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00:14:21 *** WormnestAndroid has quit IRC 00:15:34 *** WormnestAndroid has joined #openttd 01:09:59 <Gustavo6046> Why can't I make corners one way roads? 01:10:06 <Gustavo6046> They're not really junctions, except maybe technically? 01:10:15 <Gustavo6046> Still, those would still make sense as one way roads, as they're not junctions. 01:10:26 <Gustavo6046> as in, having 3 or 4 exits 01:42:22 *** cathartes has joined #openttd 02:28:19 *** D-HUND has joined #openttd 02:31:47 *** debdog has quit IRC 02:51:18 *** glx has quit IRC 03:09:34 *** Wormnest has quit IRC 03:17:14 *** Flygon has joined #openttd 04:04:33 *** tokai has quit IRC 04:05:08 *** tokai has joined #openttd 04:05:08 *** ChanServ sets mode: +v tokai 04:44:17 <Gustavo6046> I am carrying 240 crates of goods from two far away corners of the map 04:44:19 <Gustavo6046> via aircraft 04:44:21 <Gustavo6046> DInger 200 04:44:26 <Gustavo6046> let's see how much we profit?! 04:44:49 <Gustavo6046> o crap 04:44:51 <Gustavo6046> moment of truth 04:45:14 <Gustavo6046> Frickin 129k GBP 04:45:16 <Gustavo6046> oh god 04:45:19 <Gustavo6046> And another one just landed XD 04:45:24 <Gustavo6046> this is beautifu 04:46:32 <Gustavo6046> I a mstoked! 05:29:46 *** snail_UES_ has quit IRC 06:04:18 *** sla_ro|master has joined #openttd 06:27:58 *** andythenorth has joined #openttd 07:02:33 *** nielsm has joined #openttd 07:12:36 *** nielsm has quit IRC 07:17:52 *** iSoSyS has joined #openttd 07:52:01 *** cathartes has quit IRC 08:18:39 *** iSoSyS has quit IRC 08:25:41 *** Xaroth has joined #openttd 08:58:02 *** Smedles_ has joined #openttd 09:00:36 *** b_jonas has quit IRC 09:00:47 *** Smedles has quit IRC 09:09:34 *** Wolf01 has joined #openttd 10:29:49 *** Eddi|zuHause has quit IRC 10:57:40 *** Eddi|zuHause has joined #openttd 11:00:37 *** Eddi|zuHause has quit IRC 11:01:26 *** Eddi|zuHause has joined #openttd 11:04:59 *** Eddi|zuHause2 has joined #openttd 11:06:05 *** Eddi|zuHause2 has joined #openttd 11:06:52 *** Eddi|zuHause has quit IRC 11:06:52 *** Eddi|zuHause2 has quit IRC 11:08:10 *** Eddi|zuHause has joined #openttd 12:10:07 *** iSoSyS has joined #openttd 12:16:14 *** iSoSyS has quit IRC 12:16:53 *** Eddi|zuHause has quit IRC 12:17:12 *** Eddi|zuHause has joined #openttd 12:18:19 *** virtualrandomnumber has joined #openttd 12:22:08 *** Eddi|zuHause has quit IRC 12:23:15 *** Eddi|zuHause has joined #openttd 12:24:51 *** glx has joined #openttd 12:24:51 *** ChanServ sets mode: +v glx 12:29:17 *** Eddi|zuHause has quit IRC 12:29:28 *** Eddi|zuHause has joined #openttd 12:35:08 <Eddi|zuHause> "almost every single article on the Scots version of Wikipedia is written by the same person - an American teenager who can’t speak Scots" 12:35:22 <glx> yeah I saw that 12:37:11 *** snail_UES_ has joined #openttd 12:46:05 *** virtualrandomnumber has quit IRC 12:55:34 *** Samu has joined #openttd 12:56:29 *** Eddi|zuHause has quit IRC 12:56:56 *** Eddi|zuHause has joined #openttd 13:01:08 *** debdog has joined #openttd 13:03:27 *** D-HUND has quit IRC 13:04:52 *** Eddi|zuHause has quit IRC 13:05:08 *** Eddi|zuHause has joined #openttd 13:08:37 *** debdog has quit IRC 13:09:43 *** debdog has joined #openttd 13:10:36 *** Eddi|zuHause has quit IRC 13:11:04 *** Eddi|zuHause has joined #openttd 13:40:20 *** debdog has quit IRC 13:40:23 *** nielsm has joined #openttd 13:41:41 *** debdog has joined #openttd 13:45:02 *** Eddi|zuHause has quit IRC 13:45:14 *** Eddi|zuHause has joined #openttd 13:54:16 *** D-HUND has joined #openttd 13:56:17 *** debdog has quit IRC 14:04:21 *** Flygon_ has joined #openttd 14:04:47 <supermop_Home> yo 14:05:19 <andythenorth> hi 14:06:32 <supermop_Home> hows it going 14:10:23 *** Flygon has quit IRC 14:19:53 *** Flygon__ has joined #openttd 14:26:26 *** Flygon_ has quit IRC 14:26:55 *** WormnestAndroid has quit IRC 14:27:08 *** WormnestAndroid has joined #openttd 15:26:09 <andythenorth> eh ok 15:53:48 *** Wormnest has joined #openttd 16:03:26 *** Progman has joined #openttd 16:51:20 *** iSoSyS has joined #openttd 16:56:19 *** Flygon__ has quit IRC 17:02:54 *** Progman has quit IRC 17:26:13 *** b_jonas has joined #openttd 17:26:42 *** b_jonas has left #openttd 17:29:39 *** gelignite has joined #openttd 17:35:08 *** frosch123 has joined #openttd 18:04:04 *** jottyfan has joined #openttd 18:05:41 <andythenorth> yo 18:07:13 *** jottyfan has quit IRC 18:24:01 *** argoneus has quit IRC 18:24:15 *** argoneus has joined #openttd 19:18:25 *** Progman has joined #openttd 19:31:13 <Gustavo6046> Is the output of a Forest influenced by the # of trees around it? 19:33:15 <nielsm> no 19:33:49 <nielsm> the tropical landscape sawmill is affected by trees around it because it actually removes trees from the map for its production 19:49:28 <Gustavo6046> Ah, thanks 19:49:30 <Gustavo6046> Yeah, makes sense 20:08:42 *** virtualrandomnumber has joined #openttd 20:14:39 <Gustavo6046> Another company has a bridge across water in level 0. How do I get a track across it? I cannot raise land to put a track beneath, since it is a level 0 bridge, and I cannot tunnel under it, as it is already at sea level. 20:14:48 <Gustavo6046> I can't put a bridge over the bridge, because OpenTTD. 20:15:55 <_dp_> wut? you can bridge over bridge 20:16:05 <_dp_> don't think it can even be disabled in settings 20:16:34 <frosch123> in vanilla you can only bridge over the bridgehead 20:16:59 <frosch123> not over the middle, because it is a graphical mess 20:17:44 <_dp_> lol, how did I never notice xD 20:19:02 <frosch123> i think in the patchpacks you can also only bridge across them, i don't think you can stack them in the same direction 20:19:19 <frosch123> but not sure 20:20:50 *** sla_ro|master has quit IRC 20:23:41 <Gustavo6046> oh, okay 20:23:47 <Gustavo6046> thanks 20:24:39 *** HerzogDeXtEr has joined #openttd 20:30:07 <nielsm> I think the landscape array contains a single bit flag for "this tile has a bridge above it"? 20:30:30 <nielsm> which is basically just a hint that the engine needs to look for a bridgehead 20:30:38 *** iSoSyS has quit IRC 20:30:56 <glx> it should be possible to dry the land 20:32:02 <frosch123> nielsm: it's one bit per direction 20:32:39 <frosch123> so you know whether you have to search for the bridgeheads in X or in Y direction 20:32:47 <nielsm> right, makes sense 20:33:00 <nielsm> and that also means that stacked bridges in same direction wouldn't work 20:33:27 <Gustavo6046> If I could dry the water under the bridge, I could theoretically dam up a little spot underneath it. 20:33:37 <Gustavo6046> It would be a bit expensive, but it'd be doable 20:33:54 <frosch123> let's say, stacking bridges is not as easy as crossing bridges :) 20:34:00 <Gustavo6046> Just raise the land around, then dry the middle, or something. 20:34:10 <frosch123> allowing crossing bridges is essentially removing the check that forbids it 20:34:12 <Gustavo6046> But then, I would have to raise along the entire damn bridge. Otherwise, water would just seep in from the sides. Ack 20:34:39 <frosch123> for stacking brdiges you likely can use the bridge above bit on the bridge head to indicate that another bridgehead will follow 20:34:57 <frosch123> but the checks are likely more difficult 20:35:04 <nielsm> yeah 20:35:31 <nielsm> and regardless, bridges would need a "height above" and ideally also "height below" the bridge surface 20:35:41 <frosch123> Gustavo6046: you can put down canals over sea tiles 20:35:48 <frosch123> that keeps the water, but stops flooding 20:36:25 <frosch123> nielsm: the pillars are enough to make it look stupid :) 20:36:41 <frosch123> the pillars will be at the same world coordinated, so glitch all the time 20:36:53 <_dp_> frosch123, wow, that's a fun cheat xD 20:37:12 <frosch123> _dp_: it's no cheat. it's intentional 20:44:39 <_dp_> sure :p https://i.imgur.com/JfH1jmi.png 20:46:21 *** iSoSyS has joined #openttd 20:47:14 <andythenorth> canal water is boss 20:47:23 <andythenorth> how else to build airports :P 20:48:04 <andythenorth> also PIPE :P https://www.tt-forums.net/viewtopic.php?p=1160891#p1160891 20:48:36 <Gustavo6046> Also, how do I handle if trucks queue up at stations and block roads, even if there are many stations next to it, all connected properly? 20:48:42 <Gustavo6046> (I mean, many stations in the same station) 20:48:47 <Gustavo6046> (adjoined, idk, not stations, parking lots") 20:48:49 <Gustavo6046> ! 20:49:03 <andythenorth> hmm allow building on sea floor 20:49:08 <andythenorth> interesting suggestion 20:53:18 *** Samu has quit IRC 21:01:11 *** nielsm has quit IRC 21:03:13 *** gelignite has quit IRC 21:08:07 <Gustavo6046> andythenorth: canal water? pipe? whaat? 21:08:15 <Gustavo6046> also ooh, aqueduct tunnels, I want 21:09:15 <Gustavo6046> but very very costly 21:09:17 <Gustavo6046> and only at sea level 21:09:22 <Gustavo6046> for balancing 21:09:36 <Gustavo6046> but maybe make them like roads, but underground and for ships 21:09:42 <Gustavo6046> kinda like the subways in simcity 4 21:10:00 <Gustavo6046> and also maybe only allow 1 ship per tile, so you'd have to use signals like trains 21:10:22 <Gustavo6046> and also maybe have different kinds of these, one electrified, and one that is kinda like maglev but for ships maybe? 21:10:30 <Gustavo6046> lol nevermind the maglev part 21:11:20 <Gustavo6046> but one with electric propulsion of some sort, one with atmospheric propulsion and sails 21:11:46 <Gustavo6046> not all ships are compatible with non-secular kinds of underground aqueducts 21:16:33 *** HerzogDeXtEr has quit IRC 21:17:25 <Wolf01> https://hackaday.com/2020/08/26/dealing-with-a-hacked-brain-lets-talk-about-depression/ wow, it looks like my story, at least on the first part 21:20:00 *** frosch123 has quit IRC 21:45:28 *** andythenorth has quit IRC 21:48:07 *** Progman has quit IRC 21:51:27 *** tokai|noir has joined #openttd 21:51:28 *** ChanServ sets mode: +v tokai|noir 21:58:33 *** tokai has quit IRC 22:02:23 *** virtualrandomnumber has quit IRC 22:49:47 *** Wolf01 has quit IRC 23:56:54 *** iSoSyS has quit IRC