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Log for #openttd on 17th April 2019:
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00:26:00  <Samu> im gonna stop borkai
00:26:20  <Samu> it didn't crash, and im already low on free memory
00:27:11  <Samu> ok, i stiopped
00:27:16  <Samu> 7.49 GiB
00:59:52  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #7125: Convert singleplayer game to multiplayer server https://git.io/fhi1r
01:14:11  <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc opened pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV2
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01:39:33  <DorpsGek_II> [OpenTTD/OpenTTD] Eddi-z commented on pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV7
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02:29:18  <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc closed pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYV2
02:29:19  <DorpsGek_II> [OpenTTD/OpenTTD] bennyman123abc commented on pull request #7519: Add: Add .gitignore Exception for VSCode IDE Files https://git.io/fjYw9
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07:06:36  <peter1138> Infrastructure cost is recalculated on loading, right?
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08:36:34  <Artea> yeahhhhhh
08:36:35  <Artea> peter
08:36:44  <Artea> AroAI with 1000 road vehicles
08:36:46  <Artea> hahaha
08:38:01  <Artea> I didn't activated Infrastructure cost, so I don't know
08:40:32  <Artea> "will be paid at regular intervals. "
08:51:02  <peter1138> Basically I want to make sure that infrastructure costs are calculated properly in NRT.
08:51:32  <peter1138> And probably the simplest way to do that is to have two instances open, save in one, load in the other. Compare costs.
08:51:41  <peter1138> Ideally, unit tests, but...
08:55:33  <Artea> jasus
08:55:41  <Artea> 31 MB of downloading
08:56:51  <Artea> my OTTD is crazy right now
08:57:13  <Artea> froze a little :S
09:24:07  <V453000> Artea: I've heard that soundtrack before, it's underwhelming :( totally misses the spice that the original has
09:24:30  <V453000> anyway, our updater script does svnCommand = 'svn switch svn://svn.openttd.org/tags/'
09:24:41  <V453000> how should this command look now that OpenTTD is on github?
09:24:55  <peter1138> Put a # in front of it :D
09:24:57  <V453000> we also have svnCommand = 'svn update -'
09:25:05  <V453000> what? :D
09:25:08  <V453000> # ?
09:25:11  <peter1138> Never update!
09:25:17  <V453000> ._.
09:25:18  <peter1138> Do you want to handle tags?
09:25:20  <V453000> want 1.9.1 yo :P
09:25:37  <V453000> I don't really know, it's my first time trying to understand this script
09:25:44  <peter1138> "git fetch <remotename>" where usually remotename is "origin"
09:25:50  <V453000> I just don't really understand what do I want git to do
09:25:50  <V453000> ah
09:25:55  <V453000> fetch
09:25:59  <peter1138> That'll do the update.
09:26:23  <peter1138> "git checkout 1.9.1" will checkout 1.9.1
09:27:00  <V453000> nice (: I'll try, thank you
09:27:22  <peter1138> For tags, that's fine. For branches you can need something like "git checkout <branch> && git reset --hard origin/<branch>"
09:28:02  <V453000> we just need stable releases and master = nightlies = trunk, right?
09:28:33  <peter1138> master is the new trunk, yes.
09:28:38  <peter1138> But also it's just a branch.
09:29:59  <V453000> arr
09:30:39  <peter1138> Hmm, but for nightlies you may need a specific revision if there's been more commits.
09:31:00  <peter1138> git checkout master && git reset --hard <nightlyhash>
09:31:41  <V453000> all these things work manually, but I guess there is some way to get the <nightlyhash> automatically?
09:31:45  <V453000> same as latest tag
09:33:27  <peter1138> There's a link... somewhere. Hmm.
09:34:46  <peter1138> Hmm, webster.openttdcoop.org seems to be not searchable :(
09:37:27  <peter1138> https://github.com/OpenTTD/website/issues/48#issuecomment-462078953
09:37:38  <peter1138> Not very snapped. They look like very temporary URLs :p
09:37:44  <peter1138> s/snapped/snappy/
09:38:24  <peter1138> Hmm, ideally that would include the full hash, not just the hash in the version string.
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09:45:18  <Artea> how is possible to beat an AI with 50 years old ?
09:45:29  <Artea> got 1,9B euros
09:45:30  <Artea> :S
09:45:47  <peter1138> AIs can be pretty dumb.
09:45:55  <Artea> AroAI isn't
09:46:04  <Artea> not with 1000 road vehicles
09:46:24  <Artea> seems that was my mistake :(
09:46:28  <peter1138> 1000 road vehicles sounds like a bad idea to me :-)
09:46:37  <Artea> yeah
09:46:48  <Artea> just wanted to see if AroAI would reach that number
09:47:03  <Artea> seems it did and become multimilionare
09:49:55  <Artea> at least I have 10M
09:49:58  <Artea> and no loan
09:50:02  <Artea> in 5 years
09:50:25  <peter1138> V453000, https://github.com/OpenTTD/website/issues/48#issuecomment-462078953 < that contains the version information, you'll need to parse it a little more.
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10:25:47  <Artea> damn
10:25:49  <Artea> got error
10:26:26  <Artea> "Your computer is too slow to keep up with the server"
10:26:27  <Artea> :(
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10:38:45  <Artea> hmmm
10:39:09  <Artea> just notice that FISH 0.9.8 replaces normal ships
10:39:10  <Artea> hmmmmmm
10:39:52  <peter1138> That's normal, yes.
10:42:42  <Artea> well
10:42:51  <Artea> 24 kms/h is slow :(
10:43:48  <peter1138> They're ships.
10:43:55  <peter1138> You can spam a lot of them.
10:44:31  <Artea> low cargo
10:44:42  <Artea> is going rise down my economy :(
10:45:50  <Artea> normal ships can get 112 kms/h
10:47:27  <peter1138> Only the hovercraft.
10:48:12  <Artea> I dont remember the Oil ship
10:48:18  <Artea> but was more than this ones for sure
10:48:37  <Artea> 7,000 euros from a ship that costed 250,000 euros
10:51:17  <peter1138> On its first journey?
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10:52:01  <Artea> well, was with half cargo
10:52:08  <andythenorth> yeah, but is it lunchtime yet?
10:52:23  <Artea> not yet
10:52:25  <Artea> also
10:52:26  <Artea> andy
10:52:36  <Artea> is FISH going have new version ?
10:52:42  <peter1138> Well, expecting a RoI after 1 half load is a bit much :p
10:52:52  <peter1138> Also, the past participle of cost is cost, not costed.
10:53:07  <Artea> I'm Portuguese, sorry
10:53:13  <peter1138> andythenorth, not quite yet.
10:53:34  <peter1138> No need to be sorry, it's my stupid language :)
10:53:39  <andythenorth> Artea: http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/get_started.html
10:53:50  <andythenorth> http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
10:54:00  <peter1138> "Parameter for ship speed"
10:54:01  <peter1138> Hah
10:54:12  <andythenorth> did I actually do that?
10:54:14  * andythenorth looks
10:54:40  <peter1138> No 2x sprites yet, then?
10:54:49  <peter1138> And no introduction dates either.
10:55:13  <andythenorth> https://dev.openttdcoop.org/attachments/download/9408/sam_speed.png
10:55:24  <andythenorth> 2x sprites never :P
10:55:32  <peter1138> Bloody giant pixels.
10:55:38  <andythenorth> I wouldn't mind, but I'll be dead before I can get it done
10:55:46  <andythenorth> because also FIRS, Horse, Hog etc
10:55:49  <peter1138> 3D render them :D
10:56:00  <andythenorth> oof
10:56:05  <andythenorth> no need for that kind of talk
10:56:05  <peter1138> I know right.
10:56:18  <peter1138> Scale them up with 2xSAI or something, and then greeble them.
10:57:08  <peter1138> Does unsinkable sam replace fish?
10:57:18  <andythenorth> kinda
10:57:29  <andythenorth> can use both if wanted
10:57:31  <peter1138> Cos it'd be nice if searching for "fish" would bring it up.
10:57:31  <andythenorth> I wouldn't :P
10:57:39  <peter1138> In the content downloader, that is.
10:57:53  <andythenorth> is it on bananas?
10:57:58  <peter1138> It is.
10:58:00  <andythenorth> oh yeah alpha-3
10:58:08  <andythenorth> tags :P
10:58:45  <peter1138> "Unsinkable Sam is available from the content service in OpenTTD"
10:58:48  <peter1138> So I assumed...
10:59:17  <peter1138> Does it support NewWaterTypes?
11:00:30  <andythenorth> YES!
11:00:31  <peter1138> Hmm, do AIs need to know if a road type or vehicle is tram or not?
11:00:33  <andythenorth> what are they?
11:00:49  <andythenorth> Sam supports New Docks too
11:00:56  <peter1138> I think power compatibility should be enough.
11:02:52  <peter1138> I added the AIEngine::HasPowerOnRoad() method, which might have been useful :p
11:04:56  <peter1138> andythenorth, nothing supports new docks yet :/
11:05:44  <V453000> oh I was using squid last  time
11:05:49  <V453000> so Unsinkable Sam you say
11:05:55  <V453000> I must admit those names are fairly confusing :D
11:05:56  <andythenorth> it's not finished
11:05:59  <andythenorth> but it sucks less
11:06:15  <peter1138> If it was finished, everyone would be saying it's dead.
11:06:19  <andythenorth> yes!
11:06:23  <andythenorth> HEQS is dead!
11:06:33  <V453000> :d
11:06:44  <andythenorth> error
11:06:49  <andythenorth> no SlugDozers in HEQS
11:06:53  <andythenorth> V453000 ^ must fix
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11:06:57  <andythenorth> SlugDozer
11:07:02  <V453000> interesting concept
11:07:17  <V453000> but slugs devour, they don't doze out of the way
11:07:19  <peter1138> I had to fix master due to Brix.
11:07:21  <andythenorth> hmm google found one https://rebrickable.com/media/cache/ae/35/ae3545f8ebe75ee329d1e9fd9f6446fc.jpg?1546446302.219287
11:07:26  <V453000> peter1138: ? :D
11:07:33  <peter1138> andythenorth, nice!
11:07:56  <andythenorth> YetiDozer
11:08:02  <peter1138> https://github.com/OpenTTD/OpenTTD/pull/7518
11:08:23  <peter1138> Crash cos the water-based transfer station is massssiiiiiiive
11:08:38  <peter1138> Guess what my lunch today is?
11:08:47  <V453000> how does it relate to brix? :d
11:09:04  <peter1138> It didn't mean brix did I?
11:09:12  <peter1138> I meant the one with that industry.
11:09:20  <peter1138> It's still yours though :D
11:09:26  <V453000> yeti then
11:09:29  <peter1138> That's the one.
11:09:37  <peter1138> I had to fix master due to Yeti :D
11:09:46  <andythenorth> my lunc
11:09:49  <V453000> interesting :)
11:09:55  <andythenorth> lunch was supposed to be baked potato
11:09:57  <V453000> was that the exchange merchant industry?
11:10:01  <andythenorth> but there has been a failure of cooking
11:10:03  <peter1138> Yeah.
11:10:13  <V453000> well it's the only bigger than 4x4 one :)
11:10:19  <V453000> and non rectangular
11:10:24  <peter1138> It spreads out far from its station part, which I hadn't anticipated.
11:10:32  <V453000> how did you discover the issue? did you actually play YETI? :D
11:10:48  <peter1138> I added it and it failed generating a map :D
11:11:24  <V453000> oh, that easily :D
11:11:30  <peter1138> This is related to the new non-square catchment areas.
11:11:43  <V453000> ah now I understand what that does
11:12:04  <V453000> so industries with non-rectangular areas like FIRS stuff can have non-rectangular catchment areas? That's cool af
11:12:12  <peter1138> Well, it interacts with the neutral station/industry option in 1.9.
11:12:26  <Artea> hhmm
11:12:31  <V453000> as in oil rigs?
11:12:34  <peter1138> Industries without built in stations are not affected.
11:12:34  <peter1138> yes.
11:12:41  <peter1138> Oil rigs, and fishing fields, etc.
11:12:42  <Artea> peter: is map_x and map_y locked ?
11:12:53  <V453000> I'm still not sure what it means :D I should probably just check in game
11:12:55  <peter1138> You can't change them mid-game.
11:13:41  <peter1138> V453000, an option was added so that industries with their own station ONLY serve that station. So you can't build rail stations next to oil rigs to serve them.
11:14:39  <peter1138> Damn, these granola/tiffin bars are like 500 carolies each. Who can afford to eat one of them? :
11:14:42  <peter1138> :s
11:15:21  <Artea> I mean, I changed from 11 (2k x 2k) to 12 (4k x 4k), will work if change to 13 ?
11:15:24  <V453000> oooooh
11:15:30  <peter1138> Artea, oh. no.
11:15:44  <Artea> it would crash, right ?
11:15:51  <peter1138> No, it would just not accept that value.
11:15:57  <Artea> good
11:15:57  <V453000> forced ships :)
11:16:19  <peter1138> V453000, optional, because we anticipated controversy.
11:16:39  <V453000> yeah I understand :) it's interesting
11:22:20  <V453000> proper commit messages my ass https://dev.openttdcoop.org/projects/purr/repository
11:22:29  <V453000> not to mention my local latest version is 0.0.6 ...
11:23:05  <peter1138> Heh
11:29:12  <peter1138> Hmm, can I use sprite 1420 as a bare pavement sprite?
11:30:02  <andythenorth> under the road?
11:30:10  <V453000> is that the city sprite?
11:30:15  <andythenorth> concrete tile
11:30:21  <V453000> ye
11:30:56  <peter1138> That's the one.
11:31:09  <peter1138> Oh, and I mean for roads :-)
11:31:53  <peter1138> Is it lunch time?
11:32:00  <andythenorth> lunch haps here
11:32:06  <andythenorth> potato, tuna, sweetcorn
11:32:41  <peter1138> I have a bit of salad, and a bit of spinach/kale quiche. Such manly food.
11:32:58  <peter1138> So did the baked potato bake?
11:33:14  <andythenorth> it did after I put it in the oven yes
11:33:32  <peter1138> That would help.
11:33:38  <andythenorth> seemed to
11:35:29  <peter1138> http://fuzzle.org/~petern/ottd/tto.png
11:35:33  <peter1138> I wonder why I ever did that?
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11:52:29  <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7362: Feature: Reverse train at waypoint orders (jgr) https://git.io/fhhd3
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11:55:33  <peter1138> Oh right, 1420 is not appropriate, I need slopes too.
11:56:02  <V453000> farm tile ftw
11:56:26  <peter1138> Paved farm tiles? :D
11:57:20  <V453000> arr
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12:09:18  <peter1138> Hmm

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