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has joined #openttd 23:19:37 *** gpsoft [~gpsoft@97e1b052.skybroadband.com] has quit [Ping timeout: 480 seconds] 23:27:46 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:48:03 *** montalvo [~montalvo@ip68-108-148-173.lv.lv.cox.net] has quit [Quit: Textual IRC Client: www.textualapp.com] 23:55:09 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd