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08:57:13 *** robert[m]1 has quit IRC 08:57:13 *** albert[m] has quit IRC 08:57:13 *** freu[m] has quit IRC 08:57:13 *** pina[m] has quit IRC 08:57:13 *** einar[m] has quit IRC 08:57:13 *** igor[m] has quit IRC 08:57:13 *** patricia[m] has quit IRC 08:57:14 *** Heiki[m] has quit IRC 08:57:14 *** Groud[m] has quit IRC 08:57:14 *** joey[m] has quit IRC 08:57:14 *** UncleCJ[m] has quit IRC 08:57:14 *** vanessa[m] has quit IRC 08:57:14 *** fjodor[m] has quit IRC 08:57:14 *** arron[m] has quit IRC 08:57:14 *** julie[m] has quit IRC 09:07:27 *** Groud[m] has joined #openttd 10:37:03 *** argoneus has joined #openttd 10:52:49 <DorpsGek_III> [OpenTTD/OpenTTD] Limyx826 opened issue #7999: Base grap https://git.io/Jvlsz 10:54:12 <LordAro> 1 to go! 10:56:17 <LordAro> hmm, opengfx wasn't migrated to GH, was it? 10:56:35 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro closed issue #7999: Base graphics set is missing 5 sprites https://git.io/Jvlsz 10:56:36 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7999: Base graphics set is missing 5 sprites https://git.io/Jvlsz 10:59:01 <DorpsGek_III> [OpenTTD/OpenTTD] Limyx826 commented on issue #7999: Base graphics set is missing 5 sprites https://git.io/Jvlsz 11:00:35 <TrueBrain> LordAro: it is on GH: https://github.com/OpenTTD/OpenGFX 11:00:55 <TrueBrain> Not sure if it is really migrated :p 11:01:10 <TrueBrain> For sure not automated :) 11:01:49 <TrueBrain> Especially not given the love other repos have had, like "tag to release" 11:02:23 <LordAro> oh, it didn't appear in the "transfer" list 11:02:29 <LordAro> are its issues disabled? 11:02:54 <TrueBrain> https://github.com/OpenTTD/OpenGFX/issues 11:03:02 <LordAro> weird 11:03:04 <TrueBrain> What is the transfer list? 11:03:14 <LordAro> "Transfer issue", on the right side 11:03:21 <TrueBrain> And I really don't know the state btw. Just know the repo exists 11:04:02 <TrueBrain> Possibly you are not in the team to maintain issues there 11:04:24 <TrueBrain> frosch redid that ofc 11:04:54 <LordAro> poss 11:05:17 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #7999: Base graphics set is missing 5 sprites https://git.io/Jvlsz 11:05:24 <TrueBrain> Top issue is not promising :D 11:05:52 <LordAro> heh 11:06:24 <TrueBrain> So many things to do, so little time :p 11:06:40 <LordAro> c'est la vie 11:07:04 <LordAro> needs a dorpsgek config, at minimum 11:07:24 <LordAro> that can be this weekend's job 11:07:55 <TrueBrain> Remember new repos need a config but the DorpsGek app also needs permission to the repo 11:08:05 <TrueBrain> That is not by default the case 11:08:11 <LordAro> true 11:08:18 <LordAro> i probably can't fix that myself anyway :p 11:08:25 <TrueBrain> And I don't have my security key with me to help you out with that 11:08:44 <TrueBrain> So weekend after I can fix it for you :) 11:09:12 <LordAro> bleh 11:09:20 <TrueBrain> But others can too .. not sure they know how :p 11:09:22 <LordAro> or someone else can :p 11:09:52 <TrueBrain> Just let an owner poke me and I talk them through it :) 11:12:44 *** dude[m]1 has joined #openttd 11:12:44 *** menelaos[m] has joined #openttd 11:12:44 *** natmac[m] has joined #openttd 11:12:44 *** josef[m]1 has joined #openttd 11:12:44 *** hylshols7qui[m] has joined #openttd 11:12:44 *** dekeract[m] has joined #openttd 11:12:44 *** glothit7ok[m] has joined #openttd 11:12:44 *** einar[m] has joined #openttd 11:12:44 *** magdalena[m] has joined #openttd 11:12:45 *** Corns[m] has joined #openttd 11:12:45 *** udo[m] has joined #openttd 11:12:45 *** vanessa[m] has joined #openttd 11:12:45 *** josef[m] has joined #openttd 11:12:45 *** twom[m] has joined #openttd 11:12:45 *** patricia[m] has joined #openttd 11:12:45 *** karoline[m] has joined #openttd 11:12:45 *** blim[m] has joined #openttd 11:12:45 *** buggeas40d[m] has joined #openttd 11:12:45 *** ookfof[m] has joined #openttd 11:12:45 *** ist5shreawf[m] has joined #openttd 11:12:45 *** olmvnec[m] has joined #openttd 11:12:46 *** arron[m] has joined #openttd 11:12:46 *** nolep[m] has joined #openttd 11:12:47 *** yoltid[m] has joined #openttd 11:12:47 *** albert[m] has joined #openttd 11:12:47 *** ircer[m] has joined #openttd 11:12:47 *** yur3shmukcik[m] has joined #openttd 11:12:47 *** iarp[m] has joined #openttd 11:12:47 *** labs[m] has joined #openttd 11:12:47 *** khavik[m] has joined #openttd 11:12:48 *** ciet[m] has joined #openttd 11:12:48 *** nartir[m] has joined #openttd 11:12:48 *** elliot[m] has joined #openttd 11:12:48 *** paulus[m] has joined #openttd 11:12:48 *** pina[m] has joined #openttd 11:12:49 *** UncleCJ[m] has joined #openttd 11:12:49 *** jact[m] has joined #openttd 11:12:49 *** robert[m]1 has joined #openttd 11:12:49 *** karl[m]1 has joined #openttd 11:12:49 *** dag[m] has joined #openttd 11:12:50 *** osvaldo[m] has joined #openttd 11:12:50 *** cawal[m] has joined #openttd 11:12:50 *** fjodor[m] has joined #openttd 11:12:50 *** amal[m] has joined #openttd 11:12:50 *** grag[m] has joined #openttd 11:12:50 *** pothyurf[m] has joined #openttd 11:12:50 *** fiddeldibu[m] has joined #openttd 11:12:50 *** ad5twoknebor[m] has joined #openttd 11:12:50 *** natalie[m] has joined #openttd 11:12:50 *** freu[m] has joined #openttd 11:12:50 *** igor[m] has joined #openttd 11:12:51 *** joey[m] has joined #openttd 11:12:51 *** lapav[m] has joined #openttd 11:12:51 *** jeeg[m] has joined #openttd 11:12:51 *** olivier[m] has joined #openttd 11:12:52 *** Heiki[m] has joined #openttd 11:12:53 *** julie[m] has joined #openttd 11:12:54 *** johanna[m] has joined #openttd 11:13:04 <TrueBrain> Wait, I can access it from here 11:13:19 <TrueBrain> Ugh, the armada of useless drones are back 11:15:34 <TrueBrain> K, it only needs a .dorpsgek.yml now LordAro. Please use one like any repo EXCEPT the OpenTTD .. that one is special :p 11:15:41 <LordAro> :D 12:13:08 *** agentsmith101 has joined #openttd 12:29:46 *** gelignite has quit IRC 13:30:06 *** Flygon has quit IRC 14:00:06 *** tokai|noir has joined #openttd 14:00:06 *** ChanServ sets mode: +v tokai|noir 14:07:02 *** tokai has quit IRC 14:08:10 *** nielsm has joined #openttd 15:02:45 *** nielsm has quit IRC 15:06:59 *** gnu_jj has quit IRC 15:19:54 *** gnu_jj has joined #openttd 15:35:02 *** Samu has joined #openttd 15:44:51 *** gelignite has joined #openttd 15:50:45 *** Wormnest has joined #openttd 15:55:13 *** keith has quit IRC 15:57:41 *** Samu has quit IRC 16:00:07 *** Samu has joined #openttd 16:01:07 *** Samu has joined #openttd 16:01:22 <Samu> hi 16:01:37 <Samu> I just formated c: and reinstalled windows 16:02:11 <Samu> will have to ask for help about git bash soon, cus I lost all settings/config 16:11:57 *** nielsm has joined #openttd 16:41:30 *** gelignite has quit IRC 16:53:03 <Samu> https://github.com/Microsoft/vcpkg/blob/master/README.md 16:53:08 <Samu> explain me how to install 16:54:31 *** nielsm has quit IRC 16:54:52 <Samu> integrate install? 16:55:43 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 opened pull request #8000: Codechange: Simplify CheckAPIVersion() https://git.io/JvlRi 16:56:36 <Samu> .\vcpkg install liblzma libpng lzo zlib 16:56:39 <Samu> trying this 17:00:54 *** agentsmith101 has quit IRC 17:03:38 <Samu> aw crap 17:03:40 <Samu> .\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static 17:03:45 <Samu> saw this too lat 17:07:53 <Samu> well it built, so I guess I'm fine 17:11:43 <Samu> now installing git for windows, the editor to use is nano? 17:11:51 <Samu> or vim? 17:12:42 *** nielsm has joined #openttd 17:13:16 <Samu> or Notepad++? 17:20:23 <Samu> nevermind, i installed it with notepad 17:20:37 <Samu> so, I suppose I'm ready to edit again :D 17:30:13 *** Arveen2 has quit IRC 17:37:05 *** gelignite has joined #openttd 17:40:12 *** spnda has joined #openttd 17:50:16 <_dp_> hm, a bit late thought but _town_kdtree is a not a good name for a variable as it implies the use of k-d tree which is, ofc, true atm but can easily be changed later as there are plenty of structures that can do 2d search 17:53:03 <_dp_> well, I guess that applies to a Kdtree class itself as it name reflects its implementation detail instead of functionality it provides 17:56:51 *** adikt has quit IRC 17:56:54 <LordAro> variables are easy to rename :) 17:58:49 *** adikt has joined #openttd 18:19:37 *** frosch123 has joined #openttd 18:35:27 *** sla_ro|master has joined #openttd 18:45:28 *** glx has joined #openttd 18:45:28 *** ChanServ sets mode: +v glx 18:45:49 <DorpsGek_III> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jvlud 18:45:49 <DorpsGek_III> - Update: Translations from eints (by translators) 18:51:32 *** Progman has joined #openttd 19:06:23 <debdog> I am getting a lot of ship is lost messages even though the ship is finding its path. happens on longer distances. IIRC there were changes to the pathfinder code and am wondering wheter this intentional or not? 19:08:51 <debdog> intentional as in better-use-a-bouy 19:09:26 <nielsm> no there isn't any (intentional) logic for that 19:09:49 <nielsm> the YAPF pathfinder for ships was changed to add path caching, to avoid repathing every time the ship enters a new tile 19:10:02 <frosch123> are you using the "original" path finder for ships? iirc that always had a limit and then just drove in the approximate direction. maybe someone adjusted the message to trigger in that case 19:10:35 <frosch123> maybe Samu knows 19:12:46 <debdog> set pathfinder for ships is YAPF 19:14:23 <debdog> AFAICS it happens on rather direct routes where the ship is not required to alter direction much 19:14:56 <debdog> oh, happens on 1.10-rc1 and branch master 19:15:06 <frosch123> do ships needs to reverse in canals or other narrow paths without enough space for two turns? 19:17:08 <LordAro> frosch123: original path finder was removed some months ago 19:17:22 <debdog> frosch123: I have to double check that. it all happend on sea so far but there is a chance the dock is at a tight spot 19:17:46 <LordAro> there definitely is an issue with the path cache and ships, it seems to display the message before noticing it's already got a path 19:17:56 <LordAro> it needs to be logged, actually 19:18:04 <LordAro> #8000, anyone? 19:19:06 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 commented on pull request #8000: Codechange: Simplify CheckAPIVersion() https://git.io/Jvlz1 19:21:23 <frosch123> not related to ships 19:21:37 <debdog> frosch123: I don't think not enough space is an issue her 19:21:55 <frosch123> debdog: then it's probably a bug :) 19:22:10 <debdog> I have a game saved with an example I could upöload, if that helps. 19:23:08 <frosch123> please make a gh issue 19:23:28 <debdog> or, how do I log that (in case "<LordAro> it needs to be logged, actually" was meant for me) 19:25:34 <debdog> has been a while since last I've logged into my github account… device verification… wtf 19:25:56 <frosch123> yes, if you have no 2fa and no cookies, you get an email 19:26:40 <frosch123> which is essentially 2fa via an unencrypted channel 19:28:21 <debdog> ok, opening an issue. thanks! 19:28:58 <Samu> hi 19:32:16 <frosch123> also thanks 19:33:52 *** Wormnest has quit IRC 19:38:24 <peter1138> Is it beer-o'clock? 19:40:37 *** jinks has quit IRC 19:46:09 *** Wolf01 has joined #openttd 19:47:08 *** WormnestAndroid has quit IRC 19:47:09 *** WormnestAndroid has joined #openttd 19:47:09 <nielsm> no beer here, could use one tho 19:47:23 <nielsm> but got my hardware upgrade installed today: https://0x0.st/io_V.png 19:49:34 <frosch123> you have two "h:" 19:49:47 <nielsm> raid 1 19:50:16 <_dp_> lol, I found some flickering issue even with original sprite sorter 19:50:19 <_dp_> https://i.imgur.com/xrdpSFo.png 19:50:51 <_dp_> foundation flickers over station furniture when train arrives 19:51:07 <LordAro> nielsm: nice 19:51:12 <LordAro> no beer here either 19:51:16 <LordAro> i do have whisky though 19:51:49 <LordAro> _dp_: does yours fix it? :p 19:52:12 <_dp_> LordAro, well, no, since it's made to replicate original bug-for-bug :p 19:52:23 <LordAro> D: 19:52:32 <LordAro> frosch123: grats on #8000 19:52:49 <LordAro> shall we see if we can keep this one open forever and ever as well? :p 19:52:58 <frosch123> sprite sorting issues are fixed by changing the bounding boxes 19:53:14 <frosch123> that's why its so troublesome that newgrf can define bb for houses and stations 19:53:47 <_dp_> also I don't understand what's going on with sprites after the recent fix 19:54:02 <_dp_> there are much more sprites on screen than sorter is called to sort %) 19:54:25 <frosch123> LordAro: i don't get it 19:54:36 <nielsm> they're sorted in chunks aren't they? 19:54:46 <nielsm> blocks or something 19:55:10 <_dp_> nielsm, idk, but yeah, that would be a possible explanation 19:55:13 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8000: Codechange: Simplify CheckAPIVersion() https://git.io/JvlRi 19:55:35 <frosch123> at some point the viewport was cut into vertical stripes, which were rendered separately 19:55:43 <frosch123> dont know whether that is still the case 19:56:23 <_dp_> frosch123, hm... 19:56:40 <_dp_> how would that work though without glitches and/or overhead? 19:57:05 <frosch123> _dp_: ViewportDrawChk 19:57:09 <glx> LordAro: #8000 is mine 19:57:45 <frosch123> _dp_: it surely spawns sprites for the tiles on the border twice 19:57:56 <frosch123> so, DrawTile is called more often than needed 19:58:40 <_dp_> frosch123, hm, I wonder if with new sorter it's possible to go full circle and remove that slicing xD 19:58:54 <DorpsGek_III> [OpenTTD/OpenTTD] frosch123 approved pull request #8000: Codechange: Simplify CheckAPIVersion() https://git.io/Jvlgy 20:04:04 <_dp_> oh yeah, that's noticeably better 20:05:35 <_dp_> about 40% improvement on psg201 4k 20:06:30 <_dp_> though comment on ViewportDrawChk says "sprite memory will overflow" what's that about? 20:06:41 <frosch123> hmm, i wondered what that weird comment for ViewportDrawChk meant... but git blame attributes it to me :/ 20:06:52 <frosch123> haha, same :) 20:07:38 <frosch123> oh, i just changed the formatting 20:10:32 <frosch123> it's a ludde comment 20:11:48 <_dp_> oh wow 20:11:59 <_dp_> may not even be relevant anymore 20:12:13 <frosch123> _dp_: found it. in the past the sprites were not stored in vectors 20:12:27 <frosch123> instead they were linked lists in a statically allocated bugger 20:12:29 <frosch123> *buffer 20:12:52 <frosch123> so the "overflow" refers to dos memory limits 20:13:18 <_dp_> cool 20:13:55 <frosch123> wait what... that buffer was even on the stack 20:14:09 <frosch123> 32k buffer on the stack? 20:17:42 <LordAro> glx: i have no idra how i managed to read glx22 as frosch123 20:24:26 <frosch123> letters and digits :) 20:24:51 <frosch123> _dp_: april 2008 20:26:52 <frosch123> 4703eb2 removes all the custom-memory-allocator stuff for viewports 20:26:53 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on issue #149: Download specific version page https://git.io/JvWZ4 20:29:05 <DorpsGek_III> [OpenTTD/website] TrueBrain commented on issue #149: Download specific version page https://git.io/JvWZ4 20:43:25 <DorpsGek_III> [OpenTTD/OpenTTD] glx22 merged pull request #8000: Codechange: Simplify CheckAPIVersion() https://git.io/JvlRi 20:48:09 *** Wormnest has joined #openttd 21:00:38 *** WormnestAndroid has quit IRC 21:01:28 *** WormnestAndroid has joined #openttd 21:07:44 *** Arveen has joined #openttd 21:09:29 *** WormnestAndroid has quit IRC 21:09:57 *** WormnestAndroid has joined #openttd 21:15:53 *** frosch123 has quit IRC 21:29:06 *** gelignite has quit IRC 21:32:00 <Samu> @logs 21:32:00 <DorpsGek> Samu: https://webster.openttdcoop.org/index.php?channel=openttd 21:32:41 <Samu> DLG_FLAGS_SEC_CERT_DATE_INVALID 21:32:47 <Samu> on that site 21:33:04 <LordAro> planetmaker: ^ 21:40:47 *** Wormnest has quit IRC 21:46:39 *** tokai has joined #openttd 21:46:40 *** ChanServ sets mode: +v tokai 21:53:21 *** tokai|noir has quit IRC 21:53:25 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #7962: Sprite sorter optimization https://git.io/Jvqwk 21:53:49 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #7962: Sprite sorter optimization https://git.io/JvlVY 22:01:34 <DorpsGek_III> [OpenTTD/OpenTTD] LordAro commented on issue #6472: Cargodist: various link graph performance improvements https://git.io/fhn0p 22:10:41 <DorpsGek_III> [OpenTTD/OpenTTD] ldpl updated pull request #7962: Improve rendering of large viewport areas https://git.io/Jvqwk 22:13:51 <Samu> how's the water depth pr? 22:13:57 <Samu> any progress 22:18:40 *** Samu has quit IRC 22:18:49 <DorpsGek_III> [OpenTTD/OpenTTD] debdog opened issue #8001: Ship finds path but reports it is lost https://git.io/JvlVp 22:32:04 *** WormnestAndroid has quit IRC 22:32:31 *** Flygon has joined #openttd 22:32:37 *** WormnestAndroid has joined #openttd 22:43:25 <LordAro> https://i.imgur.com/DaHI8Tk.png ...how did i manage this? 22:44:30 <nielsm> I think there might be some magic directory merging going on in the default location for scenarios 22:44:49 <nielsm> to get a single list of user's own scenarios and downloaded ones 22:45:46 <LordAro> well it's broken 22:46:03 <LordAro> oh, hmm 22:46:07 <LordAro> one of them is in heightmaps 22:46:26 <LordAro> ok, weird, but probably fine 22:51:33 *** WormnestAndroid has quit IRC 22:52:04 *** WormnestAndroid has joined #openttd 22:58:21 *** sla_ro|master has quit IRC 23:07:56 <nielsm> recompiling ottd master in about 30 seconds: https://0x0.st/io4V.png 23:08:24 <nielsm> (debug build) 23:09:52 *** Wolf01 has quit IRC 23:10:06 <nielsm> hm 23:10:16 <LordAro> nielsm: nice. 23:10:29 <nielsm> and less than 2 minutes for a release build 23:10:30 <LordAro> i should time compiling OTTD on our 40 core machine at work :p 23:10:55 <nielsm> that's only ottd itself, not including language packs or the tools 23:11:23 <milek7> why so long for release? 23:11:30 <nielsm> link time codegen 23:11:40 <milek7> with lto? 23:11:48 <LordAro> clearly we should turn that on for linux builds 23:11:50 <nielsm> yes 23:12:04 <LordAro> gotta get dem marginal gains 23:12:43 <nielsm> building the objects in release mode is just as fast as building them in debug mode, it's only the link that adds the extra minute+ 23:13:29 <nielsm> and the basesets generating is painful :) 23:13:51 <nielsm> entirely serial, and it's a slow vbscript 23:14:28 <milek7> hm, 38s with --enable-lto 23:14:49 <milek7> same cpu 23:15:11 <LordAro> i'm looking at #6515. I've modified regression to test it, and it seems that engine + wagon - both valid vehicles, but adding an extra wagon means that next one is an invalid vehicle 23:15:56 <LordAro> it's weird 23:16:08 <_dp_> https://i.imgur.com/XOcJnw5.png :p 23:20:08 <nielsm> gn 23:24:43 <glx> baseset stuff is way faster in cmake 23:27:29 <LordAro> Message: Assertion failed at line 85 of C:/msys64/home/LordAro/OpenTTD/src/fontcache.cpp: IsPrintable(key) 23:27:32 *** nielsm is now known as Guest16488 23:27:45 <LordAro> i do hate it when OTTD crashes when i'm trying to do something else 23:28:11 *** Guest16488 has quit IRC 23:50:18 <LordAro> so... there are tabs in a print statement in the regression test output 23:50:34 <LordAro> if you open the ai debug window soon enough, OTTD crashes when trying to print that character 23:50:42 <LordAro> how has no one found this before?! 23:51:17 <glx> luck ? 23:51:18 <_dp_> LordAro, ppl don't usually debug AI's on debug build? 23:52:04 <LordAro> _dp_: but even release builds have had asserts turned on since 1.9 23:52:13 <glx> anyway tab should be filtered out 23:53:30 <_dp_> LordAro, huh? why? there's some quite slow stuff in asserts 23:53:39 <_dp_> like k-d tree invariant check 23:53:51 <LordAro> because no one thought to do it 23:53:57 <LordAro> probably should be done, tbh 23:54:06 <glx> I guess pressing reload AI should be easier than opening the window very fast 23:54:57 <LordAro> glx: open the window before `startai <foo>` :p 23:55:05 <glx> yeah that too 23:55:08 <_dp_> ah, nvm, kdtree has it's own debug var 23:55:36 <LordAro> hmm, it is inside the FallbackParagraphLayout