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Log for #openttd on 14th August 2020:
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06:11:54  <andythenorth> CZ trains always look like V453000 drew them https://www.flickr.com/photos/brblueperiod/48854299528/
06:12:55  <andythenorth> https://www.flickr.com/photos/brblueperiod/48862178672/
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07:07:11  <Eddi|zuHause> that reasoning might be backwards :p
07:07:26  <Eddi|zuHause> i mean, the causality
07:13:00  * andythenorth looks up "teleological"
07:40:10  <Eddi|zuHause> that sounds like a word someone explained to me once, and i immediately forgot it
07:44:36  <andythenorth> approximately, it's reasoning from a conclusion
07:44:58  <andythenorth> so the causality is....unproven
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08:42:42  <andythenorth> oof
08:42:46  <andythenorth> garratts don't look good
08:47:41  <andythenorth> the expectation is that it would develop a lot of HP in the game
08:47:53  <andythenorth> but the boiler size doesn't reflect that, only the total length
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08:55:01  <andythenorth> meh, fitting in flawed engines is hard :)
08:58:39  <Wolf01> :|
08:59:30  <Wolf01> Just make it into the game and people will use it regardless of the graphics
09:01:01  <andythenorth> it has to fit a load of power and length rules and crap :)
09:01:14  <Wolf01> Hmmm, I purchased a new SSD, but I didn't check if I have a SATA cable and I miss the supports, I think I'll need to take a trip to the nearest shop
09:01:23  <andythenorth> to make sure that there isn't just one Ultimate Engine and 20 that you never use
09:01:32  <andythenorth> shops = outside :|
09:02:05  <Wolf01> Yeah, I could amazon it but... shop only takes some minutes instead of 2 days
09:03:47  <Wolf01> <andythenorth> it has to fit a load of power and length rules and crap :) <- you have bound length to power?
09:03:56  <andythenorth> sometimes
09:05:38  <Wolf01> And if you plan to do american horse, how will you manage 4-8-8-x-y-z stuff? Articulated?
09:05:47  <andythenorth> yup
09:06:26  <Wolf01> Then do that garratt :P
09:10:51  <frosch123> isn't the main point of garratts being articulated?
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09:38:44  <Wolf01> I would like a roster of experimental engines, triplex ones, cab forward big boy, C&O steam turbine ones, the Centennial (properly drawn this time)
10:47:24  <andythenorth> my friend wrote a Python book https://www.apress.com/gp/book/9781484257920
10:47:25  <andythenorth> just published
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11:05:34  <frosch123> you can safe 1€ if you buy a single chapter instead of the whole book
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11:23:07  <Wolf01> I think he put the comma in the wrong place
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12:45:37  <andythenorth> oops just realised I've drawn this https://i.ebayimg.com/images/g/TIoAAOSwj1RfMqPX/s-l1600.jpg
12:45:42  <andythenorth> unintended
12:47:44  <andythenorth> Magnum 70 here https://www.tt-forums.net/download/file.php?id=213425
12:55:49  <Wolf01> SSD arrived, installing, brb
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13:20:24  <Timberwolf> Heh. I think we had that same Matchbox model.
13:20:48  <Wolf01> SSD mounted and ready to receive steam games :>
13:21:03  <Timberwolf> No tracks to go with it, so ended up mostly in Titfield Thunderbolt style off-rail escapades.
13:21:19  <frosch123> Wolf01: what do you think, how drunk is V right now?
13:23:11  <Wolf01> Just a bit :P
13:24:22  <andythenorth> I was incredibly lucky and had this https://live.staticflickr.com/5185/5823292751_45fdda7be8_b.jpg
13:24:46  <andythenorth> it got 'modded' over time, and no longer exists :)
13:24:55  <andythenorth> I have considered buying one on ebay :P
13:25:15  <frosch123> i only know that brand for cars
13:25:21  <frosch123> no idea they had landscape and tuff
13:25:33  <andythenorth> mostly cars
13:26:18  <andythenorth> this was outstandingly good though https://webimg.secondhandapp.com/w-i-mgl/5d1616802a0fbc4e27a10246
13:26:26  <andythenorth> played with that for so long
13:26:52  <frosch123> oi, i remeber that
13:26:57  <frosch123> a friend had that
13:27:01  <andythenorth> playing with small not-quite-to-scale words
13:27:06  <andythenorth> who'd have thought that about andythenorth
13:27:10  <andythenorth> worlds *
13:27:46  <frosch123> the car lift was the most astonishing thing
13:28:39  <andythenorth> I liked the rollers also
13:28:48  <Wolf01> Lol 1/4 of the SSD is now already full... 4 games
13:29:15  <frosch123> i guess it was inherited from an older sibling, i don't think it was complete when i played with it
13:29:44  <andythenorth> I think I made some extension to it from cardboard
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13:32:55  <_dp_> wow, did btpro just kill all servers to update them? they had like 20 people playing %)
13:35:46  <frosch123> i did not yet receive any complains by mail :p
13:36:59  <_dp_> lol, do you actually receive complaints like that? xD
13:37:23  <frosch123> every now and then, yes. some complaint that someone did something on some server
13:37:36  <frosch123> usally not stating any of the "some"s
13:38:03  <frosch123> sometimes people also complain that they got kicked or banned
13:38:51  <_dp_> well, I guess in such cases it helps that there are no official servers xD
13:39:55  <ST2> note: I warned properly the players about it :P
13:41:25  <_dp_> ST2, still quite a lame way to update servers :p
13:41:59  <ST2> when I only have 1 hour of free time, and needed to restart server for kernel update... not many other options
13:42:17  <ST2> next time I'll hire you for doing it :P
13:44:53  <_dp_> well, that just means your server controller sucks, I click 2 buttons and servers update when game ends
13:45:46  <ST2> right, even for kernel updates, awesome ^^
13:46:35  <_dp_> oh, kernel, nvm
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14:03:15  <andythenorth> oof I logged into forums
14:03:20  <andythenorth> then I read DMs
14:03:22  <andythenorth> nvm
14:18:06  <TrueBrain> You promised you wouldn't!!!
14:29:02  <andythenorth> did I?
14:29:04  <andythenorth> oh :(
14:30:58  <TrueBrain> Don't know, but it was the right thing to say
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15:31:27  <Eddi|zuHause> i'm fairly sure you flipped on that decision like every two weeks :p
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15:42:09  <andythenorth> I have pretty much checked forums every few hours since about 2008
15:42:21  <andythenorth> I think I've probably worn it out :P
15:42:55  <andythenorth> I had a 4 week break, didn't miss it, went back, nothing much to see
15:48:04  <FLHerne> andythenorth: Horse is broken, it won't let me make this https://www.flickr.com/photos/billatkinson2/50196668292/
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15:54:24  <andythenorth> you are right
15:54:37  <andythenorth> I did try separate power cars, but it was annoying
15:55:25  <andythenorth> I could do some kind of cb36 / livery over-ride to fake it?
15:55:33  <andythenorth> but only on Tuesdays with an R in the month
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16:19:51  <_dp_> feels weird converting coffeescript to js when I already kinda forgot both...
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16:39:11  <andythenorth> Wolf01 https://www.grf.farm/iron-horse/dev/html/garratt.html
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17:07:13  <andythenorth> now what? :)
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17:29:32  <DorpsGek_III> [OpenTTD/OpenTTD] ldpl commented on pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJ5YU
17:32:50  <andythenorth> I don't understand any of this https://github.com/OpenTTD/OpenTTD/issues/8275
17:34:17  <_dp_> andythenorth, that kinda looks like even the author of it didn't understand any xD
17:35:50  * andythenorth closes Github
17:36:03  <andythenorth> maybe I look again in a year or so
17:36:14  <andythenorth> holding back the ocean is a futile game
17:52:56  <Timberwolf> Someone should make vehicle, road, track, industry and town building sets for the 670km/tile scale.
17:54:25  <_dp_> well, that's easy, just make a green plain :p
17:55:33  <Timberwolf> Oh, and trees of course. Default trees are 500km tall.
17:57:07  <_dp_> that only if you take vertical scale to be the same as horizontal :p
17:57:42  <_dp_> it's actually quite an interesting question what is a vertical scale speed-wise?
17:58:16  <_dp_> do aircrafts for example even go slower when they climb?
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18:16:05  <andythenorth> zellepins
18:26:24  <Wolf01> <andythenorth> Wolf01 https://www.grf.farm/iron-horse/dev/html/garratt.html <- good, finally some fine stuff to play with
18:27:24  <andythenorth> I've only done one angle :P
18:27:35  <andythenorth> I really want to nerf it in game, so nobody uses it :)
18:28:07  <andythenorth> but no :P  it gets similar stats to https://www.grf.farm/iron-horse/dev/html/lemon.html
18:28:12  <andythenorth> which is obviously more hench
18:28:19  <Wolf01> Put it for tropical maps only
18:29:17  <andythenorth> I might start NARS Horse
18:29:27  <andythenorth> I was blocked on it for ages, but now I see a way
18:30:20  <andythenorth> Iron Mustang?
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18:38:29  <andythenorth> Iron Chamois for the Alps Horse? :P https://www.miramonticorteno.com/blog/2019/7/12/italian-alps-amp-its-alpine-animals
18:39:25  <andythenorth> Iron Haflinger?
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18:49:41  <andythenorth> 3 rosters might cause a 60MB grf
18:49:44  <andythenorth> is that unwise?
18:59:21  <FLHerne> Yes
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19:17:26  <andythenorth> if it becomes a problem I could generate 3 separate grfs from 1 compile
19:17:42  <andythenorth> can probably thread pool it and run 3 nmls :P
19:17:52  <andythenorth> 16 cores :P
19:20:50  <b_jonas> is this raytracing?
19:21:06  <b_jonas> or just high quality graphics for 4x zoom
19:22:06  <andythenorth> no it's just a grf
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19:22:54  <andythenorth> it's very unclear why it's so big
19:32:08  <LordAro> andythenorth: that's what she said
19:32:46  <andythenorth> oof
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20:58:11  <andythenorth> hmm Union Pacific Big Boy is nuts at ottd scale
20:58:14  <andythenorth> 'scale'
20:58:16  <andythenorth> about 20/8 long
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21:16:45  <FLHerne> andythenorth: Because your giant pile of templates generates code that multiplies exponentially :p
21:18:13  <andythenorth> it's curious why the nfo is so inefficient though
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21:18:33  <andythenorth> it's probably because nml makes it so easy to do things that shouldn't be done
21:18:40  <andythenorth> all the advanced varact2 magic
21:20:38  <FLHerne> I don't think it's really NML's fault
21:20:43  <FLHerne> The input is enormous too
21:21:26  <andythenorth> 7.8MB?
21:21:51  <andythenorth> mostly action 1 I think
21:21:54  <FLHerne> Looking at FIRS, something like 50% is all the tile-placement checks
21:22:12  <FLHerne> I don't think I ever really looked at Horse nml
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21:22:24  <andythenorth> FIRS is pretty small relativel
21:22:30  <andythenorth> relatively *
21:22:43  <andythenorth> Horse is quite a monster
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21:24:27  <andythenorth> 121520 lines
21:24:41  <andythenorth> roughly 43,467 are spriteset()
21:26:16  <andythenorth> 15k lines of buy menu templates, they might be removeable :o
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23:05:48  <Timberwolf> Timberwolf's is somewhere around that in terms of NML. Mostly repeated variations of spriteset_front, spriteset_mid, spriteset_turn_1, spriteset_hill...
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23:36:04  <DorpsGek_III> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8278: Feature: decitiles/day velocity unit https://git.io/JJ501

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