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Log for #openttd on 9th June 2020:
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00:46:25  <spnda> why is the offset on the sprites inside the menu different too the ones rendered on the tile? shouldnt they be the smae
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02:32:54  <supermop_Home> Eddi|zuHause what is the train game that you have been playing?
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03:55:05  <Eddi|zuHause> supermop_Home: Transport Fever )2) and Cities:Skylines
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05:16:38  <DorpsGek_III> [OpenTTD/OpenTTD] Nik-mmzd commented on issue #8204: cmake: make install DESTDIR="something" ignores GLOBAL_DIR option https://git.io/JfM9j
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07:16:23  <andythenorth> yo
07:31:01  <arikover> hi!
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08:53:59  * LordAro pokes someone https://github.com/OpenTTD/OpenMSX/pull/3
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09:13:01  <Samu> hi
09:18:06  <Eddi|zuHause> @seen someone
09:18:06  <DorpsGek> Eddi|zuHause: someone was last seen in #openttd 9 years, 34 weeks, 0 days, 15 hours, 37 minutes, and 43 seconds ago: <Someone> indeed
09:18:17  <Eddi|zuHause> doesn't look promising :p
09:18:57  <LordAro> :p
09:20:36  <Eddi|zuHause> my mouse broke, and i have 2 options: a cable-bound mouse, or a wireless mouse where i can't find the matching usb receiver
09:21:40  <Eddi|zuHause> these things are all speaking 2.4GHz, can't i just tell them to talk to each other?
10:07:12  <DorpsGek_III> [OpenTTD/OpenTTD] arikover opened pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/JfyWM
10:25:57  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 approved pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/Jfyl5
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11:06:37  <DorpsGek_III> [OpenTTD/OpenTTD] nielsmh merged pull request #8212: Fix: [CMake] SDL2 Sound was not included https://git.io/JfyWM
11:38:21  <DorpsGek_III> [OpenTTD/OpenTTD] Yexo approved pull request #8208: Cleanup: More documentation fixes https://git.io/JfyR2
11:42:09  <DorpsGek_III> [OpenTTD/nml] glx22 merged pull request #156: Fix: Procedure calls reference counting https://git.io/JfXTl
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12:04:03  <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #155: Add: Support for parameters in switches https://git.io/Jfidi
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12:15:51  <DorpsGek_III> [OpenTTD/OpenTTD] LordAro merged pull request #8208: Cleanup: More documentation fixes https://git.io/JfDZF
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12:21:31  <DorpsGek_III> [OpenTTD/OpenMSX] LordAro merged pull request #3: Add: Dorpsgek config file https://git.io/JfynI
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12:53:25  <DorpsGek_III> [OpenTTD/nml] glx22 dismissed a review for pull request #78: Add: optimise switches https://git.io/JfDQo
12:53:25  <DorpsGek_III> [OpenTTD/nml] glx22 updated pull request #78: Add: optimise switches https://git.io/Jed1S
12:56:37  <DorpsGek_III> [OpenTTD/nml] glx22 commented on pull request #78: Add: optimise switches https://git.io/Jfyz0
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13:09:40  <supermop_Home> andythenorth_ love this one: https://www.flickr.com/photos/scottishlineside/25386093249/in/photostream/
13:11:51  <andythenorth_> hmm now I need to buy that train
13:12:39  <supermop_Home> or that viaduct
13:17:54  <andythenorth_> https://www.ebay.co.uk/itm/Faller-120466-Viaduct-Set-2-Gleisig-Gebogen-Kit-Ho-1-87-New/223627545052?epid=24030753213&hash=item34113d89dc:g:cA0AAOSwSk5dWCKT
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13:30:52  <supermop_Home> i spent too much time last night looking for sanyo line areas to model
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13:34:32  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
13:51:21  <andythenorth_> supermop_Home should I? :P https://www.ebay.co.uk/itm/Oo-gauge-bachmann-class-47-47444/303591515750?hash=item46af76e666:g:vIkAAOSwGAVe34Il
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14:20:18  <_dp_> I've no idea how it works but isn't .gitignore missing !bin/baseset line?
14:20:58  <_dp_> has it for all other subdirectories
14:22:01  <nielsm> the bin/ directory shouldn't exist any longer, since the build output goes somewhere else now
14:23:27  <_dp_> bin isn't just output though
14:23:29  <glx> bin dir still exists
14:23:52  <glx> but bin/baseset should not
14:23:56  <_dp_> but doesn't have baseset even though there are exceptions in .gitignore
14:24:35  <_dp_> I guess !bin/baseset/* should go then
14:25:06  <glx> well there's a PR about .gitignore
14:26:28  <supermop_Home> andythenorth_ yes
14:26:40  <supermop_Home> do they make one in z?
14:28:17  <supermop_Home> https://www.ebay.co.uk/itm/Marklin-spur-z-scale-gauge-Blast-Furnace-Building-Kit-New-Still-Sealed/372844901089?hash=item56cf49b2e1:g:9y4AAOSwE91d0Tmo
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14:56:32  <spnda> Also the .gitignore should also have !bin/data/* aswell
14:57:00  <spnda> I always put my test GRFs in there, and I obviously don't want those commited
15:01:30  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
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15:11:42  <_dp_> why does VS project generator require different names for every file?
15:12:26  <_dp_> google suggests it's not a VS problem https://stackoverflow.com/questions/9351132/two-files-of-the-same-name-give-linker-error-in-visual-studio/9351193
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15:35:51  <nielsm> by default VS C++ projects put the intermediate objects all in the same folder regardless of their (relative) path to the project root, so src/xx/foo.c and src/yy/foo.c both want to become obj/foo.obj
15:36:08  <nielsm> it's possible to work around that but it requires some msbuild wrangling
15:36:37  <nielsm> but cmake should be able to generate msbuild projects that do it right, it's not a limitation in msbuild
15:36:51  <nielsm> only in the defaults generated by vs making msbuild c++ projects
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16:21:33  <DorpsGek_III> [OpenTTD/nml] Yexo commented on pull request #78: Add: optimise switches https://git.io/Jfy6W
16:23:01  <DorpsGek_III> [OpenTTD/nml] Yexo approved pull request #78: Add: optimise switches https://git.io/Jfy6B
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17:21:08  <andythenorth_> well
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17:25:39  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
17:30:01  <glx> finally found a solution
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17:56:43  <DorpsGek_III> [OpenTTD/OpenTTD] glx22 updated pull request #8192: Change: Always generate API files at build time https://git.io/Jf1KV
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18:20:34  <andythenorth_> nml merges? :)
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20:18:21  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8208: Cleanup: More documentation fixes https://git.io/JfyS6
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23:15:49  <DorpsGek_III> [OpenTTD/OpenTTD] vineet131 opened issue #8213: Crash while maximizing the window on first run after compilation https://git.io/JfyF0
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