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15:48:07 <frosch123> do you remember the days when there were dos and win paletted grfs and 32bpp in tars? 15:48:40 <Alberth> never very consiously, but yeah :) 15:49:03 <frosch123> someone thought: if grfs only differ by filename and 8bpp graphics, but shall share the 32bpp, then symlink them 15:49:15 <frosch123> i.e. i think you can safetly trash the symlink stuff :) 15:50:07 <Alberth> makes sense 15:50:42 <supermop> what case would they share 32bpp? to save file space? 15:51:10 <Alberth> and move the files of a tar inside the tarfile object, at least that seems like a good idea to me too :) 15:53:12 <Alberth> ie move elements of TarFileList _tar_filelist[NUM_SUBDIRS]; into elements of TarList _tar_list[NUM_SUBDIRS]; 16:05:31 <Alberth> supermop: 32bpp doesn't change if you switch from DOS to WIN palette for 8bpp 16:06:34 *** Wolf01 has joined #openttd 16:06:39 <Wolf01> o/ 16:07:13 <Alberth> ie dos.grf win.grf and some form of dos32.grf and win32.grf (names are wrong is my guess) 16:07:19 <Alberth> o/ W 16:18:53 <Wolf01> So, something interesting happened while I was busy with flu? 16:19:09 <Alberth> the number of the year changed? 16:19:18 * frosch123 was about to ask the same :p 16:19:43 <Wolf01> Besides that? 16:19:47 <Alberth> so that pretty much sums it up , I think 16:23:39 <Wolf01> Seem that the most wanted features now are: define roadtypes a city could build and elevated roadtypes with disabled collisions 16:26:22 <frosch123> first one sounds like "build newest roadtype that has flag 'city buildable'", and raises the question when to update 16:26:38 <frosch123> otoh, roads could just have date-dependant graphics 16:27:04 <frosch123> the latter would make sense for suspension rail 16:27:54 <frosch123> it would increase the loading capacity of roadstops when using both buses and trams ) 16:29:08 <frosch123> problem might be that people want ordinate tram under suspended tram :p 16:29:52 <Wolf01> Plausible 16:30:07 <Wolf01> Also I was trying to get if a road was a "country road" some days ago, but somebody told me is already possible to check it with varaction 2 or something 16:30:20 <frosch123> yes 16:30:30 <frosch123> but we need fence-support 16:30:42 <frosch123> currently roadtypes do not supply any roadsides 16:31:04 <Wolf01> It shouldn't be that hard 16:31:41 <frosch123> Wolf01: all road tiles have a reference to the owning or nearest town btw 16:31:53 <frosch123> so, querying any town stuff is generally easy for roads 16:31:59 <Wolf01> Yes, I figured that out 16:32:51 <Wolf01> About roadsides, we should change completely the code which handles the stuff drawin in town zones 16:33:15 <Wolf01> Because one roadtype in a town zone might not want to follow the default 16:35:38 <frosch123> i think about adding a flag "do not draw default roadsides", setting it by default for the tram typesa 16:35:51 <frosch123> and then adding a123 graphics for fences 16:37:16 <Wolf01> What about adding an array of roadsides so a roadtype could configure it how it wants? The default roads uses an array of the defaults roadsides 16:37:19 <frosch123> hmm, andy spammed fs 16:38:19 <frosch123> did andy have some disease? why would anyone comment on fs suggestions? 16:46:28 <V453000> xd 16:47:35 <Alberth> christmas present by andy, perhaps :p 16:48:20 <Wolf01> What did he do this time? 16:49:34 *** threesixty has joined #openttd 16:50:10 *** threesixty is now known as Guest1595 16:52:26 <LordAro> frosch123: iirc, he was going through things that should be closed 16:52:29 * LordAro waves 16:52:29 *** Guest1595 is now known as threesixty 16:53:19 <LordAro> guess he was hoping you'd(or some admin) would get the content of his messages, rather than just that he'd made a message 16:55:02 *** threesix| has quit IRC 17:06:33 *** threesixty has quit IRC 17:08:28 *** threesixty has joined #openttd 17:09:00 *** threesixty is now known as Guest1599 17:11:59 <Wolf01> Meh, I should start building my micro-scale city diorama, I only have 2 months to do that 17:31:27 *** FLHerne has quit IRC 17:31:47 *** FLHerne has joined #openttd 17:34:03 *** FLHerne has quit IRC 17:34:21 *** FLHerne has joined #openttd 17:38:41 *** Mitooo has quit IRC 17:42:25 *** umgeher_ has joined #openttd 17:45:27 *** umgeher has quit IRC 17:45:28 *** Progman has quit IRC 18:00:47 *** umgeher_ is now known as umgeher 18:04:37 *** glx has joined #openttd 18:04:37 *** ChanServ sets mode: +v glx 18:08:38 *** roidal has joined #openttd 18:13:47 *** Progman has joined #openttd 18:14:30 *** Arveen has joined #openttd 18:20:36 *** Progman_ has joined #openttd 18:23:19 *** Progman has quit IRC 18:23:32 *** Progman_ is now known as Progman 18:27:02 <supermop> i feel so liberated nolonger having a computer at home 18:27:19 <supermop> although it means i only get to play openttd at work 18:28:44 <Wolf01> Aren't you supposed to work while at work? 18:29:58 <supermop> supposed to 18:30:03 <frosch123> where do you sleep? 18:30:25 <supermop> i have stayed late to push pixels around lately 18:32:14 *** andythenorth has joined #openttd 18:32:20 <andythenorth> o/ 18:32:24 <Alberth> o/ 18:32:25 <Wolf01> o/ 18:32:34 <frosch123> o/ 18:32:43 <andythenorth> triplicate 18:33:02 *** Wormnest has joined #openttd 18:36:31 <andythenorth> http://dev.openttdcoop.org/attachments/download/8313/sam-so-far.png 18:36:51 <andythenorth> ^ ‘small’ were drawn last night; ‘micro’ and ‘mini’ are old FISH sprites that need a bit more work 18:37:26 <andythenorth> oops, forgot to un-retina the image :) 18:37:29 <andythenorth> might be big 18:37:42 <frosch123> browser zoom 18:40:15 <frosch123> no houses in the middle 18:40:42 <andythenorth> there will be 18:41:07 <frosch123> large freighter does not really look larger than the small one 18:41:34 <frosch123> wrt. cargo space 18:41:43 <andythenorth> I wondered that 18:42:01 <andythenorth> even looking at photos of ships, size is really hard to tell 18:42:08 <andythenorth> for similar shapes 18:42:33 <frosch123> large livestock and fridge front lacks the black floor 18:42:38 <frosch123> looks kind of hollow 18:43:08 <frosch123> also large piece 18:43:18 <frosch123> is it supposed to look like that? 18:43:58 <andythenorth> it is, but if it looks weird…it could look different 18:44:08 <andythenorth> it can continue the grey 18:45:35 <andythenorth> eh, by volume the large freight is 3.75 times more capacity than the small 18:45:47 <andythenorth> the in-game capacity is 2.4 times 18:45:56 <andythenorth> but that is totally not discoverable by eye 18:47:24 <frosch123> it is somewhat wider 18:48:34 <andythenorth> it doesn’t look bigger; looks further away 18:48:38 <andythenorth> eh how about this? http://dev.openttdcoop.org/attachments/download/8314/sam-so-far-2.png 18:49:50 <frosch123> did something change? except the alignment? 18:50:42 <andythenorth> alignment only 18:50:52 <frosch123> i prefer the centered one 18:51:27 <andythenorth> yes, it’s graphically preferable 18:51:46 <andythenorth> it just causes an unfortunate size perception effect :) 18:51:56 <andythenorth> it’s related to https://en.wikipedia.org/wiki/Subjective_constancy 18:52:38 <supermop> Yo andythenorth 18:52:45 <frosch123> well, the large freighter mostly grows in the back and the front, but not in the cargo space :) 18:57:19 <Alberth> cargo space extends under the front and back :p 18:59:57 <andythenorth> I think the bow is too long relative to hold space 19:00:03 <andythenorth> and maybe the house too 19:00:28 <andythenorth> I don’t mind redrawing these a lot 19:01:03 <andythenorth> I’m going to write a compositor to make the different models from each hull type 19:01:21 <andythenorth> draw each hull+house combo once, get it good 19:01:26 <frosch123> i thought you already did :o 19:04:43 <andythenorth> not until the perception is right :P 19:04:58 <andythenorth> the size effects on ships have been bugging me for a long time 19:05:26 *** mescalito has quit IRC 19:05:58 <andythenorth> any forums? o_O 19:06:26 <frosch123> didn't dare reading them yet 19:09:24 <__ln__> https://www.youtube.com/watch?v=D-8gV4DJZUw 19:14:40 <Wolf01> I think is the same video I saw months ago 19:23:51 <andythenorth> yeah it was shared here 19:24:00 <andythenorth> relatively high effort to derail a train 19:24:06 <Wolf01> Yup 19:26:56 *** sla_ro|master has joined #openttd 19:30:17 <andythenorth> boats http://www.shipspotting.com/photos/middle/1/7/6/386671.jpg 19:30:28 <andythenorth> are hard to judge size of :P 19:36:53 <Lejving> I wish this wasn't a somewhat decent chat, then I'd make an adult joke :( 19:40:21 <andythenorth> it’s ok, we can make it in our heads 19:42:54 <andythenorth> http://dev.openttdcoop.org/attachments/download/8315/GCV-shape.png 19:43:20 <andythenorth> think I should push the house back a couple of pixels, and bow forwards 19:54:03 *** gelignite has joined #openttd 19:56:55 <andythenorth> frosch123: any noticeable improvement? http://dev.openttdcoop.org/attachments/download/8316/gcv-adjusted-house-bow-holds.png 19:58:28 *** ZirconiumX has quit IRC 20:03:18 <frosch123> not sure whether you made the large one larger, or the small one smaller, but i think they look different now :) 20:05:05 <andythenorth> the hold is 4px longer in the big one 20:05:45 <andythenorth> and the shape is changed enough, the small one doesn’t look like a further-away repeat of big one 20:10:49 <Wolf01> While you are at it you could do a tribute to Cussler's Oregon :P 20:17:23 * andythenorth googles :P 20:18:15 <Wolf01> It's difficult to find the real one, or at least good pictures of it 20:18:25 * andythenorth found the books 20:22:28 <andythenorth> allegedly https://s-media-cache-ak0.pinimg.com/236x/c7/e6/0c/c7e60cac1a6a282b1b01684dbec87e5a.jpg 20:22:39 *** glx_ has joined #openttd 20:22:39 *** glx is now known as Guest1619 20:22:40 *** glx_ is now known as glx 20:23:44 <andythenorth> I could make the big ship 1px wider also 20:23:46 <andythenorth> not sure 20:23:54 *** cHawk has joined #openttd 20:27:38 *** frosch123 has quit IRC 20:29:04 *** Guest1619 has quit IRC 20:30:57 *** roidal has quit IRC 20:33:35 *** cHawk has quit IRC 20:35:43 <Wolf01> http://vignette1.wikia.nocookie.net/deadliestfiction/images/7/7c/Rsz_1oregon_files.jpg/revision/latest?cb=20160206194011 I think this is the best one so far, from the corsair book 20:36:26 *** cHawk has joined #openttd 20:41:00 <andythenorth> big ship :) 20:44:08 <Wolf01> Make it only haul logs ;) 20:45:08 *** cHawk has quit IRC 20:48:36 <andythenorth> @calc 128/96 20:48:36 <DorpsGek> andythenorth: 1.33333333333 20:48:38 <andythenorth> meh 20:49:01 <andythenorth> 2.4x increase in ship capacity, but my sprite length rules say only 1.3 increase in length 20:49:51 *** gelignite has quit IRC 20:55:13 *** sim-al2 has joined #openttd 21:07:09 *** Arveen has quit IRC 21:13:11 <Rubidium> @calc 1.333333333333333**3 21:13:11 <DorpsGek> Rubidium: 2.37036859259 21:13:37 <Rubidium> close enough if you assume length, width and height are increased by 1.|3| 21:15:14 <andythenorth> volume, it’s bigger than you think :P 21:15:22 *** srhnsn has quit IRC 21:17:42 <Rubidium> it's only about 1.25% off 21:20:53 <andythenorth> I’ll buy that for a dollar :) 21:21:03 <andythenorth> @calc 9/7 21:21:03 <DorpsGek> andythenorth: 1.28571428571 21:21:20 <andythenorth> 9px wide big ship, 7px wide small ship, not far off 21:21:49 <andythenorth> @calc 7/4 21:21:49 <DorpsGek> andythenorth: 1.75 21:21:59 <andythenorth> 1.75*1.33*1.29 21:22:09 <andythenorth> @calc 1.75*1.33*1.29 21:22:09 <DorpsGek> andythenorth: 3.002475 21:22:15 <andythenorth> yeah, ok 21:28:12 <andythenorth> added small flatdeck http://dev.openttdcoop.org/attachments/download/8317/sam-again.png 21:41:33 *** Alberth has left #openttd 21:42:52 <Redirect_Left> It's nice the livestock get windows. 21:43:09 *** sla_ro|master has quit IRC 21:43:13 *** cHawk has joined #openttd 21:56:18 <supermop> stakes on a boat? 21:58:10 <V453000> don't question :D 21:59:09 <Lejving> snakes on a plane? 21:59:29 <supermop> andy will be drawing flatbed 747s next 21:59:44 <V453000> slug edition 21:59:53 <Lejving> slugs on a train? 21:59:53 <supermop> oversize piece goods concordes 21:59:54 <V453000> it's coming 22:03:06 *** player5 has joined #openttd 22:04:01 *** andythenorth has quit IRC 22:09:07 *** player5 has quit IRC 22:32:49 *** Wormnest has quit IRC 22:55:39 <Wolf01> 'night 22:55:45 *** Wolf01 has quit IRC 22:58:07 *** Guest1599 is now known as threesixty 23:13:57 <supermop> http://imgur.com/a/xxVR9 23:14:13 <supermop> doing this instead of work 23:14:48 <supermop> if anyone interested 23:41:31 *** FLHerne has quit IRC 23:41:51 *** FLHerne has joined #openttd