Times are UTC Toggle Colours
00:13:59 *** Flygon has joined #openttd 00:17:42 *** chomwitt has quit IRC 00:37:59 *** sim-al2 has quit IRC 00:40:26 *** Speedy` has joined #openttd 00:40:39 *** Speedy` is now known as Speedy 01:04:05 *** Wolf01 has quit IRC 01:08:51 *** smoke_fumus has quit IRC 01:09:03 *** smoke_fumus has joined #openttd 01:42:53 *** glx has quit IRC 01:43:05 *** sim-al2 has joined #openttd 01:52:20 *** Mazur has quit IRC 01:58:42 *** Speedy has quit IRC 02:02:06 *** Mazur has joined #openttd 02:03:38 *** Speedy` has joined #openttd 02:03:53 *** Speedy` is now known as Speedy 02:40:16 *** Speedy has quit IRC 02:57:45 *** Montana has quit IRC 03:25:08 *** Speedy` has joined #openttd 03:25:23 *** Speedy` is now known as Speedy 03:51:31 *** Coobies has quit IRC 03:58:51 *** Fatmice has joined #openttd 03:58:56 *** Fatmice has quit IRC 04:03:07 *** smoke_fumus has quit IRC 04:09:47 *** OsteHovel has quit IRC 04:11:28 *** OsteHovel has joined #openttd 04:25:16 *** sla_ro|master has joined #openttd 05:13:34 *** sla_ro|master has quit IRC 05:49:43 <V453000> yeah I saw it Wolf01 :) 05:57:35 *** andythenorth has joined #openttd 06:07:51 <V453000> is him 06:13:45 <V453000> now I see what you meant by forum drama 06:13:54 <V453000> I don't like that dude, nuff said 06:26:41 <V453000> so I've got a typical andythenorth vs. FS problem, I looked at my BRIX trello for 0.0.2 and there is a load of work for the next version even when ignoring trees 06:26:54 <V453000> the problem is all of them are kind of really good to do :D 06:26:56 <V453000> can't remove 06:31:46 *** FLHerne has joined #openttd 06:32:55 <andythenorth> V453000: is easy 06:33:09 <andythenorth> trello has tags or filters or something? 06:34:58 <andythenorth> tag everything as ‘later’, make a saved search 06:35:04 <andythenorth> hide them, profit 06:49:12 <V453000> hm :) 06:50:21 <andythenorth> milestones innit 06:50:27 <andythenorth> my FIRS ‘later’ list is massive 06:50:36 <andythenorth> but ‘later’ is not ‘now’ so it’s no bother 06:50:50 <V453000> XD 06:53:46 * V453000 has updated his train plan progression table yet again 06:54:50 <andythenorth> gg 06:54:52 <andythenorth> such plans 06:54:58 <andythenorth> haz screenshot? 06:55:43 *** blocage has quit IRC 06:56:10 <V453000> iz for long talk and when you see it all together you will shit self 06:56:19 <V453000> showing bits would remove surprise later :P 06:56:29 <V453000> same time I am not sure I will be able to keep the glorious secret for that long 06:56:43 <andythenorth> such surprises 06:56:49 * andythenorth hopes for just one train, always boss 06:56:51 <andythenorth> self-upgrading 06:57:03 <andythenorth> and AI builds it for you 06:57:08 <andythenorth> also all orders 07:00:13 <V453000> I'll try to keep it secret for now :) it's nothing revolutionary that would really help you in your stuff 07:00:21 <V453000> so it's just "yo, table" 07:01:08 <V453000> which is masturbating over faggot-level expert gameplay, which is probably not your target audience 07:01:17 <V453000> like really fucked up way 07:01:46 <V453000> what I will show you in a minute however is wip tropic trees :) 07:04:12 *** Biolunar has joined #openttd 07:08:58 <V453000> how the fuck many tree building restrictions does tropic have! WTF XD 07:10:04 <andythenorth> such trees 07:12:18 <V453000> https://dev.openttdcoop.org/attachments/download/8630/trees-tropic-00.png 07:12:35 <V453000> will be big changes and this is just 1 growth stage so there will be a lot more density 07:12:57 <V453000> the giant green trees will probably go completely 07:13:13 <V453000> with more density they would just be too much 07:14:12 <V453000> colours are fucked, blaba 07:14:17 <V453000> iz start 07:14:42 <V453000> I'll probably add the grass leaves everywhere to every tree sprite 07:14:53 <V453000> moar overgrown garden feel 07:18:37 <andythenorth> meh 07:18:40 <andythenorth> railtypes are ass 07:21:09 <andythenorth> no minimum speed limit 07:22:52 <V453000> :D 07:23:12 <V453000> I find that unnecessary 07:23:31 <V453000> if you are mixing tracks in the game then shit is already going bad 07:23:37 <V453000> *mixing train speeds 07:24:07 <V453000> and a fast train with horrible acceleration can actually be slower than a slow train with great acceleration 07:25:19 <andythenorth> also railtype conversion is just ass 07:25:32 <andythenorth> because of trains stuck on wrong railtype 07:25:41 <andythenorth> and 27 million FS requests for extra shit to fix that 07:26:22 <andythenorth> frosch has right idea for roads: upgrade instead of convert 07:26:25 <andythenorth> no stuck vehicles 07:27:59 <V453000> so if you convert rail to maglev, the vehicles would just continue running? 07:29:34 <V453000> idea isn't dumb, the rails are kind of just a visual replacement except vehicles can't run on the other ones ... I can see some people rage about how it does not make sense though, and to some degree they would also be right because it further makes them really just a graphical replacement :D 07:29:36 <V453000> if that makes any sense 07:33:25 <andythenorth> upgrade would only work if the railtypes were compatible 07:33:42 <andythenorth> so if someone defines RAIL -> MGLV as compatible, then yeah 07:33:46 <andythenorth> otherwise nah 07:33:58 <V453000> ok so how do I convert rail to maglev? :D 07:34:06 <andythenorth> some kind of upgrade tool 07:34:09 <andythenorth> instead of convert 07:34:12 <andythenorth> details to be worked out tbh 07:34:17 <V453000> oh 07:34:18 <V453000> :) 07:34:27 <andythenorth> current set up is bollocks 07:34:47 <andythenorth> like, remove ~80% of yak-shaving because can drag monorail over whole map 07:34:51 <peter1138> rubbish 07:34:52 <andythenorth> but then all trains lost, broken 07:34:56 <peter1138> roads are different to rails 07:34:59 <andythenorth> players complains 07:35:03 <peter1138> players are stupid 07:35:18 <andythenorth> $everyone is stupid :) 07:35:21 <andythenorth> basic premise 07:35:26 <peter1138> get rid of the convert tool 07:35:35 <peter1138> manual replacement only 07:35:35 <andythenorth> valid! 07:35:39 <andythenorth> overbuilding 07:36:22 <andythenorth> :o 07:36:27 <andythenorth> overbuilding is already implemented 07:36:32 * andythenorth never knew that 07:36:35 <peter1138> well i guess the upgrade only if compatible idea makes sense 07:36:36 <V453000> well all trains are lost when player builds 1 signals in the wrong direction :P 07:36:46 <andythenorth> RAIL -> ELRL, just by overbuilding 07:36:46 <V453000> it does make sense 07:36:51 <andythenorth> convert tool never needed 07:36:52 <peter1138> andythenorth, yes 07:37:16 <peter1138> but with that players would scream too 07:37:18 <andythenorth> what else does game do that I don’t know :P 07:37:29 <peter1138> when they can't convert from elrail to maglev 07:37:32 <andythenorth> overbuilding every track piece :) 07:37:32 <andythenorth> pain 07:37:58 <peter1138> we should give the player a character that walks around the map 07:38:07 <andythenorth> call him Steve 07:38:18 <andythenorth> all is well in best of all possible worlds 07:38:19 <peter1138> yeah and then steve has to walk to each piece of track 07:38:27 <peter1138> and then upgrade each piece 07:38:28 <andythenorth> navigate with cursor keys 07:38:33 <peter1138> WASD 07:38:35 <andythenorth> or build in dungeon style 07:38:39 <andythenorth> ‘go north' 07:38:47 <andythenorth> ‘overbuild track bits’ 07:39:08 <peter1138> err, i was going to go to work. oops. 07:39:59 <andythenorth> :) 07:40:02 <andythenorth> V453000: how to separate fast and slow trains in game? 07:40:07 <andythenorth> assuming same railtype? 07:40:13 <andythenorth> some pre-signal crap? 07:40:16 <peter1138> build separate networks 07:40:19 <V453000> you simply don't do that shit 07:40:32 <peter1138> those programmable signals probably allow it 07:40:41 * andythenorth usually builds separate networks 07:40:58 <V453000> you can use waypoints and conditional orders but if you are separating trains, then why not separate the whole network already 07:41:11 * andythenorth considering high-speed for Iron Horse, on dedicated railtype 07:41:14 <andythenorth> no cross-compatibility 07:41:38 <peter1138> mainly cos people want one giant network with automatic prioritisation 07:41:54 * andythenorth has nothing 07:41:56 <V453000> well, then they should get trains with same speed :) 07:42:02 <andythenorth> + lots to all points 07:42:19 <V453000> is why people like 160km/h trains, they often have both pax and freight counterparts 07:42:24 <V453000> or similar combinations 07:42:31 <andythenorth> Horse deliberately designed to mess up networks with different railtypes 07:42:33 *** blocage has joined #openttd 07:44:42 <V453000> ok so grass is shitgray, snow and desert have colour :) 07:44:45 <V453000> isn't that bad 07:52:45 * andythenorth adds High Speed Tracks 07:52:46 <andythenorth> or not 07:53:54 <andythenorth> nah probably just not fun 08:16:46 <V453000> omg so looking forward to bve done with this brix nonsense 08:17:38 *** gelignite has joined #openttd 08:24:22 <V453000> all the recolouring hacks 08:24:32 <V453000> it's such a mess, especially when they start mixing like on tunnels 08:31:20 <andythenorth> back to trains fun? 08:32:06 * andythenorth biab 08:32:07 *** andythenorth has quit IRC 08:40:08 *** JacobD88 has joined #openttd 09:27:52 *** andythenorth has joined #openttd 09:36:27 * andythenorth needs to figure out some train class crap then 09:41:08 *** Wolf01 has joined #openttd 09:41:20 <Wolf01> Moin 09:42:41 <__ln__> good morning Wolf01 10:05:16 *** Montana has joined #openttd 10:09:43 <andythenorth> so last generation messes up my scheme 10:09:56 <andythenorth> if speed goes to 180mph+ 10:09:59 <andythenorth> that’s only electric trains 10:10:49 <andythenorth> previous generations offer fast electric, and fast steam/diesel alternative 10:10:57 <andythenorth> Slavish Consistency 10:11:08 <Wolf01> andythenorth: what do you think? <Wolf01> Maybe I could make a rooster of the most strangest locomotives I find, like the big boy cab forward, the "half locomotive", the 4-units articulated, some weird steam prototypes and some huge gas turbine electric locomotives 10:11:23 <andythenorth> like HEQS, but trains 10:11:35 <andythenorth> you’ll have to fake all the stats for it to actually be fun :) 10:11:53 <andythenorth> never-built-prototypes are also good 10:13:30 <__ln__> Wolf01: something like https://en.wikipedia.org/wiki/Rooster 10:13:44 <Wolf01> Yes 10:14:21 <Wolf01> http://i.imgur.com/SuOTa.jpg mmmh monorail... not, vertical placed rail 10:15:25 *** longrin has joined #openttd 10:15:27 *** longrin has left #openttd 10:16:58 <V453000> what's the issue with 180+ andy? 10:17:50 *** longrin has joined #openttd 10:18:21 <andythenorth> realism says no diesel trains that fast 10:18:25 <andythenorth> so breaks my set rules 10:18:28 <V453000> jesus fuck 10:18:32 <V453000> well in that case :D 10:19:05 <andythenorth> also 180mph+ just bores me a bit 10:19:08 <andythenorth> dunno why 10:19:10 <andythenorth> it’s dull 10:19:21 <V453000> I think you just go unused to it 10:19:26 <V453000> but that's honestly a bigger reason 10:19:31 <V453000> than "realizm meh" 10:19:46 <V453000> if you personally don't like it, that's enough 10:20:08 <andythenorth> gas turbine trains :P 10:20:14 <andythenorth> slug trains! 10:20:24 <V453000> omg he is coming to consciousness! 10:21:28 <andythenorth> I am woke 10:21:47 <andythenorth> https://en.wikipedia.org/wiki/British_Rail_APT-E#/media/File:ATP-E_IN_YARD.jpg 10:21:59 <andythenorth> super duper gas turbine train, 150mph irl 10:22:09 <andythenorth> but all speeds are cheating in Horse, so 180mph :P 10:22:19 <Wolf01> http://sbiii.com/bwapgg01.html I think it's getting out of hand 10:22:21 <V453000> well having only electric engines in the late years isn't against anything 10:23:00 <Wolf01> But could be a roster by itself 10:23:19 <V453000> I like it XD note-rt.gif - Any attempt to inject an element of reason into this series of pages will be forcibly rejected! 10:23:20 <andythenorth> Wolf01: badass http://sbiii.com/bwapgg01.html#gg1crane 10:23:32 <V453000> yeah that also caught my attention 10:23:49 <andythenorth> fake stuff is great http://www.tanks-encyclopedia.com/ww2/soviet/KV_VI_Fake_Tanks.php 10:24:07 <andythenorth> this is boss http://sbiii.com/bwdhggpx/z2-w-pan.jpg 10:24:16 <V453000> iz 10:24:28 <V453000> exact openttd scale 10:24:36 <V453000> officially approved 10:28:08 <Wolf01> http://sbiii.com/bwdhggpx/gg246-12.jpg 2-4-6-8-10-12 10:28:41 <andythenorth> there’s way more 10:29:00 <andythenorth> boss http://sbiii.com/bwrkapg1.html#necorr 10:29:25 <andythenorth> Horse fixed then, just copy those pages 10:29:34 <Wolf01> :D 10:29:48 <V453000> XD 10:30:44 <Wolf01> http://sbiii.com/boxcabel.html Interesting 10:31:23 <andythenorth> totally lost in that site now 10:31:31 <Wolf01> Me too 10:32:06 <V453000> pretty awesome site for inspiration 10:33:34 <Wolf01> Too bad the site is like a word document 10:39:09 <Wolf01> http://sbiii.com/bwrkapoc.html ahah 10:41:20 <Wolf01> http://sbiii.com/bw-apoc0.html#biff XD 10:45:18 <Wolf01> http://paintshop.railfan.net/ <- good source of lateral views 10:47:27 *** JacobD88 has quit IRC 10:57:12 <__ln__> https://i.imgur.com/h4qzYJr.gifv 11:23:17 <Wolf01> Mmmh, Shay, Garratt, Climax, what am I missing? 11:23:50 <Wolf01> Lol ln 11:27:22 <andythenorth> Camelback 11:27:47 <andythenorth> Cab Forward 11:27:55 <Wolf01> Yeah, both found yesterday 11:29:22 <andythenorth> Yellowstone? https://en.wikipedia.org/wiki/2-8-8-4#Duluth.2C_Missabe_and_Iron_Range 11:30:12 <Wolf01> It looks too much "classic" 11:30:19 <Wolf01> I'm looking for strange ones 11:30:36 <andythenorth> Wolf01: http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/camelback/camelbk.htm 11:30:49 <Wolf01> Yup 11:30:49 <andythenorth> http://www.semgonline.com/steam/leader_01.html 11:31:31 <andythenorth> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/locoloco.htm 11:32:01 <V453000> I think the rough idea of a scheme is already good enough for what you have, if you are looking at pictures, I would just start drawing right away, and fill in the scheme over time 11:32:18 <andythenorth> retcon the scheme :P 11:32:55 <Wolf01> Oh the one without fireplace how it was called? 11:33:15 <Wolf01> Fireless 11:34:12 <Wolf01> http://www.douglas-self.com/MUSEUM/LOCOLOCO/fireless/Huntpalm1b.jpg :D 11:35:17 <Wolf01> https://c1.staticflickr.com/8/7516/16182656836_c4bdb588bd_b.jpg even better, looks like it was stung by a bee 11:36:14 <andythenorth> ^ that one I was going to add to Road Hog 12:07:32 *** TheMask96 has quit IRC 12:11:24 <V453000> omg tropic tree chooser is such a load of wtf :D 12:11:28 <V453000> I don't even know if it's actually bad 12:11:39 <V453000> but some of trees just seem to be so rare 12:11:42 <V453000> while some of them are all over the place 12:13:09 *** TheMask96 has joined #openttd 12:20:03 *** ToBeFree has joined #openttd 12:32:00 *** ToBeFree has quit IRC 12:49:00 *** TheMask96 has quit IRC 12:52:32 <V453000> progriss https://dev.openttdcoop.org/attachments/download/8631/trees-tropic-02.png 12:53:58 <V453000> I think the grass is awesome 12:54:14 <V453000> not sure if palm trees should be thrown away due to the scale shit 12:54:35 *** TheMask96 has joined #openttd 12:54:56 <V453000> at the same time I feel like when you see the other objects like houses or the palm trees, that's what gives you the idea that the plants are so large and overgrown 12:55:09 <Wolf01> Grass/flowers are too tall or palms are too small 12:56:11 <V453000> not sure if you read what I just said XD 12:56:30 <andythenorth> small fat purple plants winning most 12:56:40 <Wolf01> I was writing it while looking at the screenshot, I read after I pressed enter 12:56:47 <V453000> ok :) 12:57:18 <V453000> maybe just throwing the palm trees away and substituting them with grass is better 12:57:31 <V453000> but yeah this is the concept 13:00:13 <V453000> so, remove palm trees? 13:03:24 <Wolf01> What else can you do? 13:04:10 <V453000> anything :) 13:05:58 <andythenorth> what’s wrong with palm trees? 13:06:00 <andythenorth> is all fine 13:06:45 <V453000> well the scale of all the plants is clearly massive 13:06:49 <V453000> and the palms in contrast are tiny 13:11:04 <andythenorth> looks chibi 13:11:08 <andythenorth> bonsai palsm 13:11:09 <Wolf01> Need NotTrees, with bigger sprites 13:11:12 <andythenorth> palms * 13:11:17 <Wolf01> Psalm 13:11:20 <V453000> I could probably make bigger sprites 13:11:49 <V453000> but then I would make less of the palm trees, just rather rare, but really big 13:12:46 <Wolf01> With NotTrees that wouldn't be a problem, you would be able to set when they could be planted 13:15:13 <V453000> well that's not in my reality now, just want to make a base set thing :) 13:15:23 <V453000> even if there would be NotTrees 13:16:06 <Wolf01> That's the point, we'll remove trees from the game, so you will be forced to make a grf for those 13:16:31 <Wolf01> It's "not" not "new" 13:16:56 <V453000> wtf does that solve :D 13:17:04 <Wolf01> Problems 13:20:34 <andythenorth> winning 13:20:42 <andythenorth> oh 13:20:45 <andythenorth> a bug https://bugs.openttd.org/task/6624 13:21:07 *** sim-al2 is now known as Guest5113 13:21:09 *** sim-al2 has joined #openttd 13:21:54 <Wolf01> I think that is a problem of the AI, but also the squirrel vm should handle the crash more nicely 13:25:06 *** Guest5113 has quit IRC 13:31:04 *** mindlesstux has quit IRC 13:31:38 *** mindlesstux has joined #openttd 13:33:02 <supermop> hello 13:35:11 *** sim-al2 has quit IRC 13:42:40 <Wolf01> o/ 13:44:34 <supermop> i like the cacti V453000 13:45:15 <V453000> moar work on those needs to be done too :) but yeah, a base 13:45:34 <supermop> the fly traps shouldn't grow in desert transition areas tho 13:45:56 <V453000> no way to limit that 13:49:06 <supermop> do transitions get all of the rainforest trees? 13:49:10 <V453000> yes 13:49:13 <V453000> I think so 13:49:19 <supermop> we need NotTreeTypes 13:49:25 <andythenorth> yes 13:50:13 <supermop> maybe add some maguey 13:50:31 <supermop> -> mezcal 13:52:59 *** Flygon has quit IRC 14:20:14 *** HerzogDeXtEr has joined #openttd 14:58:02 *** HerzogDeXtEr has quit IRC 15:04:14 <supermop> should i make 'correct' purchase menu sprites for mopRV? 15:04:18 <supermop> or is it dead?\ 15:06:44 <andythenorth> good q 15:07:03 <andythenorth> could spend the time making Horse suggestions instead :P 15:07:14 * andythenorth works better when rejecting other people’s ideas :) 15:07:18 <andythenorth> creates a stimulus 15:08:52 <supermop> didn't i share my japan horse roster with you like a year ago? 15:08:58 <supermop> google doc? 15:09:00 *** Alberth has joined #openttd 15:09:00 *** ChanServ sets mode: +o Alberth 15:09:06 <Alberth> o/ 15:10:17 <Wolf01> o/ 15:12:44 <supermop> not google, on dev zon 15:12:46 <supermop> https://dev.openttdcoop.org/issues/8209 15:13:02 <V453000> here I am complaining about how much work trees are 15:13:14 <V453000> for my train set I will need the same amount of sprites for engines ._. 15:13:31 <V453000> well I guess it's actually /8 since the rotations make themselves :) 15:14:26 <V453000> engine sprites: 432, cargo sprites: 12800 15:14:29 <V453000> sounds about right XD 15:14:39 <Alberth> :D 15:15:18 <V453000> the cargoes are probably going to be even more, the list is using FIRS2 amount 15:15:27 <Alberth> rotations only work correctly if you also model the backside :) 15:16:00 <V453000> the front/backside is easy, problem is making a model which works in both diagonal and straigth track due to the stretching 15:16:27 *** frosch123 has joined #openttd 15:16:32 <Alberth> hoi 15:16:42 <andythenorth> lo 15:16:49 <Alberth> ah, yes, the nice diagonal mess :p 15:17:13 <andythenorth> just render them twice 15:17:57 <supermop> V453000: do like pikka and just fuck it 15:18:05 <V453000> yeah just like ignoring 8bpp 15:18:07 <V453000> no thanks :P 15:18:19 <V453000> not spending hundreds of hours with something and not doing it properly 15:18:34 <Alberth> +1 15:19:42 <V453000> esp since this train set I am treating as my masterpiece 15:19:56 <V453000> NUTS is great, this has to be shitpants glorious 15:20:38 <Wolf01> Quak 15:20:42 <supermop> patch game to fix diagonals 15:20:43 <frosch123> moi 15:21:08 <supermop> seemed like pika was trying to force a move in that direction 15:21:23 <V453000> yeah that's not the way to do it :P 15:21:29 <supermop> hmm my roster has a fair amount of 5 and 7/8 15:21:34 <andythenorth> V453000: supermop https://magenta.as/erik-spiekermann-has-a-beef-with-silicon-valley-7b7c0c0ee2d2 15:21:40 <supermop> i guess that won't fly with andy anymore 15:22:50 * V453000 laughs due to his evil influence 15:24:16 <supermop> i never even got as far as convincing him on EMUs that are longer than one car for the japan roster 15:25:10 <supermop> andythenorth: the 'don't work with assholes' poster is a bit ricj 15:25:13 <supermop> rich 15:25:20 <Wolf01> andythenorth: did you see any photo from skaerbaek? 15:25:26 <supermop> i wish i was afforded that discretion 15:25:56 <supermop> for me that poster would have to be shortened to 'don't work' to remain viable 15:26:14 <andythenorth> 4/8, 6/8, 10/8, 12/8, 16/8 15:26:29 <andythenorth> also I worked out that articulated 2*5/8 is interesting 15:26:41 <andythenorth> but I didn’t use it because articulated seemed weird when I tried it 15:26:51 <andythenorth> Wolf01: no 15:27:20 <andythenorth> V453000: nobody looks at \ / anyway 15:27:27 <andythenorth> just make – view epic 15:27:32 <V453000> ._. 15:27:35 <Wolf01> My groups are showing some on whatsapp 15:27:57 <V453000> I'm just going to avoid too round shapes 15:27:58 <supermop> andythenorth: love it when rich designers say shit like 'i should have been/could have been and architect' 15:28:46 <supermop> because it seems like it would have been so easy to them 15:28:57 <supermop> that's just what we need, 15:28:59 <andythenorth> I could have been an architect 15:29:10 <andythenorth> except I stopped trying :P 15:30:22 <supermop> so what is an emu in iron crane? 15:30:40 <supermop> rake of 10 individual electric rail cars is dumb 15:30:40 <andythenorth> single car? 15:30:45 <supermop> and too expensive 15:30:56 <andythenorth> I wondered about that with the railcars 15:31:13 <andythenorth> I think it’s neat being able to choose lengths in 8/8 though 15:31:16 <supermop> UK has/had short 1 and 2 car dmus running about 15:31:31 <supermop> japan also has 1 car dmus 15:31:37 <andythenorth> sets with fixed consists > 16/8 irritate me 15:31:41 <andythenorth> 1 tile is fine 15:31:53 <supermop> but the bread and butter of 'japan-rail-ness' is EMU sets 15:32:08 <andythenorth> solving this does actually solve my current Horse problem 15:32:13 <andythenorth> for same reason 15:32:24 <andythenorth> how to do, e.g. some (fake) Eurostar thing? 15:32:28 <supermop> locomotives and rakes for UK roster 15:32:29 <andythenorth> individual engines? 15:32:32 <andythenorth> dual head engines? 15:32:35 <andythenorth> powered carriages? 15:32:47 <supermop> eurostar is locomotives 15:32:48 <andythenorth> ordinary carriages, and cb 36 bollocks? 15:32:55 <supermop> unless you mean the newest 15:33:03 <andythenorth> ok, well maybe class 800 thing then, all coaches powered 15:33:10 <andythenorth> or Voyager or Adelante 15:33:15 <supermop> maybe it is doubled like the asiastar 15:33:18 <andythenorth> all have engines or motors under every coach 15:33:28 <supermop> that is an emu buddy 15:33:36 <andythenorth> but the front and rear coaches are pointy 15:34:00 <andythenorth> and the running costs scale wrong if building a consist out of 8/8 units 15:34:02 <supermop> either 1) powered coach becomes pointy when at end 15:34:27 <V453000> nuff irc, back to trees 15:34:35 <supermop> or 2) pointy bit and non pointy are separate vehicles 15:35:27 <supermop> or 3) you have to just buy in 2 tile chunks and deal with it? 15:35:56 <supermop> i had shinkansen as a 4 tile chunk in my concept, but never decided how emu should work 15:36:13 <supermop> shikansen sets are pretty long 15:36:34 <supermop> either 8 or 16 cars 15:36:36 *** longrin has quit IRC 15:36:45 <supermop> idk if they ever run 16+16 15:37:28 *** HerzogDeXtEr has joined #openttd 15:38:22 <supermop> 82ft cars 15:38:31 <andythenorth> bbl 15:38:31 *** andythenorth has left #openttd 15:54:30 *** TheMask96 has quit IRC 15:58:17 *** TheMask96 has joined #openttd 16:02:18 *** sla_ro|master has joined #openttd 16:06:48 *** quiznilo has quit IRC 16:08:53 *** Cubey has joined #openttd 16:09:46 *** Progman has joined #openttd 16:11:32 <supermop> how long is purchase sprite? 16:12:00 <frosch123> as long as you want 16:12:29 <frosch123> the gui adjusts, it just looks silly when different grfs use different widths 16:12:43 <supermop> also playing a steeltown game last night with my RVs and UKRS2 16:13:07 <supermop> one mop road train in 1960 carries more than a 5 tile Coal train 16:14:37 *** quiznilo has joined #openttd 16:50:33 *** Stimrol has joined #openttd 16:52:04 *** glx has joined #openttd 16:52:04 *** ChanServ sets mode: +v glx 17:32:57 <supermop> quiet hour 17:42:31 *** TrueBrain-Bot has quit IRC 17:55:39 *** TrueBrain-Bot has joined #openttd 17:56:13 *** longrin has joined #openttd 17:58:32 *** longrin has quit IRC 18:14:53 *** Wormnest has joined #openttd 18:20:41 <V453000> point: the 8bpp converter I have is fucking amazing 18:20:46 <V453000> 8bpp 'just works' 18:21:02 <V453000> of course it's not better than 32bpp simply because it would have to be hand-drawn to be better, but shit it's functional 18:56:09 *** blocage has quit IRC 19:03:10 *** Biolunar has quit IRC 19:23:02 *** sla_ro|master has quit IRC 19:37:35 <supermop> hmm wonder if i should composite purchase sprites 19:39:40 <frosch123> could be useful for stuff like steam/electric icons 19:40:20 <frosch123> but i am not exactly sure the sprite stack will work there 19:40:29 <frosch123> purchase list is very special 19:41:48 <V453000> yeah gives you a lot of things to do 19:41:53 <V453000> or you can visualize empty/full wagon 19:41:54 <V453000> etc 19:55:34 *** Alberth has left #openttd 19:57:27 <supermop> currently i have trailers that change graphics based on build year 19:57:30 <supermop> as do cabs 19:57:36 <supermop> so i could change those 19:57:53 <yorick_> why not move code/issues/PR/code/releases to github? seems to work well for openrct. I think having github code review instead of patches submitted to tt-forums or FS might lower the bar for code contribution and review 19:58:32 <supermop> based on current year 20:03:28 <Eddi|zuHause> how does that need compositing? 20:12:46 <__ln__> yorick_: what do reviews matter when you still need someone to actually commit. 20:22:19 <yorick_> __ln__: code is getting written, patchpacks happen, but not much is getting into trunk, citing code style or completeness issues 20:23:03 <__ln__> how would github help with that? 20:24:50 <yorick_> for one, it would provide a better interface than raw .diffs for most people. it would also allow anyone with a github account (which is lots of people) to contribute with just a few button-presses 20:25:46 <yorick_> the pull request thing allows inline commenting, auto-building/testing and one-click merging, for example 20:31:09 <Eddi|zuHause> i think you're trying to solve a social problem with technology 20:36:18 *** trendynick has joined #openttd 20:40:05 <V453000> yeah for example I hate andythenorth, I bought a new computer and it didn't help 20:40:13 <V453000> oh he's not here :( 20:40:14 <V453000> eh 20:40:58 *** frosch123 has quit IRC 20:42:39 <yorick_> Eddi|zuHause: what's the social problem? you can get more people contributing if you lower the barrier to entry 20:47:22 <Wolf01> yorick_: I don't think it changes at all, also, it might be confusing with different clones, for example you open a pull request in trunk for a new feature, then patchpackXYZ applies the patch, where you continue to follow it? 20:47:50 *** sim-al2 has joined #openttd 20:51:31 <supermop> should the purchase sprite be very long (>64 px) to fit road trains and long trams in their entirety, 20:51:47 <supermop> or should i cut/fade them off like some sets do? 20:51:55 <Eddi|zuHause> yorick_: even if that were true, a) it increases the number of submissions faster than people who can review them show up, and b) it may lower the quality of submissions even further 20:52:21 <Eddi|zuHause> supermop: i'd fade/cut them off 20:52:43 <V453000> +1 20:53:11 <V453000> ... if the vehicle is clearly recognizable 20:53:37 <V453000> might also be nice to actually show the full length it it matters 20:53:55 <supermop> should be fine with road trains, as it will at least hint that there are 3 trailers 20:53:57 <V453000> depends how much space you need :) if you have short names it should be alright 20:54:06 <V453000> OH XD 20:54:10 <V453000> yeah 20:54:16 <supermop> with the long trams, i dont know 20:54:30 <V453000> probably need some smart solution then 20:54:37 <V453000> :P 20:54:38 <supermop> long and medium trams of the same generation will probably look pretty similar 20:54:53 <V453000> shorten texts, fit moar trams :D 20:55:06 <supermop> V453000: but i like my verbose names 20:55:18 <supermop> although currently trams don't have as good of names 20:56:25 <V453000> well then you have to like verbose names or fat ass purchase sprites :D one of them gets more love 20:56:27 <V453000> can't marry both 20:56:29 <V453000> remember 20:57:20 <V453000> anyway I go sleep 20:57:22 <V453000> gnight 20:57:29 <V453000> big time progress on trees today 20:57:31 <V453000> good day 20:57:51 <Eddi|zuHause> with CETS i wanted to do something like "<__|/12/|__>" 20:58:40 <supermop> hmm 20:58:47 <Eddi|zuHause> especially since i wanted to make some long chains in various lengths 20:59:46 <supermop> architecturally thats how you'd do it - use break lines to omit the stuff that is not a relevant condition 21:00:51 <supermop> like a long beam fastened to something on both sides, you'd cut out the middle of the beam to focus on the ends where the drawing is trying to convey some information 21:04:32 <Eddi|zuHause> yeah, pretty much that 21:05:30 *** Biolunar has joined #openttd 21:05:50 *** Wormnest has quit IRC 21:12:01 <supermop> with a road train, however, the last trailer is not that interesting 21:12:19 <supermop> an indication of total length is helpful though 21:12:48 <Eddi|zuHause> well, you could just put the number at the end then 21:12:58 <supermop> especially if you want to make sure to leave enough room for a loading truck to not block some intersection 21:13:19 <Eddi|zuHause> or you can just put the length in the purchase text 21:13:23 <supermop> playing with the road trains, i find that they sort or break games 21:13:36 <supermop> sort of 21:15:45 *** Progman has quit IRC 21:29:04 *** Stimrol has quit IRC 22:05:21 *** tokai has joined #openttd 22:05:21 *** ChanServ sets mode: +v tokai 22:12:12 *** tokai|noir has quit IRC 22:17:11 *** chomwitt has joined #openttd 22:21:56 *** Biolunar has quit IRC 23:16:51 *** HerzogDeXtEr has quit IRC 23:17:56 *** trendynick has quit IRC 23:19:55 *** Flygon has joined #openttd 23:24:14 *** gelignite has quit IRC