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00:22:59 <supermop_Home_> Timberwolf i had no idea you were making stations 00:29:56 *** tokai|noir has joined #openttd 00:29:56 *** ChanServ sets mode: +v tokai|noir 00:35:54 <Timberwolf> Heh... it's quite well-hidden in the Trains thread :) 00:36:36 *** tokai has quit IRC 01:56:39 *** guru3_ has joined #openttd 01:56:39 *** guru3 has quit IRC 02:05:19 *** Flygon has joined #openttd 02:18:33 *** guru3 has joined #openttd 02:18:33 *** guru3_ has quit IRC 02:24:38 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on pull request #8609: Fix: Equalise the number of frames needed for road vehicles to traverse different radius curves https://git.io/Jtl9v 02:30:48 *** jellyknight has joined #openttd 02:38:11 *** gelignite has quit IRC 03:19:18 *** Wormnest has quit IRC 03:50:59 *** debdog has joined #openttd 03:54:22 *** D-HUND has quit IRC 04:04:15 *** glx has quit IRC 04:37:15 *** snail_UES_ has quit IRC 05:20:14 *** skrzyp2 is now known as skrzyp 05:54:59 *** skrzyp has quit IRC 05:59:20 *** skrzyp has joined #openttd 06:00:23 *** andythenorth has joined #openttd 06:14:32 *** andythenorth has quit IRC 06:15:17 *** andythenorth has joined #openttd 06:23:28 *** andythenorth has quit IRC 06:29:33 *** andythenorth has joined #openttd 07:17:12 *** sla_ro|master has joined #openttd 07:20:42 <DorpsGek> [OpenTTD/OpenTTD] telk5093 commented on issue #8601: Female CEOs might get the title of “Businessman” or “Chairman” https://git.io/Jt365 07:26:51 *** Gustavo6046 has quit IRC 07:57:25 *** HerzogDeXtEr has joined #openttd 08:19:01 <TrueBrain> I added a link from the "About the game" to GitHub .. this is not allowed by Steam :P 08:19:14 <TrueBrain> not that they mentioned that ... 08:21:57 <TrueBrain> and that seems to be the only reason the review bounced .. so lets try this again :) 08:31:45 <andythenorth> GL :) 08:37:06 *** WormnestAndroid has quit IRC 08:37:19 *** WormnestAndroid has joined #openttd 08:38:02 <TrueBrain> added 3 depots for OpenGFX, OpenSFX and OpenMSX 08:38:08 <TrueBrain> so no need for bootstrap :D 08:43:30 <orudge> Nice one 08:46:04 *** supermop_Home_ has quit IRC 08:47:26 <TrueBrain> also pushed the Game itself for review 08:47:30 <TrueBrain> as that was already possible .. so yeah .. why not :) 08:48:19 <TrueBrain> 1 day and 7 hours they took to review .. they estimated 2 to 3 days .. so that is not bad :) 08:51:14 <TrueBrain> that does mean today I cannot work on automation I guess .. as ... well .. I shouldn't be changing stuff now :P 08:53:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain opened pull request #8615: Codechange: [Actions] we no longer need xdg-basedir https://git.io/Jt8fM 08:54:10 <TrueBrain> best PR evah! 08:57:12 <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8615: Codechange: [Actions] we no longer need xdg-basedir https://git.io/Jt8fx 09:02:33 *** Wolf01 has joined #openttd 09:04:18 *** jellyknight has quit IRC 09:39:02 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8615: Codechange: [Actions] we no longer need xdg-basedir https://git.io/Jt8fM 10:15:01 *** GroovyNoodle has joined #openttd 10:41:12 *** GroovyNoodle has quit IRC 11:16:09 *** Samu has joined #openttd 12:57:54 *** snail_UES_ has joined #openttd 13:00:57 *** nielsm has joined #openttd 13:56:31 *** supermop_Home__ has joined #openttd 14:00:21 <supermop_Home__> good morning 14:46:08 <Samu> why does the server list no longer sort by number of clients in a game? 14:46:36 *** virtualrandomnumber has joined #openttd 14:47:00 *** virtualrandomnumber has quit IRC 14:48:11 <LordAro> because you've clicked one of the other sorting filters? 14:48:21 <LordAro> it defaults to alphabetical... 14:52:27 <Samu> it doesn't default to alphabetical 14:53:39 <Samu> reddit server used to be at the top 14:53:46 <Samu> now it's the last green server 14:53:59 *** glx has joined #openttd 14:54:00 *** ChanServ sets mode: +v glx 14:54:56 <Samu> EliteGameServers ads at the top is just sad 14:55:24 <_dp_> yeah, default sorting is kind weird, it's not sorted by clients 14:57:24 <Samu> it used to 15:01:00 <TrueBrain> 13 years ago the default was set to GameAllowedSorter .. I think the code very much disagrees with you 15:01:57 <_dp_> TrueBrain, it was allowed first but then clients 15:02:05 <_dp_> but now it's some weird shit 15:02:35 <TrueBrain> _dp_: version, compatible, password yes/no, clients, is what GameAllowedSorter does 15:02:49 *** andythenorth has quit IRC 15:03:10 <_dp_> TrueBrain, it puts servers with the least max clients first 15:03:35 <_dp_> dunno about other stuff 15:03:45 <TrueBrain> _dp_: it does clients_on, clients_max, and fallback to name 15:04:10 <TrueBrain> anyway, not arguing as much what is the correct way of sorting by default; just pointing out that this hasn't changed in 13 years :) 15:04:35 <_dp_> TrueBrain, GameAllowedSorter itself changed 15:04:46 <_dp_> after 1.9 iirc 15:06:49 <TrueBrain> _dp_: git blame says no .. sorry :P 15:07:37 <LordAro> TrueBrain: git blame doesn't show removals :p 15:07:43 <TrueBrain> LordAro: that is true :) 15:07:52 <LordAro> (i have not checked the log) 15:08:12 <TrueBrain> but okay .. I was just triggered by a random claim the default sorting order used to be different :P 15:09:47 <Samu> 1.8.0 sorts correctly 15:09:53 <Samu> just tested 15:10:37 <Samu> 1.9.3 sorts correctly 15:10:52 <_dp_> TrueBrain, https://github.com/OpenTTD/OpenTTD/commit/2db88953e7e0e521b4514f356038eeb36b299dff 15:11:02 <Samu> 1.10.1 sorts incorrectly 15:11:14 <Samu> same with 1.11 beta 15:11:45 <TrueBrain> _dp_: I would hope a codechange doesn't influence functionality :D But .. hope ... :P 15:11:58 <TrueBrain> but to be even more clear: my remark was not towards you _dp_ ;) 15:12:12 <_dp_> I haven't tested but I'm like 90% sure that's the commit that broke it 15:12:41 <LordAro> has the order been reversed inadvertently? 15:12:43 <TrueBrain> _dp_: I am 99% sure you are correct :D 15:12:51 <TrueBrain> it reads r < 0, not r != 0 :) 15:13:00 <TrueBrain> that can be a bit nasty :P 15:14:15 <_dp_> it reverses NGameClientSorter(a, b) call 15:14:42 <TrueBrain> no: it no longer reverses ... ;) 15:15:02 <TrueBrain> if (r == 0) r = -NGameClientSorter(a, b); vs if (r == 0) return NGameClientSorter(a, b); 15:15:03 <_dp_> whatever :p 15:15:09 <TrueBrain> (old vs new) 15:15:31 <TrueBrain> its easy to overlook :) 15:15:44 <TrueBrain> but .. the default sorting order never changed :D Just pointing that out here :P 15:15:57 <TrueBrain> I am happy your diagnose was more to the point _dp_ :) 15:17:35 <TrueBrain> those last 2 lines of code should be: return (r != 0) ? r < 0 : !NGameClientSorter(a, b) 15:17:39 <TrueBrain> makes it more .. the same, as the rest 15:18:06 <TrueBrain> return (r == 0) ? IndustryNameSorter(a, b) : r < 0; 15:18:11 <TrueBrain> I love how consistent our codebase is :D 15:18:34 <TrueBrain> anyway ... I was bored and had GitHub open, what can I say :) 15:24:06 <LordAro> awful lot of artefacts of the -1,0,1 => true/false change 16:05:25 *** Flygon has quit IRC 16:06:58 <Samu> line 291 return r > 0; 16:07:02 *** tokai|noir has quit IRC 16:08:18 <Samu> or 16:08:40 <Samu> b - a 16:08:52 <Samu> at lines 286 or 288 16:09:42 <Samu> comment says /* Reverse as per default we are interested in most-clients first */ but then proceeds with a - b 16:14:54 *** Progman has joined #openttd 16:17:09 <_dp_> ah, that's the artifact of https://github.com/OpenTTD/OpenTTD/commit/7c87c2e752623b4f08b2aaa32899732c975ba171 16:17:26 <_dp_> instead of fixing the arrow it changed order :p 16:18:19 <LordAro> that's positively ancient 16:20:30 <_dp_> well, at least it's not the 975 import :p 16:20:45 * _dp_ quite used to seeing that in git blame 16:20:54 <LordAro> true :) 16:23:17 <Samu> if the user clicks sorting by clients, the order is reversed and doesn't match the "arrow" 16:23:30 <LordAro> i'm amazed no one has reported this before now 16:23:35 <LordAro> it's been broken for 2 years 16:24:02 <Samu> that's what that fix in 2006 seems to me 16:27:53 <glx> [16:15:03] <TrueBrain> if (r == 0) r = -NGameClientSorter(a, b); vs if (r == 0) return NGameClientSorter(a, b); <-- ah yes easy mistake, often happens when converting stuff 16:28:01 <_dp_> LordAro, pretty sure this was brought up few times by now 16:28:11 <_dp_> like, when that elite shit just appeared 16:28:23 <_dp_> because it uses this bug 16:28:54 <_dp_> just noone cared enough to investigate at that point 17:15:39 *** Gustavo6046 has joined #openttd 17:57:30 *** Progman has quit IRC 18:17:53 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt8Ms 18:17:54 <DorpsGek> - Update: Translations from eints (by translators) 18:18:00 *** frosch123 has joined #openttd 18:20:52 <Samu> out of interest, I'm brute forcing town name generation 18:20:54 <frosch123> i think we got a new highscore for weirdest mail to info@ 18:21:31 <Samu> wanna see the limit of english towns 18:22:16 *** gelignite has joined #openttd 18:24:14 <glx> easy Samu, you just need to generate 2^32-1 names and discard duplicates 18:26:34 <Eddi|zuHause> i think there's easier ways to generate all town names... 18:27:12 *** Wormnest has joined #openttd 18:27:54 <Samu> for (uint32 r = 0; r < UINT32_MAX; r++) { 18:27:54 <Samu> VerifyTownName(r, &par, town_names); 18:27:54 <Samu> } 18:30:13 <Samu> @calc 195268300 / 0xffffffff 18:30:13 <DorpsGek> Samu: 0.04546444398478243 18:30:18 <Samu> zzz :( 18:32:53 <Samu> i regret doing this in debug mode 18:33:01 <FLHerne> frosch123: You can't just say that 18:34:24 <frosch123> FLHerne: https://dpaste.org/Ze5Q 18:34:32 <frosch123> noone posted it in the backlog yet 18:35:16 <LordAro> that is... unique 18:35:38 <supermop_Home__> "i want to learn Japanese, but i want you, an open source transport game maintainer, to do it for me"....? 18:36:20 <Eddi|zuHause> that sounds easy enough 18:36:28 <frosch123> it's from a decend email btw, consistent with the signature. 18:36:40 <frosch123> it does not look like a "test whether this mail is valid" spam 18:44:06 <FLHerne> Maybe they want japanese.lng and english.lng squashed into a table? 18:45:18 <Eddi|zuHause> i suppose you could just link them english.txt and japanese.txt and tell them "we've no clue how these words are spoken" 18:54:12 <Samu> catalan created 13725 town names 18:57:19 <_dp_> ok, copy&paste is out of the bag now xD https://citymania.org/forum/topic/123 19:08:20 <_dp_> is there still a recording of the livestream anywhere public? 19:21:27 <TrueBrain> _dp_: if it isn't on twitch, no; I still have to look into uploading it on YouTube, and if the 4 others agree on me doing so :P 19:26:24 <supermop_Home__> started a quick game just to get a screenshot of difference in town roads, so built a few stations to grow the town... 20 hours later i'm still playing 19:28:37 <frosch123> you should get some sleep 19:29:52 <Timberwolf> Nentwood Transport is one of my favourite games, and that only started as a means to test Timberwolf's Trains. 19:32:00 *** Wormnest has quit IRC 19:53:13 <supermop_Home__> i guess i could just call this thing 1.0. not sure what else it really needs 20:25:52 *** Tirili has joined #openttd 20:28:39 *** andythenorth has joined #openttd 20:31:35 *** gelignite has quit IRC 20:34:15 <andythenorth> oui 20:35:03 <andythenorth> ca va? 20:35:10 <andythenorth> oui, ca va bien merci 20:35:13 <Eddi|zuHause> comme ci comme ca 20:35:24 <andythenorth> un peut 20:35:25 <Eddi|zuHause> or "ça" 20:35:39 <andythenorth> I can't be doing with unicode or extra chars 20:37:49 <andythenorth> will I beat Silicon Valley, or will it beat me? 20:42:03 <Eddi|zuHause> yes 20:46:43 <Samu> I see Czech town generator is quite complex 21:02:21 <andythenorth> hmm 21:02:27 <andythenorth> 3405 tonnes of scrap per month 21:02:38 <andythenorth> the direct connection to town population is a bit silly 21:02:45 <andythenorth> should be stepped, or log 21:08:08 <Samu> 143253 Czech towns 21:08:23 <Samu> more than english 21:47:48 *** Compu has joined #openttd 21:48:49 *** frosch123 has quit IRC 21:51:40 *** Progman has joined #openttd 21:59:37 <michi_cc> TrueBrain: For the eternal records: Permission to do whatever you want with the livestream recording. 22:00:32 <TrueBrain> tnx. andythenorth , LordAro , how about you two? 22:00:36 <TrueBrain> will ask frosch123 tomorrow 22:01:08 <andythenorth> consider this line my model release :P 22:01:11 <supermop_Home__> they are showing apartments in my building that are 6-800$ less per month than ours 22:01:28 <TrueBrain> andythenorth: say what now? 22:01:52 <supermop_Home__> but my landlord has been ignoring our emails about renegotiating lease for like 6 months 22:01:52 <LordAro> TrueBrain: surely you don't want to use anything with me in it? :p 22:02:07 <TrueBrain> I don't want to use anything; I want to upload the livestream to youtube :) 22:02:21 <LordAro> eh, well, sure 22:02:32 <TrueBrain> tnx 22:02:44 <TrueBrain> not sure what andythenorth says was a yes or a no :P 22:02:58 <LordAro> pretty sure it was a yes 22:03:10 <LordAro> though very legalese 22:04:33 <andythenorth> release form is a way of allowing people to use your filmed image 22:04:39 <andythenorth> and what you said 22:04:44 <andythenorth> anyway I agree 22:04:48 <TrueBrain> cheers 22:11:17 *** Samu has quit IRC 22:12:51 <andythenorth> is cat? 22:12:53 <andythenorth> or bedtime? 22:13:02 * andythenorth has been playing openttd 22:14:09 <andythenorth> did we add the gas and electricity grid yet? :) 22:16:14 <Wolf01> Not yet, you are free to reinvent pipelines etc with roadtypes btw 22:18:40 <andythenorth> I want to do it with map registers 22:19:23 <andythenorth> supplying industry type X will cause gas supply level to be increased in a register 22:19:40 <andythenorth> I could do it for towns, but that's quite limiting 22:25:24 <Wolf01> Could work 22:32:54 *** sla_ro|master has quit IRC 22:35:42 *** jottyfan has joined #openttd 22:46:13 *** jottyfan has quit IRC 22:46:59 *** andythenorth has quit IRC 23:47:26 <supermop_Home__> Wolf01 what about logflumes not pipes? 23:48:05 <Wolf01> Whatever :P 23:48:24 <supermop_Home__> i might add that as a secret road / tram type 23:48:56 <Wolf01> Btw I would like intersecting road vs tram vehicles (like on 2 different levels) but I think it need some modifications codewise 23:49:24 <supermop_Home__> log vehicles that have 80kph speed but no hp so they can only go downhill 23:50:10 <supermop_Home__> intersect how? like ski lifts that pass over the road? 23:50:21 <Wolf01> Yes 23:50:31 <Wolf01> Without blocking the road 23:51:23 <supermop_Home__> ski lifts/gondolas/bucket lines need custom foundations 23:51:54 <supermop_Home__> so they can be built along hillsides without showing foundations 23:52:01 <supermop_Home__> and custom bridges 23:52:50 <Wolf01> Yup 23:52:58 <supermop_Home__> this is mostly why i want custom foundations for roads and rails 23:53:21 <supermop_Home__> and making a TTO style monorail bridge 23:54:04 <Wolf01> :) 23:54:10 <Wolf01> Btw, night 23:54:21 *** Wolf01 has quit IRC