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supermop_ has joined #openttd 00:50:27 *** supermop has quit IRC 00:50:57 <supermop_home> hmm I wonder whats going on with my work computer there 00:51:13 <supermop_home> office internet always pretty iffy 00:51:57 *** supermop has joined #openttd 00:55:51 *** supermop_ has quit IRC 00:58:42 *** welshdragon has joined #openttd 01:00:04 *** chomwitt4 has joined #openttd 01:00:34 *** Noy has quit IRC 01:01:44 *** Noy has joined #openttd 01:02:32 *** supermop_ has joined #openttd 01:05:42 *** supermop has quit IRC 01:06:26 *** chomwitt3 has quit IRC 01:09:47 *** Noy has quit IRC 01:09:51 *** supermop has joined #openttd 01:10:37 *** supermop_ has quit IRC 01:19:55 *** welshdragon has quit IRC 01:20:16 *** supermop_ has joined #openttd 01:22:30 *** gelignite_ has joined #openttd 01:24:47 *** supermop has quit IRC 01:25:28 *** supermop has joined #openttd 01:29:37 *** supermop_ has quit IRC 01:29:45 *** gelignite has quit IRC 01:38:05 *** supermop_ has joined #openttd 01:40:33 *** sim-al2 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joined #openttd 06:48:37 *** adf88 has joined #openttd 06:48:51 *** supermop has joined #openttd 06:49:47 <adf88> yo 06:49:55 <adf88> any forum mod here? 06:50:10 <adf88> spam here: https://www.tt-forums.net/viewtopic.php?t=75831 06:51:54 *** Noy has joined #openttd 06:53:37 *** supermop_ has quit IRC 06:53:58 *** supermop_ has joined #openttd 06:59:11 *** supermop has quit IRC 07:00:50 <Alberth> just report it with the ! button 07:01:42 *** supermop has joined #openttd 07:05:07 *** supermop_ has quit IRC 07:19:27 *** cHawk has quit IRC 07:21:57 *** Supercheese has quit IRC 07:22:38 *** andythenorth has joined #openttd 07:26:21 <Alberth> o/ 07:26:48 *** supermop_ has joined #openttd 07:27:01 <Alberth> so you meant another riddle by GarryG :) 07:27:50 <Alberth> camel riddle was much nicer 07:28:09 <andythenorth> I meant the riddle :) 07:29:31 *** adf88 has quit IRC 07:29:32 *** supermop has quit IRC 07:32:20 *** Noy has quit IRC 07:34:57 *** supermop has joined #openttd 07:38:36 *** Snail has quit IRC 07:39:37 *** supermop_ has quit IRC 07:41:22 *** Noy has joined #openttd 07:44:04 *** adf88 has joined #openttd 07:45:07 *** supermop_ has joined #openttd 07:46:24 *** Noy has quit IRC 07:50:27 *** supermop has quit IRC 07:52:02 *** supermop has joined #openttd 07:56:27 *** supermop_ has quit IRC 08:09:07 *** Cals has quit IRC 08:14:39 *** chomwitt1 has joined #openttd 08:21:04 *** chomwitt has quit IRC 08:21:49 <andythenorth> such ships 08:21:54 * andythenorth busy 08:23:18 *** supermop_ has joined #openttd 08:27:47 *** supermop has quit IRC 08:28:04 *** supermop has joined #openttd 08:31:22 *** supermop_ has quit IRC 08:34:18 *** Noy has joined #openttd 08:35:52 *** supermop_home has quit IRC 08:38:42 *** supermop_home has joined #openttd 08:43:12 *** Noy has quit IRC 08:43:38 *** Noy has joined #openttd 09:02:01 *** tokai|noir has joined #openttd 09:02:01 *** ChanServ sets mode: +v tokai|noir 09:07:12 *** tokai has quit IRC 09:07:12 *** supermop_home has quit IRC 09:12:08 *** supermop_home has joined #openttd 09:18:40 *** Wolf01 has joined #openttd 09:18:45 *** Progman has joined #openttd 09:19:05 <Wolf01> o/ 09:20:17 <Alberth> o/ 09:23:46 *** HerzogDeXtEr has joined #openttd 09:24:48 <andythenorth> Alberth: would you be able to review the nml NRT fork? o_O 09:25:00 <andythenorth> I’m not actually sure it’s ready yet, but eh 09:29:54 * andythenorth needs a deadline 09:42:32 <Alberth> today would be fine :p 09:43:23 <Alberth> although I am pretty clueless on the GRFspec side of things, so it'll be mostly style and code sanity 09:48:33 <Alberth> nice HG usage/extensions article https://www.gamedev.net/resources/_/technical/apis-and-tools/intermediate-advanced-mercurial-dvcs-hg-tips-r4483 09:52:00 <andythenorth> hmm 09:52:07 <andythenorth> this diff has too much in it https://github.com/andythenorth/nml-andythenorth/compare/NotRoadTypes 09:52:23 <andythenorth> .gitignore and the example newgrf aren’t relevant to nmlc :P 09:55:23 <Alberth> quite :) 09:55:35 <Alberth> example newgrf can be in regression tests though 09:55:59 <Alberth> there is a severe lack of those :) 09:57:19 <andythenorth> yup 09:57:26 <andythenorth> we need some apprentice contributors :P 09:58:30 <Alberth> I fear that would cost money :) 09:59:00 *** ZirconiumX has joined #openttd 09:59:07 <Alberth> "I want to hack nml" "oh great, go write regression tests then!" 09:59:18 <Alberth> not working, I think :) 10:00:18 <andythenorth> :P 10:13:27 * andythenorth wonders again, who needs a ship with 720 bags of mail? :P 10:13:54 <andythenorth> my game has a 41k popn city, with 2000 mailbags per month 10:16:35 <Alberth> only time I needed a mail ship was with servicing some small islands, which BB made me do 10:16:50 *** matt11235 has joined #openttd 10:16:55 <Alberth> it had less than 720 popn :p 10:17:02 *** supermop_ has joined #openttd 10:18:18 <andythenorth> ha, if I apply the 2:1 mail ratio I use in Road Hog 10:18:31 <andythenorth> it’s 1440 mailbags or so :P 10:18:33 <andythenorth> how silly 10:20:18 <Alberth> how fast should mail be delivered? ie, does it age fast? 10:20:27 <Alberth> ships make no sense then 10:20:32 *** supermop has quit IRC 10:20:43 <Alberth> it'd need water-planes! 10:20:54 <andythenorth> :P 10:22:48 <andythenorth> mail is quite a harsh payment curve 10:22:51 * andythenorth checked 10:27:47 <Alberth> likely if you have a few big towns next to water, mail transport could work 10:29:49 *** roidal has joined #openttd 10:30:52 *** Cals has joined #openttd 10:36:36 *** supermop has joined #openttd 10:37:48 <adf88> hi 10:37:48 <adf88> i'm considering a new feature to my "House Placing" patch 10:37:48 <adf88> i'm curious about your opinion 10:38:12 <adf88> while in "newgame" mode (not scenario editor) 10:38:27 <adf88> allow placing houses only next to roads 10:38:51 <adf88> connected with the town the house is about to be added 10:39:07 *** ConductorCat has quit IRC 10:39:50 <adf88> I want to make adding houses in-game to be sth like funding industries 10:39:57 *** supermop_ has quit IRC 10:40:25 <adf88> currently roads just don't matter, perhaps they should? 10:44:03 <adf88> houses without roads next to them will be slowly dying, that's why i'm concened 10:44:51 <andythenorth> you want to fix it for default game, not in newgrf? 10:45:53 <adf88> yes 10:46:36 *** ConductorCat has joined #openttd 10:46:45 <adf88> when placing manually, houses would be allowed only around town-connected roads 10:47:01 * andythenorth never uses scenario, so no +/-0 10:47:13 <andythenorth> * no opinion 10:47:34 <adf88> not in SE, in normal game :) 10:47:41 <adf88> in SE there would be no limit 10:47:47 <andythenorth> oops :) 10:48:10 <adf88> in mean normal game, something similar to funding industries but for houses 10:49:05 <Alberth> for what purpose? 10:49:53 <Alberth> transport tycoons going into house rental business? 10:50:04 <adf88> 1. houses not next to roads will die after some time, a player might be confused "hey, where my houses gone" 10:50:23 <Alberth> killing all city GSes? 10:51:07 <Alberth> I haven't yet reached the point where manually adding a house in-game makes sense to me 10:52:20 <adf88> 2. this would be more challenging and would force you to keep "some" road layout, no "clusters" allowed etc. 11:00:37 *** Cals has quit IRC 11:06:17 *** Arveen has joined #openttd 11:29:19 *** gelignite has joined #openttd 11:34:47 *** frosch123 has joined #openttd 11:38:04 <Alberth> o/ 11:43:04 <Eddi|zuHause> adf88: there is a "fund new buildings" option in every town already... why would you hand-place houses? 11:43:43 <frosch123> hoi 11:43:49 <Eddi|zuHause> i mean, other than for furthering your micromanagement fetish 11:47:34 *** Wormnest has joined #openttd 11:49:11 <adf88> there are other reasons too 11:49:27 <adf88> some houses provide/accept resources other then pax/mail 11:49:57 <adf88> also you may wan't to concentrate houses near specific places e.g. your stations 11:50:33 <adf88> but mainly it's for SE and eyecandy ;) 11:51:41 <adf88> in-game placing of houses is to provide something like industry purchasing 12:29:28 *** aard has joined #openttd 12:44:04 <frosch123> andythenorth: https://www.tt-forums.net/viewtopic.php?p=1181890#p1181890 <- want to add the binary link to first post? 12:45:38 <andythenorth> done 12:45:47 <andythenorth> thanks 12:48:00 <SpComb> adf88: there's a game called Cities: Skylines that you can buy 12:50:49 <andythenorth> bbl 12:50:50 *** andythenorth has quit IRC 13:02:33 *** supermop_ has joined #openttd 13:07:02 *** supermop has quit IRC 13:13:22 <DorpsGek> Commit by frosch :: r27739 trunk/src/town_cmd.cpp (2017-01-22 14:13:15 +0100 ) 13:13:23 <DorpsGek> -Cleanup/Revert (r12162): Clearing MP_HOUSE with DC_EXEC always fails, so there is no effect in testing for houses first. (adf88) 13:38:07 *** welshdragon has joined #openttd 13:38:33 <Eddi|zuHause> adf88: i have nothing against SE house placing, but ingame house placing will get you the usual "this is not sim city" reply. 13:43:08 <adf88> same argument can be brought against funding industries in-game right? 13:43:44 <adf88> i mean that the difference isn't that big 13:46:30 *** welshdragon has quit IRC 13:47:48 *** welshdragon has joined #openttd 13:50:30 <Alberth> industry is more comparable to a town than to a single house, and we already have "found town" 13:52:00 *** welshdragon has quit IRC 13:52:46 *** welshdragon has joined #openttd 13:52:50 <Alberth> oh joy, save/load of std::string :p 13:54:03 <adf88> "industry is more comparable to a town than to a single house" thats questionable :P 13:54:16 <adf88> banks etc. 13:54:52 <adf88> in-game placing is rather for it's cargo 13:55:01 <adf88> not "shaping" towns 13:55:37 <Alberth> should be an industry that you place then? 13:56:20 <Alberth> I would say, you place towns and industries for building new stations 13:56:33 <Alberth> you don't build a new station for a single house 13:58:46 <Alberth> I never use those facilities, and am in fact not even convinced that adding new industries and towns by the user is a good idea 14:00:28 <Alberth> new industries were perhaps inherited from the original game (not sure about that) 14:00:50 *** welshdragon has quit IRC 14:01:03 <Alberth> new towns I am still failing to understand why that was added 14:02:31 <Alberth> but someone thought otherwise 14:06:31 <adf88> for example, in ECS vector town buildings involve in cargo chains 14:06:43 <adf88> maybe there could be some use 14:07:32 <adf88> placing few houses here are there may be usefull 14:07:43 <adf88> in harsh environments 14:08:21 <Eddi|zuHause> funding industries was a new core feature in TTD (for the tropic sawmill, that does not spawn automatically), it was not present in TTO (i think) 14:09:09 <Eddi|zuHause> adf88: the problem with ECS stuff is that those buildings should have been industries in the first place 14:09:50 *** welshdragon has joined #openttd 14:10:27 <Eddi|zuHause> adf88: putting in new features to patch up bad design decisions is not necessarily the right way to go 14:11:20 <adf88> no, it's not to patch ECS 14:11:30 <Alberth> good point about the swamill 14:12:01 <Alberth> *sawmill 14:21:04 <frosch123> the goal of "fund town" was to make the game continue after you connected everything 14:21:14 <frosch123> similar to funding/prospecting industries 14:22:00 <frosch123> as i see it, "funding new houses" via town authority is equivalent to "prospect industry" 14:22:17 <frosch123> while building single houses would be equivalent to "place industry in specific position" 14:28:17 <adf88> town building always were accepting different cargoes 14:28:22 <adf88> e.g. goods 14:28:42 <adf88> it was not ECS that invented this 14:30:06 *** sla_ro|master has quit IRC 14:31:36 <adf88> and it's about all town cargoes, pax and mail too 14:31:50 <adf88> its micromanaging, yes 14:35:14 <adf88> it can be found useful when "fund town" is too much 14:38:20 *** Striek has joined #openttd 14:41:55 *** supermop has joined #openttd 14:46:22 *** supermop_ has quit IRC 14:48:05 *** matt11235 has quit IRC 14:58:06 *** adf88 has quit IRC 15:00:59 <Wolf01> <adf88> also you may wan't to concentrate houses near specific places e.g. your stations <- you will solve that with proper town growth algorythm, not by doing that manually 15:01:10 <Wolf01> Oh, he left 15:16:58 *** supermop_ has joined #openttd 15:21:22 *** supermop has quit IRC 15:23:37 *** sim-al2 has quit IRC 15:34:47 *** Stimrol has quit IRC 15:35:12 *** aard has quit IRC 15:36:12 *** Stimrol has joined #openttd 15:39:50 *** welshdragon has quit IRC 15:40:11 *** welshdragon has joined #openttd 15:45:32 *** ZirconiumX has quit IRC 15:47:57 <supermop_home> that SV goal took me longer than it should have 15:47:58 *** supermop has joined #openttd 15:49:13 <frosch123> supermop_home: there is now a notroadtype nml binary on the forums, in case you need one 15:49:19 <frosch123> (for windows) 15:49:26 <supermop_home> cool! 15:49:38 *** Stimrol has quit IRC 15:50:32 <supermop_home> my production of ensp jumped from 1,997/q to 3100/q in one quarter due to just a few timetable optimizations 15:51:35 <supermop_home> so here i was thinking I was in bad shape and in need of major track rework and funding more industries beyond the goal amount 15:51:53 <supermop_home> when suddenly I get the won box 15:51:59 *** aard has joined #openttd 15:52:17 *** supermop_ has quit IRC 15:52:17 <supermop_home> bronze medal though... 15:53:10 <supermop_home> brb coffee 16:02:41 <Alberth> nice improvement :) 16:04:06 *** andythenorth has joined #openttd 16:06:50 *** welshdragon has quit IRC 16:10:32 *** aard has quit IRC 16:12:42 *** supermop_ has joined #openttd 16:15:52 *** supermop has quit IRC 16:21:33 *** supermop has joined #openttd 16:25:57 *** supermop_ has quit IRC 16:26:07 *** Striek has quit IRC 16:51:06 <andythenorth> Wolf01: LAs are crap 16:51:15 <andythenorth> every time I try to use them, they’re a waste of time :P 16:51:25 * andythenorth reverting back to pneumatics 16:52:26 *** frosch has joined #openttd 16:57:05 *** frosch123 has quit IRC 16:57:37 *** matt11235 has joined #openttd 17:05:12 *** efess has quit IRC 17:05:59 *** roidal_ has joined #openttd 17:12:50 *** roidal has quit IRC 17:17:47 *** sla_ro|master has joined #openttd 17:20:10 *** welshdragon has joined #openttd 17:26:49 *** supermop_ has joined #openttd 17:31:17 *** supermop has quit IRC 17:32:17 *** Noy has quit IRC 17:35:28 *** chomwitt1 has quit IRC 17:35:31 *** chomwitt2 has joined #openttd 17:37:05 *** debdog has quit IRC 17:37:06 *** supermop has joined #openttd 17:42:22 *** supermop_ has quit IRC 17:48:53 *** Alberth has left #openttd 17:53:33 *** Snail has joined #openttd 17:58:53 *** Arveen has quit IRC 18:02:32 *** supermop_ has joined #openttd 18:06:42 *** supermop has quit IRC 18:14:22 * andythenorth has to bring back the FISH Island Trader 18:14:30 <andythenorth> that was the most boss ship in FISH anyway 18:14:56 *** HerzogDeXtEr has quit IRC 18:38:25 *** welshdragon has quit IRC 18:41:55 *** supermop has joined #openttd 18:42:11 *** glx has joined #openttd 18:42:11 *** ChanServ sets mode: +v glx 18:46:07 *** roidal_ has quit IRC 18:46:22 *** supermop_ has quit IRC 18:48:09 <supermop_home> andythenorth yess 18:48:19 <supermop_home> traders everywhere for everything 18:50:06 <supermop_home> SV won dialog box has a button labeled 'accept' 18:50:19 <supermop_home> what if I don't want to accept the result 18:51:27 <Eddi|zuHause> what if i don't want to accept a site's cookie policy? 18:51:53 <supermop_home> what if the policy is a free cookie? 18:52:32 <frosch> there was no "meh" button 18:52:33 <Eddi|zuHause> there is no such thing as a free cookie 18:53:27 <supermop_home> best cookies around here are like , it's absurd 18:54:24 <frosch> per piece? per ton? 18:54:33 <supermop_home> per cookie 18:56:11 <frosch> hmm, i think my favorite cookie is one of those that i bake myself 18:56:34 <supermop_home> they certainly work out to be cheaper per cookie 18:56:41 <frosch> so, quite cheap, but involves work 18:56:49 <supermop_home> plus the benefit of making your house smell nice 18:58:32 *** efess has joined #openttd 19:00:01 *** supermop_ has joined #openttd 19:02:18 <Eddi|zuHause> i haven't baked cookies in forever 19:02:49 <frosch> i do about every december 19:03:03 <Eddi|zuHause> i have family members who do that 19:03:10 <frosch> i am that family member :p 19:03:27 *** supermop has quit IRC 19:03:33 <Eddi|zuHause> that would be news to me :p 19:03:36 <supermop_home> haha 19:03:51 <supermop_home> can you be my cookie baking family too? 19:04:25 <frosch> not sure how they would take shipping 19:04:44 <supermop_home> I am happy to eat broken cookies 19:04:54 <frosch> i am more concerned about moisture 19:05:21 <Eddi|zuHause> they invented plastic bags for that 19:05:40 <frosch> i have nothing to vacuum pack them 19:06:03 <Eddi|zuHause> how would that need vacuum? 19:06:04 <supermop_home> andythenorth: the army of RH supplies trucks that won me my ENSP SV game look a bit forlorne with no cargo 19:06:10 *** supermop has joined #openttd 19:06:30 <frosch> Eddi|zuHause: moisture correlates with temperature 19:10:07 *** supermop_ has quit IRC 19:10:13 <Eddi|zuHause> but that means you need dry air when packing, that's significantly lower requirement than vacuum 19:11:08 *** Noy has joined #openttd 19:15:57 *** Noy has quit IRC 19:16:27 *** Noy has joined #openttd 19:16:49 <andythenorth> supermop_home: cargo I should do eh? 19:19:32 <Markk> Hai folks, I just have a quick question, should I try to move some of the adjoining stations up to the right to be able to create a similar layout to the station down to the right, or is it similar in efficiency? http://i.imgur.com/qFt7LEc.png 19:19:34 *** Striek has joined #openttd 19:19:54 <Markk> Oh, second one should be down to the left* 19:21:55 <Eddi|zuHause> RORO stations (left version) can be the most efficient, but requires a lot of space, terminus stations (right version) can be more compact, but less efficient, as exiting trains may block entering trains. 19:22:35 <Eddi|zuHause> with clever design, you can get terminus stations to almost the same efficiency as roro stations 19:23:50 <Markk> Ah, that's what I thought. :) 19:26:00 <Markk> On the terminus station to the right I have two exit tracks with one inbound (the tracks that takes off down to the left is not in use). So with the PBS signals I've managed to avoid blocking inbound trains when anouther departs. 19:27:06 <Markk> I shall look into if I can manage to squeeze in another RoRo station, it's quite tight as it is with a 64x64 map. 19:30:31 *** Striek has quit IRC 19:31:42 *** Noy has quit IRC 19:32:04 *** Noy has joined #openttd 19:32:47 *** DDR has joined #openttd 19:36:57 <andythenorth> to sort this mess out… http://dev.openttdcoop.org/attachments/download/8334/sam-depot-view.png 19:37:02 <andythenorth> I use this? https://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Sprites_in_GUI 19:46:39 <frosch> hmm, i thought it did that stuff automatically 19:46:52 *** supermop_ has joined #openttd 19:46:55 <frosch> reload the game? 19:48:02 *** chomwitt3 has joined #openttd 19:51:00 <andythenorth> might just be terrible offsets 19:51:12 *** supermop has quit IRC 19:51:40 <frosch> well, make it look good on the map first then :) 19:51:47 <frosch> depot should adjust itself 19:51:57 <frosch> but it may not work when reloading newgrf in-game 19:54:29 *** chomwitt2 has quit IRC 19:55:17 <andythenorth> ok :) 19:55:44 <Eddi|zuHause> it doesn't recalculate on reloading newgrf? which idiot programmed this stuff... 19:55:45 *** Supercheese has joined #openttd 19:56:26 <frosch> "may", i did not check it 19:56:29 <Eddi|zuHause> on that note, i only recall it was meant to adjust depot grid sizes, not the vehicle view 19:57:02 <frosch> then make a patch to make vehicle view work like depot view 19:57:11 <andythenorth> vehicle view looks ok for Sam, ironically :P 19:57:27 <andythenorth> but refit window is quite…cropped 19:57:28 <Eddi|zuHause> i'm really not going to do that. 19:58:23 <frosch> i already had to finish your other patch 19:58:34 <supermop_home> andythenorth is the supplies truck meant to have a transformer or heqs dozer etc on it? 19:59:00 <andythenorth> it should have something 19:59:02 * andythenorth looks 19:59:24 <andythenorth> supermop_home: has a tarp for now :P 19:59:26 <supermop_home> as is, it is empty with a full load of ensp 19:59:33 <andythenorth> oh that must be a bug :D 19:59:45 <andythenorth> sprite has a tarp in it 20:00:55 <supermop_home> makes my 1000 crate a month ENSP conglomeration look a bit pathetic 20:01:11 <supermop_home> all the trucks leave the machine shop empty 20:02:25 <supermop_home> its for the brigand 20:02:37 <supermop_home> unsure if affects the older models 20:04:05 <supermop_home> how about new cargo 'tarps' to boost productivity of machine shop 20:04:34 <supermop_home> "your dream is to turn Gadhattan into Tarp Valley" 20:05:41 * andythenorth needs a new GS 20:05:50 <supermop_home> tarp GS 20:19:13 *** Arveen has joined #openttd 20:20:13 *** supermop has joined #openttd 20:23:02 *** welshdragon has joined #openttd 20:25:27 *** supermop_ has quit IRC 20:26:08 *** supermop_ has joined #openttd 20:30:27 *** frosch has quit IRC 20:30:37 *** supermop has quit IRC 20:33:29 <andythenorth> supermop_home: fixed and pushed 20:33:52 <supermop_home> cool 20:33:57 <andythenorth> http://dev.openttdcoop.org/projects/road-hog/repository/revisions/9eba1ed4e696 20:40:24 <andythenorth> busy bee or SV? 20:40:36 <supermop_home> hmm? 20:41:29 * andythenorth has to start a test game for Sam 20:42:04 <supermop_home> busy bee in an archipelago likely best for ship variety 20:44:31 <Wolf01> Oh, busy day on minecraft today :P 20:52:12 *** Noy has quit IRC 20:55:50 *** welshdragon has quit IRC 20:55:50 *** sim642 has quit IRC 20:56:53 *** welshdragon has joined #openttd 20:59:28 *** Striek has joined #openttd 20:59:38 *** welshdragon has quit IRC 21:00:28 *** welshdragon has joined #openttd 21:01:19 <andythenorth> bye 21:01:20 *** andythenorth has left #openttd 21:16:42 *** FLHerne has joined #openttd 21:20:09 *** FLHerne has quit IRC 21:36:01 *** gelignite has quit IRC 21:37:16 *** Noy has joined #openttd 21:45:02 *** sim-al2 has joined #openttd 21:47:00 *** Arveen has quit IRC 21:52:36 *** supermop has joined #openttd 21:57:07 *** supermop_ has quit IRC 22:02:17 *** Progman_ has joined #openttd 22:03:28 *** Progman has quit IRC 22:03:40 *** Progman_ is now known as Progman 22:05:50 *** Noy has quit IRC 22:08:54 *** sla_ro|master has quit IRC 22:25:55 *** debdog has joined #openttd 22:35:34 *** supermop_ has joined #openttd 22:37:27 *** Noy has joined #openttd 22:40:02 *** supermop has quit IRC 22:41:42 *** chomwitt4 has joined #openttd 22:42:20 *** Noy has quit IRC 22:48:05 *** chomwitt3 has quit IRC 22:56:08 *** Biolunar has joined #openttd 22:56:37 *** supermop has joined #openttd 23:01:12 *** supermop_ has quit IRC 23:04:51 *** Wormnest has quit IRC 23:05:57 *** supermop_ has joined #openttd 23:08:47 *** supermop has quit IRC 23:19:20 *** welshdragon has quit IRC 23:21:28 *** tokai has joined #openttd 23:21:28 *** ChanServ sets mode: +v tokai 23:22:47 *** supermop has joined #openttd 23:25:57 *** supermop_ has quit IRC 23:27:54 *** tokai|noir has quit IRC 23:30:47 *** JezK_ has joined #openttd 23:33:36 *** matt11235 has quit IRC 23:35:27 *** Progman has quit IRC