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00:01:33 *** Progman has quit IRC 00:10:56 *** Tirili has quit IRC 01:17:13 *** Flygon has joined #openttd 01:45:15 *** nielsm has quit IRC 02:28:42 *** Gustavo6046_ has joined #openttd 02:31:31 *** Gustavo6046 has quit IRC 02:31:31 *** Gustavo6046_ is now known as Gustavo6046 02:56:18 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron opened pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4LH 03:07:28 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron updated pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4LH 03:11:02 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron updated pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4LH 03:49:39 *** D-HUND has joined #openttd 03:53:02 *** debdog has quit IRC 04:05:56 *** y2kboy23 has quit IRC 04:07:16 *** glx has quit IRC 04:09:39 *** y2kboy23 has joined #openttd 04:58:52 *** snail_UES_ has quit IRC 05:52:16 *** supermop_Home__ has quit IRC 07:14:03 *** sla_ro|master has joined #openttd 07:51:41 *** andythenorth has joined #openttd 07:56:11 *** andythenorth has quit IRC 07:57:37 *** Progman has joined #openttd 07:58:35 *** Wolf01 has joined #openttd 08:03:26 *** andythenorth has joined #openttd 08:10:23 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron commented on pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4Gd 08:22:28 <andythenorth> HELLO 08:22:32 <andythenorth> I AM HERE 08:37:30 <DorpsGek> [OpenTTD/OpenTTD] ldpl commented on pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4ZE 08:43:06 *** Flygon has quit IRC 08:48:25 *** WormnestAndroid has quit IRC 08:48:26 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron commented on pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4ZQ 08:48:38 *** WormnestAndroid has joined #openttd 08:49:34 <DorpsGek> [OpenTTD/OpenTTD] WilloIzCitron updated pull request #8616: Add: Currency: Indonesian Rupiah (IDR) https://git.io/Jt4LH 09:26:11 *** Progman has quit IRC 09:31:32 *** Flygon has joined #openttd 10:03:31 *** nielsm has joined #openttd 10:04:40 <Wolf01> Bah, still positive :| 10:20:45 <andythenorth> oof 10:21:07 <Wolf01> Another 10 day detention 10:22:32 <Wolf01> I'm a hermit, I can't negate it, but this is too much 10:25:06 *** roadt_ has joined #openttd 10:30:36 *** roadt__ has quit IRC 10:37:12 *** Samu has joined #openttd 10:41:24 *** nielsm has quit IRC 10:52:18 *** D-HUND is now known as debdog 10:56:18 <debdog> if that was established by a PCR-test, Wolf01, ignore the result and file a lawsuit. these tests were never meant to detect infections (but can be misused to gain high numbers of infections) 10:57:39 <andythenorth> frigging cdist and 'refit available' :D 10:57:55 <andythenorth> it technically works correctly, but it has really annoying unintended consequence 10:58:12 <andythenorth> it will load any cargo waiting, even if there's no acceptance at the destination 10:59:23 <andythenorth> so after a few runs my trains are all full of a non-accepted cargo 11:00:32 <Wolf01> debdog: nah, it's the second antigen test 11:56:25 <Samu> we screwed up https://www.bing.com/covid/local/portugal?form=C19ANS&vert=graph 11:56:39 <Samu> i blame christmas and new year 11:57:44 *** sla_ro|master has quit IRC 12:09:26 <Samu> https://img-s-msn-com.akamaized.net/tenant/amp/entityid/BB1dbIXa.img?h=768&w=1366&m=6&q=60&o=f&l=f 12:09:56 <Samu> 40 ambulances with covid patients awaiting admission 12:10:29 <Samu> Hospital Santa Maria 12:10:32 <Samu> in Portugal 12:10:58 <Samu> it's a frightening sight 12:11:15 <Samu> nobody seems to take covid seriously over here 12:13:17 <Samu> now it's too late... hospitals reached full capacity 12:13:29 <Samu> and the numbers keep skyrocketing 12:16:22 <Samu> now there's talks about "exporting" patients to "friendly" countries, cause we can't support our system anymore... what kind of country is willing to accept that 12:17:40 <Samu> ridiculous Portugal 12:20:58 *** Wuzzy has joined #openttd 12:25:53 *** iSoSyS has joined #openttd 12:30:43 <andythenorth> oops 12:30:53 <andythenorth> I won Silicon Valley, but it crashed :D 12:41:22 *** frosch123 has joined #openttd 12:49:17 <andythenorth> summoning worked :) 12:51:28 <frosch123> summ, summ, summ, bienchen summ herum 13:00:29 <DorpsGek> [OpenTTD/team] frosch123 commented on issue #137: [de_DE] Translator access request https://git.io/Jtlsw 13:12:43 <DorpsGek> [OpenTTD/OpenTTD] orudge opened pull request #8617: Feature: Convert .md to .rtf/.txt for installers https://git.io/Jt40E 13:15:06 *** jottyfan has joined #openttd 13:18:15 <Wolf01> <andythenorth> I won Silicon Valley, but it crashed :D <- not valid then 13:19:14 <frosch123> i was smart. on my personal repositories i usually only enable PRs, not issues :) 13:32:05 *** Progman has joined #openttd 13:50:41 <andythenorth> frosch123 > 32 cargos? https://gist.github.com/andythenorth/311126e1d2cb2ad3c31bc86bc02a26d4 13:56:23 <frosch123> can you scroll up, does it still say "1.3 API compatibility in effect." ? 13:56:41 <frosch123> well, actually, you can also test that by starting a new game or loading one 13:59:02 *** skrzyp has quit IRC 13:59:35 <frosch123> anyway, i blame openttd 13:59:39 *** skrzyp has joined #openttd 13:59:54 <frosch123> either it does not load compatibility scripts correctly, or it is broken in your installation 14:01:07 <frosch123> did you finish any other sv game since 2016? 14:01:09 <_dp_> how is api compat even supposed to suddenly merge 64 cargos into 32? 14:01:31 <frosch123> _dp_: it's not about 64 cargos. that was just a random guess by andy :) 14:01:52 <frosch123> _dp_: but it magically works because all squirrel ints are 64 bit 14:02:05 <frosch123> increasing to 128 is impossible though 14:02:29 <_dp_> frosch123, unless someone hardcoded 32 into a script somehow :p 14:03:07 <frosch123> that's their problem. i don't think the api ever claimed there were only 32 :) 14:03:32 <frosch123> ah great, api compatbility is broken 14:03:55 <frosch123> it says "API compatibility script not found" for me :) 14:04:37 <frosch123> _dp_: that orange warning window is disturbing btw 14:04:43 <frosch123> something about that color is wrong :p 14:06:50 <_dp_> hm... 14:07:04 <Samu> build the Install 14:07:23 <Samu> openttd.exe (Install) in visual studio 14:08:06 <Samu> the other doesn't have the api compatibility files 14:12:18 <Samu> I was told it was a known issue 14:15:13 <DorpsGek> [OpenTTD/nml] frosch123 updated pull request #183: Add support for recent NewGRF additions https://git.io/JtT1J 14:16:19 <DorpsGek> [OpenTTD/nml] frosch123 commented on pull request #183: Add support for recent NewGRF additions https://git.io/Jt4zF 14:16:43 <DorpsGek> [OpenTTD/nml] frosch123 commented on pull request #183: Add support for recent NewGRF additions https://git.io/Jt4zA 14:17:29 <DorpsGek> [OpenTTD/nml] frosch123 commented on pull request #183: Add support for recent NewGRF additions https://git.io/Jt4gv 14:23:41 *** roadt_ has quit IRC 14:24:38 *** roadt_ has joined #openttd 14:27:21 *** supermop_Home_ has joined #openttd 14:27:40 <DorpsGek> [OpenTTD/OpenTTD] frosch123 opened issue #8618: Script API compatibility files are not found https://git.io/Jt4gP 14:28:34 <FLHerne> frosch123: > "all" is not true. <- what's the counterexample? 14:29:06 <frosch123> road vehicle properties use road_type and tram_type 14:29:13 <frosch123> trains use track_type 14:29:30 <frosch123> cargos are all over the place :p 14:29:36 <frosch123> cargo, cargotype, cargo_type :) 14:30:08 <frosch123> there are also things like tile_type and terrain_type, so in the big picture "_type" is somewhat more consistent 14:30:21 <frosch123> but special casing rail/road/tramtype is also fine 14:32:01 *** glx has joined #openttd 14:32:01 *** ChanServ sets mode: +v glx 14:32:49 <FLHerne> bleh 14:32:58 <frosch123> lol, openttd version detection... 14:33:05 <FLHerne> Oh, right 14:33:15 <FLHerne> Has anyone invented a replacement for svn revision yet? 14:33:20 <frosch123> i am on a detached head of master, and in-game it says beta1~161 14:33:31 <FLHerne> (in NML) 14:33:39 <FLHerne> Or grfspecs, even 14:33:42 <frosch123> FLHerne: date works pretty well 14:33:51 <frosch123> why do you need it? 14:34:12 <DorpsGek> [OpenTTD/nml] FLHerne approved pull request #183: Add support for recent NewGRF additions https://git.io/Jt42T 14:34:26 <DorpsGek> [OpenTTD/nml] FLHerne merged pull request #183: Add support for recent NewGRF additions https://git.io/JtT1J 14:34:47 <FLHerne> Someone was complaining about it 14:34:53 <FLHerne> I think there's an issue 14:34:56 <FLHerne> (was an issue?) 14:35:11 <frosch123> my opinion is: testing for stable versions is enough 14:35:22 <frosch123> testing master revisions is silly 14:35:46 <FLHerne> andy fixed the docs https://github.com/OpenTTD/nml/issues/80 14:38:43 <frosch123> oh, we also dropped the "nightly revision" from bananas 14:38:50 <frosch123> bananas also only tests for stable versions 14:39:13 <frosch123> though some parts of it support branches/forks 14:41:43 <DorpsGek> [OpenTTD/OpenTTD] frosch123 commented on issue #8618: Script API compatibility files are not found https://git.io/Jt4gP 14:42:36 <frosch123> andythenorth: is your script API compatibility the same issue? or do you have a different setup? 14:43:13 <LordAro> i feel like this was an intentional decision 14:43:38 <LordAro> i.e. you're not "supposed" to run it from the build folder for anything significant, but run it from the bundle instead 14:43:47 <LordAro> might be a wrong decision, but i think it was intentional at the time 14:46:11 <frosch123> no idea :) the stuff needed for the regression, like lang folders and baseset, are copied. 14:46:30 <frosch123> no idea whether there are more things, but the api comaptibilty scripts are somewhat of a trap :p 14:46:36 <LordAro> mm 14:46:43 <frosch123> ottd behavior is also weird 14:46:52 <frosch123> it just continues to run the script, so it crashes later 14:47:02 <frosch123> i think i would prefer crashing it immediately 14:48:37 <Samu> emscripten? 14:57:18 <glx> I think we're supposed to run from bin dir (at least we force VS to run from bin) 15:00:56 <supermop_Home_> hello 15:02:36 <supermop_Home_> finally got a nice 3 platform terminus schedule going here 15:12:01 <DorpsGek> [OpenTTD/nml] frosch123 opened pull request #187: Fix/silence warning from flake8-bugbear. https://git.io/Jt4VY 15:14:07 <Samu> Finally! 15:14:09 <Samu> https://pastebin.com/raw/Bj6cCiUJ 15:21:52 <DorpsGek> [OpenTTD/nml] glx22 approved pull request #187: Fix/silence warning from flake8-bugbear. https://git.io/Jt4Vd 15:28:39 <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #187: Fix/silence warning from flake8-bugbear. https://git.io/Jt4wn 15:37:22 <DorpsGek> [OpenTTD/nml] glx22 commented on pull request #187: Fix/silence warning from flake8-bugbear. https://git.io/Jt4wb 15:38:50 <Timberwolf> This I did not expect. The "preserved railway" mechanic not only works, it has an unexpected result that there's an optimal length for a preserved railway and it changes based on the age of the locomotive. 15:39:07 <Timberwolf> Shorter ones the bonus tops out at 30-40 years old. 15:39:32 <supermop_Home_> Timberwolf ??? 15:39:46 <Timberwolf> Longer ones the passenger payment decays to minimum even after the bonus starts increasing, so you need 50+ year old locs for it to make sense. 15:40:09 <Timberwolf> supermop_Home_: Cargo aging for narrow gauge passenger locomotives changes according to how old the locomotive hauling the consist is. 15:40:19 <Timberwolf> (In Timberwolf's Trains) 15:41:37 <Timberwolf> I have a test route of ~220 tiles that was making £1500/trip when it opened, but now the locomotives are 85 years old it's up to £9k/trip. 15:42:23 *** Progman has quit IRC 15:42:30 <Timberwolf> A shorter one of ~30 tiles went from £1200/trip to £1900/trip, but it topped out at that (presumably not enough ticks for even 1 cargo age cycle to happen) 15:43:32 <andythenorth> gameplay lolz :) 15:44:23 <andythenorth> frosch123 I have "API compatibility script not found' 15:44:27 <andythenorth> is that relevant? 15:44:49 * andythenorth GS clueless 15:44:53 <glx> andythenorth: running from build dir ? 15:44:58 <andythenorth> yup 15:45:02 <glx> expected 15:45:04 <andythenorth> fine 15:45:38 <andythenorth> one less bug report to file 16:01:28 <michi_cc> glx: You can't run VS from bin dir though, as the lang files are only in build dir and then not found. 16:02:21 <michi_cc> Or some other files. At least I never get a working debug start with working dir set to bin dir. I was told that it is exactly like inteded. 16:02:36 <glx> but working directory is bin dir when ran from VS 16:03:02 <supermop_Home_> Timberwolf you need a townset that logs when boom periods of growth are, so locomotives from that era earn more in preservation when old, to simulate age cohort of retired foamers nostalgic for the trains of their childhood 16:04:01 <glx> https://github.com/OpenTTD/OpenTTD/blob/48698403a8a095611aa2575587008e7c7f419308/CMakeLists.txt#L202 16:04:13 <michi_cc> glx: Which just results in " 16:04:13 <michi_cc> No available language packs (invalid versions?) 16:04:13 <michi_cc> " 16:04:32 <michi_cc> I always have to change it to use build (solution) dir. 16:04:40 <glx> never had the issue 16:05:12 <michi_cc> There might be differences between "Open directory" and CMake generated project files. 16:05:19 <glx> possible 16:05:30 <glx> I use open directory 16:06:56 <glx> in my case working directory is bin, and it finds lang files next to the exe 16:08:00 <michi_cc> Generated projects place the exe in <build>\Debug\ and lang directly in <build>. 16:08:48 <michi_cc> Which in the end is exactly the same as to why we moved the regression exes out of the regression subfolder. 16:18:19 <DorpsGek> [OpenTTD/nml] FLHerne commented on pull request #187: Fix/silence warning from flake8-bugbear. https://git.io/Jt4oN 16:29:22 <andythenorth> so how can I make motorail work as a game mechanic? :) 16:29:31 <andythenorth> (car wagons attached to passenger trains) 16:30:04 <supermop_Home_> andythenorth you cant (?) 16:30:22 <glx> add a "car" cargo with passenger class ? 16:30:56 <andythenorth> supermop_Home_ "never say die" :) 16:31:29 <Timberwolf> I've been thinking about similar, I can't think of anything good beyond tweaking the cargo decay rate when you have one attached though. 16:32:33 <supermop_Home_> glx probably best 16:33:02 <andythenorth> can running costs be negative? 16:33:16 <glx> probably 16:33:22 <andythenorth> if I can do negative run costs, it's trivial to write my own payment rules 16:33:40 <andythenorth> the cargo aging thing is a waste of time :) 16:34:04 <glx> I think there's at least 1 grf which gives money for removing of some stuff 16:36:03 *** snail_UES_ has joined #openttd 16:37:11 *** Flygon has quit IRC 16:37:43 *** nielsm has joined #openttd 16:38:15 <Timberwolf> Looks like it's unsigned, I tried returning a negative run cost and it overflowed to £2.6m/yr 16:38:36 <andythenorth> 'income!' 16:38:46 <andythenorth> nope 16:38:50 <andythenorth> well 16:39:51 <andythenorth> I guess it's out of scope for profit calculation to use a factor from vehicles? 16:50:29 <DorpsGek> [OpenTTD/OpenGFX] Wuzzy2 opened issue #49: Toy factory: Rubber ducky disappears too early https://git.io/Jt46N 16:59:35 <supermop_Home_> andythenorth am i supposed to double head these autocoach things? 16:59:42 <supermop_Home_> with a tank in the middle? 16:59:48 <andythenorth> can't remember :) 16:59:56 <andythenorth> I made them years ago 17:00:07 <andythenorth> that's 2020 stuff, ancient history 17:00:20 <supermop_Home_> i did autocoach, short passenger wagon, tank engine 17:00:26 <supermop_Home_> seems to work fine 17:00:59 <andythenorth> supermop_Home_ seems to be https://www.tt-forums.net/download/file.php?id=214756 17:01:22 <andythenorth> that's November, I have no memory of any of it 17:01:30 * andythenorth can't remember past this morning any more 17:02:16 <Wolf01> That's covid 17:02:29 <andythenorth> might have had covid 17:02:32 <andythenorth> who knows 17:15:48 *** Progman has joined #openttd 17:37:49 *** Wormnest has joined #openttd 17:40:31 <Heiki> if bored, try server at heiki.dy.fi 17:40:47 <Heiki> beta1 that is 17:55:35 *** aperezdc[m] has joined #openttd 17:56:06 *** aperezdc[m] is now known as aperezdc 18:02:34 <Samu> this is bad news: https://www.youtube.com/watch?v=GbUI5GB4l4A 18:06:19 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8619: Unused sounds https://git.io/Jt4Mc 18:07:21 <Wuzzy> FYI: I have created a wiki page listing all the sound IDs in OpenTTD: https://wiki.openttd.org/en/Archive/Community/SoundIDs 18:07:26 <Wuzzy> I hope you will find it useful. 18:08:29 <FLHerne> Wuzzy: Why is it under Archive -> Community? 18:08:36 <Wuzzy> idk 18:09:31 <FLHerne> Does look useful 18:10:16 *** roadt_ has quit IRC 18:14:44 <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/Jt4Mb 18:14:45 <DorpsGek> - Update: Translations from eints (by translators) 18:16:59 *** andythenorth has quit IRC 18:38:50 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8620: Too little spacing in newslog https://git.io/Jt4yB 18:53:00 *** Samu has quit IRC 18:55:38 *** jottyfan has quit IRC 19:06:58 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8620: Too little spacing in newslog https://git.io/Jt4yB 19:09:17 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8617: Feature: Convert .md to .rtf/.txt for installers https://git.io/Jt4Sy 19:09:26 <TrueBrain> you get a feature, you get a feature, EVERYONE gets a feature :) 19:13:40 *** sla_ro|master has joined #openttd 19:16:33 <DorpsGek> [OpenTTD/OpenTTD] Eddi-z commented on issue #8620: Too little spacing in newslog https://git.io/Jt4yB 19:20:36 *** Samu has joined #openttd 19:22:18 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8618: Script API compatibility files are not found https://git.io/Jt4gP 19:22:39 <TrueBrain> for those we enjoy history :P 19:34:20 *** andythenorth has joined #openttd 19:37:44 *** andythenorth has quit IRC 19:39:59 <michi_cc> So, for OSX OpenGL I will need two identical Obj-C classes that just inherit from a different parent. I could split out some class functions and just duplicate the rest, or play tricks with double #include. What's the worse option? 19:40:32 <TrueBrain> the latters sounds like a real mindfuck in 5 years, and some harsh words who-ever reads it :P 19:40:36 <LordAro> double include is worse 19:40:38 <TrueBrain> latters = latter, typing hard 19:40:58 <michi_cc> Thought so. Duplicates it is then. 19:41:49 <TrueBrain> michi_cc: any chance you might be willing to review my SDL PR? After that I can rebase OpenGL for SDL :P 19:43:43 <michi_cc> I can hit approve, but I'm not versed in SDL at all :) 19:44:08 <TrueBrain> it should all be easily reviewable PRs that require little SDL context .. as I did not change anything SDL related, I hope :D 19:44:29 <michi_cc> I didn't see any obvious fuckup, but I'll have a second look later. 19:44:44 <TrueBrain> maybe LordAro wants to be your second pair of eyes :P 19:46:22 <LordAro> i did briefly look at it when you opened it, didn't see anything obvious 19:46:46 <TrueBrain> the users will tell if I did, I guess :P 19:51:28 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #8620: Too little spacing in newslog https://git.io/Jt4yB 19:51:56 <TrueBrain> that is still no image Wuzzy :P 19:52:21 <Wuzzy> i know 19:52:38 *** andythenorth has joined #openttd 19:52:45 <Wuzzy> wait, you can change the font-family in OpenTTD? 19:52:59 <TrueBrain> sure can 19:53:14 <TrueBrain> how else do you think we render Korean? :P 19:54:12 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 commented on issue #8620: Too little spacing in newslog https://git.io/Jt4yB 19:54:53 <TrueBrain> I added your image inline, just because that is easier :) 19:55:20 <Wuzzy> thank you 19:55:28 <TrueBrain> yeah, that is rather hard to read indeed, lol 19:58:42 <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8621: Tram button is visible even if useless https://git.io/Jt4HF 20:00:16 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #8621: Tram button is visible even if useless https://git.io/Jt4HF 20:00:19 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #8621: Tram button is visible even if useless https://git.io/Jt4HF 20:01:52 <DorpsGek> [OpenTTD/OpenTTD] stormcone commented on issue #8618: Script API compatibility files are not found https://git.io/Jt4gP 20:09:40 <Wuzzy> btw 20:09:53 <Wuzzy> how many characters does the tiny font support? 20:10:16 <Wuzzy> does it support these chars?: „“”‚‘’ 20:10:50 <glx> sprite tiny ? 20:12:30 <Wuzzy> where do i find the tiny font anyway? 20:12:40 <Wuzzy> you know, the font that is used in the musicbox 20:12:56 <glx> https://github.com/OpenTTD/OpenGFX/blob/master/sprites/png/gui/fonts.png 20:13:09 <glx> contains standard and tiny I think 20:14:12 <glx> of course it's hard to see because there's some magic pink 20:14:43 <Wuzzy> ohhhhhhhh the fonts are in the opengfx repo!!! 20:14:50 <Wuzzy> i thought they were in openttd 20:15:04 <DorpsGek> [OpenTTD/OpenTTD] michicc commented on pull request #8605: Codechanges to SDL2 driver to increase readability (and make it more like Win32 driver) https://git.io/Jt4Qo 20:15:54 *** nielsm has quit IRC 20:17:59 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain updated pull request #8605: Codechanges to SDL2 driver to increase readability (and make it more like Win32 driver) https://git.io/JtGFt 20:18:07 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on pull request #8605: Codechanges to SDL2 driver to increase readability (and make it more like Win32 driver) https://git.io/Jt4QA 20:19:45 <DorpsGek> [OpenTTD/OpenTTD] michicc approved pull request #8605: Codechanges to SDL2 driver to increase readability (and make it more like Win32 driver) https://git.io/Jt47J 20:19:54 <TrueBrain> I am scared to merge this :P :P 20:19:56 <TrueBrain> tnx michi_cc !! 20:22:55 *** Wuzzy has quit IRC 20:24:06 *** Wuzzy has joined #openttd 20:24:06 *** Artea has quit IRC 20:35:12 <Wuzzy> Music playback does not work for me. I have OpenMSX installed and active, and tracks appear in my music box, but nothing plays 20:36:10 <Eddi|zuHause> which OS? 20:36:23 <Wuzzy> GNU/Linux 20:36:27 <Wuzzy> Arch Linux 20:36:35 <Eddi|zuHause> then you need to install timidity 20:37:03 <Wuzzy> i have 20:37:11 <Wuzzy> there is no error message or anything 20:37:32 <Wuzzy> I have timidity++ 2.15.0 20:43:01 <glx> tracks are fast switching or look like playing ? 20:43:39 *** Artea has joined #openttd 20:44:04 <DorpsGek> [OpenTTD/OpenTTD] TrueBrain merged pull request #8605: Codechanges to SDL2 driver to increase readability (and make it more like Win32 driver) https://git.io/JtGFt 20:44:13 <Wuzzy> well a track appears in the box when I click Play but theres nothing to hear 20:44:19 <Wuzzy> music volume is 100% 20:44:26 <TrueBrain> michi_cc: I will update my OpenGL branch tomorrow; most likely only a few commits :D But I have to rework what I did, so .. we will see :P 20:44:55 <Eddi|zuHause> Wuzzy: ingame music volume does not work on linux 20:45:23 <Wuzzy> you mean, music is completely not functional at all? 20:45:41 <glx> music works, but you need to control volume from the OS 20:46:03 <Wuzzy> obviously my os volume is active too 20:46:20 <Wuzzy> or do you mean i need to touch some special magic config file first? 20:46:21 <Eddi|zuHause> could also be a missing soundfont 20:46:38 <Wuzzy> oh i need to be able to play MIDI? 20:47:12 <Eddi|zuHause> yes. try "timidity <some midi file>" from the command line 20:47:35 <glx> timidity is not needed with fluidsynth I think 20:48:31 <Eddi|zuHause> i have no experience with fluidsynth, and also i've not played the ingame music in like 10 years 20:48:50 <Wuzzy> oh... timidity errors out. that explains it 20:48:59 <Wuzzy> well it doesnt *really* error out 20:49:04 <glx> and fluidsynth supports volume control 20:49:22 <Wuzzy> it actually starts but all instruments are silent because sth not found >_> 20:49:32 <Wuzzy> errrgghgh no wonder OpenTTD doesnt catch any error 20:49:34 <Eddi|zuHause> yeah, so no soundfont 20:49:52 <Wuzzy> arrrghhhhhh at least timidtiy should error out... grrrr bad usability making me mad 20:50:06 <Wuzzy> but ok at least i know what went wrong... 20:50:07 <Wuzzy> thank u 21:02:18 <Samu> strange, i'm getting 28 fps in 1.11.0-beta1 21:03:34 <Samu> i don't trust this fps counter, seems there's no loss of speed 21:05:36 <Samu> even stranger, i'm getting 28 fps in 1.10.3 and 1.9.3 too 21:05:45 <Samu> probably my system 21:22:26 <TrueBrain> "The OpenTTD store page has been approved! " <- orudge ! 21:22:36 *** WormnestAndroid has quit IRC 21:23:08 *** WormnestAndroid has joined #openttd 21:25:52 <Wuzzy> hooray, i managed to get music to run in OpenTTD. after all these years 21:26:29 <Xaroth> OpenTTD has music? 21:26:59 <Wuzzy> so about the music volume control: It's completely unsupported on Linux, or do i just need a different software? 21:27:16 <Eddi|zuHause> depends on how you define "OpenTTD", "has", and "music" 21:28:17 <Wuzzy> rofl 21:28:57 <Wuzzy> depends on how you definte the letters "O", "p", "e", "n", "T", "D" ... 21:29:20 <FLHerne> Xaroth: OpenTTD has annoying bleepy sounds that can play in the background :p 21:29:40 <Xaroth> I thought I was the only one that was classified as "annoying bleepy sounds" 21:29:57 <glx> Wuzzy: depends on the driver, fluidsynth supports volume control, extmidi does not 21:31:02 <Wuzzy> timidity has a --volume switch tho 21:31:11 <Wuzzy> but apparently no live volume control 21:32:50 <Eddi|zuHause> i think if there was a sane way, someone would have implemented it in the last 15 years 21:33:02 <TrueBrain> so I now have this button "Post as Coming Soon", which errors out .... lol .... 21:35:27 <TrueBrain> well, I will try it tomorrow ... 21:39:29 <Wuzzy> ughh... the "4 arrows button" on the vehicle button is gone! 🙁 this will take ages until i get used to this 21:39:43 <Wuzzy> can this button please be brought back? 21:39:58 <glx> no, now all windows share the same buttons 21:40:18 <glx> unified interface is an improvement 21:40:19 <Wuzzy> i know there is now a location button on the title bar but that doesnt really justify killing the "4 arrows" button. 21:41:09 *** gelignite has joined #openttd 21:41:30 <andythenorth> congratulations :) 21:41:36 <Wuzzy> hmmm maybe i get used to it...but the new button is smaller now :/ 21:41:39 <andythenorth> you have won the prize for 'every improvement finds a complainer' :) 21:43:45 <Wuzzy> i dont understand the new "Coverage" button for cities 21:43:54 <Wuzzy> it behaves in a strange way 21:44:06 <Wuzzy> when its a city without any stations yet, some random buildings turn red 21:44:17 <Wuzzy> but when there is any station, the station tiles are highlighted 21:44:20 <Wuzzy> wat. 21:44:41 <Wuzzy> what's the point of this? and why are the city tiles only highlighted in one situation? 21:45:18 <Wuzzy> i guess there is some logic behind this... but i just dont understand it at all 21:46:19 <supermop_Home_> huh? 21:46:32 <supermop_Home_> the red tiles are houses that are not covered by a station 21:48:44 <andythenorth> what was the expectation Wuzzy ? 21:49:06 <Wuzzy> well, nothing, reall. i have no idea what it means 21:49:42 <Wuzzy> and not all houses get red, even in towns far away from any company 21:53:00 <andythenorth> sounds like a bug? 21:53:23 <andythenorth> file a report? 21:55:12 *** Samu has quit IRC 22:11:20 <glx> Wuzzy: works for me 22:11:58 <Wuzzy> i dont know how to file a bug report if i dont even know what the feature is *supposed* to do.. haha 22:12:00 <Wuzzy> care to explain? 22:14:06 <glx> it highlights tile based on your station coverage, red not covered, blue covered, white for your station tiles 22:18:24 <glx> of course it only highlights tiles with houses 22:20:11 *** WormnestAndroid has quit IRC 22:20:14 *** WormnestAndroid has joined #openttd 22:32:58 *** iSoSyS has quit IRC 22:35:23 <andythenorth> this sounds exactly like me trying JGRPP features :) 22:35:32 <Wuzzy> and what does it mean when nothing is highlighted? 22:35:38 <andythenorth> that there's a bug 22:35:48 <Wuzzy> there is also no blue tile, ever 22:36:33 <andythenorth> which base set, any house grfs? 22:37:03 <andythenorth> I just tested, I have missing red / blue highlights in some towns 22:37:32 <andythenorth> Wuzzy what happens if you make the buildings transparent? 22:38:00 <Wuzzy> i see red 22:38:15 <Wuzzy> i use subtropical btw 22:38:31 <Wuzzy> so, w/o transparency i see red under stadium but not under most normal houses 22:38:32 <andythenorth> some building sprites cover up the highlights I think 22:38:33 <glx> so house uses all tile space 22:40:16 <Wuzzy> hmmm, so the feature is rather limited in usefulness 22:40:39 <Wuzzy> it only is useful if you make everything transparent ... meh 22:44:01 <andythenorth> these are the saddest of the sad times 22:44:43 <andythenorth> maybe we should tint the whole building sprite? 22:45:00 <glx> highlights are drawn before the building else it would glitch 22:45:25 * andythenorth wonders 22:45:59 <glx> so if building covers highlight there's nothing we can do 22:45:59 <Wuzzy> would be interesting to just colorize the whole building 22:46:26 <glx> dunno if it's easy to do that 22:46:26 <Wuzzy> so many new features in next version. so many many 😀 22:47:33 <Wuzzy> maybe it just depends on building type.. 22:47:44 <Wuzzy> highlighting seems to work fine in Temperate 22:47:57 <Wuzzy> oh wait 22:48:11 <Wuzzy> not for big tall skyscaper buildings tho 🙁 22:48:40 <Wuzzy> idea: how about making the highlight slightly larger than the tile (if thats even possible) 22:48:49 <glx> it's not possible 22:49:06 <Wuzzy> btw, i think the button needs a better tooltip. its a very confusing feature atm 😀 23:11:22 *** HerzogDeXtEr has quit IRC 23:12:51 *** HerzogDeXtEr has joined #openttd 23:16:46 *** arikover has joined #openttd 23:17:33 <arikover> Hello. Good evening, rather. 23:18:59 *** andythenorth has quit IRC 23:20:14 <_dp_> cmclient does this thing for unserver buildings: https://i.imgur.com/BFdLvTG.png 23:20:53 <_dp_> but vanilla zoning is mega weird 23:22:19 <_dp_> I've no idea what it shows tbh https://i.imgur.com/9UdJFEv.png 23:24:33 <_dp_> ah, nvm, I have to be in a company 23:26:39 <glx> hmm I wonder why we use pulsating red 23:26:55 <_dp_> there is also "zone" in local authority window that no less confusing 23:27:25 <_dp_> glx, because vanilla have like 3 options for highlight: white, blue and pulsating red 23:28:07 <glx> blue use PALETTE_SEL_TILE_BLUE, and I see there's a PALETTE_SEL_TILE_RED too 23:29:17 <_dp_> ah, yeah, there is a non-pulsating one 23:30:57 <glx> looks better in non-pulsating 23:31:26 <_dp_> I don't use palette animations so no idea what's the difference 23:34:12 <_dp_> wow it's so glitchy with animation... 23:34:29 <glx> yeah it's ugly 23:35:03 <_dp_> like wtf https://i.imgur.com/axeeFEY.png 23:37:53 *** Wolf01 has quit IRC 23:38:31 <DorpsGek> [OpenTTD/OpenTTD] orudge commented on pull request #8617: Feature: Convert .md to .rtf/.txt for installers https://git.io/Jt4ji 23:39:18 <orudge> TrueBrain: woot woot, great news :) 23:39:54 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 opened issue #5: Update README (Mercurial → Git) https://git.io/Jt4jM 23:40:19 <TrueBrain> orudge: if the button starts working, the store page will be "coming soon" :D 23:40:48 <DorpsGek> [OpenTTD/OpenMSX] Wuzzy2 opened issue #6: Replace .hgignore file https://git.io/Jt4j9 23:41:46 <orudge> Nice one 23:59:06 <Eddi|zuHause> Wuzzy: you could, like, make a PR? 23:59:39 <Wuzzy> nah, i'm tired 23:59:52 <Wuzzy> OpenSFX still needs to be finished