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07:48:04 <Alberth> it breaks for Linux too :) 07:48:49 <Alberth> also, why is the town directory gui wider now? 07:48:57 *** Wolf01 has joined #openttd 07:49:03 <Wolf01> Moin 07:53:26 <Alberth> o/ 08:06:54 *** andythenorth has quit IRC 08:22:39 <LordAro> someone should merge some PRs 08:22:46 <LordAro> over 20 now 08:22:55 <LordAro> like both of mine :) 08:32:19 *** ANIKHTOS has joined #openttd 08:32:27 <ANIKHTOS> hello 08:32:36 <ANIKHTOS> wish you a good weekend 08:35:21 * nielsm tries to prevent his birds from eating his sandwich 08:36:40 <ANIKHTOS> you have birds??? 08:37:04 <nielsm> two cockatiels, both male 08:37:44 <ANIKHTOS> not in a cage?? 08:37:50 <ANIKHTOS> i used to have canaries 08:38:00 <ANIKHTOS> it was so nice when they sing but they were on cage 08:38:18 <nielsm> they are happier getting some out-of-cage time daily 08:38:35 <ANIKHTOS> out of jail 08:38:37 <ANIKHTOS> :-) 08:38:49 <nielsm> https://0x0.st/s9a7.jpg 08:39:16 <ANIKHTOS> i time i found a wounded sparrow and i took it home never put it on cage 08:39:25 <ANIKHTOS> the idea was to keep it until it recover 08:39:52 <ANIKHTOS> they are nice 08:41:39 *** HerzogDeXtEr has joined #openttd 08:49:32 <nielsm> hmm, linkgraphschedule.cpp line 154 in OnTick_LinkGraph is part of the synchronous game loop, it waits for any unfinished link graph background updates there 08:49:55 <nielsm> maybe that's also worth measuring? 08:50:45 <ANIKHTOS> well make a measurement 08:50:55 <ANIKHTOS> and see if you find anythign worth to measure 09:03:59 <nielsm> yep looks like it does measure something, just going to make a release build and try with one of the really big saves 09:05:28 *** frosch123 has joined #openttd 09:06:28 <nielsm> oh, wentbourne transport doesn't use cargodist... 09:15:31 <Alberth> :) 09:23:40 <Eddi|zuHause> i feel awfully disconnected since DorpsGek doesn't announce merges anymore 09:24:26 <LordAro> someone should fix that 09:30:37 <ANIKHTOS> back on writing code 09:31:13 <ANIKHTOS> in git sheell the command init makes an empty repo 09:31:16 <ANIKHTOS> how i fill it?? 09:32:17 <nielsm> that's only when you start your own thing from scratch 09:32:31 <nielsm> when you start from an existing project you use "git clone" 09:33:47 <ANIKHTOS> okey i have download the files and i have them in a folder called ottd 09:33:59 <ANIKHTOS> how i make that folder a repository?? 09:34:05 <nielsm> you don't 09:34:31 <Alberth> "repository" contains all versions that ever existed in the the project 09:34:39 <Alberth> not just what exists today 09:34:47 <Alberth> git clone copies that entire history 09:35:31 <nielsm> you point git clone to the online "master" copy (the origin), it clones all data in that, and gives you a checkout 09:35:35 <ANIKHTOS> then whatt i can have local a brabch?? 09:35:54 <Alberth> you can make that folder a new repostiory, but then you don't have any history any more 09:36:07 <ANIKHTOS> when you mean clone it will download all that data?? 09:36:08 *** Progman has joined #openttd 09:36:24 <Alberth> git clone makes a copy to your computer, so that's all local 09:36:35 <ANIKHTOS> well loosing th ehistory of ottd will be not a loss 09:36:43 <Alberth> yes, it downloads all history 09:36:43 <ANIKHTOS> i will never check any previous code anyway 09:37:43 <ANIKHTOS> how much is openttd now in size if i download it all?? 09:37:58 <nielsm> the total git repisitory with all history is 300 MB 09:40:10 <ANIKHTOS> only??? 09:40:30 <ANIKHTOS> 1.8 ttakes 100mb in my computer 09:41:31 <ANIKHTOS> can someoen explain the push pull concept?? 09:41:35 <Alberth> binary program code is a lot larger than source text and the changes 09:41:51 <Alberth> git is all local 09:42:04 <Alberth> so everybody has a local copy of all history 09:42:23 <Alberth> sometimes you want to exchange modifications with someone else 09:42:38 <ANIKHTOS> and i need t make a diff file 09:42:59 <Alberth> no, you put changes into git with commit 09:43:42 <Alberth> when you have write access to a git repository at another computer, you can tell git tp push the changes to that computer 09:44:15 <Alberth> similarly, when you have read access at a git repository at an other computer, you can pull changes from there 09:45:10 <Alberth> git clone is thus also a pull, but it's special in making a direct copy of everything, rather than merging some changes with other changes that exist 09:45:58 <nielsm> hmm, https://0x0.st/s9BB.png -- if I sum all the GL elements rightmost number they add up to 11.57 ms, so there's 1.40 ms unaccounted for 09:46:23 <ANIKHTOS> git clone https... to clone the openttd 09:46:26 *** iSoSyS has joined #openttd 09:46:28 <ANIKHTOS> and have it local to work with 09:46:29 *** andythenorth has joined #openttd 09:46:50 <Alberth> yes 09:46:58 <Alberth> hai andy 09:47:05 <ANIKHTOS> hello andy 09:47:25 <ANIKHTOS> i make the clone and then i make a new branch 09:47:31 <ANIKHTOS> so i put my changes there 09:47:45 <Alberth> very good, always make a clone before you add any changes 09:48:05 <nielsm> a branch? 09:49:18 <Alberth> euhm, indeed, a branch 09:49:29 <ANIKHTOS> https://git-scm.com/book/en/v2/Git-Branching-Basic-Branching-and-Merging 09:49:32 <ANIKHTOS> there nielsm 09:49:50 <ANIKHTOS> and i commiit my changed files in the new branch 09:49:56 <Alberth> he reacted to me writing "clone" instead of "branch" :) 09:50:37 <Alberth> a branch is like a topic you work on 09:50:47 <ANIKHTOS> i got the idea of branch 09:50:53 <ANIKHTOS> that was the esisest to get 09:51:10 *** Wormnest has joined #openttd 09:51:45 <Alberth> the simplest is if you fork openttd to your account at github, and clone that repository 09:52:04 <Alberth> that way, you have a repository with write access at github 09:52:23 <Alberth> so you can push branches to github 09:52:25 <ANIKHTOS> i have forked it 09:52:29 <ANIKHTOS> but i have mess up the fork 09:52:42 <ANIKHTOS> can i delete it and fork again from scratch?? 09:52:59 <Alberth> it's your repository :) 09:53:21 <Alberth> you can indeed delete your repositories 09:56:03 <ANIKHTOS> i found the delete it is hidden in the settings 09:56:07 <ANIKHTOS> i delete the fork 09:56:12 <ANIKHTOS> now lets make a new fork 09:56:50 <ANIKHTOS> https://github.com/OpenTTD/OpenTTD this is the official repo right?? 09:57:06 <nielsm> yep 09:57:50 <ANIKHTOS> yes i fork it 09:57:53 <ANIKHTOS> now i can eat it 09:58:00 <ANIKHTOS> i need a knife and some ketchup lol 10:00:54 <ANIKHTOS> so every now and then i need to pull to keep my fork update with the openttd right?? 10:02:37 <ANIKHTOS> great one more day somethign new learned 10:03:34 <ANIKHTOS> and more thigns to learn :-) re write the code i lost the other day :-) by a silly mistake and made my code a bit more compact delete some variables 10:06:16 <ANIKHTOS> ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH); this line of code clears the data from GES_CURRENT_MONTH ???? 10:07:31 *** Wacko1976 has joined #openttd 10:07:44 <nielsm> it clears one bit in a variable 10:08:27 <nielsm> specifically, removes the bit indicated by GES_CURRENT_MONTH from the ge->status field 10:11:28 <Alberth> your fork doesn't get updated unless you push to it 10:12:31 <Alberth> the openttd project repository gets updated, you should pull from that to your local copy, and you may push those updates to your fork (but not much needed) 10:13:03 <ANIKHTOS> now with my patch the station info is wrong 10:13:20 <ANIKHTOS> it does nto update the cargo deliver each month 10:13:35 <Alberth> as soon as you push anything to your fork, all missing changes will get copied automatically 10:13:36 <ANIKHTOS> but keeps adding the cargo delivered and the n umber goes up and up and up 10:52:56 <ANIKHTOS> okey i am chanign the vechicles detail windows for my patch 10:53:16 <ANIKHTOS> do you want anythign specific to be shown changed?? 10:58:21 <ANIKHTOS> do you think it will be more practical intsead of having last service to have next service date?? 10:58:45 <ANIKHTOS> since with the slow patch it will be rather hard to calcualte when the next service will be?? 11:04:18 <andythenorth> is it NRT? 11:04:36 *** Wacko1976 has quit IRC 11:07:14 <Alberth> probably SNRT slow not road types 11:32:04 *** andythenorth has quit IRC 11:36:14 *** iSoSyS has quit IRC 11:37:10 *** iSoSyS has joined #openttd 11:39:07 *** Progman has quit IRC 11:47:31 *** KouDy has quit IRC 11:48:32 *** andythenorth has joined #openttd 12:01:10 *** Alberth has quit IRC 12:05:18 *** Alberth has joined #openttd 12:05:18 *** ChanServ sets mode: +o Alberth 12:05:29 <Alberth> always nice when the desktop crashes :p 12:05:54 <ANIKHTOS> you crach linux?? 12:05:58 <ANIKHTOS> crash?? 12:06:04 <Alberth> just the desktop 12:06:33 <ANIKHTOS> makign changes in the vehicle detail window 12:07:04 <Alberth> reading a piece of paper 12:07:16 *** chomwitt has quit IRC 12:08:10 <ANIKHTOS> well you are lucky you crash only desktop usuall windows crash all together 12:11:43 <Alberth> not luck, rather proper design of the system 12:12:11 <peter1138> Windows doesn't usually crash. 12:15:28 <nielsm> windows crashing is usually due to either buggy 3rd-party drivers, buggy 3rd-party software, or faulty hardware 12:19:34 <peter1138> buggy software generally just crashes that software these days. 12:19:45 <peter1138> Right, I better shower, bit stinky after that bike ride :p 12:20:02 <peter1138> Good job there's no Internet Smell Protocol 12:22:36 <Alberth> :) 12:53:08 <ANIKHTOS> bool Vehicle::NeedsServicing() const 12:53:23 <ANIKHTOS> whats the function name/// 12:55:36 *** WWacko1976-work has joined #openttd 12:56:20 <Eddi|zuHause> how technical an answer do you need? 12:57:09 <ANIKHTOS> how i can call thsi one?? 12:58:55 <Eddi|zuHause> typically you have a variable "v" of type "Vehicle*" and call v->NeedsServicing() 12:59:26 *** sla_ro|master has quit IRC 13:01:36 <ANIKHTOS> thanks you 13:03:40 <ANIKHTOS> i made it knwo vehicle info windows will show next service date 13:05:00 *** Cthulhux has joined #openttd 13:10:52 <ANIKHTOS> eddi is there anything you want to change in vechicle detail window ??? i am making some changes there to make it be in the spirit of slow days 13:11:23 <ANIKHTOS> anyone has any request?? suggestions?? on what the detail window of vehicles needs so show?? 13:11:32 *** chipper has joined #openttd 13:11:55 <nielsm> not really, try out some things and see what works 13:13:21 <Eddi|zuHause> ANIKHTOS: if it doesn't have anything to do with the daylength, you should probably do it in a separate patch 13:13:48 <Eddi|zuHause> (and learn git, so you can manage separate patches) 13:14:02 <nielsm> for example look through the thread with my frame rate window work: https://github.com/OpenTTD/OpenTTD/pull/6822 13:14:12 <nielsm> how much it changed from the early screenshots to the later 13:14:38 <nielsm> just experimenting with different ways to present it 13:24:13 <nielsm> cool! oldest open bug closed!! 13:25:20 <Eddi|zuHause> sad, you crated a new oldest bug! 13:29:31 <ANIKHTOS> well some info in the windows need to change 13:29:43 <ANIKHTOS> to be consisent with the day lenght i build 13:30:00 <ANIKHTOS> now it says isntead of 150 day it say 150 cycles 13:30:12 <ANIKHTOS> and it does nto show last servise but nexr servise 13:30:19 <ANIKHTOS> next 13:30:49 <ANIKHTOS> since with the day lenght it would be obnoxious to figure out when the next servise woudl occur by having the last service 13:32:40 <michi_cc> LordAro: PR count reduced, but your PRs have a change request and a rebase error and generally not really my area of expertise, so I'm not going to mess with them :) 13:33:34 <LordAro> the change request was resolved 13:33:42 <LordAro> but yeah, the other needs rebasing :) 13:33:59 <ANIKHTOS> so generally with my day lenght patch what you want to happen?? any feature syou want to see?? 13:34:13 <andythenorth> you have to decide that ANIKHTOS :) 13:34:26 <reldred> How long has OpenTTD been on github? Because last time I was around it didn't feel like OpenTTD was moving terribly quickly from a development point of view and now y'all seem to be iterating on shit pretty quickly. 13:35:51 <ANIKHTOS> well andy the north 13:35:59 <ANIKHTOS> if i can make mor epeopel happy why not?? 13:36:13 <ANIKHTOS> why not make a patch that more people will like to use?? 13:36:43 <andythenorth> ANIKHTOS: trying to make players happy leads to sadness 13:36:52 <reldred> hah 13:36:53 <andythenorth> make what you like to use :) 13:36:57 <andythenorth> srsly 13:37:04 <michi_cc> LordAro: Then you should poke those people to dismiss their change request. 13:38:27 <ANIKHTOS> well it will make me happy if i am not the only one who will use the patch 13:42:37 * LordAro pokes nielsm frosch123 13:50:19 * nielsm looks through uses of ReallocT again 13:51:01 <nielsm> wow why does FontList exist as a class at all, it's just a dynamic array of strings, except worse than std::vector<std::basic_string<TCHAR>> 13:52:11 <Eddi|zuHause> reldred: move to github was right after last release 13:52:28 <Eddi|zuHause> so in april 13:53:11 <Eddi|zuHause> ANIKHTOS: in order to make people use your patch, you must learn git to distribute the patch. 13:53:39 *** KouDy has joined #openttd 13:53:56 <ANIKHTOS> i am leaning eddi but too many thigns to learn at once 13:54:09 <ANIKHTOS> and the fun part is writting the code and making it work ;-) 13:55:56 *** sla_ro|master has joined #openttd 14:04:56 *** WWacko1976-work has quit IRC 14:11:26 <chipper> hi all, anyone aware of an active patch for multi-climate worlds? thanks :) 14:19:41 <Alberth> no 14:20:55 <andythenorth> it's not possible :) 14:21:37 <Eddi|zuHause> i don't like how andythenorth turned into the grumpy cynic of this room 14:22:09 <andythenorth> :P 14:22:24 *** Wacko1976 has joined #openttd 14:25:03 *** KouDy has quit IRC 14:26:31 <chipper> ahh I see, no bother 14:26:38 <andythenorth> :) 14:26:45 <andythenorth> would be nice eh? 14:27:01 <nielsm> I think there are newgrfs which enable at least most industries in a single climate? 14:27:10 <chipper> yup 14:27:51 *** stefino has joined #openttd 14:28:38 *** andythenorth has quit IRC 14:29:07 <nielsm> but then you also have incompatibilities like banks, oil wells (do they have temperate "production only drops" or regular behavior?), and I think the game can't support towns that can have different special cargo requirements 14:29:14 <stefino> Hi, can somebody help me with building animation? I have 10 sprite animation for this building but nothing happen in the game. Where is the problem? https://paste.openttdcoop.org/pd2ctjx5y 14:32:49 <ANIKHTOS> https://www.tt-forums.net/viewtopic.php?f=33&t=83372 14:33:14 <ANIKHTOS> posted 2 photos to show the change of the vechicle detail window and the statusbar. 14:33:39 <ANIKHTOS> if you see the date in the vehicle window is ahead from the dat ein the status bar :-) 14:34:33 *** Wacko1976 has quit IRC 14:45:09 *** Wacko1976 has joined #openttd 14:45:17 *** ToBeFree has joined #openttd 14:53:48 *** KouDy has joined #openttd 15:01:11 *** Thedarkb-X40 has quit IRC 15:03:43 *** KouDy has quit IRC 15:10:30 *** ToBeFree is now known as Guest6132 15:10:30 *** ToBeFree has joined #openttd 15:11:41 *** Thedarkb has joined #openttd 15:12:03 *** stefino has quit IRC 15:30:01 *** gelignite has joined #openttd 15:33:36 *** ToBeFree has quit IRC 15:50:06 *** pjpe has joined #openttd 15:50:15 *** pjpe has quit IRC 15:53:45 *** KouDy has joined #openttd 16:10:31 *** iSoSyS has quit IRC 16:24:25 *** Flygon has quit IRC 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sla_ro|master has joined #openttd 20:58:24 *** Supercheese has quit IRC 20:58:40 *** Supercheese has joined #openttd 21:09:42 *** Vadtec has quit IRC 21:11:16 *** jonty-co1p has quit IRC 21:11:17 *** jonty-comp has joined #openttd 21:20:06 *** Extrems has quit IRC 21:20:11 *** Extrems has joined #openttd 21:24:43 <peter1138> planetmaker_, you gotta commit too ;) 21:34:43 <Wolf01> 'night 21:34:45 *** Wolf01 has quit IRC 21:35:23 *** KouDy has quit IRC 21:42:34 *** Smedles has quit IRC 21:42:45 *** Smedles has joined #openttd 21:58:33 *** APTX has quit IRC 21:58:34 *** APTX has joined #openttd 22:06:11 *** frosch123 has quit IRC 22:12:22 *** quiznilo has quit IRC 22:12:45 *** quiznilo has joined #openttd 22:13:42 *** Ttech has quit IRC 22:14:45 *** Ttech has joined #openttd 22:18:44 *** pixeldanger[m] has quit IRC 22:18:46 *** Wacko1976 has quit IRC 22:18:51 *** pixeldanger[m] has joined #openttd 22:19:32 *** Mavy has quit IRC 22:19:34 *** Mavy has joined #openttd 22:23:32 *** gelignite 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