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Log for #openttd on 15th December 2017:
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08:04:31  <RafiX> hello
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13:59:01  <Samu> why can't I host openttd :(
13:59:07  <Samu> damn firewalls and port forwards
14:01:55  <Samu> https://www.openttd.org/en/server/114360
14:01:59  <Samu> suddenly, it is there :(
14:02:18  <Samu> i've been trying to host for 2 days
14:05:36  <Samu> gonna host a smaller map
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14:08:42  <RafiX> Samu: what map size you're going to host?
14:08:49  <Samu> 64x64
14:08:53  <RafiX> neat
14:09:00  <RafiX> I like playing on 64x64
14:28:01  <Arveen> isn't a 64x64 game like done in 1 hour ?
14:32:57  <RafiX> depends
14:33:36  <RafiX> with mostly road vehicles and no trains it took me like 6 hours
14:36:34  <Arveen> oh, i didn't expect that
14:36:50  <Arveen> i usually play 1024x1024 maps, sometimes 512x512
14:37:15  <Arveen> the 1024 maps are like a 3 month game heh
14:38:22  <RafiX> well I try 64 map with trains
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18:10:08  <__ln__> greetings again from bavaria
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18:28:27  <Wolf01> o/
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18:53:05  <__ln__> o\
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18:56:19  <Eddi|zuHause> why would anyone ever go to bavaria?
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18:56:31  <andythenorth> o/
18:57:07  <Wolf01> o/
18:57:11  <Wolf01> Eddi, yes, why?
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19:10:44  <andythenorth> hi
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19:49:55  <drac_boy> hi from not-so-sunny east canada :-s (heh..)
19:51:00  <RafiX> hi
19:51:18  <RafiX> snow + rain here
19:51:26  <drac_boy> heh bad kind of mix :-/
19:51:27  <RafiX> and low temperature of air
19:51:37  <Wolf01> V453000: F don't work, just updated it
19:51:53  <drac_boy> rafix as usual hows your health doing so far tho?
19:52:00  <RafiX> it's getting better
19:52:22  <drac_boy> nice to hear that
19:53:24  <RafiX> got some meds etc
19:53:32  <ST2> Wolf01: mine works just fine (W10)
19:53:46  <RafiX> but I have feeling like I'm gonna throw up nearly all day
19:53:52  <drac_boy> oic -_-
19:53:56  <Wolf01> 0.214 Error ModManager.cpp:676: Mod package read error. JSON parser error in package metadata: Duplicate key "factorio_version" in property tree at ROOT at C:/Users/Wolfolo/AppData/Roaming/Factorio/mods/TombStones_0.14.1.zip/info.json:9 <- I think I could be able to fix it
19:54:15  <drac_boy> rafix well that aside, anything new grfmake-or-gameplaying wise tho?
19:55:15  <RafiX> drac_boy: I'm trying to learn railway signals, and started to play with trains again on bigger map
19:55:25  <drac_boy> in-game signalling I presume?
19:55:43  <RafiX> yea
19:56:01  <drac_boy> mm I know either owen's site or the wiki would have some good guides if you haven't already checked these out btw
19:56:16  <drac_boy> and I don't think I should help you tho .. due to a certain incompatible difference tho .. sorry :)
19:56:27  <RafiX> not a problem
19:56:39  <RafiX> will look online for that
19:56:43  <Wolf01> Ok, that was just one error... it crashed compressing the bitmap atlas
19:56:46  <RafiX> brb
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19:57:44  <drac_boy> rafix just so you know the reason I mention that friendly warning is last I checked for 1.6 (I see that 1.7 changelog probably is same) still doesn't have programmed signals
19:57:53  <drac_boy> and either way as for the two suggestions I provided...
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19:59:50  <drac_boy> http://wiki.openttd.org/Signals heres the wiki simple enough .. and as for owen's forget I mentioned that as I just realized now its only on how to build basic junctions but I think you already knew that
20:00:05  <drac_boy> but if you still wanted to look anyway then here https://www.transporttycoon.net/junctions
20:06:05  <drac_boy> wolf01 if you don't mind me asking..I'm just a little confused to exactly what you're talking about?
20:06:37  <Wolf01> The right people already know it :P
20:06:41  <Wolf01> BTW, factorio
20:07:10  <drac_boy> like user-made chains additional?
20:07:28  <Wolf01> Wut?
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20:30:50  <Wolf01> https://www.youtube.com/watch?v=B4IjfJwVlv8 andythenorth: new idea, cargo span on multiple wagons
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20:37:31  <drac_boy> wolf01 ah I guess the only problem is that such thing is very rare for anything other than rails or extra-long rebars I would imagine :-/
20:38:36  <Wolf01> BTW, bye, star wars awaits
20:38:37  <drac_boy> although for a while I think BN did have some "continuous" coal trainsets .. basically gondolas with the front&rear plates "missing" and some sort of non-leak (although I imagine small coaldust easily gets out) plating inbetween each cars
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20:46:35  <drac_boy> hmm interesting question but can you only have non-articulated locomotives for dual-ended locomotives or is articulated ones possible to do too? (I'm talking about the like of the original asiastar etc yes)
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21:15:51  <drac_boy> going off for a while here, hope rafix's just having too much fun elsewhere
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21:36:58  <RafiX> why can't I download articles from wiki
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21:41:04  <__ln__> @seen celestar
21:41:04  <DorpsGek> __ln__: celestar was last seen in #openttd 15 weeks, 0 days, 14 hours, 46 minutes, and 31 seconds ago: <Celestar> mowning :D
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