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00:54:01 *** mindlesstux [~mindlesst@daedalus.mindlesstux.com] has joined #openttd 01:00:59 *** mindlesstux_ [~mindlesst@daedalus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 01:05:31 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 01:16:55 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 01:18:05 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 01:44:10 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 04:46:41 *** smoke_fumus [~smoke_fum@188.35.176.90] has joined #openttd 05:16:51 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds] 05:20:40 *** shirish_ [~quassel@117.195.105.53] has quit [Ping timeout: 480 seconds] 05:24:51 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has joined #openttd 05:49:16 *** Tirili [~Tirili@HSI-KBW-082-212-031-109.hsi.kabelbw.de] has joined #openttd 05:57:39 *** Tirili [~Tirili@HSI-KBW-082-212-031-109.hsi.kabelbw.de] has quit [Ping timeout: 480 seconds] 06:00:41 *** Biolunar [Biolunar@x4d0824de.dyn.telefonica.de] has joined #openttd 06:27:57 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 06:57:18 *** HerzogDeXtEr [~farci@i59F6D347.versanet.de] has joined #openttd 06:59:26 *** HerzogDeXtEr [~farci@i59F6D347.versanet.de] has quit [Read error: Connection reset by peer] 07:11:48 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 07:11:51 *** mode/#openttd [+v tokai] by ChanServ 07:18:54 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 07:58:53 *** JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Quit: :q!] 08:07:01 *** gelignite [~gelignite@x4e316b95.dyn.telefonica.de] has joined #openttd 08:08:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 08:08:06 *** mode/#openttd [+o Alberth] by ChanServ 08:10:52 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 08:25:07 *** Wolf01 [~wolf01@95.233.237.206] has joined #openttd 08:25:47 <Wolf01> o/ 08:32:18 <Alberth> moin 08:37:33 *** gelignite [~gelignite@x4e316b95.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] 08:57:03 <V453000> yo 08:57:11 <V453000> do yoiu have some foundations to sell? 08:57:33 * V453000 needs to obtain foundations 08:57:48 <V453000> methods other than labour are preferable 08:58:00 <Wolf01> I have Asimov's foundation, but I won't sell it :P 09:01:05 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 09:02:18 <V453000> well dayum 09:02:50 <Wolf01> I also have headache :( 09:03:28 <V453000> ok, plan: fix headache, it will make you realize you want to sell foundations 09:03:37 <V453000> I require all 104 of them, ty 09:07:55 <Wolf01> They are only 7 :( 09:09:22 <V453000> ok new deal, I will be happy with but they have to be unique, no duplicates 09:09:23 <V453000> that ok? 09:09:26 <V453000> just go automate some 09:10:29 <Wolf01> Also, they are the italian version 09:11:02 <V453000> ok I will accept any foundation origin 09:13:17 <Alberth> :) 09:14:22 <Alberth> so what is exactly a foundation? 09:14:46 <Wolf01> It could be a different thing for each person 09:15:01 <V453000> the shit that appears when you build something on a slope 09:15:10 <Alberth> in the past 10 minutes, it obviously was :) 09:15:18 <V453000> XD 09:16:57 <Alberth> well, you're much better at visual shit than me, I am guessing you don't need help there. That thus raises the problem what part do you need? 09:18:04 <V453000> it actually doesn't really carry any visual requirements 09:18:26 <V453000> you just place tile masks in the right fashion for 666 hours and you are done suddenly 09:18:42 <Alberth> devilish :p 09:19:39 <V453000> nah I 'll do it in the evening but FUCK 09:20:34 <Alberth> assuming there is a system in it, I am happy to generate 104 cases, but I need to know what "a case" is here 09:20:45 <Alberth> ie what text output do you need? 09:22:23 <V453000> nah don't bother :D 09:22:33 <Alberth> ok 09:23:38 <V453000> just bitching randomly 09:27:07 <Alberth> yeah, making 104 similar things isn't much fun 09:27:29 <V453000> I'll make the 20 unique pieces and then put the 104 together but still, yeah 10:00:56 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:01:02 <Samu> hi 10:01:19 <Samu> 2018, 2043 10:03:20 <MonkeyDrone> o/ afternoon ladies 10:03:52 <V453000> yo fmg 10:03:54 <V453000> mf* 10:04:40 <MonkeyDrone> third interview with the government tomorrow for the government job, shit is looooking goood :D 10:04:50 <MonkeyDrone> can't wait to get a job where there's no work to be done, bahahhaha 10:05:22 <Samu> expect the worst 10:06:58 <MonkeyDrone> actual work to do? xD 10:07:16 <MonkeyDrone> i've seen how it goes here 10:07:47 <Alkel_U3> Like pkay DF overtime for job? 10:07:57 <MonkeyDrone> 7:30am - 9:00am (breakfast time), 9-11 (work time) 11-12(prayer break) 12-2(lazy man's work) 2-> go home 10:08:06 <Alkel_U3> play, dammit 10:08:28 <MonkeyDrone> Alkel_U3, government job doesn't care about OT much , it depends on the department. If I gets it, why the hell not, i mean i expect them to have 100Mbps fiber :D 10:09:52 <Alkel_U3> That job desription is kinda close to what I'm having during summer 10:09:56 <MonkeyDrone> I'm thinking of buying this laptop now https://www.amazon.com/dp/B01DT4A2R4/ref=wl_it_dp_o_pC_nS_ttl?_encoding=UTF8&colid=3NBXZ4QG271VY&coliid=I18Y0DZTBNREME&psc=1 :D 10:10:00 <MonkeyDrone> Alkel_U3, hehe it's nice ain't it :p 10:10:24 <Alkel_U3> Sure :-) 10:11:57 <MonkeyDrone> that laptop or i add in 45% more price on top of that and get an IPS screen...yarrggh 10:12:35 <Samu> that gpu :( 10:12:38 <Alkel_U3> it's just a tad too far to the coffee machine 10:13:04 <MonkeyDrone> i'm not looking for a pro gaming laptop xD 10:13:14 <MonkeyDrone> i got my pc for that <3 10:13:39 <MonkeyDrone> laptop just for dem easy on the system games like Factorio, oTTD, rimworld etc 10:13:52 <MonkeyDrone> and fuck DF, that game is frustrating :P 10:14:18 <MonkeyDrone> i upgraded it's learning curve difficulty to 'Brutal'. 10:14:46 <Samu> what is DF? 10:14:58 <MonkeyDrone> Demon Fortress 10:15:03 <MonkeyDrone> Dwarf Fortress* 10:15:12 <MonkeyDrone> but they might as well be god damn demons 10:15:23 <Hiddenfunstuff> DF mentioned! 10:15:25 <Samu> i don't know much about laptops 10:15:43 <Hiddenfunstuff> Theres no machine that will run endgame fortress 10:15:58 <Alkel_U3> That gpu is fine unlesss you need to play Maul of Dooty 40 in 8k and won't fry the battery 10:16:50 <MonkeyDrone> Hiddenfunstuff, no, the problem is not the system 10:17:08 <Alkel_U3> Hiddenfunstuff: there is, problem is liquid helium is hella expensive :D 10:17:19 <MonkeyDrone> Hiddenfunstuff, the problem is over population. What you need is to send out expeditions far into the north. Far far into the north, and wage a few wars and then let disease take care of the rest including famine 10:17:31 <Hiddenfunstuff> yeah, control your cats and dont flood your fortress 10:17:51 <MonkeyDrone> well they did come out with 64bit version of the game 10:17:55 <Hiddenfunstuff> or dont start building any kind of Project FTW type things where you literally empty out magma lakes onto your front door 10:18:00 <MonkeyDrone> I can assume it might help with the number crunching some what 10:18:18 <Alkel_U3> Hiddenfunstuff: also, you leave MonkeyDrone alone, he's not far enough to meet you, yet :D 10:18:27 <MonkeyDrone> lol, magma pool, just like them dwarf hippies like it 10:18:31 <Hiddenfunstuff> Oh? 10:18:44 <Alkel_U3> your name :P 10:18:46 <Hiddenfunstuff> How else you gonna destroy those zombie sponges? 10:19:01 <Hiddenfunstuff> drown them in magma 10:19:02 <MonkeyDrone> Hiddenfunstuff, you can say I started 2 days ago, I only learned some stuff yesterday with Alkel_U3 help. Still trying to wrap my head around things 10:19:22 <Hiddenfunstuff> Just dont dig too deep yet, Because you'll find an circus that goes on and on. it never stops 10:19:39 <MonkeyDrone> I still need to dig deep, need metal! 10:19:48 <Alkel_U3> but dig deep, that's where trasure is :-) 10:19:52 <MonkeyDrone> just got to the stone layer, i assume metal is somewhere deeper 10:19:52 <Hiddenfunstuff> Yes... 10:20:02 <MonkeyDrone> treasure, zombies and dragons i bet 10:20:25 <Hiddenfunstuff> When you hit the magma sea, Dont dig deeper unless you have proper failsafes and isolation mechanisms ready, such as blowing up your fortress separate all around 10:20:42 <Alkel_U3> don't spoil it for him 10:20:45 <MonkeyDrone> lol 10:20:48 <Hiddenfunstuff> I try not to 10:21:03 <MonkeyDrone> my dwarves will bathe in the sea of magma and be untouched by fire :P 10:21:07 <MonkeyDrone> *wink wink* 10:21:13 <Hiddenfunstuff> You'll find the FUN eventually 10:21:18 <Alkel_U3> having to start multiple times and learning from mistakes is a part of the game :-) 10:21:28 <MonkeyDrone> forgot my bag in the car, brb, before it melts... 10:21:34 <Hiddenfunstuff> I casted a obsidian fortress once 10:21:41 <Hiddenfunstuff> casted... 10:22:52 <Alkel_U3> well, I haven't tried that yet. Yet. 10:23:02 <Hiddenfunstuff> I also made a ice fortress 10:23:15 <Hiddenfunstuff> Then the fucking elephants came.. 10:24:14 <MonkeyDrone> back, last time i left my bag in the car...I went out the next day, opened up my laptop at the coffee shop and my screen was all rainbow'ish from the heat 10:24:46 <MonkeyDrone> took it an hour or two to go back to normal, woooo, no permanent damage from what it already suffers from :P 10:25:05 <MonkeyDrone> Hiddenfunstuff, didn't you have spike traps and weapon traps to kill them elephants? 10:25:28 <Hiddenfunstuff> No, I built a magma pit around my fortress and sealed off every entrance to it 10:26:06 <MonkeyDrone> the elephants wandered off after a while? 10:26:16 <Hiddenfunstuff> and 1 draw bridge that leads to an trader area and then theres yet another drawbridge forwards that lead to the actual fortress 10:26:19 <Hiddenfunstuff> sort of an airlock 10:26:31 <Hiddenfunstuff> No, They butchered everything that came out of the fortress most of the time 10:26:38 <MonkeyDrone> ouch 10:26:50 <Hiddenfunstuff> Eventually i started dropping excess cats outside the fortress 10:26:54 <MonkeyDrone> crossbow soldiers? 10:27:08 <MonkeyDrone> lol, how did that turn out 10:28:21 <Hiddenfunstuff> Eventually i accidentally flooded half of my fortress with lava during my aggressive expansion from the said lava trench 10:28:29 <Hiddenfunstuff> And thats when it murdered my CPU 10:29:30 <MonkeyDrone> ouch, what CPU you running on? 10:29:35 <Hiddenfunstuff> Pretty much liquid calculations and massive catplosions are the thing that murder your hardware 10:29:40 <Hiddenfunstuff> an old i5 2500k 10:30:17 <Alkel_U3> elephants never really gave me trouble, 30+ marksdorfs are pretty efficient at dispatching things 10:30:26 <Hiddenfunstuff> Before i ran on an AMD Athlon 64 OC'd to like 2.8Ghz so it could've kept up with DF 10:30:40 <Hiddenfunstuff> Were your elepahnts..normal? 10:30:54 <Alkel_U3> like, once a dragon thought it would be funny to fly over my walls. Once. 10:30:57 <Alkel_U3> oh 10:31:11 <Alkel_U3> ok, yes, normal :-) 10:31:15 <Hiddenfunstuff> try settling on Evil area.. 10:31:27 <Alkel_U3> that's a lot of nope :D 10:31:30 <Hiddenfunstuff> Anything left outside will eventually try to kill you 10:31:48 <Hiddenfunstuff> Things such as elephants, dead elephants, legs.. sponges.. 10:31:50 <Alkel_U3> not neccessarily only outside 10:31:54 <Hiddenfunstuff> Yup 10:32:02 <Hiddenfunstuff> I had couple cats maul few dwarves aswell 10:32:09 <MonkeyDrone> lol da fook 10:32:17 <MonkeyDrone> well glad to know what evil areas do :P 10:32:28 <Hiddenfunstuff> Pretty much anything will kill you there 10:32:30 <Hiddenfunstuff> Even if its dead 10:32:52 <Alkel_U3> in adventurer mode I went into a tomb once. I awoke a necromancer, he animated a crab chitin in my backpack and it pushed my brainz out 10:33:04 <MonkeyDrone> how well would a celeron run DF? :P 10:33:15 <Hiddenfunstuff> Question is, how long 10:33:19 <Alkel_U3> depends on how fast you die :D 10:33:22 <Hiddenfunstuff> yep 10:33:26 <MonkeyDrone> lol Alkel_U3 , cruel way to die xD 10:33:27 <Hiddenfunstuff> depends if you get to play with liquids or not 10:33:55 <MonkeyDrone> celerons are like dirt cheap :D 10:34:04 <Alkel_U3> yeah, as long as the liquids stay in their original areas it's fine 10:34:06 <MonkeyDrone> but i doubt they will handle any cpu intensive games 10:34:19 <Alkel_U3> I run it on haswell pentium 10:34:21 <MonkeyDrone> can't you have lava around your whole base 10:34:25 <MonkeyDrone> andjust have gates over it 10:34:37 <Hiddenfunstuff> if you want to play with fire 10:34:43 <Alkel_U3> it's actually not that slow as one might think 10:34:46 <Hiddenfunstuff> I did, and i flooded the fortress 10:35:03 <Alkel_U3> fluid handeling isn't easy :-) 10:35:07 <Hiddenfunstuff> I also had a masterful drwaf who was my engraver.. 10:35:25 <Hiddenfunstuff> He locked up himself into a room with one of my main smith's cats.. 10:36:11 <Hiddenfunstuff> You can quess it, he ate the cat. then the smith went absolutely nuts and butchered just about everything.. This was while the engraver had a great vision in mind and about to create something magnificent 10:36:32 <Hiddenfunstuff> The game is brilliant, literally anything can happen 10:36:50 <MonkeyDrone> ah looking at benchmark, celeron is a nope when you can get way betterfor alittle more :D 10:36:54 <Alkel_U3> more and more weird shit can happen :-) 10:37:11 <Alkel_U3> also, engraver... see third row :D http://i42.tinypic.com/34q7283.jpg 10:37:31 <MonkeyDrone> rip poor cat 10:37:56 <MonkeyDrone> lol 10:38:30 <Alkel_U3> I see pentium or maybe an i3 as the good bang for the buck. But let's see what AMD conjures 10:40:24 <MonkeyDrone> i don't know how to read AMD 10:40:34 <MonkeyDrone> i don't know what compares to a decent i3-i5 6th gen cpus 10:40:40 <MonkeyDrone> gooogle time 10:42:06 <Alkel_U3> not well, especially in terms of power efficiency. I was talking about their upcomming Zen. 10:43:09 <MonkeyDrone> aye, but them prices will be touching the sky at release 10:43:09 <Alkel_U3> I really hope they'll bring competition for Intel again 10:44:07 <Alkel_U3> I don't really care about release, I just want to have a good choice in, say, 2-4 years. I'm not really planning an upgrade soon, anyway :-) 10:45:52 <MonkeyDrone> http://www.acer.com/ac/en/US/content/model/NX.GEQAA.001 best acer has in AMD 10:50:18 <MonkeyDrone> hehe , poor AMD, everyone is waiting for Zen. well good luck to em i guess 10:52:03 <Hiddenfunstuff> Intel for CPU, ATI for graphics 10:55:29 <Alkel_U3> ati? That's a bit old :P 10:55:38 <Hiddenfunstuff> Maybe 10:55:55 <Hiddenfunstuff> I'v been good with AMD, last Nvidia card i had was 9800GT 10:56:08 <Hiddenfunstuff> They are just too expensive for their power 10:56:59 <Alkel_U3> well, now that AMD GPUs are starting to get proper linux support I'll definitely consider them when I upgrade 10:57:23 <Hiddenfunstuff> Nvidia never had it 10:58:06 <Alkel_U3> amd drivers were unreliable and full of glitches 10:58:18 <Hiddenfunstuff> As far as i know, nvidia never had drivers that worked 10:58:26 <MonkeyDrone> Alkel_U3, my current laptop is AMD, one of the reasons why i don't have linux on it 10:58:33 <MonkeyDrone> freakin nightmare x.x 10:59:15 <MonkeyDrone> Hiddenfunstuff, don't know about nvidia and laptop support. But nvidia seems to be making drivers for linux now so maybe they have made progress recently 11:00:03 <Alkel_U3> iirc ati support was ok-ish but then it went to heck. Well, there's intel lately, if you don't need too much power 11:00:33 <Hiddenfunstuff> Well, last time i tried to use linux with nvidia, I didnt find any drivers that worked, without drivers i was stuck in a 4:3 resolutions... 11:01:06 <Alkel_U3> was it a really old card on very new system? 11:01:17 <Hiddenfunstuff> It was fairly new on its time 11:01:25 <Hiddenfunstuff> which is, holy shit like 8 years ago 11:01:30 <MonkeyDrone> lol 11:01:31 <MonkeyDrone> dude... 11:01:35 <MonkeyDrone> DUDE....... 11:01:40 <Alkel_U3> well, things changed since then 11:01:42 <Hiddenfunstuff> Things might be different now 11:01:51 <Hiddenfunstuff> I just never bothered with nvidia because of the price 11:01:51 <MonkeyDrone> the world has changed in 8 years xD 11:02:18 <MonkeyDrone> hmmmm, i've ubuntu installed as dual boot on the pc here 11:02:26 <MonkeyDrone> any benchmark things ic an run on both OS to test it out 11:02:29 <MonkeyDrone> and see how well it performs 11:03:36 <MonkeyDrone> well found this, https://www.phoronix.com/scan.php?page=article&item=nv-win10-ubuntu1604&num=2 11:06:14 <MonkeyDrone> i should switch to linux ;P 11:06:22 <Hiddenfunstuff> Yup 11:06:29 <Hiddenfunstuff> Get rid of htat cancerous windows 11:07:02 <MonkeyDrone> i can't 11:07:17 <Hiddenfunstuff> Atleast reduce its usage and look for alternatives 11:07:20 <MonkeyDrone> no longer an option, sis plays too many games on here 11:07:28 <Hiddenfunstuff> Aww 11:07:34 <Hiddenfunstuff> Yes that might be problematic 11:07:40 <MonkeyDrone> yeah, should not have let her get on that horse xD 11:07:43 <Alkel_U3> yes you can, you will be compilling kernell all the time so you won't have time for games anyway :P 11:07:51 <MonkeyDrone> need to get her an alternate option 11:08:08 <MonkeyDrone> ah screw the kernels, i'm not going to hardcore nerd on it :D 11:08:59 <Alkel_U3> nah, one doesn't have to screw around like that with Ubuntu :-) 11:09:14 <Hiddenfunstuff> compiling and more advanced programming is neither my joy, But i still daily drive a linux nowadays 11:09:45 <Hiddenfunstuff> I still have win7 machine sitting side by side with my main rig so when i need it, i have it immediately there 11:11:22 <MonkeyDrone> my friend and my brother both been linux'in for years 11:11:30 <MonkeyDrone> but then again they ain't gamers 11:11:46 <MonkeyDrone> they both like their ps4, pffft, console plebs 11:22:30 <Hiddenfunstuff> noobs 11:59:33 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 12:01:51 <Samu> any pathfinder expert? 12:02:01 <Samu> i have a save that is utterly slow 12:02:11 <Samu> wondering what could be done about it 12:02:53 <Alkel_U3> I can pathfind to a nearby pub very well, but I don't suppose that's helpfull now 12:03:35 <MonkeyDrone> i can pathfind to the bottom of a bottle very easily, but that isn't helpful as well i guess 12:03:48 <MonkeyDrone> Preacher season ended, excellent show 12:04:27 <Samu> oh gosh, too long to save crash 12:04:37 <Samu> time to repeat 12:15:14 <Samu> it should be possible to upload 4 files to the forum :( 12:15:56 <Samu> anyway, here are two saves where the pathfinder is extremely slowing the game https://www.tt-forums.net/viewtopic.php?f=65&t=42272&p=1174271#p1174271 12:24:59 <Alberth> Samu: slow save due to AI doing too much work for saving can only be solved by fixing the AI 12:26:29 <Samu> er i mean the other pathfinder 12:26:39 <Samu> the ships are slowing too much 12:27:04 <Samu> only because they're lost 12:27:50 <Alberth> lost ships try to find a path every frame, and apparently fail every time, so they run the path finder until the limit 12:28:10 <Alberth> every single frame 12:28:32 <Alberth> good way to get loads of useless cpu calculations 12:28:45 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:28:59 <Samu> it''s usually a large group of ships with the same orders, couldn't the pathfinder be improved here? 12:29:13 <MonkeyDrone> isn't it common practice to use buoys to avoid the ship getting lost 12:29:20 <MonkeyDrone> and less cpu usage 12:30:05 <Samu> pathfind as a group 12:30:13 <Samu> instead of pathfinding for each individual ship? 12:30:40 <Alberth> pathfinding starts at a single starting point to a single end point 12:30:59 <Alberth> unless all ships are at exactly the same spot, that won't work :) 12:31:17 *** MonkeyDrone [~MonkDAce@80.88.255.77] has quit [Read error: Connection reset by peer] 12:31:37 <Alberth> but the real killer is being lost 12:31:38 <Samu> trans AI is especially bad 12:32:01 <Samu> he masses more ships that get lost, a huge group of lost ships, like 300 lost ships having the same orders, lost in the same place 12:32:13 <Alberth> fun! :p 12:32:32 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Read error: Connection reset by peer] 12:32:56 <Samu> well, i thought about pathfinding as a group, but no idea if that is feasible 12:33:00 <Samu> i guess not 12:33:08 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 12:34:28 <Alberth> it can be done, but may cost more cpu time than doing each one individually 12:54:28 *** Argensis [~Argensis@89.100.194.189] has joined #openttd 12:54:54 <Eddi|zuHause> <Hiddenfunstuff> As far as i know, nvidia never had drivers that worked <-- funny to hear that, because of the past decade i only ever heard "don't use AMD, because their driver is worse than nvidia's" 12:55:29 <Eddi|zuHause> s/of/over/ 13:17:55 <Flygon> At least AMD's drivers can run games over 5 years old. 13:19:12 <V453000> what I play old games regularly on my GTX980Ti 13:22:08 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 13:24:58 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 13:25:01 *** mode/#openttd [+o Alberth] by ChanServ 13:49:23 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 14:00:55 *** Biolunar [Biolunar@x4d0824de.dyn.telefonica.de] has quit [Quit: leaving] 14:10:19 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has quit [Ping timeout: 480 seconds] 14:13:59 <Argensis> So I have a 290x in my desktop and a 840m in my laptop. I've had far more issues with the 290x. 1. BSODs while running Flash with hardware video acceleration + full screen games together, from 13.4 to 14.6? before they fixed it. 2. Linux drivers are awful for it. 3. Perf issues in games that should really not be having perf issues (XCOM2) 14:14:41 <Argensis> So I'll more than likely be getting a nVidia card next time 14:18:09 <Argensis> Usually I feel bad abusing station spread. And then there's times like this: http://imgur.com/eUibmm3 (The train station didn't accept food until I built the truck stop two tiles away >_>) 14:18:40 *** Cursarion [xrs@adishbestservedworldly.xrs.fi] has joined #openttd 14:23:29 <Alberth> station placement window does tell you accepted cargoes :) 14:24:40 <Eddi|zuHause> did you notice that your trams are too small for your tracks? 14:33:57 <Argensis> IT does, but I'm too used to temperate climates and forgot to check for the others :p 14:35:05 <Argensis> Eddi|zuHause, You mean visually. Nope, but it's now in cannot be unseen territory 14:35:51 <V453000> omg zbase 14:35:51 <Eddi|zuHause> i'm sorry :p 14:35:53 <V453000> my eyes are dead 14:36:36 <V453000> makes me immediately more confident about my shit 14:39:00 <Argensis> Funnily enough, I was trying out zbase for the first time this game because the NUTS monorail looked jarring against the less sharp opengfx city :p 14:39:06 <Argensis> Now I've got the opposite problem, the eGRVTS (and can't remember which grf the long trams are from) trams look bad against the 32bpp tracks 14:39:20 <V453000> XD 14:39:36 <V453000> might be HEQS trams? 14:39:46 <Argensis> Possibly, I do have HEQS loaded 14:47:30 <V453000> well, original TTD graphics be best 15:00:51 <supermop_> brio set 15:01:16 <supermop_> thinki have brio models on a hard drive somewhere 15:01:36 <supermop_> maybe will set those up to render overnight at work 15:02:08 <supermop_> work uses a different rendering plug in than my old laptop tho so lot of material work to do 15:02:56 <supermop_> V453000: you use vray for max? 15:03:10 <V453000> mostl yes 15:07:25 <supermop_> never used vray 15:08:02 <supermop_> but i dont need to do photoreal at this job 15:09:58 <V453000> well it's not like BRIX is photoreal 15:10:11 <V453000> vray simply has a lot of tools and options you can do with it 15:10:33 <V453000> and it works well kind of out of the box, you don't have to adjust insane amounts of shit, add GI passes etc to have an actually nice render 15:10:39 <V453000> where with mental ray it's a pain 15:11:48 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 15:12:30 <supermop_> been wanting to get into maxwell, i see a lot of other architects starting to use it 15:13:17 <V453000> maxwell is probably great 15:13:19 <V453000> never used it though 15:15:22 <V453000> but honestly, either of them will probably work once you get the hang of it 15:15:46 <V453000> blender's cycles are pretty damn good but I am not sure how compatible is it with architectural software and stuff 15:20:45 <supermop_> yeah as far as i know only a few really iconoclast arch guys use blender 15:21:09 <supermop_> there isn't that big of a culture of open source software in architecture 15:25:15 <supermop_> if you are lucky you can bill client for outsourcing rendering, if not either don't render, or make your interns do it for free with their old student versions 15:25:25 <V453000> well mainly blender with it's ideology to be different as possible from those filthy corporate tools probably won't work very well with importing their shit 15:25:32 <V453000> though I have to admit that it does import fbx pretty damn well 15:26:19 <V453000> but idk, if I was doing achviz again I would probably try blender 15:27:21 <supermop_> i think the standards have gotten decent recently, i dont have trouble with most software formats 15:27:32 <supermop_> except sketchup which is worthless 15:32:10 <V453000> haha 15:33:08 <V453000> well idk 15:33:14 <V453000> the more I think about it the more I usually am undecided 15:33:36 <V453000> I have been using max and blender for roughly similar amount of time so my amount of experience is roughly the same 15:34:05 <V453000> I can't really tell which one is better, though max usually has all things covered, in blender you sometimes discover you simply can't do it unless you hack stuff 15:34:22 <V453000> if blender had added some trivial yet missing features, I would no doubt say it's better 15:35:00 <V453000> but shit like being able to switch between cameras for multiple rendering passes seem standard, yet they aren't apparently 15:35:27 <V453000> and then there is almost always some way how to replicate it in blender through some complex system of scene setup 15:40:26 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 15:52:05 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:52:39 <Samu> 1965, 2044 15:57:31 *** TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd 16:26:12 <supermop_> i seem to almost only get interior work so nothing that can easily get rendered to sit around as house set greeble 16:26:47 <supermop_> other than this back yard deck, which was designed to be so minimalist it would probably look fake in game 16:28:40 <supermop_> used this material: http://www.calibamboo.com/product-slate-bamdeck-3g-composite-grey-decking-7502000301.html 16:28:57 <supermop_> so the whole project would just look like flat grey rectangles in game 16:30:43 *** Flygon_ [~Flygon@ppp118-209-163-174.lns20.mel8.internode.on.net] has joined #openttd 16:37:33 *** Flygon [~Flygon@ppp118-209-9-228.lns20.mel4.internode.on.net] has quit [Ping timeout: 480 seconds] 16:41:36 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Quit: Page closed] 16:42:10 *** minimoo [quasselcor@atlantis.shroudbox.net] has quit [Ping timeout: 480 seconds] 16:42:10 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 16:57:27 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:57:30 *** mode/#openttd [+v glx] by ChanServ 17:12:42 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 17:13:08 <Alberth> o/ 17:14:50 *** Argensis is now known as Macha 17:15:37 *** Macha is now known as Argensis 17:15:37 <frosch123> hoi 17:16:33 *** Argensis is now known as Macha 17:20:11 *** Progman [~progman@p57A189D5.dip0.t-ipconnect.de] has joined #openttd 17:22:46 *** HerzogDeXtEr [~farci@i59F6CF59.versanet.de] has joined #openttd 17:25:16 *** Tirili [~Tirili@HSI-KBW-082-212-031-109.hsi.kabelbw.de] has joined #openttd 17:26:26 <Samu> need 356 000 gold to buy all heroes at once in hots :p 17:26:53 <Samu> in 2 years i gathered 240k :( 17:30:00 <Alberth> so just one more year then 17:30:50 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:50:42 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 17:56:10 <Wolf01> I purchase heroes when they go 2-4k, I gathered about 60k and I think I still have 36k 17:58:11 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 18:07:33 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 18:07:34 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:13:09 <Samu> seems to be 30k / month 18:14:18 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] 18:14:31 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 18:19:45 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 18:20:45 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 18:20:48 *** FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:28:52 <V453000> you must play it a lot 18:29:10 <V453000> I have played about 20-30 games max, and I felt like I am not getting anything 18:29:19 <V453000> even though I did all the daily quests 18:30:15 <Eddi|zuHause> daily quests are terrible, you feel like you miss out when you skip a day 18:32:46 <V453000> well yeah it's shady 18:32:55 <V453000> but I don't mind it tbh 18:33:50 <V453000> I'll play it again someday 18:33:50 *** smoke_fumus [~smoke_fum@188.35.176.90] has quit [Read error: Connection reset by peer] 18:33:58 <V453000> just to check out more heroes, I played like 5 18:34:02 <frosch123> challenge of the day: foundations 18:34:04 <frosch123> right? 18:34:05 <V453000> someday(tm) 18:34:10 <V453000> yeah frosch123 18:34:17 <V453000> 666 point reward 18:34:49 <Eddi|zuHause> it would be much healthier if you could stack up "daily" quests so you can do 5 in a row on the weekend or so 18:35:09 <V453000> I think you have 3 every day, maybe every week 18:35:10 <V453000> not sure 18:35:18 <Eddi|zuHause> there could be a cap so people don't come back after half a year of inactivity and do hundreds 18:35:20 <frosch123> what do you mean, do you work monday to friday? 18:35:42 <Eddi|zuHause> frosch123: no, but i was speaking general-population-wise 18:36:04 <V453000> XD 18:36:38 <V453000> ok hots has daily quests 18:36:46 <V453000> http://www.polygon.com/2015/2/4/7977165/heroes-of-the-storm-guide 18:38:27 <V453000> but yeah I have to say this hero limit saved my time 18:38:50 <V453000> when I played dota/dota2/heroes of newerth, I would continue playing the game regularly until I tried everything 18:38:55 <V453000> I played hots for a few evenings 18:39:07 <V453000> partially because I didn't have that much time, but still 18:47:52 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Read error: Connection reset by peer] 18:48:13 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 18:51:31 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 18:54:17 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 18:55:09 *** ElleKitty [~Elle@93-87-225-232.dynamic.isp.telekom.rs] has joined #openttd 18:55:44 <V453000> /me is flattered, Albert liked my work :> 18:58:04 <Alberth> :O 18:58:46 <Alberth> but yep, I generally like your work :) 19:00:34 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 19:12:38 <frosch123> what? did we convert albert to factorio? :p 19:20:32 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 19:21:06 <V453000> not that one. :) 19:21:11 <V453000> Albert is the art director of F 19:21:55 <frosch123> ah, that albert :) 19:22:26 <frosch123> spanish albert instead of dutch albert 19:23:04 <frosch123> V453000: so, did you recruit him for BRIX ? 19:23:10 <frosch123> :p 19:23:11 <V453000> lolno 19:24:09 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 19:24:34 <frosch123> https://wiki.factorio.com/images/Mpstark-ANwfZsj.gif <- btw. what is the reason for making the curves a faster type here? 19:24:54 <frosch123> did factorio also copy the curve-speed anomaly from ottd? 19:25:13 <V453000> in some old versions the curves actually traveled slower than straight tiles by some tiny amount 19:25:20 <V453000> idk if it still exists, I don't think it does 19:26:40 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 19:27:08 <ElleKitty> I remember frosch123 name from somewhere... 19:27:09 *** Tirili [~Tirili@HSI-KBW-082-212-031-109.hsi.kabelbw.de] has quit [Quit: Leaving] 19:27:42 <V453000> ofc, it's for his code on rainbow slugs 19:28:04 <V453000> eternal fame and glory 19:28:27 <ElleKitty> Well, I can think of something else that would give frosch123 eternal glory 19:28:49 <V453000> better than rainbow slugs? pfft 19:29:19 <frosch123> ElleKitty: i am not registered on any dating sites :p 19:29:41 <V453000> LOL 19:29:47 <V453000> "not under this nick 19:29:49 <V453000> right? 19:30:02 <ElleKitty> Right =D 19:30:16 <ElleKitty> Teehee ^_^ 19:30:23 *** Fahrradkette [~jessie@95.93.62.81.dynamic.wline.res.cust.swisscom.ch] has joined #openttd 19:30:36 <ElleKitty> I overall like OTTD so thank you for all you were doing 19:30:42 <ElleKitty> I would like to contribute more, but... 19:30:57 <ElleKitty> I'm no good at coding =( 19:31:29 <ElleKitty> I'm only a digital visual artist 19:31:35 <V453000> ooooooooooooooooooooooooo 19:31:45 <V453000> that's like an unicorn nowadays around openttd XD 19:31:48 <V453000> hello. 19:32:17 <Fahrradkette> hello everybody 19:32:52 <ElleKitty> Teehee =) 19:33:35 <ElleKitty> If there was 3D support, it would take some time, but it wouldnt be hard for me to build up models for most-anything that already exists in the gam 19:33:40 <ElleKitty> game* 19:34:36 <V453000> frosch123: how retarded of an idea would it be to make openttd render in 3D while using the current map array? 19:34:41 <V453000> is that possible? 19:34:47 <Eddi|zuHause> ElleKitty: why would that need 3d support? 19:35:02 <Eddi|zuHause> ElleKitty: people have been using 3d programs to model sprites for years now 19:35:22 <frosch123> V453000: what do you mean by that? 19:35:34 <V453000> Eddi|zuHause: yeah and after years nobody made a proper base set :D 19:35:37 <frosch123> do you mean removing all support for newgrf with sprites? 19:35:39 <ST2> it's already 3D - there's X and Y... the Z you manage with the distance of the screen :D 19:35:40 <Alberth> V453000: newgrf dynamic graphics breaks OpenGL, mostly 19:36:04 <V453000> frosch123: switching to isometric view should be possible then? 19:36:28 <Eddi|zuHause> V453000: what you say makes no sense 19:36:37 <V453000> or idk the newgrf data could be placed on planes as texture XD XD 19:36:59 <Eddi|zuHause> V453000: that's the same thing as having no 3d support at all 19:37:14 <V453000> well if you are able to switch to it? 19:37:25 <Alberth> newgrf data is not the problem, the newgrf logic is the problem 19:37:35 <V453000> hm 19:37:35 <frosch123> i still have no idea what you mean with rendering in 3d 19:37:37 <Eddi|zuHause> if you use a 3d engine to only display flat objects, you're still having not a single feature more than the current 2d engine 19:37:43 <frosch123> do you mean freeform rotation and zooming? 19:37:51 <V453000> yes 19:38:22 <frosch123> doesn't that make the scales even more awkward? :p 19:38:31 <V453000> arguably. :D 19:38:36 <Eddi|zuHause> V453000: the answer to that is the same as before. you can do that, but you have to scrap all existing newgrfs 19:38:44 <V453000> right 19:38:45 <V453000> that's bad 19:38:47 <Eddi|zuHause> and the existing base graphics 19:39:03 <V453000> even worse :D 19:39:04 <ElleKitty> I will wait for the chatter to subside a bit before I share my thoughts on this >.< 19:39:20 <frosch123> V453000: i guess compile ottd as dedicated server, and then add what is missing :p 19:39:52 <V453000> well I am fine with sprites, but full 3D would be interesting for sure 19:40:02 <V453000> apparently it is much harder than I thought 19:40:09 <V453000> [per expectations XD] 19:40:14 <frosch123> V453000: do you know any 3d game where you can zoom-out? 19:40:22 <frosch123> as in: see really a lot of stuff 19:40:32 <V453000> factorio! 19:40:35 <V453000> GG XD 19:40:40 <V453000> probably not :) idk 19:40:43 <V453000> but yeah I get your point 19:40:48 <ElleKitty> I get your point too 19:40:53 <ElleKitty> How about LODs... 19:40:54 <Eddi|zuHause> i'd suggest train fever, but it has rather limited map size 19:41:06 <frosch123> back in the days, when i made halflife maps, you add to run some aggressive level compression/optimiser tool, to make the map remotely playable 19:41:29 <frosch123> s/add/had/ 19:42:12 <Eddi|zuHause> usually you add some kind of fog to limit the field of view 19:42:36 <frosch123> yep, you essentially replace the screne with something different 19:42:45 <Fahrradkette> If I wanted to create a scenario using gtfs data, would I use the gamescript/AI engine or does the world generation algo take parameters? 19:42:56 <V453000> hehe yeah 19:43:04 <V453000> BRIX = future! :D 19:43:08 <ElleKitty> Keep in mind that the models for this game would still be rather simple. A train engine could easily be a textured box, and still look good from the game's default zoom. Computers are only getting stronger, too. 19:43:37 <Alberth> V453000: https://www.youtube.com/watch?v=Z04cKc_IDxY does what you propose see 1:49 19:43:50 <V453000> saw that Alberth 19:43:51 <frosch123> Fahrradkette: check the forums, i recall at least something that placed towns based on geo data 19:44:02 <Alberth> http://monade.cz/info/#trailers 19:44:58 <Eddi|zuHause> i think there was a patch to use geo data, but it should be possible to do via script now 19:45:17 <Alberth> I still ponder on a way to make town names geo-ish aware :) 19:45:20 <V453000> I doubt people will build 3000 train networks in that game tbh Alberth 19:45:24 <frosch123> ElleKitty: already the stake van fails with box graphics 19:45:37 <ElleKitty> A what with van graphics? 19:45:43 <V453000> frosch123: I went through foundations and I seem to be getting 15 unique bits, that possible? 19:46:07 <V453000> ElleKitty: frosch means https://www.google.cz/search?q=stake+wagon&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjy3tLJ_aDOAhVBVRQKHTLhCG0Q_AUICCgB&biw=1920&bih=983#imgrc=iDpAPYmqEPhQVM%3A 19:46:14 <Alberth> V453000: you add fancy graphics to the problem, which means less time for computing 19:46:24 <V453000> :) 19:46:33 <V453000> let gpu do tha lifting! 19:46:37 <Eddi|zuHause> Alberth: but you can do the fancy graphics in a thread! 19:46:54 <Eddi|zuHause> threads solve all the problems. 19:47:05 <ElleKitty> I could build a stake van with 6 polys, and it would look comparable to the existing 2d one 19:47:29 <Alberth> you can, but fancy graphics and fancy large scale rolling stock management don't go well together 19:47:59 <frosch123> Alberth: the funny things about graphics is that you can actually multithread them 19:48:07 <V453000> XD 19:48:12 <ElleKitty> frosch123 Sounds good, let's do it! 19:48:14 <frosch123> i.e. all the noobs are happy because ottd uses all cores 19:48:17 <V453000> titan SLI balling 19:48:22 <frosch123> even though the game logic continues to run on only one 19:48:27 <Alberth> I'd push it to the gpu as much as possible :p 19:48:37 <glx> it's easy to use all the cores ;) 19:48:45 <V453000> frosch123: https://dl.dropboxusercontent.com/u/20419525/BRIX/foundations-bit-list.png top left is the list I got 19:48:53 <V453000> can't find any more unique ones, you got any ideas about something else? 19:49:11 <Alberth> could we store newgrf relevant state into a few matrices? :p 19:49:34 <frosch123> V453000: you are missing the inclined founations 19:49:41 <Samu> 1979, 2045 19:49:47 <Eddi|zuHause> Alberth: put the action2 resolving in a shader? 19:49:49 <Alberth> generate a few shaders from newgrf files 19:49:55 <V453000> frosch123: inclined? 19:49:59 <frosch123> those which turn a single-corner-raised-slope into a uphill slope 19:50:01 <V453000> frosch123: are they in base_extra? 19:50:14 <V453000> O_o 19:50:52 <frosch123> do you know what i mean? or do you need a screenshot? 19:51:07 <V453000> I think the latter 19:51:18 <V453000> in other words I think I do understand the words you say but I don't see it 19:51:26 <Eddi|zuHause> Alberth: i think "a few matrices" doesn't suffice, at the latest with 40+/60+ variables you get into trouble 19:52:14 <ElleKitty> frosch123 If we had 3D, we could do all of these plateaus in 1-2 models... just saying 19:52:24 <Eddi|zuHause> Alberth: so you end up providing a copy of the whole map anyway 19:52:27 <V453000> frosch123: or just tell me which sprite ID has the things I didn't include 19:53:34 <Eddi|zuHause> ElleKitty: but the "make these plateaus from 1-2 models" is exactly the part that V453000 is failing right now 19:53:37 <V453000> I think everything from extra is in this picture, and the base should all be included in the bits 19:53:44 <V453000> XD Eddi|zuHause 19:53:59 <V453000> it's the exact opposite, I am just making it precisely unlike zbase 19:54:06 <V453000> I am not even using 3D for this 19:54:28 <V453000> cuz zbase is what, trash. Amen 19:54:33 <ElleKitty> Eddi|zuHause If it was 3D, you would only need a couple of models, and then they would be arranged in interesting ways 19:55:30 <Eddi|zuHause> ElleKitty: but still, that's already what was done. just it has this intermediate step of producing the combined pictures 19:56:03 <frosch123> V453000: https://devs.openttd.org/~frosch/foundation_terms.png 19:56:46 <V453000> oooo 19:56:46 <V453000> I see 19:56:50 <V453000> flat at the bottom, uphill 19:57:02 <V453000> so that's 17 total 19:57:26 <V453000> 1699 and 1700 19:57:35 <ElleKitty> Eddi|zuHause Yes, but I'm talking about how if we had a 3D engine, we wouldnt need to burn so many sprites by hand. 19:58:22 <Eddi|zuHause> ElleKitty: but it was never done "by hand" in the first place. at most it was copy-pasted a bunch of times 19:58:34 <V453000> probably just start trying to implement it ElleKitty :) if the concept has a good goal and seems to make sense, people will join and help 19:59:07 <ElleKitty> I give up... I waited over two weeks to have a serious talk to frosch123 about this, and now I have everyone else (except frosch) jumping at me telling me how it cant be done and why it cant be done. 19:59:18 <V453000> but if there is something I learned at openttd, if you want something to happen, never rely on others, and "I am not able to at the moment" can be changed :P 19:59:53 <V453000> well it's not like they are against it, it's probably really just complex as fuck 20:00:11 <Eddi|zuHause> ElleKitty: i didn't say "it can't be done", just i think your expectation of the level of improvement is flawed 20:01:39 <ElleKitty> Nono, it's okay, I'm giving up on this. Nevermind that you didnt care what I had to say, you had to shut me down before I even talked. 20:02:04 <frosch123> ElleKitty: keep calm, and play factorio :) 20:02:12 <ElleKitty> I dont want to play Factorio. 20:03:06 <frosch123> it has many of the core gameplay aspects that ottd has as well 20:03:26 <ElleKitty> It's frustrating that I was recommended to talk to you... And I waited two weeks for a chance... And as soon as I opened my mouth, I was swamped from all sides by whiteknights instead of just talking it out with you without any pressure 20:03:58 <V453000> well that escalated quickly 20:04:15 <ElleKitty> V453000 I know, thats what I'm saying 20:04:21 <V453000> I would say patience is the most important aspect to pushing such a huge task though 20:05:44 <ElleKitty> V453000 Once you start the task, yes, it will take some time. I was shut down before I could really speak my mind. I dont see where patience play a role here. Should I be patient and wait for the time of day or year when the whiteknights arent there to shut me down? 20:06:09 <ElleKitty> Ugh! I didnt need this. And the nicer of you all didnt need this either -_- 20:06:11 <V453000> jesus fucking christ, don't have time for this argumetn sorry 20:08:34 <Alberth> ElleKitty: if you want to ask something specific to a specific person, highlight him/her and ask the question 20:09:00 <ElleKitty> Alberth I tried, but Eddi answered every single question that I aimed at frosch 20:10:42 <Alberth> others may respond, but just wait until the adressed person reacts. People don't wait here until someone asks a question, they tend to do other things, and look at the irc every now and then only 20:11:07 <Alberth> unless your question was fully answered of course 20:11:30 <Alberth> if not, you may want to indicate what you want to know more 20:11:41 <V453000> or if you want really personal environment, personal messages are a nice thing too 20:11:56 <ElleKitty> No, I still have as many questions as I did at the start, none were answered yet. 20:12:03 <Alberth> but generally you get quicker and better answers here 20:12:54 <Alberth> ElleKitty: "if we had X, then ..." is not a question 20:14:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 20:15:01 *** mode/#openttd [+v tokai|noir] by ChanServ 20:15:56 <ElleKitty> I didnt even get to the questions yet. I wasnt going to ask serious questions in mid of such a chaos. They wouldnt be answered seriously and analytically. 20:16:21 <V453000> I think chaos is now silent so you can start again? :) 20:16:27 <V453000> we can just ban Eddi|zuHause :> 20:16:29 <V453000> finally! 20:16:33 <V453000> <3 20:18:21 <Eddi|zuHause> how do you expect a discussion to go when you don't ask the actual questions to guide the discussion? of course it's going to be "chaos" from your point of view then... 20:21:03 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 20:21:20 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:24:30 <ElleKitty> Eddi|zuHause Counter-question: How were you able to "answer" each of my lines directed at frosch, if I didnt ask anything? =( 20:25:35 <Eddi|zuHause> ElleKitty: i am level 3 psychic, i can know (some) questions before they are asked. 20:25:52 <Eddi|zuHause> ElleKitty: also, frosch123 is free to chime in if my answer is bullshit 20:26:51 <Fahrradkette> frosch123: guess I found the post you mentioned: https://www.tt-forums.net/viewtopic.php?f=29&t=70846 it looks like it does almost what I want, except the routes part of gtfs:) 20:27:49 <Eddi|zuHause> ElleKitty: but i think your strategy of waiting for the discussion to magically swing your way to have an opportunity is wrong, you need to enforce your opportunities if you want to get anywhere 20:28:17 <Samu> 19*10000 + 16*7000 + 12*4000 + 6*2000 = total gold needed to buy all heroes 20:28:38 <Fahrradkette> atoms? :P 20:28:48 <glx> I think nobody forces you to buy all heroes 20:28:48 <Fahrradkette> or kilograms? 20:28:54 <ElleKitty> Eddi|zuHause I got told earlier that patience is a virtue. Well I'm the one who waited two weeks, and you're the one who couldnt wait to see how the conversation goes >.< 20:29:24 <Samu> 362k gold, not 356k, i was wrong 20:29:32 <V453000> weeks is nothing 20:29:35 <V453000> and why did you wait? :D 20:29:45 <Eddi|zuHause> ElleKitty: the "patience" part was about waiting for an answer to your question, not about waiting for an opportunity to ask the question 20:30:49 <Fahrradkette> can the "founding towns algo" place towns on top of existing infrastructure like rails/roads? 20:31:20 <Eddi|zuHause> Fahrradkette: a town will claim existing roads nearby 20:31:38 <Eddi|zuHause> Fahrradkette: the tile where you place the town might need to be cleared first 20:31:43 <Eddi|zuHause> Fahrradkette: not sure about that 20:32:05 <Fahrradkette> so I only need 1 tile? 20:32:13 <Fahrradkette> oh, yeah 20:32:18 <Fahrradkette> guess got to try it out 20:32:22 <Eddi|zuHause> yes, founding the town needs only one tile (where the town name will be) 20:32:47 <Eddi|zuHause> everything else spreads from that tile, and will honour existing stuff there 20:33:12 <Fahrradkette> Is it also possible to assign tiles to towns? like tile ownership 20:33:31 <Eddi|zuHause> empty tiles have no owners 20:34:00 <Eddi|zuHause> everything else will be owned by the town that places it 20:34:17 <Fahrradkette> so the grass outside a town doesn't have an owner? 20:34:20 <Fahrradkette> or the trees 20:34:22 <Eddi|zuHause> no 20:34:38 <Eddi|zuHause> every town is free to grow into empty tiles 20:34:56 <Eddi|zuHause> you can't draw a line "this far and no further" 20:35:29 <Fahrradkette> so I can't make a "federal" town which basically builds the border lines in between towns? 20:35:43 <Eddi|zuHause> no 20:35:48 <Fahrradkette> damn 20:36:27 <Fahrradkette> thanks anyways for the clarification, I appreciate it 20:40:11 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd 20:54:16 <Fahrradkette> so to have something like http://tracker.geops.ch/?z=13&s=1&x=-8231773.7963&y=4967764.4775&l=transport I'd have to use the AI to build the infrastructure and connections. Can I tell the AI to create towns, too? Like enable cheat mode. A problem seems to arise from the fact that I first have to build the train lines/stations and roads/bus stops. After that the towns can get created... 21:00:19 <Eddi|zuHause> AI can found towns just like a player can, with lots of money 21:00:40 <Eddi|zuHause> but a gamescript can also do everything an AI could 21:00:50 <Eddi|zuHause> with fewer restrictions 21:03:28 <Fahrradkette> ah, good to hear 21:05:27 <Fahrradkette> time is: dive into the gamescript api 21:05:36 <Fahrradkette> thanks again:) 21:07:07 *** Progman [~progman@p57A189D5.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:27:48 *** Biolunar [Biolunar@x4d0824de.dyn.telefonica.de] has joined #openttd 21:42:33 *** Fahrradkette [~jessie@95.93.62.81.dynamic.wline.res.cust.swisscom.ch] has quit [Quit: Leaving] 22:08:17 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 22:08:46 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 22:11:50 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 22:14:42 *** Macha [~Argensis@89.100.194.189] has quit [Quit: Leaving] 22:20:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Read error: Connection reset by peer] 22:21:08 *** Wolf01 [~wolf01@95.233.237.206] has joined #openttd 22:21:51 *** Biolunar [Biolunar@x4d0824de.dyn.telefonica.de] has quit [Ping timeout: 480 seconds] 22:27:03 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:40:16 <Samu> 1989, 2046 22:54:17 <Wolf01> 'night 22:54:19 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:06:00 *** supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd 23:12:24 *** supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds] 23:23:55 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 23:47:13 *** FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!]