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00:00:02 <Samu_> the other two 45820 00:00:13 <Samu_> maybe it's binary who's at fault? 00:08:22 *** Samu_ has quit IRC 00:19:06 *** jinks has quit IRC 00:27:50 *** Flygon has joined #openttd 01:05:54 *** snail_UES_ has joined #openttd 01:11:29 *** Wormnest__ has quit IRC 01:39:02 *** snail_UES_ has quit IRC 01:42:06 *** Laedek has joined #openttd 01:45:10 *** snail_UES_ has joined #openttd 02:08:11 *** snail_UES_ has quit IRC 02:29:49 *** Pikka has joined #openttd 03:05:03 *** glx has quit IRC 03:29:34 *** KenjiE20 is now known as Guest14368 03:29:38 *** KenjiE20 has joined #openttd 03:32:31 *** Guest14368 has quit IRC 04:01:25 *** D-HUND has joined #openttd 04:04:52 *** debdog has quit IRC 05:00:56 *** snail_UES_ has joined #openttd 05:09:05 *** agentsmith101 has joined #openttd 05:31:02 *** snail_UES_ has quit IRC 05:39:54 <DorpsGek_III_> [OpenTTD/OpenTTD] kiwitreekor opened pull request #7956: Add: [NewGRF] Var 6A, querying GRFID of nearby station tiles https://git.io/JvtUP 05:47:51 *** tokai|noir has joined #openttd 05:47:51 *** ChanServ sets mode: +v tokai|noir 05:54:44 *** tokai has quit IRC 07:39:18 *** andythenorth has joined #openttd 07:39:21 <andythenorth> boom boom 07:41:25 *** marimeireles has joined #openttd 07:52:24 <Pikka> kablooie 08:08:51 *** sla_ro|master has joined #openttd 10:12:14 *** andythenorth has quit IRC 10:36:18 *** andythenorth has joined #openttd 11:30:42 <peter1138> Is it lunch yet? 11:31:29 <DorpsGek_III_> [OpenTTD/OpenTTD] spnda commented on pull request #7955: WIP Feature: NewGRF Road Stops (Feature 14) https://git.io/JvtOw 11:35:28 *** WormnestAndroid has quit IRC 11:35:41 *** WormnestAndroid has joined #openttd 11:55:52 <rptr> Samu: the screenshot at the right looks weird. 11:56:12 <rptr> it seems like it's stuck on the same tile for a really long time? 11:58:38 <DorpsGek_III_> [OpenTTD/OpenTTD] HazelLessiter commented on issue #7831: Crash on placing vehicle in group that used to contain 1 vehicle https://git.io/JerJc 12:45:04 *** Samu_ has joined #openttd 12:51:24 <Samu_> hi 13:35:55 *** Flygon has quit IRC 13:59:34 *** sla_ro|master has quit IRC 14:00:57 *** Samu_ has quit IRC 14:01:24 *** Samu has joined #openttd 14:01:29 <Samu> hi 14:15:08 *** spnda has joined #openttd 14:23:22 <Samu> https://i.imgur.com/fSPCTWm.png - about 27k road vehicles 14:23:32 <Samu> road vehicle ticks ~30 ms 14:23:36 <Samu> :( 14:30:33 <Samu> @calc 5000 * 15 14:30:33 <DorpsGek> Samu: 75000 14:45:48 *** nielsm has joined #openttd 15:07:47 *** marimeireles has quit IRC 15:17:14 *** agentsmith101 has quit IRC 15:32:15 <DorpsGek_III_> [OpenTTD/OpenTTD] kiwitreekor updated pull request #7956: Add: [NewGRF] Var 6A, querying GRFID of nearby station tiles https://git.io/JvtUP 15:43:50 *** Wormnest__ has joined #openttd 15:56:14 *** glx has joined #openttd 15:56:14 *** ChanServ sets mode: +v glx 16:28:25 *** gelignite2nd has joined #openttd 16:38:21 *** gnu_jj has quit IRC 16:38:39 *** gnu_jj has joined #openttd 16:45:30 *** gelignite2nd has quit IRC 16:57:57 *** Pikka has quit IRC 16:58:05 <spnda> pfew finally fixed some NFO code I made. I really hate NFO lol.... 17:06:11 <nielsm> I haven't looked much into M4NFO but I think it might have lower barrier to entry for new features, or however you might put it 17:08:29 <andythenorth> my guess is that it would require writing macros for the underlying nfo 17:09:04 <andythenorth> once that initial investment is made, it's going to be easier, but writing the macros would require understanding the full spec and how to exercise it in the macro 17:09:33 * andythenorth considered switching to m4nfo 17:13:54 <spnda> From people using m4NFO I have heard it's very unlogical and has a lot of weird things... 17:14:07 <nielsm> one big issue I see with NML is that is somewhat obscures what really goes on 17:14:33 <supermop_work> better just write everything in assembly 17:14:43 <spnda> Write it directly in binary bytes 17:15:41 <supermop_work> really if you can't understand the cpu instructions directly do you really understand your software? 17:16:02 <spnda> Also I'd guess m4nfo wouldn't like me putting feature 14 everywhere, as it will have no clue what that is supposed to be 17:16:21 <supermop_work> feature 14? 17:16:29 <spnda> yeah? 17:16:39 <spnda> https://github.com/OpenTTD/OpenTTD/pull/7955 17:17:13 <supermop_work> neato 17:18:48 <supermop_work> base set default stations change sprite based on rail type - do any newgrf rail stations do that? 17:21:34 <supermop_work> add termini for trams? 17:21:36 <supermop_work> https://images.app.goo.gl/KPGDds7Sn9dTT7to6 17:23:22 <spnda> Well I have had a few other suggestions from other people. Though for now I am just focusing on having NewGRF Road stops in the game at all. Then I'll look into maybe adding extra stuff... 17:24:20 <nielsm> thing I would actually want from newgrf road stops would be multi-tile station parts with special lanes/movement code 17:24:44 *** Progman has joined #openttd 17:24:49 <nielsm> e.g. large prefab one-way bus terminals 17:25:33 <nielsm> like larger versions of the original bus and truck stations 17:26:26 <spnda> Well, some custom rail stations have fixed sizes. That *could* be added to this aswell 17:48:02 *** Lejving_ has joined #openttd 17:54:57 *** Lejving has quit IRC 18:04:15 *** Wolf01 has joined #openttd 18:10:52 <glx> https://github.com/glx22/OpenTTD/pull/1/checks <-- annotations are nice, but they are always linked to the latest commit 18:16:24 <nielsm> it also doesn't have a good way to highlight a commit message as the issue 18:16:31 <nielsm> it seems? 18:16:37 <glx> yup 18:16:48 <glx> but at least it's clear in the log 18:17:11 <glx> and the log is not hidden deep inside other errors 18:17:22 <nielsm> and the superfluous exit code entry 18:19:05 <glx> problem matchers are very nice 18:20:00 <glx> very easy to use 18:20:04 <glx> and write 18:32:03 <TrueBrain> glx: you could also modify the githook script to use the right output: https://help.github.com/en/actions/automating-your-workflow-with-github-actions/development-tools-for-github-actions#set-an-error-message-error :) 18:33:19 <TrueBrain> https://github.com/OpenTTD/OpenTTD-git-hooks/pull/13 <- glx, if you can fix that one thing, we can make it notify :) 18:38:27 <glx> done 18:41:04 *** sla_ro|master has joined #openttd 18:41:17 <glx> and yes it's possible to modify githook scripts, but that would add "garbage" in output for people using the hooks in the intended way 18:41:37 <TrueBrain> fair 18:41:40 <TrueBrain> he DorpsGek_III_ 18:41:42 <TrueBrain> do your job dude 18:42:32 <DorpsGek_III_> [OpenTTD/OpenTTD-git-hooks] TrueBrain commented on pull request #13: Add: [DorpsGek] notify IRC about events in this repository https://git.io/Jvt04 18:42:33 <TrueBrain> helps to press "save" 18:42:37 <glx> lol 18:44:10 <DorpsGek_III_> [OpenTTD/OpenTTD-git-hooks] glx22 approved pull request #11: Fix: GIT_DIR is no longer set in git >= 2.18.0 https://git.io/Jvt00 18:45:08 <TrueBrain> https://www.openttd-cdn.org/openttd-pullrequests/listing.txt 18:45:11 <TrueBrain> okay, that works like a charm 18:53:48 <DorpsGek_III_> [OpenTTD/OpenTTD-git-hooks] glx22 commented on pull request #9: Change: Allow multiple #<issue>s without additional prefixes. https://git.io/Jvt0o 18:57:56 <DorpsGek_III_> [OpenTTD/OpenTTD-git-hooks] glx22 commented on pull request #8: Fix: Allow fixing files with missing newline at end https://git.io/Jvt0X 18:59:48 <TrueBrain> "You do not have permission to push to this repository." 18:59:49 <TrueBrain> aawwwhhh 19:00:50 <nielsm> trf2 on easy, large 2:1 map with low industries and cities count is so stupidly easy 19:01:54 <nielsm> so just following the strategy of first hooking up all primary industries to a secondary, although only setting up lines for as many as can sensibly serve it until I hook up the secondaries to something more 19:03:30 <nielsm> tried for once building a separated rail/rail crossing without the bridge (or tunnel) part being overly long, by lowering one line and raising the other: https://0x0.st/irB6.jpg 19:03:38 <TrueBrain> downloading 15GB with 5MB/s ... this is going to take a while .. 19:04:11 <nielsm> nice 19:04:26 <TrueBrain> maybe I should just delete a shitton of these nightlies .. 19:04:31 <TrueBrain> a year of nightlies is not that useful 19:05:23 <spnda> So.. I think I got it to load my feature 14 sprites. Though now how do I access them? I can't really find anything for that anywhere 19:08:47 <TrueBrain> we have a total of 100GB of binary archive :D 67GB of that is for nightlies, back to r1 (source-only) 19:09:07 <TrueBrain> over 30GB of releases :D (all binaries of those, dating back to 0.1.1 :D) 19:11:08 *** andythenorth has quit IRC 19:12:59 *** andythenorth has joined #openttd 19:14:10 *** andythenorth has quit IRC 19:22:02 <Wolf01> <nielsm> trf2 on easy, large 2:1 map with low industries and cities count is so stupidly easy <- yeah I played with those settings too, got to have 50 millions on year 1900 19:24:28 <nielsm> I started in 1910 to skip the era of everything-is-slow and playing on 1/4 calendar speed 19:24:48 <Wolf01> I stopped the date :P 19:24:55 <nielsm> it's 1930 now, I have 2.6 billion on account, earnings of 75M 19:25:36 <nielsm> and I'm not delivering any finished goods or moving any passengers 19:26:41 <nielsm> I'll hook up the tier 2 secondaries now, then when all chains to produce all finished goods are ready I'll begin hooking up cities 19:27:26 <nielsm> only thing is, the map is missing a single oil well, one of the oil refineries won't be able to get full production 19:39:55 *** marimeireles has joined #openttd 20:09:36 <nielsm> another masterful flyover! https://0x0.st/irMV.jpg 20:11:32 *** marimeireles has quit IRC 20:29:09 *** spnda has quit IRC 20:30:11 <glx> the back track seems to be really close to the bridge pillar 20:47:05 *** NGC3982_ has joined #openttd 20:47:25 <nielsm> the construction UI makes it very difficult to control where you want bridges and tunnels to begin and end, and where bridge pillars get placed 20:48:51 *** NGC3982 has quit IRC 20:48:52 <nielsm> so often I end up building and demolishing sections several times to get the right grade and height of different parts 20:50:21 <nielsm> like build a half bridge, demolish some sections of it, build off the hanging end at a slightly different angle to end the bridge earlier than the previous build step would have done, demolish the rest of the first built part and rebuild it 20:50:35 <nielsm> and then maybe demolish the middle again and rebuild that too 20:51:00 <nielsm> game really needs some kind of advanced construction mode with multi-part splines or such 20:59:56 <Wolf01> Agreed 21:04:01 <TrueBrain> yhttps://www.openttd-cdn.org/openttd-releases/1.10.0-beta2/changelog.txt <- well, uploading is complete .. now I have to change where new releases are uploaded, and redirect traffic I guess :D 21:04:06 <TrueBrain> well, without the y :P 21:04:38 <TrueBrain> it should be a lot faster and more reliable :) 21:08:36 *** welterde has quit IRC 21:09:36 *** NGC3982_ has quit IRC 21:10:57 *** welterde has joined #openttd 21:11:26 <TrueBrain> I really should put an index.html in there ... that would make things a lot easier .. hmm .. something for this weekend I am sure :D 21:13:01 *** NGC3982 has joined #openttd 21:14:57 <DorpsGek_III_> [OpenTTD/OpenTTD] nikolas commented on issue #7893: Dedicated server crash https://git.io/JexHL 21:20:30 *** NGC3982_ has joined #openttd 21:24:16 *** NGC3982 has quit IRC 21:27:16 *** rptr has left #openttd 21:48:44 *** Wolf01 has quit IRC 22:08:49 *** nielsm has quit IRC 22:28:09 *** andythenorth has joined #openttd 22:31:02 *** andythenorth has quit IRC 23:01:38 *** Progman has quit IRC 23:31:30 *** Samu has quit IRC 23:40:59 *** WormnestAndroid has quit IRC 23:41:13 *** Flygon has joined #openttd 23:41:52 *** WormnestAndroid has joined #openttd