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00:10:36 *** Snail has joined #openttd 00:40:14 *** Gja has quit IRC 00:42:58 *** Progman has quit IRC 01:01:35 *** FLHerne has quit IRC 01:39:23 *** chomwitt has quit IRC 01:51:42 *** Samu has quit IRC 01:57:04 *** angguss[m] has quit IRC 01:57:12 *** angguss[m] has joined #openttd 02:32:49 *** TrueBrain has quit IRC 02:33:12 *** TrueBrain has joined #openttd 03:03:13 *** Gustavo6046 has quit IRC 03:26:35 *** supermop has joined #openttd 03:26:43 <supermop> yo 03:31:51 *** supermop_home has joined #openttd 03:31:59 <supermop_home> @logs 03:31:59 <DorpsGek> supermop_home: https://webster.openttdcoop.org/index.php?channel=openttd 03:36:17 *** supermop has quit IRC 03:38:35 *** supermop has joined #openttd 03:42:15 *** supermop_home has quit IRC 03:46:03 *** supermop has quit IRC 04:12:21 *** Snail has quit IRC 04:21:57 *** ZexaronS has quit IRC 05:09:35 *** glx has quit IRC 06:40:05 *** sla_ro|master has joined #openttd 06:52:39 *** Celestar has joined #openttd 06:54:11 *** chomwitt has joined #openttd 06:58:24 *** Celestar1 has quit IRC 07:07:08 *** chomwitt has quit IRC 07:08:17 *** HerzogDeXtEr has quit IRC 07:21:29 *** andythenorth has joined #openttd 07:37:52 *** Compu has quit IRC 07:49:32 *** Compu has joined #openttd 08:14:01 *** Progman has joined #openttd 08:59:05 <andythenorth> o/ 09:05:02 *** Borg has joined #openttd 09:08:33 <Eddi|zuHause> ... finally someone put some sense into pasenger generation? 09:10:45 <Eddi|zuHause> that certainly explains why the passenger generation problem is worse with newgrf houses 09:26:34 <peter1138> ? 09:29:00 *** TrueBrain_ has joined #openttd 09:29:33 *** TrueBrain has quit IRC 09:48:29 *** chomwitt has joined #openttd 09:59:29 <andythenorth> generation grows quadratically or something 09:59:33 <andythenorth> which explains a lot 09:59:37 <andythenorth> forum thread about it 10:07:18 *** andythenorth has quit IRC 10:22:21 *** FLHerne has joined #openttd 10:28:24 <Eddi|zuHause> peter1138: basically, as far as i understood it, passenger generation uses the house population both for the chance to generate passengers at all, and for the amount of passengers to generate, so a house with double population will generate 4 times the passengers over the same timeframe 10:38:51 <Eddi|zuHause> that, combined with the fact that most house sets tend towards higher population houses 10:41:08 *** synchris has joined #openttd 10:41:57 *** Wormnest has joined #openttd 10:56:54 *** Wolf01 has joined #openttd 10:58:17 <Wolf01> o/ 11:06:17 <peter1138> ah 11:09:07 <Wolf01> Hmm 11:13:06 <Borg> soo ? is that a problem? 11:13:12 <Borg> let it be so... 11:15:02 <peter1138> well 11:15:48 <peter1138> what house populations are possible? 11:23:55 <Wolf01> BTW, just make it a setting: pax generation -> quadratic|linear XD 11:24:43 <Wolf01> We need to remove everything from the game and just keep the core, move all to GS/NewGRF 11:26:01 <Borg> hold on.... 11:26:12 <Borg> can GS carry it? 11:26:16 <Borg> also NewGRF? 11:26:31 <Wolf01> We are discussing this for like 2 years 11:26:36 <Wolf01> "We" 11:29:22 <Wolf01> The game as it is can't be fixed because 1) the base game should work like the original game; 2) you can't force all the players to play as *you* want, even if it's a fix (see the pax generation problem); 3) how many settings do you want for every single bit of feature the game provides? We already moved a lot of settings in CFG only as they were too much and they still are too much 11:30:20 <Borg> but moving too much out of the game engine.. might be step backward.. imo 11:30:43 <Borg> remember that OpenTTD is client/server 11:31:07 <Wolf01> The solution is to do it like NoAI, move it out of the game, provide a base script which behave like the original game, let players use their own scripts to change the entire way the game works 11:36:11 <Wolf01> Lets take as example one of the old discussion I had with andy, trees: current trees are limited, we wanted to change their distribution and which types could appear in different places of the map -> explosion of settings, we then decided that making a grf which has its own settings for each tree is the best way 11:36:39 <Wolf01> The problem is to find the time and will to do it :P 11:38:42 <Borg> uh... lucky.. I dont get much about trees... 11:38:52 <Borg> I just generate map w/o them. and allow them to grow everywhere.. 11:39:06 <Borg> after 50 years... there are nice forest here and there :) 11:39:25 <Borg> and they even group themself w/ types ;) 11:41:08 <Wolf01> What if you want snowy tops without trees, evergreen trees/bushes in certain areas, different trees near water? 11:41:50 <Borg> yeah.. not possible now.. 11:42:21 <Borg> but the game is about transportation.. not trees planting.. heh 11:42:28 <Borg> go play.. forest simulator instead ;)) 11:43:16 <Wolf01> Some of us want also to create beautiful landscapes and not just ottdcoop massive transportation systems with 234534 parallel tracks 11:43:55 <Borg> uh... game have very limited landscape posibilities.. due to its tile nature... 11:44:14 <Wolf01> Yes, but you still have possibilities 11:44:56 <Borg> and I i am not fan of openttdcoop massive tracks stuff too ;P 11:47:04 <Borg> Wolf01: so I guess u play mostly on 32bit? w/ extended static grf graphics? 11:47:18 <Wolf01> Nope, I only play 8bpp 11:47:55 <Borg> oh ok.. 11:49:07 <Flygon> <Eddi|zuHause> that, combined with the fact that most house sets tend towards higher population houses 11:49:15 <Flygon> I always wanted a set that somehow simulated urban sprawl. 11:49:19 <Flygon> And rural farmhouses. 11:49:28 <Flygon> But I'm not sure that's all that practicable in OpenTTD. 11:50:05 <Eddi|zuHause> <peter1138> what house populations are possible? <-- i think it's 0..255 11:50:26 <Eddi|zuHause> Flygon: sure, but that is completely besides the point 11:50:47 <Eddi|zuHause> Flygon: pikka tried to do something like that where rural "towns" have low-population 2x2 houses 12:00:08 <Flygon> Yeah, I was thinking in terms of... like. 12:00:10 <Flygon> 8*8 12:00:22 <Flygon> But that's clearly not going to work for very obvious reasons. 12:03:54 <Borg> just add extra option ;) 12:04:01 <Borg> there is flag where town is a city.. 12:10:34 *** Stimrol has joined #openttd 12:17:34 *** andythenorth has joined #openttd 12:20:33 <Wolf01> o/ 12:26:48 *** Thedarkb has quit IRC 12:29:16 *** frosch123 has joined #openttd 12:38:10 <Wolf01> Quak 12:38:29 <frosch123> moo 12:42:39 *** Gja has joined #openttd 12:44:22 <andythenorth> hi 12:46:23 <Wolf01> Nice, I found some shunting puzzles already made for tane 12:51:12 *** Maraxus has joined #openttd 12:56:32 *** Maraxus has quit IRC 13:26:07 <Borg> I wonder why still station rating calculation is not fixed.. 13:26:17 *** andythenorth has quit IRC 13:26:26 <Borg> having bonus for vehicles <2 years old is riduculus... 13:26:35 <Borg> it should be like <10 years.. 13:26:40 <Borg> linear. 13:29:22 *** andythenorth has joined #openttd 13:33:11 *** Gustavo6046 has joined #openttd 13:38:17 *** andythenorth has quit IRC 13:38:37 *** synchris_ has joined #openttd 13:41:45 *** synchris has quit IRC 13:46:47 *** synchris has joined #openttd 13:47:51 *** bytheCIA has joined #openttd 13:48:42 *** bytheCIA is now known as hello-James 13:49:21 *** smoke_fumus has quit IRC 13:49:33 *** hello-James is now known as LifeUnderground 13:49:55 *** synchris_ has quit IRC 13:50:46 *** Samu has joined #openttd 13:50:53 <Samu> heyllo 13:50:56 *** LifeUnderground is now known as TelltheTruth 13:51:05 *** HerzogDeXtEr has joined #openttd 13:51:33 <Samu> so i've been looking at AIs and how they build buses 13:51:52 *** TelltheTruth is now known as Papers2Friend 13:52:04 <Samu> AdmiralAI has an impressive layout 13:52:27 *** Papers2Friend is now known as mrTyler 13:52:30 <Samu> how did i miss it before :( 13:52:46 *** mrTyler is now known as Youhaveafriend 13:52:50 <Samu> Wormnest: 13:53:08 *** Youhaveafriend is now known as Intellilink 13:53:11 *** supermop has joined #openttd 13:53:12 *** Intellilink is now known as Wormwood 13:53:18 *** Wormwood is now known as Youhaveafriend 13:53:32 *** supermop has quit IRC 13:53:45 *** Youhaveafriend has left #openttd 13:53:55 <Samu> AIAI, on the other hand, has the most abherrant building style 13:54:04 <Samu> too much station spreading 13:54:29 <Wormnest> Samu? 13:54:32 <Samu> he tries to get coverage of the whole town by station spreading 13:54:41 <Samu> that's me! 13:55:01 *** Gustavo6046 has quit IRC 13:55:04 <Samu> I am commenting about the "best bus AI" 13:55:35 <Wormnest> best by what defenition 13:55:37 <Samu> with you, hopefully 13:56:03 <Samu> better looking, better efficiency, speed, all that 13:56:55 <Wormnest> Still, how do you define better looking, efficience etc 13:57:40 <Samu> better looking, I just look at the world, and see how tidy, nice, elegant, lel it is 13:58:11 <Samu> efficient, is about no jams, the speed at which things get built 13:58:21 <Samu> and if it's actually profiting 14:00:28 <Wormnest> The first point seems to be really subjective to personal taste 14:01:11 <Wormnest> Profiting is usually no problem 14:01:38 *** synchris_ has joined #openttd 14:02:25 <Samu> well yeah, but in this case, it's about buses and towns, so it kind of matters if the stuff is not so jammed, or if the vehicles aren't blocking due to full loadings and that kind of things. Seems harder to manage a bus service than an industry service 14:02:59 <Samu> towns eventually grow 14:03:40 *** synchris has quit IRC 14:03:48 <Samu> some AIs just build one station in the town, then never looks back, some others, try to expand stations, and there's others that actually build more new stations for the same town 14:03:58 <Wormnest> Especially if you run with multiple ai´s it may not be easy for an ai to make sure there are no traffic jams 14:04:50 <Wormnest> Larger towns attract ai´s and they can cause too much traffic 14:06:22 <Wormnest> NoNoCab tries to compute the amount of vehicles a route can handle but it does not consider other companies or ais also using the same roads 14:06:50 <Wormnest> Ofcourse with traffic jams the profits will go down and then vehicles will start to be sold 14:07:04 <Samu> I see 14:07:24 <Samu> i think CluelessPlus is overly cautions about jams 14:08:01 <Samu> he builds a service, then only starts 2 trucks / buses at a time 14:08:26 <Samu> later on, when he reviews routes, he decides to add 2 more and so 14:08:34 <Samu> quite slow at that 14:08:46 <Samu> but i guess it helps defeat traffic jams 14:08:47 <Wormnest> But gradually increasing can be a good tactic 14:09:25 <Wormnest> Slow but steady can sometimes be better than adding a lot all at once 14:11:05 <Samu> i looked yesterday at convoy, and i believe it has a buggy behaviour 14:11:18 <Samu> most of his vehicles are stopped in depots 14:12:16 <Samu> and from time to time it stalls... 14:12:47 *** john has joined #openttd 14:13:12 <Samu> despite that, it has an interesting start regarding speed 14:13:58 *** funnel has quit IRC 14:14:07 *** funnel has joined #openttd 14:14:29 <Samu> he decides to build 14 buses for a route, so he builds all 14, but only starts 2, leaving 12 stopped in depot, I wondered if this was part of his plan, but i believe not, sounds more like a bug 14:15:28 <Samu> when he finishes the 2nd route, he goes back to managing previous routes, and starts 2 more on the first, leaving 10 stopped in depot. but meanwhile, the 2nd route also has vehicles stopped in depot, looks buggy behaviour 14:16:19 <Samu> once every bus is out, at about the 10th bus service, he starts cloning massively 14:17:02 <Samu> 25 cloned buses on the first route, and left stopped in the depot 14:17:24 <Samu> he got 12 + 25 for this route already, very strange 14:17:38 <Samu> erm 14 14:18:27 *** gooodger has joined #openttd 14:18:27 *** goodger has quit IRC 14:20:33 *** Gustavo6046 has joined #openttd 14:21:44 <Samu> looking at terron atm 14:22:36 <Samu> terron is a bit special, he deals with mail and busses at the same time, even if i only tell it to deal with busses 14:22:48 <Samu> he considers it town to town cargo 14:25:09 <Samu> i suppose that's an "efficient" idea 14:25:16 <Samu> codewise 14:28:09 <Samu> seems to build 2 pairs of pass/mail in each and every town 14:28:42 <Samu> doesn't look like he builds more than that once towns grow enough 14:30:41 <Samu> ah, i see he expands stations, not really station spreading, just adjacent expanding 14:34:16 <debdog> in FIRS (http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html ) it says "primary and secondary industries". what does that mean, what's the difference between these categories? 14:38:09 <Samu> primary industry - produces the first cargo 14:38:48 <Samu> secondary industry - requrires first cargo to produce the second cargo 14:39:12 <debdog> ah, ok. thx 14:40:56 <Borg> yeah.. would be better to call primary industry saw raw industry 14:41:01 <Borg> s/saw/as/ 14:43:02 <Samu> enough terron, I've seen enough 14:44:45 <Samu> looking at BorkAI again 14:46:22 <Samu> yeah, borkai appears to be overly cautios about traffic jams, let's see 14:48:05 <Samu> hmm, he's slow :( 14:48:09 <Samu> was expecting more 14:50:22 <Samu> too slow for my liking 14:50:50 *** Flygon has quit IRC 14:50:57 <Samu> infrastructure wise, it looks semi-decent, but nearly no buses built 14:56:00 <Samu> 27 vehilces after 35 years on a 128x128 map, too slow 14:57:56 <Samu> he really shouldn't be using full load 14:58:13 <Samu> at least not in the way he builds 15:04:29 <frosch123> debdog: https://en.wikipedia.org/wiki/Three-sector_theory 15:04:58 <debdog> ahh 15:06:36 *** Thedarkb has joined #openttd 15:07:26 <Samu> given enough time (aka 80 years), it's interesting to look at BorkAI bus services 15:07:37 <Samu> he's utterly slow 15:07:46 <Samu> but doesn't look all that bad 15:09:14 <Samu> he renews vehicles, autoreplaces with new models 15:09:24 <Samu> but his route planner is terribly slow 15:19:44 *** sim-al2 has quit IRC 15:23:28 *** Sheogorath has quit IRC 15:23:30 *** Sheogorath has joined #openttd 15:40:39 <Samu> looking at AdmiralAI again 15:49:35 *** juzza1 has quit IRC 15:50:02 *** juzza1 has joined #openttd 15:51:35 *** Vadtec has quit IRC 15:56:40 <debdog> is there something wrong with newgrf ECS & FIRS vehicle set? according to the content downloader it is installed (plus the file exists on the fs) but the newgrf settings does not list it. http://beggabaur.rocks/Bilder/ECSnFIRS_vehicle_set.png 15:56:51 <debdog> or could be something wrong on my end? 15:57:36 <debdog> tested with a patched self compiled 1.7.0 and the official .deb package from ottd.org version 1.7.2 15:58:00 <Samu> click Add 15:58:34 <debdog> I would, if I'd be able to select it first 15:59:13 <debdog> the LCT set is somethihng different 15:59:52 <frosch123> no idea, it works for me 16:00:29 <Samu> what is the name for vehicle set, i'm not familiar with those newgrfs 16:00:45 <debdog> frosch123: which OS? 16:01:00 <frosch123> debian, but shouldn't matter 16:01:11 <debdog> k 16:01:19 <debdog> hum 16:01:42 <Samu> is it Original vehicles cargo set?, unsure 16:01:46 <debdog> does openttd create a log file somewhere? 16:02:08 <frosch123> you can start with command line option "-d misc=3" or something 16:02:12 <Borg> hmmmm HMMM 16:02:33 <Borg> 5 platform 14 tiles long station.. monorail.. can handle 6k goods.. 16:02:34 <frosch123> that prints all the tars it scans 16:02:40 <Borg> w/ sharp turn around... 16:02:47 <Samu> "ECS & FIRS vehicle set" is this it? 16:02:59 <frosch123> there should be a "ECS__FIRS_vehicle_set*tar" in it 16:04:46 <debdog> dbg: [misc] Found tar '/home/ax/.openttd/content_download/newgrf/ECS__FIRS_vehicle_set-2014.11.26.tar' with 3 new files 16:05:11 <Samu> yep, it's named "Original vehicles cargo set" once downloaded, just checked 16:05:13 <frosch123> debdog: it was renamed 16:05:18 *** Vadtec has joined #openttd 16:05:21 <frosch123> it's now called "orignal vehicles cargo set" 16:05:23 <Samu> dunno why it does that 16:05:36 <frosch123> select that in your list, and see the filename on the right :) 16:05:37 <debdog> lol 16:05:53 <debdog> could've searched for years then 16:06:17 <debdog> that one is listed 16:06:19 <frosch123> text filter would have worked 16:06:48 <debdog> how? 16:07:07 <frosch123> text filter also searches the description, any maybe also filename 16:07:38 <debdog> k 16:08:16 *** ZexaronS has joined #openttd 16:09:55 <Samu> frosch123: fix bugs:) 16:12:30 <Samu> yeah, frosch has me on ingore list, i see 16:15:04 *** TrueBrain has joined #openttd 16:21:23 *** TrueBrain_ has quit IRC 16:25:11 *** john has quit IRC 16:31:46 *** FLHerne has quit IRC 16:32:18 *** andythenorth has joined #openttd 16:33:29 *** FLHerne has joined #openttd 16:39:06 <Samu> CivilAI is confusing 16:39:38 <Samu> he tries too hard, but gets the wrong amount of buses, 16:40:15 <Samu> seems to focus too much on growing towns by themselves, too little profits 16:41:57 <Samu> well, towns grow eventually, but he risks too much 16:53:52 <Samu> chat is dea 16:53:52 <Borg> https://newgrf-specs.tt-wiki.net/wiki/IndustryTileDefaultProps 16:53:57 <Samu> nevermind 16:54:08 <Borg> isnt that whole table wrong? low byte is cargo type.. not amount 16:56:57 <Samu> Note that the values listed here are big-endian. In order to use the values listed for props 0A..0C in an NFO file, you'll have to reverse the bytes first. 16:57:20 <Samu> eh.. i dunno how to help 16:57:34 <Borg> aaaah ok 16:57:35 <Borg> all clear 16:57:44 <Borg> I missed that... 16:57:54 <Borg> some moron wrote that table.. who game is little endian 16:58:01 <Borg> and he came up w/ big endian here.. doh :) 16:58:09 <Borg> s/who/whole/ 16:59:58 <Samu> chinese to me 17:00:05 <Samu> bit endian, little endian 17:00:19 <Samu> oh, big*, not even bit 17:00:39 <frosch123> just read ottd sources 17:00:43 <frosch123> way easier 17:01:24 <Samu> frosch123: do you have me on ignore? 17:01:46 <frosch123> http://hg.openttd.org/trunk.hg/file/ebcb85fa8acd/src/table/build_industry.h#l1571 17:02:37 <Samu> t.t seems that way 17:03:42 *** Snail has joined #openttd 17:04:18 *** Gja has quit IRC 17:09:01 <Samu> CivilAI is decent, if it actually takes off 17:11:37 *** Gja has joined #openttd 17:27:28 *** ZexaronS has quit IRC 17:30:35 *** Alberth has joined #openttd 17:30:35 *** ChanServ sets mode: +o Alberth 17:38:33 *** john has joined #openttd 17:44:51 *** ToffeeYogurtPots has quit IRC 17:45:36 *** ToffeeYogurtPots has joined #openttd 17:53:56 <Samu> cpu has vehicles with no orders:( 17:54:11 <Samu> with shared orders! 17:55:59 <Samu> doesn't use autoreplace, but uses autorenew 17:56:36 <Samu> wondering what happens when a model is no longer available to autorenew, what he does 17:57:27 <LordAro> i feel like reading the source code would be a more time efficient way of working that out 17:59:32 <Samu> he sells vehicles with negative profit, but some of these overaged buses 17:59:42 <Samu> don't even get negative profits 17:59:54 <Samu> breakdowns everywhere 18:10:40 <Samu> i feel like creating a disaster 18:10:48 <Samu> explode of old age 18:11:23 <Samu> if a vehicle is past its max age, has reached 255 breakdowns and the model is no longer available, explode it! 18:11:31 <Samu> to clean up the mess 18:13:56 <Alberth> provide a better competing service :) 18:15:40 <Samu> give some meaning to that "and urgently needs replacing" message 18:19:09 <Rubidium> but.... that's not realistic 18:19:27 <Rubidium> you just keep running such a vehicle 18:19:33 *** Cubey has joined #openttd 18:19:35 *** HerzogDeXtEr1 has joined #openttd 18:21:42 <Samu> :( 18:23:28 *** Arveen2 has quit IRC 18:23:55 *** Arveen2 has joined #openttd 18:25:23 *** HerzogDeXtEr has quit IRC 18:25:40 *** HerzogDeXtEr has joined #openttd 18:27:38 *** HerzogDeXtEr1 has quit IRC 18:28:26 *** HerzogDeXtEr1 has joined #openttd 18:28:43 <Snail> hey andythenorth 18:30:50 <andythenorth> hi Snail 18:31:12 <Snail> hey I’m currently coding your new cargo, PIPE 18:31:16 <andythenorth> yup 18:31:35 <Snail> what kind of metal is PIPE made of? 18:31:48 <Snail> from the wiki it appears it can only be made of steel... 18:31:58 <andythenorth> could be metal or plastic 18:32:10 <andythenorth> might reappear in other economies, not sure 18:32:10 <Snail> not aluminum or copper? 18:32:13 <andythenorth> probably not 18:32:16 <Rubidium> they're made from me! 18:32:23 <andythenorth> seen the chips cargo for it? 18:32:31 * Rubidium is a metal 18:32:43 <Snail> ok… I need to choose which color to make them appear on my flatbed wagons 18:32:49 <andythenorth> http://dev.openttdcoop.org/projects/chips/repository/entry/sprites/graphics/pipe_cargo.png 18:33:30 <Snail> steel-like grey, of course, but I was thinking about other subcargoes… such as light grey for aluminum or brownish for copper 18:33:44 *** HerzogDeXtEr has quit IRC 18:33:52 <Snail> hmm I see, so basically only steel-like grey? 18:35:11 <andythenorth> http://www.scot-rail.co.uk/photo/scaled/8730.jpg 18:35:38 <andythenorth> https://i.ytimg.com/vi/mOsHcszKINI/hqdefault.jpg 18:35:48 <andythenorth> http://www.rmweb.co.uk/community/uploads/monthly_10_2016/post-13274-0-79745800-1476131801.jpg 18:36:16 <andythenorth> http://www.rmweb.co.uk/community/uploads/monthly_02_2012/post-9992-0-28995700-1330507381.jpg 18:36:42 <andythenorth> grey is pretty safe 18:37:17 <Snail> ok 18:37:28 <Snail> thx 18:37:30 <Eddi|zuHause> i think DBSet has grey and brown 18:37:48 <Samu> green pipes 18:37:52 <Samu> super mario 18:37:56 <Eddi|zuHause> (for steel, basically) 18:41:52 <Samu> enough of CPU, he's bad overall 18:42:01 *** HerzogDeXtEr has joined #openttd 18:45:45 <DorpsGek> Commit by translators :: r27965 trunk/src/lang/spanish_MX.txt (2018-01-21 19:45:39 +0100 ) 18:45:46 <DorpsGek> -Update from Eints: 18:45:47 <DorpsGek> spanish (mexican): 43 changes by Absay 18:46:42 *** Tharbakim has quit IRC 18:46:58 *** HerzogDeXtEr1 has quit IRC 18:50:54 *** Tharbakim has joined #openttd 18:52:17 <Samu> speaking of translators, i'm gonna fix something that's irking me for a long time 18:52:34 <Samu> if I'm still a translator, that is 18:53:54 *** Borg has quit IRC 18:54:20 *** synchris has joined #openttd 18:54:28 *** blathijs has quit IRC 18:54:45 *** blathijs has joined #openttd 18:56:00 *** synchris_ has quit IRC 19:02:14 <Samu> STR_GROUP_OCCUPANCY_VALUE 19:02:20 <Samu> what is this 19:02:29 <Samu> {NUM}% 19:05:27 <Alberth> a number and a percent sign 19:05:27 *** Smedles has quit IRC 19:05:33 <Alberth> 42% 19:05:42 *** Smedles has joined #openttd 19:06:04 <Alberth> assuming occupancy doesn't go negative or above 100 19:06:41 <Samu> why are we required to translate that? : 19:07:28 <Wolf01> Because certain languages don't use "42%" format but other ways to show it 19:07:41 *** synchris_ has joined #openttd 19:08:57 <Wolf01> The placement of the percent sign (%). 19:08:58 <Wolf01> It can be written several ways: 98%, 98 %, 98 pct, %98. Thus you should never assume that you can hard-code the percent sign. 19:10:10 *** synchris has quit IRC 19:13:24 <Snail> Eddi|zuHause: yes, for Steel and Metal I also have mutiple colors (grey, light grey and copper brown) 19:13:58 <Snail> but if Pipes are not made of copper, it makes little sense to add brown... 19:18:12 <Samu> oki 19:18:41 *** synchris has joined #openttd 19:21:00 *** synchris_ has quit IRC 19:28:39 <Alberth> use neon orange paint on the pipe, easier to find it back after burying it 19:32:00 <andythenorth> today I learnt about http://www.jandenul.com/en/equipment/fleet/subsea-rock-installation-vessel 19:32:08 <andythenorth> who'd have known 19:52:19 <Samu> yesh, i translated pt_PT... i wanna cookie now 19:53:22 <Rubidium> go to any big website for your free share of cookies ;) 19:54:25 <ST2> @Rubidium: 1 - Samu: 0 20:03:52 <Samu> ok enough translation for today 20:04:15 <Samu> those vehicle previews are a bit messed up 20:04:33 <Samu> it was inconsistent, hope it's better now 20:06:01 <Samu> I wonder why I get suggestions from pt_BR 20:06:05 <Samu> lame 20:15:18 *** glx has joined #openttd 20:15:18 *** ChanServ sets mode: +v glx 20:36:19 *** Gja has quit IRC 20:36:51 <Samu> EpicTrans is a nasty bus station builder 20:37:11 <Samu> doesn't renew his vehicles 20:37:25 <Samu> and no autoreplace either 20:38:05 <Samu> but it's ultra fast building 20:38:07 *** synchris has quit IRC 20:38:26 <Samu> so fast, it gets bankrupts warnings from time to time 20:40:24 <Samu> i would give it a 3/10 20:40:24 *** Gustavo6046 has quit IRC 20:41:42 *** Supercheese has joined #openttd 20:42:17 *** Samu has quit IRC 20:44:16 *** Alberth has left #openttd 20:52:25 *** Gustavo6046 has joined #openttd 20:53:08 *** TheMask96 has quit IRC 20:55:01 *** Samu has joined #openttd 20:55:06 <Samu> hi 20:55:23 <Samu> is there a LuDiAI topic? I can't find any 20:56:03 *** TheMask96 has joined #openttd 20:56:08 <Samu> i got a crash report, but no topic to report to 20:56:11 <Samu> bah 20:56:23 <Samu> Wormnest: halp 20:56:31 *** Samu has quit IRC 20:57:08 *** Gja has joined #openttd 20:57:27 <Wormnest> Samu: There is not forum topic for it 20:57:41 *** frosch123 has quit IRC 20:58:10 <Wormnest> And seeing as it was a university study topic most likely will never get updates 20:58:23 *** Samu has joined #openttd 20:58:28 <Samu> Your script made an error: parameter 1 has an invalid type '(null)'; expected: 'null' 20:58:59 <Samu> (null) is different than 'null' 20:59:28 *** Samu has quit IRC 21:01:09 *** Samu has joined #openttd 21:04:16 *** Samu has quit IRC 21:15:26 *** sim-al2 has joined #openttd 21:30:50 *** Gustavo6046 has quit IRC 21:39:46 *** sla_ro|master has quit IRC 21:41:05 *** Gja has quit IRC 21:42:26 *** Samu has joined #openttd 21:47:47 <Wolf01> 'night 21:47:55 *** Wolf01 has quit IRC 21:52:00 *** Gja has joined #openttd 21:59:41 *** john has quit IRC 22:22:37 <andythenorth> also 22:22:38 *** andythenorth has quit IRC 22:28:58 *** Thedarkb has quit IRC 22:31:24 *** Thedarkb has joined #openttd 22:36:05 *** Stimrol has quit IRC 22:39:49 *** Gja has quit IRC 22:58:45 *** Wormnest has quit IRC 23:02:29 *** Snail has quit IRC 23:03:15 *** Gustavo6046 has joined #openttd 23:09:08 *** Progman has quit IRC 23:13:40 *** Smedles has quit IRC 23:13:42 *** Smedles has joined #openttd 23:24:06 *** Supercheese has quit IRC 23:34:15 *** tokai has joined #openttd 23:34:15 *** ChanServ sets mode: +v tokai 23:38:22 *** Samu has joined #openttd 23:38:44 <Samu> recessions also affect passengers and mail? I didn't know that 23:38:50 <Samu> I thought it was only for industries 23:39:32 *** Samu has quit IRC 23:41:09 *** tokai|noir has quit IRC 23:50:04 *** smoke_fumus has joined #openttd