Config
Log for #openttd on 29th July 2014:
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00:58:37  <Eddi|zuHause> what ever happened to the "nightshift"?
00:59:02  <Eddi|zuHause> everyone seems to go to bed at like 10...
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01:10:14  <efess> the americans are lurking :)
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01:39:33  <Eddi|zuHause> there are not a lot of americans here either
01:41:22  <efess> I know at least one
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01:58:19  <Eddi|zuHause> that's still only 1%
01:59:20  <Eddi|zuHause> based on population (and technology bias), there should be roughly equal amounts of americans and europeans in here
01:59:26  <efess> >= 1% at least
01:59:52  <Eddi|zuHause> 1 of 119 is not >= 1%
02:00:12  <efess> true, didn't want to do the math :)
02:00:32  <Eddi|zuHause> not a lot of maths in there :p
02:01:34  <Eddi|zuHause> (why is there an 's' at the end of 'mathematics', anyway? there isn't one in greek, and there's also not one in german)
02:03:09  <Eddi|zuHause> (and it's not a plural s either. it's "mathematics is hard", not "mathematics are hard")
02:04:41  <efess> Could you have more than one mathematics?
02:05:15  <Eddi|zuHause> depends on how philosophical you want this discussion to get
02:06:47  <Eddi|zuHause> maths is born out of itself. and the only ways to change maths must come out of itself. so from a maths perspective, there is no point in discussion what's "outside" of maths, or if what there is "outside" of maths is another maths
02:08:55  <Eddi|zuHause> in some matter, it's like discussion whether there is another universe
02:23:29  * mikegrb american
02:25:38  <Eddi|zuHause> yeah, one who has spoken like 5 lines in the last 5 years :p
02:27:44  <Eddi|zuHause> 2007: 19, 2008: 34, 2009: 11, 2010: 2, 2011: 0, 2012: 2, 2013: 6, 2014: 1
02:29:17  <Eddi|zuHause> (ok that's 10 lines)
02:48:10  <kero> In French, mathematics' "s", is a real plural. I would bet it comes from there.
02:48:29  <kero> (yes, some other there around not sleeping :p)
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04:04:47  <Jinassi> in Slovenian, it's a female gender
04:04:56  <Jinassi> Now ain't that a bitch.
04:05:27  <Jinassi> and singular -.-
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04:53:03  <Eddi|zuHause> it's also female in german
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06:07:34  <andythenorth> oops :o
06:08:00  * andythenorth forgot that a feature item can’t have two action 3s
06:14:55  <andythenorth> hmm
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06:31:07  <Pikkaphone> wutwut
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06:40:14  <andythenorth> ho ho
06:41:09  <Pikkaphone> merry christmas
06:43:22  <Pikkaphone> what's going on in here?
06:44:33  <LSky`> not much
06:45:34  <Pikkaphone> oh
06:46:02  <andythenorth> Pikkaphone: too many action 3s
06:46:29  <andythenorth> also potty training child #2
06:46:32  <andythenorth> we just had a poo
06:47:15  <Pikkaphone> how many is too many? Aren't you all nml these days anyway?
06:47:29  <andythenorth> turns out nml is slow
06:47:42  <andythenorth> more than 1 is too many
06:48:28  <Pikkaphone> what if they're livery uberride?
06:50:08  <andythenorth> hmm
06:50:11  <andythenorth> never used that
06:50:26  * andythenorth considers liveries for industries
06:50:41  <V453000> :d
06:50:43  <Pikkaphone> what, never?
06:51:03  <Pikkaphone> mu carriages?
06:51:47  <V453000> switch on graphics is better than livery override isnt it
06:52:08  * andythenorth wonders what the game does when there are two action 3s for an industry
06:52:48  <planetmaker> it would ignore one or the other I recon
06:53:10  <planetmaker> Anyhow, a good morning (that's an action0 :P )
06:53:32  <Pikkaphone> v: depends
06:54:22  <planetmaker> conceptually there should be no livery override in grf specs
06:55:14  <planetmaker> it's a bad feature from ye ol' times when there was no proper support for the switch way
06:56:00  <V453000> idk, I use switches everywhere and livery override only in case when I wanted powered wagons
06:56:12  <Pikkaphone> hooray for hysterical raisins
06:56:27  <planetmaker> yeah. We have whole cans of them
06:56:33  <planetmaker> they're cheap :P
06:56:57  <Pikkaphone> although as a bsd feature it's definitely eclipsed by powered wagons. ;)
06:57:08  <Pikkaphone> a bad feature too
06:58:30  <V453000> I dont think powered wagons are that bad
06:58:38  <V453000> they can be useful if used right
06:59:30  <planetmaker> of course. Just the specs how they are to be created are aweful :) But that's how they are
07:00:15  <Pikkaphone> we should make a thread to discuss all these bad features
07:00:42  <V453000> :D
07:00:42  <andythenorth> forums are a bad feature
07:00:48  <peter1138> openttd is a bad feature
07:01:09  <Pikkaphone> peeter is a bad feature
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07:03:05  <peter1138> rm *
07:03:07  <peter1138> svn commit
07:03:10  <Pikkaphone> I should bring my laptop to uni do I can at least make bad newgrf spreadsheets
07:04:53  <andythenorth> spreadsheets are a bad feature
07:04:53  <andythenorth> if you can’t make a set design in a notes app on a phone
07:04:53  <andythenorth> then it’s too much
07:05:12  <Pikkaphone> D:
07:05:46  * andythenorth soapbox
07:06:24  <Pikkaphone> but I need semi-random cost calculations
07:07:17  <peter1138> Just return random values to all the callbacks
07:07:29  <Pikkaphone> yes
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07:07:54  <Pikkaphone> rerandomise on loading, too
07:07:54  <peter1138> the complain that callbacks are broken
07:07:59  <peter1138> *then
07:08:08  <andythenorth> oops
07:08:13  <andythenorth> pickling error
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07:11:01  <Pikkaphone2> whoops
07:15:35  <peter1138> http://www.bloomberg.com/news/2014-07-28/orban-says-he-seeks-to-end-liberal-democracy-in-hungary.html
07:15:38  <peter1138> fun
07:16:05  <Pikkaphone2> andy:so are you moving everything back to nfo? or are you making your own andy4nfo?
07:16:19  <andythenorth> nml -> nfo
07:16:31  <andythenorth> as in, compile nml to nfo
07:16:47  <andythenorth> then grfcodec
07:16:56  <andythenorth> it’s done for Iron Horse and is faster
07:17:04  <andythenorth> trying to make it work for FIRS is super super hard
07:17:49  <andythenorth> definitely not worth the time I’m putting into it
07:17:53  <andythenorth> but then what is? o_O
07:17:55  <peter1138> is it faster when playing?
07:18:25  <andythenorth> “snappier"
07:18:36  <Pikkaphone2> industry code runs on magic and tears
07:18:37  <andythenorth> OS X joke :P
07:19:06  <andythenorth> trains are so simple
07:19:14  <andythenorth> irony being that I did a train set last
07:19:15  <Pikkaphone2> yep
07:19:25  <andythenorth> ships are even simplser
07:20:55  <V453000> YETI cannot even compile without compiling nml->nfo first
07:20:57  <peter1138> MMOOpenTTD
07:21:00  <V453000> nml runs out of memory :)
07:21:24  <Pikkaphone2> nfo is the future!
07:21:27  <V453000> :d
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07:23:09  <andythenorth> meh
07:23:17  <andythenorth> with nfo I could just write out the strings I need in an action 4
07:23:26  <andythenorth> instead of having to trick nmlc into doing it
07:26:22  <andythenorth> also bye
07:26:27  * andythenorth lets the train take the strain
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09:45:59  <kero> hello
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10:17:41  <planetmaker> @ports
10:17:41  <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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17:00:39  <andythenorth> grr
17:00:42  * andythenorth might yet win
17:01:02  <andythenorth> going to have to do a horrible split on a specific line of nfo
17:01:19  * andythenorth hopes nml writes out specific lines deterministically
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17:26:50  <planetmaker> good evening
17:27:43  <planetmaker> andythenorth, we cannot give you a guarantee that any order in the output will be maintained other than the ordering strictly required by grf specs
17:27:55  <andythenorth> figures
17:28:02  <andythenorth> splits are highly unsafe :P
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17:31:48  <andythenorth> I couldn’t find another way to do what I need
17:32:02  <andythenorth> I thought I had a cunning solution last night, but it wasn’t so
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17:36:19  <Wolf01> hi hi
17:36:44  <planetmaker> o/
17:36:50  <planetmaker> andythenorth, well, it's tricky :)
17:37:14  <planetmaker> I still invite you to solve your issues at the NML level rather than adding another layer of indirection behind it
17:37:26  <planetmaker> or two layers for what it's worth
17:38:29  <andythenorth> given that the solution requires rewriting nml in c or c++, I think it’s beyond me :)
17:39:28  <planetmaker> the partial compile thing which you're working on does not necessarily require that
17:39:54  <planetmaker> yet that might still be the easier or more profitable route
17:40:00  <planetmaker> I don't know really either :(
17:40:47  <andythenorth> this grfcodec route is now a battle to the death for me
17:40:51  <andythenorth> even if it ends up getting binned
17:41:05  <andythenorth> like the time I wrote a horrible cpp macro system to generate bandit, even though it was stupid
17:41:09  <andythenorth> I had to win
17:42:03  <andythenorth> anyway, train time :)
17:42:03  <andythenorth> bbl
17:42:46  <planetmaker> :)
17:44:21  <Wolf01> mmh, there's something which has been rumbling for months around my house and I can't find the origin, I'm beginning to have weird ideas like somebody digging a tunnel, a sinkhole, a geyser
17:45:06  <planetmaker> a marten?
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17:45:41  <DorpsGek> Commit by translators :: r26707 /trunk/src/lang (lithuanian.txt ukrainian.txt) (2014-07-29 17:45:32 UTC)
17:45:42  <DorpsGek> -Update from WebTranslator v3.0:
17:45:43  <DorpsGek> lithuanian - 1 changes by RunisLabs
17:45:44  <DorpsGek> norwegian_bokmal - 1 changes by
17:45:45  <DorpsGek> ukrainian - 37 changes by Strategy
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17:46:38  <Wolf01> an entire train of martens maybe
17:47:26  <Wolf01> it's so deep and rithmic
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17:59:20  <Eddi|zuHause> i have a feeling andy is on that totally wrong track for solving his "problem"
18:00:05  <planetmaker> well. I do, too
18:00:17  <planetmaker> but whatever floats his boat :)
18:01:06  <Eddi|zuHause> i mean like he forgot one essential step, and now he tries to fix the outcome of this at the totally wrong level
18:10:38  <Eddi|zuHause> who invented this minecraft coordinate system? why is y the height, and not z?
18:11:54  <peter1138> Notch is strange like that.
18:13:02  <Rubidium> someone who starts drawing a box with x on the horizontal and y on the vertical axis. Then he wanted 3D and added a dimension "to the back", which obviously would need to be z
18:13:36  <Rubidium> what's funky is that 2D x = 3D y, 2D y = 3D z
18:14:34  <Rubidium> the real question is... who invented that coordinate system?
18:17:23  <frosch123> Eddi|zuHause: i think that is actually the normal way to do it
18:17:33  <frosch123> e.g. also povray does y=up
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18:18:16  <planetmaker> blender doesn't
18:18:39  <Eddi|zuHause> Rubidium: if x is to the right and y is up, then z must be to the front. otherwise it's not a right hand system
18:18:44  <planetmaker> normal is a right-handed instead of left-handed
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18:19:54  <Eddi|zuHause> planetmaker: still you can arrange a right hand system many ways
18:20:46  <planetmaker> obviously. But as you pointed out, what you described was left-handed
18:21:39  <frosch123> maybe he has issues with left and right?
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18:34:15  <Eddi|zuHause> planetmaker: no information i have given points to it being left handed
18:34:38  <frosch123> "if x is to the right and y is up, then z must be to the front. otherwise it's not a right hand system"
18:35:04  <Eddi|zuHause> that was a reply to Rubidium
18:37:15  <Eddi|zuHause> i complained about z not being the height, not about being not-right-handed
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18:59:44  <Eddi|zuHause> but i did get my dogs fixed anyway
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19:12:56  <peter1138> There are people saying that getting your dogs neutered/spayed causes cancer.
19:13:09  <peter1138> And then there are others saying that if you don't, it causes cancer...
19:13:17  <peter1138> And nothing to do with the Daily Mail.
19:15:56  <frosch123> chemistry divides substances into two classes: those who cause cancer, and those who are suspected to do so
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19:24:50  <Belugas> what if the newspapers you trained your dog to bring you also cause cancer?
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19:28:41  <Jinassi> evening, I'd like to continue from my yesterdays inquiry, there's a page on desura about openttd. Someone made it, but it is not being updated anymore. I'd like to get permission and additional info to update it. Later on, with permission from developers I'd like to create such  pages on other websites that offer free games. Since most of the nowadays players use those sites as go-to to check
19:28:41  <Jinassi> on games it would be beneficial to the whole community in expanding playerbase.
19:33:06  <peter1138> These days everybody uses Steam and nothing else.
19:33:48  <Jinassi> Peter, your thoughts on making something like this there'
19:33:52  <Jinassi> ?
19:33:59  <frosch123> Jinassi: ask Terkhen about desura
19:34:11  <Jinassi> roger
19:34:27  <frosch123> he is here some evenings, but his nick being here does not mean him being here
19:34:38  <peter1138> Frankly I don't give a shit, OpenTTD just exists, it doesn't need advertising or market share. But that's just my opinion :p
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19:36:55  <planetmaker> Jinassi, I would not mind it seeing there or on steam. The main problem I see: *someone* needs to maintain it. Thus make sure it's fed with the newest stable release in a timely manner
19:37:49  <planetmaker> (or greenlight, where it would have to go through probably in order to get onto steam)
19:38:05  <frosch123> isn't greenlight dicontinued?
19:38:13  <planetmaker> But I don't know whether they impose any restrictions like iOS app-store
19:38:17  <planetmaker> frosch123, no idea
19:38:40  <Jinassi> They have a fee to get on greenlight
19:41:19  <planetmaker> ah, hum
19:41:52  <planetmaker> Jinassi, would you want to maintain one or the other? And care to make stable releases available through their service?
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19:42:28  <Jinassi> I would, i'll get in touch with Terkhen
19:43:34  <planetmaker> *I* do think that would be nice. And dislike the fact that we can't simply automatically publish there, too like we can on our binary server(s)
19:44:17  <frosch123> yeah, an automatic updater is the only purpose of it :p
19:44:37  <frosch123> if it is not up-to-date it is silly, and all the comments are about that :p
19:50:02  <Jinassi> shouldn't be an issue to link binaries, only issue is, how would updater handle that
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19:50:35  <frosch123> as said, the updater is the only point of those platforms
19:51:05  <frosch123> (as in "one updater to rule them all")
19:54:01  <planetmaker> having openttd on steam certainly would also be nice. It's an awefully convenient one-stop-get-them-all programme
19:54:56  <Rubidium> pfff... apt is so much better ;)
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19:54:59  <frosch123> i don't think the "get it" is any argument for ottd, it's only about the updating for people who already have it
19:55:43  <planetmaker> Rubidium, yes, it is... except for those stuff not in apt ;)
19:56:08  <planetmaker> frosch123, dunno, it's easy to browse a list of games just using the steam client
19:56:27  <frosch123> planetmaker: would you find it, if not searching for it?
19:57:05  <planetmaker> frosch123, maybe. One can really just scroll through and look for interesting stuff...
19:57:13  <frosch123> (as in "searching by explicit name")
19:57:30  <planetmaker> you can search for keywords
19:58:04  <planetmaker> like "transport simulation" gives a good list
20:01:39  <planetmaker> http://devs.openttd.org/~planetmaker/patches/steam.png
20:01:48  <frosch123> he, that mostly gives simutrans images :p
20:02:42  <Jinassi> plus simulator games are all the rage these days, there's even a water simulator ffs
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20:03:12  <frosch123> well, at least ottd is no "walking simulator" :)
20:03:52  <Ailure> gosh the simulator parodies trend on greenlight is one of the dumber trends i saw on steam
20:04:19  <planetmaker> getting into greelight is like 100$US or so. *iff* there is one or two people to keep that updated continuously that's imho worth doing
20:05:00  <planetmaker> it would probably strengthen the multiplayer aspect
20:05:12  <frosch123> doesn't it take like 3 years to get on there?
20:05:37  <planetmaker> I don't know
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20:05:49  <Jinassi> to where?
20:05:52  <planetmaker> I hoped Jinassi would know :)
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20:06:26  <Ailure> Is there any open soruce apps on steam at all? :P
20:06:48  <Ailure> not counting games that were open source after a commercial release, so no doom dosen't count lol
20:07:08  <frosch123> Ailure: there are a hell lot of old games which come with dosbox
20:07:30  <Ailure> Like xcom ;)
20:07:33  <Ailure> not free though
20:07:55  <frosch123> as in, someone takes the old game, removes the cd/copy protection, bundles it with dosbox, and effectively writes an installer
20:08:16  <frosch123> i use a lot of "as in" today, do i?
20:09:10  <frosch123> i believe people who get those games end up with dozen of dosbox installations :p
20:09:24  <Ailure> yeah
20:09:29  <Ailure> gog.com does the same thing though to be fair
20:09:33  <Ailure> (which I find annoying though)
20:09:37  <frosch123> just like people who play/read visual novels end up with dozen of renpy installations
20:09:46  <Eddi|zuHause> <frosch123> well, at least ottd is no "walking simulator" :) <-- you mean like qwop?
20:10:16  <Ailure> It was funny playing xcom after all those years though, one of those DOS era games I didn't play until something like 2011
20:10:24  <Ailure> as I knew about it for years through transport tycoon ;)
20:10:59  <Ailure> It was funny seeing those anti war discussions regarding transport tycoon even from the author when it features some of the implied xcom fights
20:11:04  <Ailure> as disasters
20:11:24  <frosch123> Eddi|zuHause: no idea what that is. i only heard about steam adding a feature to aggregate common tags used by users... then being suprised by people calling bad games bad games... and then banning a lot of tags, amongst them stuff like "console port" or "walking simulator"
20:11:53  <Jinassi> http://steamcommunity.com/app/221410/discussions/0/828934724038646872/
20:11:59  <Ailure> which is good cause those tags aren't meant to cover opinions
20:12:01  <Ailure> i hated those tags
20:12:22  <Ailure> but then again i hate most steam reviews cause people think they're being clever by littering them with injokes that you only get if you played the game
20:12:37  <Ailure> which defeats the point of a review
20:14:54  <Jinassi> open source game on steam:http://store.steampowered.com/app/264380
20:15:09  <Ailure> yeah just found that
20:15:14  <Ailure> so i guess it's not impossible
20:15:41  <Jinassi> keep searching...i have a feeling there has to be something about the game that is payable
20:15:56  <Jinassi> so Valve actually gets something from it
20:15:58  <Ailure> soundtrack
20:15:58  <Ailure> :P
20:16:08  <Ailure> it's on the page as DLC
20:16:17  <Jinassi> mhm
20:24:30  <Jinassi> its not just gettngme on there,,,it's gettingthis in heam too:https://github.com/ValveSoftware/steamworks-vr-api howver,i resume thisisoptional
20:24:42  <Jinassi> *i presume th is otional
20:24:47  <Jinassi> ffs
20:24:54  <Ailure> are you having a stroke? :O
20:25:07  <Jinassi> is  optional
20:25:32  <Jinassi> meh keyboad, nedt fix it
20:25:37  <Ailure> that is for oculus rift stuff lol
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20:25:44  <Ailure> says vr as in virtual reality
20:25:47  <Jinassi> ffs,
20:26:16  <Jinassi> https://partner.steamgames.com/documentation/api
20:26:17  <Jinassi> this
20:26:40  <Jinassi> optional
20:27:13  <Ailure> lol at the disclaimer at the bottom
20:27:20  <Ailure> must be a oversight that is visible on a public page
20:27:21  <peter1138> Valve Confidential
20:27:21  <peter1138> This restricted access site and content provided by it (code, documentation, etc.) is Valve confidential information. You must have a non-disclosure and/or license agreement covering confidential information with Valve to use or access this site
20:27:46  <peter1138> :D
20:27:54  <Ailure> it does say further up on the page that "More details are available once you've signed up for Steamworks and have logged into this site."
20:28:01  <Ailure> so i assume it's meant to be a teaser for non-steam devs
20:28:10  <Ailure> and that disclaimer is a mistake
20:28:10  <Ailure> lol
20:29:08  <Jinassi> click there to attempt to log in for more info
20:29:33  <peter1138> Anyway, I'm sure last time someone looked at all that bullshit it was incompatible with opensource software.
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20:30:50  <Jinassi> this is far beyond me, desura will be fine LOL
20:31:05  <Ailure> yeah the API stuff cannot be used in open source software (as that breaks steams licising rules), but it dosen't prevent open source software being put on steam apparently. :P Just no Steam specfi features
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20:31:32  <Ailure> I think it would be more trouble than it's worth, until it's made a bit more open source friendly anyway imo
20:31:53  <peter1138> Nobody knows what Desura is.
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20:32:21  <peter1138> So it really doesn't matter.
20:32:35  <Jinassi> true, but there's gog too
20:33:22  <peter1138> People only go to GoG for the offerse.
20:33:23  <peter1138> -e
20:34:08  <planetmaker> or if they mind steams DRM print on stuff
20:35:34  <Ailure> usualyl though those games don't have DRM on steam either though lol
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20:37:08  <peter1138> Meh, it's usually old crap packaged with its own copy of dosbox...
20:37:14  <Ailure> Generally if it's a old DOS game it dosen't have DRM attached anywhere, if it's a indie game it's usually best to get a DRM free copy directly from the dev
20:37:21  <Ailure> anyway
20:37:25  <Ailure> rather than gog or steam
20:37:27  <peter1138> DOS games had DRM...
20:37:33  <Ailure> oh i know :)
20:37:36  <Ailure> but i meant steam DRM
20:37:55  <peter1138> We just called it copy protection back then.
20:38:17  <Jinassi> which was bollocks
20:38:53  <Ailure> i think they are funny in retroaspect
20:39:04  <Ailure> since most of them depend on you using a manual to look up a word or number or something
20:39:31  <peter1138> Yeah, or some other physical item.
20:40:19  <planetmaker> well, red on green background manuals were actual copy protection :)
20:40:32  <peter1138> Yellow on white code lists were fun.
20:40:40  <planetmaker> also that :)
20:40:43  <peter1138> I had one that used a spinny wheel system.
20:40:54  <peter1138> Had to line up bits to get the code.
20:41:38  <Ailure> good thing that game companies realized that doing annoying copy protections is bad copy protections
20:41:47  <frosch123> the most weird thing was the "oxyd book", which were 300 pages of random numbers
20:42:11  <peter1138> Earliest one I know of is a game that included a Novella.
20:42:11  <Ailure> then again it's all relative, i used to not mind needing a CD to run a game, but digital distribution have spoiled me now
20:42:25  <planetmaker> times change :)
20:42:36  <peter1138> You have to look up works from the story, and that was on a BBC Micro, so in the 80s.
20:42:38  <Ailure> and  I found myself buying a game again just so i don't need to use a CD haha
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20:44:06  <Jinassi> same here Ailure, still have boxed copies of Galciv I&II and Homeworld I&II
20:44:13  <Jinassi> and digital ones
20:44:33  <Ailure> and partly so i don't have to hunt down all CD's again (I was really happy that The sims 2 is free right now lol)
20:45:05  <planetmaker> oh, I still have quite a few, too. Civ 1,3 and 4, Dune 2, Diablo I + II,...
20:45:06  <Jinassi> really? what about the dlc's?
20:45:18  <Ailure> It got everything
20:45:18  <Ailure> lol
20:45:56  <Ailure> http://help.ea.com/en/article/how-to-get-the-sims-2-ultimate-collection/
20:46:07  <Jinassi> planetmaker, those boxes, well, all of the copies before were a work of art, with all different easter eggs included
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20:46:54  <planetmaker> kinda, yeah. Though I got most of those already cheap when they were re-packed
20:47:32  <planetmaker> except civ1. That was full box, four 3.5" disks :)
20:47:40  <planetmaker> nice manual and stuff
20:48:13  <Ailure> Civilization series... another game series i'm a huge fan of
20:48:21  <Ailure> yep, i am looking towards beyond earth
20:49:27  <Ailure> then again, i got a wide gaming taste
20:49:54  <Ailure> only game genre i dislike are sports
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20:55:44  <peter1138> Ailure, except they didn't bother patching it to make it work properly. 800x600 sucks.
20:56:22  <Ailure> running it at 1280x1024 fine, you have to manually change a config file for higer resolutions
20:56:33  <Jinassi> everything can be solved, I'm playing Pharaoh on 1680x1050
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20:59:55  <andythenorth> so now my plan is to put a dummy version of every industry in the header, declaring all properties and cbs that handle strings
21:00:11  <andythenorth> wrapped in a parameter check that will always be false, to avoid unwanted side effects
21:00:29  <andythenorth> and then include that header in the compile for each industry
21:00:32  <andythenorth> so far so good
21:01:03  <andythenorth> then I have to split the header back off the industry during the final linking step, which is ugly
21:01:05  <andythenorth> but meh
21:01:50  <andythenorth> maybe nmlc could be given args for files to parse, but not output? o_O
21:04:11  <andythenorth> also bedtime
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21:28:50  <frosch123> night
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21:32:52  <Wolf01> 'night
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22:50:33  <Eddi|zuHause> <peter1138> I had one that used a spinny wheel system. <- monkey island did that
22:51:26  <glx> day of the tantacle used a nice one too
22:51:55  <Eddi|zuHause> <Ailure> then again it's all relative, i used to not mind needing a CD to run a game, but digital distribution have spoiled me now <-- strange, that was always the most annoying of all for me...
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