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Log for #openttd on 1st January 2017:
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00:00:00  <Milek7> .
00:00:11  <Wolf01> Nothing happened
00:00:26  <peter1139>  Clock: inserting leap second 23:59:60 UTC
00:00:27  <peter1139> yar
00:00:37  <Wolf01> Btw, happy new year!
00:09:17  <Wolf01> And since I promised it, night all too!
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00:15:09  <Mazur> Happy new year, everybody!
00:16:50  <LordAro> hippo new year!
00:17:16  <Mazur> hips*
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03:13:17  <ST2> 1st of all: a good 2017 to us all :)
03:13:19  <ST2> is only me that https://www.openttd.org/ giving 502 Bad Gateway?
03:15:54  <Redirect_Left> Nope
03:15:59  <Redirect_Left> I get bad gateway too
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03:41:35  <ST2> hmmm, 2017 not being OpenTTD friendly :S
03:42:06  <ST2> or server got lost because 2017 has 1 second more?
03:42:08  <ST2> xD
03:43:27  <glx> only www seems broken
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05:28:09  <vinnie> hello people
05:28:16  <vinnie> goodmorning and happy new year
05:28:33  <vinnie> i'd like to say that openttd.org has 502 bad gateway
05:28:44  <vinnie> same as the bananas server
05:37:27  <MonkeyDrone> yup openttd.org is down
05:37:32  <MonkeyDrone> y2k finally got to us
05:37:48  <MonkeyDrone> with and wihtout the www to clarify
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07:06:08  <ST2> MonkeyDrone: mention glx made to www, it's because svn://svn.openttd.org/  still works
07:06:14  <ST2> for example ^^
07:06:42  <ST2> btw MonkeyDrone, how goes the compiling?
07:23:37  <MonkeyDrone> ST2: compiling is working now, just playing around with patches from the forums and compiling to test things. lot of work in the future for it
07:36:21  <ST2> MonkeyDrone: to starters, you can give a try on BTPro client patch or Citymania client patch
07:37:06  <ST2> both include already a bunch of patches that still keep clients compatible (desync dafe) with vanilla servers
07:37:12  <ST2> safe*
07:38:27  <MonkeyDrone> oh, thanks ST2. I want to see if i can get polylines compatible client with vanilla servers
07:38:54  <ST2> as I said, both clients I mentioned, have it included xD
07:39:48  <ST2> and both work on vanilla servers
07:40:55  <V453000> is wat I'm sayin' m8
07:41:28  <ST2> cmon V453000, dnt waste time... make powerfull walls for Factorio :P
07:41:33  <V453000> am
07:41:36  <V453000> busy AF
07:42:42  <ST2> we all know that when V453000 talks a bit... it's because computer is rendering xD
07:43:04  <V453000> ._.
07:44:07  <ST2> without asking for spoilers... when Nuclear power comes?!
07:44:09  <ST2> ^^
07:44:24  <V453000> in 0.15
07:44:30  <V453000> there isn't much to spoil yet
07:44:44  <V453000> we have a work in progress prototype without graphics, those are going to be worked on now
07:46:04  <ST2> well, my words are: keep your (to all) fucking good work - and give kudos to all team
07:46:23  <ST2> for making people addicted xD
07:46:39  <V453000> :> thanks, we appreciate it
07:46:50  <MonkeyDrone> V453000: cocaine, one helluva drug
07:47:06  <V453000> I dare say 0.15 even for what it is now is even more addictive than ever before
07:47:14  <ST2> server we have running people are asking: isn't there a experimental version already with nuclear?
07:47:21  <MonkeyDrone> it's got the science revolution in it already?
07:47:30  <V453000> first time I got 100+ hour base
07:47:38  <V453000> no ST2
07:47:43  <MonkeyDrone> i haven't kept tabs on factorio since the last stable release
07:47:53  <V453000> 0.15 won't be sooner than in late february, and that's probably an optimistic estimate
07:48:04  <MonkeyDrone> exactly the reason why i haven't kept tabs :P
07:48:07  <ST2> people asked... I keep my eyes on site and the FFF's ;)
07:48:12  <V453000> ah
07:48:13  <V453000> :)
07:48:36  <ST2> steam
07:48:43  <ST2> oh well :S
07:48:44  <MonkeyDrone> the last fff i read said 0.15 is going to take some time and I'm well aware what that means in progamming world :P
07:49:17  <V453000> the graphics are the big task atm
07:49:19  <V453000> but let's see
07:49:26  <V453000> the nuclear stuff is a lot of things
07:49:34  <V453000> plus high resolution et
07:49:34  <V453000> c
07:51:31  <ST2> make it simple: coal-> water (lots)-> Uranium (new mines) -> richment factory - > final product
07:51:41  <ST2> that was simple for a text line xD
07:51:48  <MonkeyDrone> lol it sure was
07:51:59  <MonkeyDrone> V453000: work faster on the graphics :P
07:52:10  <vinnie> LOL
07:52:24  <V453000> yeah and each of the entities has very specific behaviour which needs to be reflected in graphics
07:53:34  <ST2> guys, V453000 is an awesome graphics guy - so, lets not make him life easy :P
07:53:53  <V453000> he's stuck automating his shit atm
07:54:01  <ST2> about that... we still have YETI's running ^^
07:54:25  <V453000> nice
07:54:30  <V453000> do you change the modes?
07:54:49  <ST2> not many online servers use that newgrf because it's huge
07:55:18  <V453000> I think mainly because it's too "different"
07:55:27  <ST2> no, server is with YETI and NUTS (I remember who made this too ^^)
07:56:35  <ST2> anyway, that's a win win combination ^^
07:56:41  <peter1139> hmm, i need to update my openttd
07:56:52  <V453000> :)
07:56:52  <peter1139> shame the website is down :(
07:57:18  <MonkeyDrone> yeah what's going on with the website
07:57:22  <MonkeyDrone> it's down since new year
07:57:39  <MonkeyDrone> was it running on super ancient system that couldn't cope with new year? :D or someone didn't pay server fees? :P
07:57:56  <ST2> it's a gateway error
07:58:15  <ST2> svn is working
07:58:35  <ST2> last time I checked, at least ^^
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08:00:09  <ST2> and I'll quote: [03:43:28] <+glx> only www seems broken
08:02:08  <MonkeyDrone> www and non-www both broken for me
08:02:14  <MonkeyDrone> yeah it's only the website hosting having issues
08:02:56  <ST2> svn works
08:03:38  <MonkeyDrone> anyway ST2, i tried citymania client, it's nice, <3 polylines working with vanilla. I will study the diff file now and see what was changed to make version checking skip possible
08:03:41  <MonkeyDrone> thanks man
08:04:01  <V453000> I hate polylines but I love the extra gui showing things
08:04:08  <V453000> like buildings in catchment highlight
08:04:33  <ST2> MonkeyDrone: keep on :)
08:04:55  <MonkeyDrone> building catchment, ah let me check that
08:05:08  <MonkeyDrone> i think that needs to be server side too
08:05:30  <ST2> I guess that part of the Zoning tool
08:05:58  <MonkeyDrone> btpro website banned in my country =O
08:05:59  <ST2> both, polyline and Zoning are on both mentioned clients
08:06:13  <ST2> really MonkeyDrone?!
08:06:21  <ST2> what had you done?!
08:06:28  <MonkeyDrone> http://i.imgur.com/gPVHP5X.png
08:06:37  <MonkeyDrone> lol
08:06:49  <MonkeyDrone> i try to report so they unblock but link don't work x.x
08:07:02  <MonkeyDrone> you guys hire terrorist on that website? xD
08:07:35  <ST2> had you ever tried to change your DNS settings?
08:09:09  <MonkeyDrone> yeah, i can open with vpn but dns won't help. heavily controlled here the internet x.x
08:09:20  <ST2> we have many terrorists on that website - most of them got banned... but unbanned since our new year gift: http://openttd.btpro.nl/forum/22-change-log/2844-happy-2017-and-good-game-changes#5773
08:09:24  <peter1139> probably illegal to circumvent
08:10:00  <peter1139> the uk will get similar restrictions in place soon enough
08:10:54  <MonkeyDrone> peter1139: yeah big brother getting bigger there
08:10:59  <MonkeyDrone> lol ST2, ic an't open that link xD
08:11:10  <ST2> well, here in Portugal some dummy institutions say that blocked 516 illegal websites on our ISP's
08:11:27  <ST2> I still open them all
08:12:06  <V453000> ok my wall is going to be truly factorio style overengineered
08:12:52  <ST2> MonkeyDrone: https://developers.google.com/speed/public-dns/docs/using
08:12:59  <MonkeyDrone> oh man, this client patches are nice
08:13:27  <MonkeyDrone> lol ST2, maybe the system to block the website isn't integrated into the system properly
08:13:47  <ST2> try it ^^
08:14:43  <peter1139> vanilla all the way
08:15:15  <ST2> because I got lost on V453000's words of Factorio walls with horns and all xD
08:15:32  <MonkeyDrone> ST2:  working with google dns, nice, lol
08:15:34  <MonkeyDrone> hmmm
08:15:47  <MonkeyDrone> but pron website still blockedd, gg
08:16:26  <MonkeyDrone> peter1139: i'm playing on vanilla server with the citymania client and it works and the added gui effects are great, easy station readings with just house hover <3
08:17:51  <MonkeyDrone> managed to download btpro client, but can't downlaod diff file cause blocked by governemnt xD
08:18:19  <ST2> diff is inside the damn zip :P
08:18:37  <MonkeyDrone> yeah i see it, hehe nice
08:18:52  <MonkeyDrone> heavy modification on btpro, main menu login, gj
08:19:06  <ST2> MonkeyDrone: BTPro client has a feature to allow easy logins (click on a button)
08:19:25  <ST2> that requires get a token from the website
08:19:49  <ST2> currently that mehtod is being worked on
08:19:55  <ST2> it's not safe
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08:21:05  <MonkeyDrone> it can crash client?
08:21:16  <MonkeyDrone> or password going unencrpyted?
08:21:19  <ST2> nop
08:23:00  <MonkeyDrone> how does town zoning work? it says it show highlights
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08:23:59  <MonkeyDrone> omg, fund regularly option <3
08:24:49  <ST2> original post: https://www.tt-forums.net/viewtopic.php?f=33&t=33701
08:25:03  <MonkeyDrone> thanks man
08:25:36  <ST2> fund regularly option, on which clients you have that?
08:25:47  <ST2> (3, for my count)
08:28:52  <ST2> we must say that MonkeyDrone couldn't even compile Vanilla OpenTTD - he missed this: https://wiki.openttd.org/Category:Compiling_OpenTTD
08:29:17  <MonkeyDrone> lol no, it was compiling, i had to move the openttd.exe file to /bin :P
08:29:23  <ST2> I sent him a diff file that added what was needed for VS projects
08:29:30  <MonkeyDrone> that instruction was in older wiki and in one line
08:30:48  <ST2> "ang" is on "bin" after compiles
08:31:14  <ST2> lang*
08:32:06  <ST2> on VS, exe appears on "ojts", Win32/x64, Release
08:32:09  <MonkeyDrone> yup, took a while for me to figure that part out. reading all the patch diff changes , big file
08:33:59  <ST2> well, at some point that's told on the wiki'
09:04:02  <Alberth> the wiki is a wiki, feel free to improve
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09:28:53  <Wolf01> Moin
09:41:06  <Alberth> moin
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09:53:07  <andythenorth> lo
09:58:45  <__ln__> oh, Cities: Skylines for 7€ in steam. in case somebody doesn't have it yet.
10:00:16  <Wolf01> Still too much, I have 1.65€ and the game I would like to buy is 1.69€
10:20:53  <SpComb>   C:S is worth way more than 7€
10:31:00  <andythenorth> sufficiently different? http://dev.openttdcoop.org/attachments/download/8297/sam-bulk-versus-gcv.png
10:32:48  <andythenorth> or rather, equivalent level of difference as http://dev.openttdcoop.org/attachments/download/8298/RH-bulk-versus-open.png
10:38:32  <Alberth> ships are more different, imho
10:39:00  <Alberth> more room to introduce changes, I guess
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10:44:19  <andythenorth> this is weird, but should ‘bulk’ be larger?
10:44:22  <andythenorth> the capacity is identical
10:45:00  <andythenorth> bulk just sounds bigger in UK english
10:52:11  <__ln__> Wolf01: you know, it is possible to 'add' money to steam
10:52:21  <Wolf01> Yes, I know
10:53:31  <andythenorth> he’s added it all to Lego
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11:26:50  <andythenorth> http://dev.openttdcoop.org/attachments/download/8299/sam-bulk-versus-gcv-2.png
11:26:53  <andythenorth> improved eh?
11:28:32  <Jinassi> uuu new ships, awesome!
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11:41:20  <Alberth> Removing the cover?
11:41:47  <Alberth> doesn't that reduce the difference?
11:42:25  <Alberth> I thought it was bigger from the previous one, but it's just the colour that makes it look like that
11:50:00  <TrueBrain> happy new year all! Found a nice year-change bug in a VM .. it put the system in 100% CPU :D w00p! I love this year already :)
11:50:35  <_dp_> ST2, CityMania has has easy logins too, even for btpro servers ;)
12:00:49  <andythenorth> Alberth: I’m removing the cover on most of the ships, to show cargo :)
12:00:53  <andythenorth> ‘unrealistic’
12:00:54  <andythenorth> but eh
12:03:04  <Alberth> nah, it never rains in OpenTTD, no danger of sinking :)
12:03:14  <andythenorth> nor waves
12:03:39  <Alberth> well, only small ones if you enable animated coasts :)
12:03:53  <andythenorth> not in my ottd
12:04:05  <andythenorth> animation has to be disabled, or it lags :P
12:04:15  <Alberth> yeah, I also disable the water cycle pretty fast
12:04:21  <andythenorth> I miss it :)
12:04:27  <andythenorth> and the fire cycle
12:05:55  <andythenorth> maybe I should just accept the game running slowly :P
12:06:21  <Alberth> make a movie of it, and play that :p
12:06:42  <andythenorth> 2x speed
12:07:16  <andythenorth> ha, I could just increase the speed on all the vehicles
12:07:23  <Alberth> run a CD with scenic background sea waves sounds for added realism
12:07:28  <andythenorth> to compensate for slow tick rate
12:07:31  <Alberth> :D
12:07:46  <Alberth> daylength: 0.5
12:08:25  <andythenorth> yes
12:08:54  <andythenorth> put that in the daylength threads: use an intel GPU from last 3 years or so, and enable full animation
12:09:01  <Alberth> do you use release builds?
12:09:29  <andythenorth> not often
12:09:31  <Alberth> debug builds are much slower
12:10:00  <LordAro> i don't think i've ever noticed any significant drop in performance with animation turned on
12:10:12  <LordAro> that said, i don't think i've ever had reason to turn it off either
12:10:14  <Alberth> ah, release or nightlies
12:10:53  <Alberth> not all computer manufacturers care equally about speed of the machine :)
12:10:58  <LordAro> been a long time since i played anything significant though, so..
12:11:10  <Alberth> in particular some of them care much more about the looks
12:11:18  <andythenorth> it’s same on releases
12:11:39  <andythenorth> enabling full animation pegs the frame rate down
12:11:54  <Alberth> right, so the game computation is not the bottleneck
12:11:56  <andythenorth> and ffwd has little if any effect
12:12:29  <andythenorth> somebody looked at it a few years ago, it’s thought to be something like removal of ancient 8bpp blitter stuff in the GPU
12:12:56  <andythenorth> and presumably there is some fallback which is hideously inefficient
12:13:19  <andythenorth> I’m fairly convinced that my CPU could move that many pixels quickly
12:13:25  <Wolf01> http://img-9gag-fun.9cache.com/photo/a6Me6Ob_460s.jpg misplaced cargo
12:13:28  <Wolf01> Wrong refit
12:13:29  <Alberth> yeah, serious spreadsheeting should be done in 32bit full colour!
12:13:44  <andythenorth> Wolf01: that’s just HAUL refitted to vehicles
12:14:02  <LordAro> i think there's probably scope for writing a more efficient blitter
12:14:16  <LordAro> istr that michi_cc had a opengl branch
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12:15:18  <Alberth> Wolf01: it's a very good illustration is immensely big those mining trucks are :)
12:15:29  <LordAro> hmm, has content.openttd.org fallen over? i can't seem to connect to port 3978
12:15:32  <LordAro> cc TrueBrain
12:15:48  <LordAro> yeah, timing out
12:15:52  <Wolf01> Specially when you know that the truck on it's top is already big enough compared to a standard car
12:15:55  <Alberth> so, peter has patches, and michi has branches? :)
12:16:05  <andythenorth> Wolf01: haul truck hauling ENSP https://www.youtube.com/watch?v=fX6mjYV8kfU
12:16:05  <LordAro> pretty much :p
12:16:19  <Wolf01> :D
12:17:52  <Wolf01> https://www.youtube.com/watch?v=xDKnVin3LYg How much big is this thing?
12:19:49  <Wolf01> I think this truck is used to move mountains
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12:21:18  <andythenorth> not the biggest
12:21:20  <andythenorth> but eh
12:21:26  <Alberth> if you're patient enough, any truck can move a mountain :p
12:21:32  <andythenorth> the video is quite obviously speed-ramped also :)
12:22:39  <andythenorth> still waiting for one of these to get produced http://www.etf.equipment/
12:23:17  <andythenorth> http://www.micfil.net/hp/portals/0/uploads/references/ETF/ETF_005.jpg
12:23:18  <Wolf01> Yeah, those are really nice
12:23:48  <TrueBrain> LordAro: how about now?
12:24:14  <andythenorth> should put this in RH https://s-media-cache-ak0.pinimg.com/236x/d0/87/b5/d087b5dfd88456703ab508f488b75c58.jpg
12:26:04  <Wolf01> https://www.youtube.com/watch?v=H-zNvMwBrUQ nice background music
12:26:10  <Alberth> andy: cute :)
12:32:36  <TrueBrain> LordAro: it is working for me now (tm) :P
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12:36:52  <andythenorth> wfm
12:37:24  <andythenorth> such content :P
12:45:18  <andythenorth> bbl
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13:45:13  <LordAro> TrueBrain: all fixed ^^ what was the issue, ooi?
13:45:57  <LordAro> and how long had it been broken? :p
13:46:04  <Alberth> packages got lost  https://www.tt-forums.net/viewtopic.php?p=1180997#p1180997
13:46:24  <Alberth> all this new year traffic :p
13:48:09  <LordAro> ah, fun fun
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14:21:03  <Milek7> what crashed on leap second?
14:21:05  <Milek7> ancient kernel?
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17:43:33  <andythenorth> ice for water?
17:43:46  <andythenorth> ships would gain an ice-class flag :P
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17:59:27  <peter1139> you've got a patch for that i guess
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18:03:41  <andythenorth> I probably have a hack
18:03:44  <andythenorth> I don’t have patches
18:04:00  <andythenorth> :P
18:12:40  <andythenorth> anyone tried unsinkable sam?
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19:08:29  <Wolf01> Nice, some guy purcased one of my steam cards
19:10:12  <Wolf01> And I noticed that purchasing the "complete pack" also for just 1 game I saved about 0.50€
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20:22:27  <ZirconiumX> Hey, uh, somebody should probably update the Wikipedia page. I'm pretty sure the latest preview release isn't 0.6.0-beta4
20:25:25  <Wolf01> Do you apply as volunteer?
20:28:28  <peter1139> somebody(tm)
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20:52:47  <ZirconiumX> Well I would
20:52:56  <ZirconiumX> Except I can't find the infobox for it :/
21:07:00  <andythenorth> http://dev.openttdcoop.org/attachments/download/8300/sam-bulk-vs-gcv-vs-piece.png o_O
21:11:34  <andythenorth> also http://dev.openttdcoop.org/attachments/download/8301/sam-vs-RH.png
21:11:52  <Supercheese> much ships, such tram
21:12:52  <andythenorth> first time in years I’ve been happy with a ship sprite
21:13:18  <andythenorth> they’ll be 100% not realism, for dates and so on
21:13:36  <Supercheese> notrealism, perfect for notroadtypes
21:13:45  <Supercheese> rename sets to Nottrams and Notships
21:13:53  <Supercheese> :P
21:14:10  <andythenorth> also nearly all cargo ships at TTD scale are dry-cargo coasters, with the house at the back and one or two large holds, and no cranes
21:14:17  <andythenorth> but that would be boring
21:15:03  <andythenorth> Supercheese: if we’re inverting things…Sinkable Sam :P
21:15:21  <Supercheese> Na Sing Se
21:22:31  <andythenorth> 6 years since I drew a ship I liked :P https://www.tt-forums.net/viewtopic.php?p=920751#p920751
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22:27:14  <FLHerne> andythenorth: Big ro-ro ferries look quite different from anything you've got currently?
22:28:23  <FLHerne> SQUID goes straight from the paddle steamers to hovercraft, so I keep having the former hanging about until near the present
22:29:12  <FLHerne> Well, big in TTD, probably smallish real-life ones
22:29:46  <FLHerne> Like these http://www.simplonpc.co.uk/Wightlink2008/WightSky_MT_Cowes151008.jpg
22:29:58  <FLHerne> I know the WSF set has a few
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23:04:07  <Wolf01> 'night
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