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00:04:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 00:10:34 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 00:18:57 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has joined #openttd 00:24:13 <Wolf01> 'night 00:24:15 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:25:24 *** Biolunar [Biolunar@x5d823083.dyn.telefonica.de] has joined #openttd 00:26:52 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 00:30:42 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 00:34:51 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Read error: Connection reset by peer] 00:35:10 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:55:16 *** JezK [~jez@2407:7800:400:1065:a7e6:5421:1af9:6c06] has quit [Ping timeout: 480 seconds] 01:03:23 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 01:03:56 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:09:00 *** HerzogDeXtEr1 [~farci@i59F6D29F.versanet.de] has quit [Read error: Connection reset by peer] 01:11:27 *** Mazur [~mazur@5ED07F22.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 01:56:23 *** sim-al2 is now known as Guest1957 01:56:24 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 02:01:27 *** Guest1957 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 02:11:09 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 02:30:19 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:54:27 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has quit [Remote host closed the connection] 03:01:46 *** liq3 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 03:17:19 *** APTX [~APTX@aptx.org] has quit [Read error: Connection reset by peer] 03:17:22 *** APTX [~APTX@aptx.org] has joined #openttd 03:30:56 *** day [~day@CPE-60-226-8-38.wrcz1.cha.bigpond.net.au] has quit [Quit: off to save the cats] 03:40:10 *** glevans2 [~glevans2@68-116-139-65.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 03:55:02 *** glevans2 [~glevans2@68-116-139-65.dhcp.ftwo.tx.charter.com] has joined #openttd 03:56:05 *** Biolunar_ [Biolunar@x4d08205d.dyn.telefonica.de] has joined #openttd 03:56:27 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:03:03 *** Biolunar [Biolunar@x5d823083.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 04:30:31 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has joined #openttd 05:56:01 *** Eddi|zuHause [~johekr@p57BD529C.dip0.t-ipconnect.de] has quit [] 05:56:16 *** Eddi|zuHause [~johekr@p57BD529C.dip0.t-ipconnect.de] has joined #openttd 06:17:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 06:30:57 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 06:40:34 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 06:53:04 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:17:12 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 07:18:35 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:2df0:a58d:add6:fcb7] has joined #openttd 08:02:25 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 08:47:12 *** Clockworker_ [~Clockwork@189.30.44.10] has joined #openttd 08:54:38 *** Clockworker [~Clockwork@189.30.44.10] has quit [Ping timeout: 480 seconds] 09:32:33 <V453000> ok so who played train valley? I played like 3 missions and it is awesome :D TRAINZ 09:33:23 *** Supercheese [~Superchee@cpe-76-178-136-186.natnow.res.rr.com] has quit [Ping timeout: 480 seconds] 09:40:04 *** glevans2 [~glevans2@68-116-139-65.dhcp.ftwo.tx.charter.com] has quit [Ping timeout: 480 seconds] 09:41:46 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:2df0:a58d:add6:fcb7] has quit [Quit: Leaving] 09:44:39 *** glevans2 [~glevans2@68-116-139-65.dhcp.ftwo.tx.charter.com] has joined #openttd 09:46:50 *** liq4 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has joined #openttd 09:46:50 *** liq3 is now known as Guest2005 09:46:50 *** liq4 is now known as liq3 09:49:59 *** Guest2005 [liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [Ping timeout: 480 seconds] 09:54:55 <Eddi|zuHause> never heard of that 10:03:20 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 10:23:00 <Eddi|zuHause> doesn't really look like a game i'd enjoy 10:23:17 *** Clockworker__ [~Clockwork@189.30.44.10] has joined #openttd 10:30:49 *** Clockworker_ [~Clockwork@189.30.44.10] has quit [Ping timeout: 480 seconds] 10:48:03 *** Clockworker [~Clockwork@189.30.44.10] has joined #openttd 10:53:17 <Flygon> V453000: Reminds me of a game I played in the 90s 10:53:29 <V453000> yes exactly 10:54:53 <V453000> shortline railroad probably 10:54:58 <Eddi|zuHause> i like to micromanage the rails, not the train... 10:55:23 <Eddi|zuHause> so this whole "let the trains run without signals" business looks shady to me 10:55:56 <V453000> it is definitely not openttd, at all 10:56:06 <V453000> but it is totally a lot of fun :D looks innocent, but pretty hard :D 10:56:10 <V453000> at points 10:56:31 <V453000> and quite short probably, I already got 25% of the missions done 11:08:52 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 11:21:10 <peter1138> http://www.amazon.co.uk/Banana-Guard-Holder-Carrier-Lunchbox/dp/B000SUNVUS 11:21:10 <peter1138> errr 11:33:58 *** mescalito_ [~mescalito@251-183-191-90.dyn.estpak.ee] has joined #openttd 11:35:53 <Eddi|zuHause> sounds legit 11:39:38 *** mescalito [~mescalito@251-183-191-90.dyn.estpak.ee] has quit [Ping timeout: 480 seconds] 11:47:03 *** TycoonBro [~oftc-webi@213.233.85.99] has joined #openttd 11:47:45 <TycoonBro> Anyone has some tips for a starter openTTD player? 11:48:08 *** TycoonBro [~oftc-webi@213.233.85.99] has quit [] 11:48:13 <Eddi|zuHause> ... 11:48:34 <Eddi|zuHause> tip #1: wait at least until someone can finish typing their reply 11:53:53 *** sla_ro|master [slamaster@89.136.141.100] has joined #openttd 12:02:44 <argoneus> good morning train friends 12:03:49 *** Wolf01 [~wolf01@host38-235-dynamic.24-79-r.retail.telecomitalia.it] has joined #openttd 12:04:06 <Wolf01> o/ 12:05:41 <argoneus> \o 12:23:50 <mescalito_> Da groove train. Choo-choo! 12:24:32 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 12:55:07 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 13:01:59 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:49:06 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:55:15 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 14:01:59 *** oskari892 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 14:12:00 *** oskari89 [oskari89@83-102-63-32.bb.dnainternet.fi] has quit [] 14:17:01 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 14:17:31 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 14:28:08 *** LadyHawk- [~LadyHawk@5751e87a.skybroadband.com] has joined #openttd 14:31:41 *** DorpsGek` [~dorpsgek@2001:41d0:8:6fa6:3::12] has joined #openttd 14:31:44 *** mode/#openttd [+o DorpsGek`] by ChanServ 14:32:11 *** heffer_ [felix@hyperion.fk.cx] has joined #openttd 14:32:54 *** peter1139 [~petern@lachesis.fuzzle.org] has joined #openttd 14:33:30 *** SpComb [terom@zapotek.paivola.fi] has joined #openttd 14:34:06 *** heffer [felix@hyperion.fk.cx] has quit [Remote host closed the connection] 14:34:06 *** DorpsGek [~dorpsgek@000128f9.user.oftc.net] has quit [Remote host closed the connection] 14:34:06 *** peter1138 [~petern@00013681.user.oftc.net] has quit [Remote host closed the connection] 14:34:06 *** SpComb^ [terom@zapotek.paivola.fi] has quit [Remote host closed the connection] 14:34:06 *** LadyHawk [~LadyHawk@5751e87a.skybroadband.com] has quit [Ping timeout: 480 seconds] 14:34:07 *** LadyHawk- is now known as LadyHawk 14:34:07 *** DorpsGek` is now known as DorpsGek 14:34:18 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Remote host closed the connection] 14:38:19 *** KenjiE20 [~kenji@vps.longbowslair.co.uk] has quit [Ping timeout: 480 seconds] 14:46:04 *** KenjiE20 [~kenji@vps.longbowslair.co.uk] has joined #openttd 15:50:26 *** oskari89 [~oskari89@83-102-63-32.bb.dnainternet.fi] has joined #openttd 15:52:45 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has joined #openttd 15:53:39 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 15:53:42 *** mode/#openttd [+v tokai] by ChanServ 16:00:34 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 16:00:49 *** srhnsn [~srhnsn@p2003006A6C488F0070BBF7C34E7D51A5.dip0.t-ipconnect.de] has joined #openttd 16:03:10 *** liq3 [~liq3@CPE-120-148-51-74.gdfw1.lon.bigpond.net.au] has quit [] 16:17:47 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 16:29:11 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 16:29:14 *** mode/#openttd [+o Alberth] by ChanServ 16:39:12 <Wolf01> meh, completed an achievement and did not receive the bounty :| 16:39:45 <Wolf01> argoneus, do you know if it's possible to upgrade the legendary gems also if socketed? 16:40:10 <argoneus> Wolf01: yes you can 16:41:40 <Wolf01> oh, now the bounty appeared lol... 16:41:48 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:42:11 <Alberth> it heard you complain :p 16:45:33 <Wolf01> completed the first set.. almost twice 16:46:33 *** _dp_ [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit [Ping timeout: 480 seconds] 16:46:41 *** TheMask96 [martijn@wrath.vhost.ne2000.nl] has joined #openttd 16:47:30 <Wolf01> omg, 106,0M crit dmg O_o 16:48:36 <Wolf01> 264 now, lol 16:50:24 <Wolf01> 391 also is a nice amount of damage 17:05:44 <argoneus> nice dong 17:06:48 *** sim-al2 [~sim-al2@dns25-178.cbu.edu] has quit [Ping timeout: 480 seconds] 17:16:10 *** Progman [~progman@p57A189A4.dip0.t-ipconnect.de] has joined #openttd 17:27:35 <V453000> so where is north 17:27:37 <V453000> "0 17:27:39 <V453000> :) 17:30:19 *** HerzogDeXtEr [~farci@i59F6D29F.versanet.de] has joined #openttd 17:32:21 *** zeknurn` [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:33:25 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 17:34:14 *** zeknurn [~sup@hd9483bd7.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 17:34:14 *** zeknurn` is now known as zeknurn 17:35:24 <andythenorth> o/ 17:35:49 <V453000> yo north 17:35:57 <V453000> have you seen train valley? 17:36:02 <V453000> I lost whole today to it 17:36:04 <andythenorth> nah 17:36:08 <andythenorth> is it what? 17:36:15 <V453000> http://store.steampowered.com/app/353640/ 17:39:20 <andythenorth> is it a more complex version of this? https://www.belightsoft.com/products/rails/#mac 17:39:22 <andythenorth> with story mode? 17:39:28 <andythenorth> track switching looks similar 17:39:54 <andythenorth> âstory mode' 17:40:42 <andythenorth> moar story mode 17:41:04 <andythenorth> will I try it? 17:41:06 <andythenorth> but Steam :P 17:41:12 *** frosch123 [~frosch@x4d0196e2.dyn.telefonica.de] has joined #openttd 17:41:40 <andythenorth> oh itâs on App store 17:41:41 <andythenorth> also 17:41:45 <andythenorth> quak also 17:41:59 <andythenorth> V453000: Iâm blaming you for this 17:42:29 <Wolf01> there is also for windows 10/mobile? 17:43:27 <andythenorth> http://train-valley.com 17:44:00 <V453000> I wouldnt call it story but it is interesting to say the least 17:44:06 <V453000> simple, but fun 17:44:27 <andythenorth> waiting for download 17:44:31 <andythenorth> we should make a train game 17:45:26 <frosch123> hola 17:45:53 <V453000> yo 17:46:20 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 17:46:22 *** mode/#openttd [+v glx] by ChanServ 17:46:22 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 17:51:17 <planetmaker> o/ 17:52:08 <V453000> heyo pm :) 17:53:13 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Ping timeout: 480 seconds] 17:59:45 *** Myhorta [~Myhorta@00018fad.user.oftc.net] has joined #openttd 18:02:26 *** starddude [~oftc-webi@pool-71-127-205-185.nwrknj.fios.verizon.net] has joined #openttd 18:06:22 <starddude> Hi guys! I've got a quick question involving placing train stations near towns in a "build" format game 18:08:59 <starddude> could anyone offer any assistance? 18:10:48 <Alberth> just ask the question in general 18:10:56 <Alberth> more people can answer then :) 18:11:35 <starddude> Ok! So when I build a train station next to a town, generally the goal is to get that town to a certain population 18:11:45 <starddude> let's assume the town is called "X". 18:12:16 <starddude> in order to meet the transport requirements (people, mail, goods, etc...) does the trains station need to be exactly "X" or can it be something like "X-North" or "X-South"? 18:12:53 <Milek7_> this is only name 18:13:06 <starddude> huh? 18:14:09 <Alberth> vanilla openttd doesn't have requirements, so you muct be playing one of the city builder scripts? 18:14:43 *** Clockworker_ [~Clockwork@189.30.44.10] has joined #openttd 18:14:45 <starddude> Yes. One of the "Builder" maps on multiplayer 18:15:47 <Alberth> the script could have special requirements, but as milek7 said, the precise station name isn't very important 18:16:06 <Alberth> otherwise the script would eg break if you have 2 stations in the town 18:16:16 <starddude> so the station name doesn't have to wind up having exactly "X" be the name? 18:16:19 <starddude> that does make sense... 18:16:53 <Alberth> well, I don't know precisely, as I have never played with such a script, but I'd say it's unlikely 18:17:14 <Milek7_> 434 #openttd.dev You may not change nickname while banned or moderated on a channel (+b/+q/+m) 18:17:16 <Milek7_> stupid server 18:17:26 *** Milek7_ is now known as Milek7 18:17:33 <Alberth> you can of course easily try, build a second station, see if it works if you brong goods there 18:18:06 <starddude> yeah i could probably try that too 18:18:26 <starddude> also one last question 18:19:09 <starddude> i one time didn't claim a town (hq wasn't close enough) so i had to delete and move it 18:19:32 <starddude> but then i lost the "claim" on the town and couldn't put it back (prevents me from building in cities). is there any way around that? 18:19:52 <Milek7> propably ask script author 18:20:33 <Alberth> I agree with that 18:20:54 <starddude> lol well i'll try and figure that one out too then 18:20:57 <starddude> thank you for the help though! 18:21:12 <Alberth> you're talking about behaviour caused by the script, there is only one person who knows all the details 18:21:33 <starddude> rodger 18:21:37 <Alberth> you can of course read the source code too :) 18:21:49 <starddude> oh god 18:22:03 *** Clockworker [~Clockwork@189.30.44.10] has quit [Ping timeout: 480 seconds] 18:24:50 <Milek7> btw, game script can prevent player from building in city? 18:25:17 <starddude> yes 18:25:26 <starddude> you can only "claim" towns that are not cities 18:25:34 <starddude> the goal is usually to get to 4000 pop in your claimed town 18:26:09 <starddude> wait no, you can totally build. just not place your hq in it and claim it 18:26:41 *** dP [~dP@li629-70.members.linode.com] has joined #openttd 18:26:43 *** dP is now known as _dp_ 18:45:10 *** HerzogDeXtEr1 [~farci@i59F6C184.versanet.de] has joined #openttd 18:50:01 *** _johannes [~johannes@port-92-203-159-124.dynamic.qsc.de] has joined #openttd 18:51:09 *** HerzogDeXtEr [~farci@i59F6D29F.versanet.de] has quit [Ping timeout: 480 seconds] 19:03:20 *** starddude [~oftc-webi@pool-71-127-205-185.nwrknj.fios.verizon.net] has quit [Quit: Page closed] 19:03:51 <andythenorth> is cat though 19:10:48 <V453000> absolutely 19:13:02 <andythenorth> good 19:22:09 *** Ketsuban [~ketsuban@2a02:c7d:a33e:4100:58e2:c538:8c32:8bbb] has joined #openttd 20:00:50 *** mode/#openttd [+o orudge] by ChanServ 20:03:59 *** srhnsn [~srhnsn@p2003006A6C488F0070BBF7C34E7D51A5.dip0.t-ipconnect.de] has quit [Quit: srhnsn] 20:07:50 *** Biolunar_ [Biolunar@x4d08205d.dyn.telefonica.de] has quit [Quit: leaving] 20:16:27 <Eddi|zuHause> <Milek7_> 434 #openttd.dev You may not change nickname while banned or moderated on a channel (+b/+q/+m) <-- that is so you can't spam the channel with nick change messages 20:18:12 <Milek7> yes, so user instead part channel, change nick, and join again 20:18:20 <Milek7> Result: two messages instead of one 20:21:01 <Eddi|zuHause> that may be so, but it has less abuse potential 20:21:46 * andythenorth played rails valley for level 1 20:22:02 <andythenorth> dunno if Iâll play more 20:22:07 <andythenorth> cute though 20:22:22 *** gelignite [~gelignite@x4db6a9df.dyn.telefonica.de] has joined #openttd 20:33:29 <glx> anyway .dev is usually inactive 20:46:58 <andythenorth> itâs a Busy Busy Bee 20:47:15 *** Clockworker [~Clockwork@189.30.44.10] has joined #openttd 20:52:01 <Eddi|zuHause> there are also busy beavers 20:52:46 *** _johannes [~johannes@port-92-203-159-124.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 20:54:28 *** Clockworker__ [~Clockwork@189.30.44.10] has quit [Ping timeout: 480 seconds] 20:54:38 *** Clockworker_ [~Clockwork@189.30.44.10] has quit [Ping timeout: 480 seconds] 20:54:38 *** Clockworker__ [~Clockwork@189.30.44.10] has joined #openttd 20:55:21 <frosch123> game scritps are not busy beaver complete 20:57:50 <andythenorth> hm 20:57:53 <andythenorth> Busy Beaver 20:58:12 * andythenorth ponders 20:58:24 <andythenorth> GameScript that rapidly builds routes, and you have to try and destroy them? 20:58:42 <andythenorth> a bit like pacman, in no real way at all 20:59:24 <andythenorth> Bad Day GS 20:59:29 *** Fuco [foobar@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 20:59:32 <Alberth> rjun a few AIs :) 20:59:36 <Alberth> *run 20:59:36 <andythenorth> randomly closes industries, like recession, but worse 20:59:38 <andythenorth> hmm 20:59:42 <andythenorth> no 20:59:49 * andythenorth had a horrible idea, but wonât post it 21:00:21 <andythenorth> instead, GS where you have to connect at least one industry per year 21:00:26 <andythenorth> but the GS then closes another 21:01:02 <andythenorth> none of these are fun :) 21:02:05 <andythenorth> Waterworld GS? 21:02:17 <andythenorth> start with one small island, deliver cargo, GS raises land 21:02:22 <andythenorth> player is banned from terraforming 21:02:32 <andythenorth> win condition: have n towns 21:02:42 <andythenorth> or support population x 21:03:18 <andythenorth> transport all cargos / serve every industry type GS? 21:04:00 *** supermop [~supermop@pool-108-6-12-46.nycmny.fios.verizon.net] has joined #openttd 21:04:48 <andythenorth> hm 21:05:06 <andythenorth> I think âCoast-to-Coast-Beeâ remains the most plausible for gameplay :P 21:05:18 <andythenorth> start with one town, on one map edge, and limited industries 21:05:31 <andythenorth> fulfill connection / cargo goals, get more towns and industries 21:19:09 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 21:27:02 *** HerzogDeXtEr1 [~farci@i59F6C184.versanet.de] has quit [Read error: Connection reset by peer] 21:28:07 *** HerzogDeXtEr [~farci@i59F6C184.versanet.de] has joined #openttd 21:31:28 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:52:50 *** sla_ro|master [slamaster@89.136.141.100] has quit [] 21:59:41 *** sim-al2 [~sim-al2@108-221-158-76.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:04:55 *** gelignite [~gelignite@x4db6a9df.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 22:11:47 *** frosch123 [~frosch@x4d0196e2.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:18:09 *** Supercheese [~Superchee@50-37-83-152.mscw.id.frontiernet.net] has joined #openttd 22:34:34 *** luaduck [~luaduck@0001c465.user.oftc.net] has quit [Quit: CHOO CHOO MOFOS] 22:34:43 *** luaduck [~luaduck@cream.duck.me.uk] has joined #openttd 22:58:09 *** JezK [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 23:00:54 *** Progman [~progman@p57A189A4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 23:13:32 <Eddi|zuHause> hm, i'm not sure if i'm playing windward right. in the level 9 map i was fine against pirates, but in the directly neighbouring level 15 map, they shred me to pieces 23:15:04 <Wolf01> I played only to level 6 (I'm going to the next area soon) 23:17:43 <Eddi|zuHause> i think i more or less skipped the level 6 area 23:24:43 *** Wormnest_ [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 23:32:12 <Wolf01> which ship do you have now? 23:32:35 <Eddi|zuHause> the bottom one from the exchange 23:33:42 <Eddi|zuHause> so the 4th one 23:33:47 <Eddi|zuHause> whatever it's called 23:34:01 <Wolf01> brigantine 23:34:14 <Eddi|zuHause> that's probably it 23:34:29 <Wolf01> i have the schooner, the one before 23:34:41 *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd 23:34:49 <drac_boy> hi 23:34:57 <Wolf01> o/ 23:35:58 <drac_boy> hows you wolf? 23:38:41 <Wolf01> tired 23:38:49 <Wolf01> I'm going to bed 23:41:00 <drac_boy> heh have fun with that as usual? :) 23:41:49 <drac_boy> either way anyone else here mind a bit of unusual steam pistons related question....I know theres simple and compound but do triple-use steam designs actually exist? 23:43:54 <Supercheese> Marine propulsion engines seem to have had triple-expansion engines before they switched to turbines 23:44:50 <drac_boy> marine? huh...I didn't think of that...thanks will have to look that up 23:45:01 <Supercheese> Battleships and passenger liners, looks like 23:45:54 <Wolf01> 'night 23:45:57 <Supercheese> (among others) 23:45:58 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:47:24 * drac_boy must already imagine the first piston is tiny, second one modest, and third one rather big? :p 23:47:34 <drac_boy> guess I'll find out when I find some ships by tomorrow tho :) 23:48:03 *** HerzogDeXtEr [~farci@i59F6C184.versanet.de] has quit [Read error: Connection reset by peer] 23:48:47 <Eddi|zuHause> well, yes. each expansion stage needs to get larger diameter 23:49:39 <Eddi|zuHause> (assuming the piston movement is supposed to stay the same) 23:53:14 <drac_boy> well...also I know that some of the rather early steam locomotive with Vulcan compound basically had the whole thing as a single cast (high pressure stroke on bottom, low pressure stroke on top, and not sure where the valves went in the whole picture) but usually compounding was an articulated locomotive thing with separated pressures (high front, low rear etca) 23:54:59 <drac_boy> still wonder how popular the Vulcan version ever was seeing that I've came across photos *very* rarely 23:57:13 <drac_boy> and heres a weird fact...the Fell railroad needed a new non-rack locomotive in a pinch so they took two unused Vulcan casts and put it on a chassis (with the rear one pointing rearward to clear the firebox apparently) .. this was the only one 8-cylinder compound known to exist heh (yep 4 front, 4 rear) 23:58:46 <drac_boy> supercheese I mean can you believe a 8-cylinder locomotive even less a non-articulated tank one? :)