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00:14:53 *** Thedarkb1 has quit IRC 00:15:13 *** Thedarkb has quit IRC 02:17:56 *** Flygon has joined #openttd 02:20:31 *** debdog has joined #openttd 02:23:53 *** D-HUND has quit IRC 02:45:32 *** Samu has quit IRC 02:50:52 *** Supercheese has joined #openttd 03:00:11 *** Wormnest has joined #openttd 03:05:24 *** glx has quit IRC 06:06:34 *** tokai has joined #openttd 06:06:34 *** ChanServ sets mode: +v tokai 06:13:33 *** tokai|noir has quit IRC 06:16:55 *** snail_UES_ has quit IRC 06:37:04 *** Suprcheese has joined #openttd 06:42:58 *** Supercheese has quit IRC 06:43:00 *** Suprcheese is now known as Supercheese 07:18:54 *** andythenorth has joined #openttd 07:32:05 *** Supercheese has quit IRC 07:32:52 *** Supercheese has joined #openttd 07:45:27 *** Supercheese has quit IRC 07:54:28 *** Speedy` has quit IRC 08:21:53 *** andythenorth has quit IRC 08:30:15 <peter1138> Is it lunch yet? 08:30:40 <nakki> it's about lunchtime 08:30:58 <peter1138> Somewhere... 08:31:38 <nakki> 11:31 here, so perfect lunchtime 08:31:46 <nakki> although if i was at work, i would've already gone half an hour ago 08:31:52 <nakki> to avoid the rush 08:40:18 <peter1138> That still sounds early for lunch. 08:40:35 <nakki> i don't eat breakfast 08:40:41 <nakki> it's a conspiracy by cereal companies to sell more corn flakes 08:41:04 <peter1138> I had toast, so that's a fail. 08:41:47 <peter1138> And a piece of fruit. 08:44:08 *** juzza1 has quit IRC 08:45:32 *** juzza1 has joined #openttd 08:45:49 *** arikover has joined #openttd 08:52:19 *** andythenorth has joined #openttd 08:54:05 *** andythenorth has quit IRC 08:59:12 *** andythenorth has joined #openttd 09:01:22 *** andythenorth has quit IRC 09:18:42 *** andythenorth has joined #openttd 09:30:52 <DorpsGek_II> [OpenTTD/OpenTTD] stale[bot] closed issue #6266: UI Zoom: ugly lists in network windows on double/quad interface sizes with custom fonts https://git.io/fj8Nt 09:33:06 <_dp_> oh, I thought it was fixed long ago... 09:34:14 *** andythenorth has quit IRC 09:57:02 *** Samu has joined #openttd 10:42:35 *** andythenorth has joined #openttd 10:59:39 *** andythenorth has quit IRC 11:01:34 *** andythenorth has joined #openttd 11:26:53 *** andythenorth has quit IRC 11:27:21 *** andythenorth has joined #openttd 11:29:49 *** andythenorth has quit IRC 11:29:57 *** andythenorth has joined #openttd 11:34:33 *** andythenorth has quit IRC 11:34:46 *** andythenorth has joined #openttd 11:46:01 <peter1138> Lunch time? 11:52:02 <LordAro> yes 11:52:17 <andythenorth> yes 11:52:24 <andythenorth> m+c 11:54:16 *** andythenorth has quit IRC 12:02:07 *** andythenorth has joined #openttd 12:16:54 *** snail_UES_ has joined #openttd 12:18:52 <andythenorth> hi snail_UES_ 12:19:12 <snail_UES_> hey andythenorth 12:19:26 <andythenorth> how's French trains going? :) 12:40:06 *** snail_UES_ has quit IRC 13:07:16 <supermop_work> yo 13:11:13 <peter1138> andythenorth, very well I guess. 13:14:25 <planetmaker> on rails, wheels powered by electric motors :P 13:29:18 <supermop_work> hi all 13:34:56 * andythenorth wonders about hi-speed railtype 13:34:58 <andythenorth> with curve bonus 13:35:07 <supermop_work> sure 13:35:15 * andythenorth must learn to railtype then 13:35:38 <V453000> what do you need to do? 13:37:41 *** tokai|noir has joined #openttd 13:37:41 *** ChanServ sets mode: +v tokai|noir 13:38:02 <andythenorth> make a railtype 13:38:09 <andythenorth> that uses existing base set sprites 13:38:14 <andythenorth> but goes faster in curves 13:38:24 <planetmaker> faster? 13:39:58 <V453000> well just set the multiplier :) 13:40:05 <planetmaker> yeah curve_speed_multiplier 13:40:14 <V453000> yeah that 13:40:23 <planetmaker> so probably just redefine ELRL with that single property and that's it 13:40:45 <andythenorth> I'll need a label? 13:41:06 <planetmaker> ah, yes, you want a separate one 13:41:11 <planetmaker> but identically looking? 13:41:19 *** nielsm has joined #openttd 13:41:23 <andythenorth> yes 13:41:26 <andythenorth> also hi both 13:42:04 <andythenorth> seems HSTR https://newgrf-specs.tt-wiki.net/wiki/RailtypeLabels 13:42:06 <planetmaker> probably... difficult. you will need graphics. 13:42:19 <andythenorth> or maybe I'm supposed to use https://newgrf-specs.tt-wiki.net/wiki/Standardized_Railtype_Scheme 13:42:21 <andythenorth> dunno 13:42:40 <V453000> doesn't the universal railtype newgrf define a new railtype that looks like RAIL ? 13:42:51 <planetmaker> whatever floats your boat. And set it to compatible to the others which might suit 13:43:10 <planetmaker> V453000, maybe... dunno :) would make it easy 13:43:26 <V453000> I think NUTS did that at some point as well 13:44:28 *** tokai has quit IRC 13:45:06 <planetmaker> might actually work if you simply don't define any of the graphical callbacks 13:45:18 <V453000> yes 13:45:19 <V453000> https://paste.openttdcoop.org/p44arwid0 13:45:51 <planetmaker> so you just gave the whole NewGRF, and only line 14 needs to be changed 13:46:21 <planetmaker> and 4 13:46:26 <V453000> I think line 14 only influences depots and stations 13:46:37 <planetmaker> curve_speed_multiplier? 13:46:42 <andythenorth> hurrah 13:46:55 <planetmaker> you mean 15 @ V :) 13:46:55 <V453000> oh nvm 13:46:58 <V453000> yeah 13:47:00 <V453000> sorry 13:48:24 * V453000 should go 13:48:26 <V453000> laters 13:49:02 <planetmaker> If a callback is not implemented or fails, graphics from the fallback railtype (picked via the station_graphics property) will be used instead. 13:49:30 <planetmaker> RAILTYPE_STATION_NORMAL, RAILTYPE_STATION_MONORAIL, RAILTYPE_STATION_MAGLEV 13:49:46 <planetmaker> so... yes, easy :) Much easier than I thought 14:35:18 *** sla_ro|master has joined #openttd 14:46:25 *** HerzogDeXtEr has joined #openttd 14:51:41 *** Alberth has joined #openttd 14:51:41 *** ChanServ sets mode: +o Alberth 14:52:23 *** Wormnest has joined #openttd 15:03:11 *** Flygon has quit IRC 15:23:55 *** Progman has joined #openttd 15:27:58 *** Gumle2 has joined #openttd 16:22:53 *** Alberth has left #openttd 16:53:54 <andythenorth> is the title game now zoomed in for everyone? o_O 16:53:58 <andythenorth> or did I break something? 16:55:31 *** Wolf01 has joined #openttd 16:56:46 *** gelignite has joined #openttd 16:57:42 <LordAro> andythenorth: i feel like someone would've said... 16:57:56 <andythenorth> maybe i'm the only one using UI zoom? 16:59:11 <andythenorth> yeah, 2x UI zoom also zooms the title game 16:59:30 <andythenorth> and on 1x ui zoom, the general breakage is....interesting 16:59:35 <andythenorth> I will screenshot when I get home 17:02:18 <LordAro> very curious 17:09:47 *** andythenorth has quit IRC 17:32:58 *** Gumle2 has quit IRC 17:45:54 *** andythenorth has joined #openttd 18:06:46 <andythenorth> so how do I make trains run on my new railtype? :) 18:06:52 <andythenorth> do I have to set the railtype on the train? 18:15:14 <planetmaker> or set the compatibilities of the railtype accordingly. 18:16:06 <andythenorth> that won't work, afaict :) 18:16:09 <andythenorth> and doesn't in game 18:16:24 <andythenorth> "Provide a list of rail types that trains of this type are powered on." 18:16:36 <andythenorth> so the label is "UNIV" and my train is "ELRL" 18:16:44 <andythenorth> https://paste.openttdcoop.org/p44arwid0 18:17:10 <andythenorth> I need to make the train "UNIV" and set it to also be powered on ELRL? 18:17:24 * andythenorth tries it 18:18:29 <andythenorth> hmm, this means all trains need to be UNIV 18:18:48 <juzza1> if you want your train to be ELRL, you need to put UNIV in ELRL's compatible_railtype_list and powered_railtype_list 18:19:00 <andythenorth> but ELRL is defined by base game? 18:19:04 <andythenorth> so I redefine ELRL? 18:19:18 <juzza1> yea 18:19:25 <andythenorth> ok thx 18:25:30 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Railtype_properties 18:25:38 <andythenorth> curve_speed_multiplier 0...65525 ? 18:25:45 <andythenorth> but prop 11 here is a byte https://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes#Curve_Speed_advantage_multiplier_.2811.29 18:25:48 <andythenorth> docs wrong? 18:30:15 <andythenorth> looks like a byte here https://github.com/OpenTTD/nml/blob/master/nml/actions/action0properties.py#L1058 18:30:25 * andythenorth will fix docs 18:38:37 <andythenorth> so what's railtypes prop 11 (curve speed multiplier) supposed to do? :) 18:43:47 <V453000> idk what it's supposed to do but, it increases the speed of a curve 18:44:08 <andythenorth> how? 18:44:24 <andythenorth> I can set the value to 0 or 255, and the train goes the same speed round the curve :D 18:44:27 <V453000> Well a curve of specific lengh, say, 3 tiles, has a specific maximum speed that trains can travel through it 18:44:54 <V453000> I think it's something like multiplication but in halfsteps or something 18:45:50 <V453000> there was a table somewhere with example values how much each default railtype has 18:45:57 <andythenorth> is this a valid test case? https://dev.openttdcoop.org/attachments/download/9447/railtype_prop_11.png 18:46:02 <V453000> but basically, it was something like rail = 1, mono 2, mglv 3 18:46:11 <V453000> so the rest of the 65523 values are useless 18:46:15 <V453000> ish 18:46:26 <andythenorth> the 65523 is a mistake anyway, I've fixed that 18:46:28 <V453000> hm I don't remember mph 18:46:33 <V453000> but this looks like it's at the curve cap 18:46:47 <andythenorth> so it's 98mph, for any value between 0 and 255 for curve speed 18:46:52 <V453000> well I was just trying to point out that it would be incredibly useful to be able to set lower speeds than RAIL, not just higher 18:46:53 <andythenorth> so the prop is irrelevant? 18:46:59 <andythenorth> or I'm testing wrong? 18:47:04 <V453000> probably testing wrong 18:47:10 <andythenorth> I'm hoping 18:47:43 <V453000> NUTS seems to only use 0 but for railtypes where it doesn't matter 18:48:14 <andythenorth> I suspect it might just not work 18:48:23 <andythenorth> nobody would ever have noticed 18:48:27 * andythenorth reads openttd source 18:49:06 <V453000> The base speeds relevant for the curve_speed_multiplier are: 18:49:24 <V453000> that would mean rail has value 2, monorail 3, maglev 4 18:49:30 <V453000> IF it works 18:50:39 <planetmaker> iirc it is indeed one of those properties which are... not exactly usefully scaled 18:50:56 <andythenorth> docs suggest otherwise 18:51:25 <andythenorth> https://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes#Curve_Speed_advantage_multiplier_.2811.29 18:51:31 <andythenorth> "base speed advantage" * (2 + "property 11") 18:51:36 <planetmaker> 100,200,300 for rail/mono/mag would be nicer, no? 18:52:16 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/src/train_cmd.cpp#L357 18:52:24 <V453000> well rather 100 150 200 would be representative 18:53:24 <andythenorth> that calculation on L357 isn't what newgrf docs say? 18:53:34 <andythenorth> max_speed += (max_speed / 2) * rti->curve_speed; 18:53:39 <V453000> I can't see it being used inNUTS, but I didn't realy have a use for it since it can't reduce the speed, so it unfortunately does not conclude that I have found out it's broken 18:54:20 <V453000> well it could? 18:54:48 <V453000> if the multiplier for rail is 2 then it's double the base value 18:55:27 <V453000> which I understand as max_speed *2 18:57:18 <V453000> with 1 it would be 1,5 though I guess :) 18:57:29 <V453000> anyway, strange 18:58:02 <andythenorth> trying to figure out L349-350 18:59:05 <V453000> well I tried to set 0 to maglev in NUTS and it did something 18:59:42 <V453000> it looks like it has set it to the same as RAIL has 19:00:16 * andythenorth experiments with 3 19:00:18 <V453000> which does not make sense to me with either the function you pasted or the multiplication that I assumed :D 19:00:51 <andythenorth> nope, fuck all difference with 3 also 19:01:16 <andythenorth> back to drawing pixels? 19:01:42 <V453000> and with 2 I'm getting as much as monorail does 19:03:07 <V453000> yeah 2 is monorail 19:03:11 <V453000> so 3 maglev probably 19:03:23 <V453000> nvm 19:03:24 <V453000> 1 is monorail 19:03:46 <V453000> well that does make sense, but max_speed is then the base_speed from docs multiplied by 2 19:04:14 <andythenorth> max_speed is given by L350 19:04:29 <andythenorth> https://github.com/OpenTTD/OpenTTD/blob/master/src/train_cmd.cpp#L350 19:05:29 *** Gumle2 has joined #openttd 19:05:50 <andythenorth> dunno 19:05:53 <andythenorth> :) 19:11:36 <V453000> what in the world 19:17:15 <andythenorth> dunno 19:18:35 <andythenorth> V453000: do you get any different curve speeds if you change the prop? 19:19:40 *** frosch123 has joined #openttd 19:28:45 <andythenorth> I rm-ed all ;) 19:28:47 <andythenorth> much easier 19:30:27 <V453000> yes andy 19:33:01 *** supermop_work has quit IRC 19:34:46 <andythenorth> it's a dumb pattern 19:34:54 <andythenorth> I find a bit of spec, then it doesn't work, then I'm sad 19:34:58 <andythenorth> I should just not 19:35:09 <V453000> as I said, value 0 gave me rail behaviour, 1 monorail, 2 maglev 19:35:12 <V453000> so it does something 19:35:26 <V453000> but values like 3+ are only for super fast trains 19:35:48 <andythenorth> I get no change at all 19:35:56 <V453000> paste yer thing 19:36:05 <andythenorth> I've deleted all 19:36:09 <V453000> ._. 19:36:16 <andythenorth> but it was just your paste from earlier, with curve speed changed 19:36:33 <V453000> did you use railtype ID 2 or 15? 19:36:36 <V453000> 15 was in the paste 19:36:42 <V453000> elrl might need 2, idk 19:36:50 <andythenorth> I used 14 for elrl 19:36:52 <V453000> well actually that sounds nuts specific and untrie 19:36:52 <V453000> idk 19:36:55 <V453000> hm 19:37:04 <V453000> I guess those IDs are just grf-specific 19:37:26 <andythenorth> yeah dunno :) 19:37:41 <andythenorth> this was just an idea I had to add a railtype 19:37:45 <andythenorth> but it's TMWFTLB 19:37:54 <andythenorth> and I need to find out why OpenTTD UI is fucked 19:38:03 <andythenorth> bigger problems 19:38:28 <V453000> :D 19:40:47 *** Supercheese has joined #openttd 19:45:58 <andythenorth> quak 19:46:10 <frosch123> moo 19:54:36 *** Wormnest has quit IRC 19:58:05 *** Thedarkb1 has joined #openttd 19:58:33 *** Thedarkb has joined #openttd 20:02:23 <DorpsGek_II> [OpenTTD/OpenTTD] andythenorth opened issue #7599: UI zoom appearance problems relative to 1.9.1 https://git.io/fj4IV 20:03:43 <peter1138> Some of it is deliberate. 20:03:55 <peter1138> Like the error message window is meant to be wider than taller. 20:04:31 *** Gumle2 has quit IRC 20:05:57 *** gelignite has quit IRC 20:06:50 <frosch123> wasn't the titlescreen zoom added recently? 20:07:03 <andythenorth> yeah I didn't know what's intended and what's not 20:07:12 <andythenorth> so I'm filing all of it, and it can be rejected 20:09:19 <LordAro> i'm not aware of it being intentional 20:10:48 <peter1138> Which? 20:14:08 <andythenorth> https://github.com/OpenTTD/OpenTTD/pull/7539 no? 20:16:25 <LordAro> hmm, fair enough 20:16:29 <LordAro> must have missed that one 20:16:46 <andythenorth> some of it, I'm probably just too old for change :P 20:17:28 <andythenorth> some of it seems to just be eating my screen 20:20:43 <andythenorth> nom nom screen :P 20:30:37 *** sla_ro|master has quit IRC 20:32:58 *** jer_ has quit IRC 20:34:50 *** Wolf01 has quit IRC 20:42:33 <Eddi|zuHause> the title game zoom might clash with some mobile setups? 20:48:46 *** nielsm has quit IRC 20:49:47 <peter1138> Which mobile set ups are you thinking of? 20:50:52 <andythenorth> it's probably fine 20:51:33 <andythenorth> it's just lost some of the niceness in places 20:51:36 <andythenorth> and gained in others 20:51:53 <peter1138> andythenorth, don't be so all-or-nothing. 20:52:00 <peter1138> andythenorth, It's clearly a problem in some places. 20:52:17 <peter1138> Just the error message window is absolutely intentional and doesn't look wrong at all. 20:55:24 <andythenorth> I was trying to equivocate :P 20:55:29 <andythenorth> and not make dramas out of nothing :P 20:55:46 <andythenorth> also...I might get used to it 20:57:15 <peter1138> https://www.instagram.com/p/BxskSFDHkvF/ < Not a salad! 21:01:09 <andythenorth> looks like TV 21:02:48 <peter1138> Your TV looks... odd. 21:03:52 <andythenorth> shiny 21:04:19 <andythenorth> hmm 21:04:23 <andythenorth> something is missing from my life 21:04:36 <andythenorth> since 2008 and or so I've been coming here and posting "roadtypes!' 21:05:32 <andythenorth> now I can't :D 21:05:32 <andythenorth> https://www.tt-forums.net/viewtopic.php?f=32&t=37964 21:08:15 <andythenorth> WITH!!!!! 21:09:52 <frosch123> https://www.tt-forums.net/viewtopic.php?t=46689 <- pick something else? 21:10:31 <frosch123> wut, you even updated it in 2017 :p 21:11:15 <andythenorth> so I did :) 21:11:46 <andythenorth> vehicles can set a multiplier to cargo price factor? 21:11:49 <andythenorth> pony 21:12:11 <andythenorth> can't think of much else tbh :) 21:12:12 <frosch123> money related ponies are meh 21:12:42 <andythenorth> it's only because I got obsessed with why cargo aging period doesn't work like I expected 21:12:45 <andythenorth> I agree it's meh 21:13:13 <andythenorth> I put a PR in to fix subtropic generator, but stalebot closed it :D 21:14:35 <frosch123> f somewhat fixed the mapgen, by adding proper previews 21:14:55 <frosch123> and making changing one thing not affect another as well 21:16:02 <andythenorth> o_O 21:17:13 <frosch123> f kept on copying bugs from ottd, but they also fixed some issues :p 21:17:30 <andythenorth> it's nice that we can keep in sync 21:17:37 <andythenorth> we could add pipe transport :P 21:17:40 <andythenorth> that would be a big pony 21:18:57 <frosch123> we should replace airports with catapults 21:19:34 <Eddi|zuHause> when did we last discuss suborbital flight? 21:21:31 <andythenorth> child #1 made a catapult 21:21:54 <andythenorth> Eddi|zuHause: is that just like a tunnel? wormhole? 21:22:02 <frosch123> food -> wall ? 21:22:19 <andythenorth> more serious than that 21:22:24 <Eddi|zuHause> andythenorth: rocket starts somewhere, leaves the map, reappears elsewhere, lands 21:22:44 *** Progman has quit IRC 21:22:46 <andythenorth> how about teleporters? 21:22:46 <Eddi|zuHause> andythenorth: severed heads -> rivalling city wall? 21:23:37 <frosch123> modern games have pedestrians 21:23:42 <andythenorth> oof 21:23:47 <andythenorth> doesn't appeal 21:23:50 <frosch123> but usually they are animations independent from game logic 21:24:45 <Eddi|zuHause> in the 90s, civ 1 and 2 had global warming, then they removed it in 4 and 5 (dunno about 3), and now they brought it back in 6. 21:26:18 *** Thedarkb has quit IRC 21:26:28 *** Thedarkb1 has quit IRC 21:26:42 <andythenorth> global warming goes in and out of fashion 21:27:08 <andythenorth> it was convenient for hydrocarbon companies to focus on the threat of terrorism :P 21:27:28 <andythenorth> some 'conspiracies' hide in plain sight :) 21:27:58 <Eddi|zuHause> ... meanwhile the US government is doing everything in their power to create more terrorism to distract from global warming? 21:29:29 <andythenorth> rattling sabres at Iran keeps the coal mines going 21:30:44 <Eddi|zuHause> i'm not even talking about that 21:31:48 <Eddi|zuHause> more like, having flying evaporation machines shooting at wedding ceremonies and retroactively saying "we're sure those were all terrorists" 21:32:17 <andythenorth> I think that can be filed under "don't assume conspiracy when fuckup will suffice" 21:32:25 <andythenorth> on the other hand.... 21:32:43 <Eddi|zuHause> it happens too often to be a fuckup 21:32:52 <andythenorth> ...creating a policy environment where this is normalised, that's not accidental 21:33:17 <andythenorth> hmm 21:33:28 <andythenorth> I think my biggest pony would be having bundles working again :P 21:33:38 <andythenorth> maybe I need to buy planetmaker a cake 21:37:51 <planetmaker> can you ssh? then give me a key and I can arrange it such that your current build process can deploy there. *I think* 21:38:32 <andythenorth> I think Azure can run scripts 21:38:38 <andythenorth> is it safe to give Azure ssh? 21:38:41 * andythenorth has NFI :) 21:41:26 *** Thedarkb has joined #openttd 21:41:47 *** Thedarkb1 has joined #openttd 21:47:06 *** Wormnest has joined #openttd 21:47:30 <andythenorth> I will log into Azure this week and have a look how it works 21:47:37 <andythenorth> it's designed to publish artifacts 21:47:40 <andythenorth> but it's a mysterious place 21:50:48 <planetmaker> I looked... it seems the problem is that bundles is nfs-linked to the build system... and no login user exists (yet) 21:52:24 <andythenorth> it might be a good case for a webhook 21:54:45 *** frosch123 has quit IRC 21:55:14 <andythenorth> so that Azure hits a bundles webhook on completion of a job, with the url in the payload to the artifacts 21:55:14 <andythenorth> but I couldn't find any urls for AP artifacts 21:55:14 <andythenorth> nor how long they exist 21:57:29 <andythenorth> oh lolz 21:57:35 <andythenorth> my microsoft account is locked 21:58:04 <andythenorth> this is super 21:58:15 <andythenorth> I violated the ToS somehow 22:00:49 <andythenorth> not going in that rabbit hole now :P 22:00:49 *** andythenorth has left #openttd 22:09:33 <Supercheese> Eddi|zuHause : Civ4 definitely had Global Warming 22:10:10 <Eddi|zuHause> are you sure? 22:10:11 <Supercheese> I remember it biting me in the rear on occasion, flooding farmland tiles with rising sea levels 22:10:55 <Supercheese> I think that was the only effect, changing land tiles to sea tiles, but that could be very problematic especially if the land tile had a valuable resource that would be lost 22:11:09 <Eddi|zuHause> maybe i'm just too good at getting renewable energy and banning nukes 22:11:16 <Eddi|zuHause> before it ever became a problem 22:11:44 <Supercheese> but nukes are renewable energy! :P 22:11:58 <Supercheese> too much meltdown risk in-game though 22:12:25 <Eddi|zuHause> i was never much of a nuclear power person 22:12:41 <Supercheese> Hydro was superior, especially the Three Gorges Dam wonder 22:12:46 <Eddi|zuHause> yes, that 22:12:52 <Supercheese> knock that guy out and power for everything always 22:12:53 *** glx has joined #openttd 22:12:53 *** ChanServ sets mode: +v glx 22:13:01 <Supercheese> pretty OP 22:16:19 <Eddi|zuHause> maybe i should try civ 4 again... 22:16:29 <Eddi|zuHause> probably get wiped out early 22:36:48 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6169: truck got a non-existing cargo https://git.io/fj4tA 22:51:06 *** HerzogDeXtEr has quit IRC 22:57:44 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #6032: Crash while loading savegame from 0.6 in 1.4 https://git.io/fj4q8 23:08:51 <Eddi|zuHause> ... got overrun by barbarians... 23:28:38 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #5965: Loading savegame causes a crash. https://git.io/fj4qj 23:35:19 *** arikover has quit IRC 23:42:04 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #5306: Savegames Failing to Load https://git.io/fj4mT 23:46:50 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #5305: Savegame not working for me on two computers - but works for others https://git.io/fj4mq 23:51:18 <DorpsGek_II> [OpenTTD/OpenTTD] James103 commented on issue #5232: Assertion error on loading old game https://git.io/fj4mG 23:59:46 *** Thedarkb has quit IRC 23:59:57 *** Thedarkb1 has quit IRC