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00:00:04 *** Wormnest has quit IRC 00:03:21 *** dihedral has quit IRC 00:09:34 *** HerzogDeXtEr1 has quit IRC 00:10:24 *** HerzogDeXtEr has joined #openttd 00:16:15 *** Wormnest has joined #openttd 00:18:59 *** dihedral has joined #openttd 00:34:55 *** Supercheese has quit IRC 00:41:14 *** supermop_work has quit IRC 01:08:23 *** Wormnest has quit IRC 01:11:14 *** Samu has quit IRC 01:15:51 *** Wormnest has joined #openttd 01:35:30 *** chomwitt has quit IRC 01:44:45 *** dihedral has quit IRC 01:49:15 *** Flygon has joined #openttd 02:01:39 *** dihedral has joined #openttd 02:04:08 *** glx has quit IRC 02:20:45 *** HerzogDeXtEr has quit IRC 02:35:11 *** debdog has joined #openttd 02:38:33 *** D-HUND has quit IRC 02:43:46 *** Wormnest has quit IRC 04:44:42 *** tokai|noir has joined #openttd 04:44:43 *** ChanServ sets mode: +v tokai|noir 04:51:33 *** tokai has quit IRC 05:07:42 *** quiznilo has joined #openttd 05:50:37 <peter1138> juzza1, you can force-push, though :-) 06:03:50 *** andythenorth has joined #openttd 06:03:55 <andythenorth> 6811 is done then? 06:04:22 <peter1138> Variants, then... 06:06:10 <DorpsGek_II> [OpenTTD/website] andythenorth commented on pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZ1z 06:06:28 <andythenorth> variants would be super 06:06:58 <andythenorth> shall I update the NRT forum thread :) 06:07:31 <andythenorth> yes I shall 06:08:13 <peter1138> Need to see what needs to be added to grfcodec and nml, as well. 06:13:40 <andythenorth> grfcodec usually 'just works' 06:13:53 <andythenorth> it doesn't do much with the bytes 06:16:58 <andythenorth> so we have https://github.com/OpenTTD/nml/pull/30 06:16:59 <andythenorth> for NML 06:23:26 * peter1138 boils an egg for lunch. 06:23:40 <peter1138> That's right, I'm spicing up my salad with... an egg. 06:24:27 <andythenorth> outrageous 06:26:05 * LordAro fell asleep last night without drinking his tea 06:26:09 <LordAro> it's quite cold now 06:26:54 <peter1138> Microwave! 06:27:05 <Flygon> For some reason. 06:27:08 <peter1138> I went to bed without giving you kudos. 06:27:12 <Flygon> I read everything LordAro says as an xkcd comic. 06:27:18 <Flygon> It makes this channel amazing. 06:28:07 <peter1138> Hmm, apparently my Garmin hadn't uploaded for a while, so I have a ton of shitty commutes spamming everyone :( 06:28:26 <peter1138> Damn that's a lot of PRs. 06:28:37 <LordAro> :) 06:37:32 <andythenorth> more PRs than issues yet? 06:40:07 <peter1138> Uh, not that sort :-) 06:43:52 <peter1138> Hmm, I think my variants branch is pre-std::vector. 06:54:49 <andythenorth> mmm variants :D 06:54:59 <andythenorth> means I can redesign Horse and break all savegames 06:55:36 <peter1138> Horse 2.0 06:55:49 <andythenorth> Horse 3.0 06:55:53 <andythenorth> 2.0 is the one I haven't finished :P 06:55:57 <andythenorth> 8 alphas so far 07:05:01 <DorpsGek_II> [OpenTTD/website] nielsmh commented on pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZMC 07:05:39 <peter1138> Whew, it built. 07:08:37 *** tycoondemon has joined #openttd 07:14:19 <LordAro> "less custom code means less possible bugs" 07:14:32 <LordAro> until you start counting STL bugs ;) 07:15:22 <DorpsGek_II> [OpenTTD/website] LordAro updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 07:18:37 <LordAro> oh, NRT did actually get merged 07:18:40 <LordAro> nice job people 07:20:42 <peter1138> Yup. 07:23:18 <peter1138> Hmm, I ought to go to work. 07:25:34 <LordAro> mm, probably 07:30:44 *** sla_ro|master has joined #openttd 07:39:16 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZMM 07:40:10 <LordAro> hmm, could be some more resources about NRT - what it is, how to use it, etc 08:15:17 <andythenorth> +1 08:16:03 <andythenorth> I will do a forum post probs tomorrow 08:16:12 <andythenorth> then it can be copied into dev post or somethng 08:16:25 * andythenorth must to dentist :P 08:16:26 *** andythenorth has quit IRC 08:16:37 <peter1138> I did that yesterday. 08:18:07 <peter1138> Cinnamon swirl for breakfast this morning. So much for trying to low-carb. 08:31:03 *** gelignite has joined #openttd 09:26:11 * peter1138 ruins everything with a Lotus biscuit. 09:27:00 *** andythenorth has joined #openttd 09:27:56 <peter1138> But only one, not both. 09:34:29 <andythenorth> so I should add a new property to some Horse trains, for variants 09:34:32 <andythenorth> how does it work? 09:34:41 <andythenorth> is there a prop for parent vehicle ID or something? 09:34:48 <andythenorth> or a list of children on one vehicle? 09:34:52 <andythenorth> or some group ID? 09:35:45 <peter1138> Hmm, currently it's parent engine ID, but maybe it could be some arbitrary ID instead. 09:36:02 <peter1138> Although parent ID allows for nesting, though I doubt that's very desirable. 09:36:02 <andythenorth> hmm, then we'd need a way to set 'first' or 'default' vehicle 09:36:06 <V453000> random switch, drop all you have in :D 09:36:26 <andythenorth> that's what currently happens :P 09:36:28 <andythenorth> in Horse 09:36:34 <V453000> see, iz fixed 09:36:40 <andythenorth> V453000: you haven't even seen what I do with depot-flip liveries? 09:36:49 <V453000> not yet 09:36:52 <andythenorth> it's lolz 09:36:59 <V453000> I'll give horse a try next week probably 09:37:04 <V453000> need to fix yeti first 09:37:09 <andythenorth> wagons adapt livery to engine, then you can flip them to change livery 09:37:16 <andythenorth> so needs deleting 09:37:27 <V453000> I think I'll try to compile on windows with my custom includes and an older NML :) 09:37:30 <V453000> that should work, right? 09:37:49 <V453000> custom includes - didn't get cygwin to work, older NML to keep old syntax\ 09:38:56 <V453000> also https://youtu.be/AGK1dr-Ql0w 09:49:59 <peter1138> I mean, I've listened to that before, but why not :D 09:52:27 <V453000> :) 10:08:42 *** chomwitt has joined #openttd 10:09:26 * andythenorth is still listening to synthwave 10:09:33 <andythenorth> which is definitely V453000's fault 10:09:56 <Artea> hi 10:10:16 <peter1138> https://www.moddb.com/mods/brutal-doom/addons/idkfa-doom-soundtrack < Gonna have to download that tonight, then./ 10:11:49 <Artea> hahaha 10:12:07 <Artea> that popup in my YT feeds a couple days ago 10:13:17 <Artea> https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=2ahUKEwi75ZGNzvzhAhVKzhoKHdqSBA4QwqsBMAF6BAgxEAQ&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DAGK1dr-Ql0w&usg=AOvVaw0pudB_YkXeF95rPnJeQ9IC 10:13:25 <Artea> f*** 10:13:41 <Artea> https://www.youtube.com/watch?v=AGK1dr-Ql0w 10:14:07 <Artea> f*** 10:14:13 <Artea> I'm blind today 10:14:18 <peter1138> :-) 10:14:26 <Artea> I'm sorted pissed 10:14:30 <Artea> because of MU Online 10:14:42 <Artea> got a player with 2 chars ksing me 10:14:47 <LordAro> it's ok, you can swear on the internet 10:14:59 <Artea> and other died 4h after 1 am 10:15:24 <Artea> I do more than that, LordAro 10:15:31 <Artea> just trying not show that side 10:16:03 <LordAro> i feel like i really don't want to know what "more than that" is 10:16:34 <Artea> you wouldn't 10:17:30 * Artea on Bobby Prince - Running From Evil @ Liquid DooM Radio -> http://liquiddoom.net:8000/doom 10:18:54 <peter1138> Hmm, voxel stuff for Doom. Interesting. 10:19:23 <peter1138> Effectively switching to 3D models but keeping the aesthetic. 10:19:36 <peter1138> (Doom with actual 3D models looks shit) 10:20:39 <peter1138> https://www.moddb.com/addons/brutal-doom-voxel-patch 10:23:15 <Artea> bah 10:23:23 <Artea> N64 OST 10:23:57 * Artea on MU Online - Blood Castle Theme 10:35:59 <DorpsGek_II> [OpenTTD/website] glx22 commented on pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZSR 10:35:59 <Artea> peter1138: https://www.youtube.com/watch?v=gsvvIut19uA 10:36:16 <Artea> concert to evil monsters ;) 10:36:28 <peter1138> THat's... a bit shit. 10:36:55 <Artea> I liked 10:37:02 <Artea> not many "concerts" of DooM out there 10:37:22 <peter1138> I want my rock concerts to have on-stage antics! 10:37:58 <Artea> I wish see that stage in RL 10:44:06 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN closed pull request #7498: Change: Consider any cargo with passenger town effect for passenger-type subsidies. https://git.io/fjquE 10:48:11 *** HerzogDeXtEr has joined #openttd 10:50:59 <V453000> it's a great honor to have that kind of influence on your life andythenorth 11:04:20 <andythenorth> what's more important? 11:04:23 <andythenorth> crafting great work? 11:04:32 <andythenorth> or distorting other people's lives? :P 11:08:14 <V453000> answer unclear 11:08:59 <_dp_> moar zombies! xD https://i.imgur.com/MMOPs6N.png 11:10:09 <andythenorth> you need zombie RV grf 11:10:10 <andythenorth> and an AI 11:10:34 <V453000> did some horrible script go haywire 11:10:34 <V453000> ? 11:11:08 <_dp_> V453000, nope, totally intentional :p 11:11:20 <V453000> oh :) 11:11:26 <_dp_> it's running on citymania test server you can check btw 11:11:37 <_dp_> looks much better in real time than on picture xD 11:11:40 <V453000> at werk 11:11:45 <V453000> will check in the evening 11:23:25 <_dp_> zombie grf won't help much btw at least until there are some controllable disaster vehicles implemented 11:23:37 <_dp_> using regular rvs as zombies is way too cumbersome 11:23:57 <_dp_> what I miss the most currently is a way to destroy company property 11:24:01 <_dp_> like stations 11:24:45 <_dp_> coz there is absolutely no way to destroy a station with a train stopped on it atm 11:24:55 *** chomwitt has quit IRC 11:25:44 <_dp_> some method like "destroy station, crash trains" should be easy enough to implement 11:39:13 <peter1138> Implement controllable disaster vehicles then ;) 11:39:39 <peter1138> UFO strike can destroy vehicles, so that's a base to work from. 12:22:49 <andythenorth> another great contribution from SYL 12:23:47 <peter1138> "No, we don't use SVN any more." 12:24:35 *** Gustavo6046 has quit IRC 12:24:58 *** Gustavo6046 has joined #openttd 12:47:55 <andythenorth> I am out tonight 12:48:06 <andythenorth> NRT docs this afternoon? o_O 12:48:25 <peter1138> I'm... working. 12:56:31 <tycoondemon> git > svn 12:58:31 <rubenwardy> git >>>>>>>>>>>>>>>>>>>> svn 13:07:30 *** gelignite has quit IRC 13:12:01 *** Samu has joined #openttd 13:13:06 <Samu> hi 13:35:55 <peter1138> Yes. 13:40:15 <_dp_> is there any way to give myself some money in mp for testing? 13:40:22 <_dp_> except for writing gs 13:40:39 <_dp_> as a server I mean ofc 13:42:32 *** nielsm has joined #openttd 13:59:45 *** Flygon has quit IRC 14:40:04 *** Gumle2 has joined #openttd 14:44:48 *** spnda has joined #openttd 14:50:00 <Samu> deliver stuff 14:52:16 <_dp_> very helpful :/ 14:52:19 <Samu> round 14 is nearing completion 14:53:51 *** Wormnest has joined #openttd 14:57:11 <spnda> How do I resolve conflicts again? (NRT added code in toolbar_gui.cpp which for some reason apparently conflicts with my screenshot window pr, eventhough I didn't change anything in that line) 15:00:23 <peter1138> You look at the conflict and decide what the correct code should be. 15:01:07 <spnda> Is it good/safe to do it on github? 15:01:44 <spnda> Actually I'll just use the changed code from that commit and amend my commit... 15:04:26 <andythenorth> these wagons are at least 1px less high than the engine https://live.staticflickr.com/7145/6564897383_b9ee55ce25_b.jpg 15:04:30 <andythenorth> but in-game, that looks daft 15:04:35 * andythenorth must not realism 15:05:42 <peter1138> Well... 15:06:05 <peter1138> If you draw at 2x or even 4x then you could represent it better. 15:06:15 <peter1138> spnda, no, don't do it on github. 15:06:46 <peter1138> That'll end up with a conflict commit, and nobody wants to see one of them. 15:09:02 <spnda> I rebased to HEAD, edited that commit, changed that line of code, did commit --amend -a and trying to rebase upstream/master still shows that conflict. why? 15:13:31 <DorpsGek_II> [OpenTTD/OpenTTD] Berbe commented on pull request #7348: Fix: IniLoadFile::LoadFromDisk seems to expect filename, BaseMedia<Tbase_set>::AddFile provides fullpath https://git.io/fjZ5N 15:14:10 <andythenorth> basically Horse is just recreating my childhood 15:14:13 <andythenorth> in pixels 15:14:13 <andythenorth> https://hattonsimages.blob.core.windows.net/products/L305661-LN03_3219515_Qty1_ruler.jpg 15:19:59 <spnda> Uh git rebase --continue says I need to resolve all conflicts, eventhough I just edited the file to resolve that conflict hmm 15:20:23 <nielsm> you should not commit during conflic resolution 15:20:50 <nielsm> the correct sequence is rebase, fix conflict in files, add fixed files, rebase --continue 15:21:01 <spnda> I didn't commit 15:21:18 <nielsm> <spnda> I rebased to HEAD, edited that commit, changed that line of code, did commit --amend -a 15:21:40 <nielsm> did you add the fixed files? 15:21:57 <spnda> git add . would be an idea lol 15:22:13 <nielsm> if you check git status it'll show the files as conflicted until you add them 15:22:25 <nielsm> always check git status 15:22:33 <nielsm> it usually tells you exactly what you're supposed to be doing 15:23:14 <spnda> So uh I finished the rebase. So now just a simple git push -f? 15:23:44 <nielsm> yeah if it compiles and otherwise looks fine 15:24:48 <spnda> I've just got this error: "identifier "STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION" is undefined" on line 2634 in toolbar_gui.cpp 15:28:08 <spnda> hmm just building again seems to have fixed that one 15:29:00 <DorpsGek_II> [OpenTTD/OpenTTD] spnda updated pull request #7550: Add: Screenshot window (& simplify the about/help DropDown) https://git.io/fjGP1 15:29:26 <spnda> that just resolves some conflicts with NRT :), otherwise no changes 15:31:30 *** Gumle2 has quit IRC 15:33:52 <andythenorth> @seen pikka 15:33:52 <DorpsGek> andythenorth: pikka was last seen in #openttd 3 weeks, 0 days, 4 hours, 11 minutes, and 27 seconds ago: <Pikka> if the separate sprites had cc masks, I wouldn't have made them separate sprites :) 15:37:51 <spnda> what the hell happened to all those linux builds on my pr #7550 15:41:15 <spnda> 'Unable to find image [...]' does that referr to system images? 15:45:09 *** Gumle2 has joined #openttd 15:59:00 *** Gumle2 has quit IRC 16:09:26 *** Progman has joined #openttd 16:10:56 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed pull request #7418: Fix: Validate control-codes in NewGRF strings https://git.io/fjUu1 16:15:22 <andythenorth> is it nap time? 16:17:20 *** Gumle2 has joined #openttd 16:19:59 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 16:33:35 *** glx has joined #openttd 16:33:35 *** ChanServ sets mode: +v glx 16:35:02 <LordAro> spnda: ignore those messages, and look at the actual log 16:35:51 <spnda> LordAro that's the only error message and then it returns with code 125 16:36:18 <LordAro> ah right 16:36:23 <LordAro> well, that's not the only error message 16:36:26 <LordAro> but docker did indeed fail 16:36:44 <LordAro> lemme see if i can convince it to rerun 16:40:50 <LordAro> glx: you can retrigger CI, right? #7550 needs a poke 16:42:56 <glx> oh nice docker failure 16:43:30 *** andythenorth has quit IRC 16:43:31 <glx> commit check is skipped for manual builds 16:46:37 <glx> and docker still fails 16:48:05 <spnda> so uh what is happening? any problems from my code, or a pipeline/system problem? 16:48:16 <glx> it's not your code 16:48:57 <glx> seems docker is broken since yesterday 16:50:27 <glx> happened between 20:00 and 21:36 16:53:31 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7398: Fix #7371: Avoid dependency on foundations of town tile during saveload https://git.io/fjJ49 16:56:16 <nielsm> can someone call TB? :/ 16:57:13 *** Supercheese has joined #openttd 17:12:50 *** kryters has joined #openttd 17:21:07 <glx> hmm maybe I can try to rebuild the docker images 17:26:50 <glx> ok that failed too 17:32:05 *** andythenorth has joined #openttd 17:35:33 <andythenorth> hmm 17:40:07 *** Gustavo6056 has joined #openttd 17:42:34 *** Gustavo6046 has quit IRC 17:42:34 *** Gustavo6056 is now known as Gustavo6046 17:43:11 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh updated pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjYfW 17:43:37 <DorpsGek_II> [OpenTTD/OpenTTD] nielsmh commented on pull request #7516: Memory measurement and limits for Squirrel https://git.io/fjZb5 17:46:49 *** frosch123 has joined #openttd 17:53:43 *** tycoondemon has quit IRC 17:56:14 <peter1138> World of Goo for free on the Epic store. 17:56:18 <peter1138> Kinda old. 17:57:43 <glx> hmm seems $(Agent.JobName) doesn't contain what it used to contain 17:59:47 <glx> so image name was openttd/compile-farm-ci:linux-amd64-clang-3.8 and now it's openttd/compile-farm-ci:linuxlinux-amd64-clang-3.8 18:00:04 <LordAro> that's interesting 18:00:35 <glx> and $(Agent.JobName) change also breaks image building 18:01:56 <Xaroth> glx: It used to be "commit-checker", now "Linux commit-checker " 18:04:31 <LordAro> https://docs.microsoft.com/en-us/azure/devops/release-notes/2019/sprint-151-update this was released a couple of days ago, must be related 18:04:50 <Xaroth> glx: info in a PM to you, hope it helps 18:05:37 <Samu> Round 14 ends! 18:05:49 <peter1138> Thank goodness! 18:07:09 <Samu> @calc 47 - 14 18:07:09 <DorpsGek> Samu: 33 18:07:11 <Samu> 33 to go 18:11:00 * peter1138 downloads Brutal Doom mods. 18:14:28 *** Wolf01 has joined #openttd 18:15:03 <Wolf01> o/ 18:21:42 <andythenorth> yo 18:22:22 <peter1138> no 18:25:46 *** acklen has quit IRC 18:25:56 *** acklen has joined #openttd 18:30:33 *** HerzogDeXtEr has quit IRC 18:32:39 *** HerzogDeXtEr has joined #openttd 18:34:56 *** Gumle2 has quit IRC 18:38:13 *** Progman has quit IRC 18:49:17 *** andythenorth has quit IRC 18:51:07 <Samu> just started 24 OpenTTDs 18:51:23 <Samu> want to get round 15 done as quickly as possible :| 18:51:41 <Samu> I need a better CPU :( 18:52:55 <Samu> Come on AMD, release your stuff now 18:55:48 <Arveen2> get an Epyc 7601 ? 18:56:22 <spnda> That'll run it 18:56:38 <spnda> Or how about a TR2990WX 18:56:58 <Arveen2> 2990 is 32/64 18:57:00 <Arveen2> too ? 18:57:08 <spnda> Should be yeah 18:57:20 <Arveen2> 7601 is for 2 socket solutions :D 18:57:22 <Samu> oh, im poor 18:58:00 <Arveen2> get an E6600 then :P 18:58:03 <Samu> my other system is doing nothing, wondering how i could use it 18:58:13 <Samu> with remote desktop 18:59:03 <Arveen2> you just running instances of OTTD ? 18:59:13 <spnda> Wait is an E6600 not a Core 2 Duo? 18:59:22 <Arveen2> it is @ spnda 18:59:28 *** Gumle2 has joined #openttd 18:59:47 *** kryters has quit IRC 18:59:55 <Samu> R7 1700 is tempting 19:00:13 <Arveen2> 3000 series is just around the corner 19:00:21 <Arveen2> i got an 2700x in my desktop currently 19:00:23 <spnda> And should be quite promising 19:00:48 <Arveen2> first AMD for me since ... hmm K6-2, heh 19:00:51 <spnda> Intel still isn't gonna be going to 10 nor 7nm anytime soon which gives AMD such an advantage 19:02:56 <Arveen2> i bought some AMD stocks last summer, feeling pretty happy right now :) 19:03:54 <spnda> I've only had one AMD chip in an xbox 360 19:04:31 <Arveen2> back in the day i had an Am286 19:04:44 <spnda> I wasn't even alive then lul 19:04:55 <Arveen2> :D 19:05:27 *** Gumle2 has quit IRC 19:09:22 <spnda> would it theoretically be possible to write a grf in c++? 19:12:20 <LordAro> theoretically? if the suitable entry points were added, but it'd be extremely platform specific 19:14:14 <nielsm> yeah either made a fork with the changes hardcoded in, or go the full length and make a dynamic library plugin architecture 19:15:22 <spnda> I'm not aiming to do so lol, just had this idea if it was possible 19:16:58 <michi_cc> peter1138: Do you know which NewGRFs work with the merged version of NRT? 19:17:13 <peter1138> All the existing ones work. 19:17:26 <peter1138> But they're not all well designed. 19:17:38 <DorpsGek_II> [OpenTTD/website] michicc dismissed a review for pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZMM 19:17:39 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 19:18:11 <michi_cc> Still, got some names to drop in the dev post? 19:18:52 *** spnda has quit IRC 19:22:38 *** stefino has joined #openttd 19:23:11 <Samu> 3 matches complete. 21 to go 19:23:57 <frosch123> i think none are on bananas 19:25:11 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 19:25:25 <michi_cc> Some copy-editing would be nice ^^ 19:26:30 <stefino> hi all, I found some problem with articulated vehicles. If I join 3 parts with length for example 2+8+2, 4+8+4, 6+8+6 and I stop the vehicle and turning with it, bounding boxes are static. They are at the same place. 19:27:43 <stefino> but if I have vehicle with length 1+8+1, 3+8+3, 5+8+5, possition of bounding boxes is different when I turn the vehicle. Can anyone tell me why? 19:27:53 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7556: Fix: [AzurePipeline] ${Agent.JobName} content changed https://git.io/fjZxJ 19:28:01 <glx> ok let's try 19:28:29 <LordAro> interesting 19:28:39 <LordAro> is the change documented anywhere? 19:29:41 <glx> not found anything 19:30:01 <glx> but hardcoding value should work 19:31:08 <LordAro> commit checker seems happy? 19:31:10 <frosch123> stefino: when you reverse a vehicle the position of the vehicles stay the same 19:31:17 <glx> at least it runs :) 19:31:22 <frosch123> "position" in this case is "the point at which vehicles turn in curves" 19:31:23 <LordAro> :) 19:31:42 <glx> but I think it will run on non PR builds too 19:31:53 <frosch123> this position is at the center of the vehicle, but with odd length there must be one length in front or behind 19:32:05 <glx> and that's not wanted 19:34:49 <stefino> frosch123: look at this video what I took https://youtu.be/GhkiM-w4pGI 19:35:27 <stefino> engine is with length 2+8+2 and it is OK, wagon has 3+8+3 and there is the problem 19:36:14 <frosch123> yes, i am aware of the behaviour 19:36:41 <frosch123> btw. it was even worse in the past 19:37:44 <stefino> but how can I join this vehicles correctly if engine is "static" and wagon not 19:38:27 <stefino> there will be different spaces between them 19:38:37 <frosch123> no 19:40:08 <frosch123> this only affects reversing, not vehicle chains 19:41:16 <stefino> mmm, I'll try it 19:42:13 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 updated pull request #7556: Fix: [AzurePipeline] ${Agent.JobName} content changed https://git.io/fjZxJ 19:43:14 <glx> and I'll need to do a manual build after that 19:46:53 <stefino> frosch123: in the end - vehicle chain looks good 19:47:04 <stefino> but it is really interesting 19:47:40 <frosch123> the thing is: when reversing a train, it should not fall off the track or skip a signal 19:47:57 <frosch123> or crash into another vehicle 19:48:43 <frosch123> so the simulation position of front and rear of the train need to stay the same, 19:48:50 <frosch123> which means the visuals need to jump :p 19:49:53 *** gelignite has joined #openttd 19:52:50 <stefino> ok ok :) so thx a lot :) 20:05:26 <DorpsGek_II> [OpenTTD/website] stormcone opened pull request #86: Fix: Fix a typo. https://git.io/fjZxD 20:05:54 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #86: Fix: Fix a typo. https://git.io/fjZxy 20:06:05 <DorpsGek_II> [OpenTTD/website] LordAro merged pull request #86: Fix: Fix a typo. https://git.io/fjZxD 20:06:07 <DorpsGek_II> [OpenTTD/website] LordAro updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 20:06:11 *** stefino has quit IRC 20:06:49 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 commented on pull request #7556: Fix: [AzurePipeline] ${Agent.JobName} content changed https://git.io/fjZxS 20:08:03 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7556: Fix: [AzurePipeline] ${Agent.JobName} content changed https://git.io/fjZx7 20:09:28 <glx> next step will be compile farm :) 20:12:48 <peter1138> Hmm, quite a few fixes for 1.9.2 if we're going to do a 1.9.2. 20:13:43 <glx> and I just added one to the list :) 20:14:52 * LordAro adds another one 20:15:12 <LordAro> could probably add #7542 as well? 20:15:50 <Samu> 8 games completed, 16 remaining 20:16:16 <Samu> oh, 1.9.2 is coming? :( 20:16:22 <Samu> erm.. :) 20:16:34 <LordAro> maybe, maybe not 20:16:37 <Samu> too bad i'm doing the tournament in 1.9.1 20:16:55 <LordAro> would you expect the results to change? 20:17:12 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 merged pull request #7556: Fix: [AzurePipeline] ${Agent.JobName} content changed https://git.io/fjZxJ 20:17:44 <Samu> is it getting the memory limit? 20:17:49 <nielsm> no 20:17:54 <nielsm> that's a savegame upgrade 20:18:50 <nielsm> the only that could affect gameplay: https://github.com/OpenTTD/OpenTTD/pull/7493 20:19:02 <glx> all failed build will need a rebase I think 20:19:23 <LordAro> nnyby: SDL2 rebase pls 20:19:37 <Samu> oh, i see, yeah, there's some AIs that look into subsidies 20:19:47 <LordAro> nnyby: mm, could do 20:19:48 <Samu> simpleai, cpu, admiral, chopper i think 20:19:54 <glx> though the CI usually rebase to master, but let's be on the safe side 20:20:36 <peter1138> Right, better check what I added :p 20:20:38 <glx> trying 7550 20:21:01 <peter1138> Regression passes :) 20:21:11 <LordAro> shipit 20:21:55 <DorpsGek_II> [OpenTTD/website] stormcone opened pull request #87: Add: Recommending some road vehicle sets for NRT. https://git.io/fjZpe 20:22:05 <glx> hmm CI is very slow tonight 20:22:33 <DorpsGek_II> [OpenTTD/OpenTTD] nikolas updated pull request #7086: Change #6173: Update SDL driver to use SDL 2.0 https://git.io/fhamZ 20:22:52 <peter1138> "recommend" is a bit strong :p 20:22:55 <nnyby> LordAro: done 20:22:59 <LordAro> nnyby: :) 20:23:12 <peter1138> The road type NewGRFs are very unpolished. 20:23:41 <LordAro> i should look at some of the structural website stuff, in TB's absense 20:26:57 <peter1138> #7527? 20:27:03 <peter1138> Not a fix but... 20:28:34 <LordAro> what's the usecase? 20:29:24 <peter1138> Somethingsomethingsomething 20:30:58 *** nielsm has quit IRC 20:31:01 <Samu> 10 games remaining 20:31:36 <DorpsGek_II> [OpenTTD/website] LordAro requested changes for pull request #84: Change: semantic HTML-elements for the pages main sections and corresponding CSS-rules https://git.io/fjZpq 20:33:52 <glx> oups I made a copy paste error 20:34:44 <DorpsGek_II> [OpenTTD/website] LordAro requested changes for pull request #85: Change: HTML5-elements and corresponding CSS-rules for the blog article template https://git.io/fjZpG 20:35:26 <DorpsGek_II> [OpenTTD/website] LordAro commented on pull request #87: Add: Recommending some road vehicle sets for NRT. https://git.io/fjZpZ 20:35:42 *** Progman has joined #openttd 20:35:55 <LordAro> @seen Eddi|zuHause 20:35:55 <DorpsGek> LordAro: Eddi|zuHause was last seen in #openttd 1 day, 7 hours, 25 minutes, and 16 seconds ago: <Eddi|zuHause> well, i'm sure they can bulldoze them :p 20:36:04 <DorpsGek_II> [OpenTTD/website] michicc commented on pull request #87: Add: Recommending some road vehicle sets for NRT. https://git.io/fjZpn 20:37:09 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 20:39:27 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 opened pull request #7557: Fix 8fc2b48db: [AzurePipeline] copy/paste error https://git.io/fjZpl 20:39:53 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7557: Fix 8fc2b48db: [AzurePipeline] copy/paste error https://git.io/fjZpB 20:40:19 <DorpsGek_II> [OpenTTD/OpenTTD] qdbp opened issue #7558: Feature Request: Conditional Orders on Timetable Status https://git.io/fjZpR 20:42:15 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN opened pull request #7559: Backport marked PRs to 1.9.2 https://git.io/fjZpu 20:42:32 <LordAro> peter1138: *to 1.9 branch 20:42:39 <LordAro> 1.9.2 still might not be a thing :p 20:42:47 <peter1138> Well... 20:43:14 <LordAro> fine :p 20:43:14 <michi_cc> LordAro: Releases are quite cheap now, so unless you want to do a 1.10 very soon... 20:43:25 <peter1138> Bit too soon :-) 20:43:27 <LordAro> michi_cc: well that is the plan, is it not? :p 20:43:51 <peter1138> Give another month maybe ;) 20:44:38 <glx> hmm azure seems to have issues 20:46:54 <DorpsGek_II> [OpenTTD/website] LordAro updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 20:57:41 *** frosch123 has quit IRC 21:02:44 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro dismissed a review for pull request #7028: Feature: Option to group vehicle list by shared orders https://git.io/fjJNz 21:03:36 <DorpsGek_II> [OpenTTD/website] stormcone updated pull request #87: Add: Recommending some road vehicle sets for NRT. https://git.io/fjZpe 21:07:24 <DorpsGek_II> [OpenTTD/website] LordAro commented on pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZpA 21:08:45 <DorpsGek_II> [OpenTTD/CompileFarm] glx22 opened pull request #35: Fix: $(Agent.JobName) content changed https://git.io/fjZpj 21:09:37 <DorpsGek_II> [OpenTTD/CompileFarm] LordAro approved pull request #35: Fix: $(Agent.JobName) content changed https://git.io/fjZhf 21:11:20 <LordAro> peter1138: i'm not entirely sure what i'm testing for with #7549 21:11:29 <LordAro> (also should that be backported?) 21:11:53 <peter1138> Probably, yes. 21:12:58 <peter1138> Open a file list window, then just click on the 'thumb' (the moving draggable bit) of the scrollbar. 21:13:13 <peter1138> Er, assuming you have enough files in there for it to scroll, heh. 21:13:25 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7544: Fix #7481: Don't modify oil rig stations during removal https://git.io/fjZhT 21:13:32 <LordAro> peter1138: i was using the town list 21:14:09 <peter1138> Does it there for me too. 21:16:21 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro approved pull request #7549: Fix: Clicking on scrollbar 'thumb' moved position up instantly. https://git.io/fjZhL 21:16:29 <DorpsGek_II> [OpenTTD/OpenTTD] LordAro merged pull request #7549: Fix: Clicking on scrollbar 'thumb' moved position up instantly. https://git.io/fjGOQ 21:16:31 <LordAro> got it :) 21:19:36 <glx> LordAro: thanks for the approve ;) 21:20:08 <LordAro> glx: well it's still contingent on the CI passing :p 21:20:30 <LordAro> and i trust you enough to manage to grep through the repo for "Agent.JobName" :p 21:20:32 <glx> well you don't have write access on compilefarm :) 21:20:37 <LordAro> oh 21:20:38 <LordAro> lol 21:20:57 <LordAro> who does? :p 21:21:08 <glx> I'm admin, so it's ok :) 21:21:28 <glx> but it seems nobody except admins have write access 21:23:16 <LordAro> not unexpected 21:26:55 <DorpsGek_II> [OpenTTD/CompileFarm] glx22 merged pull request #35: Fix: $(Agent.JobName) content changed https://git.io/fjZpj 21:27:10 <glx> double checked the tags this time :) 21:28:46 *** Progman has quit IRC 21:29:13 <_dp_> can we get #7547 into 1.9.2 too plz? 21:29:37 <LordAro> certainly not while there's a merge conflict 21:29:51 <DorpsGek_II> [OpenTTD/website] stormcone updated pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZpe 21:33:54 <_dp_> well, I've no idea how to check what's conflicting but shouldn't be too hard to fix it's just a few lines change 21:34:03 <LordAro> probably not 21:34:24 <_dp_> certainly better than #7534 that I kinda want as well but not even sure where to start xD 21:34:39 <peter1138> Actually... 21:35:13 <peter1138> NRT may have... lost that check anyway. 21:35:23 <peter1138> Which is awkward :p 21:35:43 * peter1138 tests. 21:35:56 <_dp_> nrt? is that merged? 21:36:09 <glx> since yesterday yes 21:36:33 <_dp_> oh, nice 21:36:38 <peter1138> Hmm, no, it hasn't, it's just... different. 21:36:41 <glx> but compile farm was broken so will be in next nightly 21:37:39 <michi_cc> peter1138: Should these NRT vehicle set links be in the dev post? 21:37:40 <_dp_> well, for backporting it probably should be as it is not after-nrt way 21:37:47 <glx> hmm actually nightly built without issue, as we don't provide linux builds 21:38:05 <peter1138> michi_cc, I personally wouldn't put any links in there, they're all development version. 21:38:10 <adikt> y can't i get music to work after downloading file? 21:38:15 <adikt> sounds work, not music 21:38:22 <glx> linux ? 21:38:24 <michi_cc> It's a development news post, too :) 21:38:27 <adikt> yup 21:38:40 <adikt> linux mint... sudo apt install openttd 21:38:41 <Wolf01> I read that some nasty roads found their way to master :P 21:38:43 <adikt> think 1.7.1 21:38:51 <glx> timididy only then 21:39:43 <michi_cc> LordAro: NRT links yes/no? As it still conflicts, I'd just add that change manually in case. 21:39:57 <LordAro> michi_cc: sure, why not 21:40:39 <DorpsGek_II> [OpenTTD/OpenTTD] glx22 merged pull request #7557: Fix 8fc2b48db: [AzurePipeline] copy/paste error https://git.io/fjZpl 21:40:48 <_dp_> hmm, if I do some dirty hack of a fix for #7534 can we go with that at least for 1.9.2? 21:41:14 <_dp_> won't quite fix it but will be less broken xD 21:41:18 <glx> peter1138: this one should be backported too :) 21:41:37 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 21:41:48 *** Wolf01 has quit IRC 21:42:17 <DorpsGek_II> [OpenTTD/website] stormcone commented on pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZhC 21:42:42 <DorpsGek_II> [OpenTTD/website] michicc commented on pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZhW 21:43:01 <michi_cc> Last call for stuff in the may dev post! 21:44:11 <DorpsGek_II> [OpenTTD/website] stormcone commented on pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZh8 21:46:14 <DorpsGek_II> [OpenTTD/website] glx22 commented on pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZhR 21:48:12 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 21:48:28 <DorpsGek_II> [OpenTTD/website] LordAro closed pull request #87: Add: Mention some road vehicle sets for NRT. https://git.io/fjZpe 21:53:29 <DorpsGek_II> [OpenTTD/website] michicc updated pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 21:53:43 <michi_cc> Good idea or scrap it again? ^^ 21:56:02 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7547: Change: Allow building road stops over self-owned one-way/blocked road. https://git.io/fjGt6 21:56:06 <glx> indeed failed builds require a rebase, as automatic rebase is skiped for manual builds 21:57:17 <rubenwardy> surely the post should be at the end of the month? 21:57:57 <glx> no it's expected to be at the beginning 21:58:03 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7559: Backport marked PRs to 1.9 branch https://git.io/fjZpu 21:58:36 <michi_cc> rubenwardy: Well, the last one was a month ago, so no matter how it is called, if it is supposed to be monthly, we need one now. 21:59:39 <michi_cc> Anybody wants to approve the dev post PR? (I didn't create the PR so I could do it myself) 22:00:16 <DorpsGek_II> [OpenTTD/website] LordAro approved pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjZhw 22:01:59 <DorpsGek_II> [OpenTTD/website] michicc merged pull request #72: Add: Monthly Dev Post of May 2019 https://git.io/fjkjm 22:04:37 *** sla_ro|master has quit IRC 22:11:07 <DorpsGek_II> [OpenTTD/website] michicc opened pull request #88: Add: Monthly Dev Post of June 2019 https://git.io/fjZhM 22:12:04 <LordAro> oh no 22:12:08 <LordAro> "modernization" 22:14:20 <michi_cc> Damn Americanisms... :p 22:14:41 <glx> IIRC a website "release" is required 22:14:50 <LordAro> indeed 22:15:58 <michi_cc> glx: Already done. 22:16:57 <DorpsGek_II> [OpenTTD/OpenTTD] PeterN updated pull request #7380: Feature: Multi-tile docks. https://git.io/fjv8j 22:17:47 <glx> and the post is live \o/ 22:19:17 <_dp_> wtf, how do I start server with gamescript? 22:19:30 <_dp_> I select gamescript, start server and there is no gamescript :( 22:19:49 <_dp_> what's even worse it was working somehow today %) 22:19:53 <glx> it should be in cfg, like AI 22:20:26 <_dp_> shouldn't it work just from the menus? 22:21:08 <glx> I think it should work 22:32:13 <peter1138> Works for me. 22:34:41 *** Supercheese has quit IRC 22:37:07 <peter1138> for(local i = 0; i < 32; ++i){ 22:37:08 <peter1138> Heh 22:39:17 <_dp_> peter1138, what's that? 22:39:32 <peter1138> Some script that hardcoded 32 as the number of cargo types... 22:42:07 <Samu> 3 games remaining 22:42:26 <Samu> round 15 approacing its end 22:43:39 <_dp_> I've no idea what's going on but if I start new game it has gamescript but if I startr server it doesn't 22:46:55 <_dp_> oh, I found the culprit, it was network.reload_cfg 22:53:19 *** Supercheese has joined #openttd 23:12:02 *** gelignite has quit IRC