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00:00:24 <Flygon> Oahu? 00:01:52 <Samu> so here's my paint-shop work on river tiles: https://rupavq.dm2304.livefilestore.com/y2pE5dcRaT6gvEfs9_ccqA9tn3mKMeZibX3SqbXMCiQZv2xLnQzVGpq6hRg0dF-vCAv4dCUdn8obsSebPZFQfwVLHq5oVUqvVCxziNHaNkT-73X0nFP-QQuDAMCLsci3RRiZDlAKxlYWno5iVtXiGA4gg/Dried%20river%20paint-shopped.png?psid=1 00:02:07 <Samu> I hope it's clear enough what I was trying to explain 00:03:16 <Samu> if a player destroys a river tile, it's simply turning it into a dried river tile, per that explanation 00:03:58 <supermop> hawaiian island which contains Honolulu, Waikiki, Pearl Harbour 00:04:22 <supermop> has the most interesting geography/topography in my opinion 00:04:57 <supermop> Although This map is using finnish town names, temperate climate, and swiss trains 00:05:39 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:05:46 <supermop> and i've put rivers in the valleys on the west side of the island which in real life is currently fairly dry for the past thousand years or so 00:06:14 <supermop> as all the wind and rain comes from the east and is trapped by high mountains 00:07:09 <supermop> i can't remember which firs economy this one has in it 00:07:27 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 00:10:58 <Samu> since there's lakes that aren't connected to water tiles, a player could simply dry an entire lake by clearing the tiles all in one go 00:11:19 <supermop> yep 00:11:39 <supermop> i can also dry a real lake by filling it with dirt 00:11:54 <supermop> or digging drainage trenches away from it 00:11:56 <Samu> ew... I tried to explain things as best I could 00:12:33 <Samu> a player could build rains or road, whatever, on top of dried river tiles 00:12:36 <Samu> rails* 00:18:49 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 00:33:29 *** theholyduck [~theholydu@2602:ffea:1:73b::8c23] has quit [Remote host closed the connection] 00:42:04 *** Vadtec [~Vadtec@vadtec.net] has quit [Ping timeout: 480 seconds] 00:57:23 *** theholyduck [~theholydu@2602:ffea:1:73b::8c23] has joined #openttd 01:01:10 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 01:02:23 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Read error: Connection reset by peer] 01:07:14 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 01:13:15 *** Vadtec [~Vadtec@vadtec.net] has joined #openttd 01:21:41 *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Remote host closed the connection] 01:32:18 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:33:40 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 01:38:28 *** Tirili [~chatzilla@kel30.kel.studentenwerk-goettingen.de] has quit [Quit: ChatZilla 0.9.91.1 [SeaMonkey 2.32/20150115181603]] 01:53:54 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 02:06:34 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:11:32 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 02:20:05 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:45:05 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:31:56 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 04:32:28 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 04:51:27 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Remote host closed the connection] 05:30:46 *** HerzogDeXtEr [~flex@i59F6C1E4.versanet.de] has quit [Quit: Leaving.] 05:56:02 *** Eddi|zuHause [~johekr@p5DC6650D.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD500E.dip0.t-ipconnect.de] has joined #openttd 06:38:54 *** lobster [~mccrabbym@94.231.249.233] has joined #openttd 06:48:10 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 06:51:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 06:54:45 *** shirish [~quassel@117.195.123.162] has joined #openttd 07:10:10 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has joined #openttd 07:20:03 <andythenorth> o/ 07:22:35 <Supercheese> beans 07:24:12 <V453000> nuts 07:28:10 <andythenorth> donât have nuts yet 07:28:18 <andythenorth> maybe in some economy 07:28:22 <andythenorth> thought of olives 07:28:23 <andythenorth> also wine 07:28:25 <andythenorth> and rice 07:31:54 <andythenorth> hrm 07:32:27 <SpComb> employed professional squirrels 07:34:26 <V453000> my unirail is looking fabulous as fuck 07:35:19 <V453000> should include unicorns 07:38:34 <andythenorth> no pictures, didnât happen 07:40:21 <V453000> iz renduring 07:40:32 <V453000> on hang you 07:40:35 <planetmaker> moin 07:40:37 <V453000> hi 07:42:39 <V453000> https://dl.dropboxusercontent.com/u/20419525/RAWR/A_0029.png 07:43:02 <SpComb> I wouldn't want to ride those curves 07:43:08 <SpComb> the unicorns would fall off the tracks 07:43:38 <V453000> mhm :) 07:45:09 <V453000> PS just after I set up the infrastructure yesterday, I suddenly realized I could make tunnels properly SO easily 07:45:10 <V453000> xd 07:45:24 <V453000> redoredoredo 07:50:20 <V453000> I remain amazed at how much forum people shit on rawr though XD 07:54:45 <andythenorth> :9 07:54:46 <andythenorth> :( 07:55:07 <andythenorth> V453000: road crossings for monorail? o_O 07:55:24 <andythenorth> SpComb: unicorns can turn instantly 07:57:16 <V453000> sure 07:57:27 <V453000> road crossings for everything :) dont have roads yet though 07:57:33 <V453000> but roads will be quick stuff 08:00:46 <V453000> also, disallowing road crossings is just a stupid feature, if someone doesnt want to build them, nobody is forcing them 08:03:56 <Supercheese> Hmm, off 08:03:57 <Supercheese> odd* 08:04:15 <Supercheese> OTTD isn't properly grabbing the genetive forms of FIRS cargoes & industries 08:04:18 <andythenorth> so I need another industry and cargo for Tropic Basic 08:04:18 <andythenorth> file:///Users/andy/Documents/OTTD_graphics/FIRS/firs_build/docs/html/economies.html 08:04:23 <andythenorth> oops that wnât work 08:04:34 <andythenorth> http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#BASIC_TROPIC 08:04:55 <andythenorth> thinking about Vehicle Factory and adding Vehicle Parts cargo 08:05:29 <Supercheese> with cars that run on alcohol 08:05:48 <andythenorth> well yes 08:05:50 <andythenorth> exactly 08:05:57 <andythenorth> except petrol 08:05:59 <Supercheese> I think those are popular in, like, Brazil 08:06:10 <andythenorth> sugar refinery produces petrol... 08:06:13 <andythenorth> in that economy 08:06:25 <Supercheese> ah 08:06:28 <andythenorth> been looking at Brazil and Argentina for realisms 08:06:44 <andythenorth> they have a lot of agriculture, and quite a lot of secondary industry 08:06:51 <andythenorth> vehicles, planes, electronics etc 08:07:51 * andythenorth has talked self into it 08:08:06 <supermop> is it right that "many rivers" in SE on tropic generates zero rivers? 08:08:43 <V453000> make a scheme. :) 08:08:53 <V453000> see in the chart what goes where and which links you need for good system 08:08:56 <V453000> realisms wont help 08:09:05 <V453000> you will end exactly where you are now :P 08:09:28 <Supercheese> now it works just fine... that was odd 08:09:40 <Supercheese> perhaps I am simply going mad 08:09:43 <andythenorth> V453000: charts are bollocks :) 08:09:48 <andythenorth> make the chart in your head 08:10:06 <V453000> no system = bad newgrf :P 08:10:18 <andythenorth> system is boring 08:10:28 <V453000> does not have to be :) 08:10:30 <andythenorth> honestly, I just donât have that systematic thinking 08:10:36 <andythenorth> I canât do it 08:11:04 <V453000> :( 08:11:13 <andythenorth> also systems have stupid rules 08:11:24 <andythenorth> like âthere cannot be off-map industries like portsâ. wrong 08:11:24 *** Yotson [~Yotson@2001:980:6ac8:1:846e:11d4:dd61:7fa6] has joined #openttd 08:11:40 <andythenorth> and âyou can never create a direct feedback of delivery:supplies for boostâ. wrong 08:11:47 <V453000> not really that doesnt have to be a system criteria :) 08:12:11 <V453000> you just need to make every part of the set useful 08:13:01 <andythenorth> also, every design is a system of some sort 08:13:08 <andythenorth> so how do you know which systems are good or bad? 08:13:12 <andythenorth> just having a system isnât enough 08:13:38 <V453000> you look and ask yourself e.g. is it possible to start with farms, and grow them nicely on their own? 08:14:00 <V453000> OR, you look into the systematic chart and see if any parts have too many/no connections going to them :P 08:14:25 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has left #openttd [] 08:14:33 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 08:14:36 <Supercheese> whoops 08:14:37 <andythenorth> so .e.g. should farms be able to grow on their own, or not? Which is the good answer? 08:14:49 <V453000> none, you need to see what other chains do :P 08:15:03 <V453000> if other chains are able to grow themselves, then farms should as well, OR they must have a MASSIVE advantage in some other regard 08:15:19 <Supercheese> well, they do grow crops, but does their crop growing growth rate grow or does it just grow at a constant growth rate... 08:15:19 <V453000> some downsides, some bright sides 08:15:36 <V453000> constant unless given supplies from other chains 08:15:44 <V453000> ignoring biorefinery from 2000+ 08:16:00 <Supercheese> or just growing without growing growing 08:16:17 <andythenorth> I just broke the farm chain in Full FIRS, Iâm playing a game, itâs much better 08:18:15 <andythenorth> some chains are still lame, pointless and boring 08:18:22 <andythenorth> but thereâs no dominant chain any more 08:18:32 <V453000> should there be a dominant chain? 08:18:44 <V453000> still, pointless and boring doesnt sound great :P 08:19:04 <andythenorth> I hate the dominant chain thing. That bugs you too, no? 08:19:18 <andythenorth> oil or metal, depending on your map 08:19:19 <V453000> quite 08:19:20 <andythenorth> meh 08:19:37 <andythenorth> and then ENSP just gives youâŠ.EVEN MOAR OIL AND METAL 08:19:54 <andythenorth> so 4 track mainlines for iron ore everywhere, and farms arenât worth bothering with 08:19:59 <andythenorth> boring 08:20:25 <andythenorth> 56 industries, and you only need 7 of them 08:20:26 <V453000> yes that is basically what everybody is doing 08:24:22 <andythenorth> V453000: so what is system in YETI? 08:24:35 <andythenorth> I donât mean flow chart, Iâve seen that on wiki somewhere ;) 08:24:46 <andythenorth> what are the design principles? 08:25:05 <V453000> 1. there is one huge mechanism of supplying 08:25:12 <V453000> 2. every industry contributes to the mechanism somehow 08:25:26 <V453000> 3. the more industry kinds you connect, the more efficient your mechanism will be 08:25:43 <andythenorth> see, that makes sense 08:25:44 <V453000> 4. every chain is self-sufficient, just not efficiently 08:25:58 <V453000> 4. means you can start with anything you like 08:26:00 <V453000> -> variety 08:26:13 <andythenorth> ok 08:26:21 <andythenorth> so Iron Horse, Road Hog etc have principles 08:26:26 <andythenorth> 1. no boring choices 08:26:44 <andythenorth> 2. but some choices are good 08:27:02 <andythenorth> 3. inspired by realism, but gameplay first w.r.t stats, dates etc 08:27:07 <andythenorth> end of 08:27:13 <andythenorth> FIRS has no principles 08:27:30 <andythenorth> just a giant blob of cargos and industries 08:27:43 <V453000> well the idea of supplies is nice but it could be refined :P 08:28:11 <andythenorth> FIRS is just this http://www.thedancelady.com/wp-content/uploads/2014/03/20140313_115725.jpg 08:28:28 <V453000> omg XD 08:29:12 <andythenorth> FIRS had some principles originally 08:29:30 <andythenorth> 1. provides reason to put off-road vehicles into HEQS, and supply ships into FISH 08:29:46 <andythenorth> 2. has many more chains than default ttd 08:29:53 <V453000> 1. not exactly, dudes often do it with trains :P 08:29:59 <andythenorth> 3. does not include annoying behaviours from other known industry sets 08:30:03 <V453000> 2. undoubtedly :D 08:30:14 <V453000> 3. is great fun compared to other shit 08:30:15 <andythenorth> 3. caused a lot of behaviour to be designed as âis not like xyzâ 08:31:20 <andythenorth> none of those principles are interesting or good 08:31:43 <V453000> many people with lesser knowledge still play firs? :P 08:34:02 <andythenorth> I still play FIRS :P 08:34:04 <andythenorth> even 08:34:17 <V453000> isnt that enough? :) 08:35:14 <andythenorth> nah, needs new principles 08:35:36 <andythenorth> otherwise just goes round in circles or such 08:36:38 <planetmaker> andythenorth, the principle of FIRS is excellent. If it needs another one, it might well be another set :) 08:36:52 <andythenorth> planetmaker: the principles 1-3 above? 08:36:55 <andythenorth> or some other? 08:37:06 <planetmaker> well :) 08:37:25 <V453000> yeah why not make a new set and let FIRS live :D 08:37:46 <planetmaker> I mostly talk of how "playing with it feels" 08:37:56 <planetmaker> to me it seems quite well-balanced 08:39:42 <andythenorth> V453000: FIRS 2.0.0 is somewhere in the future, not right now, but opportunity to change things 08:40:15 <andythenorth> FIRS 1.x.x Iâm not changing the supplies mechanics or production or anything, just tweaking economies 08:40:18 <andythenorth> and sprites 08:40:33 <V453000> it doesnt even need to be firs 2.0 :P 08:40:38 <V453000> something completely different 08:40:50 <V453000> not to carry any old feature wtf with you 08:40:51 <andythenorth> apparently brand awareness is important :P 08:40:54 <andythenorth> but eh 08:41:02 <V453000> for one, I would say the production callback produce_256 is way superior :P 08:41:24 <andythenorth> for? 08:41:25 <V453000> you are the brand, people are very aware which newGRFs are from you :) 08:41:28 <V453000> for everything 08:41:41 <andythenorth> instead of on delivery? 08:41:43 <V453000> a TON of control over how much you are producing 08:42:06 <V453000> see how YETI works, no production_multiplier shizzle 08:42:15 <V453000> delivered amount -> produced amount 08:42:17 <V453000> always 08:42:31 <V453000> sure, primaries can be a bit different 08:42:43 <V453000> but the dynamic thing when they can change production is nice 08:43:00 * andythenorth wonders what FIRS is using 08:43:16 <V453000> the production multipliers probably 08:43:35 <andythenorth> nah 08:43:37 <V453000> if supplies delivered in month whatever, set multiplier of production to XY 08:43:40 <V453000> no? 08:43:44 <andythenorth> primaries are on 256 08:44:16 <andythenorth> my plan was to change that 08:44:26 <andythenorth> so that they used production multiplier correctly 08:44:30 <andythenorth> so GS could control them 08:44:57 <andythenorth> but I never did it, because I donât understand current code 08:45:02 <andythenorth> and also, is it good? 08:45:19 <V453000> idk, to me 3 production stages just sounds not enough 08:45:38 <andythenorth> you mean the boost options? 08:45:41 <V453000> especially if I reach the third after 2 years of playing 08:45:42 <andythenorth> they suck currently 08:45:48 <V453000> needs moar depth 08:45:53 * andythenorth is not understanding :) 08:48:46 <andythenorth> V453000 you mean the FIRS boosts, or the standard prod. multiplier behaviour? 08:49:31 <V453000> FIRS boosts 08:49:37 <V453000> you get normal-extra-gungho 08:49:43 <V453000> needs moar stages 08:50:15 <V453000> and the player should need to care over the industries for longer time in order to get to the highest stages imo 08:50:29 <andythenorth> I dunno 08:50:35 <andythenorth> I am thinking that might be a valid parameter 08:50:47 <andythenorth> if you play NCG or SV, especially in multiplayer competitive 08:50:52 <andythenorth> then you just want max boost fast 08:51:03 <V453000> meeh 08:51:07 <V453000> short term players :) 08:51:14 <andythenorth> I have played almost-sandbox games, and quadruple is stupid 08:51:30 <andythenorth> when you just want to build vehicles and watch them, then quadruple is a PITA 08:51:30 <V453000> but yeah at least having it parametrized would be nice:P 08:51:44 <V453000> quadruple is quite low still, very manageable 08:51:47 <andythenorth> quadruple means cloning shitloads of vehicles 08:51:54 <andythenorth> but if your supply fails, then you have massive jams 08:51:56 <andythenorth> not relaxing 08:51:58 <V453000> esp compared to what YETI does to you once you connect at least 2 chains :P 08:52:07 <andythenorth> I know in coop games, supply never fails :P 08:52:12 <andythenorth> and train jams are unheard of 08:52:16 <andythenorth> but still, itâs work 08:52:19 <V453000> if you do it right. :) 08:53:08 <andythenorth> I think whatever new FIRS is, it needs supplies thought about a lot 08:54:24 <V453000> cant do anything wrong with thinking about stuff :P 08:54:44 <andythenorth> fuck thinking about it 08:54:49 <andythenorth> needs new ideas coding and testing 08:55:06 <andythenorth> so youâd want something likeâŠCurrent Production Level: Epic 08:55:09 <andythenorth> >? 08:55:33 <V453000> well the max could raise slightly, but would have to become harder to reach, much harder to reach 08:55:42 <V453000> but I would like to see e.g. 10 stages of production instead of 3 08:56:13 <Supercheese> Current Production Level: >9,000 08:56:13 <andythenorth> and what, quite fragile, like current supplies (miss a few months and youâre back on normal), or more robust? 08:56:53 <V453000> there it gets more various 08:57:08 <V453000> you could keep delivered in month Y -> give output, delivered amount was X -> give amount 08:57:11 <V453000> buuut 08:57:22 <V453000> you could have some form of delivered supplies getting instantly processed 08:57:43 <V453000> but yeah then it becomes Yeti :) 08:59:41 <andythenorth> yeah, not that 08:59:49 <andythenorth> I donât want in:out for primaries 09:00:09 <andythenorth> thatâs better done elsewhere 09:00:26 <andythenorth> hmm 09:00:31 <andythenorth> stockpiling 09:00:38 <andythenorth> and acceptance refusal 09:00:43 <andythenorth> are both awesome no? 09:01:19 <V453000> no XD 09:03:06 <V453000> http://www.tt-forums.net/download/file.php?id=183062 09:03:24 <V453000> there are some not so great things like missing shadows on the overlay sprites, but other than that.. :) 09:03:57 <V453000> could be worse 09:04:14 <V453000> needs moar specular on the track though 09:06:19 <andythenorth> fundations are nice 09:06:34 * andythenorth -> shower, work etc 09:06:43 <andythenorth> stockpiling in FIRS 09:06:45 <andythenorth> probably 09:07:05 *** kais58 is now known as kais58|AFK 09:07:07 <andythenorth> then one station can cover multiple industries, super-useful feature, no more feeders 09:07:16 <V453000> omfg 09:07:19 <V453000> that is totally not a good idea 09:07:33 <V453000> I mean, noobs will love it but that is really, really bad 09:07:42 <andythenorth> they wonât love it :P 09:07:52 <andythenorth> âwhy did my industry stop accepting" 09:08:05 <andythenorth> âbecause the game canât deliver to multiple industries from one station" 09:08:08 <andythenorth> âwtf" 09:08:18 <V453000> well sure but they can build LESS to get the same result 09:08:22 <V453000> lazy -> will love 09:08:26 <andythenorth> nah 09:08:46 <andythenorth> it only works for the case where you have multiple industry accepting same cargo for one station 09:08:50 <andythenorth> which is not that common 09:08:56 <andythenorth> it fricking sucks for the common case 09:09:15 <andythenorth> lazy -> will have to deliver their cargo elsewhere 09:09:19 <V453000> station walk ftw sure 09:09:30 <andythenorth> nah, have to learn conditional orders 09:09:35 <andythenorth> which are impossible for actual humans to use 09:09:44 <V453000> xd 09:09:54 <andythenorth> what is the point of conditional orders? 09:10:11 <V453000> amazing things you can do 09:10:14 <V453000> esp in city networks 09:10:18 <V453000> also in refit networks 09:10:33 <V453000> also in any place where you want to do some check :> 09:10:40 *** Pereba [~UserNick@179.180.215.60] has joined #openttd 09:11:02 <andythenorth> idk 09:11:17 <andythenorth> it just seems to be a very odd solution to âload some number < 100%' 09:11:23 <andythenorth> instead of providing âload 50%' 09:11:42 <andythenorth> send trains in a circle to other stations, checking the loaded amount each time 09:11:54 <V453000> when full, go drop :) 09:12:08 <V453000> go to every station in a city, go unload passengers when full :) 09:12:11 <V453000> great usefulness 09:12:16 <andythenorth> seems to be under the âgameplay should not be fun, itâs supposed to be serious workâ school of thinking 09:12:21 <andythenorth> which pops up here sometimes 09:12:24 <V453000> skip a loop in refit orders when train is empty and ahs no point to continue 09:12:36 <V453000> not really 09:12:45 <V453000> just allows for more complicated things, that is all 09:12:53 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 09:13:18 <V453000> you are asking for a feature which would add something new, but altering conditional orders would probably disable them from being able to do what they do now, which is good 09:13:27 <V453000> you dont want to alter conditional orders, you want something new :) 09:13:35 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:14:57 <andythenorth> no argument 09:15:13 <andythenorth> Iâm just perplexed why conditional orders were seen as best solution to partial loading 09:15:41 <V453000> is partial loading useful for anything? 09:15:47 <V453000> you want partial unloading mainly, I assume 09:15:51 <andythenorth> :o 09:15:55 <andythenorth> that would be awesome too 09:16:07 <andythenorth> also timetables are apparently the solution to partial loading 09:16:11 <andythenorth> but timetables donât work 09:16:35 <andythenorth> partial loading is for cases like, this ship wonât make money with < 30% loaded 09:17:17 <V453000> that doesnt make sense 09:17:32 <V453000> why would you then make the ship load e.g. 60% 09:17:37 <V453000> while you could load 100% 09:17:52 <andythenorth> yes 09:17:55 <andythenorth> exactly 09:18:08 <andythenorth> you set a partial load % 09:18:11 <andythenorth> to handle that case 09:18:12 <V453000> -> when would you want to load only e.g. 30%? 09:18:15 <V453000> no, why? :D 09:18:18 <V453000> what would that help 09:18:28 <andythenorth> because at < 30% you donât make money? o_O 09:18:30 <V453000> you can just get a smaller capacity vehicle 09:18:38 <V453000> sure, but the ship is loading 100% 09:18:49 <andythenorth> disproportionate supply at one end of the route? 09:18:55 <V453000> xd 09:18:56 <andythenorth> large town > small town 09:19:14 <andythenorth> industry with varying production 09:19:15 <andythenorth> etc 09:19:17 <V453000> then nothing will help 09:19:26 <V453000> if you set any requirement to the smaller town it can always be bad 09:19:28 <andythenorth> well the current solutions are: 09:19:33 <V453000> just loading whatever is there currently is best 09:19:33 <andythenorth> - run the vehicle empty a lot of the time 09:19:45 <V453000> because there isnt anything extra? :P 09:19:51 <andythenorth> - weird conditional orders with stations that are literally just there so some code can run 09:19:57 <andythenorth> - timetables, which donât work 09:20:37 <andythenorth> currently I choose timetables 09:20:39 <andythenorth> but they suck so much 09:21:05 <V453000> you dont need to solve the situation XD 09:21:10 <V453000> just full load a t the bigger town and done 09:21:24 <V453000> load anything at the smaller town, you pick up everything at both ends 09:21:36 <V453000> sure, the smaller town will have poor ratings because stuff arrives less 09:21:42 <V453000> can be fixed with a transfer station 09:21:54 <V453000> which is also nicer when the town grows real big 09:22:51 <andythenorth> you could be right 09:23:10 <andythenorth> could be one of those features that is wanted, and turns out to be useless 09:23:27 <andythenorth> does this also mean I can stop using timetables, which are broken? 09:23:44 <V453000> yes? :D 09:23:55 <V453000> perhaps you are trying to fix a nonexistent issue 09:24:04 <V453000> you can easily make both towns satisfied 09:27:23 <andythenorth> problem isnât town satisfaction :) 09:27:26 <andythenorth> itâs vehicle profit 09:27:31 <andythenorth> but maybe thatâs a non issue 09:27:36 <andythenorth> over-optimising the wrong thing 09:27:39 <andythenorth> anyway, gtg 09:27:46 <andythenorth> fun chat 09:27:48 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 09:31:05 *** kais58|AFK is now known as kais58 09:38:40 *** tokai|mdlx [~tokai@port-92-195-46-174.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:46:57 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 09:47:00 *** mode/#openttd [+v tokai] by ChanServ 10:03:45 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 10:09:31 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 10:25:11 *** ginko [~ginko@0001b68f.user.oftc.net] has joined #openttd 10:25:40 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 10:34:07 *** Klanticus [~quassel@179.234.179.109] has quit [Remote host closed the connection] 10:35:43 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 10:43:03 *** skrzyp [skrzyp@2a03:b0c0:2:d0::296:3001] has joined #openttd 11:21:30 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 11:27:25 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 11:30:14 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 11:31:37 *** shirish [~quassel@117.195.123.162] has joined #openttd 11:45:10 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:59:58 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 12:00:03 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 12:00:05 *** SpComb^ [terom@zerg.fixme.fi] has quit [Remote host closed the connection] 12:00:09 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 12:00:43 *** __ln__ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has joined #openttd 12:02:29 *** __ln___ [~lauri@cable-tku-58c3cb-155.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 12:04:35 <__ln__> http://imgur.com/gallery/CSYak5Q 12:04:37 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 12:06:55 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Quit: No Ping reply in 180 seconds.] 12:08:20 *** shirish [~quassel@117.195.123.162] has joined #openttd 12:23:22 *** HerzogDeXtEr [~flex@i59F6C339.versanet.de] has joined #openttd 12:27:29 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:28:18 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 12:29:50 *** shirish_ [~quassel@117.195.127.213] has joined #openttd 12:30:04 *** glevans2 [~glevans2@71-8-126-76.dhcp.ftwo.tx.charter.com] has joined #openttd 12:32:10 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 12:32:28 *** Supercheese is now known as Guest2684 12:32:33 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 12:37:10 *** Guest2684 [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:37:19 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:49:51 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 12:50:06 *** lastmikoi [~lastmikoi@vm-01.lastmikoi.net] has left #openttd [] 12:53:27 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 12:55:28 *** lastmikoi [~lastmikoi@vm-01.lastmikoi.net] has joined #openttd 12:59:29 <NGC3982> http://i.imgur.com/UX9oVCj.png 12:59:32 <NGC3982> Critisism, please. 13:00:00 <lastmikoi> lacks purple. 13:00:06 <shempi> i r8 8/8 13:00:56 <NGC3982> Gr8. 13:01:27 <lastmikoi> still, it lacks purple. 13:05:43 <NGC3982> Bah, the usual we-accept-goods-now-but-not-later issue. 13:05:44 <NGC3982> :( 13:13:28 <Flygon_> NGC2982: You need more smokestacks 13:13:32 <Flygon_> Preferably purple 13:13:35 *** Flygon_ is now known as Flygon 13:13:38 <NGC3982> S..smokestacks? :) 13:14:42 <shempi> Flygon: oh hey, you play openttd? 13:14:52 <shempi> ...not sure why I'm surprised at that, heh 13:21:13 <Flygon> shempi? 13:21:22 <Flygon> S-s-shempi s-senpai? 13:21:37 <shempi> :3 13:21:52 <Flygon> Who are you in the other world? :P 13:34:21 *** Pensacola [~quassel@c80094.upc-c.chello.nl] has quit [Remote host closed the connection] 13:49:08 *** shirish_ [~quassel@117.195.127.213] has quit [Quit: No Ping reply in 180 seconds.] 13:50:30 *** shirish [~quassel@117.195.127.213] has joined #openttd 13:52:56 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 14:21:06 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Remote host closed the connection] 14:23:20 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has joined #openttd 14:34:43 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 14:34:51 <Belugas> hello 14:42:26 <V453000> heyoo 15:00:39 *** Klanticus [~quassel@179.234.179.109] has joined #openttd 15:12:46 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 15:37:12 *** ginko_ [~ginko@0001b68f.user.oftc.net] has joined #openttd 15:44:05 *** ginko [~ginko@0001b68f.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:47:11 *** HerzogDeXtEr [~flex@i59F6C339.versanet.de] has quit [Quit: Leaving.] 16:02:58 *** ToBeFree [ToBeFree@00019d36.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:04:05 *** ToBeFree [ToBeFree@00019d36.user.oftc.net] has joined #openttd 16:07:34 *** Progman [~progman@p57A19846.dip0.t-ipconnect.de] has joined #openttd 16:47:32 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 16:51:27 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [] 16:59:02 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 16:59:51 *** skrzyp [skrzyp@2a03:b0c0:2:d0::296:3001] has quit [Ping timeout: 480 seconds] 17:02:57 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:07:29 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd 17:08:52 *** gelignite [~gelignite@i5387A356.versanet.de] has joined #openttd 17:22:42 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 17:23:38 *** skrzyp [~skrzyp@2a03:b0c0:2:d0::296:3001] has joined #openttd 17:30:11 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:30:14 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:30:16 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 17:41:12 <andythenorth> V453000: lo 17:44:02 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:44:05 *** mode/#openttd [+v glx] by ChanServ 17:45:10 *** frosch123 [~frosch@frnk-5f74494b.pool.mediaWays.net] has joined #openttd 17:54:19 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:54:24 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 17:54:26 *** mode/#openttd [+o Alberth] by ChanServ 17:54:26 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Quit: Leaving.] 17:57:29 <frosch123> V453000: don't your tunnels glitch horribly with vehicles? 17:57:46 <frosch123> i beliefe the roof has to extent at least half into the tile 17:57:53 <frosch123> vehicles are hidden at that point 18:13:51 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has quit [Remote host closed the connection] 18:20:42 *** Klanticus [~quassel@179.234.179.109] has quit [Remote host closed the connection] 18:30:59 *** luaduck_zzz is now known as luaduck 18:33:37 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:45:31 *** Ttech [~ttech@dragons.have.mostlyincorrect.info] has joined #openttd 18:51:15 *** harmjan_ [~quassel@5354730A.cm-6-5b.dynamic.ziggo.nl] has joined #openttd 19:00:53 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:00:58 <andythenorth> o/ 19:01:28 <andythenorth> where is V453000 (whose opinion I want) 19:01:39 * andythenorth also avoiding doing tax return 19:10:43 <andythenorth> desert http://www.railpictures.net/viewphoto.php?id=515343&nseq=0 19:21:29 <Alberth> looks a bit grey 19:26:35 <andythenorth> they should change the render settings 19:40:37 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:41:11 <Wolf01> hi hi 19:41:14 <Alberth> o/ 19:47:54 <Wolf01> to transfer or to not transfer the nintendo netowrk account on the new 3ds.. this is the real problem 19:51:49 *** HerzogDeXtEr [~flex@i59F6C339.versanet.de] has joined #openttd 19:53:38 <andythenorth> hmm 19:53:44 * andythenorth plays 19:54:10 <andythenorth> Alberth: canât give you my savegame, uses local dev grfs, but itâs interesting how a BB network develops 19:55:01 <Alberth> all over the map, I suppose? 19:57:35 <frosch123> does it consider the areas you already service? or does it result in a lot of disconnected single lines? 20:00:00 <andythenorth> this is 40 years in https://dev.openttdcoop.org/attachments/download/7027/BB_game.png 20:00:14 <andythenorth> cargo flow chart is probably best explanation for network style :) 20:00:55 <andythenorth> everything there is prompted originally by BB, then making supporting connections 20:00:55 <frosch123> looks like ships+rv+aircraft :p no trains 20:01:00 <andythenorth> nearly all trains 20:01:05 <andythenorth> no aircraft 20:01:25 <andythenorth> 98 trains 20:01:29 <andythenorth> 86 RVs 20:01:33 <andythenorth> 108 ships 20:01:41 <andythenorth> so not nearly all trains :P 20:01:44 * andythenorth wrong 20:03:38 <Alberth> it doesn't look for extending your network in particular, it's just simple random cargo, random distance, find a nice destination 20:04:31 <Alberth> but you can build your own connections as well 20:04:41 <andythenorth> hmm, where is my SV game screenshot? :P 20:05:05 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 20:05:12 <andythenorth> last game I played was an awesome SV manufacturing supplies game, everything focussed on one corner of map 20:05:35 <andythenorth> so the cargo flow was a very large set of primary nodes, delivering to a smaller set of secondary 20:05:38 <Alberth> got a bit crowded in the corner :p 20:05:49 <andythenorth> then all secondary to one hub, with 5 tertiary nodes for goal delivery 20:05:53 <andythenorth> very pretty 20:06:09 <Alberth> sounds very neat 20:06:24 <andythenorth> BB is the total opposite 20:06:27 <andythenorth> both are good 20:06:45 <andythenorth> also Iâve messed with FIRS, breaking the neat flow of metal / oil -> supplies 20:06:51 <andythenorth> which is better imho 20:12:12 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has joined #openttd 20:12:15 <dreck> hi ngc :) 20:15:00 <NGC3982> Hi :-) 20:16:00 *** Yotson [~Yotson@2001:980:6ac8:1:846e:11d4:dd61:7fa6] has quit [Quit: .] 20:18:48 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 20:35:42 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 20:37:18 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has joined #openttd 20:41:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:47:44 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 21:17:17 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 21:17:27 <dreck> quick question: I'm rechecking wiki to see what I did not remember but anyway...if you rcon-change a game setting does it take effect immediately or only in next game? 21:19:06 <frosch123> depends whether you use the setting or settingnewgame command 21:19:59 <dreck> ah, will look that up. thanks 21:20:53 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:30:48 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 21:30:51 *** mode/#openttd [+v tokai] by ChanServ 21:38:47 <dreck> frosch sorry to ask but I think maybe I'm misunderstanding something .. how does one actually use ]rcon <pwd> "content state"? 21:39:33 <frosch123> check the help page 21:39:36 <frosch123> help content state 21:39:44 <frosch123> i don't know the commands by heart :p 21:40:01 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 21:40:50 <dreck> :p 21:49:50 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 21:58:51 <dreck> guess I'll poke around more with the console later on tonight...thanks anyway :) 22:01:00 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Read error: Connection reset by peer] 22:04:19 *** Suicyder [~Suicyder@86.92.59.88] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 22:06:26 *** Progman [~progman@p57A19846.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:11:57 *** frosch123 [~frosch@frnk-5f74494b.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:18:30 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 22:18:31 *** Kurimus [~stabbity@88-148-183-199.bb.dnainternet.fi] has joined #openttd 22:24:53 <dreck> going off for a bit now anyway 22:24:56 *** dreck [~oftc-webi@bas1-ottawa08-1176110546.dsl.bell.ca] has left #openttd [] 22:25:38 <Eddi|zuHause> is that just my impression or was that a really unconstructive discussion? 22:29:00 <andythenorth> he :) 22:35:18 *** gelignite [~gelignite@i5387A356.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 22:37:30 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has joined #openttd 22:44:13 *** Flygon [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 22:48:43 *** Eddi|zuHause [~johekr@p57BD500E.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:49:17 *** Eddi|zuHause [~johekr@p57BD500E.dip0.t-ipconnect.de] has joined #openttd 22:50:17 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 22:50:47 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Quit: Leaving.] 22:59:53 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 23:15:11 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 23:17:06 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:21:35 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 23:23:38 *** LadyHawk is now known as Guest2750 23:23:38 *** LadyHawk- is now known as ladyhawk 23:23:54 *** ladyhawk is now known as LadyHawk 23:27:12 *** Guest2750 [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 23:28:00 *** Flygon_ [~Flygon@147.18.214.218.sta.commander.net.au] has quit [Ping timeout: 480 seconds] 23:28:00 <Wolf01> 'night 23:28:04 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:32:10 *** zirrpo [zirrpo@S0106c8fb267bec2c.ed.shawcable.net] has joined #openttd 23:33:53 *** JacobD88 [~Thunderbi@cpc20-stap11-2-0-cust392.12-2.cable.virginm.net] has quit [Quit: JacobD88] 23:38:31 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 23:39:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth]