Config
Log for #openttd on 4th June 2016:
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00:39:28  <Samu> new version posted, took me a while http://www.tt-forums.net/viewtopic.php?p=1169975#p1169975
00:39:34  <Samu> now cyas goodnight
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00:52:43  <supermop__> every time i play online, it seems like the other companies are all inefficient AIs
01:03:18  <Mazur> Even at the Coop sties?
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05:47:49  <andythenorth> o/
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08:13:23  <peter1138> o\
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08:14:50  <andythenorth> :P
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08:35:07  <Wolf01> o/
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08:55:51  <Wolf01> what? even Muhammad Ali? This year look as written by G.R.R. Martin
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09:30:16  <Wolf01> http://img-9gag-fun.9cache.com/photo/a2mQRpE_460s.jpg wetrails!
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09:43:50  <andythenorth> quak
09:48:32  <Wolf01> o/
09:48:37  <Wolf01> quak too
09:48:42  <frosch123> hoin
09:48:50  <Alkel_U3> quack?
09:48:56  <Alkel_U3> Duck game?
09:49:02  <Wolf01> frog
09:49:14  <Alkel_U3> OIC
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10:07:25  <Wolf01> pffff, I had to register an account on kinguin and use the live chat to get a refund...
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10:32:50  <andythenorth> hmm
10:32:54  * andythenorth doesn’t hate pixels today
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10:48:03  <Wolf01> o/
10:48:09  <Alberth> moin
11:07:44  <Alberth> :O electrified boats, that's nice :)
11:18:08  <andythenorth> o_O ?
11:19:22  <Alberth> http://irclogs.qmsk.net/channels/openttd/link/1465032616#1465032616
11:19:50  <andythenorth> needs watertypes :P
11:20:48  <andythenorth> https://www.youtube.com/watch?v=yOOKVHW3YfA
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11:39:16  <Alberth> :)
11:39:28  <Alberth> maglev wetrails :p
11:44:10  <andythenorth> vehicles that fit exactly their bounding box :o
11:44:11  <andythenorth> what larks
11:44:20  * andythenorth watches RVs go round in a loop
11:57:41  <andythenorth> fixing the length of / \ views really helps
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12:00:23  <andythenorth> V453000: ever used Smart Objects in photoshop?
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12:14:37  <jaenster> why we dont introduce underwater airports?
12:21:11  <Wolf01> they are called sub pens ;)
12:23:16  <Wolf01> a chtulhu disaster would be cool, raises from the water near a coastal city and then obliterates the city
12:23:58  <Wolf01> openttd 2.0 should have it imho
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12:32:55  <Xaroth|Work> Release the kraken?
12:34:05  <andythenorth> wasn’t godzilla in TTD original?
12:34:11  <andythenorth> nah that was Sim City
12:34:43  <Xaroth|Work> sim city 1, yes
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13:20:36  <Wolf01> andythenorth http://xkcd.com/1689/
13:20:55  <andythenorth> yup
13:21:27  <Wolf01> and now I must go, slave labour incoming
13:22:06  <Wolf01> maybe I'll be back this evening, tomorrow not for sure :/
13:22:27  <Wolf01> 'night :D
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13:36:35  <andythenorth> http://www.tt-forums.net/download/file.php?id=192019
13:36:39  <andythenorth> improvements
13:37:59  <Islacrusez> andythenorth, nice!
13:38:59  <andythenorth> feels more brutish and strong
13:39:17  <andythenorth> also sits on the grid and has correct lengths :P
13:40:11  <Alberth> sorry, but shouldn't the cabin be a bit more dark too?
13:41:13  <andythenorth> the cabin needs some work
13:42:54  <Alberth> on the positive side, I do agree it looks more sturdy
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13:46:46  <andythenorth> hmm
13:46:54  <andythenorth> tractor unit lengths are very limited
13:47:09  <andythenorth> pretty much have to be 4/8 due to wheel positions in the \ / views
13:55:17  <Alberth> moving to eye-candy-ish objects? :)
13:59:05  <peter1138> just do it like that animation i saw earlier
14:00:15  <Islacrusez> is there a way to fix the front grille from looking derpy? never found a solution myself back when I tried my hand at sprites
14:04:39  <andythenorth> not easy
14:04:52  <andythenorth> hide it in shadow mostly :P
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14:13:13  <V453000> andythenorth: I use the linked files instead, but yeah a couple of times I used them ... I don't really know how they work though as I don't need them generally
14:13:32  * andythenorth considering them for cargo sprites
14:13:36  <andythenorth> also for making ships :P
14:17:55  <V453000> hm
14:18:06  <V453000> that is probably not a terrible idea
14:18:16  <V453000> whenever I need proper file linking, I usually just use after effects
14:18:39  <V453000> and when I want to paint in photoshop, and see the other relevant files under it, I just link them
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14:33:33  <andythenorth> after effects file linking is awesome :P
14:33:48  * andythenorth wonders about using after effects to output composite spritesheets
14:34:06  <andythenorth> frame = vehicle
14:34:07  <andythenorth> hmm
14:43:36  <V453000> how do you think all of my sets and factorio is made
14:43:42  <V453000> all of it has after effects postproductions
14:44:12  <V453000> I can only recommend
14:56:02  <andythenorth> V453000: so stuff like cargo sprites, are linked?  Not copy-paste everywhere?
15:06:35  <V453000> well cargo sprites when rendered from 3D are super easy to make variations of
15:06:37  <V453000> but yeah you can do that
15:06:51  <V453000> the biggest utilization I did so far for openttd was in brix
15:07:02  <V453000> you get grass sprite, you put it under all rail/road/whatever needs grass sprite
15:07:05  <V453000> same for anything else
15:07:18  <V453000> plus you still do have the tools and preview of a graphics program
15:07:34  <V453000> except proper brushes :(
15:08:37  <andythenorth> don’t need brushes for compositing :D
15:22:20  * andythenorth has made this http://vignette1.wikia.nocookie.net/matchbox/images/7/78/30_Leyland_Articulated_Truck_1981_.jpg/revision/latest?cb=20120222161535
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15:40:00  <V453000> andythenorth: hand made postproduction is best postproduction
15:40:19  <V453000> compositing is one thing but in after effects you can also apply the final touches
15:41:51  <V453000> what I do lately is that I render a sequence from 3D, process it into some 1 file (often from multiple layers), I link those processed files into photoshop as layers, I duplicate that layer and set it to for example screen/multiply. Then I import those screen/multiply/normal layers back into after effects, and create sequence from them again/put them anywhere/...
15:42:44  <V453000> since after effects allows you to use some javascript, you can do most of those things super quickly if you write yourself a good script once. You still need to put those scripts / expressions as AE calls it / to the right values etc, but still, it is very powerful workflow.
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15:45:52  <Wolf01> we finished quckly today
15:45:55  <Alberth> o/
15:45:57  <Wolf01> *quickly
15:46:09  <Wolf01> I expected at least 2,5 hours
15:47:20  <Wolf01> tomorrow instead 8.00am-1.30am :(
15:48:02  <Alberth> hmm, that's a bad deal
15:48:12  <Wolf01> for 120€
15:48:45  <andythenorth> :P
16:01:09  <Wolf01> it would be cool if one dai it will be possible to pay people with a phisical space: "here your new cube meter of space to put your stuff"
16:01:13  <Wolf01> *day
16:01:42  <Wolf01> accessible from everywhere maybe
16:01:52  <Wolf01> like the diablo stash
16:02:17  <Alberth> you can, there exist companies that sell storage space per month :)
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16:06:08  <Samu> uhm... hi all
16:06:42  <Samu> Wormnest: do you use windows
16:24:01  <Samu> who's on windows?
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16:37:30  <Mazur> Gates is on windows.
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17:02:27  <Wormnest> Samu: yes
17:09:33  <Samu> oh, nevermind now. I found some bug to fix. Was going to ask if wanted to try my patch
17:09:47  <Samu> Wormnest:
17:10:44  <Samu> I broke the reset button, thinking I was fixing it t.t
17:11:16  <Wormnest> Well I havenÂŽt used my mingw build environment in a long time
17:11:39  <Wormnest> I would have to test if it works first and donÂŽt have the time for that atm
17:13:56  <Samu> alright, just re-fixed the reset button
17:15:09  <Samu> I found some other issue, related to company merging with another, the gui doesn't refresh, pff
17:15:48  <Samu> (random) is back, but the screen is not refreshed until you click on the slot
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17:30:23  * Mazur _always_ clicks on the slut.
17:32:13  <Samu> where in the code is company merging?
17:32:19  <Samu> must find
17:33:08  <Mazur> Let me quote Bender on this: "I don' know."
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17:37:34  <Alberth> I would guess in economy.cpp
17:44:12  <Samu> nice, thx
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17:44:37  <Samu> MarkWholeScreenDirty(); hah
17:44:54  <Samu> I wonder why this doesn't work
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17:47:49  <Samu> uhm.. there's an AI::Stop in economy
17:48:02  <Samu> i better re-check ai_core.cpp instead
17:53:20  <Samu> ok line 1981 at economy.cpp, where I'm gonna put it
17:53:40  <Samu> or maybe after line 1989
17:53:47  <Samu> after delete c
17:55:03  <Samu> hmm :( must decide
17:57:29  <Samu> gonna try in ai_core first
18:02:10  <Samu> nice, OtviAI likes to buy out companies
18:02:17  <Samu> no matter how badly they are
18:14:12  <Wormnest> OtviAI sometimes performs well especially with early start dates but at other times it gets stuck
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18:22:31  <Samu> strange, AI::Stop was called at least 4 times
18:22:38  <Samu> but i only see 3 merges
18:22:42  <Samu> must investigate
18:27:09  <Samu> i think i'm misunderstanding the point of AI::Stop
18:27:21  <Samu> it stops the instance, not the company
18:27:26  <Samu> hmm :(
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18:28:05  <Samu> can't decipher
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18:43:10  <Samu> it really seems AI::Stop is called twice for each merge
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18:59:01  <Samu> it was once asked once, this is confusing
18:59:05  <Samu> ai:stop
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20:44:47  <Wolf01> 'night
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21:43:26  <Samu> new version posted :) http://www.tt-forums.net/viewtopic.php?p=1169975#p1169975
21:43:36  <Samu> i need a new screenshot
21:43:47  <Samu> version 30 :p
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22:38:47  <Samu> http://i.imgur.com/JdpFgU5.png
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23:26:50  <BarbarianKabbage_> Hello
23:27:12  <planetmaker> o/
23:28:51  <BarbarianKabbage_> How are you doing today?
23:33:13  <supermop> late evening for planetmaker
23:45:51  <Eddi|zuHause> how is that an answer for the question?
23:46:19  <Eddi|zuHause> (not that the question is in a particular need for an answer, anyway)
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23:48:06  <supermop> i did not take the question as directed towards myself, so not my place to answer it, only to make observations
23:52:56  <planetmaker> jo, quite late :)

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