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00:03:45 <Eddi|zuHause> i don't quite understand it. NewGRFs can have cases, so why shouldn't GameScripts? 00:06:13 *** JGR [~JGR@host86-135-161-48.range86-135.btcentralplus.com] has quit [Ping timeout: 480 seconds] 00:07:36 *** JGR [~JGR@host86-135-161-48.range86-135.btcentralplus.com] has joined #openttd 00:20:54 *** shirish_ [~quassel@59.94.121.213] has quit [Remote host closed the connection] 00:25:00 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 00:30:18 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:50:33 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 00:51:05 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 00:51:42 <Supercheese> a good question indeed... 00:54:51 *** pixar [~Mychomize@46-236-110-230.customer.t3.se] has quit [Ping timeout: 480 seconds] 01:03:28 *** deniz1a [~kvirc@88.251.114.242] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:22:56 *** shirish [~quassel@117.195.116.221] has joined #openttd 02:01:23 *** tycoondemon2 [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 02:06:48 *** tycoondemon [~ashnohoe@D97BA869.cm-3-4c.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 02:33:23 *** Yotson [~Yotson@2001:980:6ac8:1:8872:1412:c66c:a5d1] has quit [Ping timeout: 480 seconds] 02:57:11 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 03:32:54 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Read error: Connection reset by peer] 03:57:24 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:08:07 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 04:08:10 *** mode/#openttd [+v tokai|noir] by ChanServ 04:11:43 *** tokai|mdlx [~tokai@port-92-195-1-97.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 05:05:12 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 05:08:13 *** HerzogDeXtEr [~flex@i59F6D314.versanet.de] has quit [Quit: Leaving.] 05:16:55 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 05:37:49 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p57BD40BF.dip0.t-ipconnect.de] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD4845.dip0.t-ipconnect.de] has joined #openttd 06:18:58 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has quit [Read error: Connection reset by peer] 06:38:15 *** Pereba [~UserNick@179.180.215.60] has joined #openttd 06:38:39 *** DabuYu [DabuYu@128.250.79.238] has quit [] 06:54:58 *** harmjan_ [~quassel@5354730A.cm-6-5b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:30:05 *** Yotson [~Yotson@2001:980:6ac8:1:e4c2:897c:51ec:4b8b] has joined #openttd 07:30:05 *** Yotson [~Yotson@2001:980:6ac8:1:e4c2:897c:51ec:4b8b] has quit [Remote host closed the connection] 07:42:46 *** Yotson [~Yotson@2001:980:6ac8:1:e4c2:897c:51ec:4b8b] has joined #openttd 07:44:27 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 07:44:29 <andythenorth> o/ 07:48:07 <Supercheese> greeble is apparently now a verb 07:48:20 <andythenorth> oops 07:48:25 <andythenorth> Iâve verbised a noun? 07:49:03 * andythenorth needs a Vehicle Plant 07:49:17 <andythenorth> V453000: should I put yours in from YETI? Looks very FIRS-style, no? 07:49:43 <Supercheese> 'Go ahead, greeble my day.' 07:53:41 <andythenorth> unless your day is an unrelieved plane, or low number of intersecting unrelieved planes, it is already greebled ;) 07:54:56 <Supercheese> Greeble the World⢠07:55:30 <andythenorth> Vehicle Factory. Accepts: Metal, Vehicle Parts; Produces: Goods, Engineering Supplies 07:55:39 <andythenorth> sound good? 07:55:52 <andythenorth> dunno if it should accept a third cargo. Not petrol 07:56:08 <andythenorth> maybe MNSP, but tends to have overlapping sources with Vehicle Parts 07:56:08 <Supercheese> Hmm no glass in FIRS 07:56:27 <andythenorth> Glass is Building Materials, Goods, MNSP or Vehicle Parts 07:56:34 <Supercheese> yeah 07:56:47 <andythenorth> I considered Tyres, but theyâre Vehicle Parts 07:56:55 <andythenorth> I considered Chemicals (paint) 07:57:44 <andythenorth> that is consistent with two other metal industries 07:57:51 <andythenorth> but eh, consistency :P 07:57:57 <Supercheese> if chemicals, it would have a low conversion ratio 07:58:39 <Supercheese> also, what economy? Full FIRS? 07:58:50 <andythenorth> Tropic Basic 07:58:57 <andythenorth> Full FIRS is full 07:59:06 <Supercheese> indeed 08:00:32 <Supercheese> well, chemicals would otherwise only go to Ports for export, no? 08:00:39 <Supercheese> so adding a domestic pathway would be nice 08:01:10 <Supercheese> unless something has changed since the nightly I have grabbed 08:01:15 <Supercheese> which is entirely possible 08:06:44 <Supercheese> ah, indeed yet no domestic pathway for chemicals, so +1 to vehicle factory accepting them 08:14:55 <andythenorth> ok 08:33:12 <supermop> andy should just make a second industry set 08:35:12 <planetmaker> moi 08:37:30 <Supercheese> tu 08:37:50 <andythenorth> supermop: probably will at some point 08:38:14 <Supercheese> FIRS is already like 5 industry sets 08:38:23 <andythenorth> got some tweaks to FIRS, want to add some more economies, then freeze it as âworking and finishedâ 08:38:27 <andythenorth> then do a new one 08:40:27 <supermop> really just need a way for people to cobble together the occasional new economy 08:40:44 <andythenorth> itâs non-trivial currently 08:40:49 <andythenorth> due to reasons 08:40:59 <andythenorth> dunno if new set would be new, or just FIRS 2.0 08:41:08 <andythenorth> depends if thereâs any radical new concepts 08:41:13 <supermop> the black holes and offshore industries a a good way to patch up an otherwise niche idea that someone may want for a particular circumstance 08:41:29 <andythenorth> changing the name makes it easier to break old behaviours without upsetting people 08:41:37 <supermop> indeed 08:41:47 <supermop> thats the best part 08:42:54 <andythenorth> the flip side is, I have no radical new concepts yet 08:42:57 <andythenorth> so, eh 08:43:00 <andythenorth> anyway gtg 08:43:01 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 08:43:02 <supermop> i bet pikka could have saved himself some complaints from some people if the last nars was just called "nars-inspired" 08:43:45 <supermop> firs needs some pointless detours thrown in 09:08:12 *** qwffffffff [~oftc-webi@c-24-3-141-230.hsd1.pa.comcast.net] has joined #openttd 09:08:38 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 09:08:51 <qwffffffff> can someone answer a quick question, does delivery time take into account the time when waiting for 100% load? 09:08:54 *** Pereba_ [~UserNick@179.178.245.228] has joined #openttd 09:14:05 *** Pereba [~UserNick@179.180.215.60] has quit [Ping timeout: 480 seconds] 09:14:07 *** Pereba_ is now known as Pereba 10:10:12 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has quit [Remote host closed the connection] 10:10:24 *** smurf [~smurf@2001:780:107:0:1278:d2ff:fea3:d4a6] has joined #openttd 10:12:20 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:14:16 *** jjavaholic [~jjavaholi@grahamg63.plus.com] has joined #openttd 10:17:46 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has joined #openttd 10:25:03 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:25:06 *** qwffffffff [~oftc-webi@c-24-3-141-230.hsd1.pa.comcast.net] has quit [Quit: Page closed] 10:30:33 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has quit [Ping timeout: 480 seconds] 10:39:40 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 10:43:02 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 10:45:04 *** zirrpo [zirrpo@S0106c8fb267bec2c.ed.shawcable.net] has left #openttd [] 10:55:31 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 11:17:45 <planetmaker> hi hi 11:37:10 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 11:37:53 <andythenorth> lo planetmaker 11:40:58 <planetmaker> o/ :) 11:56:15 *** shadowalker [~dark@le.shadownet.io] has quit [Quit: WeeChat 1.0.1] 11:56:31 *** shadowalker [~dark@le.shadownet.io] has joined #openttd 11:56:33 <argoneus> \o 12:18:58 *** TELK [~oftc-webi@61.101.44.235] has joined #openttd 12:20:33 <TELK> Hello, thanks for yesterday (or today maybe), Whom should I ask to if my site's IP is blocked/banned by openttd.org? 12:22:47 <peter1138> Why do you think it's blocked? 12:24:00 <TELK> Because I was tend to fetch finger.openttd.org/versions.txt by PHP's curl or fsockopen but it doesn't work 12:26:28 <planetmaker> TELK, we don't block anyone accessing openttd.org 12:27:01 <Eddi|zuHause> so, have you tried non-php ways of accessing, and what sort of error messages do you get? 12:27:19 <planetmaker> run a normal curl without php for instance to check 12:27:30 <planetmaker> from command line 12:27:39 <TELK> like a shell? 12:27:43 <andythenorth> like a shell 12:27:47 <planetmaker> like a shell 12:27:50 <andythenorth> like a boss 12:28:09 <TELK> I tried but it didn't work, too. 12:28:47 <peter1138> What does "didn't work" mean? 12:29:00 <TELK> It returns connection timeout. 12:29:14 <Eddi|zuHause> and a traceroute? 12:29:51 <andythenorth> paste the command youâre using 12:30:11 <TELK> Sorry, now it works.... what happened :( 12:30:31 <andythenorth> connection timeout? 12:30:39 <andythenorth> I would guess 12:30:50 <planetmaker> connection timeout is also not what you get for being banned :) 12:30:53 <planetmaker> usually 12:32:15 <TELK> thx for your help, I couldn't find what was a problem yesterday eventually... 12:32:30 <TELK> but now it works.... what the world.... 12:32:31 <Eddi|zuHause> someone secretly lifted the ban to make you look stupid :p 12:33:07 <V453000> wat up andythenorth 12:33:20 <V453000> vehicle plant from yeti? too many pixels? :P 12:33:51 <andythenorth> V453000: definitely FIRS style eh? 12:34:10 * andythenorth considers special treatement of ground sprites in FIRS 12:34:17 <andythenorth> so that invisible reveals yetis 12:34:22 <V453000> idk what to imagine with FIRS style :P 12:34:27 <andythenorth> treatment * 12:34:32 <V453000> :) 12:36:11 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 12:36:43 <TELK> Thanks for all of you, bye :) 12:37:11 <TELK> espacially to planetmaker :D:D 12:38:06 *** TELK [~oftc-webi@61.101.44.235] has left #openttd [] 12:41:50 <__ln__> ok, he's gone, you can re-ban now 12:43:32 <peter1138> :D 12:45:20 <planetmaker> :) psst, __ln__ 12:57:08 <V453000> got a new keyboard =D time to write documentation about RAWR 12:57:09 <V453000> :) 12:58:37 <Eddi|zuHause> new keyboards are terrible, no key is where it used to be :p 12:59:56 <V453000> exactly 13:00:03 <V453000> I have the one where everything is where it used to be . :) 13:00:09 <V453000> daskeyboards.com :P 13:00:29 *** liq3 [liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has quit [] 13:01:40 <Eddi|zuHause> i'm not speaking about the keyboard layout, i'm speaking about keys being some miniscule distance away, so you don't hit them 13:01:54 <V453000> wat 13:02:20 <Eddi|zuHause> unless you type by one-finger-search-system :p 13:05:30 <andythenorth> that is the best way 13:05:39 <andythenorth> fewere errors 13:06:11 <V453000> idk I feel like keys are still the same distance apart :D 13:06:29 <V453000> esp this one with the more traditional layouts 13:17:42 *** Suicyder [~Suicyder@86.92.59.88] has joined #openttd 13:25:55 *** tokai|mdlx [~tokai@port-92-195-9-65.dynamic.qsc.de] has joined #openttd 13:30:40 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:32:10 <Eddi|zuHause> idk either, whenever i get a new keyboard, even if it's the same model as before, i need an adjustment time, until my muscle memory adapts 13:45:35 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 14:05:49 <andythenorth> V453000: also Iron Works canât be built after 1901, shall I remove that restriction (for player funding only, preventing game building it) 14:05:56 <andythenorth> ? 14:11:45 <planetmaker> that would be nice :) 14:11:55 <planetmaker> or at least wouldn't hurt, I think 14:12:40 <andythenorth> I think restricting player building has costs, with not many upsides 14:12:47 <andythenorth> mostly imposing a not useful realism 14:13:20 <planetmaker> yeah. It costs nothing to not build it, if you don't like it. And the game won't force it onto you, if you play realistically. Thus +1 14:19:51 <V453000> indeed 14:19:58 <V453000> good move 14:20:51 <andythenorth> I wonder if that solves broken chains where some industries have intro dates set? 14:20:59 <andythenorth> game wonât build them, but player can always build? 14:21:10 <V453000> yeah thats nice 14:21:14 <andythenorth> so if you want fertiliser plant in 1492, you have to build one 14:21:18 <V453000> what bout biorefinery? :P 14:21:21 <V453000> ah right 14:21:22 <V453000> nice 14:21:31 <V453000> that is very good 14:21:35 <andythenorth> biorefinery too? 14:21:38 <V453000> well sure 14:21:40 <andythenorth> all 14:21:43 <V453000> it is what makes farms self-reproduce 14:21:48 <V453000> all would be best :P 14:21:58 <andythenorth> all 14:22:02 <andythenorth> or stupid parameter? 14:22:06 <andythenorth> dunno how people want server play 14:22:09 <V453000> pfft 14:22:15 <andythenorth> I nearly said ruder word 14:22:21 <andythenorth> I bet most parameters never get set 14:22:25 <andythenorth> nor even looked at 14:22:33 <V453000> they can increase the costs of industry funding if they so desire 14:22:54 <andythenorth> they can use FIRS 1.3.0 if they so desire 14:23:08 <V453000> XD topo 14:23:11 <V453000> too 14:31:13 <Belugas> hello 14:37:41 *** Prof_Frink [~proffrink@23.169.189.80.dyn.plus.net] has quit [Quit: Lost terminal] 14:40:14 <Eddi|zuHause> <andythenorth> I bet most parameters never get set <-- if you go by that logic, NewGRFs are practically not used at all. 14:40:37 <Eddi|zuHause> also, the universe is practically empty. 14:41:12 <andythenorth> this is a good counter point 14:41:20 <andythenorth> but parameters have quite a cost 14:41:47 <Eddi|zuHause> that said, i don't think the previous discussion warrants a parameter 14:42:50 *** HerzogDeXtEr [~flex@i59F6AFD7.versanet.de] has joined #openttd 14:43:23 <planetmaker> nice new harbours 14:44:51 <andythenorth> Eddi|zuHause: you wouldnât mind if you could fund industries at unrealistic dates? 14:45:12 <Eddi|zuHause> i don't usually fund industries 14:47:23 <V453000> how do I apply a static newgrf? 14:47:26 <V453000> (: 14:47:43 <__ln__> "i don't usually ..., but when i do, __________________"? 14:48:21 <V453000> andythenorth: ports are nice but they seem still very similar to me :P looks good though 14:48:31 <andythenorth> need more slugs 14:48:36 <V453000> . 14:48:40 <planetmaker> V453000, edit openttd.cfg 14:48:48 <V453000> well sure but what do I put there? :) 14:48:53 <V453000> I found newgrf-static section 14:49:11 <V453000> I did put there newgrf\RAWR.grf and it didnt like it 14:49:18 <planetmaker> activate as normal newgrf, exit openttd, look at the newgrf section and move the line to newgrf-static section 14:49:23 <V453000> xd 14:49:33 <planetmaker> and do not use \ but use / 14:50:07 <planetmaker> and make sure it's actually a newgrf which *can* be used static ;) 14:50:09 <V453000> yay it works \o/ 14:50:10 <V453000> :) 14:50:24 <V453000> rawr so fabulous 14:51:03 <V453000> SNAILS EVERYWHERE :D bloody FIRS farms 14:54:53 <Eddi|zuHause> https://www.youtube.com/watch?v=8yZMMjAN_es 14:55:12 <andythenorth> also what about the realisms? 14:55:21 <andythenorth> V453000: bloody FIRS 14:55:31 <andythenorth> sounds good though 15:00:16 *** Quatroking_ [~Quatrokin@e123005.upc-e.chello.nl] has joined #openttd 15:02:37 *** Quatroking__ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 15:03:56 *** Quatroking__ [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [] 15:07:33 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has quit [Ping timeout: 480 seconds] 15:08:33 *** Quatroking_ [~Quatrokin@e123005.upc-e.chello.nl] has quit [Ping timeout: 480 seconds] 15:14:53 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:16:37 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:30:20 *** Defaultti [defaultti@lakka.kapsi.fi] has quit [Quit: Quitting.] 15:31:14 *** Defaultti [defaultti@lakka.kapsi.fi] has joined #openttd 15:53:47 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 15:53:58 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has left #openttd [] 15:56:49 *** deniz1a [~kvirc@88.251.114.242] has joined #openttd 15:57:22 *** Biolunar [Biolunar@blfd-4d083358.pool.mediaways.net] has joined #openttd 15:57:29 <deniz1a> hello, is it possible to adjust cargo ratings of the game? 15:57:49 *** Progman [~progman@p57A18691.dip0.t-ipconnect.de] has joined #openttd 15:57:56 <deniz1a> like you can adjust building costs with basecosts mod 15:59:20 <deniz1a> and can you change the ingame day to an hour for example? 16:00:16 *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd 16:00:20 <Samu> hi 16:00:40 <Samu> I have 2 questions~ 16:01:09 <Samu> i am trying to host a 4096x4096 game but it takes 32 MBytes for someone to join 16:01:29 <Samu> they get an error saying it took too long to download 16:01:35 <Samu> how do I increase this time? 16:01:53 <planetmaker> max_join_time or so in openttd.cfg / via rcon 16:02:14 <Samu> the other question is how do I cap my upload ratio? 16:03:39 <Samu> say, to a max of 500 kbps 16:04:09 <planetmaker> ask in the channel dedicated to your OS / distribution 16:05:10 <planetmaker> mind, if you limit upload ratio, the download time for others will increase *even more* 16:08:44 <Samu> autosave is taking about ~15 game days lol 16:13:31 <planetmaker> that's what you get for using an over-sized map 16:13:49 <Samu> another error, processing map took too long, what does this mean? 16:16:11 <Samu> this error was from the autosave 16:22:19 <andythenorth> deniz1a: cargo ratings? 16:23:00 <Samu> how do I increase the processing map took too long error? 16:23:48 <Samu> downloaded ~16 MBytes when it happened, then the host sends that error 16:24:28 <Samu> the client joining gets a network-connection lost 16:24:31 <Samu> not true 16:26:51 <peter1138> Enable pause_on_join? 16:27:26 <Samu> ah the console says client #3 is dropped because it took longer than 500 ticks to join. I set the download time to 32000 :( 16:27:39 <Samu> it is on 16:27:41 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 16:29:19 <peter1138> There should be no ticks when paused. 16:30:11 <deniz1a> andythenorth: yes cargo payment rates. is it possible to adjust them? 16:30:14 *** xT2 [~ST2@118.107.136.95.rev.vodafone.pt] has joined #openttd 16:30:20 <andythenorth> yes 16:30:23 <andythenorth> newgrfs do it 16:30:28 <deniz1a> which one? 16:30:34 <andythenorth> FIRS does it 16:30:36 <andythenorth> probably others 16:30:48 <deniz1a> firs doesnt have such an option 16:30:51 <andythenorth> if you want to set them yourself, youâd need to write a newgrf, unless one exists already 16:31:06 <deniz1a> ok 16:31:38 <Samu> mistery solved 16:31:47 <Samu> had to change 2 settings 16:32:17 <Samu> setting network.max_join_time 32000 16:32:21 <Samu> setting network.max_download_time 32000 16:32:54 <peter1138> Cool. Now stop playing stupid size maps. 16:33:12 <Samu> how long is 32000 ticks though? 16:33:19 <planetmaker> :) 16:33:24 <planetmaker> 30 per second 16:33:38 <andythenorth> why play a 4096x4096 map in MP :o 16:33:39 <planetmaker> @calc 32000/30/60 16:33:40 <DorpsGek> planetmaker: 17.7777777778 16:33:41 <andythenorth> we donât have sharding 16:33:44 <planetmaker> so... 17 minutes :D 16:34:27 <planetmaker> sounds like something which one could easily DOS with a fast connection :) 16:35:10 <peter1138> Or even a slow connection... 16:35:19 <planetmaker> :) 16:35:54 <Samu> gonna try disabling pause on join 16:36:26 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:36:29 *** mode/#openttd [+o Alberth] by ChanServ 16:36:58 *** ST2 [~ST2@118.107.136.95.rev.vodafone.pt] has quit [Ping timeout: 480 seconds] 16:36:58 *** xT2 is now known as ST2 16:37:12 <Samu> oh, the server autosaving is throwing "possible connections losts, no answering for ~14 seconds" - it is saving during that time 16:40:01 *** APTX_ [~APTX@87-207-72-117.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 16:40:03 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 16:49:48 <Samu> gotta disable autosave 16:49:51 <Alberth> not sure why a server should autosave at all 16:50:08 <Alberth> also, did you force the program to use a single core? 16:50:20 <Samu> no idea 16:50:24 <Samu> where do I check that 16:50:38 <Alberth> in your operating system 16:50:49 <Samu> ah, no 16:51:09 <Samu> using all 8 16:51:17 <skrzyp> Samu: \o/ 16:51:27 <Alberth> ha, not possible with openttd 16:51:44 <Alberth> maybe it moves between cores every now and then 16:52:21 <Samu> 6% cpu usage 16:52:42 <Samu> but affinity is set to use all cores 16:52:47 <Alberth> ok 16:53:27 <Alberth> afaik it makes a copy of the map, and then saves the map in a separate thread 16:53:43 <Alberth> unless you don't give it room to spawn a new thread of course 16:54:48 <Samu> 18% usage during savegame 16:55:21 *** deniz1a [~kvirc@88.251.114.242] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:56:08 <Alberth> that seems to work thus 16:57:48 <Samu> cannot queue a client in front of another 16:58:20 <Samu> throwing "possible connections losts, no answering for" up to 20 seconds and disconnects :( 16:59:43 <Samu> client 1 is downloading, client 2 gets "possible connection lost" timer :( 16:59:45 *** APTX [~APTX@87-207-72-117.dynamic.chello.pl] has joined #openttd 17:00:09 <Samu> anyway to avoid that disconnection? 17:00:25 <peter1138> Use a smaller map. 17:01:02 <andythenorth> play on a LAN? 17:01:14 <Samu> i am connecting to myself 17:01:23 <Samu> still, the data goes through the internet 17:01:39 <peter1138> Uh... 17:01:44 <peter1138> To yourself how? 17:01:50 <Samu> run several openttds 17:02:08 <peter1138> No, I mean, is it the same machine? 17:02:11 <Samu> yes 17:02:18 <peter1138> Then it's not going via the Internet. 17:02:41 <Samu> really? 17:02:46 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:02:49 *** mode/#openttd [+v glx] by ChanServ 17:02:52 <Samu> strange, the upload rate was deemed too slow 17:02:54 <peter1138> Where would it be going? 17:03:03 <Samu> about 300 kb/s 17:04:30 *** luaduck_zzz is now known as luaduck 17:06:50 <Samu> you're right 17:06:55 <planetmaker> o/ Alberth 17:07:05 <Samu> there's something capping the upload to about 300 kb/s 17:07:13 <Alberth> hi hi 17:07:23 <planetmaker> autosave on a server makes perfect sense imho: you got saves to go back to in case of griefers or other trouble 17:07:32 *** Rejf_ [rejf@nintendos.pl] has joined #openttd 17:07:34 *** Rejf_ [rejf@nintendos.pl] has quit [] 17:07:35 <Alberth> good point 17:07:37 <planetmaker> players get angry, if you destroy their stuff 17:07:41 <peter1138> Maybe not with 4096x4096 maps though :) 17:08:32 <planetmaker> well. I would not begin with a map that size in the first place :) 17:09:27 <andythenorth> it is an unusual chice 17:09:30 <andythenorth> choice * 17:09:54 <Samu> just testing 17:10:03 <Samu> i like to test stuff 17:10:28 <Alberth> you need that size, you don't want to run into other players by accident, do you? 17:11:35 <Samu> Client #7 is dropped because the client's game state is more than 501 ticks behind. 17:11:44 <Samu> what is this? how to fix? 17:12:28 <Samu> that was someone named P.J.Bush, do you know him? 17:12:29 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 17:13:10 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:13:44 *** TheMask96 [martijn@greed.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:15:08 <Samu> is it max_lag_time? 17:15:19 <Samu> network.max_lag_time = 500? 17:16:06 <Alberth> I know a G.W. Bush 17:17:14 <Samu> setting network.max_lag_time = 32000 17:17:22 <Samu> too bad he's not rejoining :( 17:18:09 *** quorzom [~quorzom@cable-78-35-98-177.netcologne.de] has joined #openttd 17:18:16 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:20:36 <Alberth> @calc 32000 / 74 17:20:37 <DorpsGek> Alberth: 432.432432432 17:21:25 <Alberth> you want to play catch up when behind for more than a year? 17:22:09 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has joined #openttd 17:23:31 <Samu> i turned off autosave but it's still saving from time to time, is that normal? 17:27:47 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 17:30:11 *** TheDude [~Thed@2a02:2b88:2:1::1d73:1] has joined #openttd 17:32:47 <Samu> I got it 17:33:07 <Samu> without pause on join, the client is playing fastforward lol 17:33:12 <Samu> after downloading 17:33:43 <Samu> it was behind about 2 game months 17:34:05 <Alberth> @calc 60 * 74 17:34:05 <DorpsGek> Alberth: 4440 17:34:18 <Alberth> still a lot more than 500 17:35:57 <Samu> game is quite unresponsive 17:37:03 <Samu> during fastforward that is 17:38:05 <Alberth> ever tried playing openttd in single player in fast forward? 17:38:23 <Samu> yes 17:38:23 <Alberth> hmm, that is probably working 17:39:00 <Alberth> the point is that if you are 2 months behind, and you add a track, it means you are placing track two months ago for the other players 17:39:28 <Alberth> since the game doesn't go back, it postpones your build operation by 2 months instead 17:40:09 <Samu> not that kind of unresponsive, but it was almost frozen 17:41:34 <Alberth> sure, that's what happens, you push the cpu to the limit 17:41:47 <Samu> 12% cpu :( 17:42:11 <peter1138> 8 core? 17:42:14 <Alberth> with a lot of internal network traffic 17:42:14 <Samu> yes 17:42:22 <peter1138> So 100% of 1 core. 17:43:06 <Samu> could we see stuff animating in fast forward instead? that would be a bit more pleasant 17:43:27 <Samu> just saying 17:43:50 <Alberth> in general, you should be in fast forward at all 17:43:57 <Alberth> +not 17:45:21 <Samu> that near-freeze right after the download while I can't do anything 17:45:27 <DorpsGek> Commit by translators :: r27125 trunk/src/lang/latin.txt (2015-01-23 17:45:19 UTC) 17:45:28 <DorpsGek> -Update from WebTranslator v3.0: 17:45:29 <DorpsGek> latin - 3 changes by Supercheese 17:48:16 *** TheDude [~Thed@2a02:2b88:2:1::1d73:1] has left #openttd [I'm a happy Miranda IM user! Get it here: http://miranda-im.org] 17:48:22 <Samu> how do I avoid the "possible connection lost"? 17:48:57 <Samu> can't queue clients because of this 20-second timer 17:50:21 <Alberth> buy a bigger network pipe, or reduce the amount of data you need to transfer 17:50:50 <Samu> :( 17:53:17 <andythenorth> ho ho 17:53:19 <Samu> autosaving in fastforward screws things even more 17:53:25 <Samu> hi 17:53:28 <andythenorth> what about that theory that banning trees from the map solves network issues? o_O 17:53:32 <andythenorth> maybe that will help him :) 17:54:52 <Samu> could autosave be temporarily off when fastforwarding? 17:55:05 <Samu> for the client 18:00:37 <Samu> nice, 25% cpu usage, during both actions 18:00:52 <Samu> i thought i'd never see the day OpenTTD going over 20% 18:01:19 <Alberth> run 8 instances, and it will hit 100% :p 18:02:00 <Samu> during fastfowarding + autosaving 18:04:07 <Samu> autosave off is irrelevant then for a dual core system 18:04:11 <Samu> I see 18:04:33 <Alberth> it saves copying the map 18:04:55 <Alberth> and spamming files to the disk :p 18:11:39 <Samu> hmm, could OpenTTD upload to several clients at once? 18:12:28 <Samu> to avoid the client queue 18:13:45 <Samu> there is an issue with the pause on join turned on 18:14:29 <Samu> the queueing guy was dropped after that "possible connection lost" timer, but in the server, it is in it 18:14:34 <Samu> game is paused 18:14:51 <Samu> and doesn't unpause 18:18:56 <Samu> can't manually unpause either, it is saying connecting clients) 18:20:29 *** Quatroking [~Quatrokin@ip226-139-211-87.adsl2.static.versatel.nl] has joined #openttd 18:33:17 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:33:52 <Wolf01> hi hi 18:33:56 <Alberth> o/ 18:36:36 *** frosch123 [~frosch@frnk-5f740493.pool.mediaWays.net] has joined #openttd 18:37:22 <andythenorth> quak 18:37:37 <Alberth> quak quak 18:37:47 <frosch123> hola 18:38:01 <andythenorth> biab 18:38:02 *** andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] 18:38:10 <Alberth> :) 18:38:36 <Wolf01> bah, my coworker beat me on lego purchases... he spent about 400⬠since the first of january, I spent only 230⬠18:39:39 <Alberth> outsmart him by making nice new pieces of art? 18:39:58 <Wolf01> that's what I do everytime :D 18:39:59 <Alberth> everybody can win at buying lego 18:41:19 <Alberth> just needs money and storage 18:41:23 <Wolf01> now I'm out of ideas and I'm improving this one: http://cache.lego.com/e/dynamic/is/image/LEGO/70815?$main$ 18:42:05 <Wolf01> I'm trying to make the front to open without doing any noticeable external change 18:43:04 <Alberth> would be useful for freeing the person trapped in the front glass :) 18:44:56 <Wolf01> I'm also studying to build a modular set based on TT, but not with "real" tracks since they are really too big and every tile will be a lego baseplate 18:45:55 <Alberth> that will need a lot of room :) 18:46:07 <Alberth> depending on the size of the base plate 18:46:23 <Wolf01> yes, that's why I want to keep the tile like 4x4 studs 18:46:38 <Alberth> oh, quite manageable :) 18:46:52 <Wolf01> which is like my brickland baseset 18:47:26 <Wolf01> (except that is made thinking of duplo, which mean the tile is 8x8 in lego studs) 18:47:33 <Alberth> using openttd to design a landscape for the tiles 18:48:00 <Wolf01> mmh, dinner time 18:48:11 <Alberth> enjoy 18:51:37 <frosch123> V453000: what happened to your wasd keyboard? 18:51:43 <frosch123> did you break it? :p 18:52:27 <V453000> no, I bought the daskeyboard for work 18:52:40 <V453000> wasd is just fine at home :) 18:52:58 <V453000> but since I spend most of the day at work I couldnt stand the one there :D 18:53:04 <frosch123> ok, i was worried they do not last V for a year 18:53:22 <V453000> bonus is that I still have all of the custom keycaps twice, so I can replace some :P 18:53:25 <frosch123> s/last/sustain/ 18:53:33 <V453000> yeah :) no worries there 18:53:45 <V453000> I got brown switches for work though 18:53:48 <V453000> less noize 18:55:28 <frosch123> hmm, true, i guess keyboards noises cannot cover the phone ringing 18:56:04 <V453000> eh our phone doesnt ring that often, but keyboard is constant :P it would be quite annoying 18:56:07 <V453000> the browns are quite ok 18:56:28 <V453000> and the extra media keys are super useful for me to put volume down quickly when someone wants something etc 19:05:11 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 19:13:19 *** liq3 [~liq3@CPE-120-147-178-81.gdfw1.lon.bigpond.net.au] has joined #openttd 19:36:39 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has joined #openttd 19:40:30 *** TheDude [~Thed@2a02:2b88:2:1::1d73:1] has joined #openttd 19:40:41 *** TheDude [~Thed@2a02:2b88:2:1::1d73:1] has left #openttd [I'm a happy Miranda IM user! Get it here: http://miranda-im.org] 19:41:38 *** dreck [~oftc-webi@166.62.182.125] has joined #openttd 19:41:44 <dreck> hi 19:57:00 <andythenorth> Vehicle Parts: crates or tons? 19:57:11 <andythenorth> implies tyres, windscreens, panels, engines etc 19:57:15 <Alberth> crates, imho 19:57:31 <andythenorth> +1 19:57:56 <Alberth> give 1 tonne of windscreens :p 19:58:07 <andythenorth> eh I still canât login to newgrf wiki :) 19:58:11 <andythenorth> no docs updates from me then 19:59:38 <andythenorth> âVPTSâ? 19:59:59 <andythenorth> âVPRTâ 20:00:31 <dreck> yeah I would say 'crates' too 20:01:15 <dreck> tons would be more like for the iron ore used to create the engine block with etc 20:01:46 <Alberth> VPTS 20:01:57 <Alberth> VEHP 20:02:15 <Alberth> PART 20:02:56 <dreck> I'll say VHPT as its VeH ParTs? 20:03:01 <dreck> dunno tbh :) 20:04:26 <andythenorth> VPTS 20:05:04 <V453000> PART 20:05:39 <andythenorth> doesnât that game over anyone who wants to make generic âparts'? 20:05:49 <andythenorth> FIRS had parts once upon a time 20:06:06 <andythenorth> eh, they wonât know the label exists anyway :) 20:06:47 <V453000> xd 20:06:53 <V453000> use GEAR 20:07:39 <andythenorth> ha 20:08:01 <Alberth> :D 20:08:45 <dreck> actually Railroad Tycoon 2 as I recall had cars .. but nothing specific for 'car parts' because you only did rubber>tire>factory and coal+ore>steel>factory ..then the car factory produced automobiles that could be sold to towns or to the import/export docks 20:08:53 <dreck> just a bit OT quibbing :) 20:09:06 <andythenorth> I have the RT3 cargo chart here 20:09:09 * andythenorth looks 20:09:28 <dreck> heh I have RT2+expansion .. still keep trying to find someone with the other special version I would love to trade for :-> 20:09:45 <andythenorth> tyres -> auto plant 20:09:50 <dreck> and also the disks for RT too .. never used it for a long time tho 20:09:59 <andythenorth> cars -> town 20:10:05 <V453000> everybody knows vehicles come out of balls of steel, petrol and batteries 20:10:14 <dreck> yeah I think RT2 and RT3 shared a lot of similar industry system 20:10:30 <V453000> no cars to fmsp/ensp ? :P 20:10:31 <dreck> different vehicles and how these were purchased tho..especially something about "freight type" and "passenger type" 20:10:38 <andythenorth> V453000: fuck no 20:10:39 <V453000> goods cargoes are boring, just profit meh 20:10:44 <dreck> that was why I never really went into RT3 as I didn't like the idea a lot 20:10:55 <V453000> export them to port! :D 20:11:03 <andythenorth> goods -> port 20:11:08 <andythenorth> get useful stuff back 20:11:11 <andythenorth> ports solve all ills 20:11:17 <V453000> YARR 20:11:27 <andythenorth> at expense of realisms, enforced chains blah blah 20:11:45 <andythenorth> BUT ITâS NOT LOGICAL! 20:11:50 <Alberth> yay! 20:11:59 <dreck> andy yeah the Port in RT2 could produce weird things from time to time 20:12:25 <dreck> such as trading passengers in return for ore ..or goods>steel (and send steel back to the die factory to make more goods to send back to same port...weird loop! heh) 20:12:31 <Alberth> space port in dune could do that too 20:12:39 <frosch123> how about a completely unspecific economy? cargo types are stuff, parts, things, goods, gadgets, ... 20:12:45 <V453000> port is perfectly logical export/import economy 20:12:50 <frosch123> may drive vehicle authors insane :p 20:12:57 <V453000> I like it frosch123 20:12:58 <andythenorth> frosch123: in FIRS 2.0 :) 20:13:05 <andythenorth> me and V453000 will collaborate 20:13:08 <andythenorth> that would be insane 20:15:02 <Alberth> can we have magic too? 20:15:45 <Alberth> I wonder if that counts as familiy-friendly.... 20:16:40 <Alberth> Some people didn't want their children to read Harry Potter, as it contains stories about wizards and witches 20:16:43 <frosch123> ah, yeah, "magic", "energy", "air", "pressure", "temperature", ... all good cargos :) 20:16:58 <Alberth> we already have "air", as bubble 20:18:31 <andythenorth> unicorns 20:18:33 <andythenorth> ponies 20:18:39 <andythenorth> karma 20:19:21 <V453000> I quite liked the idea of Alberth to create generic box-ish cargoes :) 20:19:22 *** Biolunar [Biolunar@blfd-4d083358.pool.mediaways.net] has quit [Quit: leaving] 20:19:31 <andythenorth> so whatâs the magic hg command to merge without it complaining about uncommited changes? 20:19:36 <andythenorth> nvm :P 20:19:43 <V453000> at the asme time it doesnt exactly fit my plans though :P 20:19:50 <andythenorth> I canât push atomic commits with hg 20:19:55 <andythenorth> probably using it wrong 20:20:01 <andythenorth> user error 20:20:05 <Alberth> just brewing plans for whatever you do next, V :) 20:20:11 <V453000> :P 20:20:33 <V453000> RAWR PURR CATS NUTS YETI, ? 20:20:44 <V453000> plans are at ? position :P 20:20:56 <V453000> chronologically sorted 20:21:02 <V453000> from the left to right. 20:21:10 <Alberth> yeah, I had BLOCKy but that obviously doesn't fit 20:21:29 <V453000> CUBE 20:21:29 <Alberth> BLKy ? 20:21:31 <V453000> ez 20:21:46 <V453000> CUBE Ultimately Boring Economy? :D 20:21:47 <Alberth> +1 on CUBE 20:21:58 <V453000> Utterly Boxxy econome? :) 20:22:03 <V453000> Box-ish? 20:22:07 <V453000> Boxful? 20:22:12 <V453000> Boxing? 20:22:15 <V453000> Boxistic? 20:22:18 <Alberth> nah, boxxy is much better 20:22:43 <V453000> well then Eventually! :D 20:22:49 <andythenorth> SANE 20:23:03 <andythenorth> ROXX 20:23:06 <andythenorth> HAXX 20:23:11 * andythenorth might make HAXX 20:23:23 <V453000> all of your newgrfs are haxx 20:23:31 <V453000> /TOP LEVEL INSULT 20:23:32 <andythenorth> unkind 20:23:50 <andythenorth> some of them I didnât get chance to do haxx yet 20:24:03 <andythenorth> but Iâm working on it 20:25:02 <andythenorth> Vehicle Factory or Vehicle Plant? 20:25:30 <Alberth> Vehicle Plant as in Power Plant? 20:25:42 <andythenorth> yah 20:25:53 <andythenorth> makes vehicles 20:26:15 <Alberth> factory sounds nicer to me, tbh 20:27:00 *** deniz1a [~kvirc@88.251.114.242] has joined #openttd 20:27:01 <Alberth> perhaps british <-> american ? 20:27:28 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has quit [Ping timeout: 480 seconds] 20:27:37 <deniz1a> hi. is there a guide that explains how to develop newgrf extensions? 20:28:57 <frosch123> deniz1a: http://www.tt-wiki.net/wiki/NMLTutorial 20:29:08 <V453000> tt-wiki has some coding documentation sortoftutorials, I have written tutorials on how to create stuff in 3D postproduction, and there might be a couple pixel drawing tutorials around everywhere :) 20:29:14 <Alberth> http://www.tt-wiki.net/wiki/Tutorials 20:29:50 <dreck> deniz1a old tutorials here too if you want http://users.tt-forums.net/purno/PDT/index.html 20:29:51 <deniz1a> ok thanks. i couldn't find that from the web site... 20:36:00 *** Pereba [~UserNick@179.178.245.228] has quit [Quit: Looking for an free alternative to mIRC? Check AdiIRC! http://www.adiirc.com] 20:49:16 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:50:03 * andythenorth plans a big FIRS rewrite 20:50:29 *** gelignite [~gelignite@i528C38BE.versanet.de] has joined #openttd 20:52:05 <V453000> to newNML? 20:52:34 <V453000> or to NFO? 20:53:54 <andythenorth> to something that isnât a horrible mix of python and CPP 20:54:04 <andythenorth> half of which manages things like IDs automatically 20:54:08 <andythenorth> and the other half manually 20:54:48 <deniz1a> will it have 32 bit graphics? 20:55:34 <andythenorth> absolutely not 21:00:34 <V453000> BAD 21:00:34 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has quit [Read error: Connection reset by peer] 21:00:37 *** pxr [~Mychomize@46-236-110-230.customer.t3.se] has joined #openttd 21:01:03 <andythenorth> zero interest 21:01:17 <andythenorth> 2x zoom pixel art, then weâd be talking 21:01:23 <deniz1a> why not? no graphics designers or is it a decision not to? 21:01:25 <andythenorth> but Iâm not doing the whole bloody game 21:01:40 <andythenorth> I like pixel art 21:01:58 <andythenorth> it would be way easier in some respects to render sprites 21:02:01 <andythenorth> but eh no 21:02:16 <deniz1a> yeah it looks good as long as you dont zoom. is there a way to convert pixelart to vector svg? 21:02:44 <deniz1a> then it could be converted to png 21:02:55 <andythenorth> it already is png 21:03:10 <deniz1a> i mean with high resolution 21:03:26 <V453000> 3D is useful, really :) but pixel art is unmatched in x1 21:03:41 <deniz1a> 3d? 21:03:51 <andythenorth> polgyons and rendering 21:03:53 <deniz1a> what's x1? 21:04:16 <V453000> zoom 21:04:23 <deniz1a> oh 21:04:48 <deniz1a> but 3d doesnt have much to do with that? you can zoom with 2d graphics too 21:04:59 <deniz1a> 3d would make it easier to see behind buildings 21:05:12 <deniz1a> you could rotate camera 21:05:18 <frosch123> 32bpp also has nothing to do with zoom-in :p 21:05:38 <deniz1a> yeah that's right, it's just the colors 21:05:41 <V453000> ^ 21:06:00 <deniz1a> but 32bit graphics are also made in high resolution 21:06:14 <V453000> basically, if you create extra zoom, it is more convenient to render things and have them in 32bpp, simply because drawing x4 32bpp is just pure insanity in terms of time consumption 21:06:29 <V453000> on the other hand is traditional x1 zoom pixel drawing 21:06:50 <V453000> from personal experience, once you get a 3D project set up, the newGRF set grows VERY quickly 21:07:14 <V453000> e.g. I drew a full generation of wagons for all cargoes in the game for 3 weeks of hardcore work in pixel art, now I have it in 2 days in 3D models 21:07:15 <deniz1a> are there programs that automatically convert bitmap to vector graphics? 21:07:28 <deniz1a> then all the old pixelart could be made high res 21:07:37 <V453000> I dont think they would do well and it would still lack details, it would just be higher resolution but nothing to see there 21:07:51 <deniz1a> yeah ok 21:07:55 <V453000> we already have zbase which does that 21:08:01 <V453000> of course not by vector, but same result 21:08:12 <deniz1a> and it's much better then opengfx 21:08:39 <V453000> not really 21:08:45 <deniz1a> why? 21:08:50 <V453000> it looks utterly horrible 21:09:05 <V453000> there is nothing to see, textures are almost nonexistent, models are nothing new 21:09:06 <deniz1a> but you can zoom.. 21:09:16 <V453000> yes, only more pixels, but without extra content 21:09:37 <deniz1a> still better than blocky pixels when zoomed in 21:10:36 <V453000> yeah but in any other zoom than x4 it looks outright awful 21:11:19 <V453000> and since normally players spend most of the time in x1 with some occassional x2 and rather rare marveling at graphics at x4, I think the focus should remain at x1 21:11:22 <deniz1a> yes it lacks detail compared to standard graphics but i still prefer zoom 21:11:36 <V453000> note that I am saying this as probably the largest scale 32bpp/extra zoom graphics author at the moment 21:12:08 <deniz1a> oh i constantly zoom in on my vehicles doing their work, earning me money 21:12:40 <V453000> sure but how long is that going to last :) after you have seen all of them and you play the game for a longer time, you will stay in more normal zooms more often 21:13:01 <andythenorth> the game already converts 1x graphics to 4x 21:13:01 <V453000> extra zooms are nice and cute and all, but the x1 is still pivotal 21:13:04 <andythenorth> thatâs how it zooms 21:13:22 <frosch123> https://www.tt-forums.net/viewtopic.php?p=1141014#p1141014 <- deniz1a: V prefers that kind of look :p 21:13:24 <andythenorth> opengfx is nothing to compare against 21:13:29 <deniz1a> i sometimes click on a train and maximize its following window and watch 21:13:35 <deniz1a> it's very relaxing 21:13:43 <andythenorth> sometimes I have to test FIRS with OpenGFX 21:14:01 <Samu> http://www.twitch.tv/xarickpreto 21:14:01 <andythenorth> then I realise why so many players think the game looks dated and want 32bpp 21:14:06 <Samu> :p 21:14:32 <V453000> yes OpenGFX isnt the best either 21:14:38 <V453000> been saying that for years 21:14:40 <andythenorth> itâs on the edge 21:14:45 <andythenorth> as an achievement, itâs pretty awesome 21:14:57 <andythenorth> but compared to original TTD sprites, no comparison 21:15:07 <V453000> well sure zbase as an achievement is cool as well, considering it took 350 hours 21:15:42 <V453000> and zephyris deserves all the respect as nobody did anything more useful even until now, but that doesnt mean it is actually good :) 21:15:48 * andythenorth wonders how long Simon Foster had to draw original sprites 21:15:52 <andythenorth> maybe 1 year? 21:15:57 <Samu> i like my gpu upscalling from 1280x720 21:16:06 <andythenorth> probably in DPaint on an Amiga? 21:16:18 <V453000> idk really but must have been a while, I would assume something like a year 21:17:12 <V453000> holy shit at your signalling Samu 21:17:19 <andythenorth> perhaps he used MS Paint 21:17:24 <andythenorth> or MacDraw 21:17:28 <andythenorth> or even :o Corel 21:17:52 <Samu> oh I got a viewer 21:17:59 <V453000> software is quite irrelevant for pixel art tbh :) 21:18:15 <frosch123> andythenorth: did it support scroll lock? 21:20:30 <V453000> also, the filesizes with 32bpp/extra zoom are quite wtf too 21:20:33 <frosch123> i only remember one software that ever made use of scroll lock, some weird dos paint program 21:20:36 <V453000> RAWR will probably not get under 300MB 21:20:51 <V453000> even with the first versions of only landscape/tracks/roads 21:21:02 <V453000> not even all the shitload of other stuff 21:22:20 <V453000> and if you suddenly have an industry set with 200MB, train set with 200MB, landscape with 200MB, station set with 200MB, it adds up quickly ._. 21:22:34 <V453000> some people are complaining about my newgrfs already :D 21:22:59 <frosch123> yeah, i worry 1.6 will have to deal with more 32bpp stuff :) 21:23:36 <V453000> that is probably inevitable as time passes 21:24:02 <V453000> at the same time there arent really any people who actually do create 32bpp/ez on a serious scale 21:24:36 <V453000> currently... 21:24:36 <frosch123> oh, don't worry, that's only a matter of time 21:25:04 <frosch123> old people do pixel drawing, young people do not even consider that 21:25:30 <V453000> well lets see :) if bad brett releases at least something lets see how useful will that be :) 21:25:30 <V453000> if 21:26:08 <Samu> did i get any reply the other day about dried river tiles? 21:26:14 <Samu> https://rupavq.dm2304.livefilestore.com/y2pE5dcRaT6gvEfs9_ccqA9tn3mKMeZibX3SqbXMCiQZv2xLnQzVGpq6hRg0dF-vCAv4dCUdn8obsSebPZFQfwVLHq5oVUqvVCxziNHaNkT-73X0nFP-QQuDAMCLsci3RRiZDlAKxlYWno5iVtXiGA4gg/Dried%20river%20paint-shopped.png?psid=1 21:26:57 *** itsatacoshop247 [~itsatacos@2601:9:1180:237:f16d:3c7a:3ff5:b6bc] has joined #openttd 21:27:23 <deniz1a> are train wagons the same for all track types? 21:27:43 <frosch123> not necessarily 21:27:52 <frosch123> usually they are the same for elrail/normal rail 21:27:59 <frosch123> but it's up to the newgrf 21:28:33 <Samu> guess not 21:29:20 <deniz1a> is the source code of reduced passenger rate newgrf available? 21:29:59 <frosch123> check it's website link, if it has any 21:30:17 <frosch123> -' 21:30:18 <deniz1a> there isn't any link in description 21:30:41 <frosch123> no link in the content download either? 21:30:45 <deniz1a> no 21:31:06 <frosch123> no idea then 21:31:12 <deniz1a> ok 21:31:13 * dreck points to grfcodec 21:31:14 <dreck> :) 21:32:03 *** gelignite [~gelignite@i528C38BE.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:33:21 *** deniz1a [~kvirc@88.251.114.242] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 21:37:00 <Samu> oh nice, timetables are autofilled now 21:40:39 <Samu> I feel like photoshopping something in the orders menu, it's a bit clumsy 21:40:44 <Samu> for a suggestion 21:42:21 <andythenorth> hmm 21:42:26 * andythenorth adds Birdshit Mine 21:42:29 <andythenorth> or Batshit Mine 21:42:45 <frosch123> Guano Mine 21:42:49 <andythenorth> yeah 21:42:55 <andythenorth> good guess 21:44:55 <frosch123> give it the clay pit/quarry graphics, just with a white-greenish lake 21:47:45 <andythenorth> ha 21:47:45 <andythenorth> no 21:48:26 <frosch123> so a car park under some trees instead? 21:49:18 <andythenorth> waiting for V453000 to render me something 21:49:22 <andythenorth> a _giant_ bat 21:49:43 <andythenorth> if that doesnât happen, Dan has drawn this http://dev.openttdcoop.org/projects/firs/repository/entry/graphics_sources/guano_mine/GuanoMine1.png 21:49:48 <andythenorth> needs some more shading 21:50:04 <andythenorth> intended to be built on water, maybe I can make it build on land too 21:50:10 <andythenorth> not sure if I can permit both 21:50:26 <andythenorth> but I am hoping for the giant bat, in a FIRS style 21:50:48 <V453000> I am a selfish cunt and I only render for meself and CATS and sending Pikka yeti meshes :P 21:50:57 <andythenorth> rude 21:51:09 <Samu> ms paint-shop suggestion: https://rupavq.dm2304.livefilestore.com/y2poUDm8-tx5GTTFn_5486P8aF1ZLNqp_qbTJz5W25i8Lr8bpdQRIL4kaUcp7w1BizvedXL_DxXLeFLCzxi7thu7edvp4dHO066HTTL4OhlxWUVvZoWtl2lkoud_kQMHjzD9r7ONBTeBAg-_vW0TI_CtQ/twitch.tv_xarickpreto%2C%202003-03-20%20-%20ms%20paint%20shop.png?psid=1 21:51:35 <Samu> 0, 25, 50, 75, 100, as presets 21:51:41 <andythenorth> ah that 21:51:46 <andythenorth> V453000 has ruled that out already 21:52:52 <Samu> maybe improve upon the others as well 21:53:11 <Samu> brb 21:54:44 *** frosch123 [~frosch@frnk-5f740493.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:55:18 <andythenorth> bye 21:55:19 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has left #openttd [] 22:01:57 *** Haube1 [~Michi@31.7.56.133] has joined #openttd 22:03:17 <Samu> more photoshop suggestions: https://rupavq.dm2304.livefilestore.com/y2pehM2zi807qfxGzViR9coQTjAFAskqnEQA6c5xHFmPutf0j7S8biaNq4nU9SlT6m84kQzaG2M64bw-lBXFrRNTFNof1MnhlSVW1aRACP3vy0Fwt_IEtt4zm4003Zb6VhXrChXEza5fDS-WOrsJA0-oQ/conditional%20orders%20buttions.png?psid=1 22:07:44 *** Haube [~Michi@ip25048c11.dynamic.kabel-deutschland.de] has quit [Ping timeout: 480 seconds] 22:09:58 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 22:17:21 <supermop> yo 22:17:38 <Samu> someone went crazy and planted trees everywhere, it is increasing my stream upload rate considerably during motion 22:17:49 <Samu> hi 22:19:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 22:21:31 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:21:44 *** efess [~Efess@c-24-61-64-170.hsd1.ct.comcast.net] has joined #openttd 22:27:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 22:30:39 *** Progman [~progman@p57A18691.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:31:27 *** Yotson [~Yotson@2001:980:6ac8:1:e4c2:897c:51ec:4b8b] has quit [Quit: .] 22:47:26 <Samu> windows 10 will be free for owners of windows 7 :) 22:47:31 <Samu> I am pleased 22:51:36 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:54:21 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has joined #openttd 22:58:27 <Wolf01> 'night 22:58:32 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:58:59 *** Haube1 [~Michi@31.7.56.133] has quit [Read error: Connection reset by peer] 22:59:43 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 23:02:35 *** SoulOfTheInternet is now known as ToBeFree 23:11:49 <Samu> can i post suggestions in the bug tracker, under feature request or better not? 23:17:56 *** naliao [~Naliao@107-133-209-15.lightspeed.lsvlky.sbcglobal.net] has quit [Read error: Connection reset by peer] 23:24:58 <Eddi|zuHause> a post in the tracker is better for developer response, a post in the forum is better for user/community response. if you have nothing that benefits the development effort, a post on the tracker is probably useless 23:37:12 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 23:37:34 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 23:38:27 <Samu> the suggestion is about conditional orders with buttons instead of drop down, like in the image I edited 23:43:09 *** shirish_ [~quassel@117.195.116.221] has joined #openttd 23:45:00 <Eddi|zuHause> i think there is already a larger topic about order gui restructuring 23:46:38 *** shirish [~quassel@0001358e.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:48:00 *** Biolunar [Biolunar@blfd-4d083358.pool.mediaWays.net] has joined #openttd 23:48:27 <Samu> order gui restructuring 23:49:39 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:50:59 *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has quit [Remote host closed the connection] 23:58:05 *** Samu [~oftc-webi@po1-84-90-249-192.netvisao.pt] has joined #openttd