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Log for #openttd on 5th August 2020:
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02:30:45  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on issue #8284: Negating or taking absolute values of maximally-negative OverflowSafeInt may result in undefined behaviour https://git.io/JJz6P
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02:37:30  <DorpsGek_III> [OpenTTD/OpenTTD] James103 commented on pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJKyq
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02:58:38  <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl updated pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
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03:15:35  <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl updated pull request #8289: Fix clang-cl build on Windows https://git.io/JJKON
03:30:33  <DorpsGek_III> [OpenTTD/OpenTTD] Adriankhl commented on pull request #8289: Fix clang-cl build on Windows https://git.io/JJK5c
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06:15:26  <DorpsGek_III> [OpenTTD/OpenMSX] matthijskooijman opened issue #4: Release new version with py3 support https://git.io/JJKjc
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13:08:46  <dih> a glx!
13:08:52  * dih waves
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13:33:25  <TrueBrain> I am afraid you lost some letters dih
13:33:35  <TrueBrain> do you want us to start a search party?
13:33:56  <dih> yes please
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13:35:01  <TrueBrain> YOU FOUND THEM AGAIN
13:35:14  <dihedral> :-)
13:35:15  <dihedral> aye
13:35:43  <glx> hmm why the free hl ?
13:36:11  <TrueBrain> you rather be charged money for it?
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13:37:00  <dihedral> you've gone and scared him!
13:38:09  <TrueBrain> [8016] LoadStore(Load(C, Literal(8d), U8))
13:38:09  <TrueBrain> [8018] LoadStore(Store(C, PointerBank(DBR, Literal(2100)), U8))
13:38:22  <TrueBrain> Rust is so weird ... rewrote what produces this now 5 times .. I THINK I got it now ..
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16:12:46  <andythenorth> was cat?
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18:20:19  <andythenorth> I've added exciting historical background for Horses https://www.grf.farm/iron-horse/dev/html/growler.html#foamer-facts
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18:32:00  <frosch123> is it inspired by BR or by TTD ?
18:32:49  <frosch123> aw, the slug is not inspired by V ?
18:33:30  <frosch123> https://www.grf.farm/iron-horse/dev/html/viking.html <- found a ghost
18:49:45  <andythenorth> ooh
18:49:49  <andythenorth> upload failure :)
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19:05:06  <Wolf01> https://9gag.com/gag/amvWqej lol
19:13:02  <andythenorth> https://store.steampowered.com/app/1167630/Teardown/ o_O
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19:20:42  <andythenorth> hmm probably need more gronks
19:20:52  <andythenorth> every game needs pointless small engines
19:22:04  <FLHerne> andythenorth: Who'd have thought we'd see this in 2020? https://pbs.twimg.com/media/Eem8IkeXkAcDf8D?format=jpg&name=orig
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19:22:27  <andythenorth> what's on the wagons :o
19:22:29  <FLHerne> Teddy bears?
19:22:30  <andythenorth> timber?
19:22:31  <FLHerne> Yes
19:23:05  <FLHerne> Class 14s are a bit faster than the gronk, enough to be marginally useful :p
19:23:46  <FLHerne> Pine logs from Georgemas Jn to Inverness, for the paper mill there
19:24:06  <andythenorth> https://www.grf.farm/iron-horse/dev/html/little_bear.html#foamer-facts
19:24:22  <andythenorth> they have 2 engines in case of track access charges when one breaks down?
19:25:00  <FLHerne> I think the side rods would fly off at 75mph :p
19:25:04  <andythenorth> game world :)
19:25:13  <andythenorth> I have been reading about contemporary locomotive operations
19:25:20  <andythenorth> all the DRS and phoenix and GBRF stuff
19:25:54  <andythenorth> I kind knew, but they'll run multiple locos on a train way beyond the power requirement
19:26:06  <andythenorth> because delay charges are £64/minute or more
19:26:20  <andythenorth> the game doesn't really model that :P
19:26:29  <FLHerne> Particuarly when they're ancient BR things like WCRC's tractors
19:26:39  <andythenorth> yup
19:27:23  <andythenorth> you weren't here for the big launch of TW FLHerne :) https://www.grf.farm/iron-horse/dev/html/train_whack.html
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19:28:29  <FLHerne> https://youtu.be/UK1gjPdx-W8?t=124  <- chuggachuggagugugugugugugug
19:29:14  <andythenorth> yesterday even
19:29:41  <FLHerne> But why
19:29:59  <FLHerne> Also, is there supposed to be an indicator of which mode is actually selected?
19:30:32  <andythenorth> no
19:30:37  <andythenorth> but you can fork and fix it :)
19:30:49  <frosch123> why do they need two engines for such a short train with so little load?
19:31:02  <FLHerne> Boring mode is too boring
19:31:30  <FLHerne> frosch123: Because they're ancient and unreliable
19:31:54  <andythenorth> patch: 'Too Boring Mode'
19:32:03  <andythenorth> those wagons also seem long for the amount of timber
19:32:35  <FLHerne> It's all a bit of a bodge
19:32:48  <FLHerne> Colas won the contract, but they had no spare crews, locos or wagons
19:33:09  <andythenorth> https://paulbartlett.zenfolio.com/img/s/v-10/p503314885-3.jpg seems like it would be more efficient
19:33:10  <andythenorth> but eh
19:33:16  <andythenorth> modern railways :)
19:33:17  <FLHerne> So they hired wagons from DBS, and crews and locos from WCRC
19:33:34  <andythenorth> I think longer trains have a higher track access charge
19:34:31  <andythenorth> although TW is now my main thing
19:34:49  <andythenorth> I did poke around the Horse roster, I thought early steam was a big 1-dimensional
19:34:50  <andythenorth> https://www.grf.farm/iron-horse/dev/html/tech_tree_table_red.html
19:35:01  <andythenorth> big / bit /s typing :(
19:36:01  <andythenorth> I added this for the 'cascade express to freight for 40 years' role https://www.grf.farm/iron-horse/dev/html/thunderer.html
19:36:29  <andythenorth> and I broke 2 of the 3 rules
19:36:33  <andythenorth> No A4s: https://www.grf.farm/iron-horse/dev/html/streamer.html
19:36:38  <andythenorth> No Deltics https://www.grf.farm/iron-horse/dev/html/vulcan.html
19:36:49  <andythenorth> the 3rd rule was No Garratts in UK roster
19:42:22  <FLHerne> Your site made qutebrowser eat all my RAM and hang everything until I killed it :-(
19:44:06  <FLHerne> Ok, now this is just weird
19:44:53  <FLHerne> Is that a streamlined V2?
19:45:18  <FLHerne> Yes
19:46:02  <FLHerne> Nope, not your site
19:46:25  <FLHerne> Every time I open any webpage, it creates a new window that duplicates all the tabs from the other one
19:46:45  <FLHerne> So I opened your four links, and suddenly I had 100 tabs instead of 20
19:47:46  <FLHerne> That isn't supposed to happen
19:48:20  <andythenorth> it's quite possible Train Whack ate all your ram :P
19:48:26  <andythenorth> but I hope not :)
19:50:34  <frosch123> ah, you finally added the miner
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21:27:07  <DorpsGek_III> [OpenTTD/OpenTTD] techgeeknz commented on pull request #8285: Rewrite `OverflowSafeInt` to avoid undefined behaviour https://git.io/JJ6Hf
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21:41:47  <TrueBrain> why doesn't rust understand that with "let v: u32 = 12345; let y = v & 0xff", calling a function using y which is an u8, is totally fine
21:41:52  <TrueBrain> all that typecasting :(
21:44:07  <b_jonas> TrueBrain: are you sure you're no usin an old compiler?
21:44:32  <TrueBrain> I installed it last week; I sure hope they didn't fuck that part up :P
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