Config
Log for #openttd on 2nd February 2016:
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00:24:13  <Wolf01> 'night
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09:32:33  <V453000> ok so who played train valley? I played like 3 missions and it is awesome :D TRAINZ
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09:54:55  <Eddi|zuHause> never heard of that
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10:23:00  <Eddi|zuHause> doesn't really look like a game i'd enjoy
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10:53:17  <Flygon> V453000: Reminds me of a game I played in the 90s
10:53:29  <V453000> yes exactly
10:54:53  <V453000> shortline railroad probably
10:54:58  <Eddi|zuHause> i like to micromanage the rails, not the train...
10:55:23  <Eddi|zuHause> so this whole "let the trains run without signals" business looks shady to me
10:55:56  <V453000> it is definitely not openttd, at all
10:56:06  <V453000> but it is totally a lot of fun :D looks innocent, but pretty hard :D
10:56:10  <V453000> at points
10:56:31  <V453000> and quite short probably, I already got 25% of the missions done
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11:21:10  <peter1138> http://www.amazon.co.uk/Banana-Guard-Holder-Carrier-Lunchbox/dp/B000SUNVUS
11:21:10  <peter1138> errr
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11:35:53  <Eddi|zuHause> sounds legit
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11:47:45  <TycoonBro> Anyone has some tips for a starter openTTD player?
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11:48:13  <Eddi|zuHause> ...
11:48:34  <Eddi|zuHause> tip #1: wait at least until someone can finish typing their reply
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12:02:44  <argoneus> good morning train friends
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12:04:06  <Wolf01> o/
12:05:41  <argoneus> \o
12:23:50  <mescalito_> Da groove train. Choo-choo!
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16:39:12  <Wolf01> meh, completed an achievement and did not receive the bounty :|
16:39:45  <Wolf01> argoneus, do you know if it's possible to upgrade the legendary gems also if socketed?
16:40:10  <argoneus> Wolf01: yes you can
16:41:40  <Wolf01> oh, now the bounty appeared lol...
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16:42:11  <Alberth> it heard you complain :p
16:45:33  <Wolf01> completed the first set.. almost twice
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16:47:30  <Wolf01> omg, 106,0M crit dmg O_o
16:48:36  <Wolf01> 264 now, lol
16:50:24  <Wolf01> 391 also is a nice amount of damage
17:05:44  <argoneus> nice dong
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17:27:35  <V453000> so where is north
17:27:37  <V453000> "0
17:27:39  <V453000> :)
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17:35:24  <andythenorth> o/
17:35:49  <V453000> yo north
17:35:57  <V453000> have you seen train valley?
17:36:02  <V453000> I lost whole today to it
17:36:04  <andythenorth> nah
17:36:08  <andythenorth> is it what?
17:36:15  <V453000> http://store.steampowered.com/app/353640/
17:39:20  <andythenorth> is it a more complex version of this? https://www.belightsoft.com/products/rails/#mac
17:39:22  <andythenorth> with story mode?
17:39:28  <andythenorth> track switching looks similar
17:39:54  <andythenorth> ‘story mode'
17:40:42  <andythenorth> moar story mode
17:41:04  <andythenorth> will I try it?
17:41:06  <andythenorth> but Steam :P
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17:41:40  <andythenorth> oh it’s on App store
17:41:41  <andythenorth> also
17:41:45  <andythenorth> quak also
17:41:59  <andythenorth> V453000: I’m blaming you for this
17:42:29  <Wolf01> there is also for windows 10/mobile?
17:43:27  <andythenorth> http://train-valley.com
17:44:00  <V453000> I wouldnt call it story but it is interesting to say the least
17:44:06  <V453000> simple, but fun
17:44:27  <andythenorth> waiting for download
17:44:31  <andythenorth> we should make a train game
17:45:26  <frosch123> hola
17:45:53  <V453000> yo
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17:51:17  <planetmaker> o/
17:52:08  <V453000> heyo pm :)
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18:06:22  <starddude> Hi guys!  I've got a quick question involving placing train stations near towns in a "build" format game
18:08:59  <starddude> could anyone offer any assistance?
18:10:48  <Alberth> just ask the question in general
18:10:56  <Alberth> more people can answer then :)
18:11:35  <starddude> Ok!  So when I build a train station next to a town, generally the goal is to get that town to a certain population
18:11:45  <starddude> let's assume the town is called "X".
18:12:16  <starddude> in order to meet the transport requirements (people, mail, goods, etc...) does the trains station need to be exactly "X" or can it be something like "X-North" or "X-South"?
18:12:53  <Milek7_> this is only name
18:13:06  <starddude> huh?
18:14:09  <Alberth> vanilla openttd doesn't have requirements, so you muct be playing one of the city builder scripts?
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18:14:45  <starddude> Yes.  One of the "Builder" maps on multiplayer
18:15:47  <Alberth> the script could have special requirements, but as milek7 said, the precise station name isn't very important
18:16:06  <Alberth> otherwise the script would eg break if you have 2 stations in the town
18:16:16  <starddude> so the station name doesn't have to wind up having exactly "X" be the name?
18:16:19  <starddude> that does make sense...
18:16:53  <Alberth> well, I don't know precisely, as I have never played with such a script, but I'd say it's unlikely
18:17:14  <Milek7_> 434 #openttd.dev You may not change nickname while banned or moderated on a channel (+b/+q/+m)
18:17:16  <Milek7_> stupid server
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18:17:33  <Alberth> you can of course easily try, build a second station, see if it works if you brong goods there
18:18:06  <starddude> yeah i could probably try that too
18:18:26  <starddude> also one last question
18:19:09  <starddude> i one time didn't claim a town (hq wasn't close enough) so i had to delete and move it
18:19:32  <starddude> but then i lost the "claim" on the town and couldn't put it back (prevents me from building in cities). is there any way around that?
18:19:52  <Milek7> propably ask script author
18:20:33  <Alberth> I agree with that
18:20:54  <starddude> lol well i'll try and figure that one out too then
18:20:57  <starddude> thank you for the help though!
18:21:12  <Alberth> you're talking about behaviour caused by the script, there is only one person who knows all the details
18:21:33  <starddude> rodger
18:21:37  <Alberth> you can of course read the source code too :)
18:21:49  <starddude> oh god
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18:24:50  <Milek7> btw, game script can prevent player from building in city?
18:25:17  <starddude> yes
18:25:26  <starddude> you can only "claim" towns that are not cities
18:25:34  <starddude> the goal is usually to get to 4000 pop in your claimed town
18:26:09  <starddude> wait no, you can totally build.  just not place your hq in it and claim it
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19:03:51  <andythenorth> is cat though
19:10:48  <V453000> absolutely
19:13:02  <andythenorth> good
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20:16:27  <Eddi|zuHause> <Milek7_> 434 #openttd.dev You may not change nickname while banned or moderated on a channel (+b/+q/+m) <-- that is so you can't spam the channel with nick change messages
20:18:12  <Milek7> yes, so user instead part channel, change nick, and join again
20:18:20  <Milek7> Result: two messages instead of one
20:21:01  <Eddi|zuHause> that may be so, but it has less abuse potential
20:21:46  * andythenorth played rails valley for level 1
20:22:02  <andythenorth> dunno if I’ll play more
20:22:07  <andythenorth> cute though
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20:33:29  <glx> anyway .dev is usually inactive
20:46:58  <andythenorth> it’s a Busy Busy Bee
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20:52:01  <Eddi|zuHause> there are also busy beavers
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20:55:21  <frosch123> game scritps are not busy beaver complete
20:57:50  <andythenorth> hm
20:57:53  <andythenorth> Busy Beaver
20:58:12  * andythenorth ponders
20:58:24  <andythenorth> GameScript that rapidly builds routes, and you have to try and destroy them?
20:58:42  <andythenorth> a bit like pacman, in no real way at all
20:59:24  <andythenorth> Bad Day GS
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20:59:32  <Alberth> rjun a few AIs :)
20:59:36  <Alberth> *run
20:59:36  <andythenorth> randomly closes industries, like recession, but worse
20:59:38  <andythenorth> hmm
20:59:42  <andythenorth> no
20:59:49  * andythenorth had a horrible idea, but won’t post it
21:00:21  <andythenorth> instead, GS where you have to connect at least one industry per year
21:00:26  <andythenorth> but the GS then closes another
21:01:02  <andythenorth> none of these are fun :)
21:02:05  <andythenorth> Waterworld GS?
21:02:17  <andythenorth> start with one small island, deliver cargo, GS raises land
21:02:22  <andythenorth> player is banned from terraforming
21:02:32  <andythenorth> win condition: have n towns
21:02:42  <andythenorth> or support population x
21:03:18  <andythenorth> transport all cargos / serve every industry type GS?
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21:04:48  <andythenorth> hm
21:05:06  <andythenorth> I think ‘Coast-to-Coast-Bee’ remains the most plausible for gameplay :P
21:05:18  <andythenorth> start with one town, on one map edge, and limited industries
21:05:31  <andythenorth> fulfill connection / cargo goals, get more towns and industries
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23:13:32  <Eddi|zuHause> hm, i'm not sure if i'm playing windward right. in the level 9 map i was fine against pirates, but in the directly neighbouring level 15 map, they shred me to pieces
23:15:04  <Wolf01> I played only to level 6 (I'm going to the next area soon)
23:17:43  <Eddi|zuHause> i think i more or less skipped the level 6 area
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23:32:12  <Wolf01> which ship do you have now?
23:32:35  <Eddi|zuHause> the bottom one from the exchange
23:33:42  <Eddi|zuHause> so the 4th one
23:33:47  <Eddi|zuHause> whatever it's called
23:34:01  <Wolf01> brigantine
23:34:14  <Eddi|zuHause> that's probably it
23:34:29  <Wolf01> i have the schooner, the one before
23:34:41  *** drac_boy [~oftc-webi@72.1.195.4] has joined #openttd
23:34:49  <drac_boy> hi
23:34:57  <Wolf01> o/
23:35:58  <drac_boy> hows you wolf?
23:38:41  <Wolf01> tired
23:38:49  <Wolf01> I'm going to bed
23:41:00  <drac_boy> heh have fun with that as usual? :)
23:41:49  <drac_boy> either way anyone else here mind a bit of unusual steam pistons related question....I know theres simple and compound but do triple-use steam designs actually exist?
23:43:54  <Supercheese> Marine propulsion engines seem to have had triple-expansion engines before they switched to turbines
23:44:50  <drac_boy> marine? huh...I didn't think of that...thanks will have to look that up
23:45:01  <Supercheese> Battleships and passenger liners, looks like
23:45:54  <Wolf01> 'night
23:45:57  <Supercheese> (among others)
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23:47:24  * drac_boy must already imagine the first piston is tiny, second one modest, and third one rather big? :p
23:47:34  <drac_boy> guess I'll find out when I find some ships by tomorrow tho :)
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23:48:47  <Eddi|zuHause> well, yes. each expansion stage needs to get larger diameter
23:49:39  <Eddi|zuHause> (assuming the piston movement is supposed to stay the same)
23:53:14  <drac_boy> well...also I know that some of the rather early steam locomotive with Vulcan compound basically had the whole thing as a single cast (high pressure stroke on bottom, low pressure stroke on top, and not sure where the valves went in the whole picture) but usually compounding was an articulated locomotive thing with separated pressures (high front, low rear etca)
23:54:59  <drac_boy> still wonder how popular the Vulcan version ever was seeing that I've came across photos *very* rarely
23:57:13  <drac_boy> and heres a weird fact...the Fell railroad needed a new non-rack locomotive in a pinch so they took two unused Vulcan casts and put it on a chassis (with the rear one pointing rearward to clear the firebox apparently) .. this was the only one 8-cylinder compound known to exist heh (yep 4 front, 4 rear)
23:58:46  <drac_boy> supercheese I mean can you believe a 8-cylinder locomotive even less a non-articulated tank one? :)

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