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00:07:52 *** greeter [~greeter@0001c47f.user.oftc.net] has quit [Quit: ZNC - http://znc.in] 00:12:31 *** greeter [fresh@0001c47f.user.oftc.net] has joined #openttd 00:41:15 *** guru3 [~guru3@000128ea.user.oftc.net] has quit [Ping timeout: 480 seconds] 00:55:01 *** FLHerne [~flh@dsl-217-155-24-22.zen.co.uk] has quit [Quit: There's a real world out here!] 00:58:53 *** sim-al2 [~sim-al2@dns25-175.cbu.edu] has quit [Ping timeout: 480 seconds] 01:14:09 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 01:22:01 *** HerzogDeXtEr1 [~farci@i59F6BD1A.versanet.de] has joined #openttd 01:27:12 *** HerzogDeXtEr [~farci@i59F6A8B9.versanet.de] has quit [Ping timeout: 480 seconds] 01:33:55 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 01:33:57 <drac_boy> hi 01:45:56 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has joined #openttd 01:50:32 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has quit [] 01:50:35 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 01:52:19 *** HerzogDeXtEr1 [~farci@i59F6BD1A.versanet.de] has quit [Read error: Connection reset by peer] 02:05:02 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 02:28:07 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 02:52:44 *** norro_ [~quassel@vm-1-2.k023.de] has joined #openttd 02:52:44 *** norro [~quassel@vm-1-2.k023.de] has quit [Read error: Connection reset by peer] 03:35:51 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 03:56:20 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:26:22 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 05:56:01 *** Eddi|zuHause [~johekr@p5DC667EA.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p5DC6757E.dip0.t-ipconnect.de] has joined #openttd 06:35:58 *** guru3 [~guru3@000128ea.user.oftc.net] has joined #openttd 06:40:52 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 06:45:32 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 07:14:48 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:24:06 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 07:24:44 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 07:42:11 *** Progman [~progman@p57A18C09.dip0.t-ipconnect.de] has joined #openttd 07:47:52 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Quit: Valete omnes] 08:03:58 <V453000> mornynk 08:04:04 <V453000> how many such steps are in a tile? motion_counter 0 ... 15 08:04:12 <V453000> or, how does this translate to ingame tiles? 08:08:02 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:08:05 *** mode/#openttd [+o Alberth] by ChanServ 08:09:00 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 08:09:22 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 08:19:39 <Eddi|zuHause> V453000: 16 steps in a (straight) tile, 8 in a diagonal tile (i believe). however, the internal counter goes higher than 15, this is an arbitrary nml limitation 08:20:12 <V453000> okay :) thanks 08:20:19 <Eddi|zuHause> it might also be 12 on a diagonal 08:20:53 <V453000> xd 08:21:05 <Eddi|zuHause> diagonals are weird 08:21:12 <V453000> ye 08:21:14 <V453000> 1.4 shit\ 08:21:46 <V453000> I am definitely making 2 models, one for straight and one for diagonal 08:21:52 <V453000> no more stretching etc 08:25:49 <Eddi|zuHause> you can access the full range of the motion counter with the var[] notation, which is advisable if you have like a 3-frame animation, so it doesn't jump so much 08:26:33 *** Progman [~progman@p57A18C09.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 08:42:28 <V453000> does it mean I have more motion frames within a tile or that it can transition over multiple tiles? 08:46:27 *** gelignite [~gelignite@f049096055.adsl.alicedsl.de] has joined #openttd 08:48:55 <V453000> hm, can only be done for first vehicle in consist? 08:49:08 <V453000> does dual headed train apply for tlat? 08:49:11 <V453000> that* 08:59:15 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:09:27 *** tycoondemon2 [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has quit [] 09:14:04 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Read error: Connection reset by peer] 09:14:30 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 09:14:49 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 09:39:56 *** tycoondemon [~ashnohoe@D97B8CD4.cm-3-4c.dynamic.ziggo.nl] has joined #openttd 10:12:12 *** Wolf01 [~wolf01@host105-62-dynamic.252-95-r.retail.telecomitalia.it] has joined #openttd 10:12:38 <Wolf01> hi hi 10:13:23 <Alberth> moin 10:19:43 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 10:25:27 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:27:37 <andythenorth> o/ 10:27:47 <Alberth> moin 10:30:05 <Wolf01> o/ 10:32:34 *** Pensacola [~quassel@88.159.51.52] has joined #openttd 10:39:02 * andythenorth needs to try new Busy Bee 10:41:01 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 10:46:21 * andythenorth wants a fjord generator :P 10:48:35 <peter1138> make one 10:50:28 <Alberth> find a norway heightmap :p 10:51:08 <andythenorth> apparently http://www.tt-forums.net/viewtopic.php?t=62966 10:51:54 <andythenorth> http://inai.de/files/ttd/West_Norway.png 10:52:03 <andythenorth> wonât work for my 256x512 map 10:52:12 * andythenorth will stop complaining now 10:52:28 <Alberth> cut it in 2 parts? 10:53:07 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 10:53:12 <Alberth> 1/2 that map is sufficient :) 11:07:35 <Alberth> the script prints the number of routes that it finds, it would be interesting how many that are, it's was less than 10 here, which is surprisingly low 11:14:27 <andythenorth> on my first 10 goals 11:14:49 <andythenorth> there are 4 goals with 32 routes 11:15:03 <andythenorth> and 6 goals with 1-6 routes 11:15:20 <andythenorth> so theyâre bunched at either end of the scale 11:15:21 <Alberth> ah, 32 is the max it stores 11:15:38 <andythenorth> figures 11:19:37 *** sla_ro|master [slamaster@95.76.27.245] has quit [] 11:37:14 *** Pensacola [~quassel@88.159.51.52] has quit [Remote host closed the connection] 12:18:29 *** sla_ro|master [slamaster@95.76.27.245] has joined #openttd 12:37:38 *** Speedy [~speedy@the.wrong.domain.name] has quit [Ping timeout: 480 seconds] 12:42:04 <Flygon> Damn 12:42:19 *** HerzogDeXtEr [~farci@i59F6BD1A.versanet.de] has joined #openttd 12:42:19 <Flygon> DERMs on the 2CC set tracker have a lower speed limit than they regulary ran 12:42:27 <Flygon> Is it worth trying to appeal that decision? 12:48:35 <Alberth> you should try to play with a realistic modeling set :p 12:48:39 <Alberth> +not 12:49:48 <Alberth> real-life modeling and playability don't go together 12:58:47 <Flygon> Hrmm =/ 12:58:55 <Flygon> Alright. But it bugs me to a significant margin 12:59:14 <Flygon> Half the reason the DERMs lasted from the 1920s to 1990s is because of how flexible they were 12:59:23 <Flygon> 80-100km/h is long lasting 12:59:28 <Flygon> 60km/h is the scrap heap x.x 13:06:10 *** frosch123 [~frosch@x4d011728.dyn.telefonica.de] has joined #openttd 13:06:22 <Alberth> o/ 13:06:34 <frosch123> hoi 13:06:59 <Wolf01> o/ 13:07:00 <frosch123> should i downgrade to wheezy? 13:07:12 <frosch123> somehow i only found new bugs in jessie, but no new features :p 13:07:25 <frosch123> hmm, though booting is faster 13:08:31 <Alberth> just never turn off the machine :p 13:08:35 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:13:13 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 13:13:31 *** Speedy` is now known as Speedy 13:17:18 <frosch123> true, that would solve some of the issues :p 13:17:41 <frosch123> i always have to start evolution twice, because it fails on the first time when the gnome keyring is still locked 13:17:57 <frosch123> if i would never exit it, i would not have to start it every day :p 13:50:57 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:03:53 * andythenorth neglects ottd :o 14:03:54 <andythenorth> https://www.flickr.com/photos/andythenorth/23170135239/in/dateposted-public/ 14:03:56 <andythenorth> shocking 14:04:40 <Wolf01> are you trying to simulate the arocs suspension system? 14:05:14 <andythenorth> nah 14:05:38 <andythenorth> I am building a crane, it wonât feature springs 14:05:54 <andythenorth> just want equalising suspension (walking beam) 14:06:42 <andythenorth> hmm 14:06:51 <andythenorth> is it wasteful to use a motor to power just the fake engine :P 14:07:01 <andythenorth> no transmission on this truck, but it has fake engine⊠14:07:23 <Wolf01> bind it to another function 14:07:39 <andythenorth> rotating beacon lights? :P 14:08:20 <argoneus> hey frosch123 friend 14:08:26 <argoneus> is there a way to deconstruct inserters and stuff? 14:08:30 <argoneus> to get resources back 14:09:26 <Wolf01> no 14:09:39 <Wolf01> just explore more map and find new resources 14:13:49 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:15:07 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 14:17:10 <argoneus> Wolf01: and is there a way to switch which side of a conveyor the thing is on? 14:17:10 *** DDR_ [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Read error: Connection reset by peer] 14:17:10 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Read error: Connection reset by peer] 14:17:39 <Wolf01> yes 14:18:00 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:18:19 <Wolf01> http://www.factorioforums.com/wiki/index.php?title=Transport_belts/Belt_lane 14:19:43 <argoneus> o 14:19:44 <argoneus> thanks 14:20:46 <Wolf01> the only thing i really hate is the splitter design because it is too big and inverts the items, but with vanilla it is the only way to do that 14:21:11 <argoneus> Wolf01: if you destroy a nest 14:21:14 <argoneus> does another spawn somewhere else? 14:21:16 <argoneus> or is it safe 14:22:18 <Wolf01> i don't know, i think nests spawn continuously, creeps usually migrate to the nearest nest if you manage to destroy the nest without killing all of them 14:22:29 <argoneus> oh 14:22:32 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 14:22:34 <argoneus> and do the creeps upgrade themselves? 14:22:40 <argoneus> right now its some easy rats 14:24:16 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:27:24 <Wolf01> you will see, the smallest nest i have around my factory is 5 or 6 "buildings" with about a hundred of creeps of any kind around it 14:27:31 <argoneus> hm 14:28:25 <Wolf01> also, V453000, we need repair pods for vehicles, i'm tired of repairing the tank every time :P 14:28:41 <V453000> personal roboport? 14:28:52 <argoneus> wait 14:28:54 <argoneus> is V453000 making that game 14:28:55 <argoneus> or what 14:28:57 <V453000> even normal roboports should fix it in the thing 14:29:22 <V453000> just graphics argoneus :) 14:29:25 <argoneus> oh 14:29:25 <argoneus> nice 14:29:37 <argoneus> ill probably buy this game when i get the money 14:29:57 <V453000> :) 14:29:58 <Wolf01> mmmh, roboports only fill my inventory with repair kits and fuel 14:29:58 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 14:30:40 <Wolf01> maybe it's because i didn't learn how to use them :P 14:30:59 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has joined #openttd 14:31:01 <drac_boy> hi 14:31:05 <Wolf01> o/ 14:31:13 <drac_boy> hows mr.sleepy? ;) 14:31:18 <drac_boy> heh 14:31:24 <Wolf01> not sleepy now 14:31:30 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:31:33 <Wolf01> only at morning and late night 14:31:57 * drac_boy throws a pillow at you anyway 14:32:07 <drac_boy> so what're you doing atm? 14:32:25 <Wolf01> playing with the wii u 14:33:38 <drac_boy> heh ok 14:35:29 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 14:36:31 <drac_boy> bit quiet morning for me..still sorting out a bit of real estate, some computer issues, and otherwise older emails 14:36:56 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 14:39:10 <drac_boy> still pondering about trying open a new business in a nice retail space location but heh we'll just see later this month :-> 14:42:02 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 14:50:24 * drac_boy does still wish there were some nicer choices of small-sized motherboards but meh me isn't going complain for now re sticking to pcengine's 14:57:30 *** krizzbatchfile [~AndChat37@156.57.189.69] has joined #openttd 15:06:41 * drac_boy also maybe need to look at train fever too :-> 15:06:50 <Wolf01> don't 15:07:36 <drac_boy> hm? 15:08:04 <Wolf01> it's a nice game with nasty bad features 15:09:08 <Wolf01> such hurr-durr-no-road-under-bridge or you-can-not-build-a-double-track-tunnel-here-because-i-decided-so 15:15:42 <krizzbatchfile> Can you help contribute to code or with bugfixes? 15:16:13 <drac_boy> wolf01 well tbh I wouldn't care for either 15:16:53 <Wolf01> also it lacks a track planning tool, tracks are really expensive at the beginning, they mess up the terrain a lot 15:17:35 <Wolf01> krizzbatchfile, no, it's closed source, i could report bugs, but they are already well known 15:18:17 <krizzbatchfile> Terribly sorry, just logged in. Are you talking about openttd or something else? 15:18:33 <Wolf01> train fever 15:18:43 <krizzbatchfile> My bad, continue on. 15:19:15 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has quit [Remote host closed the connection] 15:25:22 *** krizzbatchfile [~AndChat37@156.57.189.69] has quit [Quit: Bye] 15:31:08 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 15:35:02 <argoneus> damn 15:35:04 <argoneus> factorio is really fun 15:36:56 <argoneus> good job V453000 15:37:05 <argoneus> are you the sole artist? 15:41:45 <V453000> NO, I just joined them rather recently :) we are 2 15:41:58 <drac_boy> :p 15:48:16 <Mazur> You can tell, standards have really dropped, since. 15:48:23 <Mazur> ;-P 15:50:33 <Wolf01> mmmh, i think i'll stick a small electric pole to my back and run around like a trolleybus... the personal roboport is sucking all the fusion reactor power 15:53:31 <drac_boy> hehe? 15:55:54 *** saturday [~oftc-webi@81-234-174-14-no95.tbcn.telia.com] has joined #openttd 15:56:09 <Wolf01> V453000, thank you, the construction robots work as intended :) 15:56:29 <Wolf01> also, another large nest cleared 16:14:57 <drac_boy> anyway going for now mr.sleepy ;) heh 16:15:00 *** drac_boy [~oftc-webi@modemcable027.125-163-184.mc.videotron.ca] has left #openttd [] 16:27:12 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 16:27:18 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has quit [Quit: I'll be Bach] 16:39:47 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 16:40:40 *** DDR [~David@S0106602ad0773a2e.vc.shawcable.net] has joined #openttd 16:53:31 *** gelignite [~gelignite@f049096055.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 16:56:26 <andythenorth> heâs missed 16:56:53 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:56:56 *** mode/#openttd [+v glx] by ChanServ 17:13:05 *** roidal [~roland@62-46-141-175.adsl.highway.telekom.at] has joined #openttd 17:16:32 <Wolf01> "i'll never build up a massive railway system in factorio" (me)... now it is starting to look like one of my ottd games 17:17:32 *** Arveen [~Arveen@ip-95-223-75-47.hsi16.unitymediagroup.de] has joined #openttd 17:25:27 <argoneus> what's the point of railways anyway 17:25:35 <argoneus> arent mass conveyors enough? 17:25:59 <Wolf01> moving goods in large quantity and great distance 17:26:18 <frosch123> it depends on the map 17:26:39 <argoneus> what kind of goods do you move 17:26:42 <argoneus> in large quantity and huge distance 17:26:50 <frosch123> the last games i specifically made the maps, so railways are useful 17:27:07 <argoneus> the maps aren't procedurally generated? 17:27:08 <frosch123> meaning small mining areas, far apart 17:27:31 <frosch123> but many minerals per tile, so they do not deplete that fast 17:28:46 <Wolf01> i use trains when the belt is longer than 200 tiles 17:28:59 *** gelignite [~gelignite@f049096055.adsl.alicedsl.de] has joined #openttd 17:29:13 <frosch123> also barreling up oil into trains is nice :) 17:29:21 <Wolf01> yeah, that too 17:29:37 <frosch123> i hope there willl never be a tank wagon :) 17:29:50 <V453000> there is such a mod 17:30:00 <V453000> but I personally prefer to use barrels 17:30:01 <V453000> is fun 17:30:28 <argoneus> do you guys have any special production facilities by the way? 17:30:41 <argoneus> I just have a straight line of parallel lines which each have 1 commodity on the belt 17:30:53 <argoneus> and I fork them to assemblies and then join them back with new stuff 17:30:59 <argoneus> so I have like 8 lines with various early-midgame stuff 17:31:11 <argoneus> is that any future proof? 17:32:27 <frosch123> in later stages you need so much primary cargos, that you need multiple belts to transport them from the train station 17:32:39 <frosch123> so, mixing only makes sense near the production 17:32:46 <frosch123> or for rare cargos, like modules 17:32:49 <argoneus> nono i dont mix them 17:33:07 <frosch123> anyway, there is always the escape to use a faster belt 17:33:15 <argoneus> ill take a pic 17:33:18 <frosch123> but personally i think you made something wrong if you need fast belts 17:34:16 <argoneus> http://puu.sh/lKmFs/6747194294.jpg 17:34:35 <argoneus> basically I get all sorts of cargo going towards the left, and I can split them off anywhere I want 17:34:43 <argoneus> will this hold up? 17:35:03 <frosch123> you only use one side of the belt 17:35:08 <frosch123> add a splitter and merge them back 17:35:13 <Wolf01> you could mix green circuits with cogs as many products need that combination 17:35:34 <argoneus> well I only use one side 17:35:45 <argoneus> so I can easily mix them with others 17:35:56 <argoneus> like in the bottom left corner you can see I merge cables with iron plates 17:36:01 <argoneus> it's super easy with this setup imho 17:36:12 <frosch123> argoneus: anyway, you have no space to add more iron smelters 17:36:22 <frosch123> 5 wont last long 17:36:36 <argoneus> yeah I messed up in the beginning 17:36:42 <argoneus> but if I built them vertically 17:36:44 <argoneus> I could have infinite 17:36:45 <Wolf01> i have 16 electric smelters on the main production area :P 17:36:52 <argoneus> I just have the main line of various cargo 17:36:56 <argoneus> and above/under the line factories 17:37:05 <argoneus> I can't think of any negatives 17:37:09 <argoneus> I mean, I guess it takes up space 17:37:40 <argoneus> also, is there an easy way to make a dual-line into a single-line? 17:37:43 <argoneus> on the belt 17:37:52 <argoneus> i couldnt figure out a way 17:37:55 *** saturday [~oftc-webi@81-234-174-14-no95.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 17:38:03 <frosch123> yes, there is 17:38:08 <argoneus> I only thought of using fast inserters 17:38:11 <argoneus> but that's weird 17:38:26 <frosch123> just add an orthongal line 17:38:38 <argoneus> oh like that 17:38:41 <argoneus> yeah... 17:38:41 <frosch123> see your ironore coal belt on the right 17:38:51 <Wolf01> mmmh, i really need to double some piece of rail 17:39:09 <argoneus> but seriously 17:39:12 <argoneus> this game really is art 17:39:16 <argoneus> like when I look at a screenshot 17:39:20 <argoneus> it looks dogshit, sorry V453000 it does 17:39:27 <argoneus> but when all the little cogs are moving and steaming it's beautiful 17:41:04 <argoneus> do you guys have any screenshots of neat production / power setups? for inspiration 17:46:41 <Alberth> google factorio screenshot :p 17:47:22 <frosch123> https://devs.openttd.org/~frosch/factorio_main_dropoff.png <- that's the main dropoff in my no-solarpower, minimum pipeline, maximum train game 17:47:52 <frosch123> the two coal line heading north go to the steam engine array, which you can see on the smallmap at the top 17:48:51 <V453000> omg frosch123 get a new version :P 17:49:03 <frosch123> no 17:49:08 <frosch123> that's from 0.12.4 or so 17:49:15 <V453000> https://dl.dropboxusercontent.com/u/20419525/_FACTORIO/MessFort/MessFort_MESS.png 17:49:19 <frosch123> but now that there is a pwoerswitch i can try again 17:49:20 <V453000> :P 17:49:32 <V453000> regarding power, I had this https://dl.dropboxusercontent.com/u/20419525/_FACTORIO/MessFort/MessFort_WaterPower.png 17:49:44 <frosch123> also on that screenshot is that stupid capcitor array 17:49:57 <frosch123> which you needed to separate electric networks before there was a power switch 17:50:17 <V453000> meh 17:51:21 <frosch123> V453000: is the smallmap better meanwhile ? :p 17:51:23 <V453000> all power questions are solved by more power :P 17:51:27 <frosch123> i tried to play with more ores 17:51:38 <V453000> smallmap? 17:51:49 <frosch123> but with no legend on the minimal it is too much searching for where a specific mineral is 17:52:00 <V453000> xd 17:52:18 <V453000> recognizing 4 colours doesnt sound too hard to me :P 17:52:24 <frosch123> like "i need tin", there are twenty different coloured areas on the smallmap 17:52:29 <frosch123> no ideas which is the right one :p 17:52:36 <V453000> ah fucking mods :) 17:52:41 <V453000> yearh there it is a problem 17:52:53 <frosch123> yes, for default it is not as important 17:52:59 <frosch123> you learn that in some hours :p 17:53:30 <frosch123> but since i don't like the micromanagement of fighting biters, the default economy is very limited wrt. what to do 17:55:17 <frosch123> argoneus: anyway, take a look at the splitters in V's or my screenshots 17:55:27 <frosch123> they balance the cargo accross multiple belts 17:55:40 <frosch123> for maximum throughput, without using the "cheat" of faster belts :p 17:57:47 <frosch123> [18:48] <V453000> omg frosch123 get a new version :P <- it's the smelters, isn't it? 17:57:56 <Wolf01> you don't need to fight biters, just run over them with a tank 17:58:14 <frosch123> is that new? 17:58:17 <Wolf01> at least in peaceful they don't fight back 17:58:33 <Wolf01> you have to fire at them to get them angry 18:00:21 <frosch123> anyway, the most weird thing about playing without biters is that you need stone only for smelters and railway 18:01:08 <Wolf01> i don't build walls with biters enabled 18:04:49 <argoneus> thats a lot of copper... 18:05:07 <argoneus> jesus christ V453000 you never disappoint 18:05:11 <frosch123> the goal were modules :p 18:05:12 <argoneus> "oh look it's an empty tile" 18:05:16 <argoneus> "it would be a shame if something happened to it" 18:05:19 <frosch123> you need about 400 copper for one module or so 18:05:28 <frosch123> (i made the computation but forgot the result) 18:06:08 <argoneus> you guys sure like to fill both the lanes 18:06:24 <argoneus> i guess ill be crying when I get to lategame 18:06:56 <frosch123> yes :p 18:07:11 <frosch123> you can see at the railstation that the cargo is not waiting 18:07:19 <frosch123> it's processed at that rate 18:07:53 <argoneus> when do I get electric furnaces? 18:07:54 <argoneus> ;_; 18:08:08 <frosch123> i never do :p 18:08:29 <frosch123> electric furnaces need the same supplies as steel furnaces do 18:08:36 <argoneus> you always need coal? 18:08:40 <argoneus> why cant they just use electriity 18:08:57 <frosch123> unless you use solar power, you need the same amount of coal in the steamengine 18:09:05 <frosch123> as in the steel furncace 18:09:31 <frosch123> electric furnace is slightly faster, but well, just build more in parallel 18:09:45 <frosch123> and distribution the coal along the furncaes is nicer than only putting it into steam engines 18:09:57 <argoneus> i still havent figured out an optimal setup for steam engines kek 18:10:18 <frosch123> my games are all about the fancy network, and some advanced technologies work against that :p 18:10:19 <argoneus> i guess underground pipes are way to go 18:10:34 <argoneus> wait 18:10:38 <argoneus> you can chain steam engines? 18:10:43 <frosch123> lol 18:10:46 <frosch123> yes :p 18:10:47 <Wolf01> :D 18:10:58 <argoneus> hm 18:11:09 <argoneus> wait 18:11:11 <argoneus> so I make water 18:11:13 <argoneus> then a lot of boilers 18:11:16 <argoneus> and then a lot of steam engines? 18:11:21 <argoneus> in a line 18:11:35 <Wolf01> yes, but not many of them or you'll run out of water 18:12:09 <frosch123> argoneus: 1 pump, 14 boilers, a few tanks, 10 steam engines or so 18:12:36 <frosch123> V453000: see, now i updated but cannot open my safe anymore 18:14:16 <V453000> would have to update mods I guess 18:14:22 <Wolf01> mmmh, oil wells ran out of oil, time to fine new ones 18:14:30 <frosch123> yup :p 18:15:53 <V453000> electric furnace is great once you get modules and beacons 18:15:57 <V453000> up to that point steel is just fine 18:16:26 <frosch123> can it use productivity modules? 18:16:36 <V453000> yez 18:16:56 <frosch123> ok, that's a reason then :) 18:17:12 <frosch123> can i feed coal to them anyway though :p 18:17:41 <frosch123> argoneus: https://devs.openttd.org/~frosch/factorio_powerplant.png <- as you can see, i do not have enough coal 18:19:31 <Wolf01> if you use solar panels you don't need so much coal 18:19:44 <frosch123> i don't use solar panels :p 18:19:50 <Wolf01> also they don't require water 18:19:57 <frosch123> if i do not have enough coal, it means exactly that :p 18:20:03 <Wolf01> but a field of batteries :P 18:20:05 <frosch123> get a new train to new coal field 18:21:41 <Wolf01> i build 2 solar panel arrays (a 5x5 square with the substation in the middle) for every mine, it's enough to power all the drills and the inserters 18:22:04 <Wolf01> and load the batteries really fast 18:22:47 <frosch123> yeah i considered that 18:23:20 <frosch123> maybe with the new railbuiling i will drop building powerlines to mining sites 18:23:28 <frosch123> and supply them decentrally instead 18:23:46 <frosch123> though then i would again have no usecase for the powerswitch :p 18:24:50 <argoneus> oh wow 18:25:34 <Wolf01> mmh, an S-shaped rail would be really cool 18:38:44 *** sla_ro|master2 [slamaster@95.76.27.245] has joined #openttd 18:39:16 <Wolf01> bah, got killed by train again... 18:39:36 <frosch123> :p 18:40:02 <frosch123> better remember their schedule :) 18:44:03 *** sla_ro|master [slamaster@95.76.27.245] has quit [Ping timeout: 480 seconds] 18:49:36 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 19:03:44 <Wolf01> i have a piece of double track which is used by 5 trains 19:03:50 <Wolf01> there's always traffic there :P 19:06:35 <Wolf01> uh, i just noticed the game has a BGM 19:21:27 *** Kubby [~oftc-webi@abpy67.neoplus.adsl.tpnet.pl] has joined #openttd 19:43:43 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 19:48:23 *** Kurimus [~stabbity@dsl-tkubrasgw2-54f816-197.dhcp.inet.fi] has joined #openttd 19:48:27 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 19:48:30 *** mode/#openttd [+v tokai|noir] by ChanServ 19:51:13 *** Tirili 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[~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [Quit: Snail] 22:31:41 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has joined #openttd 22:32:46 *** Snail [~jacopocol@cpe-98-14-130-227.nyc.res.rr.com] has quit [] 22:32:57 <NGC3982> I love Cities Skylines 22:33:04 <NGC3982> I can't stop playing it. 22:33:11 <NGC3982> http://skarmdump.henjoh.se/ 22:35:54 *** Tirili [~chatzilla@2a02:8109:680:910:260:6eff:fe42:7728] has quit [Ping timeout: 480 seconds] 22:38:56 *** frosch123 [~frosch@x4d011728.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:44:06 <argoneus> is it me 22:44:10 <argoneus> or does stuff randomly disappear in splitters 22:44:20 <argoneus> im pretty sure im losing things to them 22:46:44 *** rahtgaz [~rahtgaz@00021442.user.oftc.net] has joined #openttd 22:47:12 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 23:28:25 *** slaca [~laci@85-238-76-198.pool.digikabel.hu] 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