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Log for #openttd on 17th August 2018:
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08:07:46  <Wolf01> o/
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12:38:48  <Samu> hmm my edited version of LuDiAI isn't building the same way as the original, i must have broken something :(
12:54:29  <Samu> ah, I found the problem
12:54:59  <Samu> the expanding station code wasn't accounted for, :(
13:03:16  <Samu> dixed it
13:03:21  <Samu> fixed*
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13:55:31  <Samu> question
13:55:33  <Samu> (MAX_TOWN_VEHICLES / 4).tointeger()
13:55:52  <Samu> what does the .tointeger() do exactly? does it round up or down?
13:56:19  <Samu> i can't find this function
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14:33:49  <eirc> in most languages to int will truncate (essentially rounding down), separate functions usually exist that will round up or round properly
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14:48:56  <Alberth> most languages round towards 0, ie they round negative values up rather than down
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14:54:58  <Alberth> hola
14:55:43  <frosch123> moo
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15:45:32  <Samu> RailwAI is a new AI, it takes too long to build something on a 4k map
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15:59:26  <Samu> i got an openttd crash report on WER
15:59:41  <Samu> it's one of those crashes that just poofs
16:00:04  <Samu> openttd window poofs itself with no error message
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17:39:35  <andythenorth> o/
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18:54:55  <Samu> the remove airport code of LuDiAI isn't working that well
18:55:15  <Samu> it's borrowed from WrightAI
18:55:42  <Samu> but for some reason, there are airports with no planes and they're not being removed
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19:16:26  <Samu> "although the testing told us we could build 2 airports, it still failed on the second airport at tile 6166"
19:16:38  <Samu> weird, i scrolled to that tile, and there's an airport
19:17:09  <Samu> something's wrong
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20:11:55  <Samu> i think i solved the problem
20:12:16  <Samu> was using the wrong tile
20:13:50  <Samu> wrightai sometimes builds airports near steel mills
20:13:56  <Samu> because they accept passengers?
20:16:14  <acklen> seems likely
20:16:17  <acklen> how are you testing your AI?
20:17:12  <Samu> it's not mine
20:17:24  <acklen> LuDiAI isn't yours?
20:17:29  <Samu> I'm making fixes to LuDiAI,
20:17:49  <acklen> ok, how are you testing LuDiAI?
20:18:09  <acklen> just wondering if you had some sort of automation that I'd be interested in
20:18:20  <Samu> testing in 1.8.0
20:18:26  <Samu> no, nothing
20:18:40  <Samu> i use the restart command in the console
20:18:58  <Samu> then fast forward to the issues and see if they get worked out
20:19:30  <Samu> everytime it restarts it will reload the .nut files I'm editing in-between
20:24:05  <Samu> function WrightAI::checkAdjacentStation(airportTile) {
20:24:20  <Samu> this part of the code was edited in by whoever created LuDiAI
20:24:33  <Samu> seems to be working incorrectly
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21:50:54  <Samu> looks like the adjacent station issues are solved
21:54:38  <Samu> I'm still getting empty airports, grr
21:54:56  <Samu> those should be removed during clean up
21:55:01  <Samu> and it's not happening :(
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22:10:08  <Samu> ah i see what happened
22:10:26  <Samu> an airplane crashed and it was the only airplane servicing the two airports
22:10:36  <Samu> the event handler didn't pick it up on time
22:11:07  <Samu> the 2 airports are thus left behind, empty
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22:11:47  <Samu> what can I do in this situation? The code handles aircraft replacement, but requires the crashed aircraft to still exist
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