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Log for #openttd on 31st July 2017:
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00:17:05  <Wolf01> 'night
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08:51:53  <Wolf01> o/
08:55:34  <Arveen> yo mr wolf
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09:06:35  <peter1138> moo
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09:15:16  *** Alkel_U3 is now known as fishbot
09:15:19  <fishbot> To moo, or not to moo, that is the question. Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fish...
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10:49:29  <peter1138> no, just moo
11:25:46  <LordAro> oom
11:27:59  <peter1138> NO
11:28:00  <peter1138> just moo
11:31:21  <LordAro> maybe moo
11:31:34  <Wolf01> Holy cow...
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11:58:01  * Wolf01 summons andythenorth
11:58:25  <Wolf01> Now just wait...
12:00:37  <Arveen> .oOo. tumbleweed .oOo.
12:01:16  <__ln__> just as fascinating as depositing 1 pound in your account, and just waiting for it to grow to 1 million due to interest
12:02:11  <Wolf01> Best I can do is 25 cents
12:02:51  <__ln__> the pound is not divided into cents :/
12:03:40  <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=75637&p=1189898#p1189898 too harsh?
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12:31:44  <andythenorth_> Wolf01
12:32:01  <Wolf01> See ^
12:32:03  <Wolf01> :D
12:32:04  <__ln__> yes, it worked
12:32:05  <andythenorth_> Works
12:32:07  <Wolf01> Hi :D
12:32:12  <Wolf01> Proposal: how to solve the dispute on mixed catenary for NRT -> don't give a fuck and let grf devlolopers handle it by displaying catenaries for road and tramway in a different way, also don't give a fuck if different grfs don't merge perfectly
12:32:15  <andythenorth_> such map bits
12:33:01  <andythenorth_> we let people mix trains from different grfs, right?
12:33:18  <andythenorth_> although that was drama :p
12:33:32  <andythenorth_> enginepool caused sky to fall
12:33:54  <Wolf01> Yes we do, even when trains from one grf are factor 10 or 100 more expensive
12:34:13  <andythenorth_> I am +1 to not giaf
12:34:30  <Wolf01> I once had wagons way more expensive than engines, but it was totally my fault
12:35:00  <andythenorth_> I am just waiting to see if frosch123 takes the groundtypes idea further
12:35:27  <andythenorth_> With that idea, a tile can only have content from 1 grf on it
12:35:38  <andythenorth_> so catenary question disappears
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12:51:07  <andythenorth_> Flakey connection, bbl
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15:25:20  <andythenorth_> why railcars?
15:25:49  <andythenorth_> Other than TTD temperate has them by default
15:27:55  <Alberth> looks fast :p
15:28:08  <Alberth> or modern
15:28:53  <Alberth> are you considering maglev steam train?
15:29:14  <FLHerne> Should just levitate by steam pressure
15:29:24  <Alberth> hmm, monorail steam train could work
15:29:52  <Alberth> steamlev train :)
15:32:04  <andythenorth_> steamlev
15:32:07  <andythenorth_> Winner
15:32:38  <andythenorth_> railcar is 0.5 of a tile
15:32:52  <andythenorth_> problem when making a v2 grf
15:33:05  <andythenorth_> not knowing what to leave untouched :p
15:33:26  <andythenorth_> railcars are probably fine :x
15:33:50  <andythenorth_> just unsatisfactory for some reason in game
15:34:13  <andythenorth_> IH has two currently
15:34:14  <Alberth> they transport passengers
15:34:28  <andythenorth_> also refittable to express freight
15:36:10  <Alberth> ah, for those important steel deliveries
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15:53:00  <Alkel_U3> I know it's sort of an edge case but I use railcars and such low-capacity trains rather frequently playing with big daylength and house negrfs like TaI (well, just TaI, I don't know about any like it)
15:54:14  <andythenorth_> which train grf?
15:56:13  <Wolf01> Is NRT?
15:56:17  <Alberth> I rarely run into railcars tbh, I  usually play until 1960 or so
15:57:06  <andythenorth_> Wolf01: commits? o_O
15:57:41  <andythenorth_> Alberth: what start date?
15:57:42  <Wolf01> Nope, I only sync'ed the branch with the fix
15:57:52  <Alberth> 1920-ish
15:58:08  <Alberth> earlier if I use IH
15:58:21  <Alberth> 1870-ish then
15:59:17  <Alberth> I did play a game with maglev some time ago, very different!  distance is non-relevant :)
15:59:53  <peter1138> minecraft needs maglev
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16:00:47  <FLHerne> Hm
16:00:52  * andythenorth_ needs a phablet
16:01:07  <andythenorth_> This pocket sized phone is getting tedious
16:01:15  <FLHerne> I usually start using DMUs on branch lines, but they tend to run out of capacity quite fast
16:01:23  <Wolf01> https://www.tt-forums.net/viewtopic.php?f=33&t=75868 uhm... I would like this on the compile farm
16:02:32  <andythenorth_> FLHerne: build a longer train of them? o_O
16:04:03  <FLHerne> Starts to look a bit silly
16:04:11  <FLHerne> I'll go up to 6 cars or so
16:04:19  <FLHerne> Town-cargo multiplier patch helps
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16:13:58  <Wolf01> https://www.youtube.com/watch?v=xi3xcNlSRT0 also...
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16:37:47  <andythenorth_> ach realism
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17:11:15  <andythenorth_>  game physics vs. reality
17:12:10  <andythenorth_> irl low-speed freight engines don't need high hp compared to express engines
17:13:06  <Alkel_U3> andythenorth_: used to be NARS and UKRS (the latest versions) and pineapple. I haven't played with Iron Horse too extensively, yet. Well, when we're talking railcars, that includes light DMUs and such, right?
17:13:29  <andythenorth_> but in ottd a high-hp pax engine will be better choice for freight
17:13:47  <Alkel_U3> meh, I had to hold it in the input field for an hour :P
17:14:06  <andythenorth_> so I have to OP freight engines by about 50% compared to rl
17:14:25  <andythenorth_> Alkel_U3 :)
17:14:51  <andythenorth_> I can't make profit with NARS 2 railcars much
17:15:04  <Alkel_U3> freight engines tend to have bigger TE - unless you run all-flat network, they're noticable
17:15:31  <andythenorth_> I ran tests last year or so :p
17:15:48  <Alkel_U3> Wolf01: http://mashinky.com/
17:15:51  <Alberth> add freight multiplier :)
17:16:27  <Wolf01> I know that, I'm following it
17:16:40  <andythenorth_> it's only a problem on long routes with wagon speed limits off
17:17:04  <andythenorth_> frosch made a good case to just OP the freight engines
17:17:07  <Alkel_U3> I used to play with multiplier 5 and slopes 6% but than I stopped being a masochist
17:18:46  <Alberth> it's only about adding more steam engines!
17:19:08  <Alberth> 1 engine for every 2 wagons, good ratio, eh?
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17:37:47  <Alkel_U3> like I said, stopped being a masochist :P
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18:09:47  <andythenorth_> 1st and 2nd class coaches? o_O
18:10:17  <frosch123> open wagon 3rd
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18:10:57  <frosch123> just allow refitting the livestock van to human
18:11:05  * andythenorth_ is actually adding express/commuter coaches
18:11:15  <andythenorth_> makes gameplay sense
18:11:20  <Alberth> yeah, I was wondering why :)
18:11:34  <andythenorth_> similar to RH
18:11:59  <supermop_> IH load speed was always too slow for local coaches
18:12:18  <andythenorth_> yeah
18:12:24  <supermop_> once had to have a train of a vulcan pulling rake of slammers
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18:12:50  <andythenorth_> suburban trains > many more doors
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18:15:31  <supermop_> i wonder how fast you could pull a mk1 dmu behind an express locomotive before it rattles apart
18:17:41  <supermop_> 43-158-158-158-158-158-43
18:26:58  <Rubidium> depends on the quality of the track
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18:29:09  <sim-al2> output side of the transmission will probably be the first to go
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19:19:56  <eekee> i play with NUTS mostly. i love the local class trains, they load so fast!
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