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00:04:23 <Wolf01> 'night 00:04:27 *** Wolf01 has quit IRC 00:20:41 *** Guest1264 is now known as ToBeFree 01:52:58 *** gpsoft has quit IRC 02:10:25 *** glx has quit IRC 04:09:34 *** Extrems has quit IRC 04:11:25 *** Extrems has joined #openttd 05:33:23 *** sla_ro|master has joined #openttd 05:35:59 *** Cubey has quit IRC 06:13:59 *** gpsoft has joined #openttd 06:19:28 *** andythenorth has joined #openttd 06:35:37 <andythenorth> o/ 07:16:05 *** Progman has joined #openttd 07:18:14 *** Arveen2 has quit IRC 07:33:20 *** synchris has joined #openttd 07:57:55 *** dark_pingus has joined #openttd 08:01:53 *** HerzogDeXtEr has joined #openttd 08:07:56 *** rellig has quit IRC 08:10:57 *** mescalito has joined #openttd 08:14:05 *** sla_ro|master has quit IRC 08:36:48 *** DDR has quit IRC 08:55:27 <Eddi|zuHause> uhm... what? https://www.paradoxplaza.com/404 09:12:10 *** gelignite has joined #openttd 09:18:49 *** Wolf01 has joined #openttd 09:19:28 <Wolf01> o/ 09:22:34 <Wolf01> Another update to space engineers... almost 3 every week... too bad I didn't learn how to play it and wreck everything each time 09:34:05 *** DDR has joined #openttd 09:35:51 *** FLHerne has joined #openttd 09:39:40 <Eddi|zuHause> hm... deciding whether to use metro overhaul mod... seems a bit dicey from the descriptions/comments 09:42:57 *** Arveen has joined #openttd 09:58:43 *** Wormnest has joined #openttd 10:46:17 *** roidal has joined #openttd 10:49:42 *** sla_ro|master has joined #openttd 11:20:08 *** Alberth has joined #openttd 11:20:08 *** ChanServ sets mode: +o Alberth 11:20:28 <Alberth> o/ 11:25:09 <Wolf01> o/ 11:28:22 *** FLHerne has quit IRC 11:36:34 *** ajah has joined #openttd 11:37:03 *** ajah has left #openttd 11:46:52 <andythenorth> eh 11:47:01 <andythenorth> the theory of making trains all same length 11:47:04 <andythenorth> is only good in theory 11:48:30 <andythenorth> :| 11:49:35 <andythenorth> it makes it hard to create difference between generations 11:54:27 *** Biolunar has joined #openttd 12:14:57 <Wolf01> Make different liveries 12:15:32 <Wolf01> Did you ship the depot patch? 12:21:27 <andythenorth> :| 12:21:41 <andythenorth> we need help 12:30:10 <Wolf01> I need serious help 12:36:46 * andythenorth crashed ottd 12:36:49 <andythenorth> there’s a lot of that 12:41:23 <andythenorth> ach I really just need to use 10/8 12:41:28 <andythenorth> or change this engine 12:49:32 *** gelignite has quit IRC 13:00:24 <andythenorth> crashed ottd, again :P 13:02:25 <LordAro> andythenorth: you should file a bug report 13:03:22 <andythenorth> with all the others in FS? o_O 13:03:27 <LordAro> ;) 13:03:37 <andythenorth> “Invalid report: newgrfs changed” 13:03:52 <andythenorth> I don’t know why changing the grfid of a running newgrf causes ottd to crash :( 13:03:55 <andythenorth> seems brittle 13:04:29 <LordAro> imo, ottd shouldn't ever be able to crash 13:04:34 <LordAro> in a perfect world 13:04:46 <LordAro> might get to say "your game is now unusable, gj" 13:04:49 <LordAro> but not crash 13:09:07 <andythenorth> it does give me an assert message :) 13:09:11 <andythenorth> except when it locks hard 13:10:17 <LordAro> hehe 13:10:25 <Flygon> It's not a crash until the CPU locks up and gives you an illegal instruction warning. 13:10:27 <LordAro> see what it does when NDEBUG is defined :p 13:10:43 <Flygon> Somehow. On a 2017-era CPU. 13:10:59 <LordAro> they do happen from time to time, aiui 13:11:41 <LordAro> https://svnweb.freebsd.org/base?view=revision&revision=321899 like this tangentally related thing 13:13:26 *** rellig has joined #openttd 13:17:00 *** mindlesstux has quit IRC 13:17:32 *** mindlesstux has joined #openttd 13:24:59 <Flygon> Yowch. 13:54:28 <andythenorth> http://dev.openttdcoop.org/attachments/download/8522/IH-2.png 13:54:31 <andythenorth> is it better? 13:54:34 * andythenorth isn’t sure 13:59:51 <andythenorth> 4/8 is very short for an engine 14:03:57 <Alberth> useful for re-arranging wagons at a station :) 14:04:20 <Alberth> also, depends on its power :) 14:04:40 <Alberth> or rather, TE, I guess 14:04:45 <andythenorth> it’s unrealistically powerful and can go 85mph :P 14:05:36 <andythenorth> the new sprite is remarkably similar to this http://silverfoxmodels.co.uk/wp-content/uploads/2012/10/class07_blue.jpg 14:05:46 <andythenorth> but the stats are for this ;) http://www.anticsonline.co.uk/l.aspx?k=2646063 14:06:36 <andythenorth> I would rather it was 6/8 long, but I can’t figure out a scheme where that works 14:09:45 <andythenorth> with a 6/8 caboose and 4/8 wagons it would work 14:10:47 <andythenorth> 8/8 wagons not so much 14:11:09 <andythenorth> but 8/8 wagons don’t make an integer length with 4/8 wagon either :P 14:11:14 <andythenorth> so what’s lost? o_O 14:15:50 <andythenorth> is it this? https://www.goodreads.com/quotes/353571-a-foolish-consistency-is-the-hobgoblin-of-little-minds-adored 14:26:05 *** Progman has quit IRC 14:27:10 <andythenorth> http://dev.openttdcoop.org/attachments/download/8523/IH-2-alt.png 14:30:02 <Alberth> as I said before, I don't mind different length vehicles :) 14:30:41 <Alberth> consistency is a way to avoid having to consider something 14:31:08 <Alberth> which works great in my experience with stuff you really don't want to think about 14:31:19 *** sim-al2 has quit IRC 14:31:34 <Alberth> creating consistency does need a very good mind, it's very easy to mess up :) 14:32:25 <Alberth> ie, a code style is just for avoiding thinking about code layout and/or useless discussions about it 14:33:04 <Alberth> it also means you can worry about other things instead :p 14:36:50 <andythenorth> because IH is ‘slightly realistic’ 14:37:00 <andythenorth> it creates a new game called ‘search google for weird prototypes' 14:37:27 <andythenorth> on balance it might be better to not always have integer lengths :P 14:37:38 *** FLHerne has joined #openttd 14:39:56 *** sla_ro|master has quit IRC 14:40:20 <andythenorth> http://dev.openttdcoop.org/attachments/download/8524/IH-2-alt-2.png 14:41:55 *** sla_ro|master has joined #openttd 14:56:03 *** Flygon has quit IRC 14:59:41 <Alberth> haha :) 14:59:58 <Alberth> just make a set of cabeese to get to a full tile :p 15:00:28 <andythenorth> oh :| 15:00:34 <andythenorth> that was actually my serious plan :P 15:01:05 <Alberth> make all dual-heads, with the matching caboose, and you're done? 15:01:11 <andythenorth> frosch suggested that :P 15:01:19 <Alberth> V too, iirc 15:01:27 <andythenorth> something weird about it 15:01:31 <andythenorth> oh, double-heading 15:01:43 <andythenorth> it breaks for multiple engines on one train 15:01:53 <Alberth> hmm, good point 15:03:54 <andythenorth> I might have to do some 10/8 engines too :P 15:04:08 <andythenorth> forcing the big engines to 8/8 or 12/8 is weird 15:04:19 <andythenorth> makes visual progression hard across generations 15:04:19 *** gelignite has joined #openttd 15:05:18 <andythenorth> how many restaurant cars on a pax train? o_O 15:10:08 <andythenorth> ha ha, even this http://www.goldenagemodels.net/images/lner-rebuilt-observation-car-ipad-banner.jpg 15:10:13 <andythenorth> 6/8 IRL :P 15:10:30 <andythenorth> 10/8 engine, 8/8 coaches, 6/8 observation car :P 15:17:16 <Wolf01> Mmmh 15:17:40 <Alberth> what would it observe? 15:24:57 <andythenorth> back of the train :) 15:25:03 <andythenorth> observes pixels :P 15:27:35 <andythenorth> wondering if I can provide a payment bonus if it’s in the train 15:27:37 <andythenorth> probly 15:44:17 *** Cubey has joined #openttd 15:50:41 <Eddi|zuHause> ... i think i fell into a "trying to mod this game"-metagame bottomless pit that ultimately will destroy the game for me 15:50:44 <Eddi|zuHause> like with KSP 15:52:31 *** debdog has quit IRC 15:52:41 <andythenorth> is it TF? 15:52:51 <Eddi|zuHause> no, cities skylines 15:54:32 <andythenorth> “the finest city builder in over a decade.” 15:54:36 * andythenorth doesn’t play games :) 15:54:56 <Eddi|zuHause> it's certainly less crashy than sim city 4 15:55:17 <Eddi|zuHause> and there was no sim city 5 15:55:51 *** debdog has joined #openttd 15:56:52 <Eddi|zuHause> where does steam put workshop content? 16:09:02 <Wolf01> Usually in steamapps\workshop 16:09:34 <Wolf01> You need to get the app id to find what you want 16:17:39 *** Gja has joined #openttd 16:32:53 *** Biolunar has quit IRC 16:33:23 * andythenorth researches trains :P 16:35:26 <andythenorth> railway post office coach 16:38:00 <Eddi|zuHause> should i restart the game with vanilla? 16:38:31 <andythenorth> yup 16:40:20 *** FLHerne has quit IRC 16:42:22 <andythenorth> should I keep the combine coach? 16:42:42 <andythenorth> (carries pax and mail simultaneously - fake articulated) 16:49:47 * andythenorth has ideas 16:52:40 <Alberth> combine was a fun idea, but there are too many passengers :) 16:53:01 <Alberth> ie ratio mail / passengers is way off ) 17:00:43 <andythenorth> if I make it actually articulated 17:00:52 <andythenorth> (which is actually realism) 17:01:13 <andythenorth> a 6/8 small engine can go with a 10/8 combine coach for a nice 1 tile train 17:01:29 <andythenorth> and no hidden vehicle stuff needed 17:01:40 <andythenorth> what ratio would be better? 17:09:01 *** roidal has quit IRC 17:12:32 *** debdog has quit IRC 17:14:36 *** crem has joined #openttd 17:16:25 *** mindlesstux has quit IRC 17:16:59 *** mindlesstux has joined #openttd 17:17:24 *** debdog has joined #openttd 17:17:39 <andythenorth> payment bonus for mail if a post-office coach is in the train? o_O 17:19:43 *** FLHerne has joined #openttd 17:19:45 <andythenorth> hmm, maybe not 17:47:19 <Alberth> not sure about the ratio, but run aan passenger service between two big towns :) 17:47:54 <Alberth> maybe the passenger / mail ratio is different for small houses vs eg sky scrapers? 17:48:13 <Eddi|zuHause> hm... i moved my water pumps from above the dam to below the dam (because they apparently drive down the effectiveness of the dam), but that flooded some houses next to the dam 17:48:13 <Alberth> I usually serve small towns 17:49:34 <Eddi|zuHause> andythenorth: so post office coach is effectively a dining car for mail? 17:50:31 <Eddi|zuHause> dam output went from 400 to 600kW 17:50:35 <Eddi|zuHause> MW 17:54:03 <andythenorth> Eddi|zuHause: could be :P 17:54:17 <andythenorth> but I think it would need mail capacity, whereas dining car…wouldn’t 17:54:19 <andythenorth> dunno why 17:54:35 <andythenorth> and if it has capacity AND payment bonus, you’d always use it 17:59:21 <Alberth> payment bonus has no impact on income whatsoever :p You get more than you can spend anyway 17:59:46 <andythenorth> restaurant car seems neat for some reason 17:59:47 <andythenorth> dunno why 18:01:08 <andythenorth> this depot lines patch is really useful :D 18:04:41 <V453000> depot lines? 18:04:57 *** frosch123 has joined #openttd 18:07:48 <andythenorth> V453000: http://dev.openttdcoop.org/attachments/download/8525/TL-guide-3.png 18:08:57 <V453000> that's a nice idea but assumes that the graphics have the right sizes XD 18:09:54 <Eddi|zuHause> maybe i should have looked up what the space elevator does before building it? 18:10:46 <FLHerne> Eddi|zuHause: Something like the dome arcologies in SC2k? 18:11:14 <Eddi|zuHause> FLHerne: it basically spews out hundreds of tourists that need to be transported somewhere 18:11:27 <FLHerne> Oh, ok 18:11:49 <FLHerne> It actually has real transport logistics? 18:12:10 <FLHerne> I remember SC2k simulating traffic very badly 18:12:18 <Eddi|zuHause> FLHerne: i did build arcologies in sc2k but i have no clue what they actually did, besides hold 10k-ish people 18:12:37 <FLHerne> After a while, they blasted into space and set fire to things 18:12:48 <FLHerne> (only the futuristic dome ones) 18:12:52 <FLHerne> Not really sure why 18:12:54 <Eddi|zuHause> FLHerne: well, cities skylines is basically a spinoff of cities in motion, so it does have transport stuff builtin :p 18:13:20 <Eddi|zuHause> i have not actually played cities in motion, though 18:13:47 <Eddi|zuHause> FLHerne: uhm, i've never seen that happen 18:16:44 <FLHerne> I used to build big lines of them just too see it happen, it was fairly cool 18:18:20 <FLHerne> Video, which is less fun than I remembered https://www.youtube.com/watch?v=w6RT5ooUW-g 18:18:28 <FLHerne> Possibly things are more fun when you're 10 18:18:42 <andythenorth> quak also 18:19:01 <frosch123> moi 18:19:07 <frosch123> so much fs spam 18:24:18 <Eddi|zuHause> frosch123: sc2k is not a game that has aged well 18:26:15 <frosch123> i played sc1 and then tried sc2k where i always failed 18:26:38 <V453000> STARCRAFT 2000 ?!?!?!?!?!??!?!?!? GG 18:26:43 <frosch123> some years ago someone told me that you can just build everything and fund at 5% and everyone will be happy 18:26:50 <Eddi|zuHause> i failed sc1 much more than 2k 18:27:01 <frosch123> i tried and sc2k turned out easy as f 18:27:23 <frosch123> maybe i would have been better at sc2k if i did not know sc1 :p 18:27:28 <Eddi|zuHause> yeah, don't put taxes to 20% :p 18:27:52 <Eddi|zuHause> and don't ever change the road funding setting 18:28:00 <frosch123> V453000: sc:r has more pixels, but still no slugs 18:28:07 <frosch123> or do reavers count as slugs? 18:28:31 <V453000> they do actually 18:29:08 <FLHerne> Eh, the way SC2k's balanced has some upsides 18:29:28 <frosch123> V453000: isn't a reaver more like a caterpillar? 18:29:41 <V453000> IZ SLUG 18:29:42 <FLHerne> You can balance it and sandbox your perfect city with no stress 18:29:45 <V453000> QUESTION DON'T 18:30:03 <FLHerne> Or deliberately unbalance it, and play around with crisis management 18:30:36 <FLHerne> (perhaps I wouldn't agree now, it's been years since I last played) 18:32:47 *** mescalito has quit IRC 18:37:14 <andythenorth> frosch123: do you get notifications about FS changes? 18:37:41 <frosch123> those where i added a comment in 2009 18:37:51 * andythenorth went on a spree :P 18:38:26 <Eddi|zuHause> FLHerne: well the cities skylines monuments are a bit silly in that they reqiure you to mismanage in particular ways, like have high crime rate, or negative money, or lots of abandoned buildings 18:38:29 <andythenorth> I know FS is ultimately a silly game, but it would be nice if it was < 500 18:38:40 <andythenorth> and if 400 of those were people asking for subways, that’s probably fine :P 18:39:25 <frosch123> most recents tasks have fixed by adf attached 18:39:39 <frosch123> i just don't know how to pressure him into committing them himself :p 18:46:42 <andythenorth> I was surprised how many there were 18:46:46 <andythenorth> quite a lot of patches in FS 18:47:07 <frosch123> bug fixes or features? 18:47:23 <andythenorth> possible fixes, small features 18:47:29 <andythenorth> ‘lot’ = handful 18:47:35 <frosch123> i fail to keep up with the fixes 18:47:47 <frosch123> the features are usually meh 18:48:32 <frosch123> like not even using indenting 18:49:17 <frosch123> there more interesting features you will find in juanjo pp etc 18:49:37 <andythenorth> I could go through FS again and find them :P 18:49:58 <frosch123> juanjo stuff you find via forums, or via github meanwhile 18:49:59 <andythenorth> other than applying them myself, I have no way to help review them though :P 18:50:16 <andythenorth> maybe it should be pull requests on github 18:50:17 <andythenorth> dunno 18:51:45 <frosch123> more spam from more platforms? :p 18:53:34 <andythenorth> that too 18:54:02 <andythenorth> https://bugs.openttd.org/task/983 :D 18:54:15 *** Progman has joined #openttd 18:56:34 <andythenorth> this would be somewhat useful https://bugs.openttd.org/task/6328 18:56:47 * andythenorth hasn’t tested it though 18:57:00 <Eddi|zuHause> tram-avenues need some way to get passenger underpasses :/ 19:04:01 <V453000> hand painting might be nice but fuck, is it a lot of work. 19:04:45 <andythenorth> isn’t it 19:04:48 <andythenorth> I would close this https://bugs.openttd.org/task/5797 19:04:58 <andythenorth> take the same approach to OS X that apple takes: old versions are dead 19:08:56 <frosch123> i thought we only support the old ones :p 19:09:51 *** FLHerne has quit IRC 19:09:59 <andythenorth> I am on 10.12 Sierra :P 19:10:10 <andythenorth> and it builds clean out of the box (after getting deps) 19:10:11 <Eddi|zuHause> depends on what you call "support", i guess? 19:10:24 <andythenorth> Mavericks is 10.9 19:10:26 <andythenorth> dead 19:11:53 <andythenorth> what I’m unsure of is whether all the patches Michi wanted tested were committed 19:11:55 <andythenorth> some were 19:16:21 <V453000> btw andythenorth I think I will just finish the painting nutjob and after I will do the trains 19:16:29 <andythenorth> yay 19:16:31 <V453000> fuck any other ideas for now 19:16:34 <andythenorth> when will you do the ships? o_O 19:16:40 <V453000> by the painting it gets to kind of stable state 19:16:43 <V453000> idk "P 19:16:44 <V453000> :P 19:16:56 <V453000> don't plan ships soon but maybe 19:19:22 <V453000> can just take some trains and scale them up 19:19:23 <V453000> done 19:19:37 <V453000> that actually sounds awfully close to what I might do XD 19:22:14 <V453000> maybe that's the RIGHT way to do ships 19:37:35 *** glx has joined #openttd 19:37:35 *** ChanServ sets mode: +v glx 19:45:14 <andythenorth> I can’t repro this https://bugs.openttd.org/task/6216 19:45:34 <andythenorth> if it was easily triggered, it would be reported a lot more eh? 19:49:07 *** sla_ro|master has quit IRC 19:53:00 *** Gja has quit IRC 19:53:27 <andythenorth> FS bugs is not a rewarding game :P 20:00:00 *** frosch123 has quit IRC 20:02:05 <andythenorth> also bed time 20:02:06 *** andythenorth has quit IRC 20:10:01 *** Alberth has left #openttd 20:30:09 *** Maraxus has joined #openttd 20:36:15 *** sim-al2 has joined #openttd 20:39:03 *** argoneus has quit IRC 20:47:51 *** Progman has quit IRC 20:51:11 *** gelignite has quit IRC 20:55:15 *** argoneus has joined #openttd 21:14:32 *** synchris has quit IRC 21:28:36 *** bwn has quit IRC 21:34:17 *** bwn has joined #openttd 21:35:28 *** Maraxus has quit IRC 21:51:05 *** argoneus has quit IRC 21:56:30 *** dark_pingus has quit IRC 21:57:10 *** debdog has quit IRC 22:00:41 *** Wormnest has quit IRC 22:02:03 *** debdog has joined #openttd 22:03:01 *** argoneus has joined #openttd 22:16:01 *** HerzogDeXtEr has quit IRC 22:51:38 *** gpsoft has quit IRC 23:06:13 *** glx_ has joined #openttd 23:06:13 *** glx is now known as Guest1684 23:06:13 *** glx_ is now known as glx 23:12:36 *** Guest1684 has quit IRC 23:14:06 *** FLHerne has joined #openttd 23:22:24 *** FLHerne has quit IRC 23:47:07 *** mindlesstux has quit IRC 23:47:52 *** mindlesstux has joined #openttd