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Log for #openttd on 5th May 2017:
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01:08:09  <supermop> ST2: actually both burned and burnt are used in english
01:08:32  <supermop> oops that was old
01:08:42  <ST2> not that old ^^
01:08:48  <ST2> still on my brain xD
01:09:16  <supermop> this irc client doesn't scroll down if ive scrolled up a bit
01:09:29  <ST2> my native language is not english and I make alot of mistakes on it :S
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01:09:36  <supermop> and it stays on for sometimes days without me looking at it
01:10:24  <supermop> its hard to explain the difference between burned and burnt in a straightforward way
01:10:47  <ST2> it's like learned and learnt
01:10:49  <supermop> and using one for the other will still be understood, but just sound maybe archaic
01:11:08  <supermop> hmm its a bit different than that case
01:11:09  <supermop> but
01:11:36  <supermop> you would say, "i burned a log"
01:11:41  <ST2> well, people get the idea, that's what matters xD
01:11:54  <supermop> or "this log looks a bit burnt"
01:12:11  <supermop> "i am a bit burnt"
01:12:34  <ST2> well, "I'm a bit burned" would fit aswell xD
01:12:41  <supermop> but you could say "i got burned" and "i got burnt" equally correct
01:13:06  <supermop> "burned" is less used as an adjective
01:13:14  <supermop> but yes we would understand you
01:14:02  <supermop> also "i burned a log" or "I've burnt a log"
01:14:47  <supermop> in the past tense the are still interchangeable, but the above is most common
01:14:55  <ST2> I must say, by the examples you're taking... you're a fire people xD
01:15:22  <supermop> wel for learn, it is the opposite
01:15:37  <supermop> "learbt" is almost never used as adjective
01:15:43  <supermop> "learnt"
01:16:30  <supermop> "learned" is used almost entirely as adjecttive
01:16:44  <supermop> "i learnt german"
01:16:54  <supermop> "i am a learned scholar"
01:17:23  <supermop> "i have learnt X" and "i have learned X" are both ok
01:17:25  <ST2> something that places "time" on it?
01:17:44  <supermop> "i learned german" makes you sound like a moron though
01:17:46  <ST2> like, past, present, etc
01:18:01  <supermop> more like past vs past perfect i guess?
01:18:42  <ST2> oh crap, there comes the Portuguese nightmares (and it's my native language xD)
01:18:50  <ST2> but I understand you :)
01:19:05  <supermop> also only a few verbs in english have the "t" past tense
01:19:12  <ST2> thx for the explanations :)
01:19:27  <supermop> and they are all close to their german origins
01:19:44  <ST2> if I may ask, you teach english?
01:19:48  <supermop> nope
01:19:53  <ST2> because you have the touch for it :)
01:20:26  <supermop> but i enjoy learning other languages, and it helps  me to understand the structure of english
01:20:46  <supermop> and it's evolution from german/dutch/norse
01:21:45  <ST2> my base is Portuguese: English and French from school (looooong time ago)
01:21:46  <supermop> for me, i never seem to gain proficiency at other languages i study
01:21:59  <ST2> Spanish and italian... travels ^^
01:22:10  <ST2> and I live 30 km of Spain ^^
01:22:14  <supermop> but i am fascinated by the etymology and linguistics
01:23:50  <ST2> if you ever come to Portugal, such small country, and huge linguistic differences: north/south, and even the "Mirandes"
01:24:06  <supermop> i've studied apart from english, french in preschool, and again in middleschool, spanish briefly in elementary school, latin in middle school, german in middle school high school and university,
01:24:19  <supermop> japanese in university and post university
01:24:43  <supermop> swedish one semester in university,
01:24:50  <ST2> oh damn - guess I can swear in PT then, safely?!
01:24:51  <ST2> xD
01:24:58  <supermop> korean briefly just this year
01:25:22  <supermop> of all those, today i can only speak english and a little japanese
01:25:39  <supermop> i can easily read menus in spanish because it is common here
01:26:02  <supermop> and can generally make out written french, german, and italian
01:26:20  <supermop> dutch is easy for english speakers to read if you sort of zone out
01:26:21  <ST2> Spanish is easy, as language... what screws is the accent
01:26:27  <supermop> like an optical illusion
01:27:05  <supermop> it is frighteningly looking at first, but if you stop concentrating it starts to read like english
01:27:45  <supermop> i find it interesting in spanish, that nearly a billion people in north and south america speak a very similar spanish
01:27:55  <supermop> but in spain, every town is different
01:28:08  <ST2> you dnt say xD
01:28:48  <supermop> of course a mexican accent is different from colombia, but it is still easily understood as a similar dialect
01:29:25  <supermop> but castillian sounds strange to many americans, as does valencian etc
01:29:31  <ST2> it kinda ruins Trump's wall xD
01:30:25  <ST2> note: not typing much because watching a movie on other screen ^^
01:30:44  <supermop> mexican spanish is unique in that it contains many mayan, oaxacan, and nahulatl words
01:31:28  <supermop> but the rest of the dialect is not too weird compared to other central or south american dialects
01:31:57  <ST2> hint: put Brazilian PT on a diff basket xD
01:32:36  <supermop> i find when a friend on facebook posts in portugese, it is usually not too hard to interpret
01:32:56  <supermop> but he is a portugese guy living in brazil
01:33:47  <supermop> for me, if i am eavesdropping, i cannot understand at all chinese
01:34:32  <supermop> i have lived in chinatown long enough now that i can tell the diiference between fujianese, cantonese, mandarin easily
01:34:42  <supermop> and can recognize a bejing accent
01:35:09  <supermop> but i can't tell difference between shanghaiese and mandarin
01:35:29  <supermop> or haka and fujianese (maybe they are the same?)
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06:07:20  <Eddi|zuHause> don't they speak something closer to catalan in valencia?
06:14:55  <__ln__> afaik valencian is pretty much the same language as catalan
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07:08:16  <quiznilo> woah... departure boards, amazing patch
07:14:53  <Alberth> bit very detailed, isn't it?
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10:17:17  <quiznilo> https://www.youtube.com/watch?v=m5qdWIUrtBc how to properly transfer coal from train to boat
10:23:47  <FLHerne> Lake freighters really are pretty :-)
10:36:37  <Alberth> lots of scenic video :)
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10:42:55  <Wolf01> o/
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10:46:56  <Alberth> o/
10:48:40  <crem> \o
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13:14:26  <SillyMe> Hi, guys! i'm new to the OpenTTD and getting strange crash (video https://2ch.hk/s/src/1926654/14935599474720.webm , sorry is links not allowed). What did i wrong with this crossway?
13:16:52  <crem> Links are welcome here actually. From my understanding, any configuration of signals should not allow crashes, so something is wrong.
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13:30:17  <FLHerne> SillyMe: Mixing block and path signals to enter the same section of track can sometimes cause crashes; they use different logic for when it's clear that can have strange edge-cases
13:30:35  <FLHerne> Still, it's not /supposed/ to happen ever
13:32:44  <FLHerne> SillyMe: Specifically, this looks like the scenario described in https://bugs.openttd.org/task/3928
13:34:49  <FLHerne> SillyMe: Best solution is probably to use path signals for all of that
13:36:50  <SillyMe> Yeah, thnx for answer.
13:37:02  <SillyMe> Exactly my thoughts.
13:39:47  <SillyMe> But when i place path signal at that place train from mines crashes into first train.
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14:37:04  <supermop_> hmm should i keep this road through mountain pass dirt or make it asphalt
14:37:14  <supermop_> it looks very quaint as dirt
14:37:57  <supermop_> but probably need to run a coach service over it, and 40kmh for 100 tiles is going to be killer
14:38:38  <Alberth> just needs more coaches :)
14:39:07  <supermop_> a convoy of coaches up the mountain road ruins the quaint look
14:39:29  <Alberth> hmm, good point, dig a tunnel?
14:58:31  <supermop_> Alberth: https://www.tt-forums.net/viewtopic.php?f=47&t=28633&p=1186208#p1186208
14:59:46  <supermop_> now everytown on the map is connected by at least some road
15:00:01  <Alkel_U3> SillyMe: all signals facing that block have to be replaced, including the one from the mines - I assume you didn't do that
15:02:30  <supermop_> but still have lots of nice single track lines through mountains
15:11:49  <Alkel_U3> SillyMe: like so, this should be colision-free https://alkel.info/a/pbs.png
15:13:14  <Alkel_U3> (block signal at the edges of mainline optional, shown just to ilustrate that you shouldn't put a signal right at the exit of a path-signal-served junction)
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15:24:02  <Alberth> springpack? I hardly even run vanilla :)
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15:37:50  <SillyMe> Alkel_U3: thank you, i'll try that.
15:44:22  <Wolf01> https://xkcd.com/1833/ LOL, that's me
15:46:59  <Wolf01> <FLHerne> Still, it's not /supposed/ to happen ever <- 1.6.1 seem to be haunted, I had every kind of problem with that
15:47:26  <Eddi|zuHause> this is great: https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/11896203/
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15:47:32  <FLHerne> Wolf01: It seems I was slightly wrong, in that the bug's marked WontFix
15:48:05  <FLHerne> (because fixing would be too costly in performance, not because it's intended behaviour)
15:48:09  <FLHerne> Also, from 2010
15:48:15  <Wolf01> Lolwhat Eddi|zuHause XD
15:48:37  <Eddi|zuHause> "possible workaround" is the greatest part :p
15:48:51  <FLHerne> >>> "As the maintainer of this piece of software, I have a very important question to ask: WHAT THE ACTUAL *^*&%&W*?"
15:49:32  <Wolf01> I remember about weird stuff happening with pdf, like 6 becoming 8 and 8 becoming g or such
15:50:53  <FLHerne> i.r.t. https://bugs.kde.org/show_bug.cgi?id=379093 - Spectacle logs user out of the system when user clicks Export image > Share > Save as"
15:50:53  <Eddi|zuHause> xerox scanner/copier thingies had that problem with some settings
15:51:11  <Wolf01> XD
15:51:25  <Eddi|zuHause> hence the "workaround" thing
15:51:41  <Wolf01> Ok, going to lego meeting, bye!
15:52:15  <Alkel_U3> don't step on a brick
15:52:47  <Wolf01> I hope to not step on a lego set
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17:07:16  <quiznilo> with FIRS, will it grow a city if I ship Building Materials to a Builders Yard in a city?
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17:12:29  <andythenorth> o/
17:14:22  <Alberth> o/
17:15:03  <andythenorth> happiness
17:15:13  <andythenorth> is a truck route where no truck ever waits
17:15:21  <andythenorth> and the cargo is always nearly cleared from the station
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17:16:51  <andythenorth> basically this https://vtechworks.lib.vt.edu/bitstream/handle/10919/19218/May_MA_T_2013.pdf?sequence=1
17:16:55  <andythenorth> except I didn’t use any maths
17:16:57  <andythenorth> just trucks
17:18:41  * andythenorth biab
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17:43:27  <quiznilo> if you just drop off farm supplies at a station with two accepting industries, what happens?
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17:45:47  <DorpsGek> Commit by translators :: r27868 trunk/src/lang/spanish.txt (2017-05-05 19:45:38 +0200 )
17:45:48  <DorpsGek> -Update from Eints:
17:45:49  <DorpsGek> spanish: 3 changes by SilverSurferZzZ
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18:10:41  <andythenorth> cat?
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18:36:41  <Alkel_U3> quiznilo: it goes to exactly one, as always. If you need to redistribute stuff like that, you're best off using trucks as the last mile. Also has a benefit of providing more constant stream.
18:38:06  <Alkel_U3> I recall a patch that allowed for cargo to go to multiple industries from a single station, I think it was in Spring Patchpack but I'm not 100% sure
18:38:54  <quiznilo> hmm
18:40:10  <Alkel_U3> replace trucks with narrow gauge railway if you have the right newgrfs for extra style points :-)
18:40:38  <quiznilo> narrow gauge is always stylin'
18:42:49  <andythenorth> ach
18:43:28  <andythenorth> there’s some reason I shouldn’t implement a ‘max distance’ check in FIRS, for industries in same primary -> secondary chain
18:43:35  <andythenorth> what is it?
18:43:49  <andythenorth> dragging peat 256 tiles is boring
18:51:26  <Eddi|zuHause> why? some people build lines along a 2048 map end-to-end
18:52:09  <Eddi|zuHause> also, wouldn't such a check cause a catch-22?
18:52:44  <andythenorth> it could lead to all industries clustering in one map quadrant
18:54:15  <Eddi|zuHause> i think implementing this would be wasted effort
18:54:24  <Eddi|zuHause> it would never work the way you'd like it to work
18:55:12  <andythenorth> it’s working for limited cases
18:55:19  <andythenorth> I use it for 2 or 3 industries currently
18:55:28  <andythenorth> but not applied globally, automatically
18:59:14  <FLHerne> andythenorth: It would be nice to have receiving industries for paired-production cargoes close together
19:00:19  <andythenorth> ? o_O
19:00:21  <FLHerne> (e.g. stockyards and textile mills)
19:00:29  <FLHerne> That said, there are a lot of those pairs
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19:00:37  <FLHerne> So would probably be complicated and useless
19:01:00  <FLHerne> But that's the major thing I end up doing manually with "Fund Industry"
19:06:14  <andythenorth> me too
19:06:32  <andythenorth> when the chain needs 3 or 4 industries, and one is missing
19:06:50  <andythenorth> shipping a cargo 128 tiles to a processor, then back the same 128 tiles to a destination seems stupid
19:08:23  <Eddi|zuHause> i don't understand the problem
19:10:12  <andythenorth> the problem is having to transport cargo
19:10:16  <andythenorth> which means building routes
19:10:17  <andythenorth> :P
19:10:33  <andythenorth> building routes is very tedious
19:10:49  <Eddi|zuHause> different problem, i have a sticky alt key ever since a sugar-containing beverage spillt on it
19:10:54  * andythenorth may have misplaced the point of the game
19:12:13  <frosch123> Eddi|zuHause: remove all the keys, and wash them
19:12:23  <andythenorth> or just wash the whole laptop
19:12:50  <Eddi|zuHause> it's not a laptop
19:13:17  <frosch123> you can also easily clean the rest of the keyboard while the keys are removed
19:15:18  <Eddi|zuHause> i'm kinda scared what i find in there :p
19:15:59  <Eddi|zuHause> it's been quite a while since i did that
19:16:07  <frosch123> maybe just leave it open over night, so the cats eat stuff
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19:16:45  <Eddi|zuHause> i don't think it works like that :p
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19:17:57  <andythenorth> the correct answer is to wash it in distilled water, then dry it in a moderately warm place
19:17:59  <andythenorth> but eh
19:18:00  <andythenorth> faff
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20:19:32  <andythenorth> furniture factory is boring http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic
20:19:40  <andythenorth> rest of the economy is kind of…interesting
20:20:36  <andythenorth> sulphur bridges the main chains in a nice way
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