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Log for #openttd on 23rd May 2021:
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00:42:44  *** Progman has quit IRC
02:03:40  <greeter> oh gees i thought i was in trouble here for a moment
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02:39:19  <DorpsGek> [OpenTTD/OpenTTD] Richarda80 opened issue #9290: Bug Report https://git.io/JsQEh
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07:02:43  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/Js7EP
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07:17:15  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
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07:29:43  <DorpsGek> [OpenTTD/OpenTTD] PeterN approved pull request #9282: Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer. https://git.io/Js7rq
07:34:16  <andythenorth> yo
07:43:39  <peter1138> #9290 is a fantastic report.
07:45:27  <DorpsGek> [OpenTTD/OpenTTD] J0anJosep updated pull request #8480: Feature: Multitile depots https://git.io/JL5Hh
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07:53:33  <andythenorth> literal
07:54:38  <andythenorth> Etoomanyissues
07:54:42  <andythenorth> 128 open
07:55:37  <andythenorth> https://github.com/OpenTTD/OpenTTD/issues/9236
07:55:46  <andythenorth> "vehicle is actually on fire and is unsafe to pass"
07:55:53  * andythenorth retcons reasons
07:58:00  <peter1138> Path reservation for RVs?
07:59:55  <peter1138> Ships?
08:00:02  <peter1138> Lock reservation?
08:00:16  <peter1138> Goes it throw ships away
08:00:30  * Rubidium wonders what is more likely to have path reservations in the real world... ships or aircraft?
08:01:17  <peter1138> Yes
08:01:49  <andythenorth> lots of answers on 'how to grow desert towns'
08:01:50  <andythenorth> https://steamcommunity.com/app/1536610/discussions/0/5625537320593703071/
08:01:51  <peter1138> Aircraft I guess, they have ATC and all that.
08:01:57  <andythenorth> I think they _all_ subtly wrong but eh
08:01:59  <nielsm> airfract definitely get assigned corridors
08:02:01  <andythenorth> people gonna people
08:02:01  <Rubidium> for the Suez canal you definitely have some sort of path reservation, though the slots for aircraft landing and the vast amount of route planning that happens there kinda implies some sort of path reservation as well
08:02:18  <nielsm> and aircraft do too
08:02:44  <andythenorth> aircraft have path reservations
08:02:59  <peter1138> Broken down aircraft should get landing priority, yes.
08:03:10  <andythenorth> and the length of some depend on the preceding aircraft and how much wake turbulence it generates
08:03:32  <andythenorth> speedbird heavy
08:03:57  <Rubidium> also noise alotment?
08:04:16  <andythenorth> yes
08:04:30  <Rubidium> or whatever it was called for Concorde
08:04:32  <andythenorth> airspace corridors are quite political
08:04:43  * andythenorth day job revisits
08:04:59  * andythenorth back to drawing boats
08:05:05  <andythenorth> unless peter1138 is deleting them?
08:05:07  <peter1138> Ooh, nerf planes, only allow supersonic over water.
08:05:17  <andythenorth> water, or deep water?
08:05:27  <andythenorth> could I use canals as an exploit?
08:05:57  <andythenorth> deep water was added to trunk when?
08:07:27  <Rubidium> I guess so, after all tiles are like 668 kilometer wide, so if it is flying over the middle I guess not many would hear it... except those ships on that canal
08:08:47  <andythenorth> sonic booms sink ships?
08:09:59  <Rubidium> if that were the case a lot more Falcon 9 boosters would have been lost at sea
08:27:48  <TrueBrain> seems Artea doesn't agree with being kicked: "lol ? most lamest reason of kb ever... didn't you thought that other #OpenTTD has been attacked by spambots and I didn't remembered this one ?"
08:27:57  <TrueBrain> I .. fail to process that sentence, but okay :)
08:30:27  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain closed issue #9290: Bug Report https://git.io/JsQEh
08:30:30  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9290: Bug Report https://git.io/JsQEh
08:31:01  <TrueBrain> I like the number 127 a lot more, sorry
08:32:04  <andythenorth> +1
08:32:19  <TrueBrain> no, not 128
08:32:20  <TrueBrain> ffs
08:32:21  <TrueBrain> :P
08:34:12  <andythenorth> -1
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08:43:57  <TrueBrain> https://steamcommunity.com/app/1536610/discussions/0/3112529260638995057/ <- I love the "all" :)
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09:04:59  <peter1138> VS Code gets a bit stressed with two 380MB text files open.
09:05:29  <TrueBrain> I wonder why :P
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10:01:55  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
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10:08:04  <DorpsGek> [OpenTTD/wiki-data] TrueBrain opened pull request #10: Fix: [Actions] make the Reload command work with AWS CLIv2 https://git.io/Js5sc
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10:19:42  <DorpsGek> [OpenTTD/wiki-data] TrueBrain opened pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5n4
10:20:15  <DorpsGek> [OpenTTD/wiki-data] TrueBrain opened pull request #12: Add: prepare for TrueWiki 1.3, which contains better mobile support https://git.io/Js5nu
10:20:54  <DorpsGek> [OpenTTD/wiki-data] TrueBrain opened pull request #13: Fix: [Actions] default branch name is renamed to "main"  https://git.io/Js5n6
10:21:40  <TrueBrain> Ironically, I cannot release TrueWiki 1.3 till these are approved, as .. it autodeploys from TrueWiki :P Laziness of the past catching up with me :D
10:23:03  <DorpsGek> [OpenTTD/OpenTTD] michicc merged pull request #9282: Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer. https://git.io/JsrDx
10:23:07  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
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10:26:42  <TrueBrain> michi_cc: btw, I checked to see if we can base the timeout on the refresh-rate, but we cannot. There is a lot more work to be done there .. in vsync, you should not be able to select the refresh-rate in fact :)
10:27:26  <TrueBrain> but an interesting problem exists in OpenTTD .. if drawing takes longer than the 1 / refresh-rate of your screen, and you don't have G-Sync / FreeSync, it starts to behave rather weird :P
10:27:44  <michi_cc> Yeah, with vsync on, drawing should probably just try to go as fast as it can so it ends up at whatever the real refresh rate is.
10:27:52  <TrueBrain> yup
10:27:57  <TrueBrain> so there is some work to be done there :D
10:28:55  <TrueBrain> maybe I get to it some day .. not any day soon :P
10:29:32  <TrueBrain> frosch123: can I bother you for some wiki-data PR reviews?
10:29:41  <TrueBrain> nothing difficult, just .. "looks-fine-to-me" reviews :P
10:48:14  <peter1138> Alright, is it yoke time?
10:49:05  <andythenorth> driving tanks with a yoke? :o
10:49:25  <peter1138> Well CS:GO's been done with a wheel...
10:50:50  <peter1138> Elite: Dangerous with a yoke? Hmm.
10:54:00  <peter1138> Right, wonder how long this isopropanol button fix will last.
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11:06:48  <frosch123> TrueBrain: is wiki-data#10 the same thing that made bananas-reload fail this morning?
11:07:09  <TrueBrain> frosch123: euh .. I did fix 2 more yesterday ..
11:07:13  <TrueBrain> yeah, that was bananas
11:07:18  <TrueBrain> no, wait
11:07:22  <TrueBrain> sorry, memory fuzzy
11:07:26  <DorpsGek> [OpenTTD/wiki-data] frosch123 approved pull request #10: Fix: [Actions] make the Reload command work with AWS CLIv2 https://git.io/Js5us
11:07:31  <TrueBrain> bananas-reload failed as AWS put Lambdas to sleep
11:07:36  <TrueBrain> and it takes for-ever to wake them up
11:07:46  <TrueBrain> that basically happens on rarely used reloads :)
11:08:42  <TrueBrain> this morning BaNaNaS seemed to have failed for another weird AWS-related reason
11:10:15  <DorpsGek> [OpenTTD/wiki-data] TrueBrain merged pull request #10: Fix: [Actions] make the Reload command work with AWS CLIv2 https://git.io/Js5sc
11:10:27  <frosch123> https://wiki.staging.openttd.org/en/ <- the green header looks spooky :p
11:11:14  <DorpsGek> [OpenTTD/wiki-data] frosch123 approved pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5zs
11:11:21  <TrueBrain> nicely spotted .. means I missed something :) Will fix in a sec!
11:12:46  <DorpsGek> [OpenTTD/wiki-data] frosch123 approved pull request #13: Fix: [Actions] default branch name is renamed to "main"  https://git.io/Js5zg
11:14:05  <DorpsGek> [OpenTTD/nml] frosch123 merged pull request #173: Fix: Access to persistent storage of towns https://git.io/JIYfQ
11:14:18  <DorpsGek> [OpenTTD/nml] frosch123 merged pull request #208: Clean up language definitions https://git.io/JODX8
11:17:15  <DorpsGek> [OpenTTD/wiki-data] TrueBrain dismissed a review for pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5zs
11:17:18  <DorpsGek> [OpenTTD/wiki-data] TrueBrain updated pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5n4
11:17:19  <TrueBrain> frosch123: fixed!
11:18:15  <DorpsGek> [OpenTTD/wiki-data] frosch123 approved pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5gr
11:18:25  <frosch123> no idea why it would have been green, but i believe you :)
11:18:34  <TrueBrain> TrueWiki defaults to green :)
11:19:27  <TrueBrain> right, when I start merging this, the wiki will look terrible for a bit
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11:19:36  <TrueBrain> but .. you know .. it was offline 4 hours the other day and nobody complained :P
11:19:47  <DorpsGek> [OpenTTD/wiki-data] TrueBrain merged pull request #11: Cleanup: use TrueWiki's CSS when possible and remove unused images https://git.io/Js5n4
11:20:04  <frosch123> who notices when staging is offline :p
11:20:05  <DorpsGek> [OpenTTD/wiki-data] TrueBrain updated pull request #12: Add: prepare for TrueWiki 1.3, which contains better mobile support https://git.io/Js5nu
11:20:13  <TrueBrain> it wasn't staging that was offline :)
11:20:49  <DorpsGek> [OpenTTD/wiki-data] frosch123 approved pull request #12: Add: prepare for TrueWiki 1.3, which contains better mobile support https://git.io/Js52Y
11:21:54  <TrueBrain> okay, TrueWiki 1.3 is deploying .. when that is done, everything should be sane again :)
11:21:55  <TrueBrain> tnx frosch123 !
11:22:17  <TrueBrain> wiki-data and wiki-data-staging default branches are now "main" :)
11:24:35  <TrueBrain> and the wiki is back .. and should work a lot better on mobile now :D
11:25:23  <TrueBrain> images mostly don't :D
11:25:49  <TrueBrain> but other than that, a lot better indeed
11:26:27  <TrueBrain> https://github.com/TrueBrain/TrueWiki/releases/tag/1.3.0 <- and pretty changelogs :D
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12:17:06  <DorpsGek> [OpenTTD/team] joeax910 opened issue #221: [sv_SE] Translator access request https://git.io/Js517
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14:10:09  <DorpsGek> [OpenTTD/OpenTTD] suit opened issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
14:15:18  <DorpsGek> [OpenTTD/OpenTTD] James103 commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
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14:17:42  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
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14:19:58  <DorpsGek> [OpenTTD/OpenTTD] nielsmh commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
14:33:00  <DorpsGek> [OpenTTD/OpenTTD] glx22 opened pull request #9292: Improve autoreplace strings https://git.io/Jsds7
14:33:40  <glx> best way I could find without duplicating strings
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14:57:59  <glx> in #9291, I think [00] ??? 0x00007FF88779C040 is inside ntdll.dll
15:01:04  <DorpsGek> [OpenTTD/OpenTTD] suit commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
15:12:06  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
15:12:10  <glx> very weird
15:12:53  <TrueBrain> what is the crash in those lines?
15:12:58  <TrueBrain> invalid memory?
15:13:03  <glx> segfault
15:13:58  <glx> reading from 0xFFFFFFFFFFFFFFFF in the 3 cases
15:14:36  <TrueBrain> happy I found out you can use summary in GitHub markdown :D
15:14:39  <TrueBrain> stupid crashlogs
15:15:43  <glx> 2 crashes are on         if (!v->Tick()) {
15:15:49  <milek7> could the stacktraces come from wrong thread?
15:16:08  <glx> but pool iterator can't return invalid elements
15:16:40  <glx> no VS knows how to handle threads :)
15:20:09  <glx> the crash with order pool is when accessing element 0, which should be valid
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15:33:45  <glx> hmm could it be a RAM issue ?
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15:45:57  <nielsm> if it was a hardware issue it wouldn't be consistent
15:46:08  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg commented on issue #9281: Company Takeover Maths not correct. https://git.io/JsVIj
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16:15:35  <DorpsGek> [OpenTTD/OpenTTD] LC-Zorg started discussion #9293: Improvements for the finance window https://git.io/Jsdis
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17:30:57  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
17:33:46  <DorpsGek> [OpenTTD/OpenTTD] TrueBrain commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
17:34:02  <TrueBrain> glx: that the pointer-value is set to -1 is very odd
17:34:22  <TrueBrain> smells more like something is either corrupting the memory or doing something else it shouldn't  be doing
17:35:20  <glx> the weird part is everything seems ok if using the non steam version
17:35:29  <glx> but it's the exact same executable
17:35:49  <TrueBrain> no clue if Steam injects anything in executables it starts
17:35:55  <TrueBrain> but it could also be things like timing
17:35:57  <TrueBrain> I/O mostly
17:36:08  <TrueBrain> say, Steam is on his HDD and the manual download on his SSD
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17:45:57  <Rubidium> glx: are the loaded DLLs different? In Linux you can preload some "DLLs" so e.g. malloc behaviour changes, so I reckon the same can be done in Windows and then some function could have been changed when starting from Steam
17:49:47  <TrueBrain> for sure gameoverlayrenderer64.dll is loaded, but that is for anyone starting via Steam
17:50:05  <glx> and of course ati drivers ;)
17:50:52  <glx> but anything else seems to be standard windows dlls
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17:54:16  <TrueBrain> what is a bit odd that the segfault was because of access to (void *)-1
17:54:24  <TrueBrain> but the local value of "v" is something completely different :P
17:54:27  <TrueBrain> still looks rather invalid
17:55:39  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 updated pull request #9288: Codechange: differentiate in SettingDescBase implementations for different classes of settings https://git.io/JsHBo
17:58:44  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9292: Improve autoreplace strings https://git.io/Jsdhb
18:00:26  * Rubidium wonders what to do about #9285; whine about it not following the general coding style, or just leave it as it follows the local coding style
18:01:44  <TrueBrain> depends on the size of the request :P
18:01:47  <TrueBrain> and your mood
18:02:03  <TrueBrain> for sure there are missing doxygen entries :D
18:19:21  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 approved pull request #9271: Fix: Encountering two-way red signals could prune unrelated branches. https://git.io/JsFvA
18:19:38  *** DorpsGek sets mode: -b *!*@cookies-from.space
18:19:43  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9271: Fix: Encountering two-way red signals could prune unrelated branches. https://git.io/JscsO
18:20:07  <TrueBrain> seems we have found a mad man :P
18:42:18  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 commented on pull request #9285: Fixes for Haiku https://git.io/JsFk8
18:52:26  <Artea> since silly ban lifted, I can say... for a coder like you, using calc for a number that you should know by instict, is a lolz... next time go check default DHCP lease time on your router, probably would make you a better memorize ;)
18:54:50  <frosch123> lol
18:54:54  <frosch123> @kban Artea
18:54:54  *** DorpsGek sets mode: +b *!*@artea.com.pt
18:54:55  *** Artea was kicked by DorpsGek (frosch123)
18:54:57  <frosch123> then without timeout
18:57:18  <peter1138> Found a live one
19:05:59  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 merged pull request #9278: Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing https://git.io/Js8Ph
19:06:02  <DorpsGek> [OpenTTD/OpenTTD] rubidium42 closed issue #9264: Incorrect autoreplace behaviour when temporary free-wagon chains exceed the train length limit https://git.io/JsYgM
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19:12:22  <TrueBrain> frosch123: lolz
19:13:08  <TrueBrain> gatekeeping numbers, now that is a new one ..
19:13:54  <Xaroth> lmfao
19:14:25  <TrueBrain> lol, Rubidium managed to merge once again in the 5 minutes eints is busy :P :P :P
19:14:29  <TrueBrain> that is not a complaint :)
19:14:38  <TrueBrain> just funny as hell :D
19:15:43  <TrueBrain> I wonder if we cannot make it faster, the import/export
19:17:56  <Rubidium> oops... didn't think about that when clicking on the button that time. Did actually check for it running the previous time I merged something
19:18:13  <TrueBrain> it is not your job to keep that in mind :)
19:18:56  <TrueBrain> but you now managed to do it more than once, which is really impressive. Can I suggest you to buy a lottery ticket soon? :D
19:19:28  <TrueBrain> not doing a full git clone would already really help .. and that was on the agenda anyway, so that is good
19:19:58  <Rubidium> you can suggest it, but those do not pan out for me. I'm at a 100% loss rate on them ;)
19:20:07  <TrueBrain> 100% is also impressive ..
19:21:01  <DorpsGek> [OpenTTD/OpenTTD] DorpsGek pushed 1 commits to master https://git.io/JsFmj
19:21:02  <DorpsGek>   - Update: Translations from eints (by translators)
19:21:32  <TrueBrain> it takes 90 seconds to download all the language files from eints
19:21:35  <TrueBrain> lol ..
19:21:41  <TrueBrain> and 3 minutes to upload them
19:25:19  <TrueBrain> okay, so first 3 minutes uploading, 90 seconds downloading, and 3 more minutes uploading again
19:26:01  <TrueBrain> for OpenGFX it is 1 minutes / 30 seconds .. also a lot, for such a small project :D
19:26:26  <TrueBrain> okay, something to look into this week :)
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19:52:02  <DorpsGek> [OpenTTD/OpenTTD] glx22 merged pull request #9292: Improve autoreplace strings https://git.io/Jsds7
19:53:15  <DorpsGek> [OpenTTD/OpenTTD] glx22 commented on pull request #9292: Improve autoreplace strings https://git.io/JsFG7
20:52:30  <andythenorth> oof sleepy
20:55:37  <Gustavo6046> Isn't there a sandbox mode that has like infinite $$$, or am I misremembering things?
20:56:12  <andythenorth> ctrl-alt-c
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21:04:03  <peter1138> i should use cltr-alt-c to toggle (c)hunky bevels
21:05:33  <DorpsGek> [OpenTTD/OpenTTD] Milek7 dismissed a review for pull request #9285: Fixes for Haiku https://git.io/JsXdx
21:05:36  <DorpsGek> [OpenTTD/OpenTTD] Milek7 updated pull request #9285: Fixes for Haiku https://git.io/JsPEg
21:06:17  <glx> debug build and a lot of alt-1
21:17:55  <andythenorth> ctrl-alt-b peter1138
21:18:09  <andythenorth> cycle bevels styles
21:18:27  <andythenorth> chunky, unchunky, purple
21:18:30  <andythenorth> marquee
21:21:12  <andythenorth> also bed
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21:25:48  <DorpsGek> [OpenTTD/OpenTTD] suit commented on issue #9291: OpenTTD 1.11.2 (Steam) crashes on startup, standalone working fine  https://git.io/Jsdqm
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