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00:09:53 *** Biolunar has quit IRC 00:14:34 *** _DannyK has quit IRC 00:20:32 *** Samu has quit IRC 00:30:41 *** JezK has joined #openttd 01:33:44 *** glx has quit IRC 02:05:12 *** Lejving_ has joined #openttd 02:09:15 *** Lejving has quit IRC 02:18:54 *** HerzogDeXtEr1 has quit IRC 04:44:23 *** Hiddenfunstuff has joined #openttd 05:36:23 *** sla_ro|master has joined #openttd 06:45:51 *** JacobD88 has joined #openttd 07:02:33 *** DDR has joined #openttd 07:05:45 *** JacobD88 has quit IRC 07:18:26 *** Sova has joined #openttd 07:46:10 *** sim-al2 is now known as Guest978 07:46:11 *** sim-al2 has joined #openttd 07:50:40 *** Guest978 has quit IRC 08:11:24 *** DDR_ has joined #openttd 08:11:24 *** DDR has quit IRC 08:11:32 *** Wolf01 has joined #openttd 08:11:41 *** sla_ro|master has quit IRC 08:11:51 <Wolf01> Moin 08:19:37 <__ln__> buongiorno 08:23:26 <Wolf01> "The glance screen is a Nokia/Lumia only feature, so there are no APIs in WP8.x that allow you to display data there. Likely there exists some internal API at the Lumia teams that allow you to do so but that isn't available to regular developers." well... shit 08:24:31 <Wolf01> And is still the same in W10 08:27:00 <Wolf01> The only solution is to replace the entire lockscreen 08:27:27 <__ln__> Wolf01: have you considered switching to MeeGo? 08:27:52 <Wolf01> Yes and no for every reason you could find 08:32:58 <V453000> anus 08:36:29 <Wolf01> Yep 08:49:36 *** JacobD88 has joined #openttd 09:09:21 *** DDR_ has quit IRC 09:40:05 *** Biolunar has joined #openttd 10:06:24 *** FLHerne has joined #openttd 10:08:45 *** Sova has quit IRC 10:43:30 *** Sova has joined #openttd 10:53:57 *** Samu has joined #openttd 10:57:17 *** JezK has quit IRC 11:25:00 *** DDR has joined #openttd 12:29:25 *** smoke_fumus has joined #openttd 12:42:14 *** JacobD88 has quit IRC 13:28:58 *** sla_ro|master has joined #openttd 13:35:40 <crem> Why are authorities so evil? They allow me nothing! 13:37:55 *** iSoSyS has joined #openttd 13:40:14 <Arveen> #include "evil.h" 13:41:40 <Milek7_> https://bugs.openttd.org/task/6416/getfile/10441/ignore_local_authorities.patch 13:43:37 *** andythenorth has joined #openttd 13:43:52 <Arveen> or maybe tweak it so mowing down trees and infrastructure increases rating :D 13:45:40 <crem> I start every game by building railway station in all towns almost immediately, being scared that I won't be able to do that later. :) 13:46:18 <Samu> that's how you lower your town rating 13:47:05 <crem> I guess it won't lower it unless I actually start transporting things. 13:47:20 <_dp_> somehow that got me thinking: why don't we have flying trains? 13:47:38 <Samu> stations on a town without being serviced = appalling 13:47:42 <Samu> or very poor 13:48:40 <crem> "company rating" and "whatever it's called, the one which makes authorities disallow building" are different things, aren't they? 13:48:47 <_dp_> crem, you got it completely backwards, unused stations lower rating 13:49:26 <crem> There's no need to worry about it when you already built what you wanted. :) 13:50:19 <_dp_> if one station is all you want then yes 13:50:43 <_dp_> though, who cares, just plan some trees, authorities absolutely love trees ;) 13:51:05 <andythenorth> V453000 cat 13:51:12 <crem> cats are nice 13:51:29 <crem> trees trick doesn't work more than 2-3 times. :) 13:51:52 <_dp_> crem, destroy all trees and plant them again xD 13:51:58 <supermop> _dp_: one unused station with no track can have service added later 13:52:53 <supermop> _dp_: one mainline track with no station though trees and it's a pain to add a station later 13:53:45 <supermop> intrinsically, i dont care if the the town rating is low once ive built the station 13:53:45 <V453000> not cat 13:53:53 <V453000> wat? 13:54:02 <supermop> and I won't care that it remains low until i start the service 13:54:11 <supermop> at which point it will improve 13:55:47 <andythenorth> V453000: day off work, should newgrf? 13:57:29 <V453000> should 13:57:48 <V453000> I will probably do something with brix over evenings after we release factorio 0.15 13:58:37 <planetmaker> crem: build two bus stations in eacht town and inaugurate a bus service. Then that service will improve your rating - even when you lower it by landscaping 13:58:46 <_dp_> supermop, and I never pay at low enough pace to justify building unused stations of waiting for rating to increase on its own 13:58:49 * andythenorth has made a big FIRS mess and needs to finish tidying it up 13:58:54 <andythenorth> otherwise no release 13:59:20 <supermop> ^ what pm said is the easiest way 13:59:33 <V453000> XD 13:59:49 <_dp_> even one station is enough :p 13:59:51 <andythenorth> I added warning messages to the compile for unfinished things 13:59:55 <andythenorth> so now it nags me a lot 14:00:05 <supermop> _dp_: if you are playing at a fast pace then still build all the stations and go ahead and start the train 14:01:08 <crem> But is the service rating (which is improved by transferring goods timely) and authority rating (which disallows building) the same thing? 14:01:27 <_dp_> supermop, lol, if I don't have decent income after first few months game is already screwed 14:01:35 <V453000> that's nice andythenorth 14:02:07 <supermop> crem: not really 14:02:40 *** iSoSyS has quit IRC 14:02:57 <crem> Then how building two bus stations help authorities to allow me building? :-\ 14:03:03 <supermop> you can have 5 stations in a town with excellent rating but still have the town hate you because you demolished half their buildings 14:03:35 <supermop> because station rating has an effect on authority rating 14:04:18 <_dp_> there is local authority rating of company in each town and station rating for each cargo on each station 14:04:37 <_dp_> both are improved by tranporting but in different ways 14:05:19 <supermop> if you have a station with a good rating, that will gradually improve your town rating 14:06:01 <_dp_> supermop, no, station rating is completely irrelevant for authorities 14:06:12 <supermop> i guess a station with a horrible rating would also hurt your town rating, but i never really notice it 14:06:19 <_dp_> all they care is that station is active (ie any load or unload in 50 days) 14:07:05 <supermop> well that's close enough to equivalent to me 14:07:21 *** andythenorth has quit IRC 14:07:47 <_dp_> supermop, unloading stations don't even have cargo ratings 14:12:04 *** andythenorth has joined #openttd 14:17:51 *** andythenorth has quit IRC 14:18:49 *** andythenorth has joined #openttd 14:19:19 <andythenorth> questions 14:19:25 <andythenorth> Salt cargo for FIRS extreme? 14:19:34 <andythenorth> there is 1 cargo slot free 14:20:43 *** Wormnest has joined #openttd 14:22:23 <peter1138> Just make more cargo slots. 14:27:58 <supermop> hmm salt 14:28:24 *** Alberth has joined #openttd 14:28:24 *** ChanServ sets mode: +o Alberth 14:28:37 <Alberth> o/ 14:29:16 *** andythenorth has quit IRC 14:30:47 * crem has no idea what FIRS is. Probably it's either not released or not very discoverable. 14:31:30 <quiznilo> it's a newRGF 14:31:36 <quiznilo> industry 14:31:51 <quiznilo> replaces stock industries with a whole bunch of new ones that work differently 14:32:40 *** andythenorth has joined #openttd 14:32:52 <quiznilo> like, you get milk from the dairy farm, and take it to the dairy, and they make food out of it 14:33:06 <quiznilo> can ship to grocery stores or gas stations... convenience stores 14:33:11 <quiznilo> or even direct to houses 14:33:26 <quiznilo> not sure what the diff is between sending food to houses or an industry 14:34:42 <crem> I tried picking random newgrfs but they were mostly just new trains or something. I'd like to have a curated list of recommended newgrfs. To blindly install them all and have fun. 14:37:22 <dlite> FIRS is good, but you need to combine it with compatible train / road vehicle sets 14:41:14 <andythenorth> FIRS, CHIPS, Road Hog, Iron Horse, OGFX+ Airports (removes all town<->airport restrictions). AV9 14:41:26 <andythenorth> oh and some kind of ship set, but they’re all awful 14:41:31 <andythenorth> I use Squid 14:41:54 <andythenorth> regular viewers may detect some bias in andythenorth’s grf list 14:42:10 <supermop> crem: i'd say FIRS is probably the most popular industry newgrf, over the past 9(?) years? 14:42:19 <quiznilo> andy, I had a question about FIRS 14:42:21 <Alberth> andy, they're simply the best :) 14:42:25 <quiznilo> trying to remember it 14:42:31 <andythenorth> best for me :P 14:42:40 <Alberth> supplies, and production 14:42:41 <quiznilo> not if I can't remember it 14:42:42 <andythenorth> I don’t trust ‘best’ for such subjective things 14:42:53 <Alberth> there is a log at @log :p 14:43:02 <quiznilo> a what 14:43:06 <Alberth> @log 14:43:09 <Alberth> @logs 14:43:09 <DorpsGek> Alberth: https://webster.openttdcoop.org/index.php?channel=openttd 14:43:13 <Alberth> ^ that 14:43:27 <quiznilo> :ohdear: 14:44:15 *** andythenorth has quit IRC 14:44:57 <quiznilo> I probably answered it when I grepped FIRS source code 14:45:07 <quiznilo> https://paste.pound-python.org/show/Xg6i2Uqa7gTv5DDnNKtD/ that thing 14:47:20 <Alberth> ok, so you didn't have a question :p 14:47:31 <quiznilo> be patient, man 14:47:41 <quiznilo> I'm always asking questions :) 14:47:42 <Alberth> :) 14:50:36 *** andythenorth has joined #openttd 14:54:10 *** andythenorth has quit IRC 14:56:20 *** andythenorth has joined #openttd 14:58:40 *** andythenorth has quit IRC 14:58:56 *** Sova has quit IRC 15:02:39 *** andythenorth has joined #openttd 15:07:08 *** andythenorth has quit IRC 15:09:31 *** andythenorth has joined #openttd 15:10:40 <andythenorth> ach, connection won’t stay up :x 15:14:46 *** zacnomore has joined #openttd 15:22:47 *** andythenorth has quit IRC 15:29:33 *** OsteHovel has quit IRC 15:39:42 *** chomwitt has quit IRC 15:52:05 *** TheMask96 has quit IRC 15:52:06 *** frosch123 has joined #openttd 15:54:35 *** TheMask96 has joined #openttd 15:59:30 <frosch123> https://bugs.openttd.org/task/6556 <- someone got caught :p 16:05:59 <LordAro> haha 16:09:02 *** OsteHovel has joined #openttd 16:09:10 <Alberth> o/ 16:09:22 <frosch123> hoi 16:41:32 <Wolf01> Quak, o/ 16:41:58 <Wolf01> Albert, if it is of your interest: https://www.packtpub.com/packt/offers/free-learning 16:44:42 <quiznilo> I'd love to submit a patch for train/car replacement, have 'one less car' as an option, so I don't have to pull 50 freight trains into a depot one at a time to remove a car or get rid of caboose 16:44:57 <quiznilo> need to learn C++ first though :v 16:45:10 <frosch123> check forums for template based train replacement 16:45:20 <quiznilo> oh shit 16:45:25 <quiznilo> if this is a thing... 16:46:21 <ST2> about "one less car" there's already the Wagon removal option 16:47:06 <Alberth> make a new train with one less car, then replicate it for each train that you have, deleting the original 16:54:46 <Alberth> Wolf01: looks good, thanks 16:57:52 *** glx has joined #openttd 16:57:52 *** ChanServ sets mode: +v glx 17:11:05 <quiznilo> http://i.imgur.com/vaYiAc9.jpg 17:13:55 *** chomwitt has joined #openttd 17:15:13 *** Progman has joined #openttd 17:25:01 *** Lejving_ is now known as Lejving 17:35:51 <zacnomore> I just pulled the svn repo and it gave me a build warning: checking revision... no detection... WARNING: please use a subversion, mercurial, or git checkout of OpenTTD... WARNING: USE WITH CAUTION!" 17:35:57 <zacnomore> How concerned should I be? 17:36:45 <frosch123> i think that happens if you checkout everything, instead of just trunk 17:38:35 <zacnomore> Hmmm. How could it tell though? I ran configure from inside the trunk... Either way, what should I do to fix that? 17:39:39 <frosch123> it looks for .svn folders 17:39:44 <frosch123> or .hg or .git 17:40:07 <frosch123> if you checkout everything with svn, that folder is one level up too much 17:40:26 <zacnomore> Hmm. Alright. Thanks much. 17:45:47 <DorpsGek> Commit by translators :: r27852 /trunk/src/lang (catalan.txt spanish.txt) (2017-04-10 19:45:37 +0200 ) 17:45:48 <DorpsGek> -Update from Eints: 17:45:49 <DorpsGek> catalan: 31 changes by juanjo 17:45:50 <DorpsGek> spanish: 5 changes by SilverSurferZzZ 17:47:52 *** andythenorth has joined #openttd 17:49:31 *** Gja has joined #openttd 17:49:54 *** andythenorth has quit IRC 17:50:15 *** HerzogDeXtEr has joined #openttd 17:51:47 *** andythenorth has joined #openttd 18:07:00 <andythenorth> remove clustering from FIRS? 18:07:01 <andythenorth> o_O 18:07:09 <Wolf01> o/ 18:08:38 <Alberth> why would you want to remove clustering? 18:09:33 <frosch123> didn't you remove that 2 years ago? 18:09:47 <peter1138> hmm, what else can i break... 18:10:15 <Wolf01> Brakes? 18:10:28 <andythenorth> I eased clustering so they’re more widely spaced 18:10:34 <andythenorth> not sure it’s useful 18:10:50 <andythenorth> means, for example, that steel mills are distributed across the map 18:11:02 <andythenorth> but only one part of the map will have coal 18:11:08 <andythenorth> and some other part has the iron ore 18:11:11 <Wolf01> Mmmh, a setting to make trains not brake instantaneously 18:11:26 <frosch123> isn't that a good thing? 18:11:41 <andythenorth> peter1138: allow trains on a PBS reservation to follow preceeding trains in same direction 18:11:53 <andythenorth> [and hope none of them need to reverse] 18:12:03 <frosch123> and one of them breaks down 18:12:08 <frosch123> +n 18:12:25 <andythenorth> ‘proceed on sight' 18:12:54 <Wolf01> SPAD signals too 18:13:01 <andythenorth> there’s something in JGR’s pack about slots 18:13:05 <andythenorth> dunno what it is 18:13:45 <Wolf01> https://en.wikipedia.org/wiki/Signal_passed_at_danger 18:14:10 * andythenorth wonders about merging trunk to NRT 18:14:30 <Wolf01> Not yet, maybe yeti 18:16:39 <V453000> wot 18:16:53 <andythenorth> too many conflicts that I don’t understand 18:17:50 <andythenorth> 5 conflicts eh 18:19:03 <Wolf01> I don't understand how to git 18:19:46 <peter1138> git do-all-the-things 18:19:48 <Wolf01> Best I can do is switch the branch, commit, pull 18:19:56 <andythenorth> I don’t understand how to do ottd :P 18:20:42 *** FLHerne has joined #openttd 18:21:41 <andythenorth> .gitignore is sad about projects/.vs and similar 18:21:52 *** zacnomore has quit IRC 18:22:01 <andythenorth> hmm remote diffing is crap :( 18:22:09 <peter1138> .gitignore is... a file 18:22:20 <andythenorth> I know :P 18:22:45 <andythenorth> I added you to https://github.com/andythenorth/NotRoadTypes 18:23:17 <andythenorth> I have ottd trunk set up as a remote, and I’m trying to merge it into the road-and-tram-types branch 18:23:27 <andythenorth> but eh, conflicts in things I don’t understand 18:24:01 <peter1138> well 18:24:37 <peter1138> merging eh 18:24:46 <andythenorth> such merge 18:25:19 <Wolf01> gitignore conflicts might be my fault 18:27:13 <andythenorth> https://github.com/andythenorth/NotRoadTypes/pull/18/conflicts 18:27:21 * andythenorth tries the newfangled way 18:27:35 <andythenorth> the second conflict is all greek to me :P 18:27:47 <peter1138> meh, easy 18:31:28 <peter1138> [road-and-tram-types 751f8b1] Merge remote-tracking branch 'origin/master' into road-and-tram-types 18:31:42 <quiznilo> ooo private repo 18:31:44 <quiznilo> meh 18:32:04 <quiznilo> nm, the file is just... just gone! 18:36:01 <peter1138> well it builds 18:40:28 <andythenorth> probably fine then 18:42:02 <quiznilo> if it compiles, ship it 18:42:12 <peter1138> i already pushed 18:42:13 <quiznilo> the NJ style 18:42:24 <peter1138> joking, i didn't 18:42:32 <quiznilo> https://www.jwz.org/doc/worse-is-better.html 18:43:10 <peter1138> and that worked well for mozilla... 18:46:56 <quiznilo> I'm checking out jetbrains' new Go IDE 18:48:09 *** FLHerne_ has joined #openttd 18:48:27 <quiznilo> vim is pissing me off 18:48:59 *** Samu has quit IRC 18:49:40 <andythenorth> towns can’t be funded? 18:49:42 <andythenorth> right? 18:51:04 <_dp_> they can 18:51:25 <andythenorth> oh it’s a setting 18:52:55 <andythenorth> ta 18:53:00 *** FLHerne has quit IRC 19:00:04 *** frosch123 has quit IRC 19:23:25 *** Hiddenfunstuff has quit IRC 19:37:27 *** Gja has quit IRC 19:51:10 *** sla_ro|master has quit IRC 20:04:30 <andythenorth> peter1138: you could just push it 20:04:35 <andythenorth> it’s a branch in a fork 20:04:46 <andythenorth> which kittens might die? 20:14:31 *** Alberth has left #openttd 20:16:42 *** FLHerne_ has quit IRC 20:19:02 *** FLHerne has joined #openttd 20:25:10 <Wolf01> https://xkcd.com/1822/ 20:27:22 <andythenorth> isn’t it 20:40:07 * andythenorth is not good at maths 20:40:28 <andythenorth> but, what division operations result in 0? o_O 20:41:47 <_dp_> 0 / non-0 20:42:15 <_dp_> though it gets more complex with computers 20:42:50 <Wolf01> Mmmmh, you might be responsible of my soon-to-be-lost night over numberphile 20:43:02 <andythenorth> industry_count(${location_check.industry_type_numeric_id}) / ${location_check.div} / industry_clusters != 0 20:43:10 <andythenorth> looks like a stupid check to me 20:43:25 <andythenorth> location_check.div is usually 3 or 4 20:43:46 <Wolf01> If that is 0 you have a problem 20:44:04 <andythenorth> it seems to be totally pointless 20:44:16 <Wolf01> Maybe it's the industry count that is 0 20:44:23 <Wolf01> Difficult but possible 20:44:25 <_dp_> is in integer division or float? 20:44:42 <andythenorth> bytecode so integer 20:45:13 <_dp_> then I guess it's equivalent to abs(count) >= div*clusters 20:45:53 <andythenorth> that would be what is wanted I think 20:46:27 <andythenorth> that would be an easier way to write the same check :P 20:50:29 <andythenorth> bedtime 20:50:31 *** andythenorth has quit IRC 20:56:40 *** gelignite has joined #openttd 21:08:03 <Wolf01> https://www.youtube.com/watch?v=_s5RFgd59ao 21:19:05 *** smoke_fumus has quit IRC 21:25:08 *** Progman has quit IRC 21:27:41 <quiznilo> andy, what was the idea about adding these hotels? Was that a way to approach passenger traffic as if it were an industry? 21:27:55 <Wolf01> andy is no more 21:28:01 <quiznilo> how sad 21:28:46 <quiznilo> pick up passengers from hotel 21:28:56 <quiznilo> possibly send them to livestock plant 21:29:11 <quiznilo> name it 'Soylent Green Cracker Factory' 21:31:57 <Wolf01> I think you aren't the first one which came out with this idea 21:36:04 <supermop> quiznilo: i think the idea was an easy black hole for certain firs cargoes, as well as easy source of early game passenger traffic to bootstrap network incase towns are too small 21:37:25 <ST2> The thing I like about FIRS is that you can have people eat bricks :P 21:37:27 <ST2> Stone -> Lime Kiln -> Chemicals -> Paper Mill -> Manufacturing Supplies -> Grain Mill -> Food 21:37:32 <ST2> gotta love it xD 21:45:01 *** Wormnest has quit IRC 21:45:33 <quiznilo> heh 21:56:46 <Eddi|zuHause> it's not that far from the truth 21:57:23 <Eddi|zuHause> my company dissolves stones in acid, and the resulting salt-solution gets put in food 21:59:23 <ST2> dman, that's looks like a nasty way to get salt - maybe we should start collecting tears xD 21:59:40 <ST2> or use the old way, sea salt ^^ 22:00:42 <Eddi|zuHause> chemically speaking, it's CaCO3+2HCl -> CaCl2+H2CO3 22:01:19 <Eddi|zuHause> of course the H2CO3 separates into H2O and CO2 22:01:38 <ST2> well, some poluted water still remains H2O - but not my area 22:01:45 *** gelignite has quit IRC 22:03:13 <Eddi|zuHause> i never actually checked whether it makes a fizzing sound 22:13:15 <Wolf01> 'night 22:13:17 *** Wolf01 has quit IRC 22:13:23 *** tokai has joined #openttd 22:13:24 *** ChanServ sets mode: +v tokai 22:20:12 *** tokai|noir has quit IRC 22:24:08 *** FLHerne has quit IRC 22:37:05 *** Biolunar has quit IRC 22:56:22 *** tokai|noir has joined #openttd 22:56:22 *** ChanServ sets mode: +v tokai|noir 23:03:10 *** tokai has quit IRC 23:27:07 *** HerzogDeXtEr1 has joined #openttd 23:33:35 *** HerzogDeXtEr has quit IRC