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Log for #openttd on 4th May 2016:
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10:17:11  <argoneus> good morning train friends~
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10:59:20  <Samu> can you take a look at those warnings? https://paste.openttdcoop.org/p3ijo1zqa
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11:25:42  <Samu> i'm having trouble removing the remnants of a vertical scrollbar
11:26:45  <Samu> the compiler complains about game_window.hpp.sq
11:27:04  <Samu> there is awarning in there saying this file is auto-generated
11:27:28  <Samu> but I removed a line there regarding to the vertical scrollbar, and now it compiles
11:27:31  <Samu> did I do something wrong?
11:43:50  <Samu> k
11:43:56  <Samu> Severity	Code	Description	Project	File	Line	Suppression State Error	C2039	'WID_AIC_SCROLLBAR': is not a member of 'ScriptWindow' (compiling source file ..\src\game\game_instance.cpp)	openttd	d:\openttd\trunk\src\script\api\game\game_window.hpp.sq	179
11:45:30  <Samu> here's the patch I've done to remove the scrollbar https://paste.openttdcoop.org/pquxtgg4d
11:45:36  <Samu> it complains
11:53:11  <Samu> it doesn't complain if I do it like this -> https://paste.openttdcoop.org/peaytjfok
11:53:30  <Samu> there's something amiss
11:53:54  <Samu> THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY
11:54:18  <Samu> what generates that file? I can't seem to track where it comes from
11:54:39  <Samu> it's under external dependencies
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12:07:22  <Samu> If I can't alter that file manually, how do I solve this problem?
12:07:33  <Samu> I'm confused
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13:04:16  <Wolf01> o/
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13:13:21  <Wolf01> purchased "mini metro" looks interesting
13:17:15  <peter1138> um
13:17:24  <Alkel_U3> Humble Bundle?
13:17:33  <peter1138> http://bright-cars.com/uploads/austin/austin-mini-metro/austin-mini-metro-04.jpg
13:19:30  <Wolf01> ^
13:19:31  <Wolf01> XD
13:19:32  <Alkel_U3> one can't download a car for a few bucks yet :-)
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13:21:34  <Wolf01> btw, a neighbour had that car, I always asked myself what brand it was, then I figured out as soon as I started to understans british humour
13:22:21  <peter1138> eh?
13:23:20  <Wolf01> it's unusual to find british cars around here
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13:45:06  <Wolf01> ha! I lost, also there isn't the Tokyo metro :(
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13:49:08  <supermop> yo
13:49:27  <Samu> hi
13:50:43  <supermop> man im hungry
13:50:49  <Samu> nobody answered my question yet, t.t
13:52:35  <supermop> i doubt it is something i could answer
13:53:17  <Samu> http://irclogs.qmsk.net/channels/openttd/link/1462361142#1462361142
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13:58:44  <supermop> i certainly don't know how to help with that
13:59:37  <Samu> oh well t.t
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14:03:09  <supermop> things I know about as relates to openttd:
14:03:26  <supermop> How to use the pencil tool in Photoshop,
14:03:58  <supermop> How to make make architectural renderings not suited to use as game sprites
14:04:32  <supermop> How to get away with 1) and 2) above in my down time at at work so I do not have to melt my 6 year old laptop
14:05:06  <Wolf01> samu: don't make the UI too big, people with small screens may not be able to see the entire window
14:05:19  <supermop> How to be overly enthusiastic about adding Monorails as a somehow meaningful yet realistic thing in game
14:05:31  <supermop> but Not How to code said monorails
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14:07:13  <Samu> the window fits in 640x480
14:07:21  <supermop> How to get too excepted about urban rapid transit and desire to turn my games into some kind of pet metabolist city
14:07:30  <Samu> what's the smallest?
14:09:02  <Samu> brb
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14:10:54  <Samu> http://i.imgur.com/6Go6VdG.png in 800x600
14:11:49  <Samu> http://i.imgur.com/Bd1K9bh.png in 640x480
14:12:09  <Samu> what would be a minimum?
14:14:23  <Samu> NewGRF window is still larger
14:14:31  <Samu> I think I'm fine
14:15:51  <Alberth> 640x480 is pretty close to minimum
14:16:26  <Alberth> although mobiles sometimes have a smaller screen, I think
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14:22:50  <Samu> uhm, what about my other question?
14:23:09  <Wolf01> http://img-9gag-fun.9cache.com/photo/a1MgodD_460s.jpg mmh, almost the same size
14:27:48  <Alberth> :)
14:28:34  <Alberth> I don't even know what the other question is, I don't read logs
14:29:06  <Alberth> computer components have become a lot less lighter, I think
14:29:11  <Alberth> -less
14:29:53  <Samu> i'm removing code specific to vertical scrollbar
14:30:19  <Samu> http://irclogs.qmsk.net/channels/openttd/link/1462361142#1462361142
14:30:22  <Samu> sorry :o
14:31:03  <Samu> i manually edited a file that is telling me not to manually edit
14:31:23  <Samu> if I don't edit it, what can I do?
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14:33:20  <Alberth> there is a generator program you run instead
14:34:34  <Eddi|zuHause> Wolf01: i guess the second picture's computer is like a million times more powerful
14:35:18  <Samu> game_window.hpp.sq line 179
14:35:23  <Samu> complains there
14:35:35  <Samu> how do i generate this file?
14:36:05  <Alberth> I would guess the generator is in the scripts directory somewhere
14:36:28  <Alberth> not exactly sure where, I also always have to look for it
14:36:50  <Alberth> something that is executable :)
14:37:25  <Alberth> except windows hides that concept to the users
14:38:17  <_dp_> script/api/squirrel_export.sh
14:38:26  <_dp_> faced the same question yesterday, lol
14:38:36  <_dp_> took me 2 mins to google it though :p
14:46:04  <Samu> squirrel_export.as an executable?
14:46:21  <Samu> hmm doesn't exist
14:47:26  <_dp_> it is, but don't ask me how to run it in windows
14:50:45  <Samu> google says to use bash or cygwin, whatever they are
14:50:52  <Samu> bah :(
14:52:55  <Alberth> .sh is usually a shell script
14:53:17  <Alberth> removing a line is probably fine, just go with that
14:54:18  <Alberth> the point of the warning that you don't start adding new code in it, as it will automagically disappear
14:54:44  <Alberth> +is
14:54:45  <supermop> seems of the few servers that run firs online, all of them use 1.4.3 or 1.4.4
14:55:29  <Samu> hmm, i added a caption
14:55:32  <Alberth> I tried firs 2 a few times, but the industry distances aren't working properly yet
14:55:34  <Samu> and removed a scrollbar
14:56:22  <Alberth> it's very annoying to have 2 industries that you need to connect with literally 1 tile distance
14:56:52  <Samu> sec, alberth
14:56:57  <Samu> let me copy paste
14:57:57  <Alberth> you have no interest in adding stuff to trunk, so don't bother too much about it
14:58:48  <Samu> https://paste.openttdcoop.org/pr2xjzcwr#line-424
14:58:57  <Samu> i manually edited it like that
14:59:15  <Samu> caption added, scrollbar removed :p
15:00:07  <Alberth> your copy of the source is not using the generator, as you are the only person using it
15:01:22  <Alberth> entire lines with the same layout will work fine
15:01:37  <Alberth> at worst, the lines will move when you generate the file
15:01:52  <Alberth> or line, even, as you added only one new entry
15:08:15  <Samu> if someone wants to apply my patch, will they have trouble?
15:08:24  <Wolf01> Eddi|zuHause, I think that second picture computer is already at least 10k times more powerful than my first one
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15:10:22  <Wolf01> meh, I hate when you need a bookface account to enable some section of the games :|
15:13:27  <Samu> eh, so no one will use my patches, huhu :(
15:13:34  <Alberth> Samu: if they use the exact same revision, no
15:14:00  <Alberth> otherwise, things may change, and merging can be troublesome
15:15:00  <Samu> i see now why it matters to add the revision to the patch name
15:16:23  <Alberth> you can also write it in the post, but in the name has a smaller chance of getting lost
15:21:18  <Alberth> for extra fun, use the git hash, so people have absolutely no idea how old the patch is
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15:30:05  <Samu> git?
15:33:23  <Wolf01> bbt
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15:46:24  <Eddi|zuHause> @calc 2**(58/2)
15:46:24  <DorpsGek> Eddi|zuHause: 536870912
15:46:40  <Eddi|zuHause> @calc 2**(58/1.5)
15:46:40  <DorpsGek> Eddi|zuHause: 4.36341478646e+11
15:46:53  <Eddi|zuHause> so "a million" doesn't even quite cut it
15:47:13  <Eddi|zuHause> well, if you consider the size reduction, maybe
15:47:55  <Alberth> just the size reduction is sufficient :p
15:48:15  <Alberth> since that works in 3 dimensons
15:48:54  <Eddi|zuHause> not really, computers are essentially 2-dimensional
15:49:20  <Eddi|zuHause> you have some layering and stuff, but that doesn't really matter
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15:50:23  <Eddi|zuHause> so the original is like 3x5m and the new one is like 3x5cm [simplified], so that's about a factor of 100x100
15:50:31  <Alberth> maybe it was an analogue computer :)
15:51:04  <Alberth> right, not enough thus
15:51:28  <Eddi|zuHause> @calc 2**(58/1.5)/100**2
15:51:28  <DorpsGek> Eddi|zuHause: 43634147.8646
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15:51:47  <Eddi|zuHause> that doesn't look right
15:51:57  <Eddi|zuHause> @calc (2**(58/1.5))/(100**2)
15:51:57  <DorpsGek> Eddi|zuHause: 43634147.8646
15:52:09  <Eddi|zuHause> @calc (2**(58/2))/(100**2)
15:52:09  <DorpsGek> Eddi|zuHause: 53687.0912
15:52:32  <Eddi|zuHause> so somewhere between 50.000 and 40.000.000 ;)
15:52:56  <Eddi|zuHause> that basically works out to 1.000.000 :p
15:53:24  <Alberth> :)
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15:54:25  <Eddi|zuHause> wolfram says the geometric mean is sqrt(2)*1.000.000
15:54:33  <Eddi|zuHause> close enough :p
15:54:47  <Alberth> yep :)
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16:42:36  <supermop> nice
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16:45:00  <Samu> hey Alberth i noticed that there's some divergences between NewGRF settings window and AI config window
16:45:54  <Samu> usually how windows are closed, and such, the behaviours are different
16:45:57  <Alberth> I am not surprised, two different authors
16:46:22  <Alberth> I must say, I don't like the AI config window at all
16:46:50  <Alberth> buttons at unexpected places
16:47:28  <Samu> if i have a License window open and I close the NewGRF window settings, it also closes the License window, this doesn't happen in the case of AI config
16:47:38  <Samu> it lets the License window open
16:49:05  <Alberth> windows are very not-the-same in general :p
16:49:54  <Alberth> I think we have 2 or 3 different styles of widgets
16:50:14  <Alberth> and I'd be surprised if colours of windows are consistent
16:51:18  <Samu> the License window is the same for both NewGRF and AIConfig, it seems
16:51:29  <Samu> but both handle it differently
16:52:55  <glx> compare the close handlers
16:53:18  <V453000> glad you approve supermop
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16:53:33  <Samu> oh gosh, i crashed NewGRF, didn't even touch any of its code
16:53:39  <Nijske> hi guys i have a question
16:53:43  <Nijske> who can help me
16:54:00  <glx> just ask
16:54:10  <Nijske> or ask you dutch ?
16:54:14  <Nijske> speak srr
16:54:20  <glx> and if someone can help it will
16:54:32  <Nijske> i wont new
16:54:41  <Nijske> euhm how i can say iet in the english
16:55:12  <Nijske> i wont new company in the game whitch grf i must download ?
16:55:33  <Samu> crash also present in 1.6.0, eum, im sorry, i notice i'm too quick at crashing openttd :(
16:56:06  <Alberth> you should download an AI instead
16:56:16  <Alberth> it's a computer competitor
16:56:32  <Alberth> it starts its own company against you
16:56:57  <Nijske> yes but you can download new company ?
16:58:21  <Alberth> you download a new player that starts a company
16:58:34  <Alberth> or do you want to start a new game?
16:59:20  <Nijske> yes whit more factory i mean
16:59:28  <Alberth> https://wiki.openttd.org/AI_settings
16:59:40  <Nijske> normaly you can download new grf for that
16:59:49  <Alberth> ah, ok
16:59:53  <Nijske> srr
17:00:09  <Alberth> no problem, text medium is difficult to understand
17:00:28  <Nijske> my english is not verry good but i do my best :)
17:00:28  <Alberth> so you want different industries?
17:00:32  <Nijske> yes
17:00:53  <Alberth> a newgrf will work indeed
17:01:10  <Alberth> there is ECS  if you like stockpiling
17:01:27  <Alberth> FIRS for a lot of diversity
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17:01:31  <glx> ECS is complex
17:01:40  <Alberth> and YETI for awesome graphics
17:01:54  <Nijske> ow ok
17:02:02  <Nijske> what do you think is the best ?
17:02:21  <Alberth> there is also PBI (pikkas basic industries), but never tried that
17:02:33  <glx> don't forget you'll need new vehicles too, else you won't be able to transport cargos
17:02:38  <V453000> YETI mainly has great production mechanisms, and now real dependence on towns :P
17:02:51  <Alberth> do you want 32bpp sprites?
17:02:52  <V453000> the graphics are a nice face but under the hood is the real treasure
17:03:12  <Alberth> FIRS is all 8bpp, like the original game
17:03:46  <Nijske> its not easy i think :p
17:04:00  <Alberth> but you can also try FIRS and YETI  both (*not* at the same time)
17:04:09  <Alberth> see which one you like best
17:04:19  <Nijske> ok
17:04:32  <Alberth> problem is you have to play more openttd :)
17:04:33  <Nijske> i do First than
17:05:03  <Samu> Ok, the crash is similar in nature to the others I've already reported. Basically, it didn't close the License window that I opened when I removed a NewGRF from the Active list of NewGRFs. Do I really have to report it?
17:05:27  <Samu> it was trying to display a license for a null
17:05:32  <Samu> something like that
17:05:32  <Nijske> thanks for the help :)
17:05:55  <Alberth> as glx said, you also need to use a different train and truck set
17:06:15  <Alberth> default  trains and truck do not work
17:09:56  <Samu> show I create a new report, or append it to the same report?
17:10:07  <Samu> very similar in nature to these https://bugs.openttd.org/task/6453
17:10:17  <Alberth> make a note in the existing report, imho
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17:17:55  <Samu> https://bugs.openttd.org/task/6453#comment14175 like that?
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17:40:41  <Alberth> seems fine to me, thanks
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18:02:56  <andythenorth> o/
18:03:25  <frosch123> \o
18:04:36  * andythenorth enjoys a game
18:04:40  <supermop> yo andythenorth
18:10:06  <V453000> cat
18:10:40  <andythenorth> just saw it on the wall
18:10:47  <andythenorth> not mine, the neighbours'
18:10:51  * andythenorth no cat
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18:17:56  <andythenorth> forums iz FIRS today
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18:35:26  <Samu> it's a bit complicated to manage a window which can have 2 "parents"
18:36:41  <Samu> it's entirely my fault here, I wanted to do this
18:37:05  <Samu> I wanted the AI Settings to be accessed from either AI debug or AI config
18:49:42  <Samu> ugly, the slots really have to be identified in the window title
18:50:13  <Samu> i can move slots up and down with select AI window and configure window both open
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18:50:53  <Samu> i'm surprised the parameters don't get confused and are still applied to the correct slot and correct configuration
18:53:09  <Samu> either this, or a complete re-design of AI Config and all related windows it spans
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20:17:13  <Samu> I want to change this http://i.imgur.com/Bd1K9bh.png into that http://i.imgur.com/4LpVKjN.png
20:17:23  <Samu> second image is photoshop
20:18:20  <Samu> ops, not entirely like that
20:19:06  <Samu> but ya, a way to identify an AI that started as random, while in-game
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20:19:51  <Samu> and list Companies 1 - 15
20:20:00  <Samu> this list is unmovable
20:20:09  <Samu> permanent text
20:20:41  <Samu> any tips how to make this?
20:22:18  <Samu> i can't figure how to "build" a string made of 3 strings
20:24:50  <andythenorth> is there a substring system?
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20:38:57  <Samu> I think so, but i can't quite get the whole picture
20:39:03  <Samu> the whole procedure
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20:46:03  <Eddi|zuHause> substring of what?
20:47:29  <andythenorth> similar to newgrf
20:48:38  <andythenorth> text stack or similar
20:54:11  <Eddi|zuHause> the game has a textstack, on which the newgrf-textstack is based
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20:54:37  <Eddi|zuHause> i'm assuming GS can use that as well
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22:51:21  <Samu> question: DrawString(r.left + 10, r.right - 10, y + WD_MATRIX_TOP, cid);
22:51:53  <Samu> how do I calculate a distance offset to put on the 2nd DrawString?
22:52:36  <Samu> r.left + 10 + largest distance based on the first string it was drawn
22:53:58  <Samu> furst string will display string cid
22:54:32  <Samu> cid is "Company 1" or "Company 2" or etcc... "Company 15"
22:56:15  <Samu> guiding myself from this: http://i.imgur.com/4LpVKjN.png
22:57:52  <Samu> StringID cid = STR_AI_CONFIG_AILIST_COMPANY_ID_1 + i;
23:00:12  <Samu> erm, i guess i'm copy paste my code, better to visualize what I done so far
23:01:16  <Samu> https://paste.openttdcoop.org/pyjy8a4ym
23:02:42  <Samu> line 5 it draws the first string, the "Company #", line 16-17 draws the rest of it, but I'm using a random offset of 90 in that example
23:03:10  <Samu> I want instead, compute the offset into avariable
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23:41:15  <_dp_> Samu, there is GetStringBoundingBox function, check NetworkClientListWindow for example
23:44:53  <Samu> ok, thx
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