Config
Log for #openttd on 25th June 2016:
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06:53:45  <andythenorth> I should draw this powder tanker? http://www.trucknetuk.com/phpBB/download/file.php?id=114391&t=1
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09:03:12  <Wolf01> o/
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09:30:27  <andythenorth> which kind of covered hopper truck?
09:30:27  <andythenorth> http://www.nynehead-books.co.uk/images/catimages/2099.jpg
09:30:35  <andythenorth> http://lightmoor.co.uk/BDLarchive_pics/arch38_2.jpg
09:35:28  <Wolf01> the 2nd one looks cool but I think is more difficult to draw and might be confused as liquid tanker
09:38:04  <andythenorth> it only needs the tank drawing once
09:38:11  <andythenorth> because vertical cylinder
09:38:17  <andythenorth> same all angles
09:38:20  <andythenorth> but yeah
09:38:43  <Alkel_U3> I think thesecond one is more interesting, the first one would IMHO look too muuch like the a box truck
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10:03:22  <Alberth> first one is more generic, could also be a reefer(?) truck
10:04:09  <Alberth> second one is definitely nicer to see, but less generic
10:07:10  <andythenorth> sprites could be used in Iron Horse also http://www.aandhmodels.co.uk/ekmps/shops/aandhmodels/images/ah-mt15258-db-silo-wagon-set-of-10-[3]-43197-p.jpg
10:08:33  <andythenorth> and in a ship set http://www.debinnenvaart.nl/binnenvaarttaal/afbeeldingen/woordenlijst2/poedertanker.jpg
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10:14:33  <Alberth> powder tanker?  :)
10:17:50  <Alberth> oh, fly ash, lime, and flour
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10:35:36  <Alkel_U3> is there an industry set with flour as cargo?
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10:38:35  <andythenorth> nah
10:38:49  <andythenorth> actually GarryG might have added it to australia
10:38:50  <andythenorth> not sure
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10:48:20  <Alberth> make a wagon set with waste products :)
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11:37:33  <Wolf01> quak
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11:41:56  <frosch123> hoin
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12:47:20  <Alberth> o/
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12:47:27  <Wolf01> o/
13:23:24  <Wolf01> mmmh, steam doing it again: price of single items 9.99€, bundle (with the single item) 14.99€
13:29:46  <Alberth> don't buy either
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13:33:44  <Wolf01> I won't buy anything, I have 450 games to play and I need money for lego... more lego... even more lego mwaahahahahaha
13:38:38  <Alberth> building a second house eh?  :)
13:49:28  <Wolf01> I think one day I'll sell the steam account to buy a house
13:51:12  <Wolf01> http://farm8.staticflickr.com/7157/6554987637_e0e1d15e0e.jpg something like this
13:55:20  <Alberth> :)
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14:17:05  <Wolf01> V453000, nice work, the stations look really more tidy now :)
14:17:39  <V453000> there is this kind of improvements all over the place :)
14:20:10  <Wolf01> I think I'll steal a mod and do some improvements to the base game
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14:22:00  <Wolf01> the K&L inserters mod is really cool, but there are 4 useless inserters, only the advanced inserter is really usefull (it does everything the other ones do), so I'll take it and replace the base smart inserter :P
14:34:14  <V453000> meh
14:34:30  <V453000> if you or someone else would find use in it, it's worth the effort :)
14:39:41  <Wolf01> heh, it's a highly configurable inserter, I think the game just needs 3 inserters: the burner, the base and the K&L advanced one
14:40:19  <Wolf01> maybe the fast inserter in stations
14:48:19  <andythenorth> o/
14:49:13  <Wolf01> o/
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14:59:08  <Wolf01> http://www.factoriomods.com/mods/cargo-rocket ahahahah V453000
15:02:45  <V453000> yeah,not a terrible idea
15:05:17  <Wolf01> it was exactly what I suggested a week ago
15:06:33  <Wolf01> http://www.factoriomods.com/mods/belt-overflow this is interesting too
15:07:01  <V453000> I am trying to learn some combinator shit atm
15:07:15  <V453000> it's weird how different it is from logic in openttd
15:07:24  <V453000> in openttd it is always visible, and reasonably easy to understand
15:07:28  <V453000> in factorio it gets wtf abstract
15:07:52  <Eddi|zuHause> programmable signals?
15:07:55  <Wolf01> http://www.factoriomods.com/mods/satellite-uplink-station also this
15:13:58  <V453000> programmable signals are bullshit, but yeah factorio is similar to that but better
15:15:26  <frosch123> http://www.factoriomods.com/mods/underground-belt-spotter <- btw. why does that not report pipes?
15:15:53  <frosch123> oh, it's on the todo list
15:16:17  <V453000> idk
15:16:33  <frosch123> it makes it look as if it would be hard to add :)
15:19:22  <Eddi|zuHause> steam is fun. bundle of games: 40€, all games individually: 14€
15:19:34  <Wolf01> yeah
15:19:40  <Wolf01> I noticed it too
15:21:00  <V453000> I am trying to make a timer which would start counting from 0 under some condition
15:22:38  <Eddi|zuHause> just make sure the rising flank of the "start ticking" input also triggers a "reset"?
15:22:52  <ST2> [16:21:45] <+OTTD-5> Lightwave (Blue): admin, adjust the parity pound/euro after Brexit please :)  <<-- the point Brexit hits OpenTTD
15:23:06  <Wolf01> XD
15:26:25  <V453000> yeah Eddi, now how to XD
15:26:29  <Alberth> huh, they will get the euro now, or so?
15:27:55  <ST2> GB always "had" the euro... only now will get less for each pound ^^
15:28:36  <frosch123> i read the brittish now get banned onto a rainy island
15:28:47  <Alberth> iceland :p
15:29:20  <frosch123> i don't know about iceland's status on immigration
15:30:28  <Alberth> ST2: currencies go up and down all the time, OpenTTD never corrects for them
15:30:42  <ST2> I'm not complaining ^^
15:31:01  <ST2> but was funny being mentioned by a player :)
15:33:25  <Alberth> Hmm, game script options... :p
15:34:34  <Alberth> devaluate the currency, take money from you, and you don't even notice it :p
15:57:36  <Mazur> Well, I think a lot of Brexiteers _did_ notice it yesterday morning.
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16:09:52  <Eddi|zuHause> Alberth: i think "never" is not quite correct, i do remember rates being changed
16:10:44  <Eddi|zuHause> (but i think it's a bad idea)
16:15:30  <Alberth> ok :)
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17:33:47  <andythenorth> covered hopper RVs http://dev.openttdcoop.org/attachments/download/7869/covered-hoppers.png
17:33:57  <andythenorth> not 100% happy, but might move on to next thing
17:34:10  <andythenorth> 1st gen kind of sucks
17:34:58  <FLHerne> Oh, someone put the UKRS grain wagons on trailer chassis
17:35:10  <FLHerne> They look nice :-)
17:35:19  <andythenorth> you noticed :P
17:35:46  <frosch123> the shape is too modern
17:35:51  <frosch123> it is fine for the 3rd gen
17:36:00  <frosch123> but the 2nd gen should be more edgy
17:36:12  <frosch123> 1st gen is fine
17:37:58  <andythenorth> more variants? :P
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17:38:35  <andythenorth> irl, fwiw http://wjriding.webs.com/TRPC72.jpg
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18:26:51  <Eddi|zuHause> http://imgur.com/gallery/bW0og
18:28:13  <andythenorth> cockwomble remains in the top 10 of insults
18:28:18  <andythenorth> when properly used
18:33:10  <Wolf01> lol
18:33:29  <Wolf01> so you will face another referendum on the referendum?
18:36:05  <andythenorth> nah
18:36:27  <andythenorth> won’t happen
18:36:51  <Wolf01> too bad, I was trying to figure out what could be the choices... "we were kidding" and "we were serious"?
18:37:48  <andythenorth> if it had gone to ‘in’ at 52%, ‘out’ would be demanding a referendum too
18:37:55  <andythenorth> but they’d probably be denied it
18:38:34  <frosch123> but would england have declared indepenence from the uk?
18:39:45  <andythenorth> only if we could annexe aberdeen
18:40:10  <andythenorth> and Faslane (nuclear sub base)
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18:41:59  <frosch123> i see, scot leaving uk i even more weird than uk leaving eu
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18:54:25  <Wolf01> 'night
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18:54:39  <supermop_> andythenorth: building new sub pen could be spun as a 'job creation project' to the types of Englishmen who would want to be independent
18:55:31  <supermop_> or just let Scotland be the nuclear power going forward - would be an interesting change of pace
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18:56:57  <Eddi|zuHause> only small countries allowed to own nukes?
19:06:40  <andythenorth> they could put the subs in Devonport (south coast), but apparently Faslane has a tactically better location
19:07:02  <andythenorth> English Channel is a bit easy to find things in, it’s not very deep or wide
19:07:07  <andythenorth> and very very busy
19:23:19  <andythenorth> hmm
19:23:24  * andythenorth should play a game
19:33:50  <andythenorth> Alberth: could BB populate the initial game-start goals without waiting 6 months? o_O
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19:35:20  <Nickname> Hello? owo
19:35:21  <Alberth> hmm
19:35:26  <Alberth> hai
19:36:08  <Alberth> Perhaps by detecting lack of company-owned stations
19:36:54  <Alberth> ie it tries to decide whether you are already serving the industry or town
19:37:34  <Alberth> I usually just lay a random track
19:38:20  <Alberth> I once tried to find a way to detect lack of company stuff, but the radius to search was not clear to me
19:39:08  <Alberth> industry is perhaps easy, as you know what industry tiles it has
19:39:15  <Alberth> towns are more complicated
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19:55:15  <Eddi|zuHause> andythenorth: i honestly don't understand the problem, it's not like countries renting bases in other countries is unheard of
19:55:43  <andythenorth> Eddi|zuHause: oh but ‘sovereignty'
19:55:49  <andythenorth> is apparently a very big deal now
19:56:11  <Eddi|zuHause> i would have put the russian port in sewastopol here, but i think that ship has sailed :p
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22:01:15  <Samu> in 6 years, the first ship AI reaches 2051
22:02:57  <Samu> and guess what, that NoCAB with Trains is still running...
22:04:02  <Samu> just reached 80 hours cpu time
22:04:16  <Samu> and it's only in year 2022
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