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Log for #openttd on 28th March 2021:
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03:02:33  <DorpsGek> [OpenTTD/OpenTTD] pro452 opened pull request #8901: Fix #8565: Stopped road vehicle displays a speed different than 0 https://git.io/JYZcF
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06:07:40  <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd
06:29:36  <DorpsGek> [OpenTTD/bananas-server] perezdidac updated pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYOJd
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06:34:26  <DorpsGek> [OpenTTD/OpenTTD] perezdidac opened pull request #8902: Feature: show upload date in the network content window https://git.io/JYZyX
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06:41:00  <didac> since strncpy is disallowed, how can I substring a char string?
06:41:48  <andythenorth> FML
06:41:52  <andythenorth> what day is it?
06:42:04  * andythenorth hates clock changes
06:43:39  <didac> 3/27, or 27/3? or 28th? this reminds me I'll have to make https://github.com/OpenTTD/OpenTTD/pull/8902 readable for every language and locale and this will be pretty much a nightmare
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08:40:25  <andythenorth> yo
08:40:32  <Wolf01> o/
08:40:34  <andythenorth> I tried colouring cargos
08:40:35  <andythenorth> https://grf.farm/firs/cargoflow-colour-tests/html/economies.html
08:40:38  <andythenorth> worth pursuing?
08:40:43  <andythenorth> I'd have to sort out contrast on white
08:40:57  <andythenorth> compare https://grf.farm/firs/4.0.0-RC1/html/economies.html
08:42:18  <Wolf01> I'm not totally convinced about the cargo box names
08:42:45  <andythenorth> colouring them?
08:42:47  <andythenorth> or the shape?
08:43:36  <Wolf01> No, they really break the flow... maybe is the shape, probably the old ellipse shape was less misleading
08:43:44  <andythenorth> agree
08:44:12  <Wolf01> Try the ellipse with coloured background?
08:45:25  <andythenorth> https://grf.farm/firs/cargoflow-colour-tests/html/economies.html
08:45:30  <andythenorth> I'll try coloured
08:45:34  <andythenorth> I think it will be mad
08:46:32  <Wolf01> And what if you remove the arrow pointing towards the ellipses?
08:46:56  <andythenorth> ooh
08:46:57  <andythenorth> nice idea
08:47:47  <Wolf01> It could be misleading on alcohol and goods, but it would look like a name on the arrow then
08:51:58  <DorpsGek> [OpenTTD/OpenTTD] LordAro approved pull request #8901: Fix #8565: Stopped road vehicle displays a speed different than 0 https://git.io/JYZ7U
08:52:20  <DorpsGek> [OpenTTD/OpenTTD] LordAro merged pull request #8893: Fix #8886: Don't try to resolve folders within tars named '.' https://git.io/JYtXE
08:52:23  <DorpsGek> [OpenTTD/OpenTTD] LordAro closed issue #8886: Changelog button crashes the game if NewGRF contains relative folder https://git.io/Jmjo9
09:01:37  <andythenorth> as usual with graphviz I can very nearly make it nice
09:01:39  <andythenorth> and not quite
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09:14:22  <DorpsGek> [OpenTTD/OpenTTD] James103 opened issue #8903: Unable to sort BaNaNaS content in-game by upload date yet https://git.io/JYZ7b
09:14:23  <michi_cc> Hmm, somebody in China (or Taiwan) seems to be running an OpenTTD tournament. Server list has e.g. "7组 资格赛 2021 9' LMC" (Group 7 Qualifiers 2021 9'LMC ) with quite some players.
09:16:58  <andythenorth> https://grf.farm/firs/cargoflow-colour-tests/html/economies.html
09:17:06  <andythenorth> ^ Wolf01 force-refresh to clear cached styles
09:17:14  <andythenorth> not convinced it's good, but eh
09:18:47  <michi_cc> Needs some white text on the dark ellipses.
09:19:24  <andythenorth> yeah, I either need a manual colour table
09:19:34  <andythenorth> or I need a contrast / darkness measuring algorithm
09:25:44  <andythenorth> monochrome edition https://grf.farm/firs/cargoflow-mono-tests/html/economies.html
09:25:53  <andythenorth> bit stark, but very contrast
09:27:25  <andythenorth> this might be better if industries weren't green / red https://grf.farm/firs/cargoflow-colour-tests/html/economies.html
09:27:32  <andythenorth> it's red-green colour blind fail anyway
09:27:53  <andythenorth> not sure primary vs secondary is most interesting information on the cargoflow
09:33:20  <andythenorth> minimalist? https://grf.farm/firs/cargoflow-minimalist-tests/html/economies.html
09:40:02  <Wolf01> Yeah, it looks better with the arrows and cargo names now, minimalist is too much minimalist :P
09:44:00  <andythenorth> https://grf.farm/firs/cargoflow-colour-tests-2/html/economies.html
09:44:21  <andythenorth> might work if colours were tuned?
09:44:56  <andythenorth> hard to replicate this using graphviz :P http://hawkdawg.com/img/rrt/rt3/1024_Industry_Chart.jpg
09:45:52  <andythenorth> https://i.warosu.org/data/vr/img/0006/79/1368856983083.jpg
09:47:13  <Wolf01> It would be cool with industries thumbnails indeed, but yes, too much work with graphviz
09:47:34  <andythenorth> it would be really hard to ever fit into the browser viewport
09:47:38  <andythenorth> for e.g. steeltown
09:48:12  <andythenorth> ECS has manual drawn https://www.tt-wiki.net/wiki/ECS_Basic_Vector_II#Cargo_chains
09:51:20  <andythenorth> or are these just better? :P https://grf.farm/firs/2.1.5/html/economies.html
09:57:13  <Wolf01> Ahahah
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10:03:57  <andythenorth> can do this https://grf.farm/firs/cargoflow-images-tests/html/economies.html
10:03:58  <LordAro> no james, that's not how issues work
10:04:28  <Wolf01> andythenorth supercool
10:04:35  <andythenorth> not for the bigger economies though
10:04:40  <andythenorth> worse
10:04:46  <andythenorth> for the small ones, pretty neat
10:05:44  <Wolf01> Did you consider to split the single chains for better view?
10:06:28  <andythenorth> not sure how it could be done
10:06:35  <andythenorth> it's probably possible, but eh
10:07:01  <Wolf01> Just like OpenTTD
10:12:18  <TrueBrain> wtf is #8903 for ticket?!
10:13:03  <TrueBrain> future-feature-requests :D
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10:27:38  <DorpsGek> [OpenTTD/bananas-server] TrueBrain commented on pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYZFB
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10:48:09  <LordAro> TrueBrain: kill it, imo
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11:19:43  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #8903: Unable to sort BaNaNaS content in-game by upload date yet https://git.io/JYZ7b
11:19:46  <DorpsGek> [OpenTTD/OpenTTD] nielsmh closed issue #8903: Unable to sort BaNaNaS content in-game by upload date yet https://git.io/JYZ7b
11:24:19  <DorpsGek> [OpenTTD/eints] AviationGamerX opened issue #38: Reaching important strings to translate https://git.io/JYZN4
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11:31:20  <andythenorth> so this might be superficially more attractive, but it's hard to make sense of? https://grf.farm/firs/cargoflow-images-tests/html/cargoflow_steeltown.html
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11:35:20  <frosch123> text on picture :p
11:36:14  <frosch123> maybe add some colored frame around the pictures
11:36:42  <frosch123> so the arrows do not just connect to some greyish box
11:37:10  <frosch123> also allows showing primary/black-hole again
11:38:20  <frosch123> i think i already wanted to add pictures in the original version, but did not get it to work :)
11:49:11  <andythenorth> I have non-picture variants https://grf.farm/firs/cargoflow-colour-tests/html/economies.html
11:49:17  <Wolf01> Agreed with frosch123
11:49:19  <andythenorth> current shipping version https://grf.farm/firs/4.0.0-RC1/html/economies.html
11:49:20  <Wolf01> Also quak
11:49:29  <andythenorth> minimalist is best :P https://grf.farm/firs/cargoflow-minimalist-tests/html/economies.html
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11:50:50  <frosch123> oh, you added colors to the arrows
11:51:08  <frosch123> i like them :)
11:51:28  <frosch123> well, except the black text on black background :p
11:53:47  <frosch123> i prefer boxes for the industries, the text-only in the minimalist version is harder to read
12:08:43  <andythenorth> I need to tune a set of colours for the arrows
12:09:43  <andythenorth> hmm, industry images....make it harder to see flow when designing it
12:09:50  <andythenorth> maybe I provide a toggle
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12:10:29  <andythenorth> it's probably unhealthy anyway, allowing graphviz dot rules to influence cargo in/out so much
12:11:00  <andythenorth> there are a few cases in Steeltown where cargos should loop back to bulk terminal, but I won't do it because the bulk terminal is low rank node
12:11:13  <andythenorth> and linking back from high rank nodes makes a mess
12:11:57  <andythenorth> hmm sizing industries might be a bit interesting
12:12:11  <andythenorth> images currently scale to box size I think
12:12:45  <andythenorth> nope, all same image size, seems fine
12:18:09  <andythenorth> wish I could control the headport / tailport better
12:18:15  <andythenorth> I can set 8 compass directions
12:18:31  <andythenorth> but I can't say 'any where on eastern side'
12:25:27  <andythenorth> hmm removing headclip is interesting
12:25:33  <andythenorth> https://opensource.apple.com/source/graphviz/graphviz-622/graphviz/doc/info/attrs.html
12:42:46  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on issue #8900: GCC11 complains a lot about -Wmismatched-new-delete https://git.io/JYGSx
12:54:58  <DorpsGek> [OpenTTD/team] phreeze83 opened issue #173: [lb_LU] Translator access request https://git.io/JYnUb
12:56:26  <DorpsGek> [OpenTTD/OpenTTD] LordAro opened pull request #8904: Fix #8803: Automatically removing signals on rail construction would … https://git.io/JYnTt
13:12:11  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8902: Feature: show upload date in the network content window https://git.io/JYnk7
13:18:53  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8468: Fix #8316: Make sort industries by production and transported with a cargo filter possible https://git.io/JYnIn
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13:22:12  <frosch123> firs: 4571 switches, 2 random_switches :)
13:22:16  <frosch123> i like that stat
13:24:00  <DorpsGek> [OpenTTD/team] glx22 commented on issue #173: [lb_LU] Translator access request https://git.io/JYnUb
13:26:15  <Eddi|zuHause> on CETS, that figure is something like 13k vs 36
13:28:07  <Eddi|zuHause> although that comparison isn't quite fair, as a lot of the vehicles that could use random_switch aren't really implemented
13:37:30  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8468: Fix #8316: Make sort industries by production and transported with a cargo filter possible https://git.io/JYnt3
13:55:29  <andythenorth> why do I need random_switch in FIRS?
13:55:33  <andythenorth> I can probably remove it
13:56:28  <DorpsGek> [OpenTTD/steam-data] LordAro opened pull request #5: Fix #2: Incorrect license name https://git.io/JYnme
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14:03:14  <Wuzzy> What is REPO_ORIGIN for in OpenMSX/OpenSFX/OpenGFX?
14:07:14  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
14:08:10  <NGC3982> fawfwaf
14:08:10  <NGC3982> v
14:08:11  <NGC3982> v
14:08:11  <NGC3982> v
14:09:10  <NGC3982> oops.
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14:13:04  <supermop_Home> hello
14:16:02  <supermop_Home> planetmaker do you have a preference as to how to format the png here? https://github.com/OpenTTD/OpenGFX/pull/63
14:31:37  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
14:36:30  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen updated pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYqiY
14:39:43  <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8905: Text characters in minimap key sometimes touch each other https://git.io/JYnc0
14:40:43  <Wuzzy> huh. SimpleAI v14 suddenly starts crashing in 2d7b34bc68f7fb0e707129e4d97383b18f1da55e
14:41:05  <Wuzzy> Was an incompability added to the AI API recently?
14:41:44  <Wuzzy> SimpleAI v14 *never* crashed on me before, until I upgraded to the aforementioned OpenTTD commit...
14:43:21  <Wuzzy> here's the error btw: https://satoshiupload.com/images/lxtV8RqJi5.png
14:43:39  <Wuzzy> I am not sure if this is SimpleAI's fault or not... Any idea?
14:48:23  <glx> missing compatibility script, should be included in openttd
14:49:55  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Multitile depots https://git.io/JL5Hh
14:51:23  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on pull request #8894: Replace IConsolePrint*(F)( calls with specific console level calls https://git.io/JYnlg
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14:58:44  <glx> Wuzzy: but I'll check
14:59:16  <Wuzzy> hmm, compability script? Do i have to manually install it or something? I compiled openttd by hand
14:59:45  <glx> compatibility scripts are in source_root/bin
15:00:13  <glx> but I don't see any changes in them, so I'll try the AI to get more info
15:00:28  <Wuzzy> https://www.tt-forums.net/viewtopic.php?f=65&t=44809&p=1243050
15:00:53  <Wuzzy> thanks for looking into it
15:02:50  <glx> really looks like missing (or fail to load) compat script
15:03:28  <glx> what's your OS and how are you starting openttd ?
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15:07:11  <Wuzzy> GNU/Linux, and I use a hand-compiled version. I did mkdir build; cd build; cmake ..; make; ./openttd
15:08:27  <glx> ok that's the issue, try cd bin; ../build/openttd
15:08:28  <frosch123> glx: Wuzzy: https://github.com/OpenTTD/OpenTTD/issues/8618
15:09:08  <Wuzzy> huh.
15:09:18  <Wuzzy> i just did what the COMPILING file told me. 🙁
15:09:47  <Wuzzy> oh wait, thats about launching...
15:10:46  <Wuzzy> ok, trying that one out now, and maybe i get a crash this time =)
15:11:36  <Wuzzy> frosch123: is there a way i can check in openttd whether the compat script is active? is there a console command or something?
15:11:36  <glx> I guess I should fix #8618, should not be too hard ;)
15:12:09  <glx> compatibility script is loaded on AI start if needed, and a message is shown in AI window
15:13:14  <Wuzzy> 1.2 API compability in effect!
15:13:34  <glx> AI should work now :)
15:13:43  <Wuzzy> yes it does
15:14:16  <Wuzzy> so is #8618 still legit?
15:14:47  <glx> yes fixing #8618 will ease everyone's life :)
15:16:17  <glx> the only not affected are MSVC with Ninja
15:17:20  <Wuzzy> yeah i agree it makes sense that a hand-compiled version of OpenTTD loads the compat script without needing to start it in an "awkward" way. 🙂
15:20:38  <andythenorth> best I can so far https://grf.farm/firs/cargoflow-cell-image-tests/html/economies.html
15:20:40  <andythenorth> frosch123 Wolf01 ^
15:27:37  <DorpsGek> [OpenTTD/OpenSFX] Wuzzy2 opened issue #40: Stop calling OpenSFX a "replacement" in BaNaNaS https://git.io/JYngQ
15:29:14  <frosch123> that looks almost professional :)
15:29:44  <frosch123> the location of the arrows is still weird to me
15:31:41  <Wolf01> andythenorth really cool now
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15:35:42  <andythenorth> frosch123 too much space after the head arrow?
15:35:53  <andythenorth> or you mean where they try to align to (which port)
15:35:54  <andythenorth> ?
15:36:14  <Eddi|zuHause> worst one is the "livestock" blob, where the arrow blends into the blob itself
15:37:36  <andythenorth> I'll remove the spaces before the head arrow
15:40:42  <frosch123> andythenorth: they are now always on the industry side
15:40:55  <frosch123> especially when zooming out, i do not know in what direction they go
15:41:13  <frosch123> if the arrow is always at the end, i know the that thick end is the direction :p
15:41:30  <andythenorth> try https://grf.farm/firs/cargoflow-cell-image-tests-2/html/economies.html
15:42:04  <andythenorth> slight tweak
15:42:41  <Eddi|zuHause> better
15:43:18  <Eddi|zuHause> now it's also easier to see which ones are backwards
15:44:04  <andythenorth> I have bigger arrows locally
15:44:05  <andythenorth> I'll push
15:44:28  <Eddi|zuHause> size isn't really that important
15:45:24  <andythenorth> https://grf.farm/firs/cargoflow-cell-image-tests-3/html/economies.html
15:45:48  <andythenorth> I wish I could consolidate selected edges
15:46:03  <andythenorth> "Tropic Basic" Food is quite bad (the orange arrows)
15:46:31  <Eddi|zuHause> there's an issue with white text on bright background, especially with tiny fonts
15:46:34  <andythenorth> yes
15:46:37  <andythenorth> I need new colours
15:46:46  <andythenorth> these are the cargo colours used in game per cargo
15:47:09  <andythenorth> not sure how many colours are needed
15:47:33  <andythenorth> it's not a requirement to keep them same as used in-game?  yes/no?
15:48:26  <Eddi|zuHause> there's 2 ways to adjust: 1) tune them to be darker, or 2) make a threshhold where you switch from white text to dark text
15:50:47  <andythenorth> there's probably an algorithm that can measure the relative contrast given an rgb value
15:53:01  <Eddi|zuHause> i'm fairly sure it's a) not complicated, and b) someone has done it before
15:55:52  <_dp_> yeah, openttd already has some text color autodetection
15:57:06  <Wolf01> andythenorth what about polylines and thicker lines?
15:57:26  <andythenorth> polylines?
15:57:32  <_dp_> https://github.com/OpenTTD/OpenTTD/blob/master/src/gfx.cpp#L1262
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16:01:24  <Wolf01> I don't remember a lot of graphviz, I used it like 8 years ago for UML diagrams, and I always used bezier curves too, but I've seen 2-segment polylines too, or I might confuse it with wordart :P
16:01:47  <Wolf01> *2 and 3 segments
16:05:13  <Eddi|zuHause> problem with making the text darker is that it removes the distinction *-supplies now have
16:05:14  <Wolf01> Ok splines=ortho but on the example the result is hideous :P
16:09:29  <Eddi|zuHause> the tropic food lines are the prime example why graphviz is bad, at some point you have to do tiny tweaks which are obvious but too difficult to implement
16:17:20  <andythenorth> ortho https://grf.farm/firs/cargoflow-splines-ortho-tests/html/economies.html
16:18:10  <frosch123> lol, the arrow heads are not even on the lines
16:18:37  <Wolf01> Looks better with the new boxes layout
16:19:21  <andythenorth> ortho struggle bus
16:19:36  <andythenorth> polylines https://grf.farm/firs/cargoflow-splines-polylines-tests/html/economies.html
16:20:47  <frosch123> works for me
16:20:53  <andythenorth> ortho is good for small graphs
16:20:55  <Wolf01> Hmmm, better than bezier but not convinced
16:20:58  <andythenorth> but steeltown it's awful
16:21:02  <andythenorth> polyline dunno
16:21:05  <frosch123> the beziers are weird, the polyline are weird differently :)
16:21:29  <frosch123> ortho is broken for me, is it just me?
16:24:05  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #8906: Change: [CMake] Copy AI/GS compatibility files to build dir https://git.io/JYnSB
16:24:53  <andythenorth> frosch123 ortho sort of works for me
16:25:05  <andythenorth> arrows are correct, but sometimes the overlaps are bad
16:25:42  <andythenorth> I think it's 51:49 polyline:bezier for me
16:27:02  <frosch123> https://gist.githubusercontent.com/frosch123/889b6478a6d5d7b10f89d9b014845331/raw/cc82196ecc3699cdb297d253e962bed13220bdc6/firs_ortho.png
16:33:21  <frosch123> andythenorth: https://tools-unite.com/tools/random-picker-wheel?names=polyline,bezier,polyline,bezier,polyline,bezier,polyline,bezier,polyline,bezier,bezier,polyline,bezier,polyline,bezier,polyline,bezier,polyline,bezier,bezier,polyline,bezier,polyline,bezier,polyline,bezier,polyline,polyline <- is that useful for firs design?
16:34:01  <andythenorth> ha ha
16:34:08  <andythenorth> we should use that in the livestream
16:34:11  <Wolf01> Haahaha
16:38:41  <andythenorth> hmm
16:38:57  <andythenorth> think this is as good as it's going to get for layout
16:39:01  * andythenorth needs to fix colours
16:39:44  <andythenorth> I suspect I could do more manual tuning of dot/graphviz using groups and weightings
16:39:48  <andythenorth> but I can't bothered
16:43:49  <andythenorth> e.g. this is with food weighted higher than other cargos https://grf.farm/firs/cargoflow-weighting-tests/html/economies.html#tropic_basic
16:44:45  <Wolf01> Better
16:47:58  <DorpsGek> [OpenTTD/OpenTTD] Wuzzy2 opened issue #8907: Several character overlaps in music box https://git.io/JYn5D
17:01:23  <andythenorth> still not sure which is better
17:01:24  <andythenorth> https://grf.farm/firs/4.0.0-RC1/html/economies.html
17:02:56  <andythenorth> https://grf.farm/firs/cargoflow-is-it-better-tests/html/economies.html
17:04:38  <andythenorth> I think Steeltown is qualitatively worse
17:04:44  <andythenorth> in the new version
17:12:17  <frosch123> the new version has more space vertically
17:12:27  <frosch123> it's better suited to print in A0 and to put on a wall :p
17:13:08  <frosch123> maybe you can sell high quality prints :p
17:13:25  <TrueBrain> 5 pound + shipping
17:18:34  <andythenorth> T-shirts
17:19:28  <DorpsGek> [OpenTTD/team] phreeze83 commented on issue #173: [lb_LU] Translator access request https://git.io/JYnUb
17:21:44  <andythenorth> this is better, cargos are the important thing https://grf.farm/firs/cargoflow-lighter-industry-cell-tests/html/economies.html
17:21:50  <andythenorth> less visual weight on industries
17:26:11  <andythenorth> now I need to subgraph town industries and have them drawn in a box
17:28:58  <DorpsGek> [OpenTTD/team] frosch123 commented on issue #173: [lb_LU] Translator access request https://git.io/JYnUb
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17:44:06  <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on issue #8903: Unable to sort BaNaNaS content in-game by upload date yet https://git.io/JYZ7b
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17:46:39  <glx> Wuzzy: character issues are with opengfx I guess
17:47:04  <Wuzzy> hmmm, kinda. this is also about spacing between lines
17:47:21  <glx> opengfx chars are too tall
17:47:44  <Wuzzy> this is about the small font, its already very small. why not give it a little bit more space to breathe?
17:48:06  <Wuzzy> i dont think you could make the opengfx small font even smaller. its tiny
17:48:49  <frosch123> it's probably easier to trash all sprite fonts, and always use real fonts
17:49:42  <Wuzzy> lol
17:49:50  <Wuzzy> i like the pixel font tho
17:50:02  <glx> all spacing are based on original sprites
17:50:28  * andythenorth would like to vote for never touching the original spritefont ever
17:50:31  <glx> (or dynamic when using real font)
17:53:18  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JYcfA
17:53:19  <DorpsGek>   - Update: Translations from eints (by translators)
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18:00:16  * LordAro likes the spritefont too
18:00:35  <LordAro> though turning it into an actual font and bundling it might be the better way to go
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18:04:21  <andythenorth> 'some copyright issues'
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18:07:10  <DorpsGek> [OpenTTD/OpenTTD] perezdidac commented on pull request #8902: Feature: show upload date in the network content window https://git.io/JYcTD
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18:20:17  <andythenorth> town clusters https://grf.farm/firs/cargoflow-town-cluster-tests/html/economies.html
18:20:23  <andythenorth> I'm going to do that differently I think
18:20:31  <andythenorth> I make town a node I think, not a subgraph
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19:03:10  <andythenorth> hmm
19:03:20  <andythenorth> trying to tweak graphviz dot manually is oof
19:04:38  <DorpsGek> [OpenTTD/OpenTTD] LordAro commented on pull request #8906: Change: [CMake] Copy AI/GS compatibility files to build dir https://git.io/JYcG8
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19:07:03  <DorpsGek> [OpenTTD/bananas-server] LordAro commented on pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYcGF
19:12:57  <TrueBrain> LordAro: smart idea. We already have gamedate which we can send over the wire
19:13:16  <TrueBrain> And does all the leapyear shit
19:13:32  <TrueBrain> Can't login to GitHub to write that :p
19:18:06  <_dp_> yeah, I asked the same thing on discord
19:18:25  <_dp_> savegame format is different from a general purpose one though as it involves file sorting
19:23:31  <glx> LordAro: I don't understand your question about installer targets
19:26:14  <DorpsGek> [OpenTTD/bananas-server] TrueBrain commented on pull request #43: Add: pass upload date to OpenTTD client https://git.io/JYccX
19:26:30  <TrueBrain> Ha, found a way to login on mobile
19:26:50  <glx> not using mobile app ?
19:26:51  <TrueBrain> FF doesn't support security keys on mobile, so it took a bit of effort :D
19:27:14  <TrueBrain> Haven't installed it no .. might be a good alternative :D
19:36:50  <dwfreed> Chrome does :D
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19:37:28  * andythenorth considers trying neato not dot for FIRS
19:37:34  <andythenorth> not sure how to change the layout model though
19:55:00  <andythenorth> Steeltown is more legible here now https://grf.farm/firs/cargoflow-larger-font-tests/html/economies.html#steeltown
19:55:20  <andythenorth> fundamentally the graph is just too wide
19:55:32  <andythenorth> so the font size is reduced
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20:02:24  <DorpsGek> [OpenTTD/OpenTTD] stormcone opened pull request #8908: Adds hotkey for the new filter edit boxes. https://git.io/JYc49
20:05:36  * andythenorth discovers samerank for dot
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20:20:38  <andythenorth> ha ha so graphviz dot is somewhat controllable :D
20:20:47  * andythenorth found the magic handles
20:21:30  <Wolf01> Why do food and alcohol have double arrows for towns?
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20:26:10  <frosch123> the tooltip tells you
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21:13:02  <andythenorth> becauseI haven't consolidated them yet :P
21:13:08  <andythenorth> I need to resolve duplicates
21:13:29  <DorpsGek> [OpenTTD/OpenTTD] 2TallTyler commented on pull request #8904: Fix #8803: Automatically removing signals on rail construction would … https://git.io/JYcVK
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22:20:36  <andythenorth> manually tuned cargoflow https://grf.farm/firs/cargoflow-manual-tuning-tests/html/economies.html#steeltown
22:20:42  <andythenorth> compared to https://grf.farm/firs/cargoflow-larger-font-tests/html/economies.html#steeltown
22:21:18  <andythenorth> I can force it to group more items on same rank, so the graph is narrower
22:21:26  <andythenorth> which increases font size etc
22:28:20  <andythenorth> if I try and tidy up too much with groupings, graphviz can't do its job properly
22:28:28  <andythenorth> so it's not as neat as I'd like
22:34:35  <Wolf01> Bed? Bed.
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22:36:26  <andythenorth> bed
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23:06:04  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #8907: Several character overlaps in music box https://git.io/JYn5D
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23:33:07  <DorpsGek> [OpenTTD/OpenTTD] rpwjanzen commented on issue #7957: Add a flag to read banned users from a defined file instead of from openttd.cfg https://git.io/JvqkN
23:36:58  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on pull request #8480: Multitile depots https://git.io/JYc5Z
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23:54:28  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #8905: Text characters in minimap key sometimes touch each other https://git.io/JYnc0

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