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00:16:12 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 00:48:50 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has quit [Ping timeout: 480 seconds] 01:30:53 *** mindlesstux_ [~mindlesst@daedalus.mindlesstux.com] has joined #openttd 01:34:44 *** mindlesstux [~mindlesst@daedalus.mindlesstux.com] has quit [Ping timeout: 480 seconds] 01:34:44 *** mindlesstux_ is now known as mindlesstux 01:37:11 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 02:55:23 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 03:37:10 *** orudge [~orudge@000128f1.user.oftc.net] has quit [Remote host closed the connection] 04:06:15 *** ToneKnee_ [~quassel@host109-148-28-16.range109-148.btcentralplus.com] has joined #openttd 04:07:51 *** ToneKnee [~quassel@host81-153-252-120.range81-153.btcentralplus.com] has quit [Ping timeout: 480 seconds] 05:02:04 *** HerzogDeXtEr [~farci@i59F6C6D1.versanet.de] has quit [Read error: Connection reset by peer] 06:43:24 *** sla_ro|master [~sla.ro@89.136.141.100] has joined #openttd 07:06:56 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 07:08:06 <andythenorth> o/ 07:08:25 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds] 07:08:43 <Ethereal_Shiver> o/ 07:09:40 <andythenorth> iz realism? 07:19:32 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd 07:19:36 *** mode/#openttd [+o Alberth] by ChanServ 07:30:35 <andythenorth> lo Alberth 07:31:07 <V453000> iz chibby? 07:31:36 <andythenorth> quite 07:31:39 <andythenorth> oil tankers 07:31:43 <andythenorth> that are electric trams 07:31:49 <andythenorth> electric things spark 07:31:53 <andythenorth> too explodey? 07:32:37 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/chibby-af.png 07:32:47 <V453000> I thought if trains look chibby in openttd 07:32:53 <andythenorth> not that chibby 07:32:55 <V453000> why not make them ultra chibby to make it seem like it's on purpose 07:33:07 <andythenorth> but would suit yeti dudes 07:33:16 <V453000> it's BRIX vehiculs 07:33:25 <andythenorth> seems fair 07:33:29 <andythenorth> I like the engine more than the wagon 07:33:35 <andythenorth> the engine looks heft 07:33:38 <andythenorth> due to huge boiler 07:33:52 <V453000> well the wagon isn't quite done, it is just a placeholder to test sizes in game 07:34:05 <V453000> to detect glitches etc 07:36:13 <V453000> this little shit is chaney jubilee. :D 07:36:29 *** Progman [~progman@p57A19223.dip0.t-ipconnect.de] has joined #openttd 07:36:50 <V453000> trying to start with a steamer which seems more complex than making a diesel brick 07:45:11 <Alberth> moin 07:45:37 <V453000> hy 07:45:40 <V453000> u chibby? 07:45:49 <Alberth> probably 07:46:07 <V453000> I totally chibby right now 07:46:23 <Supercheese> getting' chibby with it 07:46:27 <Supercheese> gettin' 07:46:30 <Supercheese> weird autocorrect 07:46:34 <V453000> XD 07:47:31 <Supercheese> Do Yetis have flamethrowers yet? 07:48:41 <V453000> noep 07:48:48 <V453000> yetis are asleep now 07:48:52 <V453000> brix on fire 08:06:44 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has joined #openttd 08:07:26 <andythenorth> http://www.weekendnotes.com/im/001/02/adelaide-tram-bus-time-table-tram-adelaide-trams-a21.jpg 08:07:38 <andythenorth> if that carried petrol, would it explode? o_O 08:13:58 <Supercheese> depends on how full 08:14:12 <Supercheese> mostly vapour, yeah perhaps if a spark gets where it shouldn't 08:14:19 <Supercheese> completely full, no probably not 08:16:51 <andythenorth> I could do loco + wagons 08:16:53 <andythenorth> dunno 08:17:06 <andythenorth> this is current tramz for it http://dev.openttdcoop.org/attachments/download/7938/tanker_tramz_such.png 08:29:12 <Ethereal_Shiver> Playing this game again for the first time in a long time... let's see if I remember how to play properly 08:35:59 <Supercheese> good luck; try not to cross the trains 08:36:17 <Ethereal_Shiver> I already made kind of a crappy junction 08:36:31 <Ethereal_Shiver> http://i.imgur.com/qnpzUwB.png 08:40:37 <Supercheese> might I recommend Path Signals? https://wiki.openttd.org/Signals#Path_signals 08:40:47 <Supercheese> they're pretty much superior in every way 08:41:39 <Ethereal_Shiver> Well, that's what the priority lane in the main line uses, but the side lines get block signals 08:53:29 <andythenorth> exploding tanker tramz it is then 08:54:03 *** frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd 08:54:49 <andythenorth> qwak 08:59:08 <Supercheese> quak indeed 08:59:32 <frosch123> morning mammals :) 09:01:28 *** Hiddenfunstuff [~Geth@y32.ip1.anvianet.fi] has joined #openttd 09:03:37 <andythenorth> hmm 09:03:46 <andythenorth> too many trams to draw for ~1950 09:06:15 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has joined #openttd 09:06:26 <roboboy> hello 09:20:05 <V453000> heyo frosch123 09:20:17 <V453000> didn't you by chance have some time for foundation shit? :) 09:26:32 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 09:29:59 <frosch123> more shit to pull 09:34:56 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 09:37:55 *** mescalito [~mescalito@195-183-191-90.dyn.estpak.ee] has quit [Quit: mescalito] 09:39:24 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes] 09:39:36 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has joined #openttd 09:47:41 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 09:48:17 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd 09:52:49 *** Wolf01 [~wolf01@host128-4-dynamic.40-79-r.retail.telecomitalia.it] has joined #openttd 09:53:02 <Wolf01> o/ 10:00:42 * Ethereal_Shiver shoots Wolf01 10:13:48 *** srhnsn [~srhnsn@p2003006A6C5A3C00B8D6F5832A1CFCB3.dip0.t-ipconnect.de] has joined #openttd 10:16:50 <Alberth> o/ 10:17:02 <Alberth> this wolf is very friendly 10:17:10 <Alberth> no need to shoot 10:19:44 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 10:22:52 *** NoShlomo [~NoShlomo@90.74.151.136] has joined #openttd 10:26:58 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 10:27:14 <Wolf01> o/ 10:42:22 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 10:43:11 <Samu> atidxx64.dll!AmdLiquidVrD3D11WrapDeviceContext+0x878f 10:43:17 <Samu> lel 10:43:53 <Samu> i don't understand that name 10:45:19 <Samu> HeroesOfTheStorm_x64.exe!AmdPowerXpressRequestHighPerformance+0x319b4d1 10:45:36 <Samu> blizzard treatment to amd 10:49:09 <Wolf01> conspiracy 10:49:18 *** evert [~evert@static.50.140.9.5.clients.your-server.de] has left #openttd [] 10:51:09 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 11:07:43 <andythenorth> hmm 11:07:57 <andythenorth> tankers coloured per cargo is the way forward 11:08:02 <andythenorth> V453000 ^ :P 11:09:16 *** aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd 11:25:10 *** Xaroth|Work [~XarothAtW@00017153.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:29:52 *** Xaroth|Work [~XarothAtW@194.1.204.204] has joined #openttd 11:48:11 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 11:58:52 *** HerzogDeXtEr [~farci@i59F6D535.versanet.de] has joined #openttd 12:07:03 <V453000> frosch123: :D 12:13:20 <frosch123> V453000: we need to change all ground sprite offset from (-128,0) to (-124,-2) :p 12:13:54 <frosch123> and we need an extension to ottd 12:16:08 <V453000> moving those isn't a huge problem, but tracks, roads and bridges need to move as well then 12:16:15 <V453000> extension to openttd? 12:16:22 *** roboboy [~oftc-webi@220-244-39-147.static.tpgi.com.au] has joined #openttd 12:17:27 <roboboy> hello] 12:19:03 <Alberth> o/ 12:19:49 <roboboy> Istarted a TT-Forums thread to get help with Cross Compiling. 12:20:10 <frosch123> fuck, i mean (-124,+2) 12:22:28 <V453000> right, didn't start to make changes yet :P 12:22:32 <V453000> but what do you mean by extension? 12:25:13 <frosch123> no idea, whether i mean -2 or +2 :p 12:25:31 <V453000> XD 12:25:32 <Alberth> roboboy: first guess is to disable the pkgconfig call, and add -I directory for the zlib header files, and -L and -l for the libraries 12:25:40 <frosch123> i guess -2 :p 12:26:41 <V453000> can try both :P will do in the evening 12:26:48 <V453000> now baby 12:31:21 *** CompuDesktop [~Compu@cpe-67-255-36-150.stny.res.rr.com] has joined #openttd 12:31:53 <roboboy> Alberth: I need to figure how to do that from the scripts. I am a windows guy and not a Linux guy :P 12:34:26 <frosch123> V453000: https://devs.openttd.org/~frosch/foundations_zoom2.png <- this is what it now looks like 12:34:29 <frosch123> with fixed foundation offsets 12:34:42 <frosch123> and groundsprites changed to (-124,-2) 12:34:51 <frosch123> though i am not sure whether i caught all ground sprites 12:35:03 *** Compu [~Compu@cpe-67-255-36-150.stny.res.rr.com] has quit [Ping timeout: 480 seconds] 12:35:51 <V453000> seems fixed? 12:35:53 <V453000> :) 12:35:56 <frosch123> about the ottd extension: when you look at the halftile foundations in the middle-right at the top, you can see that both the north and south foundation show a bit too much of the slope 12:36:12 <V453000> yeah 12:37:32 <roboboy> gnight 12:38:38 <V453000> should I then make 1px extra on the inside of the foundations so it doesn't create that alpha, but neither exceed the current sprite eize? 12:39:19 <V453000> it looks like there is that kind of 1px problem all over the place 12:40:52 <Alberth> roboboy: something like https://paste.openttdcoop.org/ptnzvsmcv 12:41:43 <frosch123> V453000: i pushed my changes 12:42:12 <Alberth> ah, you're scripting V? :) 12:42:19 <frosch123> V453000: generally, the schema should now be: 1x-offset (x,y) -> 4x-offset (4*x,4*y-2) 12:42:42 <V453000> nice, I will merge it and see 12:42:57 <V453000> right 12:43:10 <frosch123> V453000: about the sprites, yes they need an additional pixel on some sides, also you may need to check alpha borders in some places 12:43:53 <V453000> how do I check alpha borders? 12:44:01 <V453000> just manually/visually or do we have a tool for it? 12:44:27 <frosch123> i added NOALPHA to the foundation sprites, so it prints warning if there is any alpha in the foundations :p 12:44:49 <V453000> nice 12:44:59 <frosch123> if foundations half no alpha, it is easy to check whether they connect to the neighbouring tiles 12:45:00 <V453000> I see now 12:45:23 <frosch123> in theory foundations may have semi-transparent pixels where they overlap with other tiles, but that is f-ing hard to see :) 12:45:36 *** roboboy [~oftc-webi@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 12:45:43 <V453000> xd 12:46:39 <V453000> oh there is even a wrogly made sprite :d 12:47:18 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/foundations-wrong.png 12:48:01 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 12:48:18 <V453000> but nice, I will fix things manually now by extra pixels 12:48:37 <V453000> since I have each of the slope-parts defined only once, it will be easy to fix them one by one 12:48:42 <V453000> so I don't have to fix all of them individually 12:48:52 *** D-HUND [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has joined #openttd 12:49:12 *** D-HUND [~debdog@2a02:8070:4584:4200:7a24:afff:fe8a:d04d] has quit [Remote host closed the connection] 12:51:09 <V453000> frosch123: -98 is a weird number isn't it 12:51:28 <V453000> would have expected -96 12:51:32 <V453000> as 4*24 12:51:48 <frosch123> [14:42] <frosch123> V453000: generally, the schema should now be: 1x-offset (x,y) -> 4x-offset (4*x,4*y-2) 12:52:10 <V453000> oh right 12:52:18 <V453000> missed the y part 12:52:23 <frosch123> the -2 is to account for half a pixel, this puts the slope-edge between two pixels 12:53:20 <V453000> XD 13:00:41 <frosch123> V453000: btw. you can use templates inside templates 13:00:49 <frosch123> that way you do not have to copy that much :p 13:01:15 <V453000> what? 13:02:05 <V453000> can you show an example please? 13:02:13 <frosch123> line 9565 13:02:21 <frosch123> just what i did for foundations 13:02:31 <frosch123> one template to address a sprite in the spritesheet 13:02:35 <V453000> O_O 13:02:36 <frosch123> then templates which group slopes 13:03:11 <frosch123> in the replacenew i only have 11 template calls, instead of 90 13:03:35 <V453000> well that's wtf 13:03:37 <V453000> :D 13:06:47 <V453000> I think I understand 13:06:51 <V453000> pretty nice 13:07:10 <V453000> could be useful for shit like bridges 13:07:17 <V453000> there I have stupidly many templates 13:07:46 <V453000> for now I gtfo, thank you very much yet again frosch123 . :) 13:22:17 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 13:22:46 <Samu> 1991, 2003, 2006, 2025 13:23:19 <Samu> Wormnest: 13:23:35 <Samu> nonocab ships still got a few problems 13:24:21 <Samu> it needs a better detector when placing docks/depots, or it may end up locking ships 13:24:58 <Samu> or maybe openttd itself could need a patch to avoid these ship lockups? 13:28:28 *** mescalito [~mescalito@195-183-191-90.dyn.estpak.ee] has joined #openttd 13:42:27 <Samu> but overall, you nailed all ship problems other than this 13:42:31 <Samu> great job 13:48:25 <Wormnest> Samu: Yes I am aware that there still are some problem areas but the worst should be fixed 13:48:38 <Wormnest> and will have to do until I have more time again 13:52:28 <Wormnest> I wonder if there is a limit to the number of buoys that can be used 13:52:48 <Wormnest> If not just always put buoys in spots that you donÂŽt want blocked 14:16:41 <Samu> saves are discarding a few ship conections 14:16:49 <Samu> about 60 out of 1100 14:17:44 <Wormnest> Yea not much I can do about that unless I do a lot more revising of the save/load code than I want to do 14:23:51 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has joined #openttd 14:48:37 <andythenorth> awesome 14:48:46 <andythenorth> self-repainting tankers :D 14:51:42 <Samu> 4824 out of 5000 yapf ships are profiting 14:52:14 <Samu> 4855 out of 5000 original ships are profiting 14:52:35 <Samu> 3627 out of 5000 npf ships are profiting 14:52:45 <Samu> npf seems to be a problem 14:53:48 <Samu> i will wait till 2051 as always 14:55:35 *** Progman [~progman@p57A19223.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 14:56:21 *** Progman [~progman@p57A189E0.dip0.t-ipconnect.de] has joined #openttd 15:01:50 <andythenorth> silver tankers for petrol? 15:01:56 * andythenorth thinks yes 15:02:20 <Alberth> looks nice 15:02:25 <Eddi|zuHause> context? 15:02:35 <Alberth> openttd :p 15:02:50 <Eddi|zuHause> not enough :p 15:03:06 <andythenorth> trucks and trains 15:03:12 <andythenorth> Iron Horse uses silver currently 15:03:16 <andythenorth> I could change it 15:03:30 <andythenorth> itâs based on real-life train colours in UK, so not a particularly good reason 15:03:37 <andythenorth> I have 2CC for RFPR 15:03:42 <andythenorth> black for oil 15:03:48 <andythenorth> black for unknown liquid cargos 15:03:57 <andythenorth> oops, 1CC for RFPR 15:03:58 <andythenorth> think it could be done better 15:04:14 <andythenorth> other liquid cargos include at least rubber, which I think should maybe be dark red? 15:05:09 <andythenorth> maybe 2cc for unknown cargos? 15:05:16 <Eddi|zuHause> i'd probably go for a grey wagon with a stripe in the colour of the cargo, and some symbol in CC 15:05:56 <andythenorth> any suggestions for cargo colours in that model? o_O 15:06:11 <Eddi|zuHause> not really 15:06:48 <Eddi|zuHause> but probably should build a scheme that is consistent, like it also appears on the map, and on freight stations, industries, etc. 15:20:53 * andythenorth wonders which liquid cargos there are 15:20:59 <andythenorth> wiki probably knows 15:23:18 <andythenorth> not very many 15:23:31 <andythenorth> âchemicalsâ catches the majority of them 15:23:44 <V453000> http://dev.openttdcoop.org/projects/nuts/wiki/GearCargoSystem 15:24:57 <Eddi|zuHause> off the top of my head: water, oil, fuel oil/refined oil, milk, beer, chemicals, fertilizer (potentially rather bulk/pourable) 15:26:37 <andythenorth> dyes 15:26:44 <andythenorth> rubber 15:26:48 <andythenorth> thatâs about all of them 15:26:59 <V453000> did you open that page? :) 15:27:01 <V453000> has them all 15:27:09 <andythenorth> waiting for the images to load :P 15:27:12 <Eddi|zuHause> somebody will come up with crazier cargos 15:27:26 <Eddi|zuHause> andythenorth: don't forget cola 15:27:37 <andythenorth> and plastic 15:27:39 <andythenorth> or plastic 15:27:41 <andythenorth> both 15:27:41 <V453000> all cargoes I have in that table are what exists in the game, thus is reasonable for the set to support it 15:27:56 <andythenorth> oh fizzy drinks also 15:27:58 <andythenorth> lawks 15:28:17 <Eddi|zuHause> there was a set where livestock is liquid (simulating milk) 15:28:25 <V453000> ukrs 15:28:31 <andythenorth> oh my code seems to contain option for *sets* of colours :P 15:28:41 <andythenorth> for container vehicles, where same colour all the time is boring :P 15:28:45 <andythenorth> randomised on load 15:28:50 <V453000> is good 15:28:53 <andythenorth> who writes this stuff? 15:29:24 <andythenorth> nearly all the code I have written now relates to creating or displaying cargos :P 15:29:48 <andythenorth> there are almost no clever cost algorithms, or vehicle aging tricks or anything :( 15:29:55 <V453000> I will do something very similar for BRIX+ too 15:29:57 <andythenorth> just endless cargo sprite things 15:30:10 <V453000> clever cost algorithms are pointless 15:30:17 <andythenorth> is this game about just watching sprites move around? 15:30:19 <V453000> cargoes matter 15:30:20 <V453000> yes 15:30:23 <andythenorth> or is it about Serious Economic Choices? 15:30:31 <V453000> you know the answer :) 15:30:44 <andythenorth> hmm my kids are fighting in the hot tub 15:30:46 <andythenorth> see how that goes 15:31:41 <andythenorth> not well 15:36:24 *** Ethereal_Shiver [~Tricia@65-101-29-226.phnx.qwest.net] has quit [Read error: Connection reset by peer] 15:53:41 <andythenorth> meh 15:53:47 <andythenorth> could recolour box vans to match cargo 15:53:56 <andythenorth> seems messy, not sure why 15:54:02 <andythenorth> tankers seems fine 15:57:50 <Alberth> it reduces randomness somewhat, but you can see what's inside, which can be useful too 16:00:05 *** supermop__ [~supermop@pool-100-37-117-73.nycmny.fios.verizon.net] has joined #openttd 16:05:08 *** supermop_ [~supermop@pool-100-37-117-73.nycmny.fios.verizon.net] has quit [Ping timeout: 480 seconds] 16:19:44 <andythenorth> currently all box vans are just 2CC 16:19:47 <andythenorth> I dunno 16:19:57 <andythenorth> there are a *lot* of cargos for those vans 16:20:45 <andythenorth> 23 or so in a FIRS extreme game 16:20:58 <andythenorth> nah 16:21:36 <andythenorth> @calc 8*23 16:21:36 <DorpsGek> andythenorth: 184 16:21:38 <Alberth> is that because you make many cargoes transportable in a boxvan 16:21:41 <andythenorth> yes 16:21:52 <andythenorth> theyâre one of the two âcatch allsâ 16:22:02 <V453000> that alone is showing some problem :P 16:22:06 <V453000> moar flatbeds I sez 16:22:13 <andythenorth> theyâre a fallback choice, most cargos have a specific better wagon type 16:22:28 <andythenorth> V453000: +1, visible cargos ftw 16:22:48 <andythenorth> in 256 colour palette, there just arenât enough colours to do this for box vans 16:22:54 <andythenorth> tankers there much fewer cargos 16:23:26 <V453000> XD 16:23:36 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Alternative_sprites#zoom_level <- wrote some stuff 16:24:13 <frosch123> https://newgrf-specs.tt-wiki.net/wiki/NML:Alternative_sprites#Advanced_example_with_templates <- also added complicated example, which only those will understand who do not need it 16:25:42 <andythenorth> template the templates? o_O 16:25:43 <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/templates/vehicle_with_cargo_specific_liveries.pynml 16:25:45 <andythenorth> for more fun? 16:27:14 <frosch123> yay, for fish in tankers :) 16:29:49 <andythenorth> I should make a new FISH 16:30:10 <V453000> frosch123: I can't fix it 100% with just sprite fixing 16:30:23 <V453000> at the corners there it often is necessary to add 1 extra pixel to the foundation sprite 16:30:31 <frosch123> andythenorth: iron horse, road hog, sea ape? 16:31:40 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/foundations-asdf.png bottom 2 pixels 16:31:44 <V453000> this shit occurs very often 16:32:21 <V453000> is there anything we are able to do about it? 16:32:28 <andythenorth> sea ape :P 16:32:39 <Alberth> sea monkey :p 16:32:48 <andythenorth> sea monkeys 16:32:50 <andythenorth> not bad 16:33:08 <andythenorth> sea or river? 16:33:10 <andythenorth> or lake? 16:33:29 <frosch123> V453000: why is that not fixable with sprites? 16:33:38 <V453000> more sprite height that way? 16:33:41 <frosch123> adding pixels at the bottom does not affect offsets 16:33:44 <V453000> oh 16:33:48 <V453000> ok :D 16:33:53 <frosch123> only top and left are troublesome 16:34:01 <V453000> so I just make it 1px higher and increase height in template by 1px? 16:34:02 <frosch123> you cannot change xxxx about top and left 16:34:21 <frosch123> yes, changing height should be fine 16:34:26 <V453000> amazing 16:34:28 <V453000> thank you 16:34:36 <andythenorth> lake placid? 16:34:54 <andythenorth> suits the monsters idea :P 16:35:00 <andythenorth> https://en.wikipedia.org/wiki/Lake_Placid_(film) 16:35:48 <frosch123> nessie? 16:37:19 <frosch123> https://en.wikipedia.org/wiki/Sea-Monkeys <- didn't know that word was a thing 16:39:32 <andythenorth> yup :) 16:39:33 <andythenorth> hmm 16:39:42 <andythenorth> improving river generation is probably way beyond me :P 16:39:44 <andythenorth> shame 16:39:46 <andythenorth> rivers are lame 16:40:07 <andythenorth> well, lame is too harsh :) 16:40:16 <andythenorth> rivers have unfulfilled potential 16:53:42 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 16:53:45 *** mode/#openttd [+v glx] by ChanServ 17:10:06 <V453000> frosch123: how does this happen? something is over foundation, something isn't :D https://dl.dropboxusercontent.com/u/20419525/BRIX/foundations-horizontal-wtf.png 17:10:14 <V453000> I guess it's just cause there is no tile under it, but still :D 17:10:19 <V453000> is there a way to fix that? 17:12:01 <frosch123> ignore the border in the front for now 17:12:13 <frosch123> just make the foundation align at the back side 17:13:01 <frosch123> the front border can only be fixed with a new ottd feature 17:13:39 <V453000> ah right 17:13:40 <V453000> ok :) 17:13:53 <V453000> will just add 1 pixel at the purple bottom, too 17:14:05 <V453000> the back is obvious. ;) 17:15:57 <frosch123> the ground sprite is drawn on top of the foundation 17:16:08 <frosch123> so can also just fill the inside of the foundation :p 17:16:27 <frosch123> though maybe not as cool for adding textures later 17:24:01 *** frosch [~frosch@x5f742143.dyn.telefonica.de] has joined #openttd 17:27:50 *** frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:38:59 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 17:39:08 <fjb> Moin. 17:41:58 <Alberth> o/ 17:45:46 <DorpsGek> Commit by translators :: r27624 trunk/src/lang/spanish_MX.txt (2016-08-07 19:45:36 +0200 ) 17:45:47 <DorpsGek> -Update from Eints: 17:45:48 <DorpsGek> spanish (mexican): 24 changes by Absay 17:54:02 *** orudge [~orudge@owenrudge.net] has joined #openttd 18:23:53 * LordAro waves 18:25:16 <LordAro> did some wikiing earlier 18:25:27 <LordAro> someone hasn't been keeping an eye on the release pages for me :p 18:52:16 <Alberth> hi hi 18:52:35 <Alberth> thanks for the update 19:36:55 <andythenorth> iz tram http://www.railpictures.net/photo/585115/ 19:39:34 <Eddi|zuHause> i'd say "no"... 19:39:42 <Eddi|zuHause> that is a railcar with a regular wagon 19:43:24 <andythenorth> iz tram http://www.tramz.com/mx/lt/lt07.jpg 19:47:41 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 19:48:57 <Eddi|zuHause> that would work 19:51:13 *** Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has joined #openttd 19:52:36 *** Stimrol [~Stimrol@46.239.220.130] has quit [Remote host closed the connection] 19:58:17 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 20:06:21 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 20:06:51 *** frosch [~frosch@x5f742143.dyn.telefonica.de] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:11:46 *** andythenorth [~Andy@cpc87201-aztw31-2-0-cust156.18-1.cable.virginm.net] has quit [Quit: andythenorth] 20:17:36 *** ToneKnee_ [~quassel@host109-148-28-16.range109-148.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:24:06 *** Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd [] 21:01:45 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 21:05:02 <Samu> 4897/5000 original ships profit 21:05:02 *** sla_ro|master [~sla.ro@89.136.141.100] has quit [] 21:05:22 <Samu> 4806/5000 npf ships profit 21:05:39 <Samu> 4965/5000 yapf ships profit 21:05:54 <Samu> nice npf recovery 21:28:19 *** aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer] 21:35:31 *** NoShlomo [~NoShlomo@90.74.151.136] has quit [Quit: NoShlomo] 21:51:27 *** Arveen [~Arveen@ip-109-91-72-28.hsi12.unitymediagroup.de] has quit [Quit: Nettalk6 - www.ntalk.de] 21:55:45 *** srhnsn [~srhnsn@p2003006A6C5A3C00B8D6F5832A1CFCB3.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 22:00:21 *** Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] 22:04:44 *** Progman [~progman@p57A189E0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:07:01 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has quit [Ping timeout: 480 seconds] 22:07:06 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 22:07:09 *** mode/#openttd [+v tokai] by ChanServ 22:08:32 *** Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd 22:19:46 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 22:26:06 *** sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd 22:41:00 *** Flygon_ [~Flygon@210-84-52-219.dyn.iinet.net.au] has quit [Read error: Connection reset by peer] 22:42:00 *** Flygon [~Flygon@210-84-52-219.dyn.iinet.net.au] has joined #openttd 22:53:00 *** fjb [~frank@000158aa.user.oftc.net] has quit [Ping timeout: 480 seconds] 23:11:29 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 23:44:23 <Wolf01> 'night 23:44:27 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:47:10 *** Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:49:08 <Samu> trrans got 1023 lost ships 23:49:11 <Samu> trans* 23:49:29 <Samu> on the same route, the performance of that server is horrible 23:50:09 <Samu> worse than nocab trying to sell trains 23:50:24 *** fjb_ [~frank@000158aa.user.oftc.net] has joined #openttd 23:50:24 *** fjb [~frank@000158aa.user.oftc.net] has quit [Read error: Connection reset by peer] 23:52:22 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 23:52:22 *** fjb_ [~frank@000158aa.user.oftc.net] has quit [Read error: Connection reset by peer]