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00:20:40 *** wodencafe has joined #openttd 00:23:30 *** Flygon has joined #openttd 00:23:32 *** fjb has quit IRC 00:36:23 *** luxtram has quit IRC 00:43:53 *** HerzogDeXtEr has quit IRC 01:06:41 *** luxtram has joined #openttd 01:18:39 *** Markk has quit IRC 01:18:45 *** Markk has joined #openttd 01:22:13 *** Smedles_ has quit IRC 01:23:26 *** Smedles has joined #openttd 01:36:24 *** Smedles has quit IRC 01:37:38 *** Smedles has joined #openttd 01:51:13 *** luxtram has quit IRC 01:54:22 *** wodencafe has quit IRC 01:55:37 *** wodencafe has joined #openttd 02:21:05 *** WWacko1976-work has joined #openttd 02:23:23 *** ZeNinja864 has joined #openttd 02:23:40 *** ZeNinja864 has quit IRC 02:25:54 *** wodencafe has quit IRC 02:31:20 *** snail_UES_ has joined #openttd 03:16:29 *** Wormnest has quit IRC 04:16:29 *** Smedles has quit IRC 04:16:34 *** Smedles has joined #openttd 05:15:53 *** snail_UES_ has quit IRC 05:40:10 *** glx has quit IRC 08:02:00 *** lugo has joined #openttd 08:09:34 *** Xaroth has quit IRC 08:12:32 *** Xaroth has joined #openttd 08:27:38 *** gelignite has joined #openttd 08:41:38 *** andythenorth has joined #openttd 09:56:18 *** matt21347 has joined #openttd 10:03:18 <andythenorth> moin 10:13:46 *** WWacko1976-work has quit IRC 10:16:25 <peter1138> Yeah 10:20:14 *** WWacko1976-work has joined #openttd 10:46:58 *** gelignite has quit IRC 12:09:01 *** gelignite has joined #openttd 12:32:41 <planetmaker> moin 12:35:09 *** Flygon has quit IRC 12:47:45 *** snail_UES_ has joined #openttd 12:50:58 *** andythenorth is now known as Guest4216 12:50:58 *** andythenorth has joined #openttd 12:53:53 *** Guest4216 has quit IRC 12:54:11 <crem> Guten Tabend. 13:11:28 *** snail_UES_ has quit IRC 13:57:46 *** gelignite has quit IRC 13:57:49 *** gelignite has joined #openttd 14:02:58 *** sim-al2 has quit IRC 14:47:25 *** nielsm has joined #openttd 15:18:23 *** andythenorth has quit IRC 15:42:08 *** gelignite has quit IRC 15:44:56 *** andythenorth has joined #openttd 15:47:04 *** HerzogDeXtEr has joined #openttd 15:55:00 *** sla_ro|master has joined #openttd 15:57:19 *** Wormnest has joined #openttd 16:14:31 <andythenorth> well 16:18:49 <andythenorth> I need new names for Horse engines 16:18:54 <andythenorth> this is the best one so far https://en.wikipedia.org/wiki/Swift_Wind 16:20:23 <Eddi|zuHause> Shadowfax 16:21:45 <Eddi|zuHause> or there's this pony series that was hyped for a few months :p 16:22:32 *** Laedek has joined #openttd 16:27:08 *** tokai|noir has joined #openttd 16:27:08 *** ChanServ sets mode: +v tokai|noir 16:31:42 <andythenorth> noted 16:34:07 *** tokai has quit IRC 16:42:43 <andythenorth> "Chuggypig" 16:42:45 <andythenorth> winning 16:42:54 <andythenorth> Cornwall word 16:43:07 *** Wacko1976 has joined #openttd 16:45:14 <planetmaker> any particular themes you need? 16:46:19 <andythenorth> horses, unicorns, names of weather 16:46:31 <andythenorth> or funny dialect words for other animals 16:47:36 <planetmaker> hehe, I could make up such easily ... in German :P 16:47:39 <andythenorth> names of winds 16:49:23 <planetmaker> Aeolus ... Passat, Vento, ...https://en.wikipedia.org/wiki/List_of_local_winds ? :P 16:51:48 <andythenorth> https://en.wikipedia.org/wiki/Brickfielder 16:51:53 *** erratic has quit IRC 16:52:28 *** matt21347 has quit IRC 16:59:13 *** Wacko1976 has quit IRC 17:00:05 <planetmaker> sounds like an awesome name for an engine 17:08:11 *** matt21347 has joined #openttd 17:10:53 *** Progman has joined #openttd 17:16:48 *** erratic has joined #openttd 17:17:02 *** matt21347 has quit IRC 17:22:22 <Eddi|zuHause> hm, stage 1: http://cdn2.spiegel.de/images/image-1199891-galleryV9-vqcx-1199891.jpg 17:22:27 <Eddi|zuHause> stage 2: http://cdn1.spiegel.de/images/image-1249648-860_galleryfree-xecp-1249648.jpg 17:22:50 <Eddi|zuHause> stage 3: http://cdn1.spiegel.de/images/image-1368640-860_poster_16x9-ndym-1368640.jpg 17:25:19 <planetmaker> you get the building stages wrong. 3-1-2 is the natural progression ;) 17:37:26 *** Gja has joined #openttd 17:44:08 <andythenorth> is Chuggypig too stupid as a name? 17:44:15 <andythenorth> sounds like Toyland eh :P 17:47:31 *** luxtram has joined #openttd 17:50:26 <planetmaker> well, maybe a bit. But that's no reason not to :) 17:53:13 *** synchris has joined #openttd 18:03:50 <Eddi|zuHause> planetmaker: there probably is a stage 4 :p 18:05:30 <Eddi|zuHause> (this is the A20, which runs along the northeastern shore of germany, roughly from Lübeck to Stettin) 18:22:30 * andythenorth wonders if sort order can be conditional on parameter 18:23:20 <andythenorth> probably can test that :P 18:28:12 *** gelignite has joined #openttd 18:34:00 <Eddi|zuHause> yes 18:34:17 *** luxtram has quit IRC 18:35:00 <Eddi|zuHause> i'm fairly sure you can skip the reordering based on action7/9 18:46:17 <andythenorth> might try it 18:46:25 <andythenorth> also, can we add brake force to trains? 18:51:57 <Eddi|zuHause> we probably should... 18:52:12 <Eddi|zuHause> "acceleration model: original, realistic, more realistic" 19:04:38 *** luxtram has joined #openttd 19:07:41 *** sim-al2 has joined #openttd 19:08:13 <andythenorth> deceleration model 19:25:56 *** matt21347 has joined #openttd 19:29:43 *** sim-al2 has quit IRC 19:31:34 *** Gja has quit IRC 19:34:16 *** Gja has joined #openttd 19:34:39 *** sim-al2 has joined #openttd 19:41:29 <Eddi|zuHause> that's just accelerating the other way 19:42:16 <Eddi|zuHause> you might also want to model dynamic braking (braking is stronger when you go faster) 19:43:40 *** sim-al2 has quit IRC 19:44:18 <andythenorth> mostly it's a justification for caboose :P 19:44:24 <andythenorth> we can probably live without it 19:44:38 <andythenorth> I thought of it while testing engine TE changes 19:44:41 *** synchris has quit IRC 19:44:57 <andythenorth> train took a long time to stop when descending a 7 tile slope :P 19:45:06 <nielsm> iirc the issue with modeling braking in TTD is stopping in front of signals :) 19:45:16 <nielsm> since signals are only checked one tile before or such 19:45:54 <nielsm> otherwise you'd have to have functional (real, not the weird ttdpatch invention) pre-signals 19:46:07 <andythenorth> maybe we do without braking :) 19:46:13 <andythenorth> wondering if I broke Horse also 19:46:24 <andythenorth> the original idea was 'one obvious engine for any route' 19:46:29 <andythenorth> but I have been adding trains :P 19:47:49 <andythenorth> now it's more like 'one obvious engine for any route...' 19:47:58 <nielsm> if the simulation model supported it, one possible function of caboose would be allowing trains to not be speed limited on falling grades 19:48:12 <andythenorth> '...but if you don't want to rearrange all your consists, there's another the engine the same length, but more speed' 19:48:24 <nielsm> since without caboose you might have to set a conservating braking amount before the grade 19:48:31 <andythenorth> cabeese :) 19:48:42 *** sim-al2 has joined #openttd 19:48:44 <andythenorth> there are silly things that could be done, and have been done 19:48:52 <andythenorth> like nerfing engine speed unless caboose attached 19:50:13 <Eddi|zuHause> sure way to shut out AIs 19:51:51 <Eddi|zuHause> <nielsm> since signals are only checked one tile before or such <-- i usually suggest modelling braking distance and checking the amount of tiles reserved ahead 19:52:53 <nielsm> but then you also have to model sight lines and if braking distance is longer than sight you either need multi-aspect signals, pre-signals, or the speed is limited 19:52:55 <Eddi|zuHause> if braking distance >= reserved tiles, start the next reservation phase, if that fails, start braking (check again next tile) 19:53:28 <Eddi|zuHause> nielsm: i assume that presignals aren't part of the game there 19:53:43 <Eddi|zuHause> it's just blowing up the scope 19:53:55 <Eddi|zuHause> and people are already confused by the current signals 19:54:33 <Eddi|zuHause> so presignals would make the game worse for more people 19:54:51 <michi_cc> nielsm: http://www.icosahedron.de/openttd/patches/advance_signals_v2.patch and http://www.icosahedron.de/openttd/patches/advance_slowdown_hack.diff 19:54:59 <michi_cc> Quite unlikely to apply by now though :) 19:55:26 <nielsm> or have "high-speed track" that supplies continus ATC information to trains making sight lines infinite :D 19:55:33 *** Wormnest has quit IRC 19:56:49 <michi_cc> Oh, and http://www.icosahedron.de/openttd/patches/adv_signals.grf of course :) 19:57:03 *** luxtram has quit IRC 19:57:31 *** luxtram has joined #openttd 19:58:53 <andythenorth> is anyone going to consist management? 19:59:03 <andythenorth> I would have to redesign Horse if they did :P 19:59:14 <andythenorth> to add * 20:02:01 <andythenorth> seems I'm optimising for easy auto-replace 20:02:09 <andythenorth> :P 20:02:27 <Eddi|zuHause> you mean "solve autoreplace in a way that doesn't need same-length?" 20:02:53 <nielsm> we need regular expressions for auto-replace 20:05:48 <andythenorth> yes to both 20:05:58 <andythenorth> regular expressions solve all :P 20:06:17 <andythenorth> occasionally I do have upgrade that forces length change 20:06:25 <andythenorth> but not for every engine for every generation 20:06:36 <andythenorth> rearranging consists is tedious 20:09:20 <nielsm> a full consist replace instead of just individual car replace could be useful tho 20:09:35 <nielsm> "replace all trains in this group with ones looking exactly like this" 20:09:50 <andythenorth> yes 20:12:35 <nielsm> and actually the auto-renew toggle should also be put somewhere near by the autoreplace UI 20:12:44 <nielsm> instead of hidden away in settings 20:14:20 <nielsm> or even be a per vehicle type setting, "replace MPS Regal Bus with same model, but nothing else is autorenewed" 20:15:54 <andythenorth> sounds good 20:16:37 <andythenorth> so shall I delete some things from Horse then? :P 20:16:43 <Eddi|zuHause> autoreplace is already group-specific 20:36:18 *** Wolf01 has joined #openttd 20:38:48 <Wolf01> o/ 20:44:05 <andythenorth> hi Webster 20:44:08 <andythenorth> or Wolf01 even 20:47:05 <planetmaker> <planetmaker> @say #openttd hi andy 20:47:05 <planetmaker> -Webster- Error: I'm lobotomized in #openttd. <-- damn, that failed ;) 20:48:14 *** Wacko1976 has joined #openttd 20:52:54 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #6983: Feature: Town name filtering https://git.io/fpwlF 20:59:34 *** luxtram has quit IRC 21:10:02 *** Gja has quit IRC 21:11:16 *** HerzogDeXtEr has quit IRC 21:12:14 *** sla_ro|master has quit IRC 21:12:18 *** HerzogDeXtEr has joined #openttd 21:35:54 *** gelignite has quit IRC 21:36:36 *** wodencafe has joined #openttd 21:39:23 *** glx has joined #openttd 21:39:23 *** ChanServ sets mode: +v glx 21:41:38 *** lugo has quit IRC 21:45:42 <Wolf01> 'night 21:45:45 *** Wolf01 has quit IRC 21:50:11 *** luxtram has joined #openttd 21:57:08 *** luxtram has quit IRC 21:57:35 *** sim-al2 has quit IRC 22:02:13 *** nielsm has quit IRC 22:03:05 *** andythenorth has left #openttd 22:59:21 *** matt21347 has quit IRC 23:14:38 *** Progman has quit IRC 23:15:09 *** Wacko1976 has quit IRC