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Log for #openttd on 7th November 2018:
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08:06:12  <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpJgU
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14:53:17  <Xaroth> frosch123	xarick is way too similar to xaroth << I fully agree, but it's a bit meh to pull the age rank, makes me feel old.
15:06:57  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUJq
15:14:08  <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUU8
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16:16:41  <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 updated pull request #6963: Several improvements in known-bugs file https://git.io/fpeE9
16:17:34  <DorpsGek_II> [OpenTTD/OpenTTD] Greg-21 commented on pull request #6963: Several improvements in known-bugs file https://git.io/fpUmA
16:20:58  <DorpsGek_II> [OpenTTD/OpenTTD] TheGwyd commented on issue #6907: Cargo capacity should be recalculated on TRIGGER_VEHICLE_NEW_LOAD https://git.io/fpUYn
16:59:16  <nielsm> https://www.tt-forums.net/viewtopic.php?f=33&t=82463&p=1214506#p1214506
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17:58:26  <frosch123> nielsm: a cargo generation counter in the map array does not add anything, which random could not
17:59:42  <frosch123> towns always consist of multiple houses, so any counting you do per tile is averaged over multiple houses
17:59:58  <frosch123> so you can achieve the same with a statistically adjusted random probability
18:04:26  <nielsm> town size 169, original=46, new=51  / town size 1371, original=208, new=179
18:04:31  <nielsm> of course that's just a single measurement
18:05:16  <frosch123> i am not sure what you are trying
18:05:32  <frosch123> the forum topic already has a "fix" for the isssue
18:05:46  <frosch123> the only question is, do we want to change the "game mechanics"
18:05:54  <frosch123> or is it a "setting"
18:06:52  <nielsm> https://github.com/nielsmh/OpenTTD/tree/house-cargogen-counter
18:06:53  <nielsm> setting
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18:07:25  <frosch123> please use the patch from the forum then
18:07:40  <frosch123> the map array thingie wastes space for no gain
18:22:12  <nielsm> I don't like the patch posted on the forum, since any size house can produce the same amount of passengers, it feels wrong
18:22:34  <nielsm> a different approach I think might work instead: don't roll for whether to produce or not, in that sense at least
18:23:10  <frosch123> it's just the same thing
18:23:17  <nielsm> but instead take a chance for every 1 of 8 (or whatever number for balance) resident in the house every tile tick for them to travel
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18:25:18  <frosch123> it does not matter whether you generate 8 passengers with 1/8 chance, or 0 to 2 passengers with a chance of 1
18:25:33  <frosch123> same reason why counting in the map array is pointless
18:25:41  <frosch123> you do not change the total amount/percentage
18:26:35  <frosch123> the patch on the forums is very much correct, it just lacks a setting, and an actual decision what linear speed to take
19:01:55  <nielsm> added the three variations posted on the forum, and my other idea of chance per every N pop to the branch as well
19:02:33  <nielsm> https://0x0.st/sIh5.jpg
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19:08:29  <andythenorth> o/
19:09:31  <TrueBrain> hi andythenorth :)
19:10:01  <TrueBrain> no, please dont use media.openttd.org :P That was a technical solution for a technical issue .. (django couldnt handle the server-load :P)
19:10:11  <TrueBrain> just a normal full static full self-contained website plz :)
19:12:22  <Xaroth> just make sure it's web-scale.
19:12:44  <frosch123> how many pixels is that?
19:12:56  <TrueBrain> 12
19:13:12  <Xaroth> 42 in landscape mode.
19:13:23  <LordAro> mongodb backend it is then
19:13:35  <frosch123> iron-horse has more, so andy can handle it just fine
19:13:46  <TrueBrain> memSQL is now free! QUICK! The next hot thing, lets use that!
19:14:12  <frosch123> never go to a nosql bar. they have no tables
19:14:20  <LordAro> booooo
19:14:20  <TrueBrain> LOL
19:14:26  <TrueBrain> okay, that made me giggle :D
19:17:04  <frosch123> some lame jokes only work in english
19:18:20  <TrueBrain> indeed; but some only if you are Dutch
19:18:24  <TrueBrain> "go your gang" is one :P
19:18:39  <Xaroth> make that the cat wise.
19:18:49  <TrueBrain> okay, I will keep you on the height
19:19:04  <frosch123> sounds like "heavy on wire", "nothing goes more" and "again what learned"
19:21:42  <andythenorth> Xaroth: it's webscale definitely
19:22:11  <andythenorth> there's probably a bar joke about 'eventually consistent' too
19:22:32  <Xaroth> Consistency is overrated.
19:22:58  <andythenorth> barman pours three drinks
19:23:04  <andythenorth> same glass, different amounts, same price
19:23:11  <andythenorth> eventually consistent
19:23:21  * andythenorth does not do standup
19:23:29  <TrueBrain> so sit down
19:23:49  <andythenorth> I am
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19:59:43  <andythenorth> tried playing tanks
19:59:45  <andythenorth> was crap
19:59:47  <andythenorth> [story ends]
20:09:59  <nielsm> okay I spent way too long setting up a simulation of different house cargo generation algorithms in excel >_>  https://0x0.st/sIFQ.png
20:12:38  <andythenorth> :D
20:18:41  <nielsm> https://0x0.st/sIF2.png
20:18:58  <nielsm> with a comparison showing how each algo scales
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21:45:05  <andythenorth> oof
21:45:06  <andythenorth> bed
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