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00:11:46 <Samu> darn, this whole deal of docking tile stuff is a bit more complex than I thought 00:14:12 <Samu> but i think my patch is ready to deal with it 00:14:17 <Samu> let me confirm 00:15:02 <Samu> yup, it's fine after all lol 00:57:18 *** supermop has joined #openttd 00:58:07 *** Mazur has quit IRC 01:03:45 *** supermop_ has quit IRC 01:14:36 *** Mazur has joined #openttd 01:15:02 *** ProfFrink has joined #openttd 01:21:47 *** Prof_Frink has quit IRC 01:21:47 *** ProfFrink is now known as Prof_Frink 01:26:56 *** Samu has quit IRC 01:32:23 *** andythenorth has joined #openttd 01:45:32 *** ProfFrink has joined #openttd 01:51:07 *** Prof_Frink has quit IRC 01:51:07 *** ProfFrink is now known as Prof_Frink 02:00:02 *** andythenorth has quit IRC 02:59:40 *** Flygon__ has joined #openttd 03:06:10 *** Flygon_ has quit IRC 03:10:15 *** Mazur has quit IRC 03:22:18 *** glx has quit IRC 05:38:56 *** Mazur has joined #openttd 05:43:00 *** supermop_ has joined #openttd 05:49:02 *** supermop has quit IRC 06:00:14 *** andythenorth has joined #openttd 06:00:26 *** Biolunar has joined #openttd 06:09:11 *** andythenorth has quit IRC 06:18:20 *** supermop has joined #openttd 06:24:22 *** supermop_ has quit IRC 06:26:37 *** andythenorth has joined #openttd 06:32:42 *** sim-al2 has quit IRC 06:33:23 *** andythenorth has quit IRC 06:52:49 *** Wolf01 has joined #openttd 06:52:55 <Wolf01> o/ 07:13:04 *** sla_ro|master has joined #openttd 07:25:44 *** Progman has joined #openttd 08:21:04 *** Mazur has quit IRC 08:26:47 *** LordAro has quit IRC 08:27:15 *** LordAro has joined #openttd 08:46:53 *** innocenat has quit IRC 08:47:14 *** innocenat has joined #openttd 08:53:47 *** Nothing4You has quit IRC 08:55:34 *** Nothing4You has joined #openttd 08:58:45 *** Supercheese has quit IRC 09:03:47 *** jonty-comp has quit IRC 09:03:52 *** jonty-comp has joined #openttd 09:34:47 *** minimoo_ has quit IRC 09:34:47 *** minimoo has joined #openttd 09:37:33 *** Samu has joined #openttd 09:37:37 <Samu> hi 09:37:55 <Samu> [img]http://i.imgur.com/cpv5u2G.png[/img] 09:38:36 <Samu> the profit impact is real! 09:38:54 *** Progman has quit IRC 09:39:27 <Samu> I picked a savegame of NoCAB, loaded it in 2051 09:40:15 <Samu> he uses only aircraft, mostly traveling on diagonal directions (horizontal, vertical lines on the image) 09:40:42 <Samu> from 2051 to 2052, the difference was that I applied the speed penalty patch 09:40:57 <Samu> the difference is very noticeable 09:42:10 <Samu> _dp_: 09:54:53 *** Progman has joined #openttd 09:56:47 *** Progman has quit IRC 09:59:38 <Samu> @calc 239351858/(179279987*(36294815/35171650)) 09:59:38 <DorpsGek> Samu: 1.29375829329 10:01:48 <Samu> @calc (239351858/36294815)/(179279987/35171650) 10:01:49 <DorpsGek> Samu: 1.29375829329 10:02:05 <Samu> orly 10:02:59 <Samu> @calc (239351858-36294815)/(179279987-35171650) 10:03:00 <DorpsGek> Samu: 1.40905826288 10:15:23 <Samu> strange, train testing in a real in-game environment doesn't seem to have much of a penalty, if any 10:15:32 <Samu> in the profits 10:18:30 <Samu> there was a penalty, but very subtle 10:19:58 <Samu> @calc (180786210-5511366)/(176808026-5511366) 10:19:58 <DorpsGek> Samu: 1.02322394377 10:20:07 <Samu> 2% 10:29:24 <Samu> chimaera trains are too fast perhaps? 10:33:10 <Samu> calc (241119448-35068799)/(179279987-35171650) 10:33:15 <Samu> @calc (241119448-35068799)/(179279987-35171650) 10:33:15 <DorpsGek> Samu: 1.42983156485 10:34:05 <Samu> still below 1.50 10:34:36 <Samu> it's a good sign 10:45:21 <Samu> @calc (109887737-9267827)/(97145395-9274227) 10:45:21 <DorpsGek> Samu: 1.14508447185 10:46:06 <Samu> ship profit penalty 10:46:20 <Samu> ~14% 10:48:18 <Samu> road vehicle penalty should be non-existant, but let me test 10:52:39 *** theholyduck has quit IRC 10:53:02 *** theholyduck has joined #openttd 10:58:40 <Samu> @calc (44634735-5566687)/(44587023-5566467) 10:58:41 <DorpsGek> Samu: 1.00121710208 10:58:57 <Samu> hmm... why? 10:59:31 <Samu> 0.1% penalty, almost negligible, but it's still there :( 11:06:02 <Samu> maybe town growth patch is affecting it? 11:20:47 *** DorpsGek has quit IRC 11:21:00 *** DorpsGek has joined #openttd 11:21:00 *** ChanServ sets mode: +o DorpsGek 11:23:37 <Samu> @calc (44634735-5566687)/(44634735-5566687) 11:23:38 <DorpsGek> Samu: 1 11:23:55 <Samu> heh, town growth patch was skewing results 11:37:38 <Samu> @calc (241119448-35068799)/(178984575-35172755) 11:37:39 <DorpsGek> Samu: 1.43277964913 11:38:21 *** Smedles has quit IRC 11:39:23 *** Smedles has joined #openttd 11:46:31 <Samu> @calc (180786210-5511366)/(176808024-5511366) 11:46:31 <DorpsGek> Samu: 1.02322395572 11:50:25 <Samu> i don't get the train penalty 11:50:36 <Samu> how's the profit formula for trains? 11:51:47 *** APTX has quit IRC 11:51:48 *** APTX has joined #openttd 11:56:57 <Samu> @calc (79316844-6440028)/(77346567-6440028) 11:56:57 <DorpsGek> Samu: 1.0277869577 12:06:42 <Samu> @calc (105572281-6743636)/(101032310-6743636) 12:06:42 <DorpsGek> Samu: 1.04814969611 12:06:53 <Samu> 4.8% 12:07:05 <Samu> this is really strange, I must be missing something 12:21:10 *** sla_ro|master has quit IRC 12:30:56 *** sim-al2 has joined #openttd 12:32:34 *** Cursarion has quit IRC 12:32:35 *** Cursarion has joined #openttd 12:38:06 *** Gja has joined #openttd 12:43:28 *** sla_ro|master has joined #openttd 12:48:36 <Samu> @calc 35506/35534 12:48:36 <DorpsGek> Samu: 0.999212022289 12:48:48 <Samu> @calc 35534/35506 12:48:49 <DorpsGek> Samu: 1.00078859911 12:48:53 <Samu> uhmm... 12:49:47 *** peter1138 has quit IRC 12:49:48 *** peter1138 has joined #openttd 12:49:48 *** ChanServ sets mode: +o peter1138 12:52:33 <Samu> @calc (6351757-377283)/(6056535-377283) 12:52:33 <DorpsGek> Samu: 1.05198254981 12:53:20 <Samu> quite honestly, I was expecting a higher profit penalty for trains with the speed penalty patch 13:04:34 *** Mazur has joined #openttd 13:04:45 *** Extrems has quit IRC 13:04:59 *** Extrems has joined #openttd 13:23:48 *** Milek7 has quit IRC 13:23:49 *** Milek7 has joined #openttd 13:28:47 *** Sheogorath has quit IRC 13:28:50 *** Sheogorath has joined #openttd 13:31:10 *** keoz has joined #openttd 13:33:25 <Samu> something's not quite right on my testings 13:35:39 <Samu> gonna wait 5 years to refresh the timetables and cargo values 13:35:55 <Samu> will look again at the profit on the 6th year 13:36:09 <Wolf01> <Samu> something's not quite right on my testings <- the execution state 13:36:42 <Samu> ah, interesting 13:37:10 <Wolf01> You focus too much on a single value without even thinking if that breaks other 100 things 13:37:36 <Samu> i am trying to figure out what it is 13:38:14 <Samu> i think 5 years is enough for every vehicle to restart their routes from order 1 13:38:35 <Samu> loading unpatched savegames might be a bad idea 13:38:47 <Samu> it is using old data 13:40:37 <Samu> if by then train profit is still barely changed, then I don't really know what went wrong 13:40:57 <supermop> yo 13:42:14 <Samu> feels like trains have a different profit formula than the other vehicle types 13:44:31 <Samu> hi supermop 13:44:53 <supermop> i don;t think i every notice individual vehicle profit 13:45:30 <supermop> once i can afford more than one line, the cash flow is such it rarely makes sense to examine 13:49:05 <Samu> okay, i can't really test this like I'm doing 13:49:24 <Samu> industries close on one of the samples, but not on the other 13:50:58 *** sim-al2 has quit IRC 13:56:21 *** Mazur has quit IRC 14:12:56 *** Mazur has joined #openttd 14:27:27 *** Alberth has joined #openttd 14:27:27 *** ChanServ sets mode: +o Alberth 14:27:38 <Alberth> o/ 14:33:10 <supermop> yo 14:35:43 <Wolf01> o/ 14:35:59 * Wolf01 is bored, thinks about bed 14:37:02 <supermop> isn't it like 4 pm in italy? 14:37:18 *** FLHerne has joined #openttd 14:37:21 <Wolf01> Yes 14:46:05 <supermop> donut time 14:48:13 *** Antheus has quit IRC 14:48:16 *** Antheus has joined #openttd 15:00:00 <Samu> does the cargo lose value if they wait too much at stations without being loaded? 15:00:20 <FLHerne> Samu: No 15:00:42 <FLHerne> If you leave it for a long while, it evaporates 15:00:42 <Flygon__> Your ratings tank tho 15:00:44 *** Flygon__ is now known as Flygon 15:00:48 <Flygon> That too 15:01:17 <Samu> well, then... i have no idea what's wrong 15:02:51 <Samu> when delivering cargo, payment isn't always the same 15:02:53 <FLHerne> "Every 2.5 days station ratings are computed; ratings can't change by more than 2 points per cycle, except after crashes." 15:03:28 <FLHerne> Crashes lose 63 %points 15:04:05 <FLHerne> So, if you had a station with a rating <35%, you could improve the rating by crashing a vehicle next to it 15:04:33 <FLHerne> Gah, not explaining right 15:05:01 <FLHerne> If you increase the service suddenly, you can cause the rating to improve faster than it normally would in the short term 15:05:28 <FLHerne> No, that was a totally useless idea 15:07:30 <Samu> ships profit behave as i expected, road vehicles too, aircraft too, but trains... their profits are barelly changed with the speed penalty 15:08:02 <Samu> I don't understand 15:08:26 <Alberth> from 100 to 120 is not a big change in time 15:08:38 <Alberth> from 10 to 30 is much bigger 15:09:55 <Alberth> ie at slow speeds, the relative impact of a faster vehicle counts much more than at high speeds 15:10:01 <Samu> i saw trains with penalties ranging from 2% to 5%, of course the testing conditions are quite varied, but 15:10:43 <Samu> aircraft got a penalty from 37% to 41% 15:10:50 <Alberth> 10km/h -> 20km/h is a speedup of 100% 15:11:04 <Alberth> 100km/h -> 110km/h is just 10% 15:11:31 <Samu> ship penalty got a penalty of about 14% 15:11:46 <Alberth> so if your relative fast train is faster or not doesn't make a large difference 15:11:47 <Samu> road vehicles - no change, as I intended 15:13:56 <Samu> i know it depends a lot on how many diagonals are there on the routes, but still.... 2%-5% is quite low 15:14:05 <Samu> but i see 15:14:16 <Samu> trains are already fast 15:14:26 <Samu> aircrafts are also faster 15:14:41 <Samu> but got a much bigger impact on their profit 15:15:53 <Samu> brb let me check my code 15:16:03 <Alberth> same cargo? 15:16:17 <Alberth> cargo can also modify the impact on being late 15:16:31 <Samu> er, not really, just loaded an old save and let it run for a few years 15:16:46 <Samu> then compared with 1.6.1 15:16:49 <Samu> the same savegame 15:17:37 <Samu> but i understand that it needs at least a full complete schedulle for every vehicle to refresh cargos values to the new speeds 15:18:28 <Alberth> that would make sense, cargo departure and arrival times are stored and used in these calculations 15:19:15 <Samu> return (this->type == VEH_TRAIN) ? (this->direction & 1) ? speed * 3 / 4 : speed / 2 : speed * 3 / 4; 15:19:24 <Samu> this is for trains and road vehicles 15:19:32 <Samu> return (this->direction & 1) ? speed : speed / 2; 15:19:37 <Samu> this is for ships and aircraft 15:21:12 <Samu> seems that the problem is there at "speed / 2" - trains on diagonals 15:22:09 <Samu> this alone makes the trains have equivalent travel times, but then, the profit formula... seems to be negating my effort 15:22:59 *** FLHerne has quit IRC 15:24:57 <Alberth> there is also a distance involved in payment, afaik 15:25:30 <Alberth> the route of the train has nothing to do with that 15:25:51 <Alberth> the route only affects how fast the train arrives at the destination 15:34:37 <supermop> V453000: can't decide what kind of reflected enviroment to use rendering some chrome products 15:34:51 <supermop> white room seems too boring 15:35:18 *** Gja has quit IRC 15:36:40 <supermop> also maybe not worth using vray for this. plain curvey chrome seems to render just fine with built in rendered 15:37:27 *** Mazur has quit IRC 15:38:27 *** TheMask96 has quit IRC 15:40:11 *** TheMask96 has joined #openttd 15:47:00 <Samu> must think 15:54:13 <Samu> get transported goods income seems to have two different returns 15:54:25 <Samu> GetTransportedGoodsIncome seems to have two different returns 15:54:27 <Samu> oops 16:08:47 <Samu> time to build a new map t.t 16:13:13 *** Mazur has joined #openttd 16:21:48 *** HerzogDeXtEr has joined #openttd 16:40:06 <Samu> @calc 35600/23160 16:40:06 <DorpsGek> Samu: 1.53713298791 16:40:40 <Samu> @calc (35600-1063)/(23160-1063) 16:40:40 <DorpsGek> Samu: 1.56297234919 16:41:09 <Samu> hmm dont know what to think 16:43:45 <_dp_> Samu, try google, it can calculate stuff without spamming the channel ;) 16:46:23 <Samu> @calc (((35600-1063)/6)*4)/(23160-1063) 16:46:24 <DorpsGek> Samu: 1.04198156613 16:48:45 *** glx has joined #openttd 16:48:45 *** ChanServ sets mode: +v glx 17:05:18 <Samu> aircraft completed 7 voyages with speed penalty, vs 10 voyages, in 1 year 17:06:37 <Samu> income per voyage is 63394/7 and 91507/10, running costs is -4206 for both 17:09:41 <Samu> aproximately an impact of ~1,47 17:10:32 <Samu> meh ima give up on this 17:10:36 *** FLHerne has joined #openttd 17:10:40 *** Samu has quit IRC 17:12:48 *** Samu has joined #openttd 17:32:57 *** frosch123 has joined #openttd 18:10:53 *** tneo has quit IRC 18:11:18 *** tneo has joined #openttd 18:12:53 *** supermop_ has joined #openttd 18:18:27 *** supermop has quit IRC 18:18:31 <V453000> supermop: usually some HDRI map applied to the environment/dome 18:18:32 <V453000> oh 18:18:34 <V453000> seriously? :D 18:18:50 <V453000> it takes me 5 hours to reply and he leaves a second before I do 18:18:53 <V453000> G_G 18:19:39 <supermop_> hdri of what tho i cant decide - all of the cool ones are too cool 18:19:49 <supermop_> rendering a towel hook for a bathroom 18:20:10 <V453000> ah, here he is :> hello 18:20:14 <supermop_> hdri of some beautiful european street maybe too excessive 18:20:36 <V453000> well depends, you can always blur the environment to make it less specific 18:20:44 <supermop_> was using one of the grand hall at metropolitan museum of art 18:21:32 <supermop_> what i need is a 360 degree hdri of the inside of a boring bathrooom 18:24:55 *** XeryusTC has quit IRC 18:25:18 *** XeryusTC has joined #openttd 18:25:49 *** fonsinchen has quit IRC 18:26:18 *** fonsinchen has joined #openttd 18:28:53 <V453000> or just slap some photo you like on a half-dome 18:32:13 *** ABCRic has quit IRC 18:32:36 *** ABCRic has joined #openttd 18:36:26 *** Defaultti has quit IRC 18:39:30 <V453000> http://us2.factorio.com/assets/img/blog/fff-155-pipes-and-pump.gif in the last months I learned that making a tileset for pipes like this is utter hell ... but compared to making tracks for openttd it's still awesome :D 18:40:30 <supermop_> V453000: i read that as 'slap some photo like of you' 18:40:51 <supermop_> i think thats what i should do - my face as environment dome 18:40:52 <V453000> that's optional supermop_ :P 18:41:24 <supermop_> embarassing - i forgot how to set a folder to show file extensions 18:44:18 <Samu> sum of all the sublocations of each track that a vehicle steps into, to get the total distance travelled 18:45:14 <V453000> supermop_: I just use total commander for that 18:45:18 <V453000> but I guess you could google it :P 18:46:08 <supermop_> i had to google it 18:46:10 <Samu> or just the sum of diagonal directions~ 18:46:19 <supermop_> something i've done 1000 timess tho 18:47:32 <V453000> XD 18:47:35 <Samu> adjusting profit formula may an alternative 18:47:57 <Samu> an alternative to the speed penalty 18:48:29 <Samu> Altered Manhattan perhaps 18:49:53 <Samu> but road vehicles will suffer 18:52:19 <Samu> will openttd ever have diagonal roads? 18:52:30 <Samu> i heard u guys talking about notroadtypes 18:53:15 *** FLHerne has quit IRC 18:53:28 <Samu> make roads more like another rail type, rail of type road, then put all road vehicles there? :p 18:53:34 *** FLHerne has joined #openttd 18:55:38 *** lastmikoi has quit IRC 18:55:49 *** lastmikoi has joined #openttd 18:59:55 *** andythenorth has joined #openttd 19:00:01 <andythenorth> o/ 19:00:02 <Alberth> o/ 19:00:03 <Wolf01> o/ 19:00:21 <Wolf01> I suspect we bot were waiting for this 19:00:25 <Wolf01> *both 19:00:44 <andythenorth> :P 19:00:47 <andythenorth> both are bots? 19:05:14 <Wolf01> Any improvement with NRT? 19:05:36 <andythenorth> nothing so far 19:06:09 <andythenorth> I will poke at nml…but life 19:06:39 <Samu> so i was thinking of this formula I'm inventing 19:06:59 <Samu> it's based on DistanceManhatan 19:07:10 <Samu> const uint dx = Delta(TileX(t0), TileX(t1)); const uint dy = Delta(TileY(t0), TileY(t1)); return dx + dy; 19:07:17 <Samu> instead of return dx + dy 19:07:49 <Samu> it would be return dx + dy + Delta(dx, dy); 19:09:55 <Samu> or maybe - Delta(dx, dy) 19:10:03 * andythenorth ponders 19:10:03 <Samu> have to think this better 19:10:18 <andythenorth> could we reduce the inertia to forks and patches? 19:11:11 <andythenorth> assumes git, sadly https://github.com/koppen/redmine_github_hook 19:12:06 * andythenorth can’t find a hghub 19:13:49 <Samu> is this a known formula, or did i make it up? 19:14:01 <Samu> trying to google and can't get anything similar 19:14:53 <Wolf01> Are you just adding numbers or it has some sense? 19:15:55 <andythenorth> looks like first order differentiation 19:16:02 <andythenorth> as far as I can remember from 20 years ago 19:16:05 <andythenorth> Eddi|zuHause will know 19:16:54 <Wolf01> isn't it just 2*dx+dy? 19:17:21 <Wolf01> Oh, no, it has different vars 19:17:21 <Samu> return dx + dy - Delta(dx, dy); 19:17:48 <Samu> I am "shortening" the distance because vehicles go faster on diagonals 19:18:15 <Samu> when calculating payment, the distance it gets is smaller 19:18:30 <Samu> but i am also wondering if this makes any sense 19:18:44 <Wolf01> So, you are changing the distance when the problem is the speed? 19:18:53 <Samu> yes 19:20:19 <_dp_> Wolf01, who said speed is the problem? ;) 19:21:25 <_dp_> It all depends on what metrics you consider to be right :p 19:22:13 *** keoz has quit IRC 19:23:32 *** oftcrash has joined #openttd 19:25:02 <Samu> A(1, 1) 19:25:08 <Samu> B(1,2) 19:25:24 <Samu> dx = 0, dy = 1 19:25:33 <Samu> 0+1-1 = 0 19:25:40 <Samu> RIP formula 19:30:10 <Samu> really bad formula, heh i'm noob 19:30:30 <_dp_> Samu, did even read that payment topic? There are bunch of formulas already 19:31:23 <Samu> gonna read 19:31:45 <Samu> i saw them, but at the time i was focused on speed penalty, didn't give much credit 19:33:11 <oftcrash> Anyone familiar with graphviz? 19:34:31 <oftcrash> I'm getting the following error when compiling FIRS locally when its trying to generate the SVG: 19:34:33 <oftcrash> *** [html_docs] Segmentation fault: 11 19:39:35 *** Defaultti has joined #openttd 19:40:15 <andythenorth> what OS etc? 19:42:35 <Samu> I read that floating values are bad for multiplayer 19:43:09 <oftcrash> Mac OS 10.9.5 19:43:50 <oftcrash> python 2.7.5 19:44:16 <oftcrash> I used brew to install graphvis 19:44:37 <oftcrash> it looks like its creating the docs/cargoflow.dotall file 19:44:49 <andythenorth> I’m on 10.10.5 with graphviz from macports 19:44:53 <andythenorth> hmm 19:45:16 <oftcrash> I might have ports installed too. I'll try uninstalling and reinstalling 19:47:16 <oftcrash> or not. I seem to have uninstalled it 19:47:31 <oftcrash> the homebrew copy seemed up to date though 19:47:47 <oftcrash> maybe its something in 10.9 19:47:55 <andythenorth> my experience, don’t have macports and brew both trying to manage ports :) 19:48:04 <andythenorth> causes trouble 19:48:16 <oftcrash> yeah, I think that's why I got rid of macports - it was a few years ago 19:49:14 <andythenorth> oftcrash: does it work with vanilla FIRS? 19:49:24 <andythenorth> just wondering if it’s the file, or graphviz 19:49:49 <oftcrash> good question, Let me check 19:50:36 <andythenorth> there appears to be this http://www.graphviz.org/Download_macos.php 19:53:24 <oftcrash> Ah so they do show different versions 19:53:50 *** FLHerne has quit IRC 19:53:55 *** mescalito_ has joined #openttd 19:54:10 <oftcrash> Why can't they just list the numeric version instead of the silly animals 19:54:38 *** Alberth has left #openttd 19:55:15 *** Mazur has quit IRC 19:55:16 *** FLHerne has joined #openttd 19:57:22 <andythenorth> oftcrash: http://www.webgraphviz.com/ :P 19:57:41 <oftcrash> doesn't work with vanilla firs either 19:58:08 <oftcrash> hah, nice 19:59:37 *** mescalito has quit IRC 20:00:17 <andythenorth> ah 20:00:24 <andythenorth> oftcrash: does the python compile work? o_O 20:00:33 * andythenorth is curious, because it’s a python 3 build 20:02:16 <oftcrash> yeah, the NML compiles 20:02:32 <andythenorth> interesting 20:02:34 <oftcrash> I have python 3 as well, but I haven't tried the make in that 20:02:53 *** tokai has joined #openttd 20:02:53 *** ChanServ sets mode: +v tokai 20:02:59 <oftcrash> though I've messed with it so much, it may be defaulting to 3 now 20:03:03 <oftcrash> I set it up a while ago 20:03:21 <andythenorth> what happens if you type ‘python’? 20:03:31 <oftcrash> in fact... yeah, it is 3. I've been using the latest NML 20:03:35 <andythenorth> or ‘which python' 20:03:52 <oftcrash> python takes me to 2.7.5 20:03:55 <andythenorth> might be you’re encountering this http://www.graphviz.org/mantisbt/view.php?id=2486 20:03:57 <andythenorth> maybe 20:03:58 <andythenorth> dunno 20:04:14 <oftcrash> python3 is my command line for 3 (obviously) 20:04:21 <oftcrash> I got it to run in the web interface 20:04:39 <oftcrash> but I had to remove all the pound signs in front the <TR> tags 20:05:34 <oftcrash> Its enough for now at least :) - I have to look at my whole setup again. I haven't reimaged this machine in 4 or 5 years. Might be time 20:06:00 <andythenorth> not sure that the python linking is relevant for FIRS, seems we don’t import the python graphviz module 20:06:42 <andythenorth> what does ‘gvpr -V’ report? 20:08:07 <oftcrash> hmm, that's 2.28.0 20:08:14 <oftcrash> I'm going to redownload the one from the site 20:08:30 <andythenorth> I have 2.38.0 although that may not be relevant 20:09:24 <oftcrash> still going to update 20:09:45 *** tokai|noir has quit IRC 20:12:19 <oftcrash> ugh, diaper (nappy?) duty. Back in a few 20:14:45 *** FLHerne has left #openttd 20:30:24 <oftcrash> I think I finally got it 20:30:42 <oftcrash> 2.28 didn't want to go away, but I finally got 2.36 installed and that seems to work 20:30:55 <andythenorth> \o/ 20:31:45 <oftcrash> I got my great cats confused - installed for leopard instead of mountain lion. 20:35:17 <oftcrash> yup, confirmed - it works! Thanks for walking me through it - I should have caught that 20:35:45 *** sim-al2 has joined #openttd 20:36:00 <andythenorth> np 20:40:29 *** smoke_fumus has joined #openttd 20:54:16 <andythenorth> bed 20:54:17 *** andythenorth has quit IRC 20:55:08 *** smoke_fumus has quit IRC 20:59:40 *** oftcrash has quit IRC 21:11:57 *** gelignite has joined #openttd 21:30:49 *** sla_ro|master has quit IRC 21:36:06 *** keoz has joined #openttd 21:44:23 *** frosch123 has quit IRC 21:44:30 *** Stimrol has quit IRC 21:45:26 *** Gja has joined #openttd 21:45:48 *** Stimrol has joined #openttd 21:46:11 *** Progman has joined #openttd 21:49:22 *** Gja has quit IRC 21:55:48 *** ST2 has quit IRC 21:55:57 *** ST2 has joined #openttd 22:01:10 <_dp_> subtile coords for n-s zigzag road http://imgur.com/a/51eyF 22:02:21 *** Clockworker has quit IRC 22:02:23 <_dp_> s to n 18 straight + 7 diagonals, n to s 14 + 9, not counting repeated frames (adds +2 to both) 22:03:05 *** Clockworker has joined #openttd 22:12:44 *** Progman has quit IRC 22:19:38 *** Eddi|zuHause has quit IRC 22:23:05 <_dp_> creatively duplicating frames may help though, adding 0, 2 to first pair and 4, 0 to second 22:23:22 *** gelignite has quit IRC 22:25:19 <_dp_> duplicating without changing direction will probably look bad though 22:29:07 <_dp_> guess there is no way to fix it without changing states 22:31:51 <_dp_> on a bright side doesn't seem to need a savegame conversion if amount of frames is not reduced 22:48:38 <Wolf01> 'night 22:48:41 *** Wolf01 has quit IRC 22:51:59 *** Kurimus_ has joined #openttd 22:53:13 *** Biolunar has quit IRC 22:55:55 *** Kurimus has quit IRC 23:16:01 <Samu> 18+7 = 25 23:16:06 <Samu> 14+9 = 23 23:17:41 <Samu> 18+7+2+2 = 29 23:17:50 <Samu> 14+9+2+2 = 27 23:18:05 <Samu> 29/27 was the result i observed with naked eye 23:18:21 <Samu> i bet the other direction is 28/28 23:18:29 <Samu> _dp_: 23:21:29 <Samu> 18+7+2+2 = 29 is the result I consider "best" 23:21:46 <Samu> if you're going to fix something, try to get 29 23:24:34 <Samu> oops, nevermind 23:24:42 <Samu> i'm sorry, got confused 23:25:15 <Samu> I'm looking at these times: https://imageproxy.tt-forums.net/56ed8925a6fb647278987afc2a301d72c334d541/687474703a2f2f692e696d6775722e636f6d2f514d5a34576f562e706e67 23:27:40 <Samu> erm, i was actually right, confused by my own confusion 23:27:47 <Samu> try to get 29, indeed 23:28:30 <_dp_> Samu, what's so good about 29? 23:28:37 <Samu> travel time parity 23:28:51 <Samu> with NE - SW and NW - SE 23:29:23 <_dp_> Samu, it's one of your patched versions? 23:29:35 <Samu> yes, but didnt touch the road vehicles 23:29:39 <Samu> let me get the original 23:29:58 <Samu> https://imageproxy.tt-forums.net/77ff55f0a58d4a1d2de410cec373f1cb25f5c1b4/687474703a2f2f692e696d6775722e636f6d2f58736f476f6c712e706e67 23:30:24 <Samu> that is of 1.6.1 23:32:30 <_dp_> Samu, curiously enough 29 turn is indeed of the same length as two straight tiles 23:33:03 <_dp_> Samu, though it only proves how broken it is, definitely shouldn't be that way 23:39:04 *** keoz has quit IRC 23:43:49 *** sim-al2 is now known as Guest250 23:43:50 *** sim-al2 has joined #openttd 23:44:03 *** Supercheese has joined #openttd 23:50:47 *** Guest250 has quit IRC