Config
Log for #openttd on 17th May 2016:
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00:36:33  <supermop> today's work is terrible. I am still here
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09:24:19  <Wolf01> moin
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09:33:39  <Samu> hi
09:37:19  <argoneus> good morning train friends
09:37:20  <argoneus> made it!
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10:19:21  <lukasz1985> Hi there. Just simple question - is there a way I can change name of my grf in Bananas? If not then what would be the solution - just upload as new grf and let the old one just die?
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10:44:16  <Eddi|zuHause> lukasz1985: or catch the sysadmin on a good day?
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11:03:13  <lukasz1985> Haha, yeah, I guess that's another way to go. Better way - give him some beer.
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13:05:15  <supermop> yo
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13:25:49  <Samu> i finally got rid of silver slots
13:26:45  <Samu> text in every slot is either orange or white, in every game mode.
13:26:52  <Samu> white for selected
13:27:00  <Samu> orange for selectable
13:27:43  <Samu> 	static bool IsSelectable(CompanyID slot) 	{ 		return slot >= COMPANY_FIRST && slot < MAX_COMPANIES || slot == OWNER_DEITY; 	}
13:29:49  <Samu> I reduced this to 2 colors, from 3 in the original, and from 5 on my previous attempts
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13:40:24  <supermop> ok
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14:01:22  <Samu> simplifying bools wastes most of my time, it's fun, but gets boring if I don't get it right the first few times
14:01:54  <Samu> ((_game_mode == GM_MENU && GameConfig::GetConfig()->GetInfo() != NULL) || (GameConfig::GetConfig()->GetInfo() != NULL && Game::GetInstance() == NULL))
14:02:05  <Samu> trying to simplify this one now
14:07:52  <_dp_> easy, conjunction is distributive with disjunction
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14:11:26  <Alberth> moin
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14:12:20  <Samu> there are 3 game modes NORMAL, EDITOR, MENU , the wanted result differs in the 3 modes
14:12:48  <Samu> i was only working with MENU and NORMAL before, only now I realised EDITOR also needs to be taken care
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14:22:40  <Alberth> wb
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14:27:17  <Samu> yay, 12 possible combinations
14:27:25  <Samu> and only 3 must return true
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14:34:39  <Samu> must return true to these 3 https://paste.openttdcoop.org/pi7vgev0n
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14:35:33  <Samu> there are 3 game modes, 2 different "info" modes, and 2 different "instance" modes
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14:46:25  <Samu> _game_mode != GM_NORMAL && GameConfig::GetConfig()->GetInfo() != NULL && (Game::GetInstance() == NULL || _game_mode == GM_MENU)
14:46:45  <Samu> this should do it, gonna test
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14:55:55  <Wolf01> stupid isp :(
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15:09:54  <Wolf01> it is internet or what? I can't browse the websites even with the smartphone data connection
15:15:22  <Alberth> internet of 1 person :)
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15:19:30  <Wolf01> maybe we have problems again on the backbone, shit happens every 3-4 weeks
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15:20:18  <Wolf01> usually they fuck up in Milan and leave half of the Italy almost disconnected from internet
15:21:27  <Alberth> how nice :p
15:22:24  <supermop> italy is a better place to be without internet than most at least
15:23:12  <Wolf01> the best part comes when you are working for a web agency and customers call you to ask why their site doesn't work... while every site doesn't work, even google
15:23:54  <Wolf01> but for the customers their website is more important and must work always
15:28:25  <supermop> of course
15:29:01  <Wolf01> one time it was really funny "my site doesn't work and I had to phone you because the email doesn't work too, also since your site doesn't work I had to find the phone number in the phonebook"
15:49:27  <Eddi|zuHause> how is that special? if you're stuck in a traffic jam, the boss also doesn't care whether all others came late to work, YOU came late to work.
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16:04:19  <supermop> all others at my office are at the trade show i went to on my own time sunday...
16:04:39  <supermop> i wonder if i should bill for those hours sunday
16:05:03  <supermop> dont get paid overtime though
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16:42:10  <Samu> so many bugs i wasn't aware
16:42:13  <Samu> t.t
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17:21:53  <andythenorth> o/
17:24:56  <V453000> hi
17:25:06  <V453000> how are pixels?
17:26:30  <andythenorth> progressing
17:26:33  <andythenorth> slowly eh
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17:27:43  <V453000> I am thinking about a new landscape concept
17:27:51  <V453000> but I decided it is wiser to finish BRIX first XD
17:28:10  * V453000 is wise as fuck
17:28:29  <andythenorth> even wiser than that
17:28:46  <V453000> O, thank you sir.
17:29:02  <andythenorth> you’re welcome
17:29:08  <andythenorth> is cat?
17:29:09  <V453000> also last night I was very wise
17:29:14  <V453000> came home from work at 1 am
17:29:14  <andythenorth> how?
17:29:23  <V453000> decided it is a good idea to play the new doom until 5 am
17:29:28  <andythenorth> unwise
17:29:29  <V453000> wisdom incarnate
17:30:00  <andythenorth> but babies wake up at 5am anyway, so you were just being prepared
17:30:18  <andythenorth> my first one used to wake up every 2 hours, all night
17:30:22  <andythenorth> might as well stay up eh?
17:30:28  <V453000> babies were sleeping in a different town so np
17:31:12  <andythenorth> well then
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17:47:39  <andythenorth> supermop can I interest you in drawing gen 2 and 3 fruit cars? o_O
17:49:22  <andythenorth> this approach rarely works, on anyone :)
17:58:57  <V453000> GIEF SPRIETZ OR ELSE
17:59:06  <V453000> more likely to succeed :P
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18:06:20  * andythenorth needs an offsider
18:06:27  <andythenorth> working on 4 large sets alone is
.
18:06:30  <andythenorth> ...words
18:06:38  * V453000 needs an army of offsiders
18:07:10  <V453000> nuts, yeti, brix, part, rawr, and one more thing
18:07:16  <V453000> noep
18:08:16  <Samu> will one day, a savegame include AIs in the intro game?
18:08:23  <Samu> that would be funny
18:08:43  <Samu> seeing it building in the background
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18:13:46  <andythenorth> quak
18:13:59  <andythenorth> V453000: we should join forces, and actually finish something :P
18:14:02  <andythenorth> but eh
18:14:21  <V453000> omg what a plan
18:14:35  <V453000> I think we are joined forces enough already :P
18:14:35  <andythenorth> yair no
18:14:43  <andythenorth> we agree on principles, but not approach :P
18:15:09  <andythenorth> also if we combine, that leaves almost nobody else making actual playable sets :P
18:15:19  <andythenorth> booooring
18:15:19  <frosch123> evening mammals
18:15:23  <andythenorth> quak
18:15:39  <V453000> point XD
18:15:43  <V453000> hi frog
18:16:47  * andythenorth wonders again if OpenTTD is over :P
18:16:54  <andythenorth> every time I think that, something new turns up
18:17:19  <V453000> I think it is still nice to make new stuff
18:17:22  <V453000> I just dont have the time
18:17:30  <V453000> mainly due to factorio 0.13 having 1394379895478 features
18:18:46  <Alkel_U3> well, when that's out, nobody will have time nymore
18:19:33  <V453000> I will! :D
18:19:54  <V453000> nah, am actually looking forward to play 0.13 myself
18:19:56  <frosch123> i need to finish my 0.12 game, i expect it to break completely
18:19:59  <frosch123> in 0.13
18:20:33  <V453000> the compatibility might surprise you
18:20:39  <V453000> it doesn't break badly
18:21:11  <frosch123> i suspect train length mostly :p
18:21:18  <frosch123> purely based on ottd experience :)
18:21:22  <V453000> just need to change your stations
18:21:25  <V453000> but it doesnt break the savegame
18:21:27  <Alkel_U3> I still expect it to in heavily moded games
18:21:52  <frosch123> Alkel_U3: also judging by ottd experience? :p
18:22:39  <Alkel_U3> frosch123: well, woth openttd, negrfs don't have to be updated for every major version :-)
18:23:28  <frosch123> maybe that is our mistake :p
18:24:23  <V453000> I have been told that mods shouldn't break terribly either
18:24:28  <V453000> but I kind of fail to believe that :D
18:24:49  <supermop> yo
18:25:10  <Alkel_U3> heck, even the ancient (and for me, quite nostalgic) sets like tempset.grf still work fine
18:25:13  <andythenorth> frosch123: break them :D
18:25:23  <andythenorth> dunno what the win is there though
18:25:47  <supermop> fruite?
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18:26:06  <andythenorth> supermop: fruit
18:26:35  <Alkel_U3> well, I hear things would be a lot easier if the game wouldn't have to accommodate to the old, ignorant grfs :-)
18:26:41  <supermop> what are ytou looking for?
18:27:47  <supermop> haven't played antelope long enough to get gens 2 or 3
18:28:03  <supermop> maybe should start up something here
18:28:38  <supermop> what year should I expect to see gen 2 and 3?
18:30:03  <andythenorth> 1915 or so for gen 2
18:30:11  <andythenorth> but I only added it recently, won’t be in your game
18:30:23  <V453000> 1915 is insanely earl
18:30:23  <V453000> y
18:30:26  <V453000> :d
18:30:37  <andythenorth> starts in 1860 or so
18:30:39  <andythenorth> quite fun
18:31:26  <supermop> andythenorth: i'm at work so don't have that game here anyway
18:32:29  <andythenorth> supermop: strictly I need to work out the progression for the 3 wagon generations in antelope
18:32:35  <andythenorth> I have 1 or 2 sets of sprites for most
18:33:04  <andythenorth> need to work out whether it’s 6/8 -> 8/8 -> 8/8 (taller) or 6/8 -> 6/8 (taller) -> 8/8
18:33:05  <andythenorth> or whatever
18:33:21  <andythenorth> meanwhile, this 8/8 boxcar could be painted to fruit van http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/box_car_ng_antelope_gen_3_template.png
18:33:26  <supermop> these are NG?
18:33:28  <andythenorth> yup
18:33:39  <andythenorth> they’re from NARS 2 mostly, but that’s scaled teeny-tiny
18:33:45  <supermop> 6 - 7 -8? or 5 - 6 - 8?
18:33:52  <andythenorth> maybe
18:34:01  <andythenorth> I dunno, wagon length changes are a bit annoying imho
18:34:15  <andythenorth> I try to minimise them, but it’s a balance against having new and different sprites
18:34:17  <supermop> true
18:34:41  <andythenorth> also practically, redrawing a wagon taller takes a few minutes in photoshop
18:34:48  <andythenorth> changing length takes longer
18:35:02  <Samu> do you know of a GS without configurable parameters? need one for testing
18:35:19  <supermop> i would probably not do a high-cube 6/8
18:35:21  <andythenorth> I reckon 6/8 -> 8/8 -> 8/8
18:35:27  <supermop> might look too tall
18:35:29  <supermop> yeah
18:35:35  <andythenorth> third gen is high cube, or has full width doors or whatever
18:35:40  <supermop> yeah
18:35:44  <andythenorth> they grow 10t capacity each time
18:36:03  <supermop> it say gen 3 is maybe 1px taller, show more change in doors
18:36:15  <supermop> thats what players see as the 'face' of the car
18:36:19  <andythenorth> yes
18:36:30  <andythenorth> increasingly, I’m only really focussed on the – view
18:36:49  <andythenorth> | is almost irrelevant, and / \ just have to look ‘not crap’ :)
18:36:58  <supermop> is SG an effective gen 4? or is gen 3 a parallel modern car?
18:37:19  <andythenorth> SG is bigger, faster, shorter
18:37:25  <supermop> andythenorth: also, the buy menu is where you really want to make the impression on users
18:37:25  <andythenorth> gen 3 is a parallel
18:37:52  <supermop> ok so gen 3 can look 'modern-ish'?
18:37:55  <andythenorth> yes
18:37:59  <andythenorth> full width doors or so
18:38:01  <supermop> 50s?
18:38:02  <andythenorth> even ‘realistic’ :)
18:38:06  <andythenorth> I’ll find a picture
18:39:01  <andythenorth> supermop: http://grela.rrpicturearchives.net/rsPicture.aspx?id=279225
18:39:15  <supermop> andythenorth: did you code termite?
18:39:20  <andythenorth> nah, foobar did it
18:39:40  <andythenorth> shitloads of NG wagons here http://grela.rrpicturearchives.net/rsTypeList.aspx
18:39:42  <supermop> gen 1 is 4 axel?
18:39:50  <andythenorth> nah, 2 bogies
18:39:57  <andythenorth> doesn’t really matter at this scale though
18:40:24  <andythenorth> if I can get some help with these antelope wagons, they can be repurposed for llama and the japan roster
18:43:33  <supermop> might base it a bit on some of these reefers
18:44:01  <supermop> thinking ill keep 2 greenish, maybe grey for 3
18:44:12  <andythenorth> nah, keep them all green, somehow ;)
18:44:16  <andythenorth> then we know they’re fruit
18:44:23  <supermop> ok
18:44:24  <Samu> think i'm ready to upload my next revision
18:44:25  <andythenorth> do the roof, or a 50% stripe or something
18:44:34  <andythenorth> I’ve got really into theming the wagon colours
18:44:34  <supermop> good call
18:44:55  <supermop> i really like that in locomotion
18:44:58  <supermop> liked
18:45:18  <andythenorth> I didn’t play lomo, but I think it makes it a game for me, not model trains
18:45:38  * andythenorth has enough model trains in the loft, does not need to confuse them with openttd
18:45:56  <supermop> the chemical plant hand big blue storage tanks, and cargo waiting for chemicals was blue 50 gal drums
18:46:03  <andythenorth> nice
18:46:09  <andythenorth> also, reefer cars are needed, and they’re basically a box car with white sides and CC ends
18:46:22  <supermop> i think chemical tankers were blue too but idk - i last played this game like 12 years ago
18:46:40  <supermop> i like this guy:
18:46:41  <supermop> http://grela.rrpicturearchives.net/showPicture.aspx?id=598246
18:46:55  <andythenorth> big eh?
18:47:00  <andythenorth> could be 9/8 or 10/8
18:47:13  <supermop> like how some of the equipment is notched under at the end
18:47:57  <andythenorth> this is all I have for ng antelope: hack of the brit one, not happy with it http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_ng_antelope_gen_1_template.png
18:48:08  <andythenorth> SG one is generic and looks fine http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_antelope_gen_1_template.png
18:48:28  <andythenorth> 2 generations of ng reefer needed
18:51:01  <supermop> will any ng wagons be longer than 8/8?
18:51:57  <supermop> gen 1 and 2 box cars look the same on repo
18:52:28  <supermop> might base by gen 2 fuit off the gen 3
19:00:02  <Samu> bah dinner first
19:00:05  <Samu> afk
19:03:39  <andythenorth> supermop: yeah, I need a gen 3 box car, and move gen 3 to gen 2, I think
19:04:01  <andythenorth> there might be some 9/8 or 10/8 wagons, if they look good
19:05:02  <andythenorth> need to do stock cars too, probably just box cars, painted grey, with black slats? http://grela.rrpicturearchives.net/showPicture.aspx?id=624978
19:05:14  <supermop> pony certainly gets big wagons in the 90s
19:05:44  <andythenorth> yup
19:06:00  <supermop> i actually was sort of basing the fuit car on the idea of a stock car
19:06:04  <andythenorth> yeah
19:06:08  <andythenorth> same thing in mind here
19:06:16  <supermop> just because it felt right for time and place
19:06:27  <supermop> to have something a bit more airy
19:06:37  <andythenorth> given a general shape (van) colour is more important than fine detail :)
19:07:03  <supermop> now i dont want to stick out my neck and become 'boxcar guy'
19:07:17  <supermop> but i have some ideas for color scheming stock cars too
19:08:05  <supermop> i like that grey steel, but smething in the more rust shades in the pallet could also work
19:08:27  <andythenorth> would have to repaint the UK ones too ;)
19:08:32  * andythenorth is open to suggestions
19:08:36  <andythenorth> UK only has 2 so far
19:08:49  <andythenorth> and Road Hog cattle trucks/trams aren’t really right yet either
19:09:16  <supermop> yeah, that's why i don't want to open that can
19:09:18  * andythenorth trying to tie both trains and trucks together
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19:09:34  <andythenorth> well, I will take any help I can get (unless I don’t like it) :D
19:09:51  <supermop> also - somehow it seems almost that stock cars should be 1st cc ever more than boxcars are
19:10:12  <andythenorth> dunno, think it’s because we did brit first
19:10:23  <andythenorth> and Dan chose grey
19:11:19  * andythenorth has not much opinion on this, except they need to look distinct
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19:11:53  <supermop> flipping box and stock blue and grey not worth it in all likelyhood
19:12:44  <andythenorth> nah, I like the CC box cars
19:12:55  <andythenorth> especially for american style wagons
19:13:26  <supermop> send me an example of the doors you have in mind for gen 3, i dont know off the top of my head what the full width doors would be
19:13:38  <supermop> are the hinged or sliding?
19:14:14  <andythenorth> they probably look roughly like this http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/reefer_car_antelope_gen_1_template.png
19:14:24  <andythenorth> but open 50% of vehicle width or something
19:15:07  <supermop> more like a euro style thing with the sliding closure?
19:16:07  <andythenorth> here’s one with the doors off http://grela.rrpicturearchives.net/showPicture.aspx?id=1834049
19:16:12  <andythenorth> and doors on http://grela.rrpicturearchives.net/showPicture.aspx?id=621116
19:16:33  <andythenorth> here we go, doors open http://grela.rrpicturearchives.net/showPicture.aspx?id=929896
19:17:31  <supermop> hmm doors off, or open for loading? or 3 off one on?
19:21:10  <andythenorth> open 2 of them
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19:23:13  <supermop> ok ill do a gen 2 fruit and the gen 3 box and fruit maybe later today
19:24:02  <supermop> the gen 2 should be don't shortly as i plan to just pallet swap your current gen 3 boxcar
19:24:12  <andythenorth> thanks :)
19:24:15  <andythenorth> this really helps
19:26:54  <supermop> no prob just procrastinating realy work for an hour or so
19:30:40  <supermop> i hope people associate the green bits that poke out of fruit crates on platforms with these cars.
19:31:07  <andythenorth> ha
19:31:15  <andythenorth> I wondered about drawing the load states to match
19:31:21  <andythenorth> but I couldn’t be arsed :)
19:37:06  <supermop> i certainly cant
19:37:46  <supermop> hmm wondering if i should put cc on the doors, stripe on carbody, both, or stripe on doors
19:38:26  <supermop> could also do 1 door 1cc, other 2 cc, or green car, grey door, cc stripe n door
19:38:36  <supermop> might save that idea for gen 3
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19:45:14  <andythenorth> supermop: just mix them up as you see fit
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19:45:50  <andythenorth> the 1st and 2nd CC are randomised anyway when building (the sprites are copied at compile time and the colours flipped)
19:47:25  <andythenorth> 10/8 long? http://grela.rrpicturearchives.net/showPicture.aspx?id=930840
19:47:30  <andythenorth> :)
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20:01:40  <supermop> regular boxcar?
20:02:14  <supermop> so much for loading gauge!
20:04:40  <andythenorth> SAR is big ;)
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20:12:04  <supermop> gen 2 fruit uploaded as issue
20:14:01  <supermop> horse has no JP translator
20:22:44  <supermop> don't think i really could tackle that though
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20:30:50  <andythenorth> supermop: fruit car is in
20:31:00  <andythenorth> looks good, dunno if my 8/8 idea works for 1915 though
20:31:03  <andythenorth> looks a big...long
20:31:07  <andythenorth> bit *
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20:37:20  <supermop> hmm
20:37:22  <supermop> chop?
20:37:49  <supermop> i dont think a tall 6 makes though,
20:39:00  <supermop> makes sense
20:40:01  <andythenorth> supermop:
20:40:02  <andythenorth> http://dev.openttdcoop.org/attachments/download/7816/antelope_fruit_car_length.png
20:40:16  <andythenorth> well, is the problem the 8/8 fruit car, or the other gen 2 wagons being 6/8? o_O
20:42:51  <supermop> well if the other gen 2 are staying 6, so should the fruit car
20:43:19  <andythenorth> dunno yet, using this to help decide
20:43:40  <andythenorth> other problem is the SG box cars are 6/8 then 8/8, but *much* higher capacity
20:43:49  <supermop> haha you've already got 3 rakes of them running about
20:44:24  <supermop> pony ng cars are like little wheelbarrows
20:45:50  <andythenorth> I think it has to go 6/8 -> 6/8 -> 8/8
20:45:56  <andythenorth> or I have to redraw SG wagons
20:45:57  <supermop> looking at those doors in those colors i feel the stripe is a mistake
20:46:11  <andythenorth> that leaves me with a problem distinguishing gen 1 / gen 2 NG :P
20:46:12  <supermop> should be bigger, or smaller, or not there
20:46:33  <andythenorth> yeah the stripe is a bit
.something
20:46:34  <andythenorth> :)
20:46:48  <supermop> use gen1 6s as gen 2, draw new 4s or 5s?
20:47:17  <andythenorth> yeah that could work
20:47:23  <andythenorth> that’s the most logical thing :P
20:47:33  * andythenorth was trying to avoid it
20:47:42  <supermop> also i feel like bolder color blocking is not graphically appropriate for 1915
20:47:52  <supermop> could work mid century on
20:48:10  <andythenorth> agreed
20:48:17  <supermop> ie two doors of solid different colors
20:48:36  <andythenorth> ok so 8/8 for the gen 3
20:48:40  <supermop> i sort of chose the olive drab with early 20th C in mind
20:49:18  <supermop> i mean the 6s dont look wrong for 1915, might even look too modern for 1860?
20:49:45  <andythenorth> yup ok
20:49:55  <andythenorth> more chibi
20:50:42  <supermop> your call - just let me know if you want me to work the 8/8 to look more modern
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20:51:51  <andythenorth> yes, I think that’s a good idea
20:51:52  <supermop> can do the branding either way, early or mid 20th C
20:53:48  <andythenorth> around 1970 or so for gen 3
20:54:18  <supermop> ok
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21:03:54  <andythenorth> supermop: talk some sense to me, the early brit IH wagons are 5/8, and that’s 16 foot IRL
21:04:10  <andythenorth> these SAR wagons are 20 or 30 foot or more
21:04:22  <supermop> thw 1860s ones?
21:04:30  <andythenorth> IRL
21:04:30  <supermop> or 1915
21:04:41  <andythenorth> from pictures, from about 1900 onwards
21:04:55  <andythenorth> I’m not too bothered about IRL scale, but there has to be some kind of consistency
21:05:15  <supermop> between rosters you mean...
21:05:30  <andythenorth> yeah
21:05:38  <andythenorth> otherwise it’s hard to reuse sprites
21:05:41  <andythenorth> laziness ftw :P
21:05:50  <supermop> an idea that trains in antelope land are generally bigger even when on NG?
21:06:15  <andythenorth> maybe
21:06:28  <andythenorth> wondering if I should just redraw the antelope SG wagons to be longer
21:06:37  <andythenorth> they’ll be used for US stuff probably anyway
21:07:35  <supermop> that probably makes the most 'sense'
21:08:35  <supermop> i do think there is value in keeping trains cute, maybe not value to everyone
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21:09:06  <andythenorth> current state http://dev.openttdcoop.org/attachments/download/7817/antelope_car_length.png
21:09:11  <andythenorth> NG left, SG right
21:09:18  <supermop> what's less work? a new batch of 1860s 4 or 5/8 wagons? or a new batch of 10/8 wagons
21:10:07  <andythenorth> potato / potato
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21:12:35  <supermop> i still feel like the gen 1s are too modern for 1860 but i can't be sure nor imaging what the earlier ones would look like
21:12:37  <andythenorth> http://4.bp.blogspot.com/_Z9E1NXY9yzI/TGlt_5WZNKI/AAAAAAAAEL8/Rn5pGD-k67o/s1600/Grahamstown+locomotive+with+train+at+Port+Alfred+and+other+tank+loco+in+background+(1024).JPG
21:12:47  <andythenorth> 4 wheel
21:12:52  <andythenorth> it’s fine, they should be 5/8
21:12:56  <andythenorth> problem solved
21:12:57  <supermop> also slightly longer NG wagons probably work better for japan
21:13:14  <supermop> that is a cute train
21:13:28  <andythenorth> yeah, that’s the look for 1860
21:14:45  <supermop> found when looking for picture of japanese handcar:
21:14:47  <supermop> http://www.japantimes.co.jp/news/2016/02/01/national/crime-legal/tokyo-police-baffled-by-theft-of-hand-straps-from-commuter-trains/#.VzuJpuIrKUl
21:15:33  <andythenorth> bizarre
21:16:31  <andythenorth> need some cibi coaches too http://1.bp.blogspot.com/_Z9E1NXY9yzI/Sy_NqFr_x8I/AAAAAAAADH0/domRNKlH2GE/s1600-h/sar-zasm2.jpg
21:17:30  <andythenorth> also bedtime ;)
21:17:48  <andythenorth> bye
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21:19:40  <supermop> http://www.asahi.com/ajw/articles/AJ201604160013.html
21:19:42  <supermop> oops
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21:37:50  <Samu> new version posted, :p http://www.tt-forums.net/viewtopic.php?p=1168837#p1168837 - too much text describing the changes.
21:38:00  <Samu> doesn't even feel right
21:38:13  <Samu> they're obscure fixes
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22:02:29  <Samu> wow, trAIns AI is going to replace 2345 trains now
22:02:43  <Samu> he's upgrading all to monorail
22:02:52  <Samu> heh, I wonder how much time that takes him
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22:08:54  <Samu> lol, scary sight
22:09:07  <Samu> he sold 2000 trains
22:09:22  <Samu> he's down to 326
22:17:49  <Samu> oh, he upgrades the tracks piece by piece
22:17:53  <Samu> that's gonna take forever
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22:30:02  <Montana> I think creator did it to avoid a high level of CPU usage could cause crashing
22:31:21  <Samu> he got 197k railway pieces to go yet
22:31:37  <Samu> done 27k
22:32:17  <Samu> his profit plummeted really big
22:49:33  <Wolf01> 'night
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22:58:07  <Samu> 2 years have passed
22:58:33  <Samu> it looks like he needs 3~4 more years to finish the whole upgrade
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