Config
Log for #openttd on 25th December 2015:
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09:22:48  <guru3> merry christmas
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09:29:50  <__ln__> ho ho ho
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10:49:28  <LordAro> hoe hoe hoe
11:11:24  <Rubidium> H0H 0H0 ;)
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11:37:14  <argoneus> good morning and merry christmas train friends
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11:59:32  <Flygon> Dumb question
11:59:41  <argoneus> mmmm
11:59:53  <Flygon> Is a train-tram collission not happening when the Train rams the Tram's trailers a bug or a feature?
12:00:15  <argoneus> I think it's a bug
12:00:20  <argoneus> as trains smashing cars is a feature
12:00:23  <argoneus> and trams are mods
12:00:55  <Flygon> Alright
12:00:56  <Flygon> To be clear
12:00:59  <Flygon> This Tram's 4 tiles long
12:01:09  <argoneus> it's still a car under the hood iirc
12:01:14  <argoneus> don't quote me on this
12:01:23  <argoneus> so maybe it has a car's hitbox?
12:01:38  <Flygon> Sounds like it
12:02:18  <argoneus> that is
12:02:27  <argoneus> unless the devs built in support for trams natively
12:02:33  <argoneus> but trams were not part of original TTD
12:07:07  * Flygon nod
12:07:13  <Flygon> I haven't had any trailered cars yet
12:07:20  <Flygon> Because HEQS lacks those in 1907
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12:08:11  <Wolf01> hi hi o/
12:10:02  <argoneus> hi yo
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12:15:11  <Flygon> Is it lazy to use Freight Trams instead of Trains because you already have too much Rail in an area?
12:15:24  <Flygon> And don't want to create isolated messes of lines?
12:15:39  <Flygon> And find it easier to integrate the Freight network into patchworks of existing Tram networks
12:15:46  <Flygon> Add a few Intercity Lines
12:16:00  <Flygon> Reserve them for possible future highways, and intercity Trams (y'know, ones that go 100-110km/h)
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12:39:06  <peter1138> If you're not using block signals and feeders and main lines and priority junctions and constant-length trains you're doing it wrong (maybe)
12:39:45  <Wolf01> constant length trains are boring
12:41:21  <Flygon> peter1138: There's plenty of that
12:41:28  <Flygon> Congestion on the urban networks is a problem though
12:41:39  <Flygon> To the point where I've already had to separate parts of the network
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12:53:50  <Flygon> Hell, along the same corridore, I am already running freight
12:53:58  <Flygon> Just that adding short distance freight is not worth it
12:54:05  <Flygon> And would create weaving problems with the network
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12:54:23  <Flygon> I'm sure you understand how weaving affects North American Cloverleafs, peter1138
13:01:59  <Flygon> I feel kinda stupidly clever for implementing a RoRo freight pickup BETWEEN a track pair
13:15:09  <Rubidium> constant length trains would be a nice feature, ask openttdcoop
13:16:44  <Flygon> What IS constant length trans?
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13:34:06  <qb> Question, I have a town in desert. I deliver enough food/water. (they are both green in town properties, I have 4 stations actively being serviced yet the town still says: 'not growing'  I looked at the town growth wiki page.. but cannot see why it is still not growing (town is city btw)
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13:45:30  <qb> aah server setting. did not think of that.. sorry for noise
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14:55:33  <Wolf01> nice, i just read that train fever developers announced the last patch, then they will move to another game :|
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15:07:14  <peter1138> Flygon, all trains exactly the same length
15:07:24  <Flygon> Oh
15:07:30  <Flygon> Nah, I got a mixed length network
15:07:32  <peter1138> Rubidium, I was pretty much just mocking them, heh
15:07:33  <Flygon> It'll even out over time
15:07:38  <Flygon> But mixed length is useful for atm
15:07:39  <Flygon> Shower time
15:07:41  <Flygon> The sleep
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16:25:11  <__ln__> https://www.thefederalistpapers.org/us/8-insanely-dangerous-toys-from-the-past-will-leave-you-speechless-photos
16:31:07  <frosch123> i have a co-worker named gilbert, who has all that stuff on the walls in his office
16:34:02  <frosch123> anyway, half of that stuff in there has only been considered dangerous in the last 30 years or so
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20:48:52  <Anonittst> I'm getting an error when generating maps 'There were no suitable places for 'Forest' industries'
20:49:09  <Anonittst> My world generation is on the default settings, what's going on?
20:49:09  <Eddi|zuHause> that's when you create arctic maps that have no mountains
20:49:17  <Anonittst> Ah
20:49:41  <Anonittst> Thanks that fixed it
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21:10:08  <Eddi|zuHause> man, i seriously need to work on my reentry skills...
21:11:03  <Rubidium> just skim the atmosphere a few times to lose speed and to reduce the angle of attack
21:12:15  <Rubidium> as those Kerbins have basically unlimited air and food, right?
21:12:16  <Eddi|zuHause> i'm on suborbital flights, and atm my approach is to have some kind of braking rocket
21:12:58  <Rubidium> heat shield does the trick if the remainder isn't too heavy
21:12:59  <Eddi|zuHause> some google result suggested radiators
21:13:24  <Rubidium> i.e. basic command pod + science thingy is about as heavy as you should get it in the early stages
21:13:27  <Eddi|zuHause> my problem is that it doesn't slow down enough to open the chutes
21:14:22  <Rubidium> hmm, suborbital... that doesn't have a huge speed to get rid of anyhow, so can't you just deploy the chutes at the highest point?
21:15:05  <Eddi|zuHause> then they get ripped apart
21:15:14  <Eddi|zuHause> upon hitting the atmosphere
21:15:32  <Rubidium> then I don't know... I never had any problems
21:15:49  <Eddi|zuHause> well, the braking rocket somewhat works, but i have to fire it in the correct moment
21:16:30  <Rubidium> at 10 km height, change your direction to 45 degrees, then you get more orbital speed which means you have more time/distance to slow down in the atmosphere
21:21:51  <Rubidium> and possibly you could even get an orbit if you have enough fuel
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22:40:06  <anonthfgh> I destroyed an airport to put in a bigger one and now all the passangers and mail aren't showing up, before there were hundreds now I'm lucky to be getting 6.
22:40:28  <__ln__> life is not fair
22:42:16  <anonthfgh> Where did the passengers go? DId they suddenly not want to fly anymore?
22:42:27  <Wolf01> Santa didn't bring anything to me :(
22:44:00  <Eddi|zuHause> anonthfgh: it might not have recognized the existing station sign (too far away), try rebuilding with ctrl+click, and select the correct station to attach to
22:44:16  <Eddi|zuHause> (or it took you more than a month to build the new airport, then the old one disappeared)
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22:45:21  <anonthfgh> I destroyed the airport first, then build the bigger one in the same location
22:45:32  <Wolf01> in the latter it should produce even more than before because of the bigger catchement area and the good ratings you get for a new station
22:45:52  <Wolf01> a screenshot might help
22:46:04  <Wolf01> a save might help better
22:47:09  <anonthfgh> http://i.imgur.com/8l17F6i.png
22:49:35  <Wolf01> weird, it should work... also it's a small city for an airport... city ratings? maybe the local authority hates you
22:50:01  <anonthfgh> City rating is very good, I've ran both a small and medium sized advertising campaign as well
22:50:20  <anonthfgh> I built a larger airport because I had a dart that was complaining about a small runway
22:50:32  <Wolf01> how many passengers does the town produce?
22:50:56  <anonthfgh> Ah, medium campaign seems to have helped a little, now over 40 passengers and 5 bags of mail
22:51:10  <anonthfgh> Max is 142 passengers
22:51:21  <anonthfgh> Which is what I used to be getting
22:52:57  <anonthfgh> Medium campaign has really helped it seems, over 75 passengers and 15 bags of mail
22:53:26  <anonthfgh> Is it possible to extend a runway?
22:53:53  <Wolf01> no, the only way is only decorative
22:53:59  <Wolf01> so not working
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23:40:49  <Wolf01> 'night
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23:59:43  <anonthfgh> How do you improve relations with a city?
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