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00:02:56 *** Supercheese has quit IRC 00:27:21 *** Progman has quit IRC 00:43:30 *** Wormnest has quit IRC 01:15:32 *** Xarick has quit IRC 01:18:46 *** snail_UES_ has joined #openttd 01:19:37 *** wodencafe has quit IRC 01:30:00 *** reldred has quit IRC 01:30:28 *** reldred has joined #openttd 03:23:12 *** glx has quit IRC 05:25:13 *** snail_UES_ has quit IRC 07:40:56 *** lugo has joined #openttd 08:06:12 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpJgU 08:34:14 *** lugo has quit IRC 08:36:33 *** Progman has joined #openttd 09:19:44 *** wodencafe has joined #openttd 10:28:16 *** matt21347 has joined #openttd 10:34:34 *** Progman has quit IRC 13:36:31 *** snail_UES_ has joined #openttd 13:55:02 *** FLHerne has quit IRC 13:55:30 *** snail_UES_ has quit IRC 13:57:35 *** FLHerne has joined #openttd 13:58:12 *** funnel has quit IRC 14:42:06 *** nielsm has joined #openttd 14:53:17 <Xaroth> frosch123 xarick is way too similar to xaroth << I fully agree, but it's a bit meh to pull the age rank, makes me feel old. 15:06:57 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUJq 15:14:08 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUU8 15:44:33 *** Wormnest has joined #openttd 16:16:41 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9 16:17:34 <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUmA 16:20:58 <DorpsGek_II> [OpenTTD/OpenTTD] TheGwyd commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fpUYn 16:59:16 <nielsm> https://www.tt-forums.net/viewtopic.php?f=33&t=82463&p=1214506#p1214506 17:24:34 *** lugo has joined #openttd 17:26:55 *** wodencafe has quit IRC 17:32:37 *** frosch123 has joined #openttd 17:56:29 *** APTX_ has quit IRC 17:58:26 <frosch123> nielsm: a cargo generation counter in the map array does not add anything, which random could not 17:59:42 <frosch123> towns always consist of multiple houses, so any counting you do per tile is averaged over multiple houses 17:59:58 <frosch123> so you can achieve the same with a statistically adjusted random probability 18:04:26 <nielsm> town size 169, original=46, new=51 / town size 1371, original=208, new=179 18:04:31 <nielsm> of course that's just a single measurement 18:05:16 <frosch123> i am not sure what you are trying 18:05:32 <frosch123> the forum topic already has a "fix" for the isssue 18:05:46 <frosch123> the only question is, do we want to change the "game mechanics" 18:05:54 <frosch123> or is it a "setting" 18:06:52 <nielsm> https://github.com/nielsmh/OpenTTD/tree/house-cargogen-counter 18:06:53 <nielsm> setting 18:07:04 *** Happpy has joined #openttd 18:07:11 *** Happpy has left #openttd 18:07:25 <frosch123> please use the patch from the forum then 18:07:40 <frosch123> the map array thingie wastes space for no gain 18:22:12 <nielsm> I don't like the patch posted on the forum, since any size house can produce the same amount of passengers, it feels wrong 18:22:34 <nielsm> a different approach I think might work instead: don't roll for whether to produce or not, in that sense at least 18:23:10 <frosch123> it's just the same thing 18:23:17 <nielsm> but instead take a chance for every 1 of 8 (or whatever number for balance) resident in the house every tile tick for them to travel 18:23:50 *** Supercheese has joined #openttd 18:25:18 <frosch123> it does not matter whether you generate 8 passengers with 1/8 chance, or 0 to 2 passengers with a chance of 1 18:25:33 <frosch123> same reason why counting in the map array is pointless 18:25:41 <frosch123> you do not change the total amount/percentage 18:26:35 <frosch123> the patch on the forums is very much correct, it just lacks a setting, and an actual decision what linear speed to take 19:01:55 <nielsm> added the three variations posted on the forum, and my other idea of chance per every N pop to the branch as well 19:02:33 <nielsm> https://0x0.st/sIh5.jpg 19:07:54 *** andythenorth has joined #openttd 19:08:29 <andythenorth> o/ 19:09:31 <TrueBrain> hi andythenorth :) 19:10:01 <TrueBrain> no, please dont use media.openttd.org :P That was a technical solution for a technical issue .. (django couldnt handle the server-load :P) 19:10:11 <TrueBrain> just a normal full static full self-contained website plz :) 19:12:22 <Xaroth> just make sure it's web-scale. 19:12:44 <frosch123> how many pixels is that? 19:12:56 <TrueBrain> 12 19:13:12 <Xaroth> 42 in landscape mode. 19:13:23 <LordAro> mongodb backend it is then 19:13:35 <frosch123> iron-horse has more, so andy can handle it just fine 19:13:46 <TrueBrain> memSQL is now free! QUICK! The next hot thing, lets use that! 19:14:12 <frosch123> never go to a nosql bar. they have no tables 19:14:20 <LordAro> booooo 19:14:20 <TrueBrain> LOL 19:14:26 <TrueBrain> okay, that made me giggle :D 19:17:04 <frosch123> some lame jokes only work in english 19:18:20 <TrueBrain> indeed; but some only if you are Dutch 19:18:24 <TrueBrain> "go your gang" is one :P 19:18:39 <Xaroth> make that the cat wise. 19:18:49 <TrueBrain> okay, I will keep you on the height 19:19:04 <frosch123> sounds like "heavy on wire", "nothing goes more" and "again what learned" 19:21:42 <andythenorth> Xaroth: it's webscale definitely 19:22:11 <andythenorth> there's probably a bar joke about 'eventually consistent' too 19:22:32 <Xaroth> Consistency is overrated. 19:22:58 <andythenorth> barman pours three drinks 19:23:04 <andythenorth> same glass, different amounts, same price 19:23:11 <andythenorth> eventually consistent 19:23:21 * andythenorth does not do standup 19:23:29 <TrueBrain> so sit down 19:23:49 <andythenorth> I am 19:49:04 *** Chrill has joined #openttd 19:59:43 <andythenorth> tried playing tanks 19:59:45 <andythenorth> was crap 19:59:47 <andythenorth> [story ends] 20:09:59 <nielsm> okay I spent way too long setting up a simulation of different house cargo generation algorithms in excel >_> https://0x0.st/sIFQ.png 20:12:38 <andythenorth> :D 20:18:41 <nielsm> https://0x0.st/sIF2.png 20:18:58 <nielsm> with a comparison showing how each algo scales 20:22:45 *** Chrill has quit IRC 21:14:47 *** lugo has quit IRC 21:37:27 *** Supercheese has quit IRC 21:41:14 *** frosch123 has quit IRC 21:45:05 <andythenorth> oof 21:45:06 <andythenorth> bed 21:45:08 *** andythenorth has left #openttd 22:01:08 *** nielsm has quit IRC 22:15:15 *** glx has joined #openttd 22:15:15 *** ChanServ sets mode: +v glx 22:32:04 *** duncan has joined #openttd 22:45:39 *** matt21347 has quit IRC 23:30:40 *** wodencafe has joined #openttd 23:39:14 *** wodencafe has quit IRC 23:44:20 *** Wormnest has quit IRC